History YMMV / TheLegendOfZeldaTheWindWaker

28th Mar '17 6:03:36 AM bowserbros
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** ''The Wind Waker'' in general is filled with great bosses, be it the surprisingly elaborate first boss, Ghoma, to Molegra (whose main appeal lies in its amazing battle theme), to the homage to ''Ocarina of Time''[='s=] penultimate battle that is Phantom Ganon, a '''miniboss'''. All-around, this game excels in making its bosses entertainingly challenging and unique.

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** ''The Wind Waker'' in general is filled with great bosses, be it the surprisingly elaborate first boss, Ghoma, Gohma, to Molegra Molgera (whose main appeal lies in its amazing battle theme), to the homage to ''Ocarina of Time''[='s=] penultimate battle that is Phantom Ganon, a '''miniboss'''. All-around, this game excels in making its bosses entertainingly challenging and unique.
28th Mar '17 6:02:54 AM bowserbros
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* BestBossEver:
** Helmaroc King, for making things [[ItsPersonal personal]] at the very beginning of the game.
** The final fight against Ganondorf is considered one of the best in the series, and it's certainly left its mark on later games - ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' both have epic sword duels with the BigBad, and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' has Zelda with a bow helping you out. Ganondorf also gets finished in the most beautiful way possible: with a mighty leap, Link impales Ganondorf's forehead with the Master Sword, and Ganondorf turns to stone. The floodwaters that drown Hyrule for good bury him, as well.
** ''The Wind Waker'' in general is filled with great bosses, be it the surprisingly elaborate first boss, Ghoma, to Molegra (whose main appeal lies in its amazing battle theme), to the homage to ''Ocarina of Time''[='s=] penultimate battle that is Phantom Ganon, a '''miniboss'''. All-around, this game excels in making its bosses entertainingly challenging and unique.



* BestBossEver:
** Helmaroc King, for making things [[ItsPersonal personal]] at the very beginning of the game.
** The final fight against Ganondorf is considered one of the best in the series, and it's certainly left its mark on later games - ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' both have epic sword duels with the BigBad, and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' has Zelda with a bow helping you out. Ganondorf also gets finished in the most beautiful way possible: with a mighty leap, Link impales Ganondorf's forehead with the Master Sword, and Ganondorf turns to stone. The floodwaters that drown Hyrule for good bury him, as well.
24th Mar '17 10:16:09 PM bowserbros
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Added DiffLines:

** "Pass it on," a phrase used by people who use the Tingle Bottle in the Wii U version to distribute Nintendo Gallery-compatible pictographs.
22nd Mar '17 7:59:49 AM Agent_B
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** Ganondorf: Irredeemable monster or WellIntentionedExtremist? King Daphnes: TheAtoner or a {{Jerkass}} using innocent children to restore his own honor? You decide.

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** Ganondorf: Irredeemable monster or WellIntentionedExtremist? King Daphnes: TheAtoner or a {{Jerkass}} using innocent children to restore his own honor? You decide.be the judge...
20th Mar '17 6:01:11 PM bowserbros
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** The second boss of the game, Kalle Demos. Just the item needed to beat the boss alone makes it this due to how difficult the camera is to move, the fact that it only targets 5 things at a time (and Kalle Demos has 20 vines the player has to cut), and that it targets anything within its targeting distance, meaning you can be backed up against the arena wall and it'll still target vines on the other side of Kalle. It doesn't help that the boss's vines reattatch after a short amount of time, Kalle Demos's pod is so large the player may end up hitting that if their first vine targeted was a vine on the other side of the boss, and it requires every single vine to be cut, meaning in the time it takes to target and get the boomerang to the last vine other vines the player had previously cut may have started coming back. If you managed to bring a bottle of Forest Water into the fight, however, you only need to worry about cutting down the boss's vines; pouring Forest Water on Kalle Demos's head kills it instantly, turning it into a bit of an AntiClimaxBoss.

to:

