History YMMV / TheElderScrollsOnline

13th Feb '17 11:20:05 AM Veuth
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** Harvesters are absolutely ''loathed'' in this game, mainly for having the ability to summon several orbs to heal themselves, it's bad enough that they have large health pools and can deal a high amount of damage. One of their abilities has the potential to [[OneHitKill One Shot]] you if you don't interrupt it in time.
13th Feb '17 11:12:21 AM Veuth
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** Gutsripper from the Mage's Guild also stood out as a giant pain in many asses before he got nerfed as well.

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** Gutsripper from the Mage's Guild also stood out as a giant pain in many asses before he it got nerfed as well. well.
** [[spoiler: Mane Akkhuz-ri]] and his 2 Dro-m'Athra minions in the Stonefire Machinations quest. This fight is notoriously difficult mainly due to being in such a small and enclosed area with very limited space. To make matters worse, the 2 Dro-m'Athra both have the same high number of health as [[spoiler: Mane Akkhuz-ri]], making this a very long and damage intensive gank fight.
12th Feb '17 3:29:14 AM Dawnwing
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** "Stay moist" is something you'll hear players say occasionally; it's a phrase that Argonian [=NPCs=] say.

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** "Stay moist" is something you'll hear players say occasionally; it's a phrase that Argonian [=NPCs=] say. Referenced later on when one of the available player homes was named "Stay-Moist Mansion".


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** There was a glitch that occurred at Homestead's launch that caused dog pets to bark continuously whenever their player moved, which quickly got on everyone's nerves.
9th Feb '17 7:21:24 AM Wereboar
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** Respawning objects found in the world (i.e. not crafted, traded, looted or received as rewards) do not yield any items on deconstruction though.
2nd Feb '17 6:36:44 AM WorstEditorEver
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** Naryu Virian from the Ebonheart Pact is so popular that players are demanding she be brought back in a future storyline. She's a member of the [[MurderInc Morag Tong]], and easily one of the funniest and most amusing characters this side of Razum-Dar. She openly flirts with the player character on occasion ([[BiTheWay regardless of gender]]), and of course, she's a total badass who is one of the very few genuinely useful NPC allies you can have in battle. Zenimax is perfectly aware of her popularity, as they've actually stated they might bring her back sometime, and you can actually buy her outfit to wear for yourself in the Crown Store.

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** Naryu Virian from the Ebonheart Pact is so popular that players are demanding she be brought back in a future storyline. She's a member of the [[MurderInc Morag Tong]], and easily one of the funniest and most amusing characters this side of Razum-Dar. She openly flirts with the player character on occasion ([[BiTheWay regardless of gender]]), and of course, she's a total badass who is one of the very few genuinely useful NPC allies you can have in battle. Zenimax is perfectly aware of her popularity, as they've actually stated they might bring her back sometime, and you can actually buy her outfit to wear for yourself in the Crown Store. With the announcement of the ''Elder Scrolls Online: Morrowind'' expansion pack, they are delivering on this promise: Not only is she confirmed to be the {{deuteragonist}} of the main storyline, she starred in the reveal trailer, in full cinematic glory.



** The Homestead Update. Arguably the single-most requested feature since the game launch, the update was slated to bring player housing to the game at long last. Of course, once it made to the test server, it quickly came to light that there were extremely restrictive caps on the amount of players visiting each home at a time: Eight for medium houses, eight for large houses, twelve for manors, and twenty-four for estates, and it wasn't even possible to learn these caps until ''after'' you purchased the home. Cue several angry threads on the forums, some of which even accused Zenimax of doing it on purpose for the sake of [[MoneyDearBoy increasing demand for even more expensive guild halls]] later on down the line.



*** Player housing was [[http://www.elderscrollsonline.com/en-us/news/post/2016/12/06/introducing-homestead officially announced]] on December 6, 2016, over a year and a half after launch, with the official launch date of the Homestead update being in February 2017. Time will tell if it will be worth the wait, but reaction so far to the trailer and promised features has been overwhelmingly positive.

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*** Player housing was [[http://www.elderscrollsonline.com/en-us/news/post/2016/12/06/introducing-homestead officially announced]] on December 6, 2016, over a year and a half after launch, with the official launch date of the Homestead update being in February 2017. Time will tell if it will be worth the wait, but reaction so far to the trailer and promised features has been overwhelmingly positive. [[HopeSpot Of course]], then came the actual feature on the Test Server, and it came to light that there will be caps on the amount of people able to visit a house at each time; eight for medium houses, eight for ''large'' houses, twelve for manors, and twenty-four for estates. And the worst part? On the PTS, it doesn't tell you the cap until [[BaitAndSwitch AFTER]] you bought it! [[InternetBackdraft Cue a bunch of irate threads on the forums.]]



