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* PortingDisaster: Even with the games featuring new arenas and several of the older arenas receiving much needed fixes that the devs never bothered to implement in the PC version[[note]]Such as item imbalance, as in, both Niven and Dreary as symmetrical CTF maps are actually symmetrical![[/note]], the UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast versions weren't well received. Some of the maps run slow as hell[[note]]The special culprits being the open maps such as [=CTF-LavaGiant=] and [[JustHereForGodzilla everyone's favorite]] [[FloatingContinent CTF-Face]][[/note]], using a controller is not recommended (though both consoles have keyboard and mouse support), and many of the new maps don't have an interesting layout at all. Plus, there are some oversights in the GUI, such as the health bar not showing the amount of health the player has if it's over 100 points.

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* PortingDisaster: Even with the games featuring new arenas and several of the older arenas receiving much needed fixes that the devs never bothered to implement in the PC version[[note]]Such as item imbalance, as in, both Niven and Dreary as symmetrical CTF maps are actually symmetrical![[/note]], the UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/SegaDreamcast Platform/SegaDreamcast versions weren't well received. Some of the maps run slow as hell[[note]]The special culprits being the open maps such as [=CTF-LavaGiant=] and [[JustHereForGodzilla everyone's favorite]] [[FloatingContinent CTF-Face]][[/note]], using a controller is not recommended (though both consoles have keyboard and mouse support), and many of the new maps don't have an interesting layout at all. Plus, there are some oversights in the GUI, such as the health bar not showing the amount of health the player has if it's over 100 points.

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* FandomRivalry: With ''VideoGame/QuakeIIIArena'' fans. To this day, debate rages on over which is/was the better game. Basically it came down to whether people liked the gliding, fast-paced, artificial play of ''Quake'' or the more gritty, slower (complete with head-bobbing and footsteps) shooter with weirder weapons. Nonetheless, both games are still considered contenders for "Greatest multiplayer shooter of all time."

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* FandomRivalry: With ''VideoGame/QuakeIIIArena'' fans.''VideoGame/QuakeIIIArena''. To this day, debate rages on over which is/was the better game. Basically it came down to whether people liked the gliding, fast-paced, artificial play of ''Quake'' or the more gritty, slower (complete with head-bobbing and footsteps) shooter with weirder weapons. Nonetheless, While ''Unreal Tournament'' got [[https://unreal.fandom.com/wiki/Unreal_Tournament/Reception better reviews]] and helped popularized certain tropes (AnnouncerChatter, CaptureTheFlag, even [[OneHitKill Instagib]] as a gamemode) and ''Quake III'' did win in the CompetitiveMultiplayer market (no wonder, with help of ''Quake Live''), neither game aged well in the long run, though ''III'', FromACertainPointOfView, got the last laugh. ''Quake'' lost its title as king of multiplayer FPS first to ''VideoGame/CounterStrike'' and, eventually, to ''VideoGame/CallOfDuty'', as the realistic modern warfare trope started to develop, and the attempted comeback with ''VideoGame/QuakeChampions'' didn't work as it should, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier, and eventually got [[VideoGame/UnrealTournament4 a failed reboot]] whose mismanagement and poor reception led to Creator/EpicGames themselves [[FranchiseKiller shelving]] ''the whole series'' and [[KeepCirculatingTheTapes retiring it from all stores]]. At least ''Quake III'', ''Quake Live'' and ''Team Arena'' are still being sold. Still, it's a [[FriendlyEnemy friendlier rivalry]] than most though, and many of each game's players also frequent the other, and both parties (along many more parties outside of both fandoms, definitely consider both games are still considered as strong contenders for "Greatest multiplayer shooter "best FPS/multiplayer game of all time."time".
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* ObviousBeta:
** The map [=AS-Rook=] has a glitching wall (in an area which couldn't be reached, anyway).
** There's an invisible collision box in [=DM-Pyramid=] which wasn't fixed.


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* SuspiciouslySimilarSong: "Go Down", the theme of DM-Hyperblast, is very similar to [[Film/TheMatrix Spybreak]].
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* EnsembleDarkhorse: When Epic stated they'd be cutting the GES Bio Rifle for the 2004 edition, fan outcry was loud. It was put in the game.

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* EnsembleDarkhorse: Despite being considered the series ScrappyWeapon, When Epic stated they'd be cutting the GES Bio Rifle for the 2004 edition, fan outcry was loud. so loud, It was put in the game.