** The second boss of the game, Kalle Demos. Just the item needed to beat the boss alone makes it this due to how difficult the camera is to move, the fact that it only targets 5 things at a time (and Kalle Demos has 20 vines the player has to cut), and that it targets anything within its targeting distance, meaning you can be backed up against the arena wall and it'll still target vines on the other side of Kalle. It doesn't help that the boss's vines reattatch after a short amount of time, Kalle Demos's pod is so large the player may end up hitting that if their first vine targeted was a vine on the other side of the boss, and it requires every single vine to be cut, meaning in the time it takes to target and get the boomerang to the last vine other vines the player had previously cut may have started coming back. If you managed to bring a bottle of Forest Water into the fight, however, you only need to worry about cutting down the boss's vines; vines for one cycle; pouring Forest Water on Kalle Demos's head kills it instantly, turning it into a bit of an AntiClimaxBoss.
20th Mar '17 6:00:45 PM bowserbros
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** The second boss of the game, Kalle Demos. Just the item needed to beat the boss alone makes it this due to how difficult the camera is to move, the fact that it only targets 5 things at a time (and Kalle Demos has 20 vines the player has to cut), and that it targets anything within its targeting distance, meaning you can be backed up against the arena wall and it'll still target vines on the other side of Kalle. It doesn't help that the boss's vines reattatch after a short amount of time, Kalle Demos's pod is so large the player may end up hitting that if their first vine targeted was a vine on the other side of the boss, and it requires every single vine to be cut, meaning in the time it takes to target and get the boomerang to the last vine other vines the player had previously cut may have started coming back.

to:

** The second boss of the game, Kalle Demos. Just the item needed to beat the boss alone makes it this due to how difficult the camera is to move, the fact that it only targets 5 things at a time (and Kalle Demos has 20 vines the player has to cut), and that it targets anything within its targeting distance, meaning you can be backed up against the arena wall and it'll still target vines on the other side of Kalle. It doesn't help that the boss's vines reattatch after a short amount of time, Kalle Demos's pod is so large the player may end up hitting that if their first vine targeted was a vine on the other side of the boss, and it requires every single vine to be cut, meaning in the time it takes to target and get the boomerang to the last vine other vines the player had previously cut may have started coming back. If you managed to bring a bottle of Forest Water into the fight, however, you only need to worry about cutting down the boss's vines; pouring Forest Water on Kalle Demos's head kills it instantly, turning it into a bit of an AntiClimaxBoss.
19th Mar '17 4:42:48 AM TokoWH
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** The Wind Temple is largely seen as this due to many irritating factors, but tends to be saved because its boss is so fun to fight.

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** The Wind Temple is largely seen as this due to many irritating factors, such as wind based puzzles, lots of shifting between Link and Maker and because you have to spend most of it climbing up and down a central room comparable to [[VideoGame/TheLegendOfZeldaOcarinaOfTime the Water Temple]] but tends to be saved because its boss is so fun to fight.fight. On hero mode, the enemies can also quickly lay on the damage. It's not uncommon to hear people waste two or more of their fairies going through the dungeon on hero mode.
** The Earth Temple is disliked for similar reasons to the Wind Temple. You'll be doing a ''lot'' of switching between Link and Medli to deal with rather finicky {{Light and Mirrors Puzzle}}s, along with having deal with 'curse fog' which locks Link out of using his weapons. Wouldn't be so bad if it weren't for there being a section where you have to avoid a bunch of [[DemonicSpiders Floor Masters]] while you can't attack. On top of that, the very last puzzle in the dungeon is a very long and tedious light puzzle that, while not difficult to solve, can take far longer than need be because of needing to push giant mirrors around and positioning Link/Medli just right so the light reflects off their shield/harp, which is far more difficult than it sounds.
14th Mar '17 8:16:28 AM TokoWH
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* On Hero Mode, Dragon Roost Cavern, the first 'proper' dungeon of the game can easily become this. Because of the fact that pots and enemies don't drop hearts and it's not possible to get any health potions/fairies in a bottle up to that point, a greater part of the dungeon might as well be attempting a NoDamageRun. If your diligent enough it's ''possible'' to go in with four hearts instead of three but it doesn't help too much. The dungeon has a lot of [[GoddamnBats Keese]] that can easily sneak damage onto you, as well as a few [[LedgeBat dickish Chu-Chu]] placements that can easily catch you off guard. Finally make it to just outside the boss room where the fairies are? Well, too bad, because you need to have the grappling hook to ''get'' to those fairies, which requires you to fight two Bokoblins with machetes and ''then'' a Moblin, who easily becomes a DemonicSpider on Hero Mode thanks to his large attack range and quick attacks when unarmed, which makes it really easy for him to one-shot you if you're not careful. It's not uncommon to hear that when people ''finally'' get to the fairies, they only have half a heart left. Thankfully, by comparison, the levels boss is [[BreatherBoss much more manageable by comparison]].

