History YMMV / UltimaUnderworld

22nd Feb '17 5:01:23 AM DoktorvonEurotrash
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* WhatAnIdiot: During your battle with [[BigBad Tyball]] in the first game, Tyball never thinks to tell the Avatar [[spoiler:that he intends to [[HumanSacrifice sacrifice Arial]] only to stop the Slasher of Veils, instead preferring to [[EvilGloating gloat about his imminent victory]]. Really, the responsibility for his failure is all on him.]]
13th Feb '17 2:38:22 PM DoktorvonEurotrash
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** [[AlienLunch Rotworm Stew]], given that it's made from the flesh of large worms, though ironically it turns out to be very tasty.
10th Feb '17 4:22:27 PM DoktorvonEurotrash
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* {{Squick}}: Everything about the [[OurGhoulsAreCreepier Exiles]] in the first game. Their [[NightmareFace portraits]], their [[NamesToRunAwayFromReallyFast names]], the fact that [[ImAHumanitarian they have no problem eating fellow sapients]]... That said, all the named Exiles in the game are non-hostile and quite friendly to the Avatar.
31st Dec '16 2:29:18 PM Aquillion
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* MisaimedFandom: At one point, the Florida Department of Corrections referenced the [[http://web.archive.org/web/20110806045235/http://www.dc.state.fl.us/pub/compass/0305/2.html virtues of the Guardian]] from this game as something correctional employees should aspire to, apparently misunderstanding that the Guardian is the ''villain'' and that his "virtues" are corruptions of the Avatar's virtues, meant to portray the lands you visit in this game as authoritarian dystopias.
29th Jul '16 9:30:47 AM supergod
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* CrowningMusicOfAwesome: The second game's soundtrack consists of a rather excellent set of variations on a Phrygian progression.

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* CrowningMusicOfAwesome: CrowningMusicOfAwesome:
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The second game's soundtrack consists of a rather excellent set of variations on a Phrygian progression.



* GameBreaker: By reducing a potion or scroll to a pile of debris, the player is rewarded with a clump of magical dust capable of endlessly casting the spell associated with the former item and never consuming itself. Daylight spells, potent heals, flying, and even ''Time Stop'' are possible. While it took a little effort in The Stygian Abyss (namely, hurling fireballs at said potion or scroll until destroyed), in Labyrinth of Worlds, the player could simply toss the potion against the wall until it became infinite arcane debris. The biggest problem soon becomes keeping track of all the outwardly identical piles of debris.

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* GameBreaker: GameBreaker:
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By reducing a potion or scroll to a pile of debris, the player is rewarded with a clump of magical dust capable of endlessly casting the spell associated with the former item and never consuming itself. Daylight spells, potent heals, flying, and even ''Time Stop'' are possible. While it took a little effort in The Stygian Abyss (namely, hurling fireballs at said potion or scroll until destroyed), in Labyrinth of Worlds, the player could simply toss the potion against the wall until it became infinite arcane debris. The biggest problem soon becomes keeping track of all the outwardly identical piles of debris.
2nd Jul '16 12:31:12 PM timotaka
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* GameBreaker: By reducing a potion or scroll to a pile of debris, the player is rewarded with a clump of magical dust capable of endlessly casting the spell associated with the former item and never consuming itself. Daylight spells, potent heals, flying, and even ''Time Stop'' are possible. While it took a little effort in The Stygian Abyss (namely, hurling fireballs at said potion or scroll until destroyed), in Labyrinth of Worlds, the player could simply toss the potion against the wall until it became infinite arcane debris.

to:

* GameBreaker: By reducing a potion or scroll to a pile of debris, the player is rewarded with a clump of magical dust capable of endlessly casting the spell associated with the former item and never consuming itself. Daylight spells, potent heals, flying, and even ''Time Stop'' are possible. While it took a little effort in The Stygian Abyss (namely, hurling fireballs at said potion or scroll until destroyed), in Labyrinth of Worlds, the player could simply toss the potion against the wall until it became infinite arcane debris. The biggest problem soon becomes keeping track of all the outwardly identical piles of debris.
2nd Jul '16 12:30:12 PM timotaka
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* GoodBadBugs: The above glitch of turning magic items into magical piles of debris with unlimited uses. Similarly, as the games use the damage state of an item as the state of decay for food, throwing fresh food at a wall for a couple of minutes will cause it to suddenly sprout mold or become full of worms.
19th May '16 7:36:43 PM timotaka
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* BizarroEpisode: The first ''Ultima Underworld'' is difficult to fit in the rest of the series. There are numerous aspects of the lore which have no precedence in earlier games and neither those or events of the game are mentioned later (though ''Ultima IX'' was originally supposed to feature the Slasher of Veils). This is in large part due to the game starting out as an unconnected dungeon crawler which was rather forcibly turned into part of the ''Ultima'' series.
19th Oct '15 11:22:28 AM DoktorvonEurotrash
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* HilariousInHindsight: One of the characters in the first game is a mage named Anime/{{Naruto}}.



* HilariousInHindsight: One of the characters in the first game is a mage named Anime/{{Naruto}}.
4th Oct '15 4:39:16 AM DoktorvonEurotrash
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* JerkassWoobie: Zak in the first game. Sure, he stole things (including [[spoiler:the Taper of Sacrifice]]), but his incapacitating phobia of the dark makes it easy to pity him.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.UltimaUnderworld