History YMMV / TheLegendOfZeldaSpiritTracks

9th Jul '17 8:00:54 AM Gosicrystal
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* AwesomeMusic

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* AwesomeMusicAwesomeMusic:



* BreatherBoss: Phytops, the third boss, especially compared to the bosses before it. It only has two attack types, an easy-to-avoid projectile attack and a whipping attack that only takes off half a heart, and it's nowhere near as involved to beat as Stagnox and Fraaz.
* BrokenBase: The train. What's interesting about it is that fans tend to like it or dislike it depending on their view of how the franchise should be:
** People who like Zelda games for their puzzle solving, combat and story tend to be OK with it. They consider it brings some fresh air to the series, especially regarding atmosphere, and that it fits in a handheld game.
** People who like Zelda games for their sense of exploration and discovery are the ones who tend to hate it, since they think it utterly kills both characteristics without leaving a trace while adding the stress of constantly trying to avoid the Dark Trains takes all the fun out of the world map.


Added DiffLines:

* BreatherBoss: Phytops, the third boss, especially compared to the bosses before it. It only has two attack types, an easy-to-avoid projectile attack and a whipping attack that only takes off half a heart, and it's nowhere near as involved to beat as Stagnox and Fraaz.
* BrokenBase: The train. What's interesting about it is that fans tend to like it or dislike it depending on their view of how the franchise should be:
** People who like Zelda games for their puzzle solving, combat and story tend to be OK with it. They consider it brings some fresh air to the series, especially regarding atmosphere, and that it fits in a handheld game.
** People who like Zelda games for their sense of exploration and discovery are the ones who tend to hate it, since they think it utterly kills both characteristics without leaving a trace while adding the stress of constantly trying to avoid the Dark Trains takes all the fun out of the world map.
24th May '17 3:42:19 PM Ninja857142
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** Fraaz, for being smart enough to be the game's WakeUpCallBoss.
** Skeldritch. The fight against it is really great, and [[https://youtu.be/XExZ3U1jI_Q his theme doesn't hurt him any, even though it's a remix of Stagnox's.]]

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** Fraaz, for being smart enough Fraaz is a Keese-like creature that can use both fire and "icy fire" to be attack, and has probably one of the game's WakeUpCallBoss.
** Skeldritch. The
catchiest boss themes from the game (sharing parts of it with Cragma's theme). Pair in that it uses the boomerang much better than the fight against it is really great, Blaaz in ''Phantom Hourglass'' and [[https://youtu.be/XExZ3U1jI_Q that the boss is a considerable step up in difficulty from Stagnox and it definitely earns a place.
** Cragma is a giant stone golem residing in a pit of lava, who foolishly grants you access to a mine cart that you ride up and around the chamber, filling
his theme doesn't hurt [[AttackItsWeakPoint glowing weak points]] with arrows.
** Byrne, TheDragon, against whom Phantom!Zelda assists, and she's capable of yanking
him any, even though right off the pillars he's balancing on. In the fight's second phase, she can grab and wrestle with him when he does a darkness-powered dash attack, allowing Link to strike.
** Skeldritch, a skeletal totem pole of sorts, in which you can ''catapult'' the boulders it throws right back at it.
** [[spoiler:The Demon Train. Train vs. train fight. Unlike the Ghost Ship battle in ''Phantom Hourglass'',
it's not ridiculously cheap, and there are simple and intuitive counters to each of its attacks. Plus, its final weak point is its enormous face, and it's oddly satisfying to pound it full of cannonballs and see it writhe in agony.]]
** Malladus itself. [[spoiler:Especially the final phase, where he turns into an enormous demonic blue warpig-like creature, with horns and red hair. Sound familiar? And that's not even getting into how Link and Zelda -- back in her body -- team up to fight the very Ganon-like creature, ''and you have control over both of them''. It bears repeating: ''Link and Zelda team up, both under the player's full control, to fight
a Ganon-like final boss.'']] And then the music complementing the fight. A remix of Stagnox's.]]the overworld/title theme, with all of the Lokomo's instruments playing a part in the song, that's a perfect continuation of the duet you played with Zelda moments before. The icing of the cake is the absolutely glorious [=CMOA=] that ends the battle: [[spoiler:Link and Zelda wielding together the Lokomo's Sword ''and thrusting it into Malladus forehead in a SmashingSurvival event''!]]
19th Apr '17 11:05:30 AM technickal
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* BessBossEver:

to:

* BessBossEver:BestBossEver:
15th Apr '17 10:18:28 AM MyFinalEdits
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* BessBossEver:
** Fraaz, for being smart enough to be the game's WakeUpCallBoss.
** Skeldritch. The fight against it is really great, and [[https://youtu.be/XExZ3U1jI_Q his theme doesn't hurt him any, even though it's a remix of Stagnox's.]]



* EnsembleDarkhorse: Byrne.
** Fraaz, for being DangerouslyGenreSavvy enough to be the game's WakeUpCallBoss.
** Skeldritch. The fight against it is really great, and [[https://youtu.be/XExZ3U1jI_Q his theme doesn't hurt him any, even though it's a remix of Stagnox's.]]

to:

* %%* EnsembleDarkhorse: Byrne.
** Fraaz, for being DangerouslyGenreSavvy enough to be the game's WakeUpCallBoss.
** Skeldritch. The fight against it is really great, and [[https://youtu.be/XExZ3U1jI_Q his theme doesn't hurt him any, even though it's a remix of Stagnox's.]]
Byrne.
15th Apr '17 9:40:21 AM Eon-the-Dragon
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* AwesomeMusic
** [[https://youtu.be/g1KtpD018WY Stagnox's theme.]] It helps that it gets a remix in [[https://youtu.be/XExZ3U1jI_Q Skeldritch's theme.]]
** [[https://youtu.be/2l4fjQBMckE Cragma's theme,]] which is a very good remix of [[https://youtu.be/B0sves087iU Fraaz's theme.]]



