History YMMV / TheLegendOfZeldaLinksAwakening

12th Mar '17 11:13:28 AM OlfinBedwere
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* GoddamnedBoss: The boss of the Color Dungeon must be continuously attacked to change its shell across the spectrum from blue to red to make it vulnerable, but scoring hits on the boss causes severe knockback, and its shell regenerates very quickly if you fail to keep up the momentum. Not an especially dangerous fight to get through, but it's certainly a tedious and time-consuming one.

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* GoddamnedBoss: GoddamnedBoss:
**
The boss of the Color Dungeon must be continuously attacked to change its shell across the spectrum from blue to red to make it vulnerable, but scoring hits on the boss causes severe knockback, and its shell regenerates very quickly if you fail to keep up the momentum. Not an especially dangerous fight to get through, but it's certainly a tedious and time-consuming one.one.
** Moldorm's back, and just as annoying as he was in his first appearance. Fall off his platform -- which is even ''smaller'' than it was in ''A Link to the Past'' -- at any point, and once again he'll be restored to full health. On top of that, you have less health when facing him this time around, although here you can at least quickly teleport from the dungeon entrance to just a couple of rooms away from his chamber.
26th Feb '17 4:35:23 PM Sammettik
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* AnnoyingVideoGameHelper: "Wow! This looks pretty heavy! You won't be able to lift it with just your bare hands". Mercifully, this goes away once you complete the second dungeon.
24th Feb '17 2:59:37 PM OctoInk20
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** Same goes for the bomb-tossing Zirros that populate the eastern prairie. Their bombs do relatively high damage (even when you're submerged in water), they have high defense and are difficult to land a blow on. We don't want to go and spoil their hidden weakness, but it's [[spoiler:''arrows''; shoot the bastards with arrows]].

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** Same goes for the bomb-tossing Zirros that populate the eastern prairie. Their bombs do relatively high damage (even when you're submerged in water), they have high defense and are difficult to land a blow on. We don't want to go and spoil their hidden weakness, but it's [[spoiler:''arrows''; shoot the bastards with arrows]]. The Boomerang also works, as well as the Sword Beams.
25th Jan '17 10:38:32 PM Miracle@StOlaf
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* BigLippedAlligatorMoment: A strange ghost begins to follow Link shortly after leaving the Angler's Tunnel. To get him to stop following you, you must take this him back to his house at Toronbo Shores, then to his grave. It is not explained who the ghost is or why he is following you. The only memory Link has of this ordeal is a picture from the Photographer (and possibly a Secret Seashell from a jar in the house, which isn't there until after this event).
** This gets explored in the manga, which reveals the ghost is a former warrior of Koholint Island named Nakura, who wants to see his home again and lets Link take his sword as a reward.
** The skull sprite found in the Angler's Tunnel boss room is unique. The ghost starts following you after you beat the dungeon. [[FridgeHorror Think about that for a minute.]] This also explains why the ghost stops you if you try and enter the next dungeon--the Catfish's Maw.

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* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
**
A strange ghost begins to follow Link shortly after leaving the Angler's Tunnel. To get him to stop following you, you must take this him back to his house at Toronbo Shores, then to his grave. It is not explained who the ghost is or why he is following you. The only memory Link has of this ordeal is a picture from the Photographer (and possibly a Secret Seashell from a jar in the house, which isn't there until after this event).
** *** This gets explored in the manga, which reveals the ghost is a former warrior of Koholint Island named Nakura, who wants to see his home again and lets Link take his sword as a reward.
** *** The skull sprite found in the Angler's Tunnel boss room is unique. The ghost starts following you after you beat the dungeon. [[FridgeHorror Think about that for a minute.]] This also explains why the ghost stops you if you try and enter the next dungeon--the Catfish's Maw.Maw.
** Throwing Magic Powder on a Buzz Blob turns it into a skinnier, bug-eyed creature called Cukeman. The same thing happens in ''A Link to the Past'' and the ''Oracle'' games. Here, Cukeman repeats four different phrases in a loop when you speak to it, and the latter three are thought to be references to the Useful/Nintendo64, which was in development at the time:
-->"Hey Mon!"
-->"You know me, I like short names the best..."
-->"It can display millions of polygons!"
-->"I definitely need it, as soon as possible!"
20th Jan '17 2:56:28 PM ADrago
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* CounterpartComparison: Let's see... a kind and beautiful red-haired young woman with an equally beautiful voice and her own signature song who desires to see a world largely unknown to her, personally saved her love interest ''and'' had an iconic scene with them on the shores? Are we talking about Marin or [[TheLittleMermaid Ariel?]]

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* CounterpartComparison: Let's see... a kind and beautiful red-haired young woman with an equally beautiful voice and her own signature song who desires to see a world largely unknown to her, personally saved her love interest ''and'' had an iconic scene with them on the shores? Are we talking about Marin or [[TheLittleMermaid Ariel?]][[Disney/TheLittleMermaid Ariel]]?
20th Jan '17 2:50:53 PM FurryKef
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* DisappointingLastLevel: The Wind Fish's egg [[spoiler: isn't a dungeon but just a endless maze]].

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* DisappointingLastLevel: The Wind Fish's egg [[spoiler: isn't a dungeon but just a an endless maze]].
19th Dec '16 2:22:38 PM rjd1922
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** In the DX version's Color Dungeon, the Fairy Queen tells Link to close his eyes and relax...[[ItMakesSenseInContext while she changes his clothes]].

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** In the DX version's Color Dungeon, the Fairy Queen tells Link to close his eyes and relax...[[ItMakesSenseInContext [[AndYourRewardIsClothes while she changes his clothes]].
5th Dec '16 1:55:13 PM Bobchillingworth
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** The clown genie who serves as the boss for the second dungeon can take a lot of punishment before going down and pelts Link with fireballs which take away a full heart each; given that Link is likely to only have four hearts at this point, there's little margin for error.
17th Oct '16 3:39:53 PM MaskedAndDangerous
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** While every Zelda game on a new platform has advanced the series in one way or another (and they've always been good games), ''Link's Awakening'' was the first to be truly narrative-driven and to include NPC characters with distinct likeable personalities.

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** While every Zelda game on a new platform has advanced the series in one way or another (and they've always been good games), ''Link's Awakening'' was the first to be truly narrative-driven and to include NPC characters with distinct likeable personalities. The game's predecessor, ''A Link to the Past'', told a fairly typical hero's journey story about a young knight and a princess. ''Link's Awakening'' features the series's first dive into existentialism, which would remain a running theme with the series through it's run.
4th Oct '16 8:31:53 AM technickal
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* {{Woolseyism}}: The localization teams basically did their own thinks with the [[BigLippedAlligatorMoment Cukemen]]. [[GettingCrapPastTheRadar Their German localization in the monochrome version]] is the most (in)famous, although the censors caught it by the time the DX version rolled around.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TheLegendOfZeldaLinksAwakening