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* GameBreaker: Manta Running glitch in Vehicle CTF mode. It makes use of a non-intended "feature" in the namesake one-person vehicle to carry several players/bots in its wings. Thanks to this, it's possible to do faster flag captures. Made even worse when coupling this with the wing raiders being able to use the Link Gun to heal the vehicle.
to:
* GameBreaker: GameBreaker:
** Manta Running glitch in Vehicle CTF mode. It makes use of a non-intended "feature" in the namesake one-person vehicle to carry several players/bots in its wings. Thanks to this, it's possible to do faster flag captures. Made even worse when coupling this with the wing raiders being able to use the Link Gun to heal thevehicle.vehicle.
** In Single-player mode, you can use the ''[[DownloadableContent ECE]]'' characters as initial members for your team. They have quite high stats compared to the rest of the initial choices, with only the low amount of available money to you acting as a barrier from getting them all. If you made sure to grind enough money to get them all, however, the Team Qualification Round and the early levels of the rest of the ladders become a breeze... provided [[DefeatMeansFriendship you best all of them in a six-way battle priorhand]]. In fact, it's not uncommon for them to survive all the way to the final team battle.
** Manta Running glitch in Vehicle CTF mode. It makes use of a non-intended "feature" in the namesake one-person vehicle to carry several players/bots in its wings. Thanks to this, it's possible to do faster flag captures. Made even worse when coupling this with the wing raiders being able to use the Link Gun to heal the
** In Single-player mode, you can use the ''[[DownloadableContent ECE]]'' characters as initial members for your team. They have quite high stats compared to the rest of the initial choices, with only the low amount of available money to you acting as a barrier from getting them all. If you made sure to grind enough money to get them all, however, the Team Qualification Round and the early levels of the rest of the ladders become a breeze... provided [[DefeatMeansFriendship you best all of them in a six-way battle priorhand]]. In fact, it's not uncommon for them to survive all the way to the final team battle.
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Changed line(s) 1,4 (click to see context) from:
See also:
* [[AwesomeMusic/{{Unreal}} the series-wide Awesome Music page]]
* [[ThatOneLevel/{{Unreal}} the series-wide That One Level page]]
----
* [[AwesomeMusic/{{Unreal}} the series-wide Awesome Music page]]
* [[ThatOneLevel/{{Unreal}} the series-wide That One Level page]]
----
to:
* [[ThatOneLevel/{{Unreal}}
----
Added DiffLines:
* ThatOneLevel: [[ThatOneLevel/{{Unreal}} Shares a page with the rest of the franchise]].
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* DemonicSpiders:
** The different Skaarj Warrior variations in Invasion mode. Their blasts have a huge knockdown and can send you flying at considerable distances, which becomes a problem in open maps with cliffs (such as [=DM-HyperBlast2=], [=DM-IceTomb=], DM-Inferno, [=DM-Morpheus3=], [=DM-Phobos2=], DM-Plunge and DM-Sulphur) or maps with death pit hazards (such as [=DM-Deck17=], DM-Gael, [=DM-Junkyard=] and DM-Insidious). And should they get in close distance to you, they retain their leaping strike and claw spin attacks from ''VideoGame/UnrealI''.
** The Warlords and their homing missiles, also from Invasion mode. These missiles can track you anywhere (think [[VideoGame/QuakeI the Vores]] and their homing sphere, thankfully the Warlords' missile have an awful turning speed) and you'll be busy fighting many other monsters from Wave 11 onwards to notice them.
** The different Skaarj Warrior variations in Invasion mode. Their blasts have a huge knockdown and can send you flying at considerable distances, which becomes a problem in open maps with cliffs (such as [=DM-HyperBlast2=], [=DM-IceTomb=], DM-Inferno, [=DM-Morpheus3=], [=DM-Phobos2=], DM-Plunge and DM-Sulphur) or maps with death pit hazards (such as [=DM-Deck17=], DM-Gael, [=DM-Junkyard=] and DM-Insidious). And should they get in close distance to you, they retain their leaping strike and claw spin attacks from ''VideoGame/UnrealI''.
** The Warlords and their homing missiles, also from Invasion mode. These missiles can track you anywhere (think [[VideoGame/QuakeI the Vores]] and their homing sphere, thankfully the Warlords' missile have an awful turning speed) and you'll be busy fighting many other monsters from Wave 11 onwards to notice them.
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None
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* [[Awesome/UnrealTournament2004 the Moment of Awesome page]]
* [[Fridge/UnrealTournament2004 the Fridge page]]
* [[NightmareFuel/UnrealTournament2004 the Nightmare Fuel page]]
* [[Fridge/UnrealTournament2004 the Fridge page]]
* [[NightmareFuel/UnrealTournament2004 the Nightmare Fuel page]]
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* GameplayDerailment: Despite appearing only in a few stock modes, (Onslaught, Vehicle CTF and Assault) vehicles are highly disliked for derailing the fast gameplay of ''2004''.
to:
* GameplayDerailment: Despite appearing only in a few stock modes, (Onslaught, Vehicle CTF and Assault) vehicles are highly disliked for derailing the fast gameplay of ''2004''.gameplay.
