History YMMV / SuperCastlevaniaIV

4th Mar '17 8:52:05 PM WaxingName
Is there an issue? Send a Message


* HypeBacklash: The game was very highly received when it first came out, introducing a multi-directional whip and fully controled jump physics. While these were welcome additions, in later years the lack of difficulty, somewhat simplistic level design, and containing some areas most gratuitously the spinning room that feel more like excuses to show off the console's graphical tricks than benefit to gameplay has caused its praise to wane quite a bit. Being considered to be the best classic game, especially by those that haven't played Rondo of Blood didn't help now that the latter has had official releases.

to:

* HypeBacklash: The game was very highly received when it first came out, introducing a multi-directional whip and fully controled jump physics. While these were welcome additions, in later years the lack of difficulty, somewhat simplistic level design, and containing some areas most gratuitously the spinning room that feel more like excuses to show off the console's graphical tricks than benefit to gameplay has caused its praise to wane quite a bit. Being considered to be It's still fairly well-regarded among the best classic game, Classicvania games, but more fans have started to recognize games like ''[[VideoGame/CastlevaniaBloodlines Bloodlines]]'' and especially by those that haven't played ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood didn't help now that the latter has had official releases.Blood]]'' as being far better titles.
4th Mar '17 8:38:46 PM WaxingName
Is there an issue? Send a Message


* HypeBacklash: The game was very highly received when it first came out, introducing a multi-directional whip and fully controled jump physics. While these were welcome additions, in later years the lack of difficulty, somewhat simplistic level design, and containing some areas most gratuitously the spinning room that feel more like excuses to show off the console's graphical tricks than benefit to gameplay. Being considered to be the best classic game, especially by those that haven't played Rondo of Blood didn't help now that the latter has had official releases.

to:

* HypeBacklash: The game was very highly received when it first came out, introducing a multi-directional whip and fully controled jump physics. While these were welcome additions, in later years the lack of difficulty, somewhat simplistic level design, and containing some areas most gratuitously the spinning room that feel more like excuses to show off the console's graphical tricks than benefit to gameplay.gameplay has caused its praise to wane quite a bit. Being considered to be the best classic game, especially by those that haven't played Rondo of Blood didn't help now that the latter has had official releases.
21st Feb '17 8:42:44 PM darkabomination
Is there an issue? Send a Message

Added DiffLines:

* HypeBacklash: The game was very highly received when it first came out, introducing a multi-directional whip and fully controled jump physics. While these were welcome additions, in later years the lack of difficulty, somewhat simplistic level design, and containing some areas most gratuitously the spinning room that feel more like excuses to show off the console's graphical tricks than benefit to gameplay. Being considered to be the best classic game, especially by those that haven't played Rondo of Blood didn't help now that the latter has had official releases.
4th Jul '16 10:28:18 AM WaxingName
Is there an issue? Send a Message


** The Cross plus a Triple Shot makes all bosses a joke.

to:

** The Cross plus a Triple Shot makes all bosses a joke. [[spoiler:Quite tellingly, the secret invisible staircase right before the final battle gives you these exact powerups if you reach it.]]
7th Feb '16 7:00:09 AM Freshmeat
Is there an issue? Send a Message


* MagnumOpus: A LOT of the fandom hold up this game as the crown jewel of "Classicvania" or the series in general, due to its level design, the unique whip-physics (which never appeared again, thus making this game very unique) and soundtrack. If nothing else, its almost always put up with Rondo and Symphony in this regard.
20th Aug '15 2:53:07 AM MeAndMyNerdyBat
Is there an issue? Send a Message

Added DiffLines:

** Ghost dancer boss isn't that easy by itself, but by the fact that you can max out your health and whip in a room before the boss fight, and even if you lose, one of the walls contains the 1-up that will reappear after your death.
25th May '15 6:38:50 PM TARINunit9
Is there an issue? Send a Message


*** Luckily in this game Death does have one attack, where he stands still while drawing you toward him and twice throwing his reaper like a boomerang which movies ''slowly'' (and on the second throw doesn't even get all that close to you), that leaves him vulnerable for a relatively long time. It's telling that even with such a weakness it's still a tough boss fight, even harder than the final boss.

to:

*** Luckily in this game Death does have one attack, where he stands still while drawing you toward him and twice throwing his reaper like a boomerang which movies ''slowly'' (and on the second throw doesn't even get all that close to you), you, since it's a fake-out), that leaves him vulnerable for a relatively long time. It's telling that even with such a weakness it's still a tough boss fight, even harder than the final boss.
4th Feb '15 9:56:32 AM cdenton
Is there an issue? Send a Message


*** Luckily in this game Death does have one attack, where he draws you toward him and throws his reaper like a boomerang which movies ''slowly'' (and sometimes doesn't even get all that close to you), that leaves him very vulnerable for a relatively long time. It's telling that even with such a weakness it's still a tough boss fight, even harder than the final boss.

to:

*** Luckily in this game Death does have one attack, where he draws stands still while drawing you toward him and throws twice throwing his reaper like a boomerang which movies ''slowly'' (and sometimes on the second throw doesn't even get all that close to you), that leaves him very vulnerable for a relatively long time. It's telling that even with such a weakness it's still a tough boss fight, even harder than the final boss.
4th Feb '15 3:25:32 AM cdenton
Is there an issue? Send a Message


*** Luckily in this game Death does have one attack, where he draws you toward him and throws his reaper like a boomerang, that leaves him very vulnerable. It's telling that even with such a vulnerability it's still a tough boss fight, arguably even harder than the final boss.

to:

*** Luckily in this game Death does have one attack, where he draws you toward him and throws his reaper like a boomerang, boomerang which movies ''slowly'' (and sometimes doesn't even get all that close to you), that leaves him very vulnerable. vulnerable for a relatively long time. It's telling that even with such a vulnerability weakness it's still a tough boss fight, arguably even harder than the final boss.
4th Feb '15 2:43:33 AM cdenton
Is there an issue? Send a Message
This list shows the last 10 events of 35. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SuperCastlevaniaIV