History YMMV / TheElderScrollsIIDaggerfall

14th Aug '17 12:16:53 PM ArgonianLorekeeper
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* NightmareFuel: The dungeons, especially those containing undead can be really creepy and scary when crawling around in a dimly lit dungeon with scary music and howls. Even if you clear the dungeon of EVERY monster, you'll still hear the noises as ambiance. This was proven with the crypts which only have 2-5 monsters at a time, I killed all of them and could still hear rats (in the walls? A glitch maybe?)

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* NightmareFuel: The dungeons, especially those containing undead can be really creepy and scary when crawling around in a dimly lit dungeon with scary music and howls. Even if you clear the dungeon of EVERY monster, you'll still hear the noises as ambiance. This was proven with the crypts which only have 2-5 monsters at a time, I killed all of them and could still hear rats (in the walls? A glitch maybe?)[[NightmareFuel/TheElderScrollsIIDaggerfall Has its own page.]]
25th Jul '17 6:25:12 PM Sonofstranger
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Added DiffLines:

** The LuckStat is not as useless as it is in later games because a) it's not as hair-pullingly tedious to increase without enchantments, b) having that extra edge where ''everything'' is determined by [[RandomNumberGod a dice roll]] is incredibly useful, and c) having a high luck stat increases the chance that you find [[InfinityPlusOneSword Daedric]] gear.


Added DiffLines:

** A spell with the "Open" effect ''always'' opens a door, even if it has the minimum possible chance of unlocking (2%). And guards don't chase you if you break and enter during the night, so long as you don't try to force the door down.
26th Jun '17 10:20:13 PM zzedar
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* GoodBadBugs: There are a large number, but principle among them is The Void, the black area beyond the wall mesh in houses and dungeons. Walking/jumping/climbing against certain wall types at certain angles would allow you to pass through them, which usually resulted in you getting stuck or falling to the bottom floor, requiring a reload. However, with practice and luck, it was possible to use the Void to cut through the labyrinthine layouts (not to mention avoiding enemies) to quickly reach your quest objective, a practice usually referred to as Void Running/Walking/Surfing. Occasionally the Void would also swallow up enemies, which while helpful against Vampire Ancients at level 2 could render extermination missions unwinnable.

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* GoodBadBugs: There are a large number, but principle principal among them is The Void, the black area beyond the wall mesh in houses and dungeons. Walking/jumping/climbing against certain wall types at certain angles would allow you to pass through them, which usually resulted in you getting stuck or falling to the bottom floor, requiring a reload. However, with practice and luck, it was possible to use the Void to cut through the labyrinthine layouts (not to mention avoiding enemies) to quickly reach your quest objective, a practice usually referred to as Void Running/Walking/Surfing. Occasionally the Void would also swallow up enemies, which while helpful against Vampire Ancients at level 2 could render extermination missions unwinnable.
25th Apr '17 1:30:24 AM ArcaneAzmadi
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* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe, but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the largest world in the series, pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large worlds.

to:

* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe, but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the second largest world in the series, series (and with far more variety than the rather pointlessly big ''Arena''), pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large worlds.
12th Mar '17 2:53:39 PM SorPepita
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** This mechanic was introduced by a patch in an attempt to 'balance' overpowered magical items, but proved unpopular enough that methods to repair the items was re-implemented in a later patch.
** Werewolves may seem like the best thing ever (Overpowers speed and stamina and attack) but if you spend too long in a dungeon, or even fast travel to a dungeon at a great enough distance. Your stats will eventually plummet to zero making most monsters able to 1-hit KO you. Of course you could just fast travel to a nearby town, then return to the dungeon. Except that massively cuts into your time limit. The ''Ring of Hircine'' fixes this, however. [[GameBreaker There are essentially no drawbacks to lycanthropy if you have said ring.]]

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** This mechanic was introduced by a patch in an attempt to 'balance' overpowered magical items, but proved unpopular enough that methods to repair the items was were re-implemented in a later patch.
** Werewolves may seem like the best thing ever (Overpowers (overpowered speed and stamina and attack) but if you spend too long in a dungeon, or even fast travel to a dungeon at a great enough distance. Your distance, your stats will eventually plummet to zero making most monsters able to 1-hit KO you. Of course you could just fast travel to a nearby town, then return to the dungeon. Except that massively cuts into your time limit. The ''Ring of Hircine'' fixes this, however. [[GameBreaker There are essentially no drawbacks to lycanthropy if you have said ring.]]
12th Mar '17 2:51:48 PM SorPepita
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** A lot of the sound could be this sometimes, constantly playing the sound effects over and over again, "HALT!" is just one example.

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** A lot of the sound could be this sometimes, constantly playing the sound effects over and over again, again; "HALT!" is just one example.
18th Feb '17 7:17:41 AM ACW
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* CompleteMonster: Besides Mannimarco (see YMMV/TheElderScrolls), [[GodSaveUsFromTheQueen Queen Akorithi]] of Sentinel, like her late husband King Cameron, was a warmonger. Their designated-heir son was chronically ill and fairly uninterested in invading neighboring countries for their land, the latter of which was the kind of thing his parents liked doing when they could get away with it. Not only did they produce some more children and partially disinherited him, his interest in scholarly pursuits hit King Cameron's BerserkButton, so he and Akorithi [[OffingTheOffspring murdered him]] by tossing him into a dungeon full of zombies and mummies just after a bad bout of the flu. By the end of ''Daggerfall'', Queen Akorithi has used the power of the Numidium to conquer Bergama as well as the whole of northern Hammerfell. She dies of a plague not long afterwards.
21st Dec '16 1:29:38 PM Aquillion
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* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe, but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series.

to:

* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe, but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series. It also has the largest world in the series, pushing procedural generation far beyond almost any game since; on one hand, this resulted in a large number of unnecessarily large complicated dungeons, but on the other hand, it gave the setting a sense of scale noticeable even in a series famous for large worlds.
13th Oct '16 4:55:12 PM nombretomado
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* MostAnnoyingSound: [[http://www.youtube.com/watch?v=18CGW9P5Y9M HALT-HAL-HAL-HALT-HALT-HAL-HALT-HAL-HALT-HALT-HAL-HAL-HALT!]]

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* MostAnnoyingSound: MostAnnoyingSound:
**
[[http://www.youtube.com/watch?v=18CGW9P5Y9M HALT-HAL-HAL-HALT-HALT-HAL-HALT-HAL-HALT-HALT-HAL-HAL-HALT!]]



** Using DOSBox to play will at times (usually near treasure piles) introduce some ear-splittingly awful audio glitches.

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** Using DOSBox UsefulNotes/DOSBox to play will at times (usually near treasure piles) introduce some ear-splittingly awful audio glitches.
20th Feb '16 4:48:37 AM Stormblessed
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* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe, but the good parts are really good, especially for its time.

to:

* BrokenBase: Daggerfall is a mixed bag. It's glitchy like you wouldn't believe, but the good parts are really good, especially for its time. Even now, the sheer ''variety'' of what you can do has not been topped by any other game in the series.
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