History YMMV / SuperCastlevaniaIV

17th Jun '17 4:34:30 AM Garo1o8
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* AntiClimaxBoss: Dracula. While he is hard, he's not the hardest boss in the game, and only has two forms with one lifebar as opposed to the previous game's three forms that had their own lifebars. However, it does take two or three hits to take down a single point of his lifebar.

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* AntiClimaxBoss: Dracula. While he is hard, he's not the hardest boss in the game, and is easier than his version in other games, only has two forms with one lifebar as opposed to the previous game's three forms that had their own lifebars.lifebars, and his "second form" is just his normal self without his mask on, while the only new attack he gains in that "form" is an easily-dodged lightning attack. However, it does take two or three hits to take down a single point of his lifebar.



*** It makes the Axe, generally one of the better weapons since it hits flying enemies, practically useless. It should be pointed out that the omni-directional whip does ''not'' necessarily make the game easier, especially on the second loop.



* HypeBacklash: The game was very highly received when it first came out, introducing a multi-directional whip and fully controled jump physics. While these were welcome additions, in later years the lack of difficulty, somewhat simplistic level design, and containing some areas most gratuitously the spinning room that feel more like excuses to show off the console's graphical tricks than benefit to gameplay has caused its praise to wane quite a bit. It's still fairly well-regarded among the Classicvania games, but more fans have started to recognize games like ''[[VideoGame/CastlevaniaBloodlines Bloodlines]]'' and especially ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' as being far better titles.
* ItsEasySoItSucks: Due to the omni-directional Vampire Killer and the JumpPhysics, some Classicvania fans deride this game for being too easy. This is the reason why every subsequent game has reverted to the less controllable jump from earlier games.

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* HypeBacklash: The game was very highly received when it first came out, introducing a multi-directional whip and fully controled controlled jump physics. While these were welcome additions, in later years the lack of difficulty, somewhat simplistic level design, bosses that can be defeated by just mashing it out with them with no regard to strategy, and containing some areas most (most gratuitously the spinning room room) that feel more like excuses to show off the console's graphical tricks than benefit to gameplay has caused its praise to wane quite a bit. It's still fairly well-regarded among the Classicvania games, but more fans have started to recognize games like ''[[VideoGame/CastlevaniaBloodlines Bloodlines]]'' and especially ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' as being far better titles.
* ItsEasySoItSucks: Due to the omni-directional Vampire Killer and the JumpPhysics, some Classicvania fans deride this game for being too easy. This is the reason why every subsequent game has reverted to the less controllable jump from earlier games. Additionally health-restoring powerups are a lot more plentiful and easier to find, you can sustain a lot more hits before dying, and enemies are generally weaker in this game, dealing less damage and taking a lot less hits to kill, including even the Axe Armors that are DemonicSpiders in other games, exacerbated by how powerful your Whip is in this game. Then there's the bosses, which tend to be a highlight of the other Classicvania games and can be murderously difficult, are very weak in this game, when you can defeat most of the bosses by just mashing your Whip at them with no regards to dodging their attacks, killing them before they're able to kill you as long as you made it to them with enough health (which with the aforementioned sustaining less damage from hits and plentiful health powerups, should be the case most of the time). Even the harder bosses like Death and Dracula pale in comparison to their versions in other games.


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* ScrappyMechanic: Oddly enough the omni-directional whip, despite it averting DenialOfDiagonalAttack and giving the player ultimate control over their weapon. The main reason is that it pretty much obsoletes the subweapons other than the Cross with a Double/Triple shot, when subweapons are seen as a crucial part of the Castlevania gameplay. The Axe in particular gets made useless by the Whip when the Whip eliminates its main usage of hitting enemies above you. Additionally the Whip, your basic weapon, being so powerful is a large part of why the game is a lot easier than other Classicvanias, especially when the enemies and bosses were made a lot weaker in this game.
4th Mar '17 8:52:05 PM WaxingName
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* HypeBacklash: The game was very highly received when it first came out, introducing a multi-directional whip and fully controled jump physics. While these were welcome additions, in later years the lack of difficulty, somewhat simplistic level design, and containing some areas most gratuitously the spinning room that feel more like excuses to show off the console's graphical tricks than benefit to gameplay has caused its praise to wane quite a bit. Being considered to be the best classic game, especially by those that haven't played Rondo of Blood didn't help now that the latter has had official releases.

to:

* HypeBacklash: The game was very highly received when it first came out, introducing a multi-directional whip and fully controled jump physics. While these were welcome additions, in later years the lack of difficulty, somewhat simplistic level design, and containing some areas most gratuitously the spinning room that feel more like excuses to show off the console's graphical tricks than benefit to gameplay has caused its praise to wane quite a bit. Being considered to be It's still fairly well-regarded among the best classic game, Classicvania games, but more fans have started to recognize games like ''[[VideoGame/CastlevaniaBloodlines Bloodlines]]'' and especially by those that haven't played ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood didn't help now that the latter has had official releases.Blood]]'' as being far better titles.
4th Mar '17 8:38:46 PM WaxingName
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* HypeBacklash: The game was very highly received when it first came out, introducing a multi-directional whip and fully controled jump physics. While these were welcome additions, in later years the lack of difficulty, somewhat simplistic level design, and containing some areas most gratuitously the spinning room that feel more like excuses to show off the console's graphical tricks than benefit to gameplay. Being considered to be the best classic game, especially by those that haven't played Rondo of Blood didn't help now that the latter has had official releases.

to:

* HypeBacklash: The game was very highly received when it first came out, introducing a multi-directional whip and fully controled jump physics. While these were welcome additions, in later years the lack of difficulty, somewhat simplistic level design, and containing some areas most gratuitously the spinning room that feel more like excuses to show off the console's graphical tricks than benefit to gameplay.gameplay has caused its praise to wane quite a bit. Being considered to be the best classic game, especially by those that haven't played Rondo of Blood didn't help now that the latter has had official releases.
21st Feb '17 8:42:44 PM darkabomination
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Added DiffLines:

* HypeBacklash: The game was very highly received when it first came out, introducing a multi-directional whip and fully controled jump physics. While these were welcome additions, in later years the lack of difficulty, somewhat simplistic level design, and containing some areas most gratuitously the spinning room that feel more like excuses to show off the console's graphical tricks than benefit to gameplay. Being considered to be the best classic game, especially by those that haven't played Rondo of Blood didn't help now that the latter has had official releases.
4th Jul '16 10:28:18 AM WaxingName
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** The Cross plus a Triple Shot makes all bosses a joke.

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** The Cross plus a Triple Shot makes all bosses a joke. [[spoiler:Quite tellingly, the secret invisible staircase right before the final battle gives you these exact powerups if you reach it.]]
7th Feb '16 7:00:09 AM Freshmeat
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* MagnumOpus: A LOT of the fandom hold up this game as the crown jewel of "Classicvania" or the series in general, due to its level design, the unique whip-physics (which never appeared again, thus making this game very unique) and soundtrack. If nothing else, its almost always put up with Rondo and Symphony in this regard.
20th Aug '15 2:53:07 AM MeAndMyNerdyBat
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** Ghost dancer boss isn't that easy by itself, but by the fact that you can max out your health and whip in a room before the boss fight, and even if you lose, one of the walls contains the 1-up that will reappear after your death.
25th May '15 6:38:50 PM TARINunit9
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*** Luckily in this game Death does have one attack, where he stands still while drawing you toward him and twice throwing his reaper like a boomerang which movies ''slowly'' (and on the second throw doesn't even get all that close to you), that leaves him vulnerable for a relatively long time. It's telling that even with such a weakness it's still a tough boss fight, even harder than the final boss.

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*** Luckily in this game Death does have one attack, where he stands still while drawing you toward him and twice throwing his reaper like a boomerang which movies ''slowly'' (and on the second throw doesn't even get all that close to you), you, since it's a fake-out), that leaves him vulnerable for a relatively long time. It's telling that even with such a weakness it's still a tough boss fight, even harder than the final boss.
4th Feb '15 9:56:32 AM cdenton
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*** Luckily in this game Death does have one attack, where he draws you toward him and throws his reaper like a boomerang which movies ''slowly'' (and sometimes doesn't even get all that close to you), that leaves him very vulnerable for a relatively long time. It's telling that even with such a weakness it's still a tough boss fight, even harder than the final boss.

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*** Luckily in this game Death does have one attack, where he draws stands still while drawing you toward him and throws twice throwing his reaper like a boomerang which movies ''slowly'' (and sometimes on the second throw doesn't even get all that close to you), that leaves him very vulnerable for a relatively long time. It's telling that even with such a weakness it's still a tough boss fight, even harder than the final boss.
4th Feb '15 3:25:32 AM cdenton
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*** Luckily in this game Death does have one attack, where he draws you toward him and throws his reaper like a boomerang, that leaves him very vulnerable. It's telling that even with such a vulnerability it's still a tough boss fight, arguably even harder than the final boss.

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*** Luckily in this game Death does have one attack, where he draws you toward him and throws his reaper like a boomerang, boomerang which movies ''slowly'' (and sometimes doesn't even get all that close to you), that leaves him very vulnerable. vulnerable for a relatively long time. It's telling that even with such a vulnerability weakness it's still a tough boss fight, arguably even harder than the final boss.
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