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* MemeticMutation: [[http://liandri.beyondunreal.com/Unreal_Tournament_2003#History Two weeks]]. Later lampshaded by Epic.
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* PortingDisaster: ''Championship'' is a cut-down version of ''2003'', lacking many of it's maps. It didn't work out very well.
* TakeThatScrappy: In ''2004'', Mr. Crow loses the leadership of the Nightmare Black Legion to newcomer Abaddon. Then, when you finish the Single-Player as him, you unlock the TC-1200 for the Vehicle Arena mutator. For the record, the TC-1200 is [[JokeItem a motorized toilet with low speed and no defenses]].
* TheScrappy: Mr. Crow, an outlandish, washed-up MonsterClown who became the face of everything which was wrong with these games.
* TheyChangedItNowItSucks: The general reaction towards ''2003'', general consensus being that it felt like Quake. ''2004'' fixed most of this. This was mocked on their [[http://web.archive.org/web/20101012062928/http://www.unrealtournament2004.com/general/timeline.html old website for UT2004]], noting that "many fans of the Tournament complain at these changes". Now for the longer version:
** The absence of the Ripper. In development it was considered to be a weapon whose firing modes were already covered by other weapons (the alternate secondary being nothing more than a glorified Rocket Launcher and the primary's [[BoomHeadshot headshot capabilities]] already covered by the Sniper Rifle/Lightning Gun) and prone to [[HoistByHisOwnPetard self-damage/death]] (the primary's ricochet abilities).
** The charges for the Translocator. In ''UT'' a chargeless translocator allowed a lot of movement, so charges were put in place to give gamers more of a challenge. In addition ''2003'' also had a weird trajectory on module launch that didn't sit well with fans. Weirdly enough, the Camera escapes the heat because it has actual uses.
** The Link Gun replacing the Pulse Gun. Teamplay-based abilities aside, the [[GoodBadBugs newly-found ability]] for the Pulse Gun to saw an enemy back in ''UT'' was something sorely missed.
** The Lightning Gun being the new Sniper Rifle. In ''UT'' the Rifle could rack up a lot of kills and snipers could change from position without being seen. The LG, on the other hand, had a trail telling people where the attacker was hidden. The Sniper Rifle itself returned in ''2004'', but the post-shot smoke wasn't well received.
* VindicatedByHistory: ''Unreal Tournament 2003''. At its release, it was heavily bashed for having plastic graphics and for "not being Unreal Tournament enough". But nowadays, a lot of people are looking at ''2003'' with better eyes. Sadly, there're no master servers for the game anymore (all of these went to ''2004'') and it's impossible to buy the game digitally either (again thanks to ''2004'', though in part due to it adding toggle-able gameplay options to make it play almost exactly like ''2003'').
* TakeThatScrappy: In ''2004'', Mr. Crow loses the leadership of the Nightmare Black Legion to newcomer Abaddon. Then, when you finish the Single-Player as him, you unlock the TC-1200 for the Vehicle Arena mutator. For the record, the TC-1200 is [[JokeItem a motorized toilet with low speed and no defenses]].
* TheScrappy: Mr. Crow, an outlandish, washed-up MonsterClown who became the face of everything which was wrong with these games.
* TheyChangedItNowItSucks: The general reaction towards ''2003'', general consensus being that it felt like Quake. ''2004'' fixed most of this. This was mocked on their [[http://web.archive.org/web/20101012062928/http://www.unrealtournament2004.com/general/timeline.html old website for UT2004]], noting that "many fans of the Tournament complain at these changes". Now for the longer version:
** The absence of the Ripper. In development it was considered to be a weapon whose firing modes were already covered by other weapons (the alternate secondary being nothing more than a glorified Rocket Launcher and the primary's [[BoomHeadshot headshot capabilities]] already covered by the Sniper Rifle/Lightning Gun) and prone to [[HoistByHisOwnPetard self-damage/death]] (the primary's ricochet abilities).
** The charges for the Translocator. In ''UT'' a chargeless translocator allowed a lot of movement, so charges were put in place to give gamers more of a challenge. In addition ''2003'' also had a weird trajectory on module launch that didn't sit well with fans. Weirdly enough, the Camera escapes the heat because it has actual uses.
** The Link Gun replacing the Pulse Gun. Teamplay-based abilities aside, the [[GoodBadBugs newly-found ability]] for the Pulse Gun to saw an enemy back in ''UT'' was something sorely missed.
** The Lightning Gun being the new Sniper Rifle. In ''UT'' the Rifle could rack up a lot of kills and snipers could change from position without being seen. The LG, on the other hand, had a trail telling people where the attacker was hidden. The Sniper Rifle itself returned in ''2004'', but the post-shot smoke wasn't well received.
* VindicatedByHistory: ''Unreal Tournament 2003''. At its release, it was heavily bashed for having plastic graphics and for "not being Unreal Tournament enough". But nowadays, a lot of people are looking at ''2003'' with better eyes. Sadly, there're no master servers for the game anymore (all of these went to ''2004'') and it's impossible to buy the game digitally either (again thanks to ''2004'', though in part due to it adding toggle-able gameplay options to make it play almost exactly like ''2003'').
to:
* PortingDisaster: ''Championship'' is a cut-down version TakeThatScrappy: Mr. Crow, TheScrappy of ''2003'', lacking many of it's maps. It didn't work out very well.
