History YMMV / TheLegendOfZeldaLinksAwakening

7th Feb '16 1:13:48 PM oneneoeon
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*** Just how broken is the bomb arrow trick? It makes the Color Dungeon Boss listed below pathetically easy, provided you brought a good stock of bombs and arrows.
13th Jan '16 8:51:19 PM Sammettik
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Oh criminy, not another "The good guys are really the bad guys" spiel.
* NightmareFuel: If you think about it, the entire game becomes one massive exercise in Nightmare Fuel (no pun intended) once you have [[spoiler: examined the mural relief in the Face Shrine. This single episode changes the meaning of everything you had seen in the game, and of what you have yet to experience. The Nightmares in the dungeons, in spite of their villainous nature, become de facto guardians of their very reality. All the people, animals, fairies and the like who had been helping you out throughout the whole game had been unwittingly cooperating in their own annihilation. The silly owl, who had been giving you advice throughout the story and instructing you where to go next begins to look more like an angel of death than anything else. What is perhaps the most disturbing element of all, however, is Link himself, as he does not question the nature of his quest even after he learns the truth, and slavishly follows the instructions of first the owl, and then the Wind Fish itself. Once you realize the above, it becomes evident that it is the only game in the series wherein Link's death would have been in the best interest on the very world he inhabits. To add insult to injury, his only 'reward' for awakening the Jerkass God itself is being left on a drifting pile of wood remaining from his ship with no food, no drinkable water and no land in sight. Seen from this perspective, the game concludes with a borderline Kill'em All Downer Ending.]]
7th Jan '16 11:59:49 PM Haight
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* AwesomeMusic: The soundtrack is no slouch here. The track, Player Select Zelda ,for example, gets relegated to no where in the game, but this deserves to be links boss music. It starts eerie and startling, like when The Boss makes it's appearance and then ramps up the Zelda theme as Link proceeds to show it who's in charge.
30th Dec '15 8:30:25 PM MGP87
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* NightmareFuel: If you think about it, the entire game becomes one massive exercise in Nightmare Fuel (no pun intended) once you have [[spoiler: examined the mural relief in the Face Shrine. This single episode changes the meaning of everything you had seen in the game, and of what you have yet to experience. The Nightmares in the dungeons, in spite of their villainous nature, become de facto guardians of their very reality. All the people, animals, fairies and the like who had been helping you out throughout the whole game had been unwittingly cooperating in their own annihilation. The silly owl, who had been giving you advice throughout the story and instructing you where to go next begins to look more like an angel of death than anything else. What is perhaps the most disturbing element of all, however, is Link himself, as he does not question the nature of his quest even after he learns the truth, and slavishly follows the instructions of first the owl, and then the Wind Fish itself. Once you realize the above, it becomes evident that it is the only game in the series wherein Link's death would have been in the best interest on the very world he inhabits. To add insult to injury, his only 'reward' for awakening the Jerkass God itself is being left on a drifting pile of wood remaining from his ship with no food, no drinkable water and no land in sight. Seen from this perspective, the game concludes with a borderline Kill'em All Downer Ending.]]
21st Nov '15 11:28:15 AM rjd1922
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* NeverLiveItDown: People will most likely never forget that the german translator of the original non-DX version, Claude M. Moyse, [[http://zeldawiki.org/Cukeman#Trivia had the Cukemen say some infamous things]].
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* NeverLiveItDown: People will most likely never forget that the german German translator of the original non-DX version, Claude M. Moyse, [[http://zeldawiki.org/Cukeman#Trivia had the Cukemen say some infamous things]].
8th Nov '15 12:53:09 PM Silverblade2
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* DemonicSpiders: The Vire enemies from the original make a return in the eighth dungeon, and their relatively powerful fireballs and stick-and-move tactics are sure to piss a lot of players off -- until they find the [[KillItWithFire Magic Rod,]] [[WhosLaughingNow that is]].
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* DemonicSpiders: DemonicSpiders: ** The Vire enemies from the original make a return in the eighth dungeon, and their relatively powerful fireballs and stick-and-move tactics are sure to piss a lot of players off -- until they find the [[KillItWithFire Magic Rod,]] [[WhosLaughingNow that is]].

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* DemonicSpiders: DisappointingLastLevel: The Vire enemies from the original make Wind Fish's egg [[spoiler: isn't a return in the eighth dungeon, and their relatively powerful fireballs and stick-and-move tactics are sure to piss dungeon but just a lot of players off -- until they find the [[KillItWithFire Magic Rod,]] [[WhosLaughingNow that is]].endless maze]].
18th Oct '15 3:47:14 AM Jaryl
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* NeverLiveItDown: People will most likely never forget that the german translator of the original non-DX version, Claude M. Moyse, [[http://zeldawiki.org/Cukeman#Trivia had the Cukemen say some infamous things]].
2nd Aug '15 2:39:18 PM rjd1922
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Music has nothing to do with difficulty.
** The long, multi-part final battle has its own unique music, but when the actual final boss appears, the music downgrades to the mini-boss theme.
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* BigLippedAlligatorMoment: A strange ghost begins to follow Link shortly after leaving the Angler's Tunnel. To get him to stop following you, you must take this him back to his house at Toronbo Shores, then to his grave. It is not explained who the ghost is or why he is following you. The only memory Link has of this ordeal is a picture from the Photographer (and possibly a Secret Seashell from a jar in the house, which isn't there until after this event). ** This gets explored in the manga, which reveals the ghost is a former warrior of Koholint Island named Nakura, who wants to see his home again and lets Link take his sword as a reward. ** The long, multi-part final battle has its own unique music, but when skull sprite found in the actual final Angler's Tunnel boss appears, room is unique. The ghost starts following you after you beat the music downgrades to dungeon. [[FridgeHorror Think about that for a minute.]] This also explains why the mini-boss theme.ghost stops you if you try and enter the next dungeon--the Catfish's Maw.

