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History YMMV / TheGuardianLegend

25th Oct '15 4:16:40 PM MeAndMyNerdyBat
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* CultClassic: Despite being unknown to a wide audience, the game is highly popular and appreciated in retro gaming circles.
22nd Oct '15 5:44:11 PM nombretomado
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* SuspiciouslySimilarSong: [[http://www.youtube.com/watch?v=iYH7pRottu8 The intro stage's music]] sounds suspiciously similar to [[http://www.youtube.com/watch?v=YwDzQROcDNA the overworld theme of]] ''[[ZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]''.

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* SuspiciouslySimilarSong: [[http://www.youtube.com/watch?v=iYH7pRottu8 The intro stage's music]] sounds suspiciously similar to [[http://www.youtube.com/watch?v=YwDzQROcDNA the overworld theme of]] ''[[ZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]''.''VideoGame/ZeldaIITheAdventureOfLink''.
27th Jun '15 7:52:12 AM ironcommando
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* GoddamnedBats: Many of the small mooks, especially the various [[PaletteSwap multicoloured jumping jellies]] in the labyrinth stages, as well as countless types of enemies in the Corridor stages. The labyrinth areas have bats, but those are not the enemies you should be worrying about.

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* GoddamnedBats: GoddamnedBats:
**
Many of the small mooks, especially the various [[PaletteSwap multicoloured jumping jellies]] in the labyrinth stages, as well as countless types of enemies in the Corridor stages. The labyrinth areas have bats, but those are not the enemies you should be worrying about.



** The large blue crystals in the Corridor stages. These have a lot of health, attempt to slowly move into you to deal very heavy CollisionDamage, and are immune to the Enemy Eraser.



** There's also the one-time-only "dinosaur skull" miniboss, which flies rapidly and unpredictably back and forth and fires extremely damaging fireballs at you.

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** There's also the one-time-only "dinosaur skull" miniboss, which flies rapidly and unpredictably back and forth and fires extremely damaging fireballs at you.you that travel like the ice crystal miniboss' shots.
27th Jun '15 7:12:56 AM ironcommando
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** The green eyeball things in the Organic corridors. They don't attack, but they do absorb ''every single one'' of your weapons except the Enemy Eraser, and in order to beat them... [[ViolationOfCommonSense you run into them to instakill them]]. Not an easy thing to do when there's other enemies around, and your shots get blocked by these guys...
17th Nov '14 11:23:46 PM wrm5
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** On the surface-traveling stages, the mini-bosses that look like jumping balls of seaweed with mouths, especially the [[PaletteSwap blue and red ones]]. The way they bounces up and down makes it difficult to circle around them. The best plan is to move in a "V" formation so that you trick it into going up, then you can pass under it safely.

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** On the surface-traveling stages, the mini-bosses that look like jumping balls of seaweed with mouths, especially the [[PaletteSwap blue and red ones]]. The way they bounces up and down makes it difficult to circle around them. The best plan is to move in a "V" formation so that And just when you trick it into going up, then you think you've got its movement pattern down and can pass under kite it safely.successfully, the red version comes along and completely changes the pattern.
17th Nov '14 11:14:44 PM wrm5
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* ScrappyMechanic: The PasswordSave feature, despite (bizarrely) being the major selling point on the game box. ''The Guardian Legend'' was released towards the end of the era of password saves, when games were getting too complex for passwords to be efficient, and it shows. How bad were they? They were 32 characters long, including both upper and lower case, plus numbers, and the symbols "!" and "?". The awful passwords were considered to be the game's greatest weakness by far.
27th Oct '14 8:29:56 PM KamenRiderOokalf
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* FanNickname: Some fans, not content to use the Guardian's codename for her (and not realizing the Japanese manual gave her the name Miria) have taken to referring to her as Alyssa or rarely as Irem.
** The game itself is occasionally referred to as "[[EyeScream Eyeballs: The Game]]" because of the many eye-related monsters.
28th Sep '14 12:33:50 AM wrm5
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* DemonicSpiders: In the last few corridor levels, there is a blue ship enemy that [[BeamSpam loves to fire lasers]]. Each laser does more damage than any of the bosses can do to your character, even after having all the armour upgrades. The fact that this enemy comes is large numbers doesn't help, either...

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* DemonicSpiders: DemonicSpiders:
**
In the last few corridor half of the Corridor levels, there is a blue ship enemy that [[BeamSpam loves to fire lasers]]. Each laser does more damage than any of the bosses can do to your character, even after having all the armour upgrades. The fact that this enemy comes is large numbers doesn't help, either...either.
** Near the end of the Corridor levels you'll start to run across hopping blue mechs. Not only do these mechs have the same extremely powerful laser as the above-mentioned blue spaceships, they also have a much more difficult to predict movement pattern, and are ''immune to [[SmartBomb Enemy Erasers]]''.
27th Sep '14 4:52:22 PM wrm5
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* VindicatedByHistory: Although it did get nominated for a few awards in Nintendo Power, most other professional reviews of the game at the time of its release were negative, with ''Magazine/ElectronicGamingMonthly'' in particular calling it "only average at best", and the highest rating it ever got was ''almost'' an 8 out of 10. Fast forward to the 21st century and you find it on a lot of lists of best NES games, with IGN calling it "one of the most influential games in the history of the gaming industry" in 2009 and Gamasutra calling it "one of the best games ever released." Most of the credit for this rests with the game's complicated, 32-character long ((Password Save}}s which were a huge downside at the time, but not so much anymore since most NES gaming these days is done with computer-based emulator programs, where save states remove the need to worry about those obnoxious passwords.

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* VindicatedByHistory: Although it did get nominated for a few awards in Nintendo Power, most other professional reviews of the game at the time of its release were negative, with ''Magazine/ElectronicGamingMonthly'' in particular calling it "only average at best", and the highest rating it ever got was ''almost'' an 8 out of 10. Fast forward to the 21st century and you find it on a lot of lists of best NES games, with IGN calling it "one of the most influential games in the history of the gaming industry" in 2009 and Gamasutra calling it "one of the best games ever released." Most of the credit for this rests with the game's complicated, 32-character long ((Password {{Password Save}}s which were a huge downside at the time, but not so much anymore since most NES gaming these days is done with computer-based emulator programs, where save states remove the need to worry about those obnoxious passwords.
27th Sep '14 4:50:53 PM wrm5
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* VindicatedByHistory: Although it did get nominated for a few awards in Nintendo Power, most other professional reviews of the game at the time of its release were negative, with ''Magazine/ElectronicGamingMonthly'' in particular calling it "only average at best", and the highest rating it ever got was ''almost'' an 8 out of 10. Fast forward to the 21st century and you find it on a lot of lists of best NES games, with IGN calling it "one of the most influential games in the history of the gaming industry" and Gamasutra calling it "one of the best games ever released."

to:

* VindicatedByHistory: Although it did get nominated for a few awards in Nintendo Power, most other professional reviews of the game at the time of its release were negative, with ''Magazine/ElectronicGamingMonthly'' in particular calling it "only average at best", and the highest rating it ever got was ''almost'' an 8 out of 10. Fast forward to the 21st century and you find it on a lot of lists of best NES games, with IGN calling it "one of the most influential games in the history of the gaming industry" in 2009 and Gamasutra calling it "one of the best games ever released."" Most of the credit for this rests with the game's complicated, 32-character long ((Password Save}}s which were a huge downside at the time, but not so much anymore since most NES gaming these days is done with computer-based emulator programs, where save states remove the need to worry about those obnoxious passwords.
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