History YMMV / TheElderscrollsIVOblivion

27th Mar '18 7:44:19 AM Asgar
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* VindicatedByHistory: While ''Oblivion'' was critically acclaimed on launch, it fell into the usual Bethesda cycle of "Loved on release, disliked by many as flaws become apparent." However, among the older members of the ''Elder Scrolls'' fandom who weren't fond of the changes to ''Skyrim'' that they saw as dumbing down, this game has gotten a re-examining by fans who enjoy it more now.

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* VindicatedByHistory: While ''Oblivion'' was critically acclaimed on launch, it fell into the usual Bethesda cycle of "Loved on release, disliked by many as flaws become apparent." However, among the older members of the ''Elder Scrolls'' fandom who weren't fond of the changes to ''Skyrim'' that they saw as dumbing down, this game has gotten a re-examining by fans who enjoy it more now. It also helps that over the years, the game has accumulated a truly staggering amount of [[GameMod Game Mods]], many of which do not exist in the same way and quantity for ''Morrowind'' and ''Skyrim''.
15th Mar '18 11:11:53 AM Antronach
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** In a similar fashion, especially if you're not into random dungeon searching, the Museum of Oddities in the Shivering Isles expansion.

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** In a similar fashion, especially if you're not into random dungeon searching, the Museum of Oddities in the Shivering Isles expansion.expansion. You're better off ignoring it until you stumble upon an item for it, since the oddities either drop from inconspicuous and obscure places, or they randomly appear in item caches all through the Isles.
18th Jan '18 7:01:02 PM Bauglir100
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** The Ogre has the same soundbytes as the Imp from ''VideoGame/{{Doom}}''. Three years after this game's initial release, Zenimax (Bethesda's parent company) acquired Id Software, the company responsible for developing ''Doom''.

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** The Ogre has concept of a badass hero fighting interdimensional demons invading his/her homeworld, and even going through portals to the same soundbytes as demons' realm to [[OneManArmy single-handedly]] fight them on their homefront, gives the Imp from ''VideoGame/{{Doom}}''. game more than a passing resemblance to ''VideoGame/{{Doom}}'', and to its SpiritualSuccessor ''VideoGame/{{Heretic}}''. Three years after this game's initial release, Zenimax [=ZeniMax=] Media (Bethesda's parent company) acquired Id Software, the company responsible for developing ''Doom''.that developed ''Doom'' and published ''Heretic'' and [[VideoGame/{{Hexen}} its first two sequels]].



* SpiritualAdaptation: Between the medieval/fantasy setting and the demonic invasion, this game is practically a crossover of ''VideoGame/{{Doom}}'' and ''Literature/TheLordOfTheRings''. It was also the closest thing gamers would ever get to a WideOpenSandbox title of either series, at least at the time of its release.

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* SpiritualAdaptation: Between the medieval/fantasy setting and the demonic invasion, this game is practically a crossover of ''VideoGame/{{Doom}}'' and ''Literature/TheLordOfTheRings''. It was also the closest thing gamers would ever get to a WideOpenSandbox title of either series, at least at the time of its release. These also make ''Oblivion'' the closest thing we have to a fifth ''Heretic''/''Hexen'' game.
18th Jan '18 8:39:30 AM Bauglir100
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* SpiritualLicensee: Between the medieval/fantasy setting and the demonic invasion, this game is practically a crossover of ''VideoGame/{{Doom}}'' and ''Literature/TheLordOfTheRings''. It was also the closest thing gamers would ever get to a WideOpenSandbox title of either series, at least at the time of its release.

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* SpiritualLicensee: SpiritualAdaptation: Between the medieval/fantasy setting and the demonic invasion, this game is practically a crossover of ''VideoGame/{{Doom}}'' and ''Literature/TheLordOfTheRings''. It was also the closest thing gamers would ever get to a WideOpenSandbox title of either series, at least at the time of its release.



* WhatTheHellCastingAgency: Seriously, whose idea was it to cast Linda Kenyon as ''every single'' female Elf character in the game? Her rough voice might have worked for the Dunmer, like in ''Morrowind'', but it's ''jarring'' to hear that exact same voice (with little to no variation to speak of) coming out of ''all'' the Bosmers and Altmers as well, regardless of how young or old they are, and makes them sound like they have something nasty caught in their throat.

