History YMMV / TheLegendOfZeldaOracleGames

19th Feb '18 7:14:29 PM DrakeClawfang
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** The Sword and Shield Maze in ''Seasons'', despite having a rather poor item upgrade, is the ''only'' dungeon in Subrosia.

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** The Sword and Shield Maze in ''Seasons'', despite having a rather poor item upgrade, is the ''only'' dungeon in Subrosia. Subrosia, and is a HailfirePeaks dungeon with a unique final puzzle.
19th Feb '18 6:30:02 PM Gosicrystal
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* SugarWiki/AwesomeMusic: For a handheld game, the final boss music for both games counts. Onox, with his [[spoiler: dragon/wyvern]] form, arguably pulls it off better.

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* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
For a handheld game, the final boss music for both games counts. Onox, with his [[spoiler: dragon/wyvern]] [[spoiler:dragon/wyvern]] form, arguably pulls it off better.



** Meanwhile, Dancing Dragon Dungeon, also from ''Seasons'', is just so damn ''funky''.

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** Meanwhile, Dancing Dragon Dungeon, also Dungeon from ''Seasons'', ''Seasons'' is just so damn ''funky''.



** There is also the Ancient Tomb, the eighth dungeon of ''Ages''. Its dungeon item is... an ''upgraded power bracelet'', possibly the most underwhelming item in the game. The dungeon itself requires quite a bit of meandering and backtracking, due to being based on a central location requiring four key items.

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** There is also the The Ancient Tomb, the eighth dungeon of ''Ages''. Its dungeon item is... an ''upgraded power bracelet'', possibly the most underwhelming item in the game. The dungeon itself requires quite a bit of meandering and backtracking, due to being based on a central location requiring four key items.
10th Nov '17 9:46:09 AM WaxingName
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* VindicatedByHistory: While both ''Oracle'' games were high sellers as expected of the series, they were largely overlooked by the general public due to more attention being focused towards the [=3D=] games. As time has gone by, the duology has been slowly garnering more attention for their creative item selection, dungeon and puzzle design that requires thought, cool villains, and [=RPG-like=] customization system with the rings.

to:

* VindicatedByHistory: While both ''Oracle'' games were high sellers as expected of the series, they were largely overlooked by the general public due to more attention being focused towards the [=3D=] games. As time has gone by, the duology has been slowly garnering more attention for their creative item selection, challenging dungeon and puzzle design that requires thought, design, cool villains, and [=RPG-like=] customization system with the rings.
27th Sep '17 1:13:06 PM Minishear
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Added DiffLines:

** Also the normal target practice minigame in Lynna Village is a bastard too, if you're after the Light Ring L-2. Unlike Platinum Goron Dancing where finishing at all is the problem, the issue is that the Light Ring L-2 has an abysmal rate of actually showing up. It's plausible to get the Bomber's Ring after one round of dancing (but if you don't, feel free to scream), but the amount of times you'll have to score enough points to get a ring at target shooting before the Light Ring L-2 shows up can easily trend up into the double digits. Salt in the wound is that you don't even turn a profit on the mass of common rings you'll probably accrue because at 10 Rupees to get them and 20 to appraise, the 30 Vasu gives you for them if you already have one is only just enough to break even. The only upshot is that the amount of trash rings you'll be choking on by the time you get what you're after will cut into how many you need to appraise to get the 100th Ring, if you're after the useless trophy rings.
24th Sep '17 4:18:57 PM Minishear
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* GameBreaker: The Red Ring in ''Seasons'' doubles all sword damage. This makes any normal attack a Spin Attack and Spin Attacks do ''quadruple'' normal damage. With the Noble Sword, Spin Attacks reach 8 power, and the Master Sword in a linked game raises that to ''12'' power. Even the final bosses of the games will die in three or four spin attacks at that rate. This also explains why so many late game bosses and minibosses are immune to sword strikes or are {{Puzzle Boss}}es.

