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* UnpopularPopularCharacter: Robert Hirschboeck steals the show as Henry Stauf for a lot of fans, thanks to his memorable LargeHam presence in the games with just the right amount of creepy to keep him villainous.
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* CompleteMonster: [[BigBad Henry Stauf]], a down-on-his-luck-drifter who resorted to thievery and murder, found he had a talent as a toymaker. He also resorted to the dark arts to help along his career: [[DealWithTheDevil a pact with dark forces]] let Stauf use his toys to spread a disease that [[WouldHurtAChild killed multiple children]], then torment their souls to sate the Evil Powers That Be. To lure in his final required victim, Stauf promised to give six guests in his mansion anything they asked for--if they would assist him in capturing the child. A guest who tried to help the boy was turned into a [[AndIMustScream living mannequin]]. When the last living guest delivers the boy--Tad--to Stauf, he [[YouHaveOutlivedYourUsefulness kills her with acidic bile]]. He then reveals the truth to Tad: the boy was doomed to relive his time in the mansion while having his soul tormented by Stauf for all eternity.

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* CompleteMonster: [[BigBad Henry Stauf]], a down-on-his-luck-drifter who resorted to thievery and murder, found he had a talent as a toymaker. He also resorted to the dark arts to help along his career: [[DealWithTheDevil a pact with dark forces]] let Stauf use his toys to spread a disease that [[WouldHurtAChild killed multiple children]], then torment their souls to sate the Evil Powers That Be. To lure in his final required victim, Stauf promised to give six guests in his mansion anything they asked for--if they would assist him in capturing the child. A guest who tried to help the boy was turned into a [[AndIMustScream living mannequin]]. When the last living guest delivers the boy--Tad--to Stauf, he either [[YouHaveOutlivedYourUsefulness kills her with acidic bile]].bile]] or [[DeathByDeaging causes her to regress to a featus]] depending on the version. He then reveals the truth to Tad: the boy was doomed to relive his time in the mansion while having his soul tormented by Stauf for all eternity.
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* PortingDisaster: This is what happened to the UsefulNotes/PhilipsCDi version--and yes, such a thing did exist. The transition scenes are much smoother and the sound quality is excellent. But the joystick interface is clumsy, some scenes are missing their background music, and loading times are both more common and much longer than in the PC version (one puzzle takes almost twenty minutes to solve even with the lowest number of moves). Some of the puzzles are also missing; amongst them is the infamous [[SolveTheSoupCans soup can puzzle]], which might push this port into PortingDistillation territory for some.

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* PortingDisaster: This is what happened to the UsefulNotes/PhilipsCDi Platform/PhilipsCDi version--and yes, such a thing did exist. The transition scenes are much smoother and the sound quality is excellent. But the joystick interface is clumsy, some scenes are missing their background music, and loading times are both more common and much longer than in the PC version (one puzzle takes almost twenty minutes to solve even with the lowest number of moves). Some of the puzzles are also missing; amongst them is the infamous [[SolveTheSoupCans soup can puzzle]], which might push this port into PortingDistillation territory for some.
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** Stauf jaunted past it [[EvilerThanThou ''at some time before the earliest part of his revealed history'']].

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** Stauf jaunted past it [[EvilerThanThou ''at ''[[EvilerThanThou at some time before the earliest part of his revealed history'']].history]]''.
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* AluminumChristmasTrees: Carl Denning hasn't a clue what the [=GameBook=] is when he finds it on his doorstep. The prop used in the live action cutscenes is actually a real-life [[https://en.wikipedia.org/wiki/Palmtop_PC palmtop computer]], one of the predecessors of [=PDAs=] and cell phones. Some models even had network connectivity, which could somewhat justify how Samantha is able to reach Carl through it.
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*** Finally explained in the 13th Doll, she's his wife.
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* PolishedPort: The [[UsefulNotes/IOSGames iOS]] port of ''7th Guest'' eliminates the most annoying part of the original game by speeding up the transitions and load times. This is averted by hotspots that are often too small for the tiny iPhone screen. Some puzzles were also ommitted entirely, including the Microscope puzzle (see the Trivia section for the explanation behind that omission).