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* ** On Hero Mode, Dragon Roost Cavern, the first 'proper' dungeon of the game can easily become this. Because of the fact that pots and enemies don't drop hearts and it's not possible to get any health potions/fairies in a bottle up to that point, a greater part of the dungeon might as well be attempting a NoDamageRun. If your diligent enough it's ''possible'' to go in with four hearts instead of three but it doesn't help too much. The dungeon has a lot of [[GoddamnBats Keese]] that can easily sneak damage onto you, as well as a few [[LedgeBat [[LedgeBats dickish Chu-Chu]] placements Chu-Chu placement]] that can easily catch you off guard. Finally make it to just outside the boss room where the fairies are? Well, too bad, because you need to have the grappling hook to ''get'' to those fairies, which requires you to fight two Bokoblins with machetes and ''then'' a Moblin, who easily becomes a DemonicSpider on Hero Mode thanks to his large attack range and quick attacks when unarmed, which makes it really easy for him to one-shot you if you're not careful. It's not uncommon to hear that when people ''finally'' get to the fairies, they only have half a heart left. Thankfully, by comparison, the levels boss is [[BreatherBoss much more manageable by comparison]].
14th Mar '17 8:15:14 AM TokoWH
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Added DiffLines:

* On Hero Mode, Dragon Roost Cavern, the first 'proper' dungeon of the game can easily become this. Because of the fact that pots and enemies don't drop hearts and it's not possible to get any health potions/fairies in a bottle up to that point, a greater part of the dungeon might as well be attempting a NoDamageRun. If your diligent enough it's ''possible'' to go in with four hearts instead of three but it doesn't help too much. The dungeon has a lot of [[GoddamnBats Keese]] that can easily sneak damage onto you, as well as a few [[LedgeBat dickish Chu-Chu]] placements that can easily catch you off guard. Finally make it to just outside the boss room where the fairies are? Well, too bad, because you need to have the grappling hook to ''get'' to those fairies, which requires you to fight two Bokoblins with machetes and ''then'' a Moblin, who easily becomes a DemonicSpider on Hero Mode thanks to his large attack range and quick attacks when unarmed, which makes it really easy for him to one-shot you if you're not careful. It's not uncommon to hear that when people ''finally'' get to the fairies, they only have half a heart left. Thankfully, by comparison, the levels boss is [[BreatherBoss much more manageable by comparison]].
4th Feb '17 5:14:39 PM MyFinalEdits
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** Similarly, some fans disliked the decision to shorten the quest for the Triforce Charts/Shards in the HD port, feeling that the sheer length of the quest was part of the original game's charm. Others just consider it FakeLongevity.

to:

** Similarly, some fans disliked the decision to shorten the quest for the Triforce Charts/Shards in the HD port, feeling that the sheer length of the quest was part of the original game's charm. Others just consider it FakeLongevity.FakeLongevity and are glad the remaked trimmed it down.



