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Trope was cut/disambiguated due to cleanup


** Nora and Electra to a degree. Aside from [[EvilIsSexy their appealing designs]], they managed to net [[AscendedExtra ascended roles]] games after the Genesis trilogy possibly because of their popularity, the former getting a MookPromotion as a boss in ''4''.

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** Nora and Electra to a degree. Aside from [[EvilIsSexy their appealing designs]], designs, they managed to net [[AscendedExtra ascended roles]] games after the Genesis trilogy possibly because of their popularity, the former getting a MookPromotion as a boss in ''4''.



* EvilIsSexy:
** If you manage to replace Mr. X as crime boss while playing as Blaze, then in [[https://www.youtube.com/watch?v=323S2dEGDQw#t=2m28s her "evil ending" cutscene]] she qualifies as an example of this.
** Nora, the {{whip|OfDominance}}-cracking, [[HellBentForLeather leather-clad]] {{dominatrix}} seen in the first and fourth ''Streets of Rage''. In the second and third games, she's replaced by [[SuspiciouslySimilarSubstitute Electra]], who has the same traits as Nora, but also [[LeotardOfPower bares more skin]] and wears fishnet stockings.
** Mona & Lisa count in both of their appearances. In the original ''[=SoR=]'', the twins are merely {{Palette Swap}}s of the undeniably attractive Blaze. While they're no longer carbon copies of Blaze in ''Streets of Rage 3'', [[FanservicePack their redesign]] gives the duo [[FormFittingWardrobe tight-fitting]] [[HellBentForLeather leather]] [[SpyCatsuit catsuits]] that highlight their slinky figures and acrobatic movements.
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now ymmv per thread

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* NintendoHard: The harder difficulties are damn hard. The American release of the third game is pretty tough, but on Hard mode, it is insane, with enemies doing massive damage to you and bosses having at least four health bars (sometimes seven). The Japanese version's enemