History YMMV / TheLegendofZelda

19th Jan '18 2:37:29 PM KingArgorok
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** The four ''Zelda'' remakes released during the 3DS[=/=]Wii U era. Did they change [[TheyChangedItNowItSucks too much]] or [[ItsTheSameNowItSucks too little]]? Were they a good way to fill in the long gap between console Zelda games or were they partially responsible for that gap to begin with?

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** The four ''Zelda'' remakes re-releases released during the 3DS[=/=]Wii U era. Did they change [[TheyChangedItNowItSucks too much]] or [[ItsTheSameNowItSucks too little]]? Were they a good way to fill in the long gap between console Zelda games or were they partially responsible for that gap to begin with?
18th Jan '18 5:41:56 PM Chasem
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** While the core fanbase is [[BrokenBase split]] as to the overall quality of each game, three in particular -- ''A Link to the Past'', ''Ocarina of Time'', and ''Majora's Mask'' -- are treated as this and adamantly defended from any sort of criticism, although this raises accusations of SeinfeldIsUnfunny and HypeBacklash. ''The Wind Waker'' gets this treatment to a somewhat lesser extent.

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** While the core fanbase is [[BrokenBase split]] as to the overall quality of each game, three four in particular -- ''A Link to the Past'', ''Ocarina of Time'', and ''Majora's Mask'' and ''Breath of the Wild'' -- are treated as this and adamantly defended from any sort of criticism, although this raises accusations of SeinfeldIsUnfunny and HypeBacklash. ''The Wind Waker'' gets this treatment to a somewhat lesser extent.
18th Jan '18 5:28:13 PM Chasem
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* SeinfeldIsUnfunny: Some fans feel that ''Breath of the Wild'' has done this to any number of previous games in the series, due to how much more expansive it is and how much it benefits from advancements in game design of the time, which makes previous games look like minor variations on the same formula (''A Link to the Past'' for 2D, ''Ocarina of Time'' for 3D) in comparison.
18th Jan '18 5:25:43 PM Chasem
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** This seems to be a driving factor behind the fan-defined "Zelda Cycle", where a game that was once universally acclaimed and considered the best game in the series suddenly [[SeinfeldIsUnfunny falls out of favor]] and is deemed "overrated", while a game that was once criticized and deemed as "underrated" takes its place and is VindicatedByHistory.

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** This seems to be a driving factor behind the fan-defined "Zelda Cycle", where a game that was once universally acclaimed and considered the best game in the series suddenly [[SeinfeldIsUnfunny falls out of favor]] and is deemed "overrated", while a game that was once criticized and deemed as "underrated" takes its place and is VindicatedByHistory. ''Breath of the Wild'' broke this cycle and caused a metastasis of sorts where it, ''Ocarina of Time'' and ''A Link to the Past'' are seen as the most revolutionary and important games in the series, and all other games are {{contested sequel}}s.
18th Jan '18 5:19:54 PM Chasem
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** Also with ''Franchise/FireEmblem'', especially among newer/younger Nintendo fans, as both series have a HighFantasy aesthetic and feature lots of iconic, sword-wielding protagonists and other fantasy characters and themes. It helps that they cover different genres with similar themes, the opposite of the relationship between ''Zelda'' and ''Metroid''. With old-school fans, however, this veers more towards FandomRivalry due to their general distaste towards ''Fire Emblem''[='s=] newfound publicity in the West.
18th Jan '18 5:15:29 PM Chasem
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** Later on, ''Franchise/TheElderScrolls'' (particularly ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', since it and ''Skyward Sword'' were DuelingWorks) and ''Franchise/DarkSouls'', albeit to a lesser degree. Mostly because both franchises focus on elements that are considered part of the core of the earlier Zelda titles. Some Zelda fans moved on to these two franchises since they consider they expanded on those elements better than Zelda itself.

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** Later on, ''Franchise/TheElderScrolls'' (particularly ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', since it and ''Skyward Sword'' were DuelingWorks) and DuelingWorks), ''Franchise/DarkSouls'', and ''VideoGame/HorizonZeroDawn'' (DuelingWorks with ''Breath of the Wild''), albeit to a lesser degree. Mostly because both franchises focus on elements that are considered part of the core of the earlier Zelda titles. Some Zelda fans moved on to these two franchises since they consider they expanded on those elements better than Zelda itself.
18th Jan '18 5:14:02 PM Chasem
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** The games in the series released from 2006 to 2015 (''Twilight Princess'', ''Phantom Hourglass'', ''Skyward Sword'', ''Spirit Tracks'', and ''[=TriForce=] Heroes'') are noted for being particularly and consistently divisive among fans, and generally for the same reasons among all of them (even though all of them [[CriticalDissonance received high marks from reviewers as well as sales]]). Detractors of the era cite issues like [[FakeLongevity arbitrary padding]], [[StrictlyFormula tired storytelling]], [[ItsEasySoItSucks low difficulty]], [[ThisLooksLikeAJobForAquaman poor item usage]], and poor art design choices. Fans of the era defend these games by citing highlights like the greater focus on story, conveying richer characters and lore, creative ideas for items, and interesting mechanics stemming from the unique features of the Wii and DS[=/=]3DS. There's little middle ground for this period of the series.

