History YMMV / TheBindingOfIsaac

26th May '17 2:02:55 PM LordHyper
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** Angel Rooms in ''Rebirth''. While they were guaranteed to contain a free item in the original, ''Rebirth'' Angel Rooms more often than not contain pickups, which generally aren't nearly as helpful. Additionally, to get these to appear, you have to pass up a DealWithTheDevil, which more often than not grant items whose power more than justify the health cost and are usually much better than the standard Angel Room fare. Players usually only deal with Angel Rooms in order to take on the TrueFinalBoss, which requires you to find two of them in the same run -- which, due to the RandomNumberGod, doesn't always happen even with optimal circumstances (or worse, forces you to skip items like Brimstone).

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** Angel Rooms in ''Rebirth''. While they were guaranteed to contain a free item in the original, ''Rebirth'' Angel Rooms more often than not contain pickups, which generally aren't nearly as helpful. Additionally, to get these to appear, you have to pass up a DealWithTheDevil, which more often than not grant items whose power more than justify the health cost and are usually much better than the standard Angel Room fare. Players usually only deal with Angel Rooms in order to take on the TrueFinalBoss, which requires you to find two of them in the same run -- which, due to the RandomNumberGod, doesn't always happen even with optimal circumstances (or worse, forces you to skip items like Brimstone). This was finally addressed in the second booster pack update for ''Afterbirth+'', which makes item spawns more frequent and sometimes allows you to choose between multiple items, increasing the chances for players to get something useful out of the Angel Rooms.
13th May '17 4:45:54 PM finalsurvivor1
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** The second Booster Pack for ''Afterbirth+'' buffs Angel Rooms, with them now giving items more frequently and being able to spawn with multiple items which you would choose between.
8th May '17 12:25:39 PM BossKey
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** The Aprils Fool challenge has you go through the game with several interface screwups such as a broken map and items that are disguised as other items. Coins are golden hearts, red hearts are actually coins, and so on. To top it all off, you'll soon come across [[ThatOneBoss The Bloat]]. And [[RecurringBoss The Bloat]], and [[RunningGag The Bloat]] ''[[AscendedMeme again]]''. That every boss is replaced by this loathed opponent does at least give the annoyances of this challenge a touch of hilarity. The fact that you're basically immortal in this mode thanks to coins being soul/black/gold hearts only adds to it.

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** The Aprils Fool challenge has you go through the game with several interface screwups such as a broken map and items that are disguised as other items. Coins are golden hearts, red hearts are actually coins, and so on. To top it all off, you'll soon come across [[ThatOneBoss The Bloat]]. And [[RecurringBoss The Bloat]], and [[RunningGag The Bloat]] ''[[AscendedMeme again]]''. That every boss is replaced by this loathed opponent does at least give the annoyances of this challenge a touch of hilarity. The fact that you're basically immortal in this mode thanks to coins being soul/black/gold hearts only adds to it. Unless, of course, the game decides to kill you by [[PressXToDie giving you a card that turns out to be Suicide King or making you roll Plan C with your spacebar item]], in which case you will likely alternate between laughing and cursing out the RandomNumberGod.
6th May '17 10:23:35 AM LeGurdah
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** Monstro and Monstro II, for some. While their attacks are moderately dangerous (comparatively to the rest of thr bosses), they have easily the most [[DamageSpongeBoss health]] out of all the bosses for their respective levels, making the fight boring and thus, prone to mistakes. They can also render themselves immune to most attacks just by jumping (which they'll be doing constantly), making it hard to hit them with bombs or certain pick-ups.

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** Monstro and Monstro II, for some. While their attacks are moderately dangerous (comparatively to the rest of thr the bosses), they have easily the most [[DamageSpongeBoss health]] out of all the bosses for their respective levels, making the fight boring and thus, prone to mistakes. They can also render themselves immune to most attacks just by jumping (which they'll be doing constantly), making it hard to hit them with bombs or certain pick-ups.



** While not a true bug, but pretty close. using the special condition "poopy trail", earned by inputting the right code, will cause poop to appear on any tile you move over, if possible. Doing that and getting either leo or thunder thighs, giving you the effect that any breakable terrain you step over will break instantly, will cause you to break the poop on the tile you're standing on, and generate it again immediately. with petrified poop this becomes an unending stream of coins and hearts that threatens to flood any room you enter.

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** While not a true bug, but pretty close. using the special condition "poopy trail", earned by inputting the right code, will cause poop to appear on any tile you move over, if possible. Doing that and getting either leo Leo or thunder thighs, Thunder Thighs, giving you the effect that any breakable terrain you step over will break instantly, will cause you to break the poop on the tile you're standing on, and generate it again immediately. with petrified poop this becomes an unending stream of coins and hearts that threatens to flood any room you enter.
12th Apr '17 10:23:24 PM TheRoguePenguin
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** ''Afterbirth+'' has the occasional [[ChestMonster mimic chest]]. There used to be no way to know in advance they're spiked chests in disguise until you stand right next to them. Being forced to carefully check each chest when previously you'd just run into them was perceived as a unwarranted annoyance by most players, which was why the design was thankfully changed.

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** ''Afterbirth+'' has the occasional [[ChestMonster mimic chest]]. There used to be no way to know in advance if they're spiked chests in disguise until you stand right next to them. Being forced to carefully check each chest when previously you'd just run into them was perceived as a unwarranted annoyance by most players, which was why the players. The design was thankfully changed.changed to feature blood splatter and darker gray color, making it fairly easy to tell at a glance.
12th Apr '17 10:06:30 PM BossKey
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* AudienceAlienatingPremise: It's a NintendoHard game about a little boy whose religious nutcase of a mother wants to sacrifice him to God, loaded to the brim with BodyHorror, child abuse, religious imagery, and poop. Edmund himself figured that the premise alone would send potential players packing and [[ItWillNeverCatchOn fully expected the game to crash and burn]]. [[SleeperHit It didn't.]]
7th Apr '17 5:04:56 PM NoSpoilerz
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** ''Afterbirth+'' has the occasional [[ChestMonster mimic chest]]. There's no way to know in advance they're spiked chests in disguise until you stand right next to them. Being forced to carefully check each chest when previously you'd just run into them is perceived as a unwarranted annoyance by most players.

to:

** ''Afterbirth+'' has the occasional [[ChestMonster mimic chest]]. There's There used to be no way to know in advance they're spiked chests in disguise until you stand right next to them. Being forced to carefully check each chest when previously you'd just run into them is was perceived as a unwarranted annoyance by most players.players, which was why the design was thankfully changed.
1st Apr '17 3:59:18 AM Rossmallo
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** There is a "Gulp!" pill, which destroys trinkets and adds their effects to you permanently - Presumably by swallowing them. There is a Used Diaper trinket. [[{{Squick}} Draw your own conclusions.]]
28th Mar '17 8:51:07 AM BossKey
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** The Wiz, which doubles rate of fire at the cost of sticking you with the "R U A Wizard" effect for the rest of the run, forcing you to shoot diagonally. Given that the game is based around being able to shoot in the cardinal directions, meaning that "R U A Wizard" is generally considered a negative effect, it's not a very popular item.
** Tiny Planet is in roughly the same boat as Soy Milk. Sure, it's a stat upgrade and has some interesting synergies, but the orbiting tears on their own have short range and are nigh-impossible to aim, meaning that players tend to avoid it like the plague. It doesn't help that the effect combines badly with certain strong items, such as Mom's Knife and Dr. Fetus.
** Curse of the Tower is a passive item that spawns Troll Bombs randomly around the room each time you take damage. Which usually results in the player being blown up and taking even ''more'' damage, especially in half-size rooms or if they're unlucky enough to also have an item like Bomber Boy or Scatter Bombs. It also makes Devil Beggars and Blood Donation Machines virtually unusable, as they tend to get blown up immediately after one use.
23rd Mar '17 7:15:18 PM BossKey
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** Also in Greed Mode, Death's Heads, the invulnerable enemies that bounce around the room and only die if the room is cleared. The problem in Greed Mode is that if you can't kill the wave fast enough (quite likely given that they tend to spawn alongside tough-to-kill enemies like Walking Hosts), you'll end up having to deal with ''more'' enemies spawning on top of you, which means more things you have to kill to get rid of the Death's Heads. And the next wave that spawns could very well include ''even more'' Death's Heads, at which point you will not have very much room to dodge and hitting something that actually takes damage becomes nigh-impossible.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TheBindingOfIsaac