History YMMV / TheGuardianLegend

24th Dec '17 2:01:31 AM xxxplizit
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* GoodBadBugs: If you have enough chips, you can buy all of the items in the shops where the Blue Landers are offering you multiple objects for sale by pausing very quickly as you make your first purchase.

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* GoodBadBugs: GoodBadBugs:
**
If you have enough chips, you can buy all of the items in the shops where the Blue Landers are offering you multiple objects for sale by pausing very quickly as you make your first purchase.purchase.
** Upon having 5 or more shields, not only do you walk faster, but you can also walk through the unpassable red pyramids by moving diagonally and then moving between the cracks, making navigation much easier.
24th Dec '17 1:50:16 AM xxxplizit
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Added DiffLines:

* GameBreaker: The "Fireball-Invincible-Walker" tactic, once you have 5 or more shields to increase your movement speed that matches Fireball 2 on land and Fireball 3 on Corridors. Fireball 2 plus walking makes you invincible while inflicting heavy damage; the strategy works perfectly fine with every enemy and miniboss in the game with little to no damage at all. Fireball 3 while flying in corridors, makes you invulnerable moving upwards; it is not as effective as Fireball 2 on land since the Fireball shoots upwards all the time, but can get you out of many dangerous situations involving enemy or projectile spam.
24th Dec '17 1:30:46 AM xxxplizit
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** The Blue Optomon, required to progress to level 4, is notorious for [[ThatOneAttack its very damaging vines that came come slow or fast and hard to predict]]. There's also no way of getting any powerups during battle unless you use a lot of Enemy Erasers to destroy the bullets.

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** The Blue blue Optomon, required to progress to level 4, is notorious for [[ThatOneAttack its very damaging vines that came come slow or fast and hard to predict]]. There's also no way of getting any powerups during battle unless you use a lot of Enemy Erasers to destroy the bullets.
24th Dec '17 1:30:24 AM xxxplizit
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** The Optomon is notorious for [[ThatOneAttack its very damaging vines]] and no way of getting any powerups during battle unless you use Enemy Erasers to destroy the bullets. The Blue Optomon is required to progress, and your maximum arsenal at that time does low damage; oh, and exclusive to him is the speed vines which are shot at random.
** The leech plant bouncer mini-bosses that jump all over the place. [[PaletteSwap blue and red ones]]. The way they bounces up and down makes it difficult to circle around them. And just when you think you've got its movement pattern down and can kite it successfully, the red version comes along and completely changes the pattern and drastically increases the speed.
*** Averted with the Red Optomon because you would have weapons that can actually destroy the seaweed and bullets with ease. Averted with the Yellow Optomon if you decide to tackle that corridor much later.

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** The Optomon Blue Optomon, required to progress to level 4, is notorious for [[ThatOneAttack its very damaging vines]] vines that came come slow or fast and hard to predict]]. There's also no way of getting any powerups during battle unless you use a lot of Enemy Erasers to destroy the bullets. bullets.
**
The red [[NightmareFuel Grimgrin, the monster with the]] [[ExtraEyes mass of eyes]] that it loves to throw out at you. [[ShowsDamage Break out its center eye]] [[TurnsRed and it throws even ''more'' of them at you]]. The weaker Blue Optomon Grimgrim is not required to progress, and your maximum arsenal at that time does low damage; oh, and exclusive to him is but it gives you the speed vines which are shot at random.
final (and powerful) Fireball powerup.
** The leech plant bouncer mini-bosses that jump all over the place. [[PaletteSwap blue and red ones]]. The way they bounces up and down makes it difficult to circle around them. And just when you think you've got its movement Eyegore uses a similar attack pattern down to Grimgrin, but launching skulls instead of eyes, and can kite it successfully, the red version comes along and completely changes the pattern and drastically increases the speed.
*** Averted
combines that with a highly damaging [[BeamSpam rain of laser beams]]. Red Eyegore trades out the Red Optomon because you would have weapons that can actually destroy the seaweed and bullets with ease. Averted with the Yellow Optomon if you decide skulls for tiny (so they're harder to tackle that corridor much later.[[DestructibleProjectiles destroy]]) but highly damaging homing needle projectiles.



** [[NightmareFuel Grimgrin, the monster with the]] [[ExtraEyes mass of eyes]] that it loves to throw out at you. [[ShowsDamage Break out its center eye]] [[TurnsRed and it throws even ''more'' of them at you]].

