History YMMV / TombRaiderIII

7th Jan '17 4:51:50 AM Steven
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** With a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to a bug.+

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** With a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to a bug.+
7th Jan '17 4:51:28 AM Steven
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* GoodBadBug:

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* GoodBadBug:GoodBadBugs:



** With a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to a bug.

to:

** With a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to a bug.+
** While underwater, holding the action button while near an item will have Lara slowly move towards it to get in range. Holding left or right as she does this will have her spinning in place and the item will also spin with her.
5th Jan '17 11:03:43 AM Jan_z_Michal
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** Thames Warf has an area where several water tanks can be filled with water. Doing so creates this noise that sounds less like rushihg water and more like a gate to another dimension being opened.

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** Thames Warf has an area where several water tanks can be filled with water. Doing so creates this noise that sounds less like rushihg rushing water and more like a gate to another dimension being opened.
5th Jan '17 11:01:19 AM Jan_z_Michal
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* AwesomeMusic: ''TR III'' provided us with [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=G-4RQVuzYQI Something spooky in that jungle]]

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* AwesomeMusic: ''TR III'' provided us with [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=G-4RQVuzYQI com/watch?v=NkGyEwaE2uM Something spooky in that jungle]]
4th Jan '17 8:18:26 PM Steven
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* BigLippedAlligatorMoment: Despite how weird the game can get at times, everything that happens is pretty believable. The end portion of the Area 51 level has laboratory with two orcas in a giant water tank and if you manage to get inside it for the secret, they'll playfully swim towards Lara and circle her. It is never explained why the U.S. government that has a secret military facility would have two live orcas in the base. It sticks out far more than the autopsied aliens and their alien craft that you can see.



* EndingFatigue: After beating the final boss, Lara still has to get back to the surface and fight her way to the helicopter. While it's very brief, [[AntiClimax it breaks completely the climatic confrontation]] with [[spoiler: mutated Willard]].

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* EndingFatigue: After beating the final boss, Lara still has to get back to the surface and fight her way to the helicopter. While it's very brief, [[AntiClimax it breaks completely the climatic climactic confrontation]] with [[spoiler: mutated Willard]].



** Anything that can poison Lara. The poison will slowly deplete health and can be only stopped by applying a medipack.

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** Anything that can poison Lara. The poison will slowly deplete health and can be only stopped by applying a medipack.medipack or finding a health crystal (PC version).



* HellIsThatNoise: The rattling and moaning of Winston in the mansion.

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* HellIsThatNoise: HellIsThatNoise:
**
The rattling and moaning of Winston in the mansion.mansion.
** The buzzsaws in Coastal Village sound almost unnatural.
** Thames Warf has an area where several water tanks can be filled with water. Doing so creates this noise that sounds less like rushihg water and more like a gate to another dimension being opened.



** Some of the dialogue.
--> "Your perception of good timing is...bad!"


Added DiffLines:

** The PC version has a problem with playing on high resolution. While playing on a bigger screen obviously smooths out the graphics, it causes the HUD elements to become extremely tiny and it also causes the laser traps in the Nevada levels to become almost completely invisible.
4th Oct '16 9:25:02 AM FlashSteps
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** One of the secrets wasn't fully removed from beta version of the game, so it can be used to cover the potential loss of single secret during gameplay ''or'' provide an extra secret when all the rest were also picked.

to:

** One of the secrets wasn't fully removed from the beta version of the game, so it can be used to cover the potential loss of single secret during gameplay ''or'' provide an extra secret when all the rest were also picked.
4th Oct '16 9:24:05 AM FlashSteps
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* AwesomeMusic: ''TR III'' provided us [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=G-4RQVuzYQI Something spooky in that jungle]]

to:

* AwesomeMusic: ''TR III'' provided us with [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=G-4RQVuzYQI Something spooky in that jungle]]



* EndingFatigue: After beating the final boss, Lara still have to get back to the surface and fight her way to the helicopter. While it's very brief, [[AntiClimax it breaks completely the climatic confrontation]] with [[spoiler: mutated Willard]].

to:

* EndingFatigue: After beating the final boss, Lara still have has to get back to the surface and fight her way to the helicopter. While it's very brief, [[AntiClimax it breaks completely the climatic confrontation]] with [[spoiler: mutated Willard]].



** The very first level can be finished in 36 seconds with few well-placed jumps. Regular version takes around 20 minutes to finish. Keep in mind that taking the shortcut means almost no pick-ups from the level.
** One of the secrets wasn't fully removed from beta version of the game, so it can be used to cover potential loss of single secret during gameplay ''or'' provide extra secret when all the rest was also picked.
** With proper way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to the bug.
* HellIsThatNoise: The rattling and moaning of Winston in ''Tomb Raider III''.
* ItsEasySoItSucks: While the game is infamous for its notorious difficulty, Japanese release is an exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased.

to:

** The very first level can be finished in 36 seconds with a few well-placed jumps. Regular version The regular method takes around 20 minutes to finish. Keep in mind that taking the shortcut means almost no pick-ups from the level.
** One of the secrets wasn't fully removed from beta version of the game, so it can be used to cover the potential loss of single secret during gameplay ''or'' provide an extra secret when all the rest was were also picked.
** With proper a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to the a bug.
* HellIsThatNoise: The rattling and moaning of Winston in ''Tomb Raider III''.
the mansion.
* ItsEasySoItSucks: While the game is infamous for its notorious difficulty, the Japanese release is an the exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased.



