History YMMV / TheLegendOfZeldaTwilightPrincess

20th Jan '17 9:59:54 AM WaxingName
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* ArcFatigue: The Mirror of Twilight arc during the second half. While it does take the same amount of length as the Fused Shadows arc during the first half, the progress of the story itself practically grinds to a halt. No meaningful story events happen during that time, all of the characters except Midna introduced during the first half lose their importance, and the characters introduced during the second half have little importance beyond showing Link where the dungeons are. It isn't until you finally travel to the Twilight Realm that the story resumes progress.
16th Jan '17 8:45:17 PM WaxingName
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** [[LaResistance The Resistance]], despite being a cool team of rebels who actually care about Zant and Ganondorf's takeover of Hyrule, do barely anything other than show Link where dungeons are and unlock new areas. Even when Link finally storms Hyrule Castle, they only appear in a brief scene where they take out a small group of enemies Link could have easily handled.
7th Jan '17 2:33:53 PM MyFinalEdits
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* ScrappyMechanic: The way Rupees are handled in this game irritate most players. If he doesn't have space for a Rupee you find in a chest, Link puts it back in the chest. Since the game practically hands Link Rupees, he'll run into this often, leaving a lot of dungeons from being 100% cleared until Link empties his wallet. Since unopened chests ''do not'' disappear from the map, neither does it differentrate them from the rest of the chests i.e. containing important items such as heart pieces, this can also confuse players. Moreover, every time players start up the game, due to a bug [[ViewersAreGoldfish it will always remind them how much differently-colored Rupees cost... even the blue and yellow ones]]. Both of these mechanics were removed in the HD remaster, on top of increasing the size of Link's wallet
.How about changing into a wolf? Midna will not allow you to change at free will if an NPC can see you. It does not help that it was responsible for a potential game breaking bug.

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* ScrappyMechanic: ScrappyMechanic:
**
The way Rupees are handled in this game irritate irritates most players. If he doesn't have space for a Rupee you find in a chest, Link puts it back in the chest. Since the game practically hands Link Rupees, he'll run into this often, leaving a lot of dungeons from being 100% cleared until Link empties his wallet. Since unopened chests ''do not'' disappear from the map, neither does it differentrate them from the rest of the chests i.e. containing important items such as heart pieces, this can also confuse players. Moreover, every time players start up the game, due to a bug [[ViewersAreGoldfish it will always remind them how much differently-colored Rupees cost... even the blue and yellow ones]]. Both of these mechanics were removed in the HD remaster, on top of increasing the size of Link's wallet
.How about ** Usually, changing into a wolf? wolf takes only a few seconds, but Midna will not allow you to change at free will if an NPC can see you. It does not help that it was responsible for a potential game breaking bug.bug in the Wii and GCN versions.
7th Jan '17 10:01:14 AM RaustBD
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* NeverLiveItDown: Ilia snaps at Link ''one time'' for accidentally injuring Epona's leg. Her hatedom took the incident and [[{{Flanderization}} ran away with it]], by making her out to be a short-tempered shrew who cares more about Epona than Link. They completely ignore the fact that she apologized only minutes later. Plus, Link and Mayor Bo had shrugged it off humorously.

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* NeverLiveItDown: Ilia snaps at Link ''one time'' for accidentally injuring Epona's leg.leg (and assumes it happened from him doing something far more stupid and selfish than what actually caused it). Her hatedom took the incident and [[{{Flanderization}} ran away with it]], by making her out to be a short-tempered shrew who cares more about Epona than Link. They completely ignore the fact that she apologized only minutes later. Plus, Link and Mayor Bo had shrugged it off humorously.
5th Jan '17 8:18:54 PM KingArgorok
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* DemonicSpiders: The [[UndeadMooks ReDeads]] in this game are some of the hardest enemies to deal with, since if you get in certain range of it, it instantly does its infamous shriek leaving you defenseless, then hit you with its {{BFS}}, which takes off a big portion of your health.

