History YMMV / TombRaiderIII

26th Jul '17 11:58:43 PM Usagi1992
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* {{Narm}}: Lara's drowning animation in this game. Once the OxygenMeter hits the bottom, she promptly goes into a random flail. Said flail lasts roughly five seconds, give or take. Meaning she had five seconds of air left that apparently was held in reserve simply for a flailing drowning scene. A drama queen to the end.

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* {{Narm}}: Lara's drowning animation in this game. Once the OxygenMeter hits the bottom, she promptly goes into a random flail. Said flail lasts roughly five seconds, give or take. Meaning she had five seconds of air left that apparently was held in reserve simply for a flailing drowning scene. A drama queen to the end.Layin' it on a little thick, eh Lara?
15th Jul '17 9:10:30 PM ajbit26
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** Not counting Tony and Dr. Willard, the rest of characters shows up for a single cutscene each. Most of them managed to generate a sizeable fanbase from those.

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** Not counting Tony Tony, Sophia, and Dr. Willard, the rest of the characters shows show up for a single cutscene each. Most of them managed to generate a sizeable fanbase from those.
15th Jul '17 9:09:03 PM ajbit26
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** Snakes. They can't move, so it's extremely easy to avoid their attacks, but they are usually placed in the most inconvenient spot, requiring from player to kill them at absurdly close range.

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** Snakes. They can't move, so it's extremely easy to avoid their attacks, but they are usually placed in the most inconvenient spot, requiring from the player to kill them at an absurdly close range.



** One of the secrets wasn't fully removed from the beta version of the game, so it can be used to cover the potential loss of single secret during gameplay ''or'' provide an extra secret when all the rest were also picked.

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** One of the secrets wasn't fully removed from the beta version of the game, so it can be used to cover the potential loss of a single secret during gameplay ''or'' provide an extra secret when all the rest were also picked.
20th Apr '17 12:12:45 PM Anddrix
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* HellIsThatNoise:
** The rattling and moaning of Winston in the mansion.
** The buzzsaws in Coastal Village sound almost unnatural.
** Thames Warf has an area where several water tanks can be filled with water. Doing so creates this noise that sounds less like rushing water and more like a gate to another dimension being opened.
7th Jan '17 4:51:50 AM Steven
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** With a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to a bug.+

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** With a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to a bug.+
7th Jan '17 4:51:28 AM Steven
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* GoodBadBug:

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* GoodBadBug:GoodBadBugs:



** With a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to a bug.

to:

** With a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to a bug.+
** While underwater, holding the action button while near an item will have Lara slowly move towards it to get in range. Holding left or right as she does this will have her spinning in place and the item will also spin with her.
5th Jan '17 11:03:43 AM Jan_z_Michal
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** Thames Warf has an area where several water tanks can be filled with water. Doing so creates this noise that sounds less like rushihg water and more like a gate to another dimension being opened.

to:

** Thames Warf has an area where several water tanks can be filled with water. Doing so creates this noise that sounds less like rushihg rushing water and more like a gate to another dimension being opened.
5th Jan '17 11:01:19 AM Jan_z_Michal
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* AwesomeMusic: ''TR III'' provided us with [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=G-4RQVuzYQI Something spooky in that jungle]]

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* AwesomeMusic: ''TR III'' provided us with [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=G-4RQVuzYQI com/watch?v=NkGyEwaE2uM Something spooky in that jungle]]
4th Jan '17 8:18:26 PM Steven
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* BigLippedAlligatorMoment: Despite how weird the game can get at times, everything that happens is pretty believable. The end portion of the Area 51 level has laboratory with two orcas in a giant water tank and if you manage to get inside it for the secret, they'll playfully swim towards Lara and circle her. It is never explained why the U.S. government that has a secret military facility would have two live orcas in the base. It sticks out far more than the autopsied aliens and their alien craft that you can see.



* EndingFatigue: After beating the final boss, Lara still has to get back to the surface and fight her way to the helicopter. While it's very brief, [[AntiClimax it breaks completely the climatic confrontation]] with [[spoiler: mutated Willard]].

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* EndingFatigue: After beating the final boss, Lara still has to get back to the surface and fight her way to the helicopter. While it's very brief, [[AntiClimax it breaks completely the climatic climactic confrontation]] with [[spoiler: mutated Willard]].



** Anything that can poison Lara. The poison will slowly deplete health and can be only stopped by applying a medipack.

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** Anything that can poison Lara. The poison will slowly deplete health and can be only stopped by applying a medipack.medipack or finding a health crystal (PC version).



* HellIsThatNoise: The rattling and moaning of Winston in the mansion.

to:

* HellIsThatNoise: HellIsThatNoise:
**
The rattling and moaning of Winston in the mansion.mansion.
** The buzzsaws in Coastal Village sound almost unnatural.
** Thames Warf has an area where several water tanks can be filled with water. Doing so creates this noise that sounds less like rushihg water and more like a gate to another dimension being opened.



** Some of the dialogue.
--> "Your perception of good timing is...bad!"


Added DiffLines:

** The PC version has a problem with playing on high resolution. While playing on a bigger screen obviously smooths out the graphics, it causes the HUD elements to become extremely tiny and it also causes the laser traps in the Nevada levels to become almost completely invisible.
4th Oct '16 9:25:02 AM FlashSteps
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** One of the secrets wasn't fully removed from beta version of the game, so it can be used to cover the potential loss of single secret during gameplay ''or'' provide an extra secret when all the rest were also picked.

to:

** One of the secrets wasn't fully removed from the beta version of the game, so it can be used to cover the potential loss of single secret during gameplay ''or'' provide an extra secret when all the rest were also picked.
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