History YMMV / TheLegendOfZeldaLinksAwakening

25th May '17 10:50:38 PM Sammettik
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** The Nightmare's final form is often believed to be a prototype of the leer villain Vaati.

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** The Nightmare's final form is often believed to be a prototype of the leer later villain Vaati.
25th May '17 1:41:12 AM Sammettik
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* CounterpartComparison: Let's see... a kind and beautiful red-haired young woman with an equally beautiful voice and her own signature song who desires to see a world largely unknown to her, personally saved her love interest ''and'' had an iconic scene with them on the shores? Are we talking about Marin or [[Disney/TheLittleMermaid Ariel]]?

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* CounterpartComparison: CounterpartComparison:
**
Let's see... a kind and beautiful red-haired young woman with an equally beautiful voice and her own signature song who desires to see a world largely unknown to her, personally saved her love interest ''and'' had an iconic scene with them on the shores? Are we talking about Marin or [[Disney/TheLittleMermaid Ariel]]?Ariel]]?
** The Nightmare's final form is often believed to be a prototype of the leer villain Vaati.
25th May '17 1:31:49 AM Sammettik
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* RonTheDeathEater: Many fans call Link and/or the Wind Fish evil for the heinous crime of ''waking up'' and ending the dream. These fans tend to forget that they do the same thing at least once a day.
10th May '17 9:13:32 PM Xylia
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** Every. Single. Compass, Map, Heart Piece, Seashell, or (Nightmare) Key that you pick up from a chest repeats its tutorial dialogue. The compass is especially egregious, as it is 4-5 text boxes long, as it tells you about its special feature of letting you know a key is in the room. Thankfully, ''only'' the keys gotten from treasure chests do this; the ones that are dropped on the ground do not.
16th Apr '17 11:41:27 PM Luigifan
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** Turtle Rock. There are various ways to navigate it and tricks to bypass much of it, but if you go at it normally you'll find minibosses from past dungeons that respawn, which is frustrating because you'll have to do quite a bit of backtracking, especially if you're trying to figure out where to go next. Not to mention the true miniboss, [[ThatOneBoss Blaino]]....

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** Turtle Rock. There are various ways to navigate it and tricks to bypass much of it, but if you go at it normally normally, you'll find minibosses from past dungeons that respawn, which is frustrating because you'll have to do quite a bit of backtracking, especially if you're trying to figure out where to go next. Not to mention the true miniboss, [[ThatOneBoss Blaino]]....



* {{Woolseyism}}: The localization teams basically did their own thinks with the [[BigLippedAlligatorMoment Cukemen]]. [[GettingCrapPastTheRadar Their German localization in the monochrome version]] is the most (in)famous, although the censors caught it by the time the DX version rolled around.

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* {{Woolseyism}}: The localization teams basically did their own thinks things with the [[BigLippedAlligatorMoment Cukemen]]. [[GettingCrapPastTheRadar Their German localization in the monochrome version]] is the most (in)famous, although the censors caught it by the time the DX version rolled around.
24th Mar '17 2:30:09 PM malter
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* AnnoyingVideoGameHelper: "Wow! This looks pretty heavy! You won't be able to lift it with just your bare hands". Mercifully, this goes away once you complete the second dungeon. "Oh? What a weird object! There must be some way to tackle this obstacle.", however, does not.

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* AnnoyingVideoGameHelper: "Wow! This looks pretty heavy! You won't be able to lift it with just your bare hands". hands." Mercifully, this goes away once you complete acquire the second dungeon. Power Bracelet. Obtaining the [[SprintShoes Pegasus Boots]], however, does not get rid of "Oh? What a weird object! There must be some way to tackle this obstacle.", however, does not."
24th Mar '17 2:26:31 PM malter
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* AnnoyingVideoGameHelper: "Wow! This looks pretty heavy! You won't be able to lift it with just your bare hands". Mercifully, this goes away once you complete the second dungeon.

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* AnnoyingVideoGameHelper: "Wow! This looks pretty heavy! You won't be able to lift it with just your bare hands". Mercifully, this goes away once you complete the second dungeon. "Oh? What a weird object! There must be some way to tackle this obstacle.", however, does not.
12th Mar '17 11:13:28 AM OlfinBedwere
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* GoddamnedBoss: The boss of the Color Dungeon must be continuously attacked to change its shell across the spectrum from blue to red to make it vulnerable, but scoring hits on the boss causes severe knockback, and its shell regenerates very quickly if you fail to keep up the momentum. Not an especially dangerous fight to get through, but it's certainly a tedious and time-consuming one.

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* GoddamnedBoss: GoddamnedBoss:
**
The boss of the Color Dungeon must be continuously attacked to change its shell across the spectrum from blue to red to make it vulnerable, but scoring hits on the boss causes severe knockback, and its shell regenerates very quickly if you fail to keep up the momentum. Not an especially dangerous fight to get through, but it's certainly a tedious and time-consuming one.one.
** Moldorm's back, and just as annoying as he was in his first appearance. Fall off his platform -- which is even ''smaller'' than it was in ''A Link to the Past'' -- at any point, and once again he'll be restored to full health. On top of that, you have less health when facing him this time around, although here you can at least quickly teleport from the dungeon entrance to just a couple of rooms away from his chamber.
26th Feb '17 4:35:23 PM Sammettik
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* AnnoyingVideoGameHelper: "Wow! This looks pretty heavy! You won't be able to lift it with just your bare hands". Mercifully, this goes away once you complete the second dungeon.
24th Feb '17 2:59:37 PM OctoInk20
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** Same goes for the bomb-tossing Zirros that populate the eastern prairie. Their bombs do relatively high damage (even when you're submerged in water), they have high defense and are difficult to land a blow on. We don't want to go and spoil their hidden weakness, but it's [[spoiler:''arrows''; shoot the bastards with arrows]].

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** Same goes for the bomb-tossing Zirros that populate the eastern prairie. Their bombs do relatively high damage (even when you're submerged in water), they have high defense and are difficult to land a blow on. We don't want to go and spoil their hidden weakness, but it's [[spoiler:''arrows''; shoot the bastards with arrows]]. The Boomerang also works, as well as the Sword Beams.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TheLegendOfZeldaLinksAwakening