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* DemonicSpiders: The [[UndeadMooks ReDeads]] Gibdos]] in this game are some of the hardest enemies to deal with, since if you get in certain range of it, it instantly does its infamous shriek leaving you defenseless, then hit you with its {{BFS}}, which takes off a big portion of your health.


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.How about changing into a wolf? Midna will not allow you to change at free will if an NPC can see you. It does not help that it was responsible for a potential game breaking bug.
5th Jan '17 8:12:50 PM KingArgorok
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** A minor one for the HD remake. The game is incorporating both the Gamecube and Wii versions of the game world, so this way people more familiar with one version can play the map they're most familiar with (with the Gamecube map being the one for the main game mode, and the Wii map for the harder Hero Mode).
** When it was revealed the Ganondorf Amiibo's main function in the HD remake is that it makes enemies hit harder, people worried that this meant Hero Mode was only accessible via owning said Amiibo. Nintendo later confirmed this to ''not'' be the case, and Hero Mode does not require Amiibo in order to play. In fact, the two can actually ''stack'' with each other, making you take quadruple damage.
** Another minor one for the HD remake. As noted below, the Wolf Link mechanic received some criticism for being slow and clunky as you had to literally pause and talk to Midna in order to change forms. The remake rectifies this by having you simply press a button, allowing you to change forms on the fly.

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** A minor one for the HD remake.remaster. The game is incorporating both the Gamecube and Wii versions of the game world, so this way people more familiar with one version can play the map they're most familiar with (with the Gamecube map being the one for the main game mode, and the Wii map for the harder Hero Mode).
** When it was revealed the Ganondorf Amiibo's main function in the HD remake remaster is that it makes enemies hit harder, people worried that this meant Hero Mode was only accessible via owning said Amiibo. Nintendo later confirmed this to ''not'' be the case, and Hero Mode does not require Amiibo in order to play. In fact, the two can actually ''stack'' with each other, making you take quadruple damage.
** Another minor one for the HD remake.remaster. As noted below, the Wolf Link mechanic received some criticism for being slow and clunky as you had to literally pause and talk to Midna in order to change forms. The remake remaster rectifies this by having you simply press a button, allowing you to change forms on the fly.



** A common criticism of this game is that it's an ItsTheSameSoItSucks rehash of the games that came before it. For instance, back with the release of the 3DS ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' UpdatedRerelease, an often repeated TakeThat among detractors was usually something along the lines of "A remake? [[SerialNumbersFiledOff Didn't they already do that with]] ''Twilight Princess''?" Meanwhile, fans of the game will often defend the familiarity as a highlight it has for what they perceive as a series that experiments "too much".

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** A common criticism of this game is that it's an ItsTheSameSoItSucks rehash of the games that came before it. For instance, back with the release of the 3DS ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' UpdatedRerelease, an often repeated TakeThat among detractors was usually something along the lines of "A remake? remaster? [[SerialNumbersFiledOff Didn't they already do that with]] ''Twilight Princess''?" Meanwhile, fans of the game will often defend the familiarity as a highlight it has for what they perceive as a series that experiments "too much".



** When [[https://www.youtube.com/watch?v=qZG8Zzn27YM Link's artwork for the HD version]] was accidentally revealed during a publicized press conference, it was revealed to have more saturated colors than [[http://vignette4.wikia.nocookie.net/zelda/images/c/ca/Link_Artwork_2_(Twilight_Princess).png/revision/latest?cb=20090726020350 the equivalent from the original]]. This created a debate on whether the game should be brightened up for the HD version using the bloom lighting system from ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' and the ''Twilight Princess''-based Wii U tech demo, or whether that would spoil the "[[TrueArtIsAngsty atmosphere]]" of the game. When the game proper was revealed, it was revealed to be only a ''little'' brighter than the original, calming the debate down, [[ItsTheSameNowItSucks but also bringing up complaints that the remake looks too same-y without a major revamp in the artstyle]].
** Some of the smaller gameplay tweaks in the HD remake:

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** When [[https://www.youtube.com/watch?v=qZG8Zzn27YM Link's artwork for the HD version]] was accidentally revealed during a publicized press conference, it was revealed to have more saturated colors than [[http://vignette4.wikia.nocookie.net/zelda/images/c/ca/Link_Artwork_2_(Twilight_Princess).png/revision/latest?cb=20090726020350 the equivalent from the original]]. This created a debate on whether the game should be brightened up for the HD version using the bloom lighting system from ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' and the ''Twilight Princess''-based Wii U tech demo, or whether that would spoil the "[[TrueArtIsAngsty atmosphere]]" of the game. When the game proper was revealed, it was revealed to be only a ''little'' brighter than the original, calming the debate down, [[ItsTheSameNowItSucks but also bringing up complaints that the remake remaster looks too same-y without a major revamp in the artstyle]].
** Some of the smaller gameplay tweaks in the HD remake:remaster:



*** Link's sword no longer bounces off against walls; instead, it simply goes through them in the HD remake. Some gamers complained about the realism, others saw this ''as a blessing''. It can be hideously evil to face down Dark Nuts in the Cave of Ordeals, finding your sword repeatedly striking the wall instead of them. Combat is now much more manageable in close quarters.

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*** Link's sword no longer bounces off against walls; instead, it simply goes through them in the HD remake.remaster. Some gamers complained about the realism, others saw this ''as a blessing''. It can be hideously evil to face down Dark Nuts in the Cave of Ordeals, finding your sword repeatedly striking the wall instead of them. Combat is now much more manageable in close quarters.



* FandomRivalry: With ''VideoGame/TheLegendOfZeldaTheWindWaker'', as explained under ContestedSequel. As the two games have radically different artstyles and structures, such a rivalry would be inevitable. It doesn't help that ''Wind Waker'' has earned many supporters over time while ''Twilight Princess'' is treated as an {{Acceptable Target|s}} by the same fans while the opposite is quite rare, which only heats up negative opinions on both sides. This rivalry was rekindled with the announcement of ''Twilight Princess HD'' for the Wii U, as now both of the Gamecube entries have a high definition remake on the same console. A common argument among both fanbases is which game received the "better" remake treatment, particularly in areas relating to the graphics and gameplay streamlining.

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* FandomRivalry: With ''VideoGame/TheLegendOfZeldaTheWindWaker'', as explained under ContestedSequel. As the two games have radically different artstyles and structures, such a rivalry would be inevitable. It doesn't help that ''Wind Waker'' has earned many supporters over time while ''Twilight Princess'' is treated as an {{Acceptable Target|s}} by the same fans while the opposite is quite rare, which only heats up negative opinions on both sides. This rivalry was rekindled with the announcement of ''Twilight Princess HD'' for the Wii U, as now both of the Gamecube entries have a high definition remake remaster on the same console. A common argument among both fanbases is which game received the "better" remake remaster treatment, particularly in areas relating to the graphics and gameplay streamlining.



** The Magic Armor makes you invincible, and takes Rupees in exchange. You get practically handed Rupees constantly. Do the math. The only thing slowing it down is that the largest wallet only holds 1000 Rupees. In the remake, however, the wallet sizes were doubled with Colossal Wallet added, which holds ''9,999'' Rupees. The armor can run for ''an hour and a half'' if you avoid getting hit.

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** The Magic Armor makes you invincible, and takes Rupees in exchange. You get practically handed Rupees constantly. Do the math. The only thing slowing it down is that the largest wallet only holds 1000 Rupees. In the remake, remaster, however, the wallet sizes were doubled with Colossal Wallet added, which holds ''9,999'' Rupees. The armor can run for ''an hour and a half'' if you avoid getting hit.