* TakeThatScrappy: In ''2004'', Mr. Crowloses the leadership of the Nightmare Black Legion to newcomer Abaddon. Then, when you finish the Single-Player as him, you unlock the TC-1200 for the Vehicle Arena mutator. For the record, the TC-1200 is [[JokeItem a motorized toilet with low speed and no defenses]].
* TheScrappy: Mr. Crow, an outlandish, washed-up MonsterClown who became the face of everything which was wrong with these games.
* TheyChangedItNowItSucks: The general reaction towards ''2003'', general consensus being that it felt like Quake. ''2004'' fixed most of this. This was mocked on their [[http://web.archive.org/web/20101012062928/http://www.unrealtournament2004.com/general/timeline.html old website for UT2004]], noting that "many fans of the Tournament complain at these changes". Now for the longer version:
** The absence of the Ripper. In development it was considered to be a weapon whose firing modes were already covered by other weapons (the alternate secondary being nothing more than a glorified Rocket Launcher and the primary's [[BoomHeadshot headshot capabilities]] already covered by the Sniper Rifle/Lightning Gun) and prone to [[HoistByHisOwnPetard self-damage/death]] (the primary's ricochet abilities).
** The charges for the Translocator. In ''UT'' a chargeless translocator allowed a lot of movement, so charges were put in place to give gamers more of a challenge. In addition ''2003'' also had a weird trajectory on module launch that didn't sit well with fans. Weirdly enough, the Camera escapes the heat because it has actual uses.
** The Link Gun replacing the Pulse Gun. Teamplay-based abilities aside, the [[GoodBadBugs newly-found ability]] for the Pulse Gun to saw an enemy back in ''UT'' was something sorely missed.
** The Lightning Gun being the new Sniper Rifle. In ''UT'' the Rifle could rack up a lot of kills and snipers could change from position without being seen. The LG, on the other hand, had a trail telling people where the attacker was hidden. The Sniper Rifle itself returned in ''2004'', but the post-shot smoke wasn't well received.
* VindicatedByHistory: ''Unreal Tournament 2003''. At its release, it was heavily bashed for having plastic graphics and for "not being Unreal Tournament enough". But nowadays, a lot of people are looking at ''2003'' with better eyes. Sadly, there're no master servers for the game anymore (all of these went to ''2004'') and it's impossible to buy the game digitally either (again thanks to ''2004'', though in part due to it adding toggle-able gameplay options to make it play almost exactly like ''2003'').defenses]].
* TakeThatScrappy: In ''2004'', Mr. Crow
* TheScrappy: Mr. Crow, an outlandish, washed-up MonsterClown who became the face of everything which was wrong with these games.
* TheyChangedItNowItSucks: The general reaction towards ''2003'', general consensus being that it felt like Quake. ''2004'' fixed most of this. This was mocked on their [[http://web.archive.org/web/20101012062928/http://www.unrealtournament2004.com/general/timeline.html old website for UT2004]], noting that "many fans of the Tournament complain at these changes". Now for the longer version:
** The absence of the Ripper. In development it was considered to be a weapon whose firing modes were already covered by other weapons (the alternate secondary being nothing more than a glorified Rocket Launcher and the primary's [[BoomHeadshot headshot capabilities]] already covered by the Sniper Rifle/Lightning Gun) and prone to [[HoistByHisOwnPetard self-damage/death]] (the primary's ricochet abilities).
** The charges for the Translocator. In ''UT'' a chargeless translocator allowed a lot of movement, so charges were put in place to give gamers more of a challenge. In addition ''2003'' also had a weird trajectory on module launch that didn't sit well with fans. Weirdly enough, the Camera escapes the heat because it has actual uses.
** The Link Gun replacing the Pulse Gun. Teamplay-based abilities aside, the [[GoodBadBugs newly-found ability]] for the Pulse Gun to saw an enemy back in ''UT'' was something sorely missed.
** The Lightning Gun being the new Sniper Rifle. In ''UT'' the Rifle could rack up a lot of kills and snipers could change from position without being seen. The LG, on the other hand, had a trail telling people where the attacker was hidden. The Sniper Rifle itself returned in ''2004'', but the post-shot smoke wasn't well received.
* VindicatedByHistory: ''Unreal Tournament 2003''. At its release, it was heavily bashed for having plastic graphics and for "not being Unreal Tournament enough". But nowadays, a lot of people are looking at ''2003'' with better eyes. Sadly, there're no master servers for the game anymore (all of these went to ''2004'') and it's impossible to buy the game digitally either (again thanks to ''2004'', though in part due to it adding toggle-able gameplay options to make it play almost exactly like ''2003'').
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Darth Wiki doesnt go on main wiki
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** The [[OrgasmicCombat sexy female announcer]] is pretty popular for Youtube videos. Outside of it, [[DarthWiki/MostAnnoyingSound on the other hand...]]
to:
** The [[OrgasmicCombat sexy female announcer]] is pretty popular for Youtube videos. Outside of it, [[DarthWiki/MostAnnoyingSound on the other hand...]]
