History YMMV / TalesSeries

2nd May '16 2:40:29 PM Xeanheart
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* BrokenBase: Whether games created by Team Symphonia [[note]]Tales of Symphonia, Tales of the Abyss[[/note]] or by Team Destiny [[note]]Tales of Destiny, Tales of Graces, Tales of Xillia/Xillia2, Tales of Zestiria[[/note]] are the better ones. Hardcore fans of either base are unlikely to admit liking games created by the other teams, whereas a third party, who enjoys both games, is generally ignored.

to:

* BrokenBase: Whether games created by Team Symphonia [[note]]Tales of Symphonia, Tales of the Abyss[[/note]] Abyss, Tales of Vesperia[[/note]] or by Team Destiny [[note]]Tales of Destiny, Destiny 2, Tales of Graces, Rebirth, Tales of Xillia/Xillia2, Tales of Zestiria[[/note]] Graces[[/note]] are the better ones. Hardcore fans of either base are unlikely to admit liking games created by the other teams, whereas a third party, who enjoys both games, is generally ignored.



* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.

to:

* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
3rd Dec '15 9:03:51 PM Eagal
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* SugarWiki/AwesomeMusic: Often done by Motoi Sakuraba and Shinji Tamura. Some of the more recent ones have had other composers assisting Sakuraba, most notably his protege Hibiki Aoyama. Has its [[AwesomeMusic/TalesSeries own page]].
** Go Shiina has also gained a lot of plaudits for his composition of ''Legendia'''s epic soundtrack (in place of Sakuraba) and for his contributions to some of the Escort games.



* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
* SeinfeldIsUnfunny: For some of the most veteran fans, the DeconstructorFleet has been done so many times in the series (both well and badly executed) that it has become a cliché in it on itself by this point. Never mind the fact that [[VideoGame/TalesOfPhantasia some]] [[VideoGame/TalesOfSymphonia of]] [[VideoGame/TalesOfRebirth the]] [[VideoGame/TalesOfTheAbyss games]] were considered damn smart in this regard when they came out (some of them still hold up when judged by their own merits, some of them... not so much).

to:

* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
* SeinfeldIsUnfunny: For some of the most veteran fans, the DeconstructorFleet has been done so many times in the series (both well and badly executed) that it has become a cliché in it on itself by this point. Never mind the fact that [[VideoGame/TalesOfPhantasia some]] [[VideoGame/TalesOfSymphonia of]] [[VideoGame/TalesOfRebirth the]] [[VideoGame/TalesOfTheAbyss games]] were considered damn smart in this regard when they came out (some of them still hold up when judged by their own merits, some of them... not so much).much).
* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
30th Nov '15 8:58:15 AM catmuto
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Added DiffLines:

* BrokenBase: Whether games created by Team Symphonia [[note]]Tales of Symphonia, Tales of the Abyss[[/note]] or by Team Destiny [[note]]Tales of Destiny, Tales of Graces, Tales of Xillia/Xillia2, Tales of Zestiria[[/note]] are the better ones. Hardcore fans of either base are unlikely to admit liking games created by the other teams, whereas a third party, who enjoys both games, is generally ignored.
31st Aug '15 10:18:44 AM wehrmacht
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* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better r less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.

to:

* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better r or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
31st Aug '15 10:17:52 AM wehrmacht
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* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or more interesting), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.

to:

* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or more interesting), r less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
31st Aug '15 10:17:02 AM wehrmacht
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* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches, button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
** Regarding the JRPG cliches, the series is famous for starting as a ClicheStorm to [[{{Deconstruction}} deconstruct]] said clichés later. For this vocal group, the deconstruction is just not worth going through the "storm" phase, or just don't see them as deconstructions at all, but rather as gimmicky ways to play those clichés. This affects to some entries more than others.
* TheScrappy: A ''lot''. For full details, read up on the TalesSeries' page - it's earned its own [[TheScrappy/TalesSeries page]].

to:

* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches, cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or more interesting), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
** Regarding the JRPG cliches, the series is famous for starting as a ClicheStorm to [[{{Deconstruction}} deconstruct]] said clichés later. For this vocal group, the deconstruction is just not worth going through the "storm" phase, or just don't see them as deconstructions at all, but rather as gimmicky ways to play those clichés. This affects to some entries more than others.
* TheScrappy: A ''lot''. For full details, read up on the TalesSeries' page - it's earned its own [[TheScrappy/TalesSeries page]].
eyes.
9th Jul '15 6:43:35 AM MechWarrior
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* SugarWiki/AwesomeMusic: Often done by Motoi Sakuraba and Shinji Tamura. Some of the more recent ones have had other composers assisting Sakuraba, most notably his protege Hibiki Aoyama. Has its [[AwesomeMusic/TalesSeries own page]].
** Go Shiina has also gained a lot of plaudits for his composition of ''Legendia'''s epic soundtrack (in place of Sakuraba) and for his contributions to some of the Escort games.



* CrowningMusicOfAwesome: Often done by Motoi Sakuraba and Shinji Tamura. Some of the more recent ones have had other composers assisting Sakuraba, most notably his protege Hibiki Aoyama. Has its [[AwesomeMusic/TalesSeries own page]].
** Go Shiina has also gained a lot of plaudits for his composition of ''Legendia'''s epic soundtrack (in place of Sakuraba) and for his contributions to some of the Escort games.
* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches, button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to oversaturation in some people's eyes.

to:

* CrowningMusicOfAwesome: Often done by Motoi Sakuraba and Shinji Tamura. Some of the more recent ones have had other composers assisting Sakuraba, most notably his protege Hibiki Aoyama. Has its [[AwesomeMusic/TalesSeries own page]].
** Go Shiina has also gained a lot of plaudits for his composition of ''Legendia'''s epic soundtrack (in place of Sakuraba) and for his contributions to some of the Escort games.
* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches, button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to oversaturation over-saturation in some people's eyes.
24th Apr '15 2:30:04 PM MorningStar1337
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* TheScrappy: A ''lot''. For full details, read up on the TalesSeries' entry - it's earned its own folder on the video game section.

to:

* TheScrappy: A ''lot''. For full details, read up on the TalesSeries' entry page - it's earned its own folder on the video game section.[[TheScrappy/TalesSeries page]].
14th Aug '14 11:42:21 AM ChaoticNovelist
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* DesignatedProtagonistSyndrome: Several of the games' protagonists and deuteragonists get a lot of flak from fans.
* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches, button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. It probably doesn't help that the games tend to be released in a pretty short amount of time, leading to oversaturation in some people's eyes.
** Regarding the JRPG cliches, the series is famous for starting as a ClicheStorm to [[{{Deconstruction}} deconstruct]] said clichés later. For this vocal group, the deconstruction is just not worth going through the "storm" phase, or just don't see them as deconstructions at all, but rather as gimmicky ways to play those clichés. Although this affects to some entries more than others.

to:

* DesignatedProtagonistSyndrome: Several of the games' protagonists and deuteragonists get a lot of flak from fans.
* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches, button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. It probably doesn't help that the The games tend to be released in a pretty short amount of time, leading to oversaturation in some people's eyes.
** Regarding the JRPG cliches, the series is famous for starting as a ClicheStorm to [[{{Deconstruction}} deconstruct]] said clichés later. For this vocal group, the deconstruction is just not worth going through the "storm" phase, or just don't see them as deconstructions at all, but rather as gimmicky ways to play those clichés. Although this This affects to some entries more than others.
30th Jun '14 4:11:02 AM XanderVJ
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* SeinfeldIsUnfunny: For some of the most veteran fans, the DeconstructorFleet has been done so many times in the series (both well and badly executed) that it has become a cliché in it on itself by this point.

to:

* SeinfeldIsUnfunny: For some of the most veteran fans, the DeconstructorFleet has been done so many times in the series (both well and badly executed) that it has become a cliché in it on itself by this point. Never mind the fact that [[VideoGame/TalesOfPhantasia some]] [[VideoGame/TalesOfSymphonia of]] [[VideoGame/TalesOfRebirth the]] [[VideoGame/TalesOfTheAbyss games]] were considered damn smart in this regard when they came out (some of them still hold up when judged by their own merits, some of them... not so much).
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TalesSeries