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* EnsembleDarkhorse: Pastel and Winbee, ordinarily the second player, have proven much more popular than Light and Twinbee (the first player); the duo appearing as playable racers in ''VideoGame/KonamiKrazyRacers''.

to:

* EnsembleDarkhorse: Pastel and Winbee, ordinarily the second player, have proven much more popular than Light and Twinbee (the first player); the player). The duo appearing as often cameos with [[VisualNovel/TokimekiMemorial Shiori Fujisaki]] in multiple Konami games and are playable racers in ''VideoGame/KonamiKrazyRacers''.''VideoGame/KonamiKrazyRacers'', ''VideoGame/{{Bombergirl}}'' and ''VideoGame/LivePowerfulProBaseballMobile''.
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Per TRS.


* ThatOneBoss: Almost all of the bosses in "Rainbow Bell Adventures" can be very difficult due to their [[DamageSpongeBoss large health bars]], but Delnbee is probably the absolute worst. Since this boss is constantly moving, it can be very difficult to take the time to slowly charge up a fireball. The only other move that takes out a large chunk of his health is the dash, which you'll have to aim near perfectly or else you'll run into him right when you become vulnerable again and lose a heart. Oh, and every time you deal damage to Delnbee, he starts throwing mechanical parts around that are very hard to avoid.
* WidgetSeries: You get the hint very early on, as you punch windmills and shoot at flying strawberries.

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* ThatOneBoss: Almost all of the bosses in "Rainbow Bell Adventures" can be very difficult due to their [[DamageSpongeBoss large health bars]], but Delnbee is probably the absolute worst. Since this boss is constantly moving, it can be very difficult to take the time to slowly charge up a fireball. The only other move that takes out a large chunk of his health is the dash, which you'll have to aim near perfectly or else you'll run into him right when you become vulnerable again and lose a heart. Oh, and every time you deal damage to Delnbee, he starts throwing mechanical parts around that are very hard to avoid.
* WidgetSeries: You get the hint very early on, as you punch windmills and shoot at flying strawberries.
avoid.
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* AntiClimaxBoss: The final boss of ''Detana!! [=TwinBee=]'' goes down very easily.
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* ScrappyMechanic: The original arcade ''[=TwinBee=]'' game runs on Bubble Memory, an early attempt at solid-state memory. The problem is, it needs 99 seconds to warm up the system to its operating temperature, and it's prone to electromagnetic interference, which is inevitable in a public arcade with many other functioning cabinets present. As a result, working ''[=TwinBee=]'' boards are quite rare.
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* SequelDifficultyDrop: As Konami made more sequels of ''[=TwinBeen=]'', the newer games' difficulty dropped partly because they got a more robust array of bonus items, special abilities, game balance tweaks, and anti-frustration features. For example, the MSX version of the first game had a black bell [[PoisonMushroom power-down]] that kills your ship upon contact. In future installments like ''Detana!! [=TwinBee=]'', the black bell decreases the ship's speed by one level instead.

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* SequelDifficultyDrop: As Konami made more sequels of ''[=TwinBeen=]'', ''[=TwinBee=]'', the newer games' difficulty dropped partly because they got a more robust array of bonus items, special abilities, game balance tweaks, and anti-frustration features. For example, the MSX version of the first game had a black bell [[PoisonMushroom power-down]] that kills your ship upon contact. In future installments like ''Detana!! [=TwinBee=]'', the black bell decreases the ship's speed by one level instead.
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* SequelDifficultyDrop: As Konami made more sequels of [=TwinBee=], the game's difficulty dropped in later installments partly because they got a more robust array of bonus items, special abilities, game balance tweaks, and anti-frustration features. For example, the MSX version of the first game had a black bell [[PoisonMushroom power-down]] that kills your ship upon contact. In future installments like ''Detana!! [=TwinBee=]'', the black bell decreases the ship's speed by one level instead.

to:

* SequelDifficultyDrop: As Konami made more sequels of [=TwinBee=], ''[=TwinBeen=]'', the game's newer games' difficulty dropped in later installments partly because they got a more robust array of bonus items, special abilities, game balance tweaks, and anti-frustration features. For example, the MSX version of the first game had a black bell [[PoisonMushroom power-down]] that kills your ship upon contact. In future installments like ''Detana!! [=TwinBee=]'', the black bell decreases the ship's speed by one level instead.
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None


* SequelDifficultyDrop: As Konami made more sequels of [=TwinBee=], the game's difficulty drop in part of a more robust array of bonus items, abilities, and anti-frustration features. For example, the MSX version of the first game had a black bell [[PoisonMushroom power-down]] that kills your ship upon contact. In future installments like ''Detana!! [=TwinBee=]'', the black bell decreases the ship's speed by one level instead.

to:

* SequelDifficultyDrop: As Konami made more sequels of [=TwinBee=], the game's difficulty drop dropped in part of later installments partly because they got a more robust array of bonus items, special abilities, game balance tweaks, and anti-frustration features. For example, the MSX version of the first game had a black bell [[PoisonMushroom power-down]] that kills your ship upon contact. In future installments like ''Detana!! [=TwinBee=]'', the black bell decreases the ship's speed by one level instead.
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* AdaptationDisplacement: Like in the case of ''VideoGame/{{Contra}}'', the first Famicom [=TwinBee=] game is what most people not from the U.S. think of when they hear about the franchise even though it's an arcade port. For the U.S. where it's more popular, it's instead ''Stinger'' that most Americans remember.

to:

* AdaptationDisplacement: Like in the case of ''VideoGame/{{Contra}}'', the first Famicom [=TwinBee=] game is what most people not from the U.S. think of when they hear about the franchise even though it's an arcade port. For the U.S. where it's more popular, the first game was never exported, it's instead ''Stinger'' that most Americans remember.
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* AdaptationDisplacement: Like in the case of ''Franchise/{{Contra}}'', the first Famicom [=TwinBee=] game is what most people not from the U.S. think of when they hear about the franchise even though it's an arcade port. For the U.S. where it's more popular, it's instead ''Stinger'' that most Americans remember.

to:

* AdaptationDisplacement: Like in the case of ''Franchise/{{Contra}}'', ''VideoGame/{{Contra}}'', the first Famicom [=TwinBee=] game is what most people not from the U.S. think of when they hear about the franchise even though it's an arcade port. For the U.S. where it's more popular, it's instead ''Stinger'' that most Americans remember.
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None

Added DiffLines:

* AdaptationDisplacement: Like in the case of ''Franchise/{{Contra}}'', the first Famicom [=TwinBee=] game is what most people not from the U.S. think of when they hear about the franchise even though it's an arcade port. For the U.S. where it's more popular, it's instead ''Stinger'' that most Americans remember.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelDifficultyDrop: As Konami made more sequels of [=TwinBee=], the game's difficulty drop in part of a more robust array of bonus items, abilities, and anti-frustration features. For example, the MSX version of the first game had a black bell [[PoisonMushroom power-down]] that kills your ship upon contact. In future installments like ''Detana!! [=TwinBee=]'', the black bell decreases the ship's speed by one level instead.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Almost all of the bosses in "Rainbow Bell Adventures" can be very difficult due to their [[DamageSpongeBoss large health bars]], but Delnbee is probably the absolute worst. Since this boss is constantly moving, it can be very difficult to take the time to slowly charge up a fireball. The only other move that takes out a large chunk of his health is the dash, which you'll have to aim near perfectly or else you'll run into him right when you become vulnerable again and lose a heart. Oh, and every time you deal damage to Delnbee, he starts throwing mechanical parts around that are very hard to avoid.

to:

* ThatOneBoss: Almost all of the bosses in "Rainbow Bell Adventures" can be very difficult due to their [[DamageSpongeBoss large health bars]], but Delnbee is probably the absolute worst. Since this boss is constantly moving, it can be very difficult to take the time to slowly charge up a fireball. The only other move that takes out a large chunk of his health is the dash, which you'll have to aim near perfectly or else you'll run into him right when you become vulnerable again and lose a heart. Oh, and every time you deal damage to Delnbee, he starts throwing mechanical parts around that are very hard to avoid.avoid.
* WidgetSeries: You get the hint very early on, as you punch windmills and shoot at flying strawberries.
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** The ''Fanfic/TokimekiPokeLiveAndTwinbee'' counterpart of Pastel has Cerise as her surname. A few years after ''PokéLive!''Pastel's debut, in 2020, A Professor from Vermilion City in ''[[{{Anime/Pokemon}} Pokémon Journeys:The Series]]'' shares the same surname as that version of Pastel.

to:

** The ''Fanfic/TokimekiPokeLiveAndTwinbee'' counterpart of Pastel has Cerise as her surname. A few years after ''PokéLive!''Pastel's debut, in 2020, A Professor from Vermilion City in ''[[{{Anime/Pokemon}} Pokémon Journeys:The Series]]'' ''Anime/PokemonJourneysTheSeries'' shares the same surname as that version of Pastel.
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* BestKnownForTheFanservice: The anime is perhaps best known for the beauty pageant scene, where Dr. Mardock accidentally enlarges some of the contestants.

to:

* BestKnownForTheFanservice: The anime is perhaps best known for the beauty pageant scene, where Dr. Mardock accidentally enlarges some of the contestants.contestants with a growth ray.
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* BestKnownForTheFanservice: The anime is perhaps best known for the beauty pageant scene, where Dr. Mardock accidentally enlarges some of the contestants.
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* SugarWiki/MomentOfAwesome:



* NightmareFuel:
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* SugarWiki/MomentOfAwesome:


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* NightmareFuel:
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** Light's voice actor is Creator/KappeiYamaguchi. Fast forward to 2006, and the same Creator/KappeiYamaguchi ends up voicing [[Manga/{{DeathNote}} L]], who is against an evil guy named Light.

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** Light's voice actor is Creator/KappeiYamaguchi. Fast forward to 2006, and the same Creator/KappeiYamaguchi ends up voicing [[Manga/{{DeathNote}} L]], who is pitted against an evil guy named Light.
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None


List of ''VideoGame/{{Twinbee}}'' YMMV entries:
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* EnsembleDarkhorse: Pastel and Winbee, ordinarily the second player, have proven much more popular than Light and Twinbee (the first player).

to:

* EnsembleDarkhorse: Pastel and Winbee, ordinarily the second player, have proven much more popular than Light and Twinbee (the first player).player); the duo appearing as playable racers in ''VideoGame/KonamiKrazyRacers''.
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None


* HilariousInHindsight: Light's voice actor is Creator/KappeiYamaguchi. Fast forward to 2006, and the same Creator/KappeiYamaguchi ends up voicing [[Manga/{{DeathNote}} L]], who is against an evil guy named Light.

to:

* HilariousInHindsight: Light's HilariousInHindsight:
**Light's
voice actor is Creator/KappeiYamaguchi. Fast forward to 2006, and the same Creator/KappeiYamaguchi ends up voicing [[Manga/{{DeathNote}} L]], who is against an evil guy named Light.Light.
** The ''Fanfic/TokimekiPokeLiveAndTwinbee'' counterpart of Pastel has Cerise as her surname. A few years after ''PokéLive!''Pastel's debut, in 2020, A Professor from Vermilion City in ''[[{{Anime/Pokemon}} Pokémon Journeys:The Series]]'' shares the same surname as that version of Pastel.
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Alphabetizing