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** The [[OrgasmicCombat sexy female announcer]] is pretty popular for Youtube videos. Outside of it, [[MostAnnoyingSound on the other hand...]]
to:
** The [[OrgasmicCombat sexy female announcer]] is pretty popular for Youtube videos. Outside of it, [[MostAnnoyingSound [[DarthWiki/MostAnnoyingSound on the other hand...]]
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* OvershadowedByAwesome: In a case of HistoryRepeats, the game was released in, well, 2004. The same year of that year's biggest "Game of the Year" and regular contender for #1 PC Game of all time and #1 PC Game of the TurnOfTheMillennium: ''VideoGame/HalfLife2''.
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* ComplacentGamingSyndrome: A quick look at the [[http://web.archive.org/web/20180724054912/http://ut2004stats.epicgames.com/index.php?stats=maps last known snapshot of the UT2004 Stats page before its closure -dating nearly the end of 2018-]] and the [[https://www.youtube.com/user/UT2004Community/videos UT2004Community Youtube channel]] (dedicated to footage from high-level tournament matches) during its last days reveal that you'll have a huge probability of finding a Deathmatch, Duel, Clan Arena or Team Deathmatch match taking place in DM-Rankin, DM-DE-Ironic, DM-1on1-Roughinery, DM-Deck17, DM-DE-[=GrendelKeep=] and some third-party remakes (including the "Fixed Editions" and "FPS editions" of these already mentioned maps). Outside of those modes the most popular modes are CaptureTheFlag and Onslaught, with [=CTF-FaceClassic=] and ONS-Torlan at the helm.
to:
* ComplacentGamingSyndrome: A quick look at the [[http://web.archive.org/web/20180724054912/http://ut2004stats.epicgames.com/index.php?stats=maps last known snapshot of the UT2004 Stats page before its closure -dating nearly the end of 2018-]] and the [[https://www.youtube.com/user/UT2004Community/videos UT2004Community Youtube channel]] (dedicated to footage from high-level tournament matches) during its last days reveal that you'll have a huge probability of finding a Deathmatch, Duel, Clan Arena or Team Deathmatch match taking place in DM-Rankin, DM-DE-Ironic, DM-1on1-Roughinery, DM-Deck17, DM-[=Deck17=], DM-DE-[=GrendelKeep=] and some third-party remakes (including the "Fixed Editions" and "FPS editions" of these already mentioned maps). Outside of those modes the most popular modes are CaptureTheFlag and Onslaught, with [=CTF-FaceClassic=] and ONS-Torlan at the helm.
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None
Added DiffLines:
* ComplacentGamingSyndrome: A quick look at the [[http://web.archive.org/web/20180724054912/http://ut2004stats.epicgames.com/index.php?stats=maps last known snapshot of the UT2004 Stats page before its closure -dating nearly the end of 2018-]] and the [[https://www.youtube.com/user/UT2004Community/videos UT2004Community Youtube channel]] (dedicated to footage from high-level tournament matches) during its last days reveal that you'll have a huge probability of finding a Deathmatch, Duel, Clan Arena or Team Deathmatch match taking place in DM-Rankin, DM-DE-Ironic, DM-1on1-Roughinery, DM-Deck17, DM-DE-[=GrendelKeep=] and some third-party remakes (including the "Fixed Editions" and "FPS editions" of these already mentioned maps). Outside of those modes the most popular modes are CaptureTheFlag and Onslaught, with [=CTF-FaceClassic=] and ONS-Torlan at the helm.
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Changed line(s) 1,3 (click to see context) from:
! [[center:[[YMMV/{{Unreal}} Main page]] | [[YMMV/UnrealI Unreal]] | [[YMMV/UnrealTournament Tournament]] | [[YMMV/UnrealIITheAwakening Unreal II]] | [[YMMV/UnrealChampionship Championship]] | [[YMMV/UnrealTournament2004 UT2004]] | [[YMMV/UnrealChampionship2TheLiandriConflict UC2:TLC]] | [[YMMV/UnrealTournamentIII UT3]] | [[YMMV/UnrealTournament4 UT4]]\\
[-Series-wide pages: [[AwesomeMusic/{{Unreal}} Awesome Music]] | [[ThatOneLevel/{{Unreal}} That One Level]]\\
Game-specific pages: [[Awesome/UnrealTournament2004 Awesome]] | [[Fridge/UnrealTournament2004 Fridge]] | [[NightmareFuel/UnrealTournament2004 Nightmare Fuel]] -]]]
[-Series-wide pages: [[AwesomeMusic/{{Unreal}} Awesome Music]] | [[ThatOneLevel/{{Unreal}} That One Level]]\\
Game-specific pages: [[Awesome/UnrealTournament2004 Awesome]] | [[Fridge/UnrealTournament2004 Fridge]] | [[NightmareFuel/UnrealTournament2004 Nightmare Fuel]] -]]]
to:
[-Series-wide pages: [[AwesomeMusic/{{Unreal}} Awesome Music]] | [[ThatOneLevel/{{Unreal}} That One Level]]\\
Game-specific pages:
* [[Awesome/UnrealTournament2004
* [[Fridge/UnrealTournament2004
* [[NightmareFuel/UnrealTournament2004 the Nightmare
* [[AwesomeMusic/{{Unreal}} the series-wide Awesome Music page]]
* [[ThatOneLevel/{{Unreal}} the series-wide That One Level page]]
* BrokenBase: The new movement system, which allowed for {{double jump}}s, {{wall jump}}s, dodge-jumps and combinations. Some felt these changes were welcomed additions, as they helped players travel maps faster. Others felt they added an unnecessary complexity to the game. Content creators especially complained because this obligated them to scale-up their maps. Epic eventually took the hint and removed dodge-jump for ''VideoGame/UnrealTournamentIII'' and the DoubleJump for ''VideoGame/UnrealTournament4''.
