History YMMV / TelltaleGames

22nd Mar '16 8:46:13 PM vexer
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** They outdid themselves with ''LawAndOrder: Legacies'' - while each of the stories were interesting enough that they would have made pretty good episodes of the TV series, the mysteries and puzzles in all seven games were about as challenging as an ''Franchise/AceAttorney'' tutorial level. In addition, the graphics and voice acting were serviceable at best, with none of the actors from the series returning.

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** They outdid themselves with ''LawAndOrder: Legacies'' - while gets this for some people. While each of the stories were interesting enough that they would have made pretty good episodes of the TV series, the mysteries and puzzles in all seven games were about as weren't particularly challenging as an ''Franchise/AceAttorney'' tutorial level.compared to the previous Law and Order video games. In addition, the graphics and voice acting were serviceable at best, with none of the actors from the series returning.
16th Mar '16 4:54:06 PM Helios99
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* CreatorWorship: Telltale gets this for bringing back the AdventureGame genre when it was declining. This is especially apparent post-[[VideoGame/TheWalkingDead Walking Dead.]] Not that they don't deserve it, mind you.

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* CreatorWorship: Telltale gets this for bringing back the AdventureGame genre when it was declining. This is especially apparent post-[[VideoGame/TheWalkingDead Walking Dead.]] Not that Whether or not they don't deserve it, mind you.naturally, is up in the air.
14th Mar '16 9:31:13 AM Etheru
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* EnjoyTheStorySkipTheGame: Post-''VideoGame/TheWalkingDead'', consensus is that the story for the games tend to be excellently written, but either lack sufficient gameplay aside from the choice system or are [[ItsEasySoItSucks really easy to play through]], making them more akin to movies.


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* TheScrappy: Among their work, ''VideoGame/MinecraftStoryMode'' tends to get a lot of dislike directed toward it, due to the game not being quite as well-written as the other games, as well as seeming like a rather blatant cash-grab.
19th Feb '16 9:44:41 AM Jaro7788
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* ItsEasySoItSucks: Telltale's games aren't very challenging. This is one of the most common complaints against them. The basic problem accoridng to most people pointing that out is that even though their games are supposed to be a mix of Adventure and Action, there are no puzzles in the traditional Adventure meaning of the word (and those present are so straightforward a six-year old would be able to solve them instantly) and the Action sequences come down to a series of ridiculously easy QTEs, thus forcing the player to confront an important question: what's the point of paying for the game if they might as well watch a YouTube Let's Play video of it?

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* ItsEasySoItSucks: Telltale's games aren't very challenging. This is one of the most common complaints against them. The basic problem accoridng to most people pointing that out is that even though their games are supposed to be a mix of Adventure and Action, there are no puzzles in the traditional Adventure meaning of the word (and those present are so straightforward a six-year old would be able to solve them instantly) and the Action sequences come down to a series of ridiculously easy QTEs, QuickTimeEvents, thus forcing the player to confront an important question: what's the point of paying for the game if they might as well watch a YouTube Let's Play video of it?
19th Feb '16 9:44:00 AM Jaro7788
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* ItsEasySoItSucks: Telltale's games aren't very challenging. This is one of the most common complaints against them.

to:

* ItsEasySoItSucks: Telltale's games aren't very challenging. This is one of the most common complaints against them. The basic problem accoridng to most people pointing that out is that even though their games are supposed to be a mix of Adventure and Action, there are no puzzles in the traditional Adventure meaning of the word (and those present are so straightforward a six-year old would be able to solve them instantly) and the Action sequences come down to a series of ridiculously easy QTEs, thus forcing the player to confront an important question: what's the point of paying for the game if they might as well watch a YouTube Let's Play video of it?
6th Feb '16 9:38:00 AM mlsmithca
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* CreatorWorship: Telltale gets this for bringing back the AdventureGame genre when it was declining.
** This is especially apparent post-[[VideoGame/TheWalkingDead Walking Dead.]] Not that they don't deserve it, mind you.

to:

* CreatorWorship: Telltale gets this for bringing back the AdventureGame genre when it was declining.
**
declining. This is especially apparent post-[[VideoGame/TheWalkingDead Walking Dead.]] Not that they don't deserve it, mind you.



* MagnumOpus: Usually considered to be either ''Walking Dead'' Season 1, ''Tales from the Borderlands'' or ''Wolf Among Us.''

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* MagnumOpus: Usually considered to be either ''Walking Dead'' ItsShortSoItSucks: Since Episode 5 of VideoGame/TheWalkingDead Season 1, ''Tales from Telltale's episodes have gotten considerably shorter, hovering around the Borderlands'' or ''Wolf Among Us.''90 minute mark where previously they often went over two hours. Fan response to the change has been less than enthusiastic. It seems this has been addressed with the Borderlands and Game of Thrones games, which have the normal 2 hour run time.



* ItsShortSoItSucks: Since Episode 5 of VideoGame/TheWalkingDead Season 1, Telltale's episodes have gotten considerably shorter, hovering around the 90 minute mark where previously they often went over two hours. Fan response to the change has been less than enthusiastic.
** It seems this has been addressed with the Borderlands and Game of Thrones games, which have the normal 2 hour run time.
20th Jan '16 9:04:26 AM REV6Pilot
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* BrokenBase: The choices in their narrative-driven games. Do your choices not matter, because the plot usually unfolds the same way no matter what you choose? Or is it enough that your decisions affect how the characters act around you, even if they don't really affect the bigger story?

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* BrokenBase: The choices in their narrative-driven games. Do your choices not matter, because [[InSpiteOfANail the plot usually unfolds the same way no matter what you choose? choose]]? Or is it enough that your decisions affect how the characters act around you, even if they don't really affect the bigger story?
22nd Nov '15 8:38:18 AM Psyclone
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* MemeticMutation: "[X] will remember that".
28th Oct '15 5:44:19 PM Etheru
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** There are people who think that the release form involving going back and forth between two [=IPs=] are stretching themselves thin, and affects the story quality and episode time negatively. Others don't see the release form as an issue and are happy to get two interesting experiences.

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** There are people who think that the release form involving going back and forth between two [=IPs=] are stretching themselves thin, and affects the story quality and episode time negatively. Others don't see the release form as an issue and are happy to get two interesting experiences. The fact that their [[ScheduleSlip release schedule]] was terrible in the case of ''VideoGame/TalesFromTheBorderlands'' while ''Game of Thrones'' got [[AdoredByTheNetwork much more attention]] hasn't helped.
21st Oct '15 7:19:14 PM Etheru
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** There are people who think that the release form involving going back and forth between two [=IPs=] are stretching themselves thin, and affects the story quality and time negatively. Others don't see the release form as an issue.

to:

** There are people who think that the release form involving going back and forth between two [=IPs=] are stretching themselves thin, and affects the story quality and episode time negatively. Others don't see the release form as an issue.issue and are happy to get two interesting experiences.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TelltaleGames