* ThatOneBoss: Almost all of the bosses in "Rainbow Bell Adventures" can be very difficult due to their [[DamageSpongeBoss large health bars]], but Delnbee is probably the absolute worst. Since this boss is constantly moving, it can be very difficult to take the time to slowly charge up a fireball. The only other move that takes out a large chunk of his health is the dash, which you'll have to aim near perfectly or else you'll run into him right when you become vulnerable again and lose a heart. Oh, and every time you deal damage to Delnbee, he starts throwing mechanical parts around that are very hard to avoid.
* SequelDisplacement: ''Detana!! Twinbee'' pretty much established the tone of the rest of the series thanks to the contribution of anime character designer Shuzilow [=HA=], who was heavily involved in the game's story and characters.

to:

* SequelDisplacement: ''Detana!! Twinbee'' pretty much established the tone of the rest of the series thanks to the contribution of anime character designer Shuzilow [=HA=], who was heavily involved in the game's story and characters.
* ThatOneBoss: Almost all of the bosses in "Rainbow Bell Adventures" can be very difficult due to their [[DamageSpongeBoss large health bars]], but Delnbee is probably the absolute worst. Since this boss is constantly moving, it can be very difficult to take the time to slowly charge up a fireball. The only other move that takes out a large chunk of his health is the dash, which you'll have to aim near perfectly or else you'll run into him right when you become vulnerable again and lose a heart. Oh, and every time you deal damage to Delnbee, he starts throwing mechanical parts around that are very hard to avoid.
* SequelDisplacement: ''Detana!! Twinbee'' pretty much established the tone of the rest of the series thanks to the contribution of anime character designer Shuzilow [=HA=], who was heavily involved in the game's story and characters.
avoid.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Almost all of the bosses in "Rainbow Bell Adventures" can be very difficult due to their [[DamageSpongeBoss large health bars]], but Delnbee is probably the absolute worst. Since this boss is constantly moving, it can be very difficult to take the time to slowly charge up a fireball. Since the only other move that takes out a large chunk of his health is the dash, you have to aim your dash near perfectly or else you'll slide into him once you finish dashing. Oh, and every time you deal damage to Delnbee, he starts throwing mechanical parts around that can be incredibly difficult to avoid.

to:

* ThatOneBoss: Almost all of the bosses in "Rainbow Bell Adventures" can be very difficult due to their [[DamageSpongeBoss large health bars]], but Delnbee is probably the absolute worst. Since this boss is constantly moving, it can be very difficult to take the time to slowly charge up a fireball. Since the The only other move that takes out a large chunk of his health is the dash, you which you'll have to aim your dash near perfectly or else you'll slide run into him once right when you finish dashing. become vulnerable again and lose a heart. Oh, and every time you deal damage to Delnbee, he starts throwing mechanical parts around that can be incredibly difficult are very hard to avoid.
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* GameBreaker: In "Rainbow Bell Adventures", Winbee and Gwinbee can both qualify as this.
** Winbee has a very short jump meter that allows her to blast through levels incredibly quickly, but she also has a long attack meter that makes bosses hard to defeat.
** On the other hand, while Gwinbee's long jump meter makes platforming a bit trickier, the short attack meter makes almost every boss in the game an absolute cakewalk.


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* MemeticBadass: Gwinbee in "Rainbow Bell Adventures" for being incredibly powerful against bosses despite only being a year old.
* ThatOneBoss: Almost all of the bosses in "Rainbow Bell Adventures" can be very difficult due to their [[DamageSpongeBoss large health bars]], but Delnbee is probably the absolute worst. Since this boss is constantly moving, it can be very difficult to take the time to slowly charge up a fireball. Since the only other move that takes out a large chunk of his health is the dash, you have to aim your dash near perfectly or else you'll slide into him once you finish dashing. Oh, and every time you deal damage to Delnbee, he starts throwing mechanical parts around that can be incredibly difficult to avoid.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: Light's voice actor is Creator/KappeiYamaguchi. Fast forward to 2006, and the same Creator/KappeiYamaguchi ends up voicing [[Manga/{{DeathNote}} L]], who ends up hunting an evil guy named Light.

to:

* HilariousInHindsight: Light's voice actor is Creator/KappeiYamaguchi. Fast forward to 2006, and the same Creator/KappeiYamaguchi ends up voicing [[Manga/{{DeathNote}} L]], who ends up hunting is against an evil guy named Light.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: Light's voice actor is Creator/KappeiYamaguchi. Fast forward to 2006, and the same Creator/KappeiYamaguchi ends up voicing [[Manga/{{DeathNote}} L]], who ends up hunting an evil guy named Light.
Is there an issue? Send a MessageReason:
This isn\'t actually YMMV. Moving.