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* GameBreaker: The Red Ring in ''Seasons'' doubles all sword damage. This makes any normal attack a Spin Attack and Spin Attacks do ''quadruple'' normal damage. With the Noble Sword, Spin Attacks reach 8 power, and the Master Sword in a linked game raises that to ''12'' power. Even the final bosses of the games will die in three or four spin attacks at that rate.rate [[labelnote:Specifically...]]Veran's second and final forms will go down in two each, Onox's first will drop after four, and his second in three, Twinrova can be stunned with just one, and Ganon's bacon will be smoked after five[[/labelnote]]. This also explains why so many late game bosses and minibosses are immune to sword strikes or are {{Puzzle Boss}}es.
23rd Sep '17 3:53:26 PM WaxingName
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Added DiffLines:

* VindicatedByHistory: While both ''Oracle'' games were high sellers as expected of the series, they were largely overlooked by the general public due to more attention being focused towards the [=3D=] games. As time has gone by, the duology has been slowly garnering more attention for their creative item selection, dungeon and puzzle design that requires thought, cool villains, and [=RPG-like=] customization system with the rings.
4th Sep '17 6:53:56 PM Ferot_Dreadnaught
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* TheScrappy:
** Ralph's obnoxious self-important attitude earns him some hate.
** [[AmericansHateTingle Tingle]] also shows up in ''Ages''.
4th Sep '17 6:50:53 PM Nicoaln
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* BestLevelEver:
** The Mermaid's Cave in ''Ages'', for the sheer gimmick. The music is absolutely beautiful, and unlike most dungeons (which only exist in the past or present), it exists in two time zones and requires you to go to the past ''and'' the present to solve puzzles and clear it out. This is some ''VideoGame/ChronoTrigger''-level stuff here.
** The Sword and Shield Maze in ''Seasons'', despite having a rather poor item upgrade, is the ''only'' dungeon in Subrosia.



** The second boss from ''Ages'', the Head Thwomp, is this if you don't know the trick. You must sit on slow moving platforms that rotate above his head so you can drop bombs into him, making him spin around. However, you have to make him stop on the ''red'' head to actually damage him, everything else gets an attack. There's a precise timing to it (throw the bomb when his face turns purple), and you can eliminate a lot of guesswork by tossing bombs from the edge of the solid platforms up top, but it's still annoying.

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** The second boss from ''Ages'', the Head Thwomp, is this if you don't know the trick. You must sit on slow moving platforms that rotate above his head so you can drop bombs into him, making him spin around. However, you have to make him stop on the ''red'' head to actually damage him, everything else gets an attack. There's a precise timing to it (throw the bomb when his face turns purple), purple, and throw a bomb right after you had hitten it), and you can eliminate a lot of guesswork by tossing bombs from the edge of the solid platforms up top, but it's still annoying.
30th Jun '17 12:21:29 AM Sammettik
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** Both Veran and Onox were interesting villains with unique powers, cool character designs, and creative methods. However, the BigBad turns out to be Twinrova, with Ganon as the GreaterScopeVillain and TrueFinalBoss. Onox especially gets it bad. Unlike Veran, who has plenty of personality, Onox is a FlatCharacter because we don't see him as often.

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** Both Veran and Onox were interesting villains with unique powers, cool character designs, and creative methods. However, the BigBad turns out to be Twinrova, with Ganon as the GreaterScopeVillain and TrueFinalBoss. Onox especially gets it bad. bad: Unlike Veran, who has plenty of personality, Onox is a FlatCharacter because we don't see him as often.
1st Apr '17 12:33:29 PM Luigifan
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* AntiClimaxBoss: [[spoiler:Ganon]]. He's slow and predictable, and he doesn't have a second/third form like the two vanilla final bosses and the boss that comes before him. Some of it is justified by the fact [[spoiler:Twinrova couldn't offer the proper sacrifice for his mortal vessel, making him a mindless beast and likely less powerful than he ought to be]], but it's still a bit jarring for the[[spoiler:former King of Evil]].

