History YMMV / TheBindingOfIsaac

20th Feb '17 2:41:17 PM NoSpoilerz
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** [[spoiler:''Afterbirth''[='=]s Ultra Greed due to having a unique gimmick involving coins that, if not destroyed, can unlock doors that summon enemies, and Hush due to being the game's biggest example of BulletHell but this time in a 2x2 room. Both also have an increasing max health depending on the damage you're doing, so even if you're on the most powerful run of your life, they still won't become a one-shottable AntiClimaxBoss.]]

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** [[spoiler:''Afterbirth''[='=]s Ultra Greed due to having a unique gimmick involving coins that, if not destroyed, can unlock doors that summon enemies, and Hush due to being the game's biggest example of BulletHell but this time in a 2x2 room. Both also have an increasing max health damage resistance which scales depending on the damage you're doing, so even if you're on the most powerful run of your life, they still won't become a one-shottable AntiClimaxBoss.an AntiClimaxBoss and die in one hit.]]
9th Feb '17 8:51:44 PM Gavitro
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** ''Afterbirth'' added an optional level named "???" that unlocks one of the last endings once it is cleared for the first time. However, it is just a single room with a few items and then the BonusBoss. And yet it gets [[LongSongShortScene a song that lasts for over 2 minutes]]. Not quite what people expected at release, and it doesn't help that when ''Afterbirth+'' added what's meant to be the ultimate final stage and boss to the game, it's [[spoiler:just [[AllTheWorldsAreAStage a mash-up of previous levels and bosses]]]]. The [[spoiler:Void]] and its boss, [[spoiler:Delirium]], ''are'' fitting narrative-wise, but it all still feels very underwhelming to a lot of people.

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** ''Afterbirth'' added an optional level named "???" that unlocks one of the last endings once it is cleared for the first time. However, it is just a single room with a few items and then the BonusBoss. And yet it gets [[LongSongShortScene a song that lasts for over 2 minutes]]. Not quite what people expected at release, and it doesn't help that when release.
**
''Afterbirth+'' added what's meant to be the ultimate final stage and boss to of the game, it's game. It's [[spoiler:just [[AllTheWorldsAreAStage a mash-up of previous levels and bosses]]]]. The [[spoiler:Void]] [[spoiler:The Void]] and its boss, [[spoiler:Delirium]], ''are'' fitting narrative-wise, but it all still feels very underwhelming to a lot of people.
8th Feb '17 5:19:56 PM TheRoguePenguin
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** The Bloat's brimstone attack, which once again has no tell and hits almost instantaneously. And he'll use it without fail if you get in range.

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** The Bloat's brimstone attack, which once again has no tell and hits almost instantaneously. And he'll use it without fail if you get in range.range while he's not using another attack.
8th Feb '17 2:04:35 PM BossKey
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** On the bosses' side, there's The Bloat. While this game certainly doesn't skimp on the [[ThatOneBoss brutally difficult bosses]], none of them (not even most of the {{Final Boss}}es) have obtained the same reputation for destroying runs as The Bloat has.
5th Feb '17 1:12:26 PM NorthWindGray
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** Ultra Greed in ''Afterbirth'' is undeniably a fun battle, and it does take a while to win thanks to his scaled health gimmick. That said, given how easy it is to collect powerful items over the course of the run, coupled with the fact that Ultra Greed's attacks are telegraphed well in advance, he'll only pose a real challenge to characters with low health (i.e. [[spoiler:the Lost]]) or those with low speed attacks. A patch buffed the health of his giant coins, making them more likely to survive the player's attacks, which means he gets to summon more mooks and recover more health (not to mention the bombs, though those are the easiest to dodge). He also TurnsRed as his health drops, making the fight much more challenging. Greedier Mode in ''Afterbirth Plus'' fixes this by giving Ultra Greed a second phase, in which he throws explosive coins all over the place while leaping to cause rock shockwaves and firing brimstone lasers out of the golden doors. A much faster-paced and hectic battle.

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** Ultra Greed in ''Afterbirth'' is undeniably a fun battle, and it does take a while to win thanks to his scaled health gimmick. That said, given how easy it is to collect powerful items over the course of the run, coupled with the fact that Ultra Greed's attacks are telegraphed well in advance, he'll only pose a real challenge to characters with low health (i.e. [[spoiler:the Lost]]) or those with low speed attacks. A patch buffed the health of his giant coins, making them more likely to survive the player's attacks, which means he gets to summon more mooks and recover more health (not to mention the bombs, though those are the easiest to dodge). He also TurnsRed as his health drops, making the fight much more challenging. Greedier Mode in ''Afterbirth Plus'' fixes this by giving Ultra Greed a second phase, in which he throws explosive coins all over the place while leaping to cause rock shockwaves and firing brimstone lasers out of the golden doors. A much faster-paced and hectic battle.battle... that comes with it's own weakness - as most of Ultra Greedier's attacks are explosive-based, the Pyromaniac and Host Hat items rocket him back into Anticlimax.
31st Jan '17 10:51:40 PM TheRoguePenguin
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** By getting 1000 coins in the Greed mode donation machine, [[spoiler:you unlock The Keeper (which is basically a playable shopkeeper). Instead of hearts, he has two coin slots; any kind of damage takes one coin, but taking another coin on the floor heals it back; all hearts are converted into blue flies. Under no circumstances are you allowed to increase your coin health beyond two coins, but you can decrease it with items or Devil Deals that take away a heart. This means virtually all health increasing items are worthless unless you've lost one coin slot already. Two heart deals are instant death without some sort of revive. Furthermore, coin damage counts as red heart damage as far as Devil/Angel Rooms are concerned, so without the Goat Head you can never take damage if you want access to them. He gets a triple shot to start, but the tear speed is abysmal and you'll be begging for tear increasing items. On the plus side, if you find a Swallowed Penny or the less reliable Piggy Bank (it is programmed to drop less coins than normal on Keeper), you're essentially immortal as long as you have two coin slots. Even his starting items are at best mundane. He begins with a single bomb, and through unlocks can have the Wooden Nickel, a single coin, and the Store Key trinket to unlock shops. The items he unlocks are at best situational, with the Rib of Greed being the only moderately useful one. In short, Keeper has a mountain of setbacks, but no advantage that makes up for the shocking difficulty.]]

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** By getting 1000 coins in the Greed mode donation machine, [[spoiler:you unlock The Keeper (which is basically a playable shopkeeper). Instead of hearts, he has two coin slots; any kind of damage takes one coin, but taking another coin on the floor heals it back; all hearts are converted into blue flies. Under no circumstances are you allowed Only one item in ''Afterbirth +'' has the ability to increase your coin his health beyond two coins, but (up to 6), and you can decrease it with items or Devil Deals that take away a heart. This means virtually all health increasing items are worthless unless you've lost one coin slot already. Two heart deals are instant death without some sort of revive. Furthermore, coin damage counts as red heart damage as far as Devil/Angel Rooms are concerned, so without the Goat Head you can never take damage if you want access to them. He gets a triple shot to start, but the tear speed is abysmal and you'll be begging for tear increasing items. On the plus side, if you find a Swallowed Penny or the less reliable Piggy Bank (it is programmed to drop less coins than normal on Keeper), you're essentially immortal as long as you have two coin slots. Even his starting items are at best mundane. He begins with a single bomb, and through unlocks can have the Wooden Nickel, a single coin, and the Store Key trinket to unlock shops. The items he unlocks are at best situational, with the Rib of Greed being the only moderately useful one. In short, Keeper has a mountain of setbacks, but no advantage that makes up for the shocking difficulty.]]
30th Jan '17 11:34:02 PM TheRoguePenguin
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** The MookMaker portals in ''Afterbirth+'' quickly became infamous. They're quite common, appear in pairs while surrounded by obstacles and summon a varied assortment of enemies at a fearsome rate.

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** The MookMaker portals in ''Afterbirth+'' quickly became infamous. They're quite common, appear in pairs while surrounded by obstacles and summon a varied assortment of enemies at a fearsome rate. A nerf slapped these pretty hard after numerous complaints, making it so the portal has a chance of expiring on its own after each summon, made more likely with repeat summons.
30th Jan '17 12:03:20 AM TheRoguePenguin
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** [[spoiler:Delerium's]] shapeshifting and TeleportSpam. Neither of these sound terrible on their own, but together they can create literally unavoidable damage. If [[spoiler:Delirium shifts from Mom's foot to anything else if hasn't stomped, you take instant damage. It can shift into a DualBoss right on top of you]]. This renders winning with the Lost a LuckBasedMission for the most part.
29th Jan '17 1:54:36 PM Elmo3000
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** Two achievements in Afterbirth+ depend on Daily Runs. 'Dedication' is for participating in, but not necessarily winning, 31 Daily Runs in a row, which is generally regarded as a month-long chore and impossible for those who don't have access to a computer every day for a month. 'The Marathon' is for winning 5 Daily Runs in a row, albeit they don't have to take place on consecutive days. Given that some Daily Runs task you with beating Mom with an easy character, and others require you to make it to Mega Satan with [[LethalJokeCharacter The Lost]], it's not uncommon to find threads on the Steam forum warning users to stay away from a particularly bad daily. A multitude of threads popped up on January 29th when the Daily Run included ''no damage-up items at all'', yet still required players to beat [[TrueFinalBoss Mega Satan]] with [[MagikarpPower Lilith]]. To make things worse, while they only unlock a trinket and a pill, both of these are necessary to unlock the [[HundredPercentCompletion 1000000% completion]] achievement, meaning that you could have beaten every challenge and every boss with every character, but if you can't take part in 31 Daily Runs in a row, you'll never unlock [[LastLousyPoint the final achievement]] in the game.
27th Jan '17 9:38:16 PM DarkHunter
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** The Ultra Hard challenge in ''Afterbirth+'' lives up to its name. You are Isaac (minus the D6) stuck with Curse of the Lost, Curse of the Maze, Curse of the Blind, and Curse of the Labyrinth with the possibility of additional curses on top of those. The four permanent curses furthermore ''cannot'' be dispelled with the Black Candle or Dagaz Rune. All enemies and bosses that have Champion variants will be Champions, no exceptions. What's worse is that the challenge will never drop hearts - ever. The only way to get health is to get HP Ups, items that directly give you health (items that drop hearts on the ground do not work), or get a regenerating item ala Placenta or Blood Leech. What's worse is that the end goal is beating Mega Satan, which sets up a long and frustrating road. Oh, and your reward for all that effort? Samson starts with the Child's Heart trinket. A trinket you'll almost certainly discard because it will replace other, more useful drops like keys.

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** The Ultra Hard challenge in ''Afterbirth+'' lives up to its name. You are Isaac (minus the D6) stuck with Curse of the Lost, Curse of the Maze, Curse of the Blind, and Curse of the Labyrinth with the possibility of additional curses on top of those. The four permanent curses furthermore ''cannot'' be dispelled with the Black Candle or Dagaz Rune. All enemies and bosses that have Champion variants will be Champions, no exceptions. What's worse is that the challenge will never drop hearts - ever. The only way to get health is to get HP Ups, items that directly give you health (items that drop hearts on the ground do not work), or get a regenerating item ala Placenta or Blood Leech. What's worse is that the end goal is beating Mega Satan, which sets up a long and frustrating road.road, ''and'' the Ehwaz Rune doesn't work, so you can't skip any floors either. Oh, and your reward for all that effort? Samson starts with the Child's Heart trinket. A trinket you'll almost certainly discard because it will replace other, more useful drops like keys.
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