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** The games in the series released from 2006 to 2015 (''Twilight Princess'', ''Phantom Hourglass'', ''Skyward Sword'', Sword'' and ''Spirit Tracks'', and ''[=TriForce=] Heroes'') Tracks'') are noted for being particularly and consistently divisive among fans, and generally for the same reasons among all of them (even though all of them [[CriticalDissonance received high marks from reviewers as well as sales]]). Detractors of the era cite issues like [[FakeLongevity arbitrary padding]], [[StrictlyFormula tired storytelling]], [[ItsEasySoItSucks low difficulty]], [[ThisLooksLikeAJobForAquaman poor item usage]], and poor art design choices. Fans of the era defend these games by citing highlights like the greater focus on story, conveying richer characters and lore, creative ideas for items, and interesting mechanics stemming from the unique features of the Wii and DS[=/=]3DS.DS. There's little middle ground for this period of the series. The original 3DS entries avoided this from both ends: ''A Link Between Worlds'' is unanimously praised by the fandom, while ''Tri Force Heroes'' is widely considered the weakest game in the series to the point of resembling a spinoff game.
17th Dec '17 6:13:07 PM PrincessGwen
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** The narrative of the games as a whole. Despite the fact that Nintendo [[WordOfGod is very upfront]] about the fact that they think about gameplay first and narrative second (or maybe even third), there is a growing sincere appreciation for the stories and characters told in the games as time goes on. Overall, they are deemed simple, [[TropesAreNotBad but really engaging nonetheless]], hitting a good mix of HighFantasy and HeroicFantasy, with a healthy dose of FairyTale for good measure. This is specially true for the 3D entries: ''Ocarina of Time'', ''Majora's Mask'', ''The Wind Waker'', and even ''Twilight Princess'' to a smaller, but still significant degree, have narratives that weren't particularly praised when they first came out, but nowadays a growing number of fans state them as one of the key components for their enjoyment of the games. The narrative of ''Skyward Sword'' was even largely praised practically from day one, to the point that it's considered the game's saving grace among some of its detractors. And that's BEFORE we get into the FanWank shenanigans of the lore and continuity, AKA the timeline. The fact that the deliberate lack of story focus of ''Breath of the Wild'' was heavily criticized by this demographic, specially when in comparison to the aforementioned entries, only cements this development further.

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** The narrative of the games as a whole. Despite the fact that Nintendo [[WordOfGod is very upfront]] about the fact that they think about gameplay first and narrative second (or maybe even third), there is a growing sincere appreciation for the stories and characters told in the games as time goes on. Overall, they are deemed simple, [[TropesAreNotBad but really engaging nonetheless]], hitting a good mix of HighFantasy and HeroicFantasy, with a healthy dose of FairyTale for good measure. This is specially especially true for the 3D entries: ''Ocarina of Time'', ''Majora's Mask'', ''The Wind Waker'', and even ''Twilight Princess'' to a smaller, but still significant degree, have narratives that weren't particularly praised when they first came out, but nowadays a growing number of fans state them as one of the key components for their enjoyment of the games. The narrative of ''Skyward Sword'' was even largely praised practically from day one, to the point that it's considered the game's saving grace among some of its detractors. And that's BEFORE we get into the FanWank shenanigans of the lore and continuity, AKA the timeline. The fact that the deliberate lack of story focus of ''Breath of the Wild'' was heavily criticized by this demographic, specially especially when in comparison to the aforementioned entries, only cements this development further.
4th Dec '17 9:22:53 AM Abodos
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* CounterpartComparison: The ''Zelda'' series has often been compared to ''Franchise/{{Metroid}}'', Nintendo's other major Action-Adventure franchise. Both star a blonde (or SuddenlyBlonde) protagonist who is traditionally a HeroicMime (though Samus has been known to talk at length), and both series started as pure science fiction and fantasy but started veering into their own flavors of ScienceFantasy with their UsefulNotes/NintendoGamecube installments (''VideoGame/MetroidPrime'' and ''VideoGame/TheLegendOfZeldaTheWindWaker'' respectively). ''Metroid'' has a strong sense of continuity between games, while ''Zelda'' has used centuries-long {{Time Skip}}s and alternate timelines to help keep each game mostly standalone. Both franchises even have their own races of BirdPeople, but while the Chozo from ''Metroid'' are a technologically advanced and highly mystical race who make up for having evolved away their wings by wearing PoweredArmor with NotQuiteFlight, the Rito of ''Zelda'' are among the more low-tech races of Hyrule who are also pretty mundane and down-to-earth barring their ability to fly with their wings.
3rd Dec '17 6:13:16 AM XanderVJ
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*** It doesn't help that Nintendo itself (at least the American branch) [[http://www.zelda.com/universe/pedia/l.jsp treats Link as if there was only one Link out of simplicity]] (the site is run by some of Nintendo's marketing staff, so they skew a lot of facts to make the games more desirable to outsiders; using the site as any sort of authority is actually a good way to get edit blocked on the ''Zelda'' Wikis).
*** Don't diss ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' on the Internet!
*** Also, saying that ''VideoGame/SuperSmashBros'' or ''[[VideoGame/SoulSeries Soulcalibur II]]'' is canon to the ''Zelda'' timeline can sometimes evoke serious hatred.

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*** It doesn't help that Nintendo itself (at least the American branch) [[http://www.zelda.com/universe/pedia/l.jsp treats Link as if there was only one Link out of simplicity]] (the site is run by some of Nintendo's marketing staff, so they skew a lot of facts to make the games more desirable to outsiders; using the site as any sort of authority is actually a good way to get edit blocked on the ''Zelda'' Wikis).
***
** Don't diss ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' on the Internet!
*** ** Also, saying that ''VideoGame/SuperSmashBros'' or ''[[VideoGame/SoulSeries Soulcalibur II]]'' is canon to the ''Zelda'' timeline can sometimes evoke serious hatred.
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