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* PolishedPort: The [[UsefulNotes/IOSGames iOS]] port of ''7th Guest'' eliminates the most annoying part of the original game by significantly speeding up the transitions and load times. This is averted by While some hotspots that are often a little too small for the tiny iPhone screen. [=iPhone=] screen, everything is so much quicker that even with the somewhat finicky touch controls, it's still faster. Some puzzles were also ommitted omitted entirely, including the Microscope puzzle (see the Trivia section for the explanation behind that omission).puzzle, which ran on processor speed and became all but unbeatable since [[TechnologyMarchesOn tech became much better as time passed]].
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* NarmCharm: The cheesy acting can be one of biggest draws of the game, making the live action cutscenes a key attraction of the game. Stauf and Brian Dutton really stand out with their dramatic hammy acting.

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* NarmCharm: The cheesy acting can be one of biggest draws of the game, making the live action cutscenes a key attraction of the game. Stauf and Brian Dutton really stand out with their dramatic hammy acting.dialogue.
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* NarmCharm: The cheesy acting wound up being one of biggest draws of the game, making the live action cutscenes a key attraction of the game. Stauf and Brian Dutton really stand out with their dramatic acting.

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* NarmCharm: The cheesy acting wound up being can be one of biggest draws of the game, making the live action cutscenes a key attraction of the game. Stauf and Brian Dutton really stand out with their dramatic hammy acting.

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*** Although, given the squicky nature of the whole event, it could also come off as NightmareFuel, especially with the disgusting gurgling noises in the background.

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*** Although, given the [[NarmCharm squicky nature of the whole event, event,]] it could also come off as NightmareFuel, especially with the disgusting gurgling noises in the background.


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* NarmCharm: The cheesy acting wound up being one of biggest draws of the game, making the live action cutscenes a key attraction of the game. Stauf and Brian Dutton really stand out with their dramatic acting.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: By today's standards, the low-res full motion video and the blocky CG backgrounds can seem creepier than what they're meant to represent.
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Kickstart we clip moved to trivia


*** During one video for the Kickstarter project for the third installment, "The 13th Doll", Rob Hirschboeck reads several poems from a binder while walking through a sunlit graveyard, and all the while never hesitates to bring back Stauf's hamminess in every way possible. He even comments that Henry himself "down in the crypt" wrote them.
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** Stauf's malicious giggling when you fail certain puzzles. After failing the same puzzle repeatedly and listening to it over and over again, it can become unintentionally funny and you might end up laughing with him.
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** In the attic, Elinor Knox has apparently become an immobile mannequin, due to Stauf, only able to move her head, but she seems disinterested like she merely locked herself out of her house and calls for help in a confused tone.

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** In the attic, Elinor Knox has apparently become an immobile mannequin, mannequin due to Stauf, only able to move her head, but she seems disinterested like she merely locked herself out of her house and calls for help in a confused tone.
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** In the attic, Elinor Knox has apparently become an immobile mannequin, due to Stauff, only able to move her head, but she seems disinterested like she merely locked herself out of her house and calls for help in a confused tone.

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** In the attic, Elinor Knox has apparently become an immobile mannequin, due to Stauff, Stauf, only able to move her head, but she seems disinterested like she merely locked herself out of her house and calls for help in a confused tone.


* MostAnnoyingSound:
** Ego's most spoken phrases are "I'm going to have to start again" and "Which way should I go now?". The latter is only used for a few puzzles, though (and ''The 11th Hour'' replaces it with a pulsating eyeball icon).
** When you reset any puzzle in the ''7th Guest'', all the spoken dialogue is repeated.
** During the Knight and Stauf Portrait puzzles, Stauf repeats a single taunt every few moves for the duration of the puzzle, which also freezes your cursor while he's speaking..
** Stauf's taunts upon messing up are pretty funny the first couple times you hear them. Much less so by the tenth or [[JustForPun eleventh]].
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* EarWorm: "Dolls Of Doom" is used appropriately in the first game for [[spoiler:the reveal of the dolls that hold children's spirits]]. It is ''horribly'' overused in ''11th Hour'': it is the credits theme and the intro, and it also plays whenever you consult the game book (which is a matter of "when", not "if").



