History YMMV / TheLegendOfZeldaSpiritTracks

20th Feb '18 10:06:40 PM Ninja857142
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* AwesomeMusic:
** [[https://youtu.be/g1KtpD018WY Stagnox's theme.]] It helps that it gets a remix in [[https://youtu.be/XExZ3U1jI_Q Skeldritch's theme.]]
** [[https://youtu.be/2l4fjQBMckE Cragma's theme,]] which is a very good remix of [[https://youtu.be/B0sves087iU Fraaz's theme.]]

to:

* AwesomeMusic:
** [[https://youtu.be/g1KtpD018WY Stagnox's theme.]] It helps that it gets a remix in [[https://youtu.be/XExZ3U1jI_Q Skeldritch's theme.]]
** [[https://youtu.be/2l4fjQBMckE Cragma's theme,]] which is a very good remix of [[https://youtu.be/B0sves087iU Fraaz's theme.]]
AwesomeMusic: Has its [[AwesomeMusic/TheLegendOfZeldaSpiritTracks own page]].
6th Jan '18 6:29:11 PM MyFinalEdits
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* EvenBetterSequel: From a technical standpoint, ''Spirit Tracks'' is a much more improved experience over ''Phantom Hourglass'', having a much fresher (in comparison anyways) plot, overall better dungeon and puzzle design, and as a whole is a much more streamlined experience. Really, the most contested aspect that ''Phantom Hourglass'' does have is more freedom in exploration compared to ''Spirit Tracks''.

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* EvenBetterSequel: From a technical standpoint, ''Spirit Tracks'' is a much more improved experience over ''Phantom Hourglass'', having a much fresher (in comparison anyways) plot, overall better dungeon and puzzle design, a much richer soundtrack, an improved central dungeon, the ability to play as Zelda at key points, and as a whole is a much more streamlined experience. Really, the most contested aspect that ''Phantom Hourglass'' does have is more freedom in exploration compared to ''Spirit Tracks''.
6th Jan '18 5:25:14 PM rjd1922
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** [[spoiler: The Malladus-possessed Cole]] is often compared to Ganon. They look very similar in design, arrows of light are required to beat him, and how Link and [[spoiler: Zelda]] perform the killing blow is almost the exact same as Ganon's in Ocarina of Time.

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** [[spoiler: The Malladus-possessed Cole]] is often compared to Ganon. They look very similar in design, arrows of light are required to beat him, and how Link and [[spoiler: Zelda]] perform the killing blow is almost the exact same as Ganon's in Ocarina ''Ocarina of Time.Time''.
** Link and Zelda in this game have been compared to [[Manga/FullmetalAlchemist Edward and Alphonse Elric]], due to being a short blond kid and a cute child who possesses a giant suit of armor, respectively.
17th Dec '17 12:24:34 AM GreatDane112
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* FakeUltimateMook: Cragma. He's absolutely everywhere in advertising materials, but the fight against him is extremely underwhelming (shooting him in his weak points, [[EyeScream then shooting him in the eye]], then slashing his head, with little variation between forms).
12th Dec '17 3:22:30 AM GreatDane112
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Added DiffLines:

* EvenBetterSequel: From a technical standpoint, ''Spirit Tracks'' is a much more improved experience over ''Phantom Hourglass'', having a much fresher (in comparison anyways) plot, overall better dungeon and puzzle design, and as a whole is a much more streamlined experience. Really, the most contested aspect that ''Phantom Hourglass'' does have is more freedom in exploration compared to ''Spirit Tracks''.
9th Jul '17 8:00:54 AM Gosicrystal
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* AwesomeMusic

to:

* AwesomeMusicAwesomeMusic:



* BreatherBoss: Phytops, the third boss, especially compared to the bosses before it. It only has two attack types, an easy-to-avoid projectile attack and a whipping attack that only takes off half a heart, and it's nowhere near as involved to beat as Stagnox and Fraaz.
* BrokenBase: The train. What's interesting about it is that fans tend to like it or dislike it depending on their view of how the franchise should be:
** People who like Zelda games for their puzzle solving, combat and story tend to be OK with it. They consider it brings some fresh air to the series, especially regarding atmosphere, and that it fits in a handheld game.
** People who like Zelda games for their sense of exploration and discovery are the ones who tend to hate it, since they think it utterly kills both characteristics without leaving a trace while adding the stress of constantly trying to avoid the Dark Trains takes all the fun out of the world map.


Added DiffLines:

* BreatherBoss: Phytops, the third boss, especially compared to the bosses before it. It only has two attack types, an easy-to-avoid projectile attack and a whipping attack that only takes off half a heart, and it's nowhere near as involved to beat as Stagnox and Fraaz.
* BrokenBase: The train. What's interesting about it is that fans tend to like it or dislike it depending on their view of how the franchise should be:
** People who like Zelda games for their puzzle solving, combat and story tend to be OK with it. They consider it brings some fresh air to the series, especially regarding atmosphere, and that it fits in a handheld game.
** People who like Zelda games for their sense of exploration and discovery are the ones who tend to hate it, since they think it utterly kills both characteristics without leaving a trace while adding the stress of constantly trying to avoid the Dark Trains takes all the fun out of the world map.
24th May '17 3:42:19 PM Ninja857142
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** Fraaz, for being smart enough to be the game's WakeUpCallBoss.
** Skeldritch. The fight against it is really great, and [[https://youtu.be/XExZ3U1jI_Q his theme doesn't hurt him any, even though it's a remix of Stagnox's.]]