* BigLippedAlligatorMoment: A strange ghost begins to follow Link shortly after leaving the Angler's Tunnel. To get him to stop following you, you must take this him back to his house at Toronbo Shores, then to his grave. It is not explained who the ghost is or why he is following you. The only memory Link has of this ordeal is a picture from the Photographer (and possibly a Secret Seashell from a jar in the house, which isn't there until after this event). ** This gets explored in the manga, which reveals the ghost is a former warrior of Koholint Island named Nakura, who wants to see his home again and lets Link take his sword as a reward. ** The skull sprite found in the Angler's Tunnel boss room is unique. The ghost starts following you after you beat the dungeon. [[FridgeHorror Think about that for a minute.]] *** It also explains why the ghost stops you if you try and enter the next dungeon--the Catfish's Maw.
2nd Aug '15 2:37:38 PM rjd1922
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Bomb Arrows are intentional.
** It's important to note that the bosses in Angler's Cave and Turtle Rock are ''ridiculously'' easy. Angler Fish you can just hit with your sword rapid-fire and win with no damage. Hot Head, meanwhile, you can just rapidly-fire the Fire Rod at them and kill 'em almost as easily as the Angler Fish (just ''don't'' let him hit you; 4 hearts of damage is nothing to sneeze at). It even ''STUNLOCKS'' him. ** The Facade of the Face Shrine is rather easily beaten...and even got a [[DegradedBoss downgrade to a mini-boss]] in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]''.
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* BreatherBoss: ** It's important to note that the The bosses in Angler's Cave Tunnel and Turtle Rock are ''ridiculously'' easy. Angler Fish you can just hit with your sword rapid-fire and win with no damage. Hot Head, meanwhile, you can just rapidly-fire the Fire Rod at them and kill 'em almost as easily as the Angler Fish (just ''don't'' let him hit you; 4 hearts of damage is nothing to sneeze at). It even ''STUNLOCKS'' him. ** The Facade of the Face Shrine is rather easily beaten...and even got a [[DegradedBoss downgrade to a mini-boss]] in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]''.

** This gets explored in the manga, which reveals the ghost is a former warrior of Koholint Island who wants to see his home again and lets Link take his sword as a reward. ** The Skull sprite found in the Angler's Tunnel boss room is unique. The ghost starts following you after you beat the dungeon. [[FridgeHorror Think about that for a minute.]]
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** This gets explored in the manga, which reveals the ghost is a former warrior of Koholint Island named Nakura, who wants to see his home again and lets Link take his sword as a reward. ** The Skull skull sprite found in the Angler's Tunnel boss room is unique. The ghost starts following you after you beat the dungeon. [[FridgeHorror Think about that for a minute.]]

** And before that, you have the wonderful, wonderful [[GoodBadBugs bomb arrows]] at your disposal (equip both and fire simultaneously), which give you an easy means to kill 90% of the enemies in the game in 1-2 shots. As mentioned in the main article, a breakable wall in the Turtle Rock dungeon located across a small pool of lava can even be broken from that side instead of the intended one and multiple keys can be found on that side, making it easier to go through a very large, confusing, and difficult dungeon.
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** And before that, you have the wonderful, wonderful [[GoodBadBugs bomb arrows]] arrows at your disposal (equip both and fire simultaneously), which give you an easy means to kill 90% of the enemies in the game in 1-2 shots. As mentioned in the main article, a breakable wall in the Turtle Rock dungeon located across a small pool of lava can even be broken from that side instead of the intended one and multiple keys can be found on that side, making it easier to go through a very large, confusing, and difficult dungeon.
2nd Aug '15 2:33:10 PM rjd1922
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* AnticlimaxBoss: If you managed to complete the FetchQuest and get the Boomerang, the final boss's final form goes down in '''one hit.'''
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* AnticlimaxBoss: AntiClimaxBoss: If you managed to complete the FetchQuest and get the Boomerang, the final boss's final form goes down in '''one hit.'''

** It's important to note that the bosses in Angler's cave and Turtle Rock are ''ridiculously'' easy. Angler you can just hit with your sword rapid-fire and win with no damage. Hot Head, meanwhile, you can just rapidly-fire the fire rod at them and kill 'em almost as easily as the angler (just ''don't'' let him hit you; 4 hearts of damage is nothing to sneeze at). It even ''STUNLOCKS'' him.
to:
** It's important to note that the bosses in Angler's cave Cave and Turtle Rock are ''ridiculously'' easy. Angler Fish you can just hit with your sword rapid-fire and win with no damage. Hot Head, meanwhile, you can just rapidly-fire the fire rod Fire Rod at them and kill 'em almost as easily as the angler Angler Fish (just ''don't'' let him hit you; 4 hearts of damage is nothing to sneeze at). It even ''STUNLOCKS'' him.
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