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* WhatTheHellCastingAgency: Seriously, whose idea was it to cast Linda Kenyon as ''every single'' female Elf character in the game? game. Her rough voice might have worked for the Dunmer, like in ''Morrowind'', but it's ''jarring'' to hear that exact same voice (with little to no variation to speak of) coming out of ''all'' the Bosmers and Altmers as well, regardless of how young or old they are, and makes them sound like they have something nasty caught in their throat.
11th Jan '18 2:30:17 PM Meepymaybelle
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Added DiffLines:

** The entire fighters guild is almost entirely devoid of likable characters. You spend a great deal of the questline being treated like dirt by various JerkAss members who aren't even killable. Doesn't help that Viranus, one of the few likable guildmates, is KilledOffscreen. It would be hard to blame Maglir for defecting if he wasn't just as bad as the rest.
27th Oct '17 3:05:02 PM ArgonianLorekeeper
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* AlternateCharacterInterpretation: Mankar Camoran has a few odd things about him that makes him suspect to many players. Most notably, the historical Camoran wasn't an Altmer, while the one in-game is. He confuses several Daedric Princes and their realms. He's wearing the Amulet of Kings despite not being related to the imperial family (though events in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' could explain this). Many players suspect he's a false front for the Mythic Dawn.
** Also, an Alternate Empire Interpretation: What sort of empire hosts GladiatorGames, [[CondemnedContestant using criminals as combatants,]] in the ''capital city?''
*** Obvious answer: a Roman-inspired one.

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* AlternateCharacterInterpretation: AlternateCharacterInterpretation:
**
Mankar Camoran has a few odd things about him that makes him suspect to many players. Most notably, the historical Camoran wasn't an Altmer, while the one in-game is. He confuses several Daedric Princes and their realms. He's wearing the Amulet of Kings despite not being related to the imperial family (though events in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' could explain this). Many players suspect he's a false front for the Mythic Dawn.
** Also, an An Alternate Empire Interpretation: What sort of empire hosts If the Empire is ruled by a benevolent emperor and council, why does it host GladiatorGames, [[CondemnedContestant using criminals as combatants,]] in the ''capital city?''
*** Obvious answer: a Roman-inspired one.
city?''
25th Oct '17 12:33:40 PM salmondance
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Added DiffLines:

*** Obvious answer: a Roman-inspired one.
21st Sep '17 8:31:46 PM Temporary14
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* AlternateCharacterInterpretation: Archmage Hannibal Traven is intended to be a kindly and heroic guildmaster who ultimately [[HeroicSacrifice sacrifices himself]] to protect the Mages Guild from utter destruction at the hands of the necromancers, but some players paint him as an incompetent and draconian monster at fault for everything that goes wrong for the Mages Guild. He "eliminated freedom of research" (that is, forbade magic that involves reanimating corpses or stealing the souls of sapient beings), betrayed the purpose of the Mages Guild by closing the Arcane University to all but the highest ranking members (that is, required a short series of simple tasks before initiates advanced to apprentice rank and were allowed in, rather than entering as soon as they asked to join), blacklisted over half of the Council of Mages (that is, they resigned in protest over his ban on necromancy), attacks necromancy out of blind, personal hatred and to advance his own agenda (because he concluded that the risks outweigh the benefits after weighing arguments for each side, which he lays out in ''The Black Arts on Trial''), wants to stamp out everyone who casts a single necromantic spell (because he has the guild defend itself after the Order of the Black Worm started attacking and slaughtering guild members), and is responsible for the fall of the Guild after the Oblivion Crisis and the ensuing anti-magic sentiment as well.
** Also, an Alternate Empire Interpretation: What sort of empire hosts GladiatorGames, [[CondemnedContestant using criminals as combatants,]] in the ''capital city?''
** Mankar Camoran has a few odd things about him that makes him suspect to many players. Most notably, the historical Camoran wasn't an Altmer, while the one in-game is. He confuses several Daedric Princes and their realms. He's wearing the Amulet of Kings despite not being related to the imperial family (though events in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' could explain this). Many players suspect he's a false front for the Mythic Dawn.

to:

* AlternateCharacterInterpretation: Archmage Hannibal Traven is intended to be a kindly and heroic guildmaster who ultimately [[HeroicSacrifice sacrifices himself]] to protect the Mages Guild from utter destruction at the hands of the necromancers, but some players paint him as an incompetent and draconian monster at fault for everything that goes wrong for the Mages Guild. He "eliminated freedom of research" (that is, forbade magic that involves reanimating corpses or stealing the souls of sapient beings), betrayed the purpose of the Mages Guild by closing the Arcane University to all but the highest ranking members (that is, required a short series of simple tasks before initiates advanced to apprentice rank and were allowed in, rather than entering as soon as they asked to join), blacklisted over half of the Council of Mages (that is, they resigned in protest over his ban on necromancy), attacks necromancy out of blind, personal hatred and to advance his own agenda (because he concluded that the risks outweigh the benefits after weighing arguments for each side, which he lays out in ''The Black Arts on Trial''), wants to stamp out everyone who casts a single necromantic spell (because he has the guild defend itself after the Order of the Black Worm started attacking and slaughtering guild members), and is responsible for the fall of the Guild after the Oblivion Crisis and the ensuing anti-magic sentiment as well.
** Also, an Alternate Empire Interpretation: What sort of empire hosts GladiatorGames, [[CondemnedContestant using criminals as combatants,]] in the ''capital city?''
**
Mankar Camoran has a few odd things about him that makes him suspect to many players. Most notably, the historical Camoran wasn't an Altmer, while the one in-game is. He confuses several Daedric Princes and their realms. He's wearing the Amulet of Kings despite not being related to the imperial family (though events in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' could explain this). Many players suspect he's a false front for the Mythic Dawn.Dawn.
** Also, an Alternate Empire Interpretation: What sort of empire hosts GladiatorGames, [[CondemnedContestant using criminals as combatants,]] in the ''capital city?''


