History YMMV / SuperCastlevaniaIV

4th Jul '16 10:28:18 AM WaxingName
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** The Cross plus a Triple Shot makes all bosses a joke.

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** The Cross plus a Triple Shot makes all bosses a joke. [[spoiler:Quite tellingly, the secret invisible staircase right before the final battle gives you these exact powerups if you reach it.]]
7th Feb '16 7:00:09 AM Freshmeat
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* MagnumOpus: A LOT of the fandom hold up this game as the crown jewel of "Classicvania" or the series in general, due to its level design, the unique whip-physics (which never appeared again, thus making this game very unique) and soundtrack. If nothing else, its almost always put up with Rondo and Symphony in this regard.
20th Aug '15 2:53:07 AM MeAndMyNerdyBat
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Added DiffLines:

** Ghost dancer boss isn't that easy by itself, but by the fact that you can max out your health and whip in a room before the boss fight, and even if you lose, one of the walls contains the 1-up that will reappear after your death.
25th May '15 6:38:50 PM TARINunit9
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*** Luckily in this game Death does have one attack, where he stands still while drawing you toward him and twice throwing his reaper like a boomerang which movies ''slowly'' (and on the second throw doesn't even get all that close to you), that leaves him vulnerable for a relatively long time. It's telling that even with such a weakness it's still a tough boss fight, even harder than the final boss.

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*** Luckily in this game Death does have one attack, where he stands still while drawing you toward him and twice throwing his reaper like a boomerang which movies ''slowly'' (and on the second throw doesn't even get all that close to you), you, since it's a fake-out), that leaves him vulnerable for a relatively long time. It's telling that even with such a weakness it's still a tough boss fight, even harder than the final boss.
4th Feb '15 9:56:32 AM cdenton
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*** Luckily in this game Death does have one attack, where he draws you toward him and throws his reaper like a boomerang which movies ''slowly'' (and sometimes doesn't even get all that close to you), that leaves him very vulnerable for a relatively long time. It's telling that even with such a weakness it's still a tough boss fight, even harder than the final boss.

to:

*** Luckily in this game Death does have one attack, where he draws stands still while drawing you toward him and throws twice throwing his reaper like a boomerang which movies ''slowly'' (and sometimes on the second throw doesn't even get all that close to you), that leaves him very vulnerable for a relatively long time. It's telling that even with such a weakness it's still a tough boss fight, even harder than the final boss.
4th Feb '15 3:25:32 AM cdenton
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*** Luckily in this game Death does have one attack, where he draws you toward him and throws his reaper like a boomerang, that leaves him very vulnerable. It's telling that even with such a vulnerability it's still a tough boss fight, arguably even harder than the final boss.

to:

*** Luckily in this game Death does have one attack, where he draws you toward him and throws his reaper like a boomerang, boomerang which movies ''slowly'' (and sometimes doesn't even get all that close to you), that leaves him very vulnerable. vulnerable for a relatively long time. It's telling that even with such a vulnerability weakness it's still a tough boss fight, arguably even harder than the final boss.
4th Feb '15 2:43:33 AM cdenton
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4th Feb '15 2:41:59 AM cdenton
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* MagnumOpus: A LOT of the fandom hold up this game as the crown jewel of "Classicvania" or the series in general, due to its level design, the uique whip-physics (which never appeared again, thus making this game very unique) and soundtrack. If nothing else, its almost always put up with Rondo and Symphony in this regard.

to:

* MagnumOpus: A LOT of the fandom hold up this game as the crown jewel of "Classicvania" or the series in general, due to its level design, the uique unique whip-physics (which never appeared again, thus making this game very unique) and soundtrack. If nothing else, its almost always put up with Rondo and Symphony in this regard.


Added DiffLines:

*** Luckily in this game Death does have one attack, where he draws you toward him and throws his reaper like a boomerang, that leaves him very vulnerable. It's telling that even with such a vulnerability it's still a tough boss fight, arguably even harder than the final boss.
11th Jan '15 12:53:00 PM Daylight
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Added DiffLines:

** Many consider Dracula's piano based theme one of the best in the series.
2nd Oct '14 10:13:50 AM bloodytears92
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Added DiffLines:

* MagnumOpus: A LOT of the fandom hold up this game as the crown jewel of "Classicvania" or the series in general, due to its level design, the uique whip-physics (which never appeared again, thus making this game very unique) and soundtrack. If nothing else, its almost always put up with Rondo and Symphony in this regard.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SuperCastlevaniaIV