* TakeThatScrappy: In ''2004'', Mr. Crow loses the leadership of the Nightmare Black Legion to newcomer Abaddon. Then, when you finish the Single-Player as him, you unlock the TC-1200 for the Vehicle Arena mutator. For the record, the TC-1200 is [[JokeItem a motorized toilet with low speed and no defenses]].
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** TakeThatScrappy: In ''2004'', he loses the leadership of the Nightmare Black Legion. Then, when you finish the Single-Player as him, you unlock the TC-1200 for the Vehicle Arena mutator. For the record, the TC-1200 is [[JokeItem a motorized toilet with low speed and no defenses]].
* TheyChangedItNowItSucks: The general reaction towards ''2003''. ''2004'' fixed it. This was mocked on their [[http://web.archive.org/web/20101012062928/http://www.unrealtournament2004.com/general/timeline.html old website for UT2004]], noting that "many fans of the Tournament complain at these changes".
** In the first UT, the Translocator had no limits. The charges introduced in ''2003'' brought a lot of heat.
* TheyChangedItNowItSucks: The general reaction towards ''2003''. ''2004'' fixed it. This was mocked on their [[http://web.archive.org/web/20101012062928/http://www.unrealtournament2004.com/general/timeline.html old website for UT2004]], noting that "many fans of the Tournament complain at these changes".
** In the first UT, the Translocator had no limits. The charges introduced in ''2003'' brought a lot of heat.
to:
** In
** The absence of the
** The charges
** The Link Gun replacing the Pulse Gun. Teamplay-based abilities aside, the [[GoodBadBugs newly-found ability]] for the Pulse Gun to saw an enemy back in ''UT'' was something sorely missed.
** The Lightning Gun being the new Sniper Rifle. In ''UT'' the Rifle could rack up a lot of
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[-Series-wide pages: [[AwesomeMusic/{{Unreal}} Awesome Music]]\\
to:
[-Series-wide pages: [[AwesomeMusic/{{Unreal}} Awesome Music]]\\Music]] | [[ThatOneLevel/{{Unreal}} That One Level]]\\
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* ThatOneLevel:
** Due to your teammates being incredibly stupid and the fact you can't be everywhere at once, any CTF level in single player quickly becomes an irritating hassle.
** The fourth level of the single player, [=DM-1on1-Desolation=] is played with 5 bots. The level is small and very intricate with tight corridors because (as its name suggests) it's supposed to be played with ''two'' players rather than six, with lots of things in your way such as pillars, narrow passages (which makes them as frag bait when someone shoots with splash damage weapons like the Flak Cannon, the Rocket Launcher or the [=BioRifle=]) extremely few options to trickjump, and the only way to get some armor is by using the Booster adrenaline combo with enough health. There's also an [[QuadDamage UDamage]], which the bots will steal if you don't know how to time it well. Oh, and if that wasn't enough, the bots have a tendency of annoying you unless you react quickly.
** Due to your teammates being incredibly stupid and the fact you can't be everywhere at once, any CTF level in single player quickly becomes an irritating hassle.
** The fourth level of the single player, [=DM-1on1-Desolation=] is played with 5 bots. The level is small and very intricate with tight corridors because (as its name suggests) it's supposed to be played with ''two'' players rather than six, with lots of things in your way such as pillars, narrow passages (which makes them as frag bait when someone shoots with splash damage weapons like the Flak Cannon, the Rocket Launcher or the [=BioRifle=]) extremely few options to trickjump, and the only way to get some armor is by using the Booster adrenaline combo with enough health. There's also an [[QuadDamage UDamage]], which the bots will steal if you don't know how to time it well. Oh, and if that wasn't enough, the bots have a tendency of annoying you unless you react quickly.
