History YMMV / SuperCosplayWarUltra

23rd Aug '15 10:08:14 AM nombretomado
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** Ziro's sound clips are usually taken straight from Creator/HikaruMidorikawa as [[GundamWing Heero]]. But sometimes, when he loses and his self-destruct attempt FAILED, he'll curl down like a crybaby, sucks his thumb and screams '''"MAMAAAAAAAAA!!!!"''' in the most high-pitched annoying way possible (thankfully, not using any voices from Hikaru Midorikawa).
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** Ziro's sound clips are usually taken straight from Creator/HikaruMidorikawa as [[GundamWing [[Anime/MobileSuitGundamWing Heero]]. But sometimes, when he loses and his self-destruct attempt FAILED, he'll curl down like a crybaby, sucks his thumb and screams '''"MAMAAAAAAAAA!!!!"''' in the most high-pitched annoying way possible (thankfully, not using any voices from Hikaru Midorikawa).
25th Mar '14 12:46:04 PM Prfnoff
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Namespace
** Ziro's sound clips are usually taken straight from HikaruMidorikawa as [[GundamWing Heero]]. But sometimes, when he loses and his self-destruct attempt FAILED, he'll curl down like a crybaby, sucks his thumb and screams '''"MAMAAAAAAAAA!!!!"''' in the most high-pitched annoying way possible (thankfully, not using any voices from HikaruMidorikawa).
to:
** Ziro's sound clips are usually taken straight from HikaruMidorikawa Creator/HikaruMidorikawa as [[GundamWing Heero]]. But sometimes, when he loses and his self-destruct attempt FAILED, he'll curl down like a crybaby, sucks his thumb and screams '''"MAMAAAAAAAAA!!!!"''' in the most high-pitched annoying way possible (thankfully, not using any voices from HikaruMidorikawa).Hikaru Midorikawa).
2nd Mar '14 12:38:16 AM SuperLlama
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** And then there's Shin-Z, who has 4x the health of a normal character, spams projectiles like there's no tomorrow, and can use the Shun Goku Satsu. Oh, and unless you somehow get lucky and hit him immediately after he attacks, the only time you can hit him is after he depletes his super meter and keeps trying to use his supers anyway.
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** And then there's Shin-Z, who has 4x the health of a normal character, spams projectiles like there's no tomorrow, and can use the Shun Goku Satsu. Oh, and unless you somehow get lucky and hit him immediately after he attacks, the only time you can hit him is after he depletes his super meter and keeps trying to use his supers anyway.anyway (which is more of a weakness with ''every'' AI-controlled character, instead of being exclusive to him.)
3rd Dec '13 9:22:12 PM SuperLlama
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* GoddamnBats: Pac-Helos are probably the most annoying of the minor mooks because of their electricity attack that prevents the player from melee attacking them without taking damage. Out of the mid-level mooks, Asura is easily the most annoying due to severe spamming of the WhirlwindKick.
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* GoddamnBats: Pac-Helos are probably the most annoying of the minor mooks because of their electricity attack that prevents the player from melee attacking them without taking damage. Out of the mid-level mooks, Asura is easily the most annoying due to severe spamming of the WhirlwindKick.HurricaneKick.

Added DiffLines:
* GoddamnBats: Pac-Helos are probably the most annoying of the minor mooks because of their electricity attack that prevents the player from melee attacking them without taking damage. Out of the mid-level mooks, Asura is easily the most ** Asura's voice clips can get pretty annoying due to severe his constant spamming of the WhirlwindKick.specials.
3rd Dec '13 9:21:11 PM SuperLlama
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Added DiffLines:
* GoddamnBats: Pac-Helos are probably the most annoying of the minor mooks because of their electricity attack that prevents the player from melee attacking them without taking damage. Out of the mid-level mooks, Asura is easily the most annoying due to severe spamming of the WhirlwindKick.