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** [[NightmareFuel Grimgrin, The red leech plant bouncer mini-bosses that jump all over the monster place. Even with the]] [[ExtraEyes mass of eyes]] that it loves to throw out at the speed increase after you collect 4 shields, the leech will outpace you. [[ShowsDamage Break out its center eye]] [[TurnsRed You would have to swerve back and it throws even ''more'' forth to avoid getting hit and taking a lot of them at you]].
damage.



** Eyegore uses a similar attack pattern to Grimgrin, but launching skulls instead of eyes, and combines that with a highly damaging [[BeamSpam rain of laser beams]]. Red Eyegor trades out the skulls for tiny (so they're harder to [[DestructibleProjectiles destroy]]) but highly damaging homing needle projectiles.
** The FinalBoss, It aka The Final Guardian, uses similar attack patterns to hated boss Grimgrin, all the while launching countless waves of small spaceship missiles that home in on you and small balls that rain down on you from the top of the screen. Couple this with two CombatTentacles with nasty claws that make it difficult to get in front of him to attack.

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** Eyegore uses a similar attack pattern to Grimgrin, but launching skulls instead of eyes, and combines that with a highly damaging [[BeamSpam rain of laser beams]]. Red Eyegor trades out the skulls for tiny (so they're harder to [[DestructibleProjectiles destroy]]) but highly damaging homing needle projectiles.
** The FinalBoss, [[FinalBoss It aka The Final Guardian, Guardian]], uses similar attack patterns to hated boss Grimgrin, all the while launching countless waves of small spaceship missiles that home in on you and small balls that rain down on you from the top of the screen. Couple this with two CombatTentacles with nasty claws that make it difficult to get in front of him to attack. Oh, and "it" has a ridiculously high amount of health, so the fight will take long.
24th Dec '17 1:19:17 AM xxxplizit
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** The leech plant bouncer mini-bosses that jump all over the place. [[PaletteSwap blue and red ones]]. The way they bounces up and down makes it difficult to circle around them. And just when you think you've got its movement pattern down and can kite it successfully, the red version comes along and completely changes the pattern and drastically increases the speed.



** On the surface-traveling stages, the mini-bosses that look like jumping balls of seaweed with mouths, especially the [[PaletteSwap blue and red ones]]. The way they bounces up and down makes it difficult to circle around them. And just when you think you've got its movement pattern down and can kite it successfully, the red version comes along and completely changes the pattern and drastically increases the speed.

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** On the surface-traveling stages, the mini-bosses that look like jumping balls of seaweed with mouths, especially the [[PaletteSwap blue and red ones]]. The way they bounces up and down makes it difficult to circle around them. And just when you think you've got its movement pattern down and can kite it successfully, the red version comes along and completely changes the pattern and drastically increases the speed.
24th Dec '17 1:16:08 AM xxxplizit
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** The Optomon is notorious for [[ThatOneAttack its very damaging vines]] and no way of getting any powerups during battle unless you use Enemy Erasers to destroy the bullets. The Blue Optomon is required to progress, and your maximum arsenal at that time does low damage; oh, and exclusive to him is the speed vines which are shot at random.
*** Averted with the Red Optomon because you would have weapons that can actually destroy the seaweed and bullets with ease. Averted with the Yellow Optomon if you decide to tackle that corridor much later.
** The "ice crystal" miniboss is another tough one. It follows you around the room... sort of. Sometimes it stops, or changes direction abrubtly, making it difficult to kite. Add to that the shots it fires which move in a strange arc which is difficult to predict.



** There's also Optomon, the boss that looks like a tangled lump of seaweed with an eye in the middle. They also fire long lines of vines that will inflict an unbelievable amount of damage to you in a short amount of time if you get caught by them. The green one is mildly challenging, but the blue one is very, ''very'' tough to beat. By the time you get to the red one, however, you're much stronger and better prepared to deal with it, so while still challenging, it's not as hard.
** The "ice crystal" miniboss is another tough one. It follows you around the room... sort of. Sometimes it stops, or changes direction abrubtly, making it difficult to kite. Add to that the shots it fires which move in a strange arc which is difficult to predict.
** On the surface-traveling stages, the mini-bosses that look like jumping balls of seaweed with mouths, especially the [[PaletteSwap blue and red ones]]. The way they bounces up and down makes it difficult to circle around them. And just when you think you've got its movement pattern down and can kite it successfully, the red version comes along and completely changes the pattern.

to:

** There's also Optomon, the boss that looks like a tangled lump of seaweed with an eye in the middle. They also fire long lines of vines that will inflict an unbelievable amount of damage to you in a short amount of time if you get caught by them. The green one is mildly challenging, but the blue one is very, ''very'' tough to beat. By the time you get to the red one, however, you're much stronger and better prepared to deal with it, so while still challenging, it's not as hard.
** The "ice crystal" miniboss is another tough one. It follows you around the room... sort of. Sometimes it stops, or changes direction abrubtly, making it difficult to kite. Add to that the shots it fires which move in a strange arc which is difficult to predict.
** On the surface-traveling stages, the mini-bosses that look like jumping balls of seaweed with mouths, especially the [[PaletteSwap blue and red ones]]. The way they bounces up and down makes it difficult to circle around them. And just when you think you've got its movement pattern down and can kite it successfully, the red version comes along and completely changes the pattern.pattern and drastically increases the speed.
24th Dec '17 1:04:34 AM xxxplizit
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** Eyegore uses a similar attack pattern to Grimgrin, but launching skulls instead of eyes, and combines that with a highly damaging [[BeamSpam rain of laser beams]]. Red Eyegor trades out the skulls for tiny (so they're harder to [[DestructibleProjectiles destroy]]) but highly damaging homing needle projectiles.



** The FinalBoss, It aka The Final Guardian, uses similar attack patterns to hated boss Grimgrin, all the while launching countless waves of small spaceships that home in on you and small balls that rain down on you from the top of the screen. Couple this with two CombatTentacles with nasty claws that make it difficult to get in front of him to attack.
** On the surface-traveling stages, the mini-bosses that look like jumping balls of seaweed with mouths, especially the [[PaletteSwap blue and red ones]]. The way they bounces up and down makes it difficult to circle around them. And just when you think you've got its movement pattern down and can kite it successfully, the red version comes along and completely changes the pattern.


Added DiffLines:

** On the surface-traveling stages, the mini-bosses that look like jumping balls of seaweed with mouths, especially the [[PaletteSwap blue and red ones]]. The way they bounces up and down makes it difficult to circle around them. And just when you think you've got its movement pattern down and can kite it successfully, the red version comes along and completely changes the pattern.


Added DiffLines:

** Eyegore uses a similar attack pattern to Grimgrin, but launching skulls instead of eyes, and combines that with a highly damaging [[BeamSpam rain of laser beams]]. Red Eyegor trades out the skulls for tiny (so they're harder to [[DestructibleProjectiles destroy]]) but highly damaging homing needle projectiles.
** The FinalBoss, It aka The Final Guardian, uses similar attack patterns to hated boss Grimgrin, all the while launching countless waves of small spaceship missiles that home in on you and small balls that rain down on you from the top of the screen. Couple this with two CombatTentacles with nasty claws that make it difficult to get in front of him to attack.
25th Oct '15 4:16:40 PM MeAndMyNerdyBat
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* CultClassic: Despite being unknown to a wide audience, the game is highly popular and appreciated in retro gaming circles.
22nd Oct '15 5:44:11 PM nombretomado
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* SuspiciouslySimilarSong: [[http://www.youtube.com/watch?v=iYH7pRottu8 The intro stage's music]] sounds suspiciously similar to [[http://www.youtube.com/watch?v=YwDzQROcDNA the overworld theme of]] ''[[ZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]''.

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* SuspiciouslySimilarSong: [[http://www.youtube.com/watch?v=iYH7pRottu8 The intro stage's music]] sounds suspiciously similar to [[http://www.youtube.com/watch?v=YwDzQROcDNA the overworld theme of]] ''[[ZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]''.''VideoGame/ZeldaIITheAdventureOfLink''.
27th Jun '15 7:52:12 AM ironcommando
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* GoddamnedBats: Many of the small mooks, especially the various [[PaletteSwap multicoloured jumping jellies]] in the labyrinth stages, as well as countless types of enemies in the Corridor stages. The labyrinth areas have bats, but those are not the enemies you should be worrying about.

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* GoddamnedBats: GoddamnedBats:
**
Many of the small mooks, especially the various [[PaletteSwap multicoloured jumping jellies]] in the labyrinth stages, as well as countless types of enemies in the Corridor stages. The labyrinth areas have bats, but those are not the enemies you should be worrying about.



** The large blue crystals in the Corridor stages. These have a lot of health, attempt to slowly move into you to deal very heavy CollisionDamage, and are immune to the Enemy Eraser.



** There's also the one-time-only "dinosaur skull" miniboss, which flies rapidly and unpredictably back and forth and fires extremely damaging fireballs at you.

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** There's also the one-time-only "dinosaur skull" miniboss, which flies rapidly and unpredictably back and forth and fires extremely damaging fireballs at you.you that travel like the ice crystal miniboss' shots.
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