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See also:
* [[AwesomeMusic/{{Unreal}} the series-wide Awesome Music page]]
* [[ThatOneLevel/{{Unreal}} the series-wide That One Level page]]
----

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See also:
* SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Unreal}} Shares a page with the series-wide Awesome Music page]]
* [[ThatOneLevel/{{Unreal}}
rest of the series-wide That One Level page]]
----
franchise]].


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* ThatOneLevel: [[ThatOneLevel/{{Unreal}} Shares a page with the rest of the franchise]].
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'''Witness my perfection!'''[[note]]Going double for memetics, the usual response to this is "[[{{Mondegreen}} Witness your erection?]]"[[/note]]

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'''Witness my perfection!'''[[note]]Going double for memetics, the usual response to this is "[[{{Mondegreen}} Witness "Witness your erection?]]"[[/note]]erection?"[[/note]]

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Deleted entry has a more appropriate trope: Refitted For Sequel. Which is, of course, already present in RefittedForSequel.Unreal.


* HilariousInHindsight:
** One of the hall of fame champions in the Trophy Room is called Pariah. Several years later, a videogame called ''VideoGame/{{Pariah}}'', made by Creator/DigitalExtremes, would be released.
** Visse's description in the Deathmatch ladder back in ''VideoGame/UnrealTournament'' mentions that the female Necris (the "Blademaiden") favor cruelly formed bayonets and energy swords. The idea itself wouldn't crystallize until [[VideoGame/UnrealChampionship2TheLiandriConflict six years later]], when the swords were made the melee weapon of the female Necris.

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* HilariousInHindsight:
**
HilariousInHindsight: One of the hall of fame champions in the Trophy Room is called Pariah. Several years later, a videogame called ''VideoGame/{{Pariah}}'', made by Creator/DigitalExtremes, would be released.
** Visse's description in the Deathmatch ladder back in ''VideoGame/UnrealTournament'' mentions that the female Necris (the "Blademaiden") favor cruelly formed bayonets and energy swords. The idea itself wouldn't crystallize until [[VideoGame/UnrealChampionship2TheLiandriConflict six years later]], when the swords were made the melee weapon of the female Necris.
released.
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** Feigning death had its share of quirky uses such as keeping your zoom level on the Sniper Rifle[[note]]Zoom with alt-fire, feign death, then switch back to Sniper Rifle in order to return to that level of zoom[[/note]].

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** Feigning death had its share of quirky uses such as [[https://github.com/OldUnreal/UnrealTournamentPatches/issues/360 keeping your zoom level on the Sniper Rifle[[note]]Zoom with alt-fire, feign death, then switch back to Sniper Rifle in order to return to that level of zoom[[/note]].Rifle]] and [[https://github.com/OldUnreal/UnrealTournamentPatches/issues/361 Minigun firing when "dead"]].
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** Feigning death had its share of quirky uses such as keeping your zoom level on the Sniper Rifle[[note]]Zoom with alt-fire, feign death, then switch back to Sniper Rifle in order to return to that level of zoom[[/note]].
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%% Loque is a BreakoutCharacter, given his importance in Unreal Tournament III. Not an EnsembleDarkhorse.

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%% Loque is a BreakoutCharacter, given his importance in Unreal Tournament III. Not an EnsembleDarkhorse. Same for Malcolm, Brock and Lauren.



** The Shock Rifle combo. Covers a huge area and normally results in [[OneHitKill OHKs]].

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** The Shock Rifle combo. Covers a huge area and normally results in [[OneHitKill OHKs]]. Later games toned down the amount of damage the combo itself did.



** One of the hall of fame champions in the Trophy Room is called Pariah. Several years later, a videogame called ''VideoGame/{{Pariah}}'', made by Digital Extremes, would be released.
** Visse's description in the Deathmatch ladder back in ''VideoGame/UnrealTournament'' mentions that the female Necris (the "Blademaiden") favor cruelly formed bayonets and energy swords. The idea itself wouldn't crystallize until [[VideoGame/UnrealChampionship2TheLiandriConflict six years later]], when the swords were made the melee weapon of the female Necris. As for the bayonets? The mod ''Chaos UT'', which was packed with the ''Game of the Year Edition'', features that weapon.

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** One of the hall of fame champions in the Trophy Room is called Pariah. Several years later, a videogame called ''VideoGame/{{Pariah}}'', made by Digital Extremes, Creator/DigitalExtremes, would be released.
** Visse's description in the Deathmatch ladder back in ''VideoGame/UnrealTournament'' mentions that the female Necris (the "Blademaiden") favor cruelly formed bayonets and energy swords. The idea itself wouldn't crystallize until [[VideoGame/UnrealChampionship2TheLiandriConflict six years later]], when the swords were made the melee weapon of the female Necris. As for the bayonets? The mod ''Chaos UT'', which was packed with the ''Game of the Year Edition'', features that weapon.
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Where's the citation?