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* AntiClimaxBoss: [[spoiler:Ganon]]. He's slow and predictable, and he doesn't have a second/third form like the two vanilla final bosses and the boss that comes before him. Some of it is justified by the fact [[spoiler:Twinrova couldn't offer the proper sacrifice for his mortal vessel, making him a mindless beast and likely less powerful than he ought to be]], but it's still a bit jarring for the[[spoiler:former the [[spoiler:former King of Evil]].



* GameBreaker: The Red Ring in ''Seasons'' doubles all sword damage. This makes any normal attack a Spin Attack and Spin Attacks do ''quadruple'' normal damage. With the Noble Sword, Spin Attacks reach 8 power, and the Master Sword in a linked game raises that to ''12'' power. Even the final bosses of the games will die in three or four spin attacks at that rate. This also explains why so many late game bosses and minibosses are immune to sword strikes or are Puzzle Bosses.

to:

* GameBreaker: The Red Ring in ''Seasons'' doubles all sword damage. This makes any normal attack a Spin Attack and Spin Attacks do ''quadruple'' normal damage. With the Noble Sword, Spin Attacks reach 8 power, and the Master Sword in a linked game raises that to ''12'' power. Even the final bosses of the games will die in three or four spin attacks at that rate. This also explains why so many late game bosses and minibosses are immune to sword strikes or are Puzzle Bosses.{{Puzzle Boss}}es.



** The Ancient Tomb boss Ramrock is a long and complicated PuzzleBoss requiring the use of many different items and strategies, many of which are very unclear. For instance, in its first two forms it is immune to the seed shooter, yet in its third form this inexplicably becomes its only weakness. You will basically only discover this if you flail around trying absolutely everything, but why on Earth would you use the thing you've already established is useless? You are also supposed to throw bombs between its hands in its second form, but the window (in both time and space) is incredibly narrow, so it's easy to throw a bomb only for it to prove ineffective, at which point you might reasonably assume that you're supposed to do something else.

to:

** The Ancient Tomb boss Ramrock is a long and complicated PuzzleBoss requiring the use of many different items and strategies, many of which are very unclear. For instance, in its first two forms forms, it is immune to the seed shooter, yet in its third form this inexplicably becomes its only weakness. You will basically only discover this if you flail around trying absolutely everything, but why on Earth would you use the thing you've already established is useless? You are also supposed to throw bombs between its hands in its second form, but the window (in both time and space) is incredibly narrow, so it's easy to throw a bomb only for it to prove ineffective, at which point you might reasonably assume that you're supposed to do something else.



** Farore thanks to being DemotedToExtra during the development. She's the third Oracle and has her own artwork but she has no role in the story and only exists to get items by giving to her linking passwords. This is especially jarring when the goddess Farore is associated with courage, Link's virtue.
* ViewerGenderConfusion: Ricky being a [[AnimalGenderBender male kangaroo with a pouch]] didn't just confuse the fans. The ''Magazine/NintendoPower'' writers called Ricky a "he/him" in their first preview only to switch to "she/her" in the following preview, likely because the FridgeLogic set in. They went back to "he/him" during their mini-guide, presumably because they had gotten their hands on the game at that point and found out Ricky really was a guy. Zelda.com also originally referred to Ricky as a female, though given [[CowboyBebopAtHisComputer its horrid reputation]] that's not exactly surprising.

to:

** Farore thanks to being DemotedToExtra during the development. She's the third Oracle and has her own artwork artwork, but she has no role in the story and only exists to get items by giving to her linking passwords. This is especially jarring when the goddess Farore is associated with courage, Link's virtue.
* ViewerGenderConfusion: Ricky being a [[AnimalGenderBender male kangaroo with a pouch]] didn't just confuse the fans. The ''Magazine/NintendoPower'' writers called Ricky a "he/him" in their first preview only to switch to "she/her" in the following preview, likely because the FridgeLogic set in. They went back to "he/him" during their mini-guide, presumably because they had gotten their hands on the game at that point and found out Ricky really was a guy. Zelda.com also originally referred to Ricky as a female, though given [[CowboyBebopAtHisComputer its horrid reputation]] reputation]], that's not exactly surprising.
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