26th Aug '13 10:23:04 AM Willbyr
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Hottip cleanup; see thread for details
** Z-Mega. There's a reason why you get the bad ending in case you fail [[hottip:*:Simply said... [[MortalKombat THAT'S OFFICIAL,]] [[MemeticMutation YOU SUCK.]]]].
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** Z-Mega. There's a reason why you get the bad ending in case you fail [[hottip:*:Simply fail[[note]]Simply said... [[MortalKombat THAT'S OFFICIAL,]] [[MemeticMutation YOU SUCK.]]]].]][[/note]].
22nd May '12 7:50:52 PM ChaoticNovelist
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* ThatOneLevel: Although that's nothing compared to what you see in Another Battle Royale mode. ...when it starts to go to BeyondTheImpossible levels, you get [[NintendoHard Nintendo Bloody Impossible]].
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* ThatOneLevel: Although that's nothing compared to what you see in Another Battle Royale mode. ...when it starts to go to BeyondTheImpossible SerialEscalation levels, you get [[NintendoHard Nintendo Bloody Impossible]].
4th May '12 1:34:27 PM nombretomado
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** '''ALPHA.''' A 5-level super meter, a projectile that hits everything in front of him, even when the player is up in the air (though there are safe spots directly in front of him and all the way on the other side of the screen,) an unblockable ground pound attack with almost no recovery time, supers with ridiculous damage, and TWO MAXs, one hitting instantly (and hitting everything in front of him just like Zenka's, though it's at least blockable) and hitting for up to 60% damage, and one that hits for 50% damage, is unblockable, and literally hits ''everywhere'' at once (only being knocked down on the ground or in the middle of a teleport can save you.) Oh, and he has [[StreetFighterIII Gil's]] Resurrection ability, meaning that as long as he has at least one level on his super meter, he can come back at full health if he's KO'ed. And unlike the original Resurrection, where you could simply stand in front of Gil's body and jab repeatedly to interrupt it, Alpha's Resurrection pushes the player away to keep that from happening. Needless to say, he puts the other [[SNKBoss SNK Bosses]] in this game to shame.
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** '''ALPHA.''' A 5-level super meter, a projectile that hits everything in front of him, even when the player is up in the air (though there are safe spots directly in front of him and all the way on the other side of the screen,) an unblockable ground pound attack with almost no recovery time, supers with ridiculous damage, and TWO MAXs, one hitting instantly (and hitting everything in front of him just like Zenka's, though it's at least blockable) and hitting for up to 60% damage, and one that hits for 50% damage, is unblockable, and literally hits ''everywhere'' at once (only being knocked down on the ground or in the middle of a teleport can save you.) Oh, and he has [[StreetFighterIII [[VideoGame/StreetFighterIII Gil's]] Resurrection ability, meaning that as long as he has at least one level on his super meter, he can come back at full health if he's KO'ed. And unlike the original Resurrection, where you could simply stand in front of Gil's body and jab repeatedly to interrupt it, Alpha's Resurrection pushes the player away to keep that from happening. Needless to say, he puts the other [[SNKBoss SNK Bosses]] in this game to shame.
23rd Nov '11 12:53:38 AM SuperLlama
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** '''ALPHA.''' A 5-level super meter, a projectile that hits everything in front of him, even when the player is up in the air (though there are safe spots directly in front of him and all the way on the other side of the screen,) an unblockable ground pound attack with almost no recovery time, supers with ridiculous damage, and TWO MAXs, one hitting instantly (and hitting everything in front of him just like Zenka's, though it's at least blockable) and hitting for up to 60% damage, and one that hits for 50% damage, is unblockable, and literally hits ''everywhere'' at once (only being knocked down on the ground or in the middle of a teleport can save you.) Needless to say, he puts the other [[SNKBoss SNK Bosses]] in this game to shame.