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* RonTheDeathEater: Archmage Hannibal Traven is intended to be a kindly and heroic guildmaster who ultimately [[HeroicSacrifice sacrifices himself]] to protect the Mages Guild from utter destruction at the hands of the necromancers, but some players paint him as an incompetent and draconian monster at fault for everything that goes wrong for the Mages Guild. He "eliminated freedom of research" (that is, forbade magic that involves reanimating corpses or stealing the souls of sapient beings), betrayed the purpose of the Mages Guild by closing the Arcane University to all but the highest ranking members (that is, required a short series of simple tasks before initiates advanced to apprentice rank and were allowed in, rather than entering as soon as they asked to join), blacklisted over half of the Council of Mages (that is, they resigned in protest over his ban on necromancy), attacks necromancy out of blind, personal hatred and to advance his own agenda (because he concluded that the risks outweigh the benefits after weighing arguments for each side, which he lays out in ''The Black Arts on Trial''), wants to stamp out everyone who casts a single necromantic spell (because he has the guild defend itself after the Order of the Black Worm started attacking and slaughtering guild members), and is somehow responsible for the fall of the Guild after the Oblivion Crisis and the ensuing anti-magic sentiment as well.
17th Sep '17 1:22:02 PM Temporary14
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* AlternateCharacterInterpretation: Archmage Hannibal Traven is intended to be a kindly and heroic guildmaster who ultimately [[HeroicSacrifice sacrifices himself]] to protect the Mages Guild from utter destruction at the hands of the necromancers, but some players paint him as an incompetent and draconian monster at fault for everything that goes wrong for the Mages Guild. He "eliminated freedom of research" (that is, forbade magic that involves reanimating corpses or stealing the souls of sapient beings), betrayed the purpose of the Mages Guild by closing the Arcane University to all but the highest ranking memberss (that is, required a short series of simple tasks before initiates advanced to apprentice rank and were allowed in, rather than entering as soon as they asked to join), blacklisted over half of the Council of Mages (that is, they resigned in protest over his ban on necromancy), attacks necromancy out of blind, personal hatred and to advance his own agenda (because he concluded that the risks outweigh the benefits after weighing arguments for each side, which he lays out in ''The Black Arts on Trial''), wants to stamp out everyone who casts a single necromantic spell (because he has the guild defend itself after the Order of the Black Worm started attacking and slaughtering guild members), and is responsible for the fall of the Guild after the Oblivion Crisis and the ensuing anti-magic sentiment as well.

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* AlternateCharacterInterpretation: Archmage Hannibal Traven is intended to be a kindly and heroic guildmaster who ultimately [[HeroicSacrifice sacrifices himself]] to protect the Mages Guild from utter destruction at the hands of the necromancers, but some players paint him as an incompetent and draconian monster at fault for everything that goes wrong for the Mages Guild. He "eliminated freedom of research" (that is, forbade magic that involves reanimating corpses or stealing the souls of sapient beings), betrayed the purpose of the Mages Guild by closing the Arcane University to all but the highest ranking memberss members (that is, required a short series of simple tasks before initiates advanced to apprentice rank and were allowed in, rather than entering as soon as they asked to join), blacklisted over half of the Council of Mages (that is, they resigned in protest over his ban on necromancy), attacks necromancy out of blind, personal hatred and to advance his own agenda (because he concluded that the risks outweigh the benefits after weighing arguments for each side, which he lays out in ''The Black Arts on Trial''), wants to stamp out everyone who casts a single necromantic spell (because he has the guild defend itself after the Order of the Black Worm started attacking and slaughtering guild members), and is responsible for the fall of the Guild after the Oblivion Crisis and the ensuing anti-magic sentiment as well.
17th Sep '17 1:20:01 PM Temporary14
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* AlternateCharacterInterpretation: Archmage Hannibal Traven is intended to be a kindly and heroic guildmaster who ultimately [[HeroicSacrifice sacrifices himself]] to protect the Mages Guild from utter destruction at the hands of the necromancers, but some players paint him as an incompetent and draconian monster. He "eliminated freedom of research" (forbade magic that involves reanimating corpses or stealing the souls of sapient beings), closed the Arcane University to all but the highest ranking memberss (that is, required a short series of quest before initiates advanced to apprentice rank and were allowed in, rather than entering as soon as they asked to join), blacklisted over half of the Council of Mages (that is, they resigned in protest over his ban on necromancy), hates necromancy with blind, bigoted fervor (because he concluded that the risks outweigh the benefits after weighing arguments for each side, which he lays out in ''The Black Arts on Trial''), and wants to stamp out everyone who casts a single necromantic spell (because he has the guild defend itself after the Order of the Black Worm starts attacking and slaughtering guild members), and blame him for the fall of the Guild after the Oblivion Crisis and the ensuing anti-magic sentiment as well. The same fans also tend to whitewash the necromancers, painting them as simply disgruntled mages trying to push for reform against unfair rules, who would never steal anyone's soul before Traven pushed them to it, and are nothing like the "small niche" of Mannimarco's followers. This ignores, of course, that virtually every necromancer in the game either attacks you on sight or massacres a chapel full of innocent people for no reason, and those that speak before attacking say nothing but sadistic taunts about how they're going to mutilate your corpse after killing you. All this becomes more painful to bear once you play ''Online'' and discover that [[spoiler:Galerion the Mystic, the founder of the Mage's Guild, failed to stop necromancy and Mannimarco as well, making Traven's goals parallel Galerion's almost to a fault.]]

to:

* AlternateCharacterInterpretation: Archmage Hannibal Traven is intended to be a kindly and heroic guildmaster who ultimately [[HeroicSacrifice sacrifices himself]] to protect the Mages Guild from utter destruction at the hands of the necromancers, but some players paint him as an incompetent and draconian monster. monster at fault for everything that goes wrong for the Mages Guild. He "eliminated freedom of research" (forbade (that is, forbade magic that involves reanimating corpses or stealing the souls of sapient beings), closed betrayed the purpose of the Mages Guild by closing the Arcane University to all but the highest ranking memberss (that is, required a short series of quest simple tasks before initiates advanced to apprentice rank and were allowed in, rather than entering as soon as they asked to join), blacklisted over half of the Council of Mages (that is, they resigned in protest over his ban on necromancy), hates attacks necromancy with out of blind, bigoted fervor personal hatred and to advance his own agenda (because he concluded that the risks outweigh the benefits after weighing arguments for each side, which he lays out in ''The Black Arts on Trial''), and wants to stamp out everyone who casts a single necromantic spell (because he has the guild defend itself after the Order of the Black Worm starts started attacking and slaughtering guild members), and blame him is responsible for the fall of the Guild after the Oblivion Crisis and the ensuing anti-magic sentiment as well. The same fans also tend to whitewash the necromancers, painting them as simply disgruntled mages trying to push for reform against unfair rules, who would never steal anyone's soul before Traven pushed them to it, and are nothing like the "small niche" of Mannimarco's followers. This ignores, of course, that virtually every necromancer in the game either attacks you on sight or massacres a chapel full of innocent people for no reason, and those that speak before attacking say nothing but sadistic taunts about how they're going to mutilate your corpse after killing you. All this becomes more painful to bear once you play ''Online'' and discover that [[spoiler:Galerion the Mystic, the founder of the Mage's Guild, failed to stop necromancy and Mannimarco as well, making Traven's goals parallel Galerion's almost to a fault.]]well.



** Mannimarco, and by extension, his Necromancer followers.

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** Mannimarco, and by extension, his Necromancer followers. The same MisaimedFandom that gives Traven the RonTheDeathEater treatment will paint them as simply disgruntled mages trying to push for reform against unfair rules, who would never steal anyone's soul before Traven pushed them to it. If they acknowledge how ObviouslyEvil Mannimarco is, they'll claim that he and the Order of the Black Worm are just a "small niche" and are nothing like the average, peace-loving necromancer. This ignores, of course, that virtually every necromancer in the game either attacks you on sight and/or massacres a chapel full of innocent people for no reason, and those that speak before attacking say nothing but sadistic taunts about how they're going to mutilate your corpse after killing you. All this becomes more painful to bear once you play ''Online'' and discover that [[spoiler:Galerion the Mystic, the founder of the Mage's Guild, failed to stop necromancy and Mannimarco as well, making Traven's goals parallel Galerion's almost to a fault.]]
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