* {{Narm}}: Lara's drowning animation in [=TR III=]. Once the OxygenMeter hits the bottom, she promptly goes into a random flail. Said flail lasts roughly five seconds, give or take. Meaning she had five seconds of air left that apparently was held in reserve simply for a flailing drowning scene. A drama queen to the end.

to:

* {{Narm}}: Lara's drowning animation in [=TR III=].this game. Once the OxygenMeter hits the bottom, she promptly goes into a random flail. Said flail lasts roughly five seconds, give or take. Meaning she had five seconds of air left that apparently was held in reserve simply for a flailing drowning scene. A drama queen to the end.



** Not counting Tony and Dr. Willard, the rest of characters shows up for single cutscene. Most of them managed to generate sizeable fanbase from those.
** Numerous enemies show up only in single level, in small quantities or both. The most remembered is of course obligatory [[spoiler: T-Rex]].

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** Not counting Tony and Dr. Willard, the rest of characters shows up for a single cutscene. cutscene each. Most of them managed to generate a sizeable fanbase from those.
** Numerous enemies show up only in single level, levels each, in small quantities or both. The most remembered is of course the obligatory [[spoiler: T-Rex]].
29th May '16 7:04:10 PM nombretomado
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* PortingDisaster: Not as severe an example as some, but the PS1 version pales in comparison to the PC/Mac version, for a few reasons:
** The PS1 version is prone to patches of slowdown and low framerates, two problems which didn't really affect the first two games.
** The PS1 version dropped the "save anywhere" feature of the second game in favor of save crystals, which are limited in supply. The computer versions let you save anywhere.
** The PS1 version also has an unfortunate audio sync problem in the game engine-based cutscenes, which causes the audio to play almost a second after the video. It's especially noticeable in the [[https://www.youtube.com/watch?v=-IC7z_GENkY cutscene after the first England level.]] The FMV-based cutscenes don't have this sync issue, thankfully.

to:

* PortingDisaster: Not as severe an example as some, but the PS1 [=PS1=] version pales in comparison to the PC/Mac version, for a few reasons:
** The PS1 [=PS1=] version is prone to patches of slowdown and low framerates, two problems which didn't really affect the first two games.
** The PS1 [=PS1=] version dropped the "save anywhere" feature of the second game in favor of save crystals, which are limited in supply. The computer versions let you save anywhere.
** The PS1 [=PS1=] version also has an unfortunate audio sync problem in the game engine-based cutscenes, which causes the audio to play almost a second after the video. It's especially noticeable in the [[https://www.youtube.com/watch?v=-IC7z_GENkY cutscene after the first England level.]] The FMV-based cutscenes don't have this sync issue, thankfully.



* TheyChangedItNowItSucks: Changing the grenade launcher's trajectory to fall to the ground and roll didn't sit well for many fans, as it rendered the weapon almost useless. Likewise, making the flares flicker out way sooner than they did in the previous game wasn't a welcomed change, but at least there is an abundance of them throughout the game.

to:

* TheyChangedItNowItSucks: Changing the grenade launcher's trajectory to fall to the ground and roll didn't sit well for many fans, as it rendered the weapon almost useless. Likewise, making the flares flicker out way sooner than they did in the previous game wasn't a welcomed change, but at least there is an abundance of them throughout the game.
16th Dec '15 4:13:58 PM Steven
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* HellIsThatNoise: The rattling and moaning of Winston in ''Tomb Raider III''. This troper always shut him in the freezer so he wouldn't scare her.

to:

* HellIsThatNoise: The rattling and moaning of Winston in ''Tomb Raider III''. This troper always shut him in the freezer so he wouldn't scare her.
4th Nov '15 8:35:35 AM Temmere
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* ThatOneBoss: There's [[spoiler: Dr. Willard]]. You have to be extremely quick and focused in getting the various MacGuffin items into their proper areas, or suffer from its highly damaging attacks, one of which is a ''homing'' OneHitKill.

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* ThatOneBoss: There's [[spoiler: Dr. Willard]]. You have to be extremely quick and focused in getting the various MacGuffin items into their proper areas, or suffer from its highly damaging attacks, one of which is a ''homing'' OneHitKill. The strategy guide advises you to conserve ammo for the Desert Eagle just for this fight, as it's the only weapon with both the power and rate of fire needed to make this one manageable.
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