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** '''ALPHA.''' A 5-level super meter, a projectile that hits everything in front of him, even when the player is up in the air (though there are safe spots directly in front of him and all the way on the other side of the screen,) an unblockable ground pound attack with almost no recovery time, supers with ridiculous damage, and TWO MAXs, one hitting instantly (and hitting everything in front of him just like Zenka's, though it's at least blockable) and hitting for up to 60% damage, and one that hits for 50% damage, is unblockable, and literally hits ''everywhere'' at once (only being knocked down on the ground or in the middle of a teleport can save you.) Oh, and he has [[StreetFighterIII Gil's]] Resurrection ability, meaning that as long as he has at least one level on his super meter, he can come back at full health if he's KO'ed. And unlike the original Resurrection, where you could simply stand in front of Gil's body and jab repeatedly to interrupt it, Alpha's Resurrection pushes the player away to keep that from happening. Needless to say, he puts the other [[SNKBoss SNK Bosses]] in this game to shame.
23rd Nov '11 12:45:48 AM SuperLlama
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* SNKBoss: Zenka, Shin-Z and Alpha. * ThatOneBoss: Zenka, Zenka, Zenka. How do you beat someone who's attacks span all of your side of the screen?
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* SNKBoss: Zenka, Shin-Z and Alpha. * ThatOneBoss: Zenka, Zenka, Zenka. How do you beat someone who's attacks span all of your side of the screen?

** ThatOneLevel: Although that's nothing compared to what you see in Another Battle Royale mode. ...when it starts to go to BeyondTheImpossible levels, you get [[NintendoHard Nintendo Bloody Impossible]]. *** How bad is Another Battle Royale? Well, the first stage is pretty much just a rehash of the 3rd Battle Royale stage, but starting stage two all the mooks are replaced with normal characters, and spawn ''very'' quickly. So starting stage 2 you're guaranteed to get stuck in a nigh impossible 4-on-2 match. And then Stage 3 swaps out two of those normal characters with two mini-bosses, making an already nigh-impossible fight even harder. And then Stage 4 decides to pull out all the stops and replace all the characters with mid-bosses (including Beefcake Astro Boy and Totoro) and make the final two characters final bosses. How bad is this? Well, read Shin-Z, Zenka and Alpha's SNKBoss entries. Now imagine having to fight ''two'' of them at once, along with whatever other enemies you probably haven't killed yet. Yeah, you might as well just quit.
to:
** '''ALPHA.''' A 5-level super meter, a projectile that hits everything in front of him, even when the player is up in the air (though there are safe spots directly in front of him and all the way on the other side of the screen,) an unblockable ground pound attack with almost no recovery time, supers with ridiculous damage, and TWO MAXs, one hitting instantly (and hitting everything in front of him just like Zenka's, though it's at least blockable) and hitting for up to 60% damage, and one that hits for 50% damage, is unblockable, and literally hits ''everywhere'' at once (only being knocked down on the ground or in the middle of a teleport can save you.) Needless to say, he puts the other [[SNKBoss SNK Bosses]] in this game to shame. * ThatOneLevel: Although that's nothing compared to what you see in Another Battle Royale mode. ...when it starts to go to BeyondTheImpossible levels, you get [[NintendoHard Nintendo Bloody Impossible]]. *** ** How bad is Another Battle Royale? Well, the first stage is pretty much just a rehash of the 3rd Battle Royale stage, but starting stage two all the mooks are replaced with normal characters, and spawn ''very'' quickly. So starting stage 2 you're guaranteed to get stuck in a nigh impossible 4-on-2 match. And then Stage 3 swaps out two of those normal characters with two mini-bosses, making an already nigh-impossible fight even harder. And then Stage 4 decides to pull out all the stops and replace all the characters with mid-bosses (including Beefcake Astro Boy and Totoro) and make the final two characters final bosses. How bad is this? Well, read Shin-Z, Zenka and Alpha's SNKBoss entries. Now imagine having to fight ''two'' of them at once, along with whatever other enemies you probably haven't killed yet. Yeah, you might as well just quit.
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