** The reception to the HD port. It looks like no more than a simple up-res of the GameCube version to many fans, [[UsefulNotes/{{Emulation}} something that could already be done years ago on emulators like Dolphin]], [[https://twitter.com/Dolphin_Emu/status/654127675964043266 which even is pointed out by the emulator developers themselves]]. This is especially compared to the better treatment that ''The Wind Waker'' got on the Wii U in regard of using the same lighting technique as the ''Twilight Princess'' inspired tech demo, as well as better detailed 3D models. However, [[https://www.youtube.com/watch?v=QaW_0Z_Y95A a quick graphics comparison]] showed that the remake actually does in fact have improved textures and lighting over the original, and lacks the notorious blurry filter, calming a few worries that the remake's visuals aren't up to snuff.

to:

** The reception to the HD port. It looks like no more than a simple up-res of the GameCube version to many fans, [[UsefulNotes/{{Emulation}} something that could already be done years ago on emulators like Dolphin]], [[https://twitter.com/Dolphin_Emu/status/654127675964043266 which even is pointed out by the emulator developers themselves]]. This is especially compared to the better treatment that ''The Wind Waker'' got on the Wii U in regard of using the same lighting technique as the ''Twilight Princess'' inspired tech demo, as well as better detailed 3D models. However, [[https://www.youtube.com/watch?v=QaW_0Z_Y95A a quick graphics comparison]] showed that the remake remaster actually does in fact have improved textures and lighting over the original, and lacks the notorious blurry filter, calming a few worries that the remake's remaster's visuals aren't up to snuff.
22nd Dec '16 10:00:48 AM DracoKanji
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** The Magic Armor makes you invincible, and takes Rupees in exchange. You get practically handed Rupees constantly. Do the math.

to:

** The Magic Armor makes you invincible, and takes Rupees in exchange. You get practically handed Rupees constantly. Do the math. The only thing slowing it down is that the largest wallet only holds 1000 Rupees. In the remake, however, the wallet sizes were doubled with Colossal Wallet added, which holds ''9,999'' Rupees. The armor can run for ''an hour and a half'' if you avoid getting hit.
14th Dec '16 10:02:51 PM PhantomHeartless5
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** Another minor one for the HD remake. As noted below, the Wolf Link mechanic received some criticism for being slow and clunky as you had to literally pause and talk to Midna in order to change forms. The remake rectifies this by having you simply press a button, allowing you to change forms on the fly.
6th Dec '16 12:44:27 PM MyFinalEdits
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** Ilia and Zelda was really popular on Website/DeviantArt, often nicknamed 'Zelia' despite the two never even meeting each other.
*** Compounded with ''[[Videogame/HyruleWarriors Hyrule Warriors]]'' where part of the Twilight Princess DLC was a Ilia skin for Zelda.

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** Ilia and Zelda was really popular on Website/DeviantArt, often nicknamed 'Zelia' despite the two never even meeting each other. \n*** Compounded This is compounded with ''[[Videogame/HyruleWarriors Hyrule Warriors]]'' Warriors]]'', where part of the Twilight Princess DLC was a Ilia skin for Zelda.
6th Dec '16 12:15:50 PM WaxingName
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** Despite being the real BigBad, Ganondorf himself falls into this. Despite him manipulating Zant and having his usual goal to TakeOverTheWorld, it's explained exactly ''how'' he intends to do so this time. He doesn't display any of his established desire to capture Link and Zelda to extract their respective pieces of the Triforce. Practically no one pays him any mind unlike in ''Ocarina of Time'', and he doesn't get remotely active in the plot until Zelda rescues Midna. His relationship with Zant is underdeveloped beyond a vague "bonding" that allows access to Ganondorf's power, and the focus suddenly shifts to him when Zant is out of the picture. Also, his sympathetic qualities introduced in ''Wind Waker'' are never made reference to.

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** Despite being the real BigBad, Ganondorf himself falls into this. Despite him manipulating Zant and having his usual goal to TakeOverTheWorld, it's never explained exactly ''how'' he intends to do so this time. He doesn't display any of his established desire to capture Link and Zelda to extract their respective pieces of the Triforce. Practically no one pays him any mind unlike in ''Ocarina of Time'', and he doesn't get remotely active in the plot until Zelda rescues Midna. His relationship with Zant is underdeveloped beyond a vague "bonding" that allows access to Ganondorf's power, and the focus suddenly shifts to him when Zant is out of the picture. Also, his sympathetic qualities introduced in ''Wind Waker'' are never made reference to.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TheLegendOfZeldaTwilightPrincess