History YMMV / TheLegendOfZeldaTheWindWaker

7th Nov '17 10:04:02 PM MyFinalEdits
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** The CelShading art-style caused this. It all started with this game, and to this day, debates rage about which style is better. (for ''clarification'', gamers had no qualms with Celshading techniques, as games like [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/XIII XIII]] have demonstrated it can be executed gorgeously. It was the cartoony aesthetics that broke the base.)

to:

** The CelShading art-style caused this. It all started with this game, and to this day, debates rage about which style is better. (for ''clarification'', gamers had no qualms with Celshading techniques, as games like [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/XIII XIII]] have demonstrated it can be executed gorgeously. It was the cartoony aesthetics that broke the base.)
7th Nov '17 10:03:16 PM MyFinalEdits
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** Also the TingleTuner in the Wii U version. Instead of removing it, it would have been the perfect use of the GamePad, with the main player instead using the Pro Controller. Instead, however, the developers opted to remove it entirely from the Wii U Remaster.
7th Nov '17 6:42:37 AM dmeagher13
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* UncannyValley: From the UsefulNotes/WiiU remaster screenshots, the realistic lighting mixed with the cel-shading makes the characters look unnervingly doll-like instead of actual characters. During E3 2013, the lighting was toned down, so the characters don't look doll-like anymore.

to:

** Also the TingleTuner in the Wii U version. Instead of removing it, it would have been the perfect use of the GamePad, with the main player instead using the Pro Controller. Instead, however, the developers opted to remove it entirely from the Wii U Remaster.
* UncannyValley: From the initial UsefulNotes/WiiU remaster screenshots, the realistic lighting mixed with the cel-shading makes the characters look unnervingly doll-like instead of actual characters. During E3 2013, the lighting was toned down, so the characters don't look doll-like anymore.
31st Aug '17 3:18:28 AM dieseldragons
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** The CelShading art-style caused this. It all started with this game, and to this day, debates rage about which style is better. (for ''clarification'', gamers had no qualms with Celshading techniques, as games like [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/XIII XIII]] have demonstrated it can be executed gorgeously. It was the cartoony aesthetics that broke the base.

to:

** The CelShading art-style caused this. It all started with this game, and to this day, debates rage about which style is better. (for ''clarification'', gamers had no qualms with Celshading techniques, as games like [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/XIII XIII]] have demonstrated it can be executed gorgeously. It was the cartoony aesthetics that broke the base.)
31st Aug '17 3:17:39 AM dieseldragons
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** The CelShading art-style caused this. It all started with this game, and to this day, debates rage about which style is better.

to:

** The CelShading art-style caused this. It all started with this game, and to this day, debates rage about which style is better. (for ''clarification'', gamers had no qualms with Celshading techniques, as games like [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/XIII XIII]] have demonstrated it can be executed gorgeously. It was the cartoony aesthetics that broke the base.
31st Aug '17 2:57:38 AM dieseldragons
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Added DiffLines:

* SpecialEffectFailure: The floor of your boat when in motion, repeatedly ''clips through'' the ocean itself. As you'll spend a lot of time sailing around, this graphical glitch will bother you to distraction often.
26th Aug '17 7:33:05 AM MyFinalEdits
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*** The Boomerang period trivializes nearly every difficult enemy besides bosses in the game due to its duration of stunlock, very high attacking speed and insane accuracy. Stunlocking even Darknuts just takes a quick parry to the helmet and they'll never get off a hit again and switching L-targets means you can keep entire squads stunned for hits. And that's in addition to being by far the best weapon for pretty much every seafaring encounter bar the cannon boats and arguably the Big Octos for the same accuracy reasons plus actually harming them.

to:

*** ** The Boomerang period trivializes nearly every difficult enemy besides bosses in the game due to its duration of stunlock, very high attacking speed and insane accuracy. Stunlocking even Darknuts just takes a quick parry to the helmet and they'll never get off a hit again and switching L-targets means you can keep entire squads stunned for hits. And that's in addition to being by far the best weapon for pretty much every seafaring encounter bar the cannon boats and arguably the Big Octos for the same accuracy reasons plus actually harming them.



*** He is considerably easier if [[spoiler:you use bombs on his mouth as it stuns him for far longer than anything else with more than enough time to position and fire an arrow]], but compared to the simple solutions for all the previous bosses, this is a major GuideDangIt
25th Aug '17 9:05:48 PM Meloelebi
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Added DiffLines:

*** He is considerably easier if [[spoiler:you use bombs on his mouth as it stuns him for far longer than anything else with more than enough time to position and fire an arrow]], but compared to the simple solutions for all the previous bosses, this is a major GuideDangIt
25th Aug '17 8:53:16 PM Meloelebi
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Added DiffLines:

*** The Boomerang period trivializes nearly every difficult enemy besides bosses in the game due to its duration of stunlock, very high attacking speed and insane accuracy. Stunlocking even Darknuts just takes a quick parry to the helmet and they'll never get off a hit again and switching L-targets means you can keep entire squads stunned for hits. And that's in addition to being by far the best weapon for pretty much every seafaring encounter bar the cannon boats and arguably the Big Octos for the same accuracy reasons plus actually harming them.
14th Aug '17 4:13:21 PM PeabodySam
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Added DiffLines:

* ScrappyMechanic:
** In the original Gamecube version, sailing and the Triforce quest were both largely derided for artificially extending the game length. These were both addressed in the HD remake.
** Before and after each boss fight in Ganon's Tower, all equipped items are automatically unequipped, forcing the player to stop and re-equip each item they want to use. Unlike sailing and Triforce quest, this was not fixed in the HD remake.
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