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** Fraaz, for being smart enough Fraaz is a Keese-like creature that can use both fire and "icy fire" to be attack, and has probably one of the game's WakeUpCallBoss.
** Skeldritch. The
catchiest boss themes from the game (sharing parts of it with Cragma's theme). Pair in that it uses the boomerang much better than the fight against it is really great, Blaaz in ''Phantom Hourglass'' and [[https://youtu.be/XExZ3U1jI_Q that the boss is a considerable step up in difficulty from Stagnox and it definitely earns a place.
** Cragma is a giant stone golem residing in a pit of lava, who foolishly grants you access to a mine cart that you ride up and around the chamber, filling
his theme doesn't hurt [[AttackItsWeakPoint glowing weak points]] with arrows.
** Byrne, TheDragon, against whom Phantom!Zelda assists, and she's capable of yanking
him any, even though right off the pillars he's balancing on. In the fight's second phase, she can grab and wrestle with him when he does a darkness-powered dash attack, allowing Link to strike.
** Skeldritch, a skeletal totem pole of sorts, in which you can ''catapult'' the boulders it throws right back at it.
** [[spoiler:The Demon Train. Train vs. train fight. Unlike the Ghost Ship battle in ''Phantom Hourglass'',
it's not ridiculously cheap, and there are simple and intuitive counters to each of its attacks. Plus, its final weak point is its enormous face, and it's oddly satisfying to pound it full of cannonballs and see it writhe in agony.]]
** Malladus itself. [[spoiler:Especially the final phase, where he turns into an enormous demonic blue warpig-like creature, with horns and red hair. Sound familiar? And that's not even getting into how Link and Zelda -- back in her body -- team up to fight the very Ganon-like creature, ''and you have control over both of them''. It bears repeating: ''Link and Zelda team up, both under the player's full control, to fight
a Ganon-like final boss.'']] And then the music complementing the fight. A remix of Stagnox's.]]the overworld/title theme, with all of the Lokomo's instruments playing a part in the song, that's a perfect continuation of the duet you played with Zelda moments before. The icing of the cake is the absolutely glorious [=CMOA=] that ends the battle: [[spoiler:Link and Zelda wielding together the Lokomo's Sword ''and thrusting it into Malladus forehead in a SmashingSurvival event''!]]
19th Apr '17 11:05:30 AM technickal
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* BessBossEver:

to:

* BessBossEver:BestBossEver:
15th Apr '17 10:18:28 AM MyFinalEdits
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* BessBossEver:
** Fraaz, for being smart enough to be the game's WakeUpCallBoss.
** Skeldritch. The fight against it is really great, and [[https://youtu.be/XExZ3U1jI_Q his theme doesn't hurt him any, even though it's a remix of Stagnox's.]]



* EnsembleDarkhorse: Byrne.
** Fraaz, for being DangerouslyGenreSavvy enough to be the game's WakeUpCallBoss.
** Skeldritch. The fight against it is really great, and [[https://youtu.be/XExZ3U1jI_Q his theme doesn't hurt him any, even though it's a remix of Stagnox's.]]

to:

* %%* EnsembleDarkhorse: Byrne.
** Fraaz, for being DangerouslyGenreSavvy enough to be the game's WakeUpCallBoss.
** Skeldritch. The fight against it is really great, and [[https://youtu.be/XExZ3U1jI_Q his theme doesn't hurt him any, even though it's a remix of Stagnox's.]]
Byrne.
15th Apr '17 9:40:21 AM Eon-the-Dragon
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* AwesomeMusic
** [[https://youtu.be/g1KtpD018WY Stagnox's theme.]] It helps that it gets a remix in [[https://youtu.be/XExZ3U1jI_Q Skeldritch's theme.]]
** [[https://youtu.be/2l4fjQBMckE Cragma's theme,]] which is a very good remix of [[https://youtu.be/B0sves087iU Fraaz's theme.]]



** Fraaz, for being DangerouslyGenreSavvy enough to be the game's WakeUpCallBoss.
** Skeldritch. The fight against it is really great, and [[https://youtu.be/XExZ3U1jI_Q his theme doesn't hurt him any, even though it's a remix of Stagnox's.]]
* FakeUltimateMook: Cragma. He's absolutely everywhere in advertising materials, but the fight against him is extremely underwhelming (shooting him in his weak points, [[EyeScream then shooting him in the eye]], then slashing his head, with little variation between forms).



** Fraaz. He's surprisingly hard for being only the second boss in the game, and he's the savviest enemy in the game to boot; his main form will aim where the game "thinks" you'll be when his shots reach you - he's the only non-overworld boss in this game to do this accurately - and [[spoiler:after the first form cycle, he'll destroy the torches you were using against him]]. (Phytops will also try to "lead its target" with its goo shots in some parts of its fight but, unlike Fraaz, if you keep moving in the same direction Phytops will usually miss.)

to:

** Fraaz. He's surprisingly hard for being only the second boss in the game, and he's the savviest enemy in the game to boot; his main form will aim where the game "thinks" you'll be when his shots reach you - he's the only non-overworld boss in this game to do this accurately - and [[spoiler:after [[spoiler: after the first form cycle, he'll destroy the torches you were using against him]]. (Phytops will also try to "lead its target" with its goo shots in some parts of its fight but, unlike Fraaz, if you keep moving in the same direction Phytops will usually miss.)



* TheyWastedAPerfectlyGoodCharacter: Many of the bosses could have interesting lore behind them, Fraaz and [[spoiler: Skeldritch]] being some of the first that come to mind, but unlike other games Spirit Tracks never says anything about the bosses.

to:

* TheyWastedAPerfectlyGoodCharacter: Many of the bosses could have interesting lore behind them, Fraaz and [[spoiler: Skeldritch]] being some of the first that come to mind, but unlike other Zelda games Spirit Tracks never says anything gives any hints about the bosses.
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