* {{Narm}}[=/=]NarmCharm: By today's standards, some of the acting in this game is just too over-the-top to be taken seriously.

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* {{Narm}}[=/=]NarmCharm: {{Narm}}: By today's standards, some of the acting in this game is just too over-the-top to be taken seriously.
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** In the attic, Elinor Knox has apparently become an immobile mannequin, due to Stauff, only able to move her head, but she seems disinterested like she merely locked herself out of her house and calls for help in a confused tone.

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* {{Narm}}[=/=]NarmCharm:
** By today's standards, some of the acting in this game is just too over-the-top to be taken seriously.

to:

* {{Narm}}[=/=]NarmCharm:
**
{{Narm}}[=/=]NarmCharm: By today's standards, some of the acting in this game is just too over-the-top to be taken seriously.



** The cutscene that plays after the Spider Puzzle on the front door is bizarre. Tad tries forcing the front door open only to flee because Elinor Knox screamed at the sight of something that came from the basement.

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** The cutscene that plays after the Spider Puzzle on the front door is bizarre. Tad tries forcing the front door open only to flee because Elinor Knox screamed at the sight of something that came from the basement. ItMakesSenseInContext but without foreknowledge, can feel silly.
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* PolishedPort: The [[IOSGames iOS]] port of ''7th Guest'' eliminates the most annoying part of the original game by speeding up the transitions and load times. This is averted by hotspots that are often too small for the tiny iPhone screen. Some puzzles were also ommitted entirely, including the Microscope puzzle (see the Trivia section for the explanation behind that omission).

to:

* PolishedPort: The [[IOSGames [[UsefulNotes/IOSGames iOS]] port of ''7th Guest'' eliminates the most annoying part of the original game by speeding up the transitions and load times. This is averted by hotspots that are often too small for the tiny iPhone screen. Some puzzles were also ommitted entirely, including the Microscope puzzle (see the Trivia section for the explanation behind that omission).
Is there an issue? Send a MessageReason:
None


* EarWorm: "Dolls Of Doom" is used appropriately in the first game for [[spoiler:the reveal of the dolls that hold children's spirits]]. It is ''horribly'' overused in ''11th Hour'': it is the credits theme and the intro, and it also plays whenever you consult the GameBook (which is a matter of "when", not "if").

to:

* EarWorm: "Dolls Of Doom" is used appropriately in the first game for [[spoiler:the reveal of the dolls that hold children's spirits]]. It is ''horribly'' overused in ''11th Hour'': it is the credits theme and the intro, and it also plays whenever you consult the GameBook game book (which is a matter of "when", not "if").

Added: 476

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* SugarWiki/AwesomeMusic: Both of the games' soundtracks are excellent, especially "[[https://www.youtube.com/watch?v=aDsoN48HI54 Skeletons in the Closet]]" and "[[https://www.youtube.com/watch?v=4m5SDmVNo-I The Game]]" from ''7th Guest'' and "[[https://www.youtube.com/watch?v=w28PFvKNAWE Mr. Death]]" from ''11th Hour''. You can [[http://www.fatman.com/ordercds.htm order the soundtracks separate from the games]], though they also come bundled with the GOG.com re-releases.



* CrowningMusicOfAwesome: Both of the games' soundtracks are excellent, especially "[[https://www.youtube.com/watch?v=aDsoN48HI54 Skeletons in the Closet]]" and "[[https://www.youtube.com/watch?v=4m5SDmVNo-I The Game]]" from ''7th Guest'' and "[[https://www.youtube.com/watch?v=w28PFvKNAWE Mr. Death]]" from ''11th Hour''. You can [[http://www.fatman.com/ordercds.htm order the soundtracks separate from the games]], though they also come bundled with the GOG.com re-releases.
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** During the Knight and Stauf Portrait puzzles, Stauf repeats a single taunt every few moves for the duration of the puzzle, which also freezes your cursor while he's speaking..