* BestBossEver: The final fight against Ganondorf is considered one of the best in the series, and it's certainly left its mark on later games - ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' both have epic sword duels with the BigBad, and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' has Zelda with a bow helping you out. Ganondorf also gets finished in the most beautiful way possible: with a mighty leap, Link impales Ganondorf's forehead with the Master Sword, and Ganondorf turns to stone. The floodwaters that drown Hyrule for good bury him, as well.

to:

* BestBossEver: BestBossEver:
** Helmaroc King, for making things [[ItsPersonal personal]] at the very beginning of the game.
**
The final fight against Ganondorf is considered one of the best in the series, and it's certainly left its mark on later games - ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' both have epic sword duels with the BigBad, and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' has Zelda with a bow helping you out. Ganondorf also gets finished in the most beautiful way possible: with a mighty leap, Link impales Ganondorf's forehead with the Master Sword, and Ganondorf turns to stone. The floodwaters that drown Hyrule for good bury him, as well.



*** Many of the bosses in general are easily this, namely the Helmaroc King for making things [[ItsPersonal personal]] at the very beginning of the game, and Molgera for its [[AwesomeMusic/TheLegendOfZelda boss theme]]. This game's incarnation of Gohma also gets some points for its unique design and boss fight compared to past and future incarnations.

to:

*** Many of the bosses in general are easily this, namely the Helmaroc King for making things [[ItsPersonal personal]] at the very beginning of the game, and ** Molgera for its [[AwesomeMusic/TheLegendOfZelda boss theme]]. theme]].
**
This game's incarnation of Gohma also gets some points for its unique design and boss fight compared to past and future incarnations.



* HarsherInHindsight: This quote from Carlov, referring in-game to the loss of members in the Nintendo Gallery, but retroactively becoming meaningful for the controversial (even to this day) transition between the UsefulNotes/NintendoGameCube and the UsefulNotes/{{Wii}}, as well as between the GameBoyAdvance and the NintendoDS:

to:

* HarsherInHindsight: This quote from Carlov, referring in-game to the loss of members in the Nintendo Gallery, but retroactively becoming meaningful for the controversial (even to this day) transition between the UsefulNotes/NintendoGameCube and the UsefulNotes/{{Wii}}, as well as between the GameBoyAdvance UsefulNotes/GameBoyAdvance and the NintendoDS:UsefulNotes/NintendoDS:



** The second boss of the game, Kalle Demos. Just the item needed to beat the boss alone makes it ThatOneBoss due to how difficult the camera is to move, the fact that it only targets 5 things at a time (and Kalle Demos has 20 vines the player has to cut), and that it targets anything within its targeting distance, meaning you can be backed up against the arena wall and it'll still target vines on the other side of Kalle. It doesn't help that the boss's vines reattatch after a short amount of time, Kalle Demos's pod is so large the player may end up hitting that if their first vine targeted was a vine on the other side of the boss, and it requires every single vine to be cut, meaning in the time it takes to target and get the boomerang to the last vine other vines the player had previously cut may have started coming back.

to:

** The second boss of the game, Kalle Demos. Just the item needed to beat the boss alone makes it ThatOneBoss this due to how difficult the camera is to move, the fact that it only targets 5 things at a time (and Kalle Demos has 20 vines the player has to cut), and that it targets anything within its targeting distance, meaning you can be backed up against the arena wall and it'll still target vines on the other side of Kalle. It doesn't help that the boss's vines reattatch after a short amount of time, Kalle Demos's pod is so large the player may end up hitting that if their first vine targeted was a vine on the other side of the boss, and it requires every single vine to be cut, meaning in the time it takes to target and get the boomerang to the last vine other vines the player had previously cut may have started coming back.