* UnfortunateImplications: The fact that the SeriesMascot and the biggest face of both the Liandri Grand Tournament and the Unreal games is a drug-enhanced warrior (in fact he's classified as a "Chem Killer"). Not helped by the description of another combatant which says that [[MegaCorp the Liandri]] has a "don't ask-don't tell" policy on "enhancement stimulants". [[FridgeHorror Pretty chilling considering the plethora of real-life cases]].
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* EnsembleDarkhorse: When Epic stated they'd be cutting the GES Bio Rifle for the 2004 edition, fan outcry was loud. It was put in the game.
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ATT. Darth Wiki should be zapped.


* DarthWiki/MostAnnoyingSound: You would want to turn off the announcer after hearing it for many matches. The famous "Headshot!" and "Killing Spree" sounds are so overused, it became a ''lead acetate'' version of TastesLikeDiabetes.
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* MostAnnoyingSound: You would want to turn off the announcer after hearing it for many matches. The famous "Headshot!" and "Killing Spree" sounds are so overused, it became a ''lead acetate'' version of TastesLikeDiabetes.

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* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: You would want to turn off the announcer after hearing it for many matches. The famous "Headshot!" and "Killing Spree" sounds are so overused, it became a ''lead acetate'' version of TastesLikeDiabetes.
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* GenreTurningPoint: Popularized [[AnnouncerChatter announcements for every action in the game]] (such as [[BoomHeadshot headshots]], [[{{Combos}} combo kills]] and {{kill streak}}s) as well as Instagib (all players spawning with a OneHitKill weapon).
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** Visse's description in the Deathmatch ladder back in ''VideoGame/UnrealTournament'' mentions that the female Necris (the "Blademaiden") favor cruelly formed bayonets and energy swords. The idea itself wouldn't crystallize until [[VideoGame/UnrealChampionship2TheLiandriConflict six years later]], when the swords were made the melee weapon of the female Necris.

to:

** Visse's description in the Deathmatch ladder back in ''VideoGame/UnrealTournament'' mentions that the female Necris (the "Blademaiden") favor cruelly formed bayonets and energy swords. The idea itself wouldn't crystallize until [[VideoGame/UnrealChampionship2TheLiandriConflict six years later]], when the swords were made the melee weapon of the female Necris. As for the bayonets? The mod ''Chaos UT'', which was packed with the ''Game of the Year Edition'', features that weapon.
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* SpecialEffectsFailure: The map [[TrainJob|AS-HiSpeed]] gives the impression that the train is going high speed throughout a corridor, unless you shoot a Shock Core or any other projectile weapon onto it, where the mark the weapon leaves stays in the hit area (as in, isn't left behind) until it vanishes.

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* SpecialEffectsFailure: The map [[TrainJob|AS-HiSpeed]] [[TrainJob AS-HiSpeed]] gives the impression that the train is going high speed throughout a corridor, unless you shoot a Shock Core or any other projectile weapon onto it, where the mark the weapon leaves stays in the hit area (as in, isn't left behind) until it vanishes.

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Not necessary.


* [[Awesome/UnrealTournament the Moment of Awesome page]]
* [[Fridge/UnrealTournament the Fridge page]]
* [[Funny/UnrealTournament the Funny Moments page]]
* [[NightmareFuel/UnrealTournament the Nightmare Fuel page]]
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** The Rocket Launcher in the console games. While you must keep the crosshairs on your target for half a second to activate the homing system, this delay gets even more shortened, so you have a greater chance to home your missiles in onto your enemies.

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** The Rocket Launcher in the console games. While you must keep the crosshairs on your target for half a second to activate the homing system, this delay gets even more shortened, so you have a greater chance to home your missiles in onto your enemies. In Assault maps, it allows players to bypass several objectives, for example.
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* SpecialEffectsFailure: The map [[TrainJob|AS-HiSpeed]] gives the impression that the train is going high speed throughout a corridor, unless you shoot a Shock Core or any other projectile weapon onto it, where the mark the weapon leaves stays in the hit area (as in, isn't left behind) until it vanishes.

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! [[center:[[YMMV/{{Unreal}} Main page]] | [[YMMV/UnrealI Unreal]] | [[YMMV/UnrealTournament Tournament]] | [[YMMV/UnrealIITheAwakening Unreal II]] | [[YMMV/UnrealChampionship Championship]] | [[YMMV/UnrealTournament2004 UT2004]] | [[YMMV/UnrealChampionship2TheLiandriConflict UC2:TLC]] | [[YMMV/UnrealTournamentIII UT3]] | [[YMMV/UnrealTournament4 UT4]]\\
[-Series-wide pages: [[AwesomeMusic/{{Unreal}} Awesome Music]] | [[ThatOneLevel/{{Unreal}} That One Level]]\\
Game-specific pages: [[Awesome/UnrealTournament Awesome]] | [[Fridge/UnrealTournament Fridge]] | [[Funny/UnrealTournament Funny ]] | [[NightmareFuel/UnrealTournament Nightmare Fuel]] -]]]

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! [[center:[[YMMV/{{Unreal}} Main page]] | [[YMMV/UnrealI Unreal]] | [[YMMV/UnrealTournament Tournament]] | [[YMMV/UnrealIITheAwakening Unreal II]] | [[YMMV/UnrealChampionship Championship]] | [[YMMV/UnrealTournament2004 UT2004]] | [[YMMV/UnrealChampionship2TheLiandriConflict UC2:TLC]] | [[YMMV/UnrealTournamentIII UT3]] | [[YMMV/UnrealTournament4 UT4]]\\
[-Series-wide pages: [[AwesomeMusic/{{Unreal}} Awesome Music]] | [[ThatOneLevel/{{Unreal}} That One Level]]\\
Game-specific pages:
See also:
*
[[Awesome/UnrealTournament Awesome]] | the Moment of Awesome page]]
*
[[Fridge/UnrealTournament Fridge]] | the Fridge page]]
*
[[Funny/UnrealTournament the Funny ]] | Moments page]]
*
[[NightmareFuel/UnrealTournament the Nightmare Fuel]] -]]]Fuel page]]
* [[AwesomeMusic/{{Unreal}} the series-wide Awesome Music page]]
* [[ThatOneLevel/{{Unreal}} the series-wide That One Level page]]

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* JustHereForGodzilla: A lot of people would buy or download the game just to play CaptureTheFlag at Facing Worlds... the rest of the game be damned!



* PortingDisaster: Even with the games featuring new arenas and several of the older arenas receiving much needed fixes that the devs never bothered to implement in the PC version[[note]]Such as item imbalance, as in, both Niven and Dreary as symmetrical CTF maps are actually symmetrical![[/note]], the UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast versions weren't well received. Some of the maps run slow as hell, using a controller is not recommended (though both consoles have keyboard and mouse support), and many of the new maps don't have an interesting layout at all. Plus, there are some oversights in the GUI, such as the health bar not showing the amount of health the player has if it's over 100 points.

to:

* PortingDisaster: Even with the games featuring new arenas and several of the older arenas receiving much needed fixes that the devs never bothered to implement in the PC version[[note]]Such as item imbalance, as in, both Niven and Dreary as symmetrical CTF maps are actually symmetrical![[/note]], the UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast versions weren't well received. Some of the maps run slow as hell, hell[[note]]The special culprits being the open maps such as [=CTF-LavaGiant=] and [[JustHereForGodzilla everyone's favorite]] [[FloatingContinent CTF-Face]][[/note]], using a controller is not recommended (though both consoles have keyboard and mouse support), and many of the new maps don't have an interesting layout at all. Plus, there are some oversights in the GUI, such as the health bar not showing the amount of health the player has if it's over 100 points.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: Even with the games featuring new arenas, the UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast versions weren't well received. Some of the maps run slow as hell, using a controller is not recommended (though both consoles have keyboard and mouse support), and many of the new maps don't have an interesting layout at all. Plus, there are some oversights in the GUI, such as that the health bar doesn't show the amount of health the player has if it's over 100 points.

to:

* PortingDisaster: Even with the games featuring new arenas, arenas and several of the older arenas receiving much needed fixes that the devs never bothered to implement in the PC version[[note]]Such as item imbalance, as in, both Niven and Dreary as symmetrical CTF maps are actually symmetrical![[/note]], the UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast versions weren't well received. Some of the maps run slow as hell, using a controller is not recommended (though both consoles have keyboard and mouse support), and many of the new maps don't have an interesting layout at all. Plus, there are some oversights in the GUI, such as that the health bar doesn't show not showing the amount of health the player has if it's over 100 points.

