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** Beating the Infinite Ark (a 100-floors BrutalBonusLevel) '''''50 times''''' to fight the game's toughest BonusBoss.

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** Beating the Infinite Ark (a 100-floors BrutalBonusLevel) '''''50 times''''' to fight the game's toughest BonusBoss.{{Superboss}}.
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** First, the boss has THREE stages. In all stages, the boss is able to move twice for every turn, and one attack from the guy can easily reduce your healer, Lapis, to below half health is she's not guarding, which is usually the case because she's busy healing other party members.

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** First, the boss has THREE stages. In all stages, the boss is able to move twice for every turn, and one attack from the guy can easily reduce your healer, Lapis, to below half health is if she's not guarding, which is usually the case because she's busy healing other party members.

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* FridgeHorror: According to Sylvie, if anybody wanders a Titan for too long, they will slowly descend into madness and become mindless monsters. Niko is from the Spirit Fox clan and there's an enemy monster called Spirit Fox in Titan Slon.



** Beating the Infinite Ark (a 100-floors BrutalBonusLevel) '''50 times''' to fight the game's toughest BonusBoss.

to:

** Beating the Infinite Ark (a 100-floors BrutalBonusLevel) '''50 times''' '''''50 times''''' to fight the game's toughest BonusBoss.
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** Some [[CollectionSidequest Collection Sidequests]] are Guide Dang It! missions, specially if the requested item is rare, like a material only found by harvesting at a certain floor or a RareRandomDrop from a MetalSlime that shows up at specific panels.

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** Some [[CollectionSidequest Collection Sidequests]] are Guide Dang It! GuideDangIt missions, specially if the requested item is rare, like a material only found by harvesting at a certain floor or a RareRandomDrop from a MetalSlime that shows up at specific panels.



* UnderusedGameMechanic: The MonsterCompendium from the first game is a wasted feature, since instead of displaying relevant information about the defeated creatures (like status, location and RandomDrops), it only shows one paragraph of useless trivia.

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* UnderusedGameMechanic: The MonsterCompendium from the first game is a wasted feature, since instead of displaying relevant information giving useful info about the defeated creatures slain monsters (like status, location and RandomDrops), it only shows one paragraph of useless pointless trivia.
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Added DiffLines:

* ThatOneSidequest:
** Some [[CollectionSidequest Collection Sidequests]] are Guide Dang It! missions, specially if the requested item is rare, like a material only found by harvesting at a certain floor or a RareRandomDrop from a MetalSlime that shows up at specific panels.
** Beating the Infinite Ark (a 100-floors BrutalBonusLevel) '''50 times''' to fight the game's toughest BonusBoss.
Is there an issue? Send a MessageReason:
None


* UnderusedGameMechanic: The MonsterCompendium from the first game is a wasted feature, since instead of displaying relevant information about the defeated monsters (like their status, location and RandomDrop lists), it only shows one paragraph of useless trivia about them.

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* UnderusedGameMechanic: The MonsterCompendium from the first game is a wasted feature, since instead of displaying relevant information about the defeated monsters creatures (like their status, location and RandomDrop lists), RandomDrops), it only shows one paragraph of useless trivia about them.trivia.

Added: 274

Changed: 28

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* ItsHardSoItSucks: The hard and grindy nature of the game, as well as the [[{{Mon}} monster-catching mechanics and battles]] can turn-off some players.
* ThatOneBoss: The first boss of the game, Darius, is commonly considered to be the most difficult, even taking into account optional bosses. There are three main reasons for this:

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* ItsHardSoItSucks: The hard and grindy nature of the game, games, as well as the [[{{Mon}} monster-catching mechanics and battles]] Follower Battles]] can turn-off some players.
* ThatOneBoss: The first boss of the game, ''REXX'', Darius, is commonly considered to be the most difficult, even taking into account optional bosses. There are three main reasons for this:



** Third, half of your party's [[LimitBreak Burst]] attacks are useless in this battle. Fang's level 1 Burst, Magma Burst, deals fire damage, which means that the effect is halved. Mari's level 1 Burst, Screaming Chorus, deals zero damage and inflicts all enemies with Fear, which the boss is immune against.

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** Third, half of your party's [[LimitBreak Burst]] attacks are useless in this battle. Fang's level 1 Burst, Magma Burst, deals fire damage, which means that the effect is halved. Mari's level 1 Burst, Screaming Chorus, deals zero damage and inflicts all enemies with Fear, which the boss is immune against.against.
* UnderusedGameMechanic: The MonsterCompendium from the first game is a wasted feature, since instead of displaying relevant information about the defeated monsters (like their status, location and RandomDrop lists), it only shows one paragraph of useless trivia about them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsHardSoItSucks: The hard and grindy nature of the game, as well as the [[{{Mon}} monster-catching mechanics and battles]] can turn-off some players.
* ThatOneBoss: The first boss of the game, Darius, is commonly considered to be the most difficult, even taking into account optional bosses. There are three main reasons for this:
** First, the boss has THREE stages. In all stages, the boss is able to move twice for every turn, and one attack from the guy can easily reduce your healer, Lapis, to below half health is she's not guarding, which is usually the case because she's busy healing other party members.
** Second, your restorative inventory is relatively limited as you cannot buy or make revival items yet. At the time of the boss fight, you have access to only ONE revival item that restores a K.O.'d character back to critical health, at which point the boss would just smack him/her down again. This means that most of the time, if a character loses all of their HP, they're out for the rest of the fight. This, combined with the fact that the fight's pretty dragged out, means Lapis has her work cut out.
** Third, half of your party's [[LimitBreak Burst]] attacks are useless in this battle. Fang's level 1 Burst, Magma Burst, deals fire damage, which means that the effect is halved. Mari's level 1 Burst, Screaming Chorus, deals zero damage and inflicts all enemies with Fear, which the boss is immune against.

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