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Changed line(s) 1,2 (click to see context) from:
See also:
* [[AwesomeMusic/{{Unreal}} Awesome Music - Unreal]]
* [[AwesomeMusic/{{Unreal}} Awesome Music - Unreal]]
to:
*
[-Series-wide pages: [[AwesomeMusic/{{Unreal}} Awesome
Game-specific pages: [[Awesome/UnrealTournament2004 Awesome]] | [[Fridge/UnrealTournament2004 Fridge]] | [[NightmareFuel/UnrealTournament2004 Nightmare Fuel]] -]]]
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Changed line(s) 26 (click to see context) from:
** The fourth level of the single player, [=DM-1on1-Desolation=] is played with 5 bots. The level is very tight and intrincate, with lots of things in your way such as pillars, narrow passages (which makes them as frag bait when someone shoots with splash damage weapons like the Flak Cannon, the Rocket Launcher or the [=BioRifle=]) extremely few options to trickjump, as the name implies it's really small, and the only way to get some armor is by using the Booster adrenaline combo with enough health. There's also an [[QuadDamage UDamage]], which the bots will steal if you don't know how to time it well. Oh, and if that wasn't enough, the bots have a tendency of annoying you unless you react quickly.
to:
** The fourth level of the single player, [=DM-1on1-Desolation=] is played with 5 bots. The level is small and very intricate with tight and intrincate, corridors because (as its name suggests) it's supposed to be played with ''two'' players rather than six, with lots of things in your way such as pillars, narrow passages (which makes them as frag bait when someone shoots with splash damage weapons like the Flak Cannon, the Rocket Launcher or the [=BioRifle=]) extremely few options to trickjump, as the name implies it's really small, and the only way to get some armor is by using the Booster adrenaline combo with enough health. There's also an [[QuadDamage UDamage]], which the bots will steal if you don't know how to time it well. Oh, and if that wasn't enough, the bots have a tendency of annoying you unless you react quickly.
Changed line(s) 29 (click to see context) from:
* VindicatedByHistory: ''Unreal Tournament 2003''. In it's release moment, it was heavily bashed for having plastic graphics and for "not being Unreal Tournament enough". But nowadays, a lot of people are looking at ''2003'' with better eyes. Sadly, there're no master servers for the game. (All of these went to ''2004'')
to:
* VindicatedByHistory: ''Unreal Tournament 2003''. In it's release moment, At its release, it was heavily bashed for having plastic graphics and for "not being Unreal Tournament enough". But nowadays, a lot of people are looking at ''2003'' with better eyes. Sadly, there're no master servers for the game. (All game anymore (all of these went to ''2004'')''2004'') and it's impossible to buy the game digitally either (again thanks to ''2004'', though in part due to it adding toggle-able gameplay options to make it play almost exactly like ''2003'').
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None
Added DiffLines:
* BreatherLevel:
** In the ladders you get to pick which level you may want to play, at the cost of some in-game currency (and you can grind even more money by playing Head-to-head matches). Having enough money gives the player the benefit of bypassing difficult matches by picking easier ones.
** The first rung of the Team Deathmatch qualification ladder (a 2-on-2 match) is this after [[EarlyGameHell the ridiculously hard Desolation and Irondust levels]].
** In the ladders you get to pick which level you may want to play, at the cost of some in-game currency (and you can grind even more money by playing Head-to-head matches). Having enough money gives the player the benefit of bypassing difficult matches by picking easier ones.
** The first rung of the Team Deathmatch qualification ladder (a 2-on-2 match) is this after [[EarlyGameHell the ridiculously hard Desolation and Irondust levels]].
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** One of the post-game announcements is "[[ShoutOut Flawless]] [[Franchise/MortalKombat Victory]]", heard if [[FlawlessVictory a team wins without allowing the opposing team to score any points]] or if the winner of a Deathmatch manages to stay unfragged throughout the entire match. Later installments of the franchise, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and ''VideoGame/UnrealTournamentIII'' were published by MidwayGames, the house (until Netherrealm Studios took over) behind the ''Mortal Kombat'' franchise.
to:
** One of the post-game announcements is "[[ShoutOut Flawless]] [[Franchise/MortalKombat Victory]]", heard if [[FlawlessVictory a team wins without allowing the opposing team to score any points]] or if the winner of a Deathmatch manages to stay unfragged throughout the entire match. Later installments of the franchise, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and ''VideoGame/UnrealTournamentIII'' were published by MidwayGames, Creator/MidwayGames, the house (until Netherrealm Studios took over) behind the ''Mortal Kombat'' franchise.
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* EnsembleDarkhorse: The Gen Mo'Kai. The race is just next to the Skaarj in terms of non-human characters' popularity.
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* EnsembleDarkhorse: EnsembleDarkhorse:
** The Gen Mo'Kai. The race is just next to the Skaarj in terms of non-human characters'popularity.popularity.
** The [[OrgasmicCombat sexy female announcer]] is pretty popular for Youtube videos. Outside of it, [[MostAnnoyingSound on the other hand...]]
** The Gen Mo'Kai. The race is just next to the Skaarj in terms of non-human characters'
** The [[OrgasmicCombat sexy female announcer]] is pretty popular for Youtube videos. Outside of it, [[MostAnnoyingSound on the other hand...]]
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** Another hindsight entry involving an Assault map: AS-Glacier, which involves an Axon strike team raiding an Izanagi base which is also guarded by "Thunder Crash". [[VideoGame/UnrealTournamentIII Several real-life years later]], [[spoiler:Izanagi forces led by Malcolm got the chance of giving Axon a lesson]].
to:
** Another hindsight entry involving an Assault map: AS-Glacier, which involves an Axon strike team raiding an Izanagi base which is also guarded by Malcolm's team "Thunder Crash". [[VideoGame/UnrealTournamentIII Several real-life years later]], [[spoiler:Izanagi forces led by Malcolm got the chance of giving Axon a lesson]].