Changed: 45

Removed: 1515

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[-Series-wide pages: [[AwesomeMusic/{{Unreal}} Awesome Music]]\\

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[-Series-wide pages: [[AwesomeMusic/{{Unreal}} Awesome Music]]\\Music]] | [[ThatOneLevel/{{Unreal}} That One Level]]\\



* ThatOneLevel:
** Due to your teammates being incredibly incompetent and the fact you can't be everywhere at once, any CTF level in single player quickly becomes an irritating hassle.
** [[CoolBoat DM-KGalleon]]. It's extremely intricate, with lots of obstacles, some weapons are in places which are hard to reach, and some passages are extremely narrow. Couple this in single-player with the fact that the "weapon stay" preferences are off, (this means that once someone pick up a weapon, everyone have to wait X seconds for it to respawn and take it again) and that the bots will be more focused on shooting you than their enemies, and you've got a huge challenge, probably even huger than the final match.
*** The console version of the map lacks the lower floor, so it becomes somewhat easy, averting this trope. Of course, when you pair it with the issues mentioned in PortingDisaster, well... it becomes again a hard match.
** The final match. The stage is Hyperblast, Xan's ship. Large, semi-confusing, Xan's love of shock rifles knocking you into space, and the low-gravity. You WILL hate this level.
** CTF-Face can be this, thanks to the sniping positions of the two bases having an open view of the spawning locations, allowing snipers to spawncamp opponents indefinitely and in near-total safety, and if somever ever manages to live long enough to grab the flag, they'll surely eat a headshot as they try to make it back to base. It's not unknown for there to be ''no'' flag captures during regulation time.

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See also:
* [[AwesomeMusic/{{Unreal}} Awesome Music - Unreal]]

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See also:
*
! [[center:[[YMMV/{{Unreal}} Main page]] | [[YMMV/UnrealI Unreal]] | [[YMMV/UnrealTournament Tournament]] | [[YMMV/UnrealIITheAwakening Unreal II]] | [[YMMV/UnrealChampionship Championship]] | [[YMMV/UnrealTournament2004 UT2004]] | [[YMMV/UnrealChampionship2TheLiandriConflict UC2:TLC]] | [[YMMV/UnrealTournamentIII UT3]] | [[YMMV/UnrealTournament4 UT4]]\\
[-Series-wide pages:
[[AwesomeMusic/{{Unreal}} Awesome Music - Unreal]]Music]]\\
Game-specific pages: [[Awesome/UnrealTournament Awesome]] | [[Fridge/UnrealTournament Fridge]] | [[Funny/UnrealTournament Funny ]] | [[NightmareFuel/UnrealTournament Nightmare Fuel]] -]]]
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* FollowTheLeader: Maybe ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' began the multiplayer experience in the FPS genre, but the first Tournament game, along with its rival, ''VideoGame/QuakeIIIArena'', paved the way for multiplayer FPS. 10 years later, it's still one of the biggest feuds.
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** CTF-Face can be this -- it's not unknown for there to be ''no'' flag captures during regulation time.

to:

** CTF-Face can be this -- it's this, thanks to the sniping positions of the two bases having an open view of the spawning locations, allowing snipers to spawncamp opponents indefinitely and in near-total safety, and if somever ever manages to live long enough to grab the flag, they'll surely eat a headshot as they try to make it back to base. It's not unknown for there to be ''no'' flag captures during regulation time.
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** CTF-Face can be this -- it's not unknown for there to be ''no'' flag captures during regulation time.
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* FandomRivalry: With ''VideoGame/QuakeIIIArena'' fans. To this day, debate rages on over which is/was the better game. Nonetheless, both games are still considered contenders for "Greatest multiplayer shooter of all time."

to:

* FandomRivalry: With ''VideoGame/QuakeIIIArena'' fans. To this day, debate rages on over which is/was the better game. Basically it came down to whether people liked the gliding, fast-paced, artificial play of ''Quake'' or the more gritty, slower (complete with head-bobbing and footsteps) shooter with weirder weapons. Nonetheless, both games are still considered contenders for "Greatest multiplayer shooter of all time."
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* FirstInstallmentWins: Somewhat zig-zagged, as it not only surpassed the success of later games and ports, but also the original ''VideoGame/{{Unreal|I}}''.

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* FirstInstallmentWins: Somewhat zig-zagged, as it not only surpassed the success of later games and ports, but also the original ''VideoGame/{{Unreal|I}}''. ''Unreal Tournament GOTY Edition'' was considered better, but it was basically an UpdatedRerelease.

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