History YMMV / UltimaUnderworld

29th Jul '16 9:30:47 AM supergod
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* CrowningMusicOfAwesome: The second game's soundtrack consists of a rather excellent set of variations on a Phrygian progression.

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* CrowningMusicOfAwesome: CrowningMusicOfAwesome:
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The second game's soundtrack consists of a rather excellent set of variations on a Phrygian progression.



* GameBreaker: By reducing a potion or scroll to a pile of debris, the player is rewarded with a clump of magical dust capable of endlessly casting the spell associated with the former item and never consuming itself. Daylight spells, potent heals, flying, and even ''Time Stop'' are possible. While it took a little effort in The Stygian Abyss (namely, hurling fireballs at said potion or scroll until destroyed), in Labyrinth of Worlds, the player could simply toss the potion against the wall until it became infinite arcane debris. The biggest problem soon becomes keeping track of all the outwardly identical piles of debris.

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* GameBreaker: GameBreaker:
**
By reducing a potion or scroll to a pile of debris, the player is rewarded with a clump of magical dust capable of endlessly casting the spell associated with the former item and never consuming itself. Daylight spells, potent heals, flying, and even ''Time Stop'' are possible. While it took a little effort in The Stygian Abyss (namely, hurling fireballs at said potion or scroll until destroyed), in Labyrinth of Worlds, the player could simply toss the potion against the wall until it became infinite arcane debris. The biggest problem soon becomes keeping track of all the outwardly identical piles of debris.
2nd Jul '16 12:31:12 PM timotaka
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* GameBreaker: By reducing a potion or scroll to a pile of debris, the player is rewarded with a clump of magical dust capable of endlessly casting the spell associated with the former item and never consuming itself. Daylight spells, potent heals, flying, and even ''Time Stop'' are possible. While it took a little effort in The Stygian Abyss (namely, hurling fireballs at said potion or scroll until destroyed), in Labyrinth of Worlds, the player could simply toss the potion against the wall until it became infinite arcane debris.

to:

* GameBreaker: By reducing a potion or scroll to a pile of debris, the player is rewarded with a clump of magical dust capable of endlessly casting the spell associated with the former item and never consuming itself. Daylight spells, potent heals, flying, and even ''Time Stop'' are possible. While it took a little effort in The Stygian Abyss (namely, hurling fireballs at said potion or scroll until destroyed), in Labyrinth of Worlds, the player could simply toss the potion against the wall until it became infinite arcane debris. The biggest problem soon becomes keeping track of all the outwardly identical piles of debris.
2nd Jul '16 12:30:12 PM timotaka
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* GoodBadBugs: The above glitch of turning magic items into magical piles of debris with unlimited uses. Similarly, as the games use the damage state of an item as the state of decay for food, throwing fresh food at a wall for a couple of minutes will cause it to suddenly sprout mold or become full of worms.
19th May '16 7:36:43 PM timotaka
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* BizarroEpisode: The first ''Ultima Underworld'' is difficult to fit in the rest of the series. There are numerous aspects of the lore which have no precedence in earlier games and neither those or events of the game are mentioned later (though ''Ultima IX'' was originally supposed to feature the Slasher of Veils). This is in large part due to the game starting out as an unconnected dungeon crawler which was rather forcibly turned into part of the ''Ultima'' series.
19th Oct '15 11:22:28 AM DoktorvonEurotrash
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* HilariousInHindsight: One of the characters in the first game is a mage named Anime/{{Naruto}}.



* HilariousInHindsight: One of the characters in the first game is a mage named Anime/{{Naruto}}.
4th Oct '15 4:39:16 AM DoktorvonEurotrash
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* JerkassWoobie: Zak in the first game. Sure, he stole things (including [[spoiler:the Taper of Sacrifice]]), but his incapacitating phobia of the dark makes it easy to pity him.
31st Mar '15 4:52:55 AM DoktorvonEurotrash
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** In the first game, it's possible to get your bartering skill so high that merchants will gleefully buy that one gold coin off you for this stack of identical gold coins.

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** In the first game, it's possible to get your bartering skill so high that merchants will gleefully buy that one gold coin off you for this stack of identical gold coins. coins.
* HilariousInHindsight: One of the characters in the first game is a mage named Anime/{{Naruto}}.
17th Sep '14 1:46:56 PM MartyD82
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* BrokenBase: There's quite a bit of debate regarding which of the two games is better. The general consensus, however, seems to be that Ultima Underworld 1 is the superior game.
17th Sep '14 1:44:54 PM MartyD82
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* PortingDisaster: Not technically a "port" per say, but the soundcard configuration in [=GOG's=] versions of the two games ''really'' messes up the music and some of the sound effects. Fortunately, [[http://www.gog.com/forum/ultima_series/sound_in_ultima_underworld_is_playing_music/page1 there are ways of fixing this.]]
20th Jan '14 3:36:38 PM supergod
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* IdiotPlot: Part of the reason the Baron sends the Avatar on this DungeonCrawl is because he doesn't believe their claim of being the Avatar. In his reviews of the games, [[TheSpoonyExperiment Spoony]] take this to task, pointing out that the Avatar has saved the world ''six'' times so far and been recorded in their history for ''hundreds'' of years. He is literally the Christ-figure of their religion and should have the most recognisable face on the planet!
--> '''Spoony''': I know humility is one of the Eight Virtues, but '''I'm the goddamn Avatar!''' ''Hello!''
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.UltimaUnderworld