* SequelDisplacement: ''Detana!! Twinbee'' pretty much established the tone of the rest of the series thanks to the contribution of anime character designer Shuzilow [=HA=], who was heavily involved in the game's story and characters.
* SpotlightStealingSquad: Pastel and Winbee, ordinarily the second player, [[EnsembleDarkhorse have proven much more popular]] than Light and Twinbee (the first player), and as such are used as the poster figures of the franchise.

to:

* SequelDisplacement: ''Detana!! Twinbee'' pretty much established the tone of the rest of the series thanks to the contribution of anime character designer Shuzilow [=HA=], who was heavily involved in the game's story and characters.
* SpotlightStealingSquad: Pastel and Winbee, ordinarily the second player, [[EnsembleDarkhorse have proven much more popular]] than Light and Twinbee (the first player), and as such are used as the poster figures of the franchise.
characters.
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List of ''{{Twinbee}}'' YMMV entries:

to:

List of ''{{Twinbee}}'' ''VideoGame/{{Twinbee}}'' YMMV entries:

Changed: 845

Removed: 478

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Moved YMMV entries from Main here; moving back Scenery Porn to Main, since it\'s now de-YMM Vfied.


* SceneryPorn: The first three games did have little dull scrolling backgrounds, but starting from ''Detana!! Twinbee'', the lands or the skies you fly over are extremely detailed and beatiful, constantly changing as you go on.
** The first level of ''Detana!! Twinbee'' really feels like flying over a small, but very wonderful land. You start flying above the forest, and then arrive into a small town: soon you're flying in mountain scapes which have train tracks on them, then you arrive into a large construction site... [[http://www.youtube.com/watch?v=59Ce7ntAmy4 Just see it for yourself.]]
** ''Twinbee Yahhoo!'', being the pinnacle of the series and thus having the best backgrounds of the series, mixes this with awesome motional parallax scrolling and voice acting, giving out the feeling that of an 90's action anime episodes. [[http://www.youtube.com/watch?v=CUt9GSQs0JE A memorable moment is when Twinbee makes a somersault in the air at the first stage, background changing like if you were on the cockpit.(See at 2:54)]] It gets much better at the third stage.

to:

* SceneryPorn: The first three games did have little dull scrolling backgrounds, but starting from ''Detana!! Twinbee'', the lands or the skies you fly over are extremely detailed and beatiful, constantly changing as you go on.
** The first level of
SequelDisplacement: ''Detana!! Twinbee'' really feels like flying over a small, but very wonderful land. You start flying above pretty much established the forest, and then arrive into a small town: soon you're flying in mountain scapes which have train tracks on them, then you arrive into a large construction site... [[http://www.youtube.com/watch?v=59Ce7ntAmy4 Just see it for yourself.]]
** ''Twinbee Yahhoo!'', being
tone of the pinnacle rest of the series and thus having thanks to the best backgrounds contribution of the series, mixes this with awesome motional parallax scrolling and voice acting, giving out the feeling that of an 90's action anime episodes. [[http://www.youtube.com/watch?v=CUt9GSQs0JE A memorable moment is when character designer Shuzilow [=HA=], who was heavily involved in the game's story and characters.
* SpotlightStealingSquad: Pastel and Winbee, ordinarily the second player, [[EnsembleDarkhorse have proven much more popular]] than Light and
Twinbee makes a somersault in the air at the (the first stage, background changing like if you were on player), and as such are used as the cockpit.(See at 2:54)]] It gets much better at poster figures of the third stage.franchise.

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