History YMMV / TheLegendOfZeldaLinksAwakening

5th Dec '16 1:55:13 PM Bobchillingworth
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** The clown genie who serves as the boss for the second dungeon can take a lot of punishment before going down and pelts Link with fireballs which take away a full heart each; given that Link is likely to only have four hearts at this point, there's little margin for error.
17th Oct '16 3:39:53 PM MaskedAndDangerous
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** While every Zelda game on a new platform has advanced the series in one way or another (and they've always been good games), ''Link's Awakening'' was the first to be truly narrative-driven and to include NPC characters with distinct likeable personalities.

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** While every Zelda game on a new platform has advanced the series in one way or another (and they've always been good games), ''Link's Awakening'' was the first to be truly narrative-driven and to include NPC characters with distinct likeable personalities. The game's predecessor, ''A Link to the Past'', told a fairly typical hero's journey story about a young knight and a princess. ''Link's Awakening'' features the series's first dive into existentialism, which would remain a running theme with the series through it's run.
4th Oct '16 8:31:53 AM technickal
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* {{Woolseyism}}: The localization teams basically did their own thinks with the [[BigLippedAlligatorMoment Cukemen]]. [[GettingCrapPastTheRadar Their German localization in the monochrome version]] is the most (in)famous, although the censors caught it by the time the DX version rolled around.
26th Sep '16 6:03:33 PM Sammettik
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* NeverLiveItDown: People will most likely never forget that the German translator of the original non-DX version, Claude M. Moyse, [[http://zeldawiki.org/Cukeman#Trivia had the Cukemen say some infamous things]].

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* NeverLiveItDown: People will most likely never forget that the German translator of the original non-DX version, Claude M. Moyse, [[http://zeldawiki.org/Cukeman#Trivia had the Cukemen say some infamous things]].things:
-->"Give me your juice, I'll give you mine..."
-->"Never without a Condom!"
24th Jul '16 8:48:43 AM TimBuckII
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** [[http://www.youtube.com/watch?v=8XUGVrJyy2c This TAS]] of the original game breaks it even further, skipping ''all'' of the dungeons and going "straight" for the Nightmare Boss.

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** [[http://www.youtube.com/watch?v=8XUGVrJyy2c This TAS]] of the original game breaks it even further, skipping ''all'' of the dungeons and going "straight" ''straight'' for the Nightmare Boss.
23rd Jul '16 11:20:15 PM TheNewBig
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* CounterpartComparison: Let's see... a kind and beautiful young woman with an equally beautiful voice and her own signature song she sings with it, who desires to see a world largely unknown to her, personally saved her love interest ''and'' had an iconic scene with them on the shores? Are we talking about Marin or [[TheLittleMermaid Ariel?]]

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* CounterpartComparison: Let's see... a kind and beautiful red-haired young woman with an equally beautiful voice and her own signature song she sings with it, who desires to see a world largely unknown to her, personally saved her love interest ''and'' had an iconic scene with them on the shores? Are we talking about Marin or [[TheLittleMermaid Ariel?]]
11th Jul '16 8:49:14 AM PDL
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* GrowingTheBeard: While every Zelda game on a new platform has advanced the series in one way or another (and they've always been good games), ''Link's Awakening'' was the first to be truly narrative-driven and to include NPC characters with distinct likeable personalities.

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* GrowingTheBeard: GrowingTheBeard:
**
While every Zelda game on a new platform has advanced the series in one way or another (and they've always been good games), ''Link's Awakening'' was the first to be truly narrative-driven and to include NPC characters with distinct likeable personalities.personalities.
** ''Link's Awakening'' also codified the general dungeon design that's been faithfully followed up to today: Traverse dungeon with a certain obstacle, defeat a miniboss who is guarding an item. Use said item to overcome the obstacle featured in the dungeon and obtain the boss key, defeat boss using the item.
4th May '16 4:30:08 PM Sammettik
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* CompleteMonster: The shopkeeper is ''pure evil''. His smug conniving look isn't just for show. Charging outrageous prices for quest-items you need, you can't be blamed too much for taking them. And when he catches you, instead of simply taking back the item you stole, he sees it fit rather to ''horribly kill you'' instead. [[TheUnfought You can't fight him]] or give the asshat [[KarmaHoudini a well deserved taste of his own medicine either]].
30th Apr '16 2:13:13 PM dieseldragons
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* CompleteMonster: The shopkeeper is ''pure evil''. His smug conniving look isn't just for show. Charging outrageous prices for items you need. And when he catches you, instead of simply taking back the item you stole, he sees it fit rather to ''horribly kill you'' instead. [[TheUnfought You can't fight him]] or give the asshat [[KarmaHoudini a well deserved taste of his own medicine either]].

to:

* CompleteMonster: The shopkeeper is ''pure evil''. His smug conniving look isn't just for show. Charging outrageous prices for items quest-items you need.need, you can't be blamed too much for taking them. And when he catches you, instead of simply taking back the item you stole, he sees it fit rather to ''horribly kill you'' instead. [[TheUnfought You can't fight him]] or give the asshat [[KarmaHoudini a well deserved taste of his own medicine either]].
30th Apr '16 2:11:05 PM dieseldragons
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* CompleteMonster: The shopkeeper is ''pure evil''. His smug conniving look isn't just for show. Charging outrageous prices for items you need. And when he catches you, instead of simply taking back the item you stole, he sees it fit rather to ''horribly kill you'' instead. [[TheUnfought You can't fight him]] or give the asshat [[KarmaHoudini a well deserved taste of his own medicine either]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TheLegendOfZeldaLinksAwakening