** The Nintendo Gallery requires you to get a Deluxe Picto Box (only accessible past a certain part of the game), which can only carry three pictures at a time, and get a full-bodied, front shot picture of every single character in the game. This includes bosses. And enemies. Ever tried to take a decent picture of something when it's trying to kill you? And the Red Wizzrobe only appears in one dungeon, moves around, and ''summons'' more baddies to attack you! And was it mentioned you have to wait a full day for every single figurine to be made? Oh, and the characters that you can't take a picture of (Great Fairies, sage spirits, etc.)? You have to buy them. According to the guide, there are 134 in total. That's 268 times you have to play the song of passing. Have fun. It's been fortunately improved in the HD rerelease, where a tiny "Good!" marker is added whenever you get a picture that will be acceptable for Carlov to turn into a figurine, and he can take 12 pictures a day instead of just one (which, by the way, is now the amount of pictures the Picto Box can store, so you can potentially get most of the pictographs you need in one or two trips). Also, you can get pictographs from bottles on Miiverse, but if you miss the ones that can be LostForever, [[{{LuckBasedMission}} it'll probably take a LONG time to get the ones you'll need]].

to:

** The Nintendo Gallery requires you to get a Deluxe Picto Box (only accessible past a certain part of the game), which can only carry three pictures at a time, and get a full-bodied, front shot picture of every single character in the game. This includes bosses. And enemies. Ever tried to take a decent picture of something when it's trying to kill you? And the Red Wizzrobe only appears in one dungeon, moves around, and ''summons'' more baddies to attack you! And was it mentioned you have to wait a full day for every single figurine to be made? Oh, and the characters that you can't take a picture of (Great Fairies, sage spirits, etc.)? You have to buy them. According to the guide, there are 134 in total. That's 268 times you have to play the song of passing. Have fun. It's been fortunately improved in the HD rerelease, where a tiny "Good!" marker is added whenever you get a picture that will be acceptable for Carlov to turn into a figurine, and he can take 12 pictures a day instead of just one (which, by the way, is now the amount of pictures the Picto Box can store, so you can potentially get most of the pictographs you need in one or two trips). Also, you can get pictographs from bottles on Miiverse, but if you miss the ones that can be LostForever, [[{{LuckBasedMission}} missed permanently, [[LuckBasedMission it'll probably take a LONG time to get the ones you'll need]].



** To go into more detail about sailing, initially it was seen as {{Padding}} of the highest order, and the Great Sea was seen as an incredibly empty excuse for an overworld. The explosion in popularity of [[WideOpenSandbox open world]] games in the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames Seventh Generation]] has led to more people re-evaluating the series in terms of their overworlds. Now, while succeeding games like ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and especially ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' get criticized for increased linearity and arbitrary handholding, ''Wind Waker''[='=]s Great Sea is now praised for being one of the most open, in-depth overworlds with little barriers between story events, many useful treasures to find and discover, and balancing the openness with a well-written story while still retaining a larger degree of polish compared to [[VideoGame/GrandTheftAutoIII other]] [[VideoGame/TheElderScrollsIIIMorrowind games]] with open worlds released during the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation]]. Indeed, one sandbox game with sailing, ''VideoGame/AssassinsCreedIVBlackFlag'', explicitly cited ''The Wind Waker'' as its inspiration and influence.

to:

** To go into more detail about sailing, Sailing was initially it was seen as {{Padding}} of the highest order, and the Great Sea was seen as an incredibly empty excuse for an overworld. The explosion in popularity of [[WideOpenSandbox open world]] games in the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames Seventh Generation]] has led to more people re-evaluating the series in terms of their overworlds. Now, while succeeding games like ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and especially ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' get criticized for increased linearity and arbitrary handholding, ''Wind Waker''[='=]s Great Sea is now praised for being one of the most open, in-depth overworlds with little barriers between story events, many useful treasures to find and discover, and balancing the openness with a well-written story while still retaining a larger degree of polish compared to [[VideoGame/GrandTheftAutoIII other]] [[VideoGame/TheElderScrollsIIIMorrowind games]] with open worlds released during the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation]]. Indeed, one sandbox game with sailing, ''VideoGame/AssassinsCreedIVBlackFlag'', explicitly cited ''The Wind Waker'' as its inspiration and influence.
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