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** Ego's most spoken phrases are "I'm going to have to start again" and "Which way should I go now?". The latter is only used for a few puzzles, though (and ''The 11th Hour'' replaces it with a pulsating eyeball icon). When you reset any puzzle in the ''7th Guest'', all the spoken dialogue is repeated.

to:

** Ego's most spoken phrases are "I'm going to have to start again" and "Which way should I go now?". The latter is only used for a few puzzles, though (and ''The 11th Hour'' replaces it with a pulsating eyeball icon).
**
When you reset any puzzle in the ''7th Guest'', all the spoken dialogue is repeated.

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* MostAnnoyingSound: Ego's most spoken phrases are "I'm going to have to start again" and "Which way should I go now?". The latter is only used for a few puzzles, though (and ''The 11th Hour'' replaces it with a pulsating eyeball icon). When you reset any puzzle in the ''7th Guest'', all the spoken dialogue is repeated.

to:

* MostAnnoyingSound: MostAnnoyingSound:
**
Ego's most spoken phrases are "I'm going to have to start again" and "Which way should I go now?". The latter is only used for a few puzzles, though (and ''The 11th Hour'' replaces it with a pulsating eyeball icon). When you reset any puzzle in the ''7th Guest'', all the spoken dialogue is repeated.repeated.
** Stauf's taunts upon messing up are pretty funny the first couple times you hear them. Much less so by the tenth or [[JustForPun eleventh]].
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* SpecialEffectsFailure: The scene of Robin walking towards Dr. Thorton's office blatantly shows the set's bluescreen soundstage down the hall.

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* {{Narm}}[=/=]NarmCharm: The games aren't nearly as terrifying as they could've been--most thanks to the voice-acting.

to:

* {{Narm}}[=/=]NarmCharm: {{Narm}}[=/=]NarmCharm:
** By today's standards, some of the acting in this game is just too over-the-top to be taken seriously.
** In the master bedroom, after Temple conjures a beautiful woman and reduces her to bones, Brian Dutton utters a BigNo while rearing back for no apparent reason.
**
The games aren't nearly as terrifying as they could've been--most thanks to last line of Stauf's poem in the voice-acting.library is quite laughable for its hamminess. "Crazy, Sick, and MEAN!"
*** During one video for the Kickstarter project for the third installment, "The 13th Doll", Rob Hirschboeck reads several poems from a binder while walking through a sunlit graveyard, and all the while never hesitates to bring back Stauf's hamminess in every way possible. He even comments that Henry himself "down in the crypt" wrote them.
** That brief cutscene with the patient in the lab waking up and realizing that his brain's gone, and then looking down and attempting to put it back. No, literally.
*** Although, given the squicky nature of the whole event, it could also come off as NightmareFuel, especially with the disgusting gurgling noises in the background.
** The cutscene that plays after the Spider Puzzle on the front door is bizarre. Tad tries forcing the front door open only to flee because Elinor Knox screamed at the sight of something that came from the basement.
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* NightmareFuel: Everything about (and having to do with) Stauf counts.



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* BigLippedAlligatorMoment: The clown in the pool room, with his REEEEEEEEEED BALLOOOOOOOOON.

to:

* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
**
The clown in the pool room, with his REEEEEEEEEED BALLOOOOOOOOON.