** Fraaz, for being DangerouslyGenreSavvy enough to be the game's WakeUpCallBoss.
** Skeldritch. The fight against it is really great, and [[https://youtu.be/XExZ3U1jI_Q his theme doesn't hurt him any, even though it's a remix of Stagnox's.]]
* FakeUltimateMook: Cragma. He's absolutely everywhere in advertising materials, but the fight against him is extremely underwhelming (shooting him in his weak points, [[EyeScream then shooting him in the eye]], then slashing his head, with little variation between forms).



** Fraaz. He's surprisingly hard for being only the second boss in the game, and he's the savviest enemy in the game to boot; his main form will aim where the game "thinks" you'll be when his shots reach you - he's the only non-overworld boss in this game to do this accurately - and [[spoiler:after the first form cycle, he'll destroy the torches you were using against him]]. (Phytops will also try to "lead its target" with its goo shots in some parts of its fight but, unlike Fraaz, if you keep moving in the same direction Phytops will usually miss.)

to:

** Fraaz. He's surprisingly hard for being only the second boss in the game, and he's the savviest enemy in the game to boot; his main form will aim where the game "thinks" you'll be when his shots reach you - he's the only non-overworld boss in this game to do this accurately - and [[spoiler:after [[spoiler: after the first form cycle, he'll destroy the torches you were using against him]]. (Phytops will also try to "lead its target" with its goo shots in some parts of its fight but, unlike Fraaz, if you keep moving in the same direction Phytops will usually miss.)



* TheyWastedAPerfectlyGoodCharacter: Many of the bosses could have interesting lore behind them, Fraaz and [[spoiler: Skeldritch]] being some of the first that come to mind, but unlike other games Spirit Tracks never says anything about the bosses.

to:

* TheyWastedAPerfectlyGoodCharacter: Many of the bosses could have interesting lore behind them, Fraaz and [[spoiler: Skeldritch]] being some of the first that come to mind, but unlike other Zelda games Spirit Tracks never says anything gives any hints about the bosses.
9th Mar '17 8:18:09 AM Kotomikun
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Added DiffLines:

* GoddamnedBats: Most of the enemies you encounter while driving your train, but especially the big spiders (take two hits to kill, and wobble erratically after the first hit), cave bugs (appear in large groups and circle the cave rapidly before diving on you) and the tiny flying elephants that are often difficult to see, let alone shoot. The ranged attackers can become a problem if you're distracted by something else or can't turn to face them quickly enough. All enemies do 1/4th of your train HP per hit, making death by monster-spam a serious danger.
21st Jan '17 6:15:39 PM Kalu-chan
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** The Lokomo songs can be annoyingly touchy, both in requirements and in controls (the mic seems to make a lot of double notes from a single blow, and it's a real pain in the ass to hit two notes not next to each other without hitting any of the ones in between). And relying on the microphone makes them simply impossible in places with a lot ambient noise, such as on a train or airplane, or in a public setting... in other words, places you would want to use a portable system.

to:

** The Lokomo songs can be annoyingly touchy, both in requirements and in controls (the mic seems to make a lot of double notes from a single blow, and it's a real pain in the ass to hit two notes not next to each other without hitting any of the ones in between). And relying on the microphone makes them simply impossible in places with a lot ambient noise, such as on a train or airplane, or in a public setting... in other words, places you would want to use a portable system. It also gets a lot harder simply by not being a musical person. There have been tales about people trying over a dozen times before handing the game to their more musically-skilled friend who cleared it in two tries. Success in a non-music game's main quest should not be tied to the player's musical skills.
8th Jan '17 11:27:23 AM SeptimusHeap
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* FreudWasRight: Anyone else feel something with the very end? [[spoiler:Namely that Link drives his sword (an ever popular symbol for this trope) into the BigBad's head, and then you must ''rub'' the screen. Zelda then comes along to help, er, rub Link's sword. Then when the sword actually pierces the boss' skull they give out a rather... ecstatic cry.]]
3rd Jan '17 7:59:52 PM Eon-the-Dragon
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Added DiffLines:

* BreatherBoss: Phytops, the third boss, especially compared to the bosses before it. It only has two attack types, an easy-to-avoid projectile attack and a whipping attack that only takes off half a heart, and it's nowhere near as involved to beat as Stagnox and Fraaz.
3rd Jan '17 7:44:35 PM Eon-the-Dragon
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* UnderusedGameMechanic: The Battle and Tag modes from Phantom Hourglass return, and are even one of the most advertised features of the game. However, unlike Phantom Hourglass, Spirit Tracks doesn't have the ability to connect to other players over the internet even as an option. Which is unusual, since Phantom Hourglass before it DID have wi-fi capabilities and WiiConnect24 (Nintendo's wi-fi service at the time) hadn't been deactivated for another 4 years.

to:

* UnderusedGameMechanic: The Battle and Tag modes from Phantom Hourglass return, and are even one of the most advertised features of the game. However, unlike Phantom Hourglass, Spirit Tracks doesn't have the ability to connect to other players over the internet even as an option. Which is unusual, since Phantom Hourglass before it DID have wi-fi capabilities and WiiConnect24 Wii Connect 24 (Nintendo's wi-fi service at the time) hadn't been deactivated for another 4 years.
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