** The [[LevelGrinding Veteran System]]. Loathed for being obscenely grindy to the point where players who are Veteran Rank 14 are routinely accused of having no life, the game developers themselves have admitted that not only do ''they'' agree that it's not fun, but it was ''so'' grindy that they acknowledged that it encouraged [[GoodBadBug exploits]] just to make the game playable at endgame. They have since [[AuthorsSavingThrow doubled the amount of veteran points earned, slashed the amount needed to advance, and eventually did away with veteran points altogether]], and confirmed that they planned on scrapping the system entirely later on. As of the long-awaited Dark Brotherhood update, they are finally delivering on this promise.

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** The [[LevelGrinding Veteran System]]. Loathed for being obscenely grindy to the point where players who are Veteran Rank 14 are routinely accused of having no life, the game developers themselves have admitted that not only do ''they'' agree that it's not fun, but it was ''so'' grindy that they acknowledged that it encouraged [[GoodBadBug exploits]] just to make the game playable at endgame. They have since [[AuthorsSavingThrow doubled the amount of veteran points earned, slashed the amount needed to advance, and eventually did away with veteran points altogether]], and confirmed that they planned on scrapping the system entirely later on. As of the long-awaited Dark Brotherhood update, they are finally delivering delivered on this promise.promise, replacing it with the much more well-received Champion System.
28th Jan '17 10:31:40 AM BaronVonClop
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** The Imperials being both in the game, and only available if you buy the Collector's edition caused a massive issue with fans, since it both ignored the lore, and just gave more reasons to give money to the game.

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** The Imperials being both in the game, and only available if you buy the Collector's edition caused a massive issue with fans, since it both ignored fans. Prior to release, the lore, developers had outright ''promised'' that in exchange for the subscription, there would be no additional fees. Many people felt burned by the fact that before the game was even released, they were already going back on their promise and just gave more reasons to give money to the game.locking features behind additional payment.
28th Jan '17 10:28:47 AM BaronVonClop
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** Bolstered by the ''One Tamriel'' update. Everything in the game now scales to your level, including loot, and even including ''stolen'' goods. Now everything that you steal is of an appropriate level for you, meaning that at any point in time you can gain an absolutely massive amount of materials that are ''exactly'' what you need for your level, without fear of finding lower quality materials.
24th Jan '17 9:54:32 PM Dawnwing
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** On the official ESO forum, patch notes are almost always called "Natch Potes" (sometimes [[{{Flanderization}} flanderized]] as "[[http://s4.imgload.info/cydnz175yjjf254.jpg netch poots]]") - even the devs jokingly call them "natch potes" on a regular basis.
17th Jan '17 1:07:19 AM Dawnwing
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** "The Elk", which quickly became ESO's equivalent of [[VideoGame/TheElderScrollsIVOblivion Oblivion's]] Horse Armor DLC among the fans. Fans were aware that the Elk mount was coming since it had been datamined, and many people were excited for it. Mounts typically cost 900 to the more common 1800 in the store, with limited-time mounts almost always being 2,500 Crowns. When the Great Elk Mount was released, it cost ''4,500'' Crowns. The most expensive mount previously was the Dro'Mathra Senche, which was 4,000, and featured unique glowing markings, glowing pawprints when it ran, and unique animations including the summoning animation. The elk re-used the horse skeleton and animations and it also did not have the "visual upgrades" that most mounts give you when you've leveled up your riding skills enough. Again, this mount is the most expensive at the equivalent of ''$45 USD'', more than double the price of the DLCs (which have actual content), and has ''less'' features than the other mounts in the game.