** And that part late in the 11th Hour where after Ed Knox gives you some warnings, his head randomly explodes.
** Who expected the random appearance of "Let's Make a Real Deal!" at the end of the game? Carl is just as confused.
** When you head towards the telescope in the original game, a rush of wind threatens to blow open the doors leading outside.
* CompleteMonster: [[BigBad Henry Stauf]], once a down-on-his-luck-drifter who resorted to murder, found he had a talent as a toymaker, and resorted to the dark arts to help along his career. Making a pact with the dark forces, Stauf used his toys to spread a deadly disease that [[WouldHurtAChild killed multiple children]] whose souls Stauf would take possession of to torment and fulfill his pact with the dark forces. When luring in his final required victim, Stauf promised six guests in his mansion anything they asked for if they would assist him in capturing the child. One guest who tried to help the boy was turned into a [[AndIMustScream living mannequin]]. When only one was left and delivered the boy Tad to Stauf, Stauf [[YouHaveOutlivedYourUsefulness simply killed her with acidic bile]] and revealed to Tad he was doomed to relive his time in the mansion while getting his soul tormented by Stauf for all eternity.
* CrowningMusicOfAwesome: Both games' soundtracks are excellent, especially "[[http://www.youtube.com/watch?v=aDsoN48HI54 Skeletons in the Closet]]" and "[[http://www.youtube.com/watch?v=4m5SDmVNo-I The Game]]" from ''7th Guest'' and "[[http://www.youtube.com/watch?v=w28PFvKNAWE Mr. Death]]" from ''11th Hour''. (You can even still [[http://www.fatman.com/ordercds.htm order the soundtracks]], and they come bundled with the GOG.com releases.)
* DesignatedHero: Carl from ''The 11th Hour'' doesn't exactly [[EstablishingCharacterMoment make the best first impression]] in the intro. His response when Robin says their relationship makes it look like she's slept her way into her position is "Well, didn't you?" Followed by a crude joke about her 'many talents' and telling her that he hopes she's the next one to disappear while investigating the Stauf Manor. Sure, he goes to try and help her, but ''jeez''.
* EarWorm: "Dolls Of Doom", while fitting appropriately in the first game for [[spoiler: the reveal of the dolls that hold children's spirits]], it's ''horribly'' overused in the 11th Hour. Not only is it the credits theme AND the intro, it also plays whenever you consult the GameBook - and you will, a LOT.
* HilariousInHindsight: the animated pictures in the introductory book from the first game look positioned in a way that makes it look like [[{{VideoGame/Myst}} a certain other kind of book...]]
* MoralEventHorizon: Brian, Edward, Martine and Julia all cross this fairly early in the game.
** Stauf jaunted past it [[EvilerThanThou ''at some time before the earliest part of his revealed history'' and shows it.]]
* MostAnnoyingSound: Ego's most spoken phrases, "I'm going to have to start again" and "Which way should I go now?". The latter is only used for a few puzzles, though, and the 11th hour replaces it with a pulsating eyeball icon. It also doesn't help that when you reset any puzzle in the first game, all the spoken dialogue is repeated.
* {{Narm}}[=/=]NarmCharm: Thanks to the voice-acting, this wasn't nearly as terrifying as it could have been.
* NightmareFuel: Stauf. Everything having to do with Stauf, amongst other things.
* {{Padding}}: Oh, so very much in ''11th Hour''. The entire game is essentially one FetchQuest after another, split up by puzzles.
* PolishedPort: The newly-released [[IOSGames iOS]] versions of ''7th Guest'' eliminate the most annoying part of the original game by speeding up the transitions ''immensely'', cutting down on the waiting significantly. On the other hand, some hotspots are a bit too small for the tiny iPhone screen, and some puzzles have been ommitted entirely -- including the Microscope puzzle.
* PortingDisaster: The UsefulNotes/PhilipsCDi version -- and yes, such a thing did exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long (with one puzzle taking almost twenty minutes to solve with the lowest number of moves). Some of the puzzles are also missing, including the infamous [[SolveTheSoupCans soup can puzzle]], which may push the port into PortingDistillation territory for some.
* ThatOnePuzzle: The Microscope Puzzle, which is a game of Ataxx against the AI -- whose intelligence, unfortunately, is based on the computer's processor being able to figure out the best possible set of moves in a set amount of time. It was possible to beat back in the days of Windows 3.1, but now it's borderline impossible without locking the available processor speed using an emulator such as DOSBOX.
** ''11th Hour'' has the Beehive Puzzle, which is pretty much the same thing, only with a hexagonal board.
** ''11th Hour's'' concluding game of Pente counts. In order to see all three endings, you need to beat the game three separate times. The first time around, the player gets the first move. On the second playthrough, Stauf gets the first move (which is a hefty advantage all on its own). For the third go-round, Stauf gets the first move ''and'' gets to look ''at least five moves ahead.''
** In 2013, Trilobyte Games remade the Microscope Puzzle into a wholly separate iPad game titled ''[[http://www.youtube.com/watch?v=4VheoiJdnUM The 7th Guest: Infection]]''.
* UncannyValley: By today's standards, the low-res FMV and blocky CG backgrounds can actually seem more creepy than what they're meant to represent.
* TheWoobie: Tad, in case that's not obvious. Elinor, to a lesser extent.
** At least the others meet a swift death. Poor Elinor isn't so lucky -- and she was one of the good guys!

