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* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe (though, as a Bethesda game, this is to be expected), but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the second largest world in the series (and with far more variety than the rather pointlessly big ''Arena''), pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large world. Fortunately, a number of the game's problems can be rectified by playing with the Daggerfall Unity sourceport, which is now considered by the Daggerfall Community to be the best way to play the game.

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* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe (though, as a (even then, Bethesda game, this is to be expected), games were pretty unpolished), but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the second largest world in the series (and with far more variety than the rather pointlessly big ''Arena''), (''Arena'' game world ended in an infinite loop; it didn't take much time to walk away from town/city and end up right back in), pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large world. Fortunately, a number of the game's problems can be rectified by playing with the Daggerfall Unity sourceport, which is now considered by the Daggerfall Community to be the best way to play the game.



* EnsembleDarkhorse: The Daedric Princes were introduced in this game but unlike later installments, were merely background characters in this setting. Fans love them well enough to the point where they start making a greater presence in the story starting with ''Morrowind''.

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* EnsembleDarkhorse: The Daedric Princes were introduced in this game but unlike later installments, were merely background characters in this setting. Fans love loved them well enough to the point where they start making a greater presence in the story starting with ''Morrowind''.



** Werewolves may seem like the best thing ever (overpowered speed and stamina and attack) but if you spend too long in a dungeon, or even fast travel to a dungeon at a great enough distance, your stats will eventually plummet to zero making most monsters able to 1-hit KO you. Of course you could just fast travel to a nearby town, then return to the dungeon. Except that massively cuts into your time limit. The ''Ring of Hircine'' fixes this, however. [[GameBreaker There are essentially no drawbacks to lycanthropy if you have said ring.]]

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** Werewolves may seem like the best thing ever (overpowered speed (superior Speed and stamina Stamina and attack) Attack) but if you spend too long in a dungeon, or even fast travel to a dungeon at a great enough distance, your stats will eventually plummet to zero making most monsters able to 1-hit KO you. Of course you could just fast travel to a nearby town, then return to the dungeon. Except that massively cuts into your time limit. The ''Ring of Hircine'' fixes this, however. [[GameBreaker There are essentially no drawbacks to lycanthropy if you have said ring.]]
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** Try to complete the game without using cheats. This is actually luck based, since you may encounter game breaking bugs and glitches at any moment.

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** Try to complete the game without using cheats. This is actually luck based, since you may encounter game breaking bugs and glitches at any moment.moment.
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Misplaced, moving to the correct tab

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* ObviousBeta: Resulting in some unbeatable quests (including, prior to the first patch, ''the story itself''), frequent opportunities to fall through floors and fly around in the Void, and some [[ArtificialStupidity very confused monsters.]]
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It's out of BETA now. :)


* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe (though, as a Bethesda game, this is to be expected), but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the second largest world in the series (and with far more variety than the rather pointlessly big ''Arena''), pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large world. Fortunately, a number of the game's problems can be rectified by playing with the Daggerfall Unity sourceport, which despite still being in the BETA stages, is now considered by the Daggerfall Community to be the best way to play the game.

to:

* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe (though, as a Bethesda game, this is to be expected), but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the second largest world in the series (and with far more variety than the rather pointlessly big ''Arena''), pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large world. Fortunately, a number of the game's problems can be rectified by playing with the Daggerfall Unity sourceport, which despite still being in the BETA stages, is now considered by the Daggerfall Community to be the best way to play the game.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe, but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the second largest world in the series (and with far more variety than the rather pointlessly big ''Arena''), pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large world. Fortunately, a number of the game's problems can be rectified by playing with the Daggerfall Unity sourceport, which despite still being in the BETA stages, is now considered by the Daggerfall Community to be the best way to play the game.

to:

* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe, believe (though, as a Bethesda game, this is to be expected), but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the second largest world in the series (and with far more variety than the rather pointlessly big ''Arena''), pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large world. Fortunately, a number of the game's problems can be rectified by playing with the Daggerfall Unity sourceport, which despite still being in the BETA stages, is now considered by the Daggerfall Community to be the best way to play the game.
Is there an issue? Send a MessageReason:
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** Unlike other games in the series, you cannot purchase potions ''anywhere'' except for temples and even then the potions appear randomly. The only way to reliably get potions are to make them yourself. It is widely believed the lack of potions in apothacaries was due to the rushed production of the game. Thankfully, Daggerfall Unity modders are putting potions back into the game.

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** Unlike other games in the series, you You cannot purchase potions ''anywhere'' except for temples and even then the potions appear randomly. The only way to reliably get the right potions are to make them yourself. It is widely believed the lack of potions in apothacaries normal apothecaries was due to the rushed production of the game. Thankfully, Daggerfall Unity modders are putting potions back into the game.
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** Unlike other games in the series, you cannot purchase potions ''anywhere''. Not even the apothecaries have them. The only way to get potions are to make them yourself or find the occasional potion on dead bodies. It is widely believed the lack of potions was due to the rushed production of the game. Thankfully, Daggerfall Unity modders are putting potions back into the game.

to:

** Unlike other games in the series, you cannot purchase potions ''anywhere''. Not ''anywhere'' except for temples and even then the apothecaries have them. potions appear randomly. The only way to reliably get potions are to make them yourself or find the occasional potion on dead bodies. yourself. It is widely believed the lack of potions in apothacaries was due to the rushed production of the game. Thankfully, Daggerfall Unity modders are putting potions back into the game.
Is there an issue? Send a MessageReason:
None

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** Unlike other games in the series, you cannot purchase potions ''anywhere''. Not even the apothecaries have them. The only way to get potions are to make them yourself or find the occasional potion on dead bodies. It is widely believed the lack of potions was due to the rushed production of the game. Thankfully, Daggerfall Unity modders are putting potions back into the game.
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Morrowind doesn't have the type of combat system the first two games had.


** Melee combat. Like in ''Arena'' and ''Morrowind'', swinging a weapon involves holding down the mouse button and dragging it in the direction you want to strike. Unfortunately, ''unlike'' Arena and Morrowind it's far more clunky and unresponsive.

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** Melee combat. Like in ''Arena'' and ''Morrowind'', ''Arena'', swinging a weapon involves holding down the mouse button and dragging it in the direction you want to strike. Unfortunately, ''unlike'' Arena and Morrowind unlike ''Arena'', it's far more clunky and unresponsive.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe, but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the second largest world in the series (and with far more variety than the rather pointlessly big ''Arena''), pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large world. Fortunately, some of these problems can be rectified by playing with the Daggerfall Unity sourceport, which despite still being in the BETA stages, is now considered by the Daggerfall Community to be the best way to play the game.

to:

* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe, but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the second largest world in the series (and with far more variety than the rather pointlessly big ''Arena''), pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large world. Fortunately, some a number of these the game's problems can be rectified by playing with the Daggerfall Unity sourceport, which despite still being in the BETA stages, is now considered by the Daggerfall Community to be the best way to play the game.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe, but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the second largest world in the series (and with far more variety than the rather pointlessly big ''Arena''), pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large worlds.

to:

* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe, but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the second largest world in the series (and with far more variety than the rather pointlessly big ''Arena''), pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large worlds.world. Fortunately, some of these problems can be rectified by playing with the Daggerfall Unity sourceport, which despite still being in the BETA stages, is now considered by the Daggerfall Community to be the best way to play the game.
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Moved from Trivia, since Fan Nickname is YMMV now

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* FanNickname:
** [[HumongousMecha Big Stompy Robot]], otherwise known as the Numidium.
** The sheer number of bugs in this game caused many players to refer to this game as "Buggerfall."

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Bullet sorting


* ScrappyMechanic: You ''cannot'' repair magical equipment in any way. Once their durability expires, you can ''never'' use them again. This includes ''Artifacts''.
** This mechanic was introduced by a patch in an attempt to 'balance' overpowered magical items, but proved unpopular enough that methods to repair the items were re-implemented in a later patch.

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* ScrappyMechanic: ScrappyMechanic:
** Melee combat. Like in ''Arena'' and ''Morrowind'', swinging a weapon involves holding down the mouse button and dragging it in the direction you want to strike. Unfortunately, ''unlike'' Arena and Morrowind it's far more clunky and unresponsive.
**
You ''cannot'' repair magical equipment in any way. Once their durability expires, you can ''never'' use them again. This includes ''Artifacts''.
**
''Artifacts''. This mechanic was introduced by a patch in an attempt to 'balance' overpowered magical items, but proved unpopular enough that methods to repair the items were re-implemented in a later patch.



** Melee combat. Swinging a weapon involves holding down the mouse button and dragging it in the direction you want to strike. Unfortunately, it's very clunky and unresponsive, which is likely why it was changed for subsequent games.
* SelfImposedChallenge: Social characters who have all the monster languages and types of speechcraft as their main skills, 75 base Personality & Luck, can't wear any armor or use most weapons, etc.

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* SelfImposedChallenge:
** Melee combat. Swinging a weapon involves holding down the mouse button and dragging it in the direction you want to strike. Unfortunately, it's very clunky and unresponsive, which is likely why it was changed for subsequent games.
* SelfImposedChallenge:
Social characters who have all the monster languages and types of speechcraft as their main skills, 75 base Personality & Luck, can't wear any armor or use most weapons, etc.
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None


** Melee combat. Swinging a weapon involves holding down the mouse button and dragging it in the direction you want to strike. Unfortunately, it's very clunky and unresponsive, which is likely why it was changed for subsequent games.

to:

** Melee combat. Swinging a weapon involves holding down the mouse button and dragging it in the direction you want to strike. Unfortunately, it's very clunky and unresponsive, which is likely why it was changed for subsequent games.games.
* SelfImposedChallenge: Social characters who have all the monster languages and types of speechcraft as their main skills, 75 base Personality & Luck, can't wear any armor or use most weapons, etc.
** Try to complete the game without using cheats. This is actually luck based, since you may encounter game breaking bugs and glitches at any moment.
Is there an issue? Send a MessageReason:
None

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* MagnificentBastard: [[VisionaryVillain Gortwog gro-Nagorm]], Warlord of the [[OurOrcsAreDifferent Orsimer]], is a surprisingly skilled diplomat and political genius who sought to create an orcish homeland respected by the other races of Tamriel. Acquiring a letter revealing the [[HumongousMecha ancient Numidium]] and the means to control it were in High Rock, Gortwog sent copies to all the rulers in Illiac Bay to [[LetNoCrisisGoToWaste create strife and a chaotic scramble]] for the artifact while making his own moves toward it. He aids the witch mistress of King Lysandus to put his spirit to rest to secure her aid in acquiring Numidium's power source, and weakens the nation of Wayrest by [[MaliciousSlander releasing a shocking biography]] that shames Wayrest's queen. Ultimately drawn into a cataclysmic event that warped space and time, Gortwog's schemes nevertheless [[TheExtremistWasRight came to fruition]] with the creation of the orcish kingdom of Orsinium and the recognition of his people as valued citizens of the Empire.
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** Anything that can paralyze you, such as spiders, arachnids, or ghosts.

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** Anything that can paralyze you, such as spiders, arachnids, scorpions, or ghosts.

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* DemonicSpiders: Liches and Ancient Vampires. Unless you're resistant to their magical attacks, they can kill you instantly.

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* DemonicSpiders: DemonicSpiders:
**
Liches and Ancient Vampires. Unless you're resistant to their magical attacks, they can kill you instantly.instantly.
** Anything that can paralyze you, such as spiders, arachnids, or ghosts.


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* GoddamnedBats: Nymphs and Lamiae are fairly weak, but drain two points of fatigue for every hit point of damage they deal. Unlike in the future games, running out of fatigue makes you [[HeroicRROD pass out instantly]], leaving you at the mercy of the monsters nearby, which is basically instant death if you're in a dungeon.

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