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** Another hindsight entry involving an Assault map: AS-Glacier, which involves an Axon strike team raiding an Izanagi base which is also guarded by "Thunder Crash". [[VideoGame/UnrealTournamentIII Several real-life years later]], [[spoiler:Izanagi forces led by Malcolm got the chance of giving Axon a lesson]].
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Changed line(s) 13 (click to see context) from:
** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced [[VideoGame/UnrealTournament4 a free reboot of Unreal Tournament]].
to:
** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke AprilFools joke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced [[VideoGame/UnrealTournament4 a free reboot of Unreal Tournament]].
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* TheScrappy: Mr. Crow, an outlandish, washed-up MosterClown who became the face of everything which was wrong with these games.
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* TheScrappy: Mr. Crow, an outlandish, washed-up MosterClown MonsterClown who became the face of everything which was wrong with these games.
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* GameplayDerailment:
** Despite appearing only in a few stock modes, (Onslaught, Vehicle CTF and Assault) vehicles are highly disliked for derailing the fast gameplay of ''2004''.
** Also, in the first UT, the Translocator had no limits. This changed here with the charges.
* GoodBadBugs:
** A bug while playing with the "Weapon Stay" option disabled allows to keep a ChargedAttack ([=BioRifle=]'s and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire the ChargedAttack.
* HarsherInHindsight: In the [[AscendedFanon canonized]] map AS-[=BP2=]-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward [[VideoGame/UnrealTournamentIII two years later]], and [[spoiler:an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory]].
** Despite appearing only in a few stock modes, (Onslaught, Vehicle CTF and Assault) vehicles are highly disliked for derailing the fast gameplay of ''2004''.
** Also, in the first UT, the Translocator had no limits. This changed here with the charges.
* GoodBadBugs:
** A bug while playing with the "Weapon Stay" option disabled allows to keep a ChargedAttack ([=BioRifle=]'s and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire the ChargedAttack.
* HarsherInHindsight: In the [[AscendedFanon canonized]] map AS-[=BP2=]-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward [[VideoGame/UnrealTournamentIII two years later]], and [[spoiler:an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory]].
to:
* GameplayDerailment:
**GameplayDerailment: Despite appearing only in a few stock modes, (Onslaught, Vehicle CTF and Assault) vehicles are highly disliked for derailing the fast gameplay of ''2004''.
** Also, in the first UT, the Translocator had no limits. This changed here with the charges.
* GoodBadBugs:
**GoodBadBugs: A bug while playing with the "Weapon Stay" option disabled allows to keep a ChargedAttack ([=BioRifle=]'s and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire the ChargedAttack.
* HarsherInHindsight: In the [[AscendedFanon canonized]] map AS-[=BP2=]-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward [[VideoGame/UnrealTournamentIII two real-life years later]], and [[spoiler:an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory]].
**
**
* HarsherInHindsight: In the [[AscendedFanon canonized]] map AS-[=BP2=]-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward [[VideoGame/UnrealTournamentIII two real-life years later]], and [[spoiler:an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory]].
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** One of the post-game announcements is "[[FlawlessVictory Flawless]] [[ShoutOut Vict]][[Franchise/MortalKombat ory]]", heard if a team wins without allowing the opposing team to score any points. Gets funny when you know that the later games of the franchise, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and ''VideoGame/UnrealTournamentIII'' were published by MidwayGames, the house (until Netherrealm Studios took over) behind the ''Mortal Kombat'' franchise.
** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced a free reboot of Unreal Tournament.
** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced a free reboot of Unreal Tournament.
to:
** One of the post-game announcements is "[[FlawlessVictory "[[ShoutOut Flawless]] [[ShoutOut Vict]][[Franchise/MortalKombat ory]]", [[Franchise/MortalKombat Victory]]", heard if [[FlawlessVictory a team wins without allowing the opposing team to score any points. Gets funny when you know that points]] or if the later games winner of a Deathmatch manages to stay unfragged throughout the entire match. Later installments of the franchise, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and ''VideoGame/UnrealTournamentIII'' were published by MidwayGames, the house (until Netherrealm Studios took over) behind the ''Mortal Kombat'' franchise.
** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced [[VideoGame/UnrealTournament4 a free reboot of UnrealTournament.Tournament]].
** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced [[VideoGame/UnrealTournament4 a free reboot of Unreal
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* TheScrappy: Mr. Crow.
to:
* TheScrappy: Mr. Crow.Crow, an outlandish, washed-up MosterClown who became the face of everything which was wrong with these games.