to:

** And that In one part late in the of ''The 11th Hour where after Hour'', Ed Knox gives you some warnings, a warning. Then his head randomly explodes.
** Who expected the random appearance of "Let's Make a Real Deal!" at the end of the game? ''The 11th Hour''? Carl is just as confused.
** When you head towards the telescope in the original game, ''The 7th Guest'', a rush of wind threatens to blow open the doors leading outside.
* CompleteMonster: [[BigBad Henry Stauf]], once a down-on-his-luck-drifter who resorted to thievery and murder, found he had a talent as a toymaker, and toymaker. He also resorted to the dark arts to help along his career. Making career: [[DealWithTheDevil a pact with the dark forces, forces]] let Stauf used use his toys to spread a deadly disease that [[WouldHurtAChild killed multiple children]] whose souls Stauf would take possession of to children]], then torment and fulfill his pact with their souls to sate the dark forces. When luring Evil Powers That Be. To lure in his final required victim, Stauf promised to give six guests in his mansion anything they asked for if for--if they would assist him in capturing the child. One A guest who tried to help the boy was turned into a [[AndIMustScream living mannequin]]. When only one was left and delivered the boy Tad to last living guest delivers the boy--Tad--to Stauf, Stauf he [[YouHaveOutlivedYourUsefulness simply killed kills her with acidic bile]] and revealed bile]]. He then reveals the truth to Tad he Tad: the boy was doomed to relive his time in the mansion while getting having his soul tormented by Stauf for all eternity.
* CrowningMusicOfAwesome: Both of the games' soundtracks are excellent, especially "[[http://www.youtube.com/watch?v=aDsoN48HI54 Skeletons in the Closet]]" and "[[http://www.youtube.com/watch?v=4m5SDmVNo-I The Game]]" from ''7th Guest'' and "[[http://www.youtube.com/watch?v=w28PFvKNAWE Mr. Death]]" from ''11th Hour''. (You You can even still [[http://www.fatman.com/ordercds.htm order the soundtracks]], and soundtracks separate from the games]], though they also come bundled with the GOG.com releases.)
re-releases.
* DesignatedHero: Carl from ''The 11th Hour'' doesn't exactly [[EstablishingCharacterMoment make the best first impression]] in the ''11th Hour'' intro. His response when Robin says their relationship makes it look like she's slept her way into her position is "Well, didn't you?" Followed by He follows that up with a crude joke about her 'many talents' "many talents" and telling her the explicit hope that he hopes she's the next one to she'll disappear while investigating the Stauf Manor. Sure, he goes to Stauf's mansion. He does try and to help her, but ''jeez''.
''damn''.
* EarWorm: "Dolls Of Doom", while fitting Doom" is used appropriately in the first game for [[spoiler: the [[spoiler:the reveal of the dolls that hold children's spirits]], it's spirits]]. It is ''horribly'' overused in the 11th Hour. Not only ''11th Hour'': it is it the credits theme AND and the intro, and it also plays whenever you consult the GameBook - and you will, (which is a LOT.
matter of "when", not "if").
* HilariousInHindsight: the The animated pictures in the introductory book from the first game look are positioned in a way that makes it look like [[{{VideoGame/Myst}} a certain other kind of book...]]
* MoralEventHorizon: Brian, Edward, Martine Martine, and Julia all cross this fairly early in the game.
''7th Guest''.
** Stauf jaunted past it [[EvilerThanThou ''at some time before the earliest part of his revealed history'' and shows it.]]
history'']].
* MostAnnoyingSound: Ego's most spoken phrases, phrases are "I'm going to have to start again" and "Which way should I go now?". The latter is only used for a few puzzles, though, and the though (and ''The 11th hour Hour'' replaces it with a pulsating eyeball icon. It also doesn't help that when icon). When you reset any puzzle in the first game, ''7th Guest'', all the spoken dialogue is repeated.
* {{Narm}}[=/=]NarmCharm: Thanks to the voice-acting, this wasn't The games aren't nearly as terrifying as it could have been.
they could've been--most thanks to the voice-acting.
* NightmareFuel: Stauf. Everything about (and having to do with Stauf, amongst other things.
with) Stauf counts.
