History YMMV / TheLegendOfZeldaTwilightPrincess

27th Jun '16 7:57:29 PM Orome
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Added DiffLines:

** As Ilia is scolding Link for injuring Epona's leg:
-->'''Mayor Bo''':Now, now, Ilia. There's no need to get so hot with him.
19th Jun '16 10:31:39 PM MyFinalEdits
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* ScrappyMechanic: The way Rupees are handled in this game irritate most players. If he doesn't have space for a Rupee you find in a chest, Link puts it back in the chest. Since the game practically hands Link Rupees, he'll run into this often, leaving a lot of dungeons from being 100% cleared until Link empties his wallet. Since unopened chests ''do not'' disappear from the map, neither does it differentrate them from the rest of the chests i.e. containing important items such as heart pieces, this can also confuse players. Moreover, every time players start up the game, due to a bug [[ViewersAreGoldfish it will always remind them how much differently-colored Rupees cost... even the blue and yellow ones]].
** Both of these mechanics were removed in the HD remaster, on top of increasing the size of Link's wallet

to:

* ScrappyMechanic: The way Rupees are handled in this game irritate most players. If he doesn't have space for a Rupee you find in a chest, Link puts it back in the chest. Since the game practically hands Link Rupees, he'll run into this often, leaving a lot of dungeons from being 100% cleared until Link empties his wallet. Since unopened chests ''do not'' disappear from the map, neither does it differentrate them from the rest of the chests i.e. containing important items such as heart pieces, this can also confuse players. Moreover, every time players start up the game, due to a bug [[ViewersAreGoldfish it will always remind them how much differently-colored Rupees cost... even the blue and yellow ones]].
**
ones]]. Both of these mechanics were removed in the HD remaster, on top of increasing the size of Link's wallet
19th Jun '16 11:28:37 AM Awesomesauce210
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* ScrappyMechanic: The way Rupees are handled in this game irritate most players. If he doesn't have space for a Rupee you find in a chest, Link puts it back in the chest. Since the game practically hands Link Rupees, he'll run into this often, leaving a lot of dungeons from being 100% cleared until Link empties his wallet. Since unopened chests ''do not'' disappear from the map, neither does it differentrate them from the rest of the chests i.e. containing important items such as heart pieces, this can also confuse players. Moreover, every time players start up the game, due to a bug [[ViewersAreGoldfish it will always remind them how much differently-colored Rupees cost... even the blue and yellow ones]]. ** Both of these mechanics were removed in the HD remaster, on top of increasing the size of Link's wallet

to:

* ScrappyMechanic: The way Rupees are handled in this game irritate most players. If he doesn't have space for a Rupee you find in a chest, Link puts it back in the chest. Since the game practically hands Link Rupees, he'll run into this often, leaving a lot of dungeons from being 100% cleared until Link empties his wallet. Since unopened chests ''do not'' disappear from the map, neither does it differentrate them from the rest of the chests i.e. containing important items such as heart pieces, this can also confuse players. Moreover, every time players start up the game, due to a bug [[ViewersAreGoldfish it will always remind them how much differently-colored Rupees cost... even the blue and yellow ones]]. ones]].
** Both of these mechanics were removed in the HD remaster, on top of increasing the size of Link's wallet
20th May '16 12:12:12 PM MyFinalEdits
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* FandomRivalry: With ''VideoGame/TheLegendOfZeldaTheWindWaker'', as explained under ContestedSequel. As the two games have radically different artstyles and structures, such a rivalry would be inevitable. It doesn't help that ''Wind Waker'' is widely treated as a SacredCow and ''Twilight Princess'' is treated as an {{Acceptable Target|s}} by the same fans while the opposite is quite rare, which only heats up negative opinions on both sides. This rivalry was rekindled with the announcement of ''Twilight Princess HD'' for the Wii U, as now both of the Gamecube entries have a high definition remake on the same console. A common argument among both fanbases is which game received the "better" remake treatment, particularly in areas relating to the graphics and gameplay streamlining.

to:

* FandomRivalry: With ''VideoGame/TheLegendOfZeldaTheWindWaker'', as explained under ContestedSequel. As the two games have radically different artstyles and structures, such a rivalry would be inevitable. It doesn't help that ''Wind Waker'' is widely treated as a SacredCow and has earned many supporters over time while ''Twilight Princess'' is treated as an {{Acceptable Target|s}} by the same fans while the opposite is quite rare, which only heats up negative opinions on both sides. This rivalry was rekindled with the announcement of ''Twilight Princess HD'' for the Wii U, as now both of the Gamecube entries have a high definition remake on the same console. A common argument among both fanbases is which game received the "better" remake treatment, particularly in areas relating to the graphics and gameplay streamlining.
20th May '16 10:35:40 AM Darthrai
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* FandomRivalry: With ''VideoGame/TheLegendOfZeldaTheWindWaker'', as explained under ContestedSequel. As the two games have radically different artstyles and structures, such a rivalry would be inevitable. It doesn't help that ''Wind Waker'' is widely treated as a SacredCow and ''Twilight Princess'' is treated as an {{Acceptable Target|s}} by the same fans while the opposite is quite rare, which only serves to heat up negative opinions on both sides. This rivalry was rekindled with the announcement of ''Twilight Princess HD'' for the Wii U, as now both of the Gamecube entries have a high definition remake on the same console. A common argument among both fanbases is which game received the "better" remake treatment, particularly in areas relating to the graphics and gameplay streamlining.

to:

* FandomRivalry: With ''VideoGame/TheLegendOfZeldaTheWindWaker'', as explained under ContestedSequel. As the two games have radically different artstyles and structures, such a rivalry would be inevitable. It doesn't help that ''Wind Waker'' is widely treated as a SacredCow and ''Twilight Princess'' is treated as an {{Acceptable Target|s}} by the same fans while the opposite is quite rare, which only serves to heat heats up negative opinions on both sides. This rivalry was rekindled with the announcement of ''Twilight Princess HD'' for the Wii U, as now both of the Gamecube entries have a high definition remake on the same console. A common argument among both fanbases is which game received the "better" remake treatment, particularly in areas relating to the graphics and gameplay streamlining.
20th May '16 10:34:55 AM Darthrai
Is there an issue? Send a Message


* FandomRivalry: With ''VideoGame/TheLegendOfZeldaTheWindWaker'', as explained under ContestedSequel. As the two games have radically different artstyles and structures, such a rivalry would be inevitable. It doesn't help that ''Wind Waker'' is widely treated as a SacredCow while ''Twilight Princess'' is treated as an {{Acceptable Target|s}} by the same fans while the opposite is quite rare, which only serves to heat up negative opinions on both sides. This rivalry was rekindled with the announcement of ''Twilight Princess HD'' for the Wii U, as now both of the Gamecube entries have a high definition remake on the same console. A common argument among both fanbases is which game received the "better" remake treatment, particularly in areas relating to the graphics and gameplay streamlining.

to:

* FandomRivalry: With ''VideoGame/TheLegendOfZeldaTheWindWaker'', as explained under ContestedSequel. As the two games have radically different artstyles and structures, such a rivalry would be inevitable. It doesn't help that ''Wind Waker'' is widely treated as a SacredCow while and ''Twilight Princess'' is treated as an {{Acceptable Target|s}} by the same fans while the opposite is quite rare, which only serves to heat up negative opinions on both sides. This rivalry was rekindled with the announcement of ''Twilight Princess HD'' for the Wii U, as now both of the Gamecube entries have a high definition remake on the same console. A common argument among both fanbases is which game received the "better" remake treatment, particularly in areas relating to the graphics and gameplay streamlining.
20th May '16 10:34:26 AM Darthrai
Is there an issue? Send a Message


* FandomRivalry: With ''VideoGame/TheLegendOfZeldaTheWindWaker'', as explained under ContestedSequel. As the two games have radically different artstyles and structures, such a rivalry would be inevitable. This rivalry was rekindled with the announcement of ''Twilight Princess HD'' for the Wii U, as now both of the Gamecube entries have a high definition remake on the same console. A common argument among both fanbases is which game received the "better" remake treatment, particularly in areas relating to the graphics and gameplay streamlining.

to:

* FandomRivalry: With ''VideoGame/TheLegendOfZeldaTheWindWaker'', as explained under ContestedSequel. As the two games have radically different artstyles and structures, such a rivalry would be inevitable. It doesn't help that ''Wind Waker'' is widely treated as a SacredCow while ''Twilight Princess'' is treated as an {{Acceptable Target|s}} by the same fans while the opposite is quite rare, which only serves to heat up negative opinions on both sides. This rivalry was rekindled with the announcement of ''Twilight Princess HD'' for the Wii U, as now both of the Gamecube entries have a high definition remake on the same console. A common argument among both fanbases is which game received the "better" remake treatment, particularly in areas relating to the graphics and gameplay streamlining.
17th May '16 9:19:28 PM WaxingName
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** The overworld, due to it being ''much'' bigger albeit less dense than ''Ocarina of Time'' and ''Majora's Mask'' in particular. Detractors often blame the overworld for bringing the game down, as they feel that it was just ''too'' big and had nothing interesting to find or explore. Fans on the other hand defend the overworld for giving the game an unprecedented sense of scale for the ''Zelda'' series and fire back at detractors for ignoring the vast amount of caves and grottoes that peppered the overworld. Some TakeAThirdOption and say that the overworld was good in theory and did have much to explore, but it was bogged down by forcing the player to go through the dungeons and slowly [[OpeningTheSandbox open it up]], which isn't helped by the dungeons being particularly longer than in previous installments. It was partly due to this debate that ''Skyward Sword'' went far in the opposite direction, itself an even more divisive choice more than anything.

to:

** The overworld, due to it being ''much'' bigger albeit less dense than ''Ocarina of Time'' and ''Majora's Mask'' in particular. Detractors often blame the overworld for bringing the game down, as they feel that it was just ''too'' big and had nothing interesting to find or explore. Fans on the other hand defend the overworld for giving the game an unprecedented sense of scale for the ''Zelda'' series and fire back at detractors for ignoring the vast amount of caves and grottoes that peppered the overworld. Some TakeAThirdOption and say that the overworld was good in theory and did have much to explore, but it was bogged down by forcing the player to go through the dungeons and dungeons, slowly [[OpeningTheSandbox open it up]], which up]] (which isn't helped by the dungeons being particularly longer than in previous installments.installments), and having rather [[MoneyForNothing paltry Rupee rewards]]. It was partly due to this debate that ''Skyward Sword'' went far in the opposite direction, itself an even more divisive choice more than anything.
17th May '16 9:14:17 PM WaxingName
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** When it was revealed the Ganondorf Amiibo's main function in the HD remake is that it makes enemies hit harder, people worried that this meant Hero Mode was only accessible via owning said Amiibo. Nintendo later confirmed this to ''not'' be the case, and Hero Mode does not require Amiibo in order to play.

to:

** When it was revealed the Ganondorf Amiibo's main function in the HD remake is that it makes enemies hit harder, people worried that this meant Hero Mode was only accessible via owning said Amiibo. Nintendo later confirmed this to ''not'' be the case, and Hero Mode does not require Amiibo in order to play. In fact, the two can actually ''stack'' with each other, making you take quadruple damage.
13th May '16 5:31:13 PM MyFinalEdits
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* AlternateCharacterInterpretation: Lanayru. His visions to Link of the past, makes for quite possibly, the most thought-provoking and intelligent cut-scene in the entire series (nightmare fuel not withstanding). But, is he a benevolent guardian who is looking out for Link's well-being? Or just a {{jerkass}} who is berating and scolding the wrong person for seeking a dangerous power? [[KarmaHoudini Midna is the one collecting the Fused Shadows]] for her own selfish motives, not Link!

to:

* AlternateCharacterInterpretation: Lanayru. His visions to Link of the past, makes for quite possibly, the most a thought-provoking and intelligent cut-scene in the entire series (nightmare fuel not withstanding). But, is he a benevolent guardian who is looking out for Link's well-being? Or just a {{jerkass}} who is berating and scolding the wrong person for seeking a dangerous power? [[KarmaHoudini Midna is the one collecting the Fused Shadows]] Shadows for her own selfish motives, not Link!



* BestLevelEver: Many fans consider the dungeons in ''Twilight Princess'' to be among the best in the series, especially those in the latter half. Particular favorites include the Arbiter's Grounds[[note]]a desert prison full of ghosts and traps where Ganondorf was once held, capped off by a great boss fight[[/note]], Snowpeak Ruins[[note]]a creepy yet oddly cozy abandoned mansion on a snowy mountain, inhabited by a yeti couple[[/note]], the Temple of Time[[note]]an expansion of the Temple of Time from ''Ocarina'' where Link gets to manipulate statues[[/note]], and the City in the Sky[[note]]a floating city that requires Link to use his Clawshot(s) and float with Oocca to get around[[/note]].

to:

* BestLevelEver: Many fans consider the dungeons in ''Twilight Princess'' to be among the best in the series, especially those in the latter half. Particular favorites include the Arbiter's Grounds[[note]]a Grounds,[[note]]a desert prison full of ghosts and traps where Ganondorf was once held, capped off by a great boss fight[[/note]], fight[[/note]] Snowpeak Ruins[[note]]a Ruins,[[note]]a creepy yet oddly cozy abandoned mansion on a snowy mountain, inhabited by a yeti couple[[/note]], couple[[/note]] the Temple of Time[[note]]an Time,[[note]]an expansion of the Temple of Time from ''Ocarina'' where Link gets to manipulate statues[[/note]], statues[[/note]] and the City in the Sky[[note]]a Sky.[[note]]a floating city that requires Link to use his Clawshot(s) and float with Oocca to get around[[/note]].around[[/note]]



** The removal of Link going off balance when Clawshotting to walls, of all things, is a minor point of contention of the HD version. Some find it less annoying and more convenient for speedrunning, while others think it makes the game feel less realistic.
** Link's sword no longer bounces off against walls; instead, it simply goes through them in the HD remake. Some gamers complained about the realism, others saw this ''as a blessing''. It can be hideously evil to face down Dark Nuts in the Cave of Ordeals, finding your sword repeatedly striking the wall instead of them. Combat is now much more manageable in close quarters.
** Unlike other major 3D ''Zelda'' games, this game (like ''Skyward Sword'') has not been fully VindicatedByHistory, and is rarely argued to be the best game in the series, at least less than the other 3D entries[[note]]''Ocarina of Time'', ''Majora's Mask'' and ''The Wind Waker''[[/note]]. Most criticisms of the game stem from the SlowPacedBeginning and the [[TechnologyMarchesOn poorly-aged graphics]]. Fans are divided on how well the game's strengths (namely its story, characters, dungeons and atmosphere) counterbalance these flaws, and whether it's enough to make it a worthy competitor to the other 3D games.

to:

** Some of the smaller gameplay tweaks in the HD remake:
***
The removal of Link going off balance when Clawshotting to walls, of all things, is a minor point of contention of the HD version.walls. Some find it less annoying and more convenient for speedrunning, while others think it makes the game feel less realistic.
** *** Link's sword no longer bounces off against walls; instead, it simply goes through them in the HD remake. Some gamers complained about the realism, others saw this ''as a blessing''. It can be hideously evil to face down Dark Nuts in the Cave of Ordeals, finding your sword repeatedly striking the wall instead of them. Combat is now much more manageable in close quarters.
** Unlike other major 3D ''Zelda'' games, this game (like ''Skyward Sword'') has not been fully VindicatedByHistory, and is rarely argued to be the best game in the series, at least less than the other 3D entries[[note]]''Ocarina of Time'', ''Majora's Mask'' and ''The Wind Waker''[[/note]]. Most criticisms of the game stem from the The game's SlowPacedBeginning and the [[TechnologyMarchesOn poorly-aged graphics]]. Fans are divided on how well the game's strengths (namely its story, characters, dungeons and atmosphere) counterbalance these flaws, and whether it's enough to make it a worthy competitor to the other 3D games.



* VindicatedByHistory: There was a time after this game came out where it became socially acceptable not only to like ''The Wind Waker'', but to start comparing it to ''Twilight Princess'' favorably. Once ''Skyward Sword'' came out, suddenly the same happened to this game. Though there are still some controversial aspects about it (such as the HijackedByGanon scenario and the early Twilight segments), it has been looked back as a good game because of the dungeons, the darker story, the new items and sword skills and (among timeline theorists) the subtle-yet-plentiful background nods to ''Ocarina of Time''. Despite this, the game is only very rarely brought up as the best game in the series/of all time, unlike its two predecessors ''Majora's Mask'' and ''The Wind Waker'', mostly due to the [[SlowPacedBeginning pacing]] and [[TechnologyMarchesOn graphics]].

to:

* VindicatedByHistory: There was a time after this game came out where it became socially acceptable not only to like ''The Wind Waker'', but to start comparing it to ''Twilight Princess'' favorably. Once ''Skyward Sword'' came out, suddenly the same happened to this game. Though there are still some controversial aspects about it (such as the HijackedByGanon scenario scenario, the SlowPacedBeginning and the early Twilight segments), dated visuals), it has been looked back as a good game because of the dungeons, the darker story, the new items and sword skills and (among timeline theorists) the subtle-yet-plentiful background nods to ''Ocarina of Time''. Despite this, the game is only very rarely brought up as the best game in the series/of all time, unlike its two predecessors ''Majora's Mask'' and ''The Wind Waker'', mostly due to the [[SlowPacedBeginning pacing]] and [[TechnologyMarchesOn graphics]].Time''.
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