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** The fourth level of the single player, [=DM-1on1-Desolation=] is played with 5 bots. The level is very intrincate, with lots of things in your way such as pillars, narrow passages (which makes them as frag bait when someone shoots with splash damage weapons like the Flak Cannon, the Rocket Launcher or the [=BioRifle=]) extremely few options to trickjump, as the name implies it's really small, and the only way to get some armor is by using the Booster adrenaline combo with enough health. There's also an [[QuadDamage UDamage]], which the bots will steal if you don't know how to time it well. Oh, and if that wasn't enough, the bots have a tendency of annoying you unless you react quickly.
to:
** The fourth level of the single player, [=DM-1on1-Desolation=] is played with 5 bots. The level is very tight and intrincate, with lots of things in your way such as pillars, narrow passages (which makes them as frag bait when someone shoots with splash damage weapons like the Flak Cannon, the Rocket Launcher or the [=BioRifle=]) extremely few options to trickjump, as the name implies it's really small, and the only way to get some armor is by using the Booster adrenaline combo with enough health. There's also an [[QuadDamage UDamage]], which the bots will steal if you don't know how to time it well. Oh, and if that wasn't enough, the bots have a tendency of annoying you unless you react quickly.
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** In the first UT, the Translocator had no limits. The charges introduced in ''2003'' brought a lot of heat.
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----
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* FanficFuel: Continues ''VideoGame/UnrealTournament''[='=]s tradition of having descriptions everywhere, yet leaving enough room for imagining how several stories took place.
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Changed line(s) 13 (click to see context) from:
* HilariousInHindsight: One of the post-game announcements is "[[FlawlessVictory Flawless]] [[ShoutOut Vict]][[Franchise/MortalKombat ory]]", heard if a team wins without allowing the opposing team to score any points. Gets funny when you know that the later games of the franchise, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and ''VideoGame/UnrealTournamentIII'' were published by MidwayGames, the house (until Netherrealm Studios took over) behind the ''Mortal Kombat'' franchise.
to:
* HilariousInHindsight: HilariousInHindsight:
** One of the post-game announcements is "[[FlawlessVictory Flawless]] [[ShoutOut Vict]][[Franchise/MortalKombat ory]]", heard if a team wins without allowing the opposing team to score any points. Gets funny when you know that the later games of the franchise, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and ''VideoGame/UnrealTournamentIII'' were published by MidwayGames, the house (until Netherrealm Studios took over) behind the ''Mortal Kombat''franchise.franchise.
** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced a free reboot of Unreal Tournament.
** One of the post-game announcements is "[[FlawlessVictory Flawless]] [[ShoutOut Vict]][[Franchise/MortalKombat ory]]", heard if a team wins without allowing the opposing team to score any points. Gets funny when you know that the later games of the franchise, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and ''VideoGame/UnrealTournamentIII'' were published by MidwayGames, the house (until Netherrealm Studios took over) behind the ''Mortal Kombat''
** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced a free reboot of Unreal Tournament.
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Not YMMV, and also complaining.
Deleted line(s) 15 (click to see context) :
* NotTheIntendedUse: Mappers used the features of the Assault gametype in order to create [[InNameOnly "race"/"trial" maps]]. Needless to say, as these maps were grouped under the Assault tab, players wanting to play regular Assault first had to dive among the many race/trial maps, defeating also the purpose of the server browser.
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%% Don't add Narm here. It's DarthWiki.
to:
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Not a GBB.
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* GameBreaker: The Manta in Vehicle CTF mode. Since it allows carrying of players/bots in it's wings, it's possible to do many faster flag captures. Made even worse when coupling this with the wing raiders being able to use the Link Gun to heal the vehicle.
to:
* GameBreaker: The Manta Running glitch in Vehicle CTF mode. Since it allows carrying It makes use of a non-intended "feature" in the namesake one-person vehicle to carry several players/bots in it's wings, its wings. Thanks to this, it's possible to do many faster flag captures. Made even worse when coupling this with the wing raiders being able to use the Link Gun to heal the vehicle.
Deleted line(s) 12 (click to see context) :
** Manta Running in Vehicle CTF and Onslaught, which borders on GameBreaker levels. Basically, you let people to get into the Manta's wings.
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Changed line(s) 10 (click to see context) from:
* GoodBadBugs: A bug while playing with the "Weapon Stay" option disabled allows to keep a ChargedAttack ([=BioRifle=]'s and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire the ChargedAttack.
to:
* GoodBadBugs: GoodBadBugs:
** A bug while playing with the "Weapon Stay" option disabled allows to keep a ChargedAttack ([=BioRifle=]'s and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire theChargedAttack.ChargedAttack.
** Manta Running in Vehicle CTF and Onslaught, which borders on GameBreaker levels. Basically, you let people to get into the Manta's wings.
** A bug while playing with the "Weapon Stay" option disabled allows to keep a ChargedAttack ([=BioRifle=]'s and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire the
** Manta Running in Vehicle CTF and Onslaught, which borders on GameBreaker levels. Basically, you let people to get into the Manta's wings.
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I can\'t see why is that hilarious.
* HarsherInHindsight: In the [[AscendedFanon canonized]] map AS-[=BP2=]-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward [[VideoGame/UnrealTournamentIII two years later]], and [[spoiler:an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory]].
Deleted line(s) 12 (click to see context) :
** In the [[AscendedFanon canonized]] map AS-[=BP2=]-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward [[VideoGame/UnrealTournamentIII two years later]], and [[spoiler:an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory]].