* {{Padding}}: Oh, so very much in ''11th Hour''. The entire game ''The 11th Hour'' is essentially practically one FetchQuest after another, only they're split up by puzzles.
* PolishedPort: The newly-released [[IOSGames iOS]] versions port of ''7th Guest'' eliminate eliminates the most annoying part of the original game by speeding up the transitions ''immensely'', cutting down on the waiting significantly. On the other hand, some and load times. This is averted by hotspots that are a bit often too small for the tiny iPhone screen, and some screen. Some puzzles have been were also ommitted entirely -- entirely, including the Microscope puzzle.
puzzle (see the Trivia section for the explanation behind that omission).
* PortingDisaster: The This is what happened to the UsefulNotes/PhilipsCDi version -- and version--and yes, such a thing did exist. On the one hand, the The transition scenes are much smoother and the sound quality is excellent; on the other hand, excellent. But the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly more common and inexcusably long (with one much longer than in the PC version (one puzzle taking takes almost twenty minutes to solve even with the lowest number of moves). Some of the puzzles are also missing, including missing; amongst them is the infamous [[SolveTheSoupCans soup can puzzle]], which may might push the this port into PortingDistillation territory for some.
* ThatOnePuzzle: The ThatOnePuzzle:
** ''The 7th Guest'' has the
Microscope Puzzle, puzzle, which is a game of Ataxx against the AI -- whose intelligence, unfortunately, AI. The AI's intelligence is based on the how fast a computer's processor being able to can figure out the best possible set of moves in a set amount of time. It was far more possible to beat the game back in the days of Windows 3.1, but now it's borderline impossible without locking 1993; nowadays, you need to lock the available processor speed using via an emulator such as DOSBOX.
** ''11th
if you want to beat it.
*** ''The 11th
Hour'' has the Beehive Puzzle, puzzle, which is pretty much the same thing, only with puzzle played out on a hexagonal board.
*** In 2013, Trilobyte Games remade the Microscope puzzle into a separate iPad game, ''[[http://www.youtube.com/watch?v=4VheoiJdnUM The 7th Guest: Infection]]''.
** ''11th Hour's'' concluding game of Pente counts. In order to see all three endings, you need to beat the game three separate times. The first time around, you play the final puzzle, the player gets the first move. On the second playthrough, Stauf gets the first move (which is a hefty advantage all on its own). For the third go-round, Stauf gets the first move ''and'' gets to look ''at least five moves ahead.''
** In 2013, Trilobyte Games remade
'' As with the Microscope Puzzle into a wholly separate iPad puzzle, processing speeds have made this game titled ''[[http://www.youtube.com/watch?v=4VheoiJdnUM The 7th Guest: Infection]]''.
much harder to defeat.
* UncannyValley: By today's standards, the low-res FMV full motion video and the blocky CG backgrounds can actually seem more creepy creepier than what they're meant to represent.
* TheWoobie: Tad, TheWoobie:
** Tad is one,
in case that's not obvious. Elinor, to a lesser extent.
obvious.
** At least Five of the others six guests meet a swift death. Poor Elinor isn't so lucky -- and she was one of the good guys!lucky.

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Added DiffLines:

*CompleteMonster: [[BigBad Henry Stauf]], once a down-on-his-luck-drifter who resorted to murder, found he had a talent as a toymaker, and resorted to the dark arts to help along his career. Making a pact with the dark forces, Stauf used his toys to spread a deadly disease that [[WouldHurtAChild killed multiple children]] whose souls Stauf would take possession of to torment and fulfill his pact with the dark forces. When luring in his final required victim, Stauf promised six guests in his mansion anything they asked for if they would assist him in capturing the child. One guest who tried to help the boy was turned into a [[AndIMustScream living mannequin]]. When only one was left and delivered the boy Tad to Stauf, Stauf [[YouHaveOutlivedYourUsefulness simply killed her with acidic bile]] and revealed to Tad he was doomed to relive his time in the mansion while getting his soul tormented by Stauf for all eternity.

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