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** "The Elk", which quickly became ESO's equivalent of [[VideoGame/TheElderScrollsIVOblivion Oblivion's]] Horse Armor DLC among the fans. Fans were aware that the Elk mount was coming since it had been datamined, and many people were excited for it. Mounts typically cost 900 to the more common 1800 in the store, with limited-time mounts almost always being 2,500 Crowns. When the Great Elk Mount was released, it cost ''4,500'' Crowns. The most expensive mount previously was the Dro'Mathra Senche, which was 4,000, and featured unique glowing markings, glowing pawprints when it ran, and unique animations including the summoning animation. The elk re-used the horse skeleton and animations and it also did not have the "visual upgrades" that most mounts give you when you've leveled up your riding skills enough. Again, this mount is the most expensive at the equivalent of ''$45 USD'', more than double the price of the DLCs [=DLCs=] (which have actual content), and has ''less'' features than the other mounts in the game.
17th Jan '17 1:06:38 AM Dawnwing
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** Crown Crates. Initially announced as basically being consumables plus a chance to get items that are no longer in the Crown Store with few or no exclusives, and that if you got a duplicate item you'd get credits that could be used later to purchase an item that you want. When it hit the PTS, crates were 400 Crowns, with roughly 70% crate-exclusive items (meaning you can't just buy it in the store, you have to try your luck) and a VERY slim chance to get actually desirable items, with most of it generally being deemed "junk" by players. Duplicate items only earned 5 credits regardless of rarity: the cheapest items you could purchase with said credits cost 16 (meaning you need 4 duplicates, not 3), and the mounts cost ''400''. To top it off, it was EnsembleDarkhorse Pacrooti that they chose to "run" it, a character who ''specifically complained'' about being swindled. Backlash ensued.

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** Crown Crates. Initially announced as basically being consumables plus a chance to get items that are no longer in the Crown Store with few or no exclusives, and that if you got a duplicate item you'd get credits that could be used later to purchase an item that you want. When it hit the PTS, crates were Turns out Crates are 400 Crowns, with roughly 70% 2/3 of them being crate-exclusive items (meaning you can't just buy it in the store, you have to try your luck) and luck). It's a VERY slim chance to get actually desirable items, with most of it generally being deemed "junk" by players. Duplicate items: the "good" items are in the Legendary and Apex tiers, but based on [[https://docs.google.com/spreadsheets/d/1Zt5oj7PWNFFaTykgXhWQOOkVl1ekHAJgcJpueRN3C40/edit#gid=0 users tracking drop rates]], Legendary rewards are only earned 5 credits regardless a 3% chance of rarity: the cheapest items you could dropping, and Apex-tier are only 1%. You can get "Crown Gems" (which can later be used to purchase the items outright) for duplicate items or for trading in consumables, but the exchange rate is paltry: consumable cards (which you'll get roughly 70% of the time) only give you ''one gem'' for the card, meaning that you can spend 400 Crowns on a crate and only get 4 gems for it. The price of the non-consuamble rewards with said credits cost 16 (meaning you need 4 duplicates, not 3), the resulting gems (depending on the tier) are 16, 40, 100, and a whopping ''400'' gems for the mounts cost ''400''.apex tier. To top it off, it was EnsembleDarkhorse Pacrooti that they chose to "run" it, a character who ''specifically complained'' about being swindled. Backlash ensued.ensued.
** "The Elk", which quickly became ESO's equivalent of [[VideoGame/TheElderScrollsIVOblivion Oblivion's]] Horse Armor DLC among the fans. Fans were aware that the Elk mount was coming since it had been datamined, and many people were excited for it. Mounts typically cost 900 to the more common 1800 in the store, with limited-time mounts almost always being 2,500 Crowns. When the Great Elk Mount was released, it cost ''4,500'' Crowns. The most expensive mount previously was the Dro'Mathra Senche, which was 4,000, and featured unique glowing markings, glowing pawprints when it ran, and unique animations including the summoning animation. The elk re-used the horse skeleton and animations and it also did not have the "visual upgrades" that most mounts give you when you've leveled up your riding skills enough. Again, this mount is the most expensive at the equivalent of ''$45 USD'', more than double the price of the DLCs (which have actual content), and has ''less'' features than the other mounts in the game.



* ScrappyMechanic: Several. AngryJoe covered some in his review and includes:

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* ScrappyMechanic: Several. AngryJoe covered some in his review and includes:


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** Crown Crates, as described under InternetBackdraft: instead of being able to purchase some things you want directly from the Crown Store, the only way to get them is to spend a lot of money on the Crown Crates (400 per crate) and only have a small chance of getting it (3% and 1% drop rate for the two highest reward tiers - which are where the tiers containing the items people actually want - and you're at the mercy of whatever item it decides to give you), with a pathetic exchange rate if you want to trade in your consumables for Crown Gems to try and purchase the item outright (one crate might get you 4 gems; items from the highest two tiers cost 100 and 400 gems respectively.)
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