History YMMV / TalesSeries

4th Sep '17 7:39:06 AM M3
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* ScrappyMechanic: Has it's own entry on the page for each game; but one series-wide is the franchises' notorious way of handling side-quests. The Tales series are up there with unforgiving timing. Unless you're really attentive, curious, or got the guide on standby, you'll easily miss some of them. Another dogged way they handle side-quests is they'll put one that is seemingly innocuous or nearly a waste of time...only for you to find out later that if you missed or skipped a side-quest early in the game, you miss out on the big rewards near end game. Countless 100% runs would be wasted because they didn't get to that one innocent quest 10 minutes into the game, only to find out they missed it and can't redo 80% of their adventure to catch up.

to:

* ScrappyMechanic: Has it's own entry on the page for each game; but one series-wide is the franchises' notorious way of handling side-quests. The Tales series are up there with unforgiving timing. Unless you're really attentive, curious, or got the guide on standby, you'll easily the games are perfectly content with letting you miss some of them.them without a clue or notice that it was even available or open. Another dogged way they handle side-quests is they'll put one that is seemingly innocuous or nearly a waste of time...only for you to find out later that if you missed or skipped a side-quest early in the game, you miss out on the big rewards near end game. Countless 100% runs would be wasted because they didn't get to that one innocent quest 10 minutes into the game, only to find out they missed it and can't redo 80% of their adventure to catch up.
3rd Sep '17 10:20:09 PM DivineFlame100
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* FandomRivalry: In the West this series has a strong one with ''Franchise/FinalFantasy'' over which long-running JRPG series is better.

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* FandomRivalry: In the West West, this series has a strong one with ''Franchise/FinalFantasy'' over which long-running JRPG series is better.better. Some of the most notable clashes include ''VideoGame/TalesOfPhantasia'' vs ''VideoGame/FinalFantasyI'', ''VideoGame/TalesOfSymphonia'' vs ''VideoGame/FinalFantasyVII'', ''VideoGame/TalesOfTheAbyss'' vs ''VideoGame/FinalFantasyVIII'' or ''VideoGame/FinalFantasyX'', ''VideoGame/TalesOfXillia'' vs ''VideoGame/FinalFantasyXIII'', and ''VideoGame/TalesOfBerseria'' vs ''VideoGame/FinalFantasyXV''.
21st Aug '17 1:45:28 PM M3
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Added DiffLines:

* ScrappyMechanic: Has it's own entry on the page for each game; but one series-wide is the franchises' notorious way of handling side-quests. The Tales series are up there with unforgiving timing. Unless you're really attentive, curious, or got the guide on standby, you'll easily miss some of them. Another dogged way they handle side-quests is they'll put one that is seemingly innocuous or nearly a waste of time...only for you to find out later that if you missed or skipped a side-quest early in the game, you miss out on the big rewards near end game. Countless 100% runs would be wasted because they didn't get to that one innocent quest 10 minutes into the game, only to find out they missed it and can't redo 80% of their adventure to catch up.
8th Apr '17 9:18:55 PM Knowledgeseeker
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** The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired character designs and dated visuals, overuse of JRPG cliches (claiming that the Deconstruction of multiple cliches the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.



* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired character designs and dated visuals, overuse of JRPG cliches (claiming that the Deconstruction of multiple cliches the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.

to:

* SoOkayItsAverage: The games TheScrappy: There are popular in plenty of them throughout the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired character designs and dated visuals, overuse of JRPG cliches (claiming that the Deconstruction of multiple cliches the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.[[TheScrappy/TalesSeries series]].
11th Mar '17 12:49:14 PM Knowledgeseeker
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* SeasonalRot: For some fans this started kicking in with ''VideoGame/TalesOfGraces'' as most of the games since then have tried their hand at new mechanics and additions to the combat system that some fans feel the Team Symphonia games perfected. If that's not your problem than the fact that the gameplay has become formulaic most likely is. The newer games have also been criticized for having weaker stories and characters, and the signature tropes getting old and predictable. ''VideoGame/TalesOfZestiria'' is often seen as the worst example of this trope in the franchise for both gameplay and narrative though fans in Japan have found ''VideoGame/TalesOfBerseria'' to be a much needed revitalization of he franchise.

to:

* SeasonalRot: For some fans this started kicking in with ''VideoGame/TalesOfGraces'' as most of the games since then have tried their hand at new mechanics and additions to the combat system that some fans feel the Team Symphonia games perfected. If that's not your problem than the fact that the gameplay has become formulaic most likely is. The newer games have also been criticized for having weaker stories and characters, and the signature tropes getting old and predictable. ''VideoGame/TalesOfZestiria'' is often seen as the worst example of this trope in the franchise for both gameplay and narrative though fans in Japan have found ''VideoGame/TalesOfBerseria'' to be a much needed revitalization of he the franchise.



* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired character designs and dated visuals, overuse of JRPG cliches (claiming that the Deconstruction of multiple cliches the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.

to:

* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired character designs and dated visuals, overuse of JRPG cliches (claiming that the Deconstruction of multiple cliches the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.eyes.
* WinBackTheCrowd: After several BrokenBase games, especially for Tales of Zestiria, Tales of Berseria was released and received great critical reception in both the East and West.
19th Jan '17 10:29:25 PM IMAGINEZapper
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* BrokenBase: Whether games created by Team Symphonia [[note]]Tales of Symphonia, Tales of the Abyss, Tales of Vesperia[[/note]] or by Team Destiny [[note]]Tales of Destiny 2, Tales of Rebirth, Tales of Graces[[/note]] are the better ones. Hardcore fans of either base are unlikely to admit liking games created by the other teams, whereas a third party, who enjoys both games, is generally ignored.

to:

* BrokenBase: BrokenBase:
**
Whether games created by Team Symphonia [[note]]Tales of Symphonia, Tales of the Abyss, Tales of Vesperia[[/note]] or by Team Destiny [[note]]Tales of Destiny 2, Tales of Rebirth, Tales of Graces[[/note]] are the better ones. Hardcore fans of either base are unlikely to admit liking games created by the other teams, whereas a third party, who enjoys both games, is generally ignored.ignored.
** Like any long-running franchise fans will always debate over which game is the best, which party was the best, which hero and heroine are the best, and who the best villain is.


Added DiffLines:

* FandomRivalry: In the West this series has a strong one with ''Franchise/FinalFantasy'' over which long-running JRPG series is better.
* FriendlyFandoms: Some players of this franchise are also fighting-game players as the combat system is very similar to that of a combo-focused fighting game. It helps that the ''Franchise/BlazBlue'' series was getting started when more Tales of games were coming out internationally alongside of a revitalization of the 2D fighter.
* SeasonalRot: For some fans this started kicking in with ''VideoGame/TalesOfGraces'' as most of the games since then have tried their hand at new mechanics and additions to the combat system that some fans feel the Team Symphonia games perfected. If that's not your problem than the fact that the gameplay has become formulaic most likely is. The newer games have also been criticized for having weaker stories and characters, and the signature tropes getting old and predictable. ''VideoGame/TalesOfZestiria'' is often seen as the worst example of this trope in the franchise for both gameplay and narrative though fans in Japan have found ''VideoGame/TalesOfBerseria'' to be a much needed revitalization of he franchise.
31st Jul '16 10:47:22 PM wehrmacht
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* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches (Claiming that the Deconstruction of multiple cliches the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.

to:

* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired character designs and dated visuals, overuse of JRPG cliches (Claiming (claiming that the Deconstruction of multiple cliches the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
30th Jul '16 7:01:06 PM WolfThunder
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* SeinfeldIsUnfunny: For some of the most veteran fans, the DeconstructorFleet has been done so many times in the series (both well and badly executed) that it has become a cliché in it on itself by this point. Never mind the fact that [[VideoGame/TalesOfPhantasia some]] [[VideoGame/TalesOfSymphonia of]] [[VideoGame/TalesOfRebirth the]] [[VideoGame/TalesOfTheAbyss games]] were considered damn smart in this regard when they came out (some of them still hold up when judged by their own merits, some of them... not so much).
* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.

to:

* SeinfeldIsUnfunny: For some of the most veteran fans, the DeconstructorFleet has been done so many times in the series (both well and badly executed) that it has become a cliché in it on itself by this point. Never mind the fact that [[VideoGame/TalesOfPhantasia some]] [[VideoGame/TalesOfSymphonia of]] [[VideoGame/TalesOfRebirth the]] [[VideoGame/TalesOfTheAbyss games]] were considered damn smart in this regard when they came out (some of them still hold up when judged by their own merits, some of them... not so much).
* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming (Claiming that the Deconstruction of multiple cliches the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
2nd May '16 2:40:29 PM Xeanheart
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* BrokenBase: Whether games created by Team Symphonia [[note]]Tales of Symphonia, Tales of the Abyss[[/note]] or by Team Destiny [[note]]Tales of Destiny, Tales of Graces, Tales of Xillia/Xillia2, Tales of Zestiria[[/note]] are the better ones. Hardcore fans of either base are unlikely to admit liking games created by the other teams, whereas a third party, who enjoys both games, is generally ignored.

to:

* BrokenBase: Whether games created by Team Symphonia [[note]]Tales of Symphonia, Tales of the Abyss[[/note]] Abyss, Tales of Vesperia[[/note]] or by Team Destiny [[note]]Tales of Destiny, Destiny 2, Tales of Graces, Rebirth, Tales of Xillia/Xillia2, Tales of Zestiria[[/note]] Graces[[/note]] are the better ones. Hardcore fans of either base are unlikely to admit liking games created by the other teams, whereas a third party, who enjoys both games, is generally ignored.



* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.

to:

* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
3rd Dec '15 9:03:51 PM Eagal
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* SugarWiki/AwesomeMusic: Often done by Motoi Sakuraba and Shinji Tamura. Some of the more recent ones have had other composers assisting Sakuraba, most notably his protege Hibiki Aoyama. Has its [[AwesomeMusic/TalesSeries own page]].
** Go Shiina has also gained a lot of plaudits for his composition of ''Legendia'''s epic soundtrack (in place of Sakuraba) and for his contributions to some of the Escort games.



* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
* SeinfeldIsUnfunny: For some of the most veteran fans, the DeconstructorFleet has been done so many times in the series (both well and badly executed) that it has become a cliché in it on itself by this point. Never mind the fact that [[VideoGame/TalesOfPhantasia some]] [[VideoGame/TalesOfSymphonia of]] [[VideoGame/TalesOfRebirth the]] [[VideoGame/TalesOfTheAbyss games]] were considered damn smart in this regard when they came out (some of them still hold up when judged by their own merits, some of them... not so much).

to:

* ItsTheSameSoItSucks / SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
* SeinfeldIsUnfunny: For some of the most veteran fans, the DeconstructorFleet has been done so many times in the series (both well and badly executed) that it has become a cliché in it on itself by this point. Never mind the fact that [[VideoGame/TalesOfPhantasia some]] [[VideoGame/TalesOfSymphonia of]] [[VideoGame/TalesOfRebirth the]] [[VideoGame/TalesOfTheAbyss games]] were considered damn smart in this regard when they came out (some of them still hold up when judged by their own merits, some of them... not so much).much).
* SoOkayItsAverage: The games are popular in the JRPG fandom but there's a pretty vocal group of people who consider the games to be very generic and samey, even when compared to other JRPG franchises. Frequent criticisms are uninspired designs and dated visuals, overuse of JRPG cliches ( claiming that the Deconstruction the series is famed for either isn't worth sitting through the ClicheStorm phase, and/or doesn't really make the stories and characters much better or less stereotypically anime/one-note), button mashey gameplay and Sakuraba's work for the series not being as strong as his other compositions. The games tend to be released in a pretty short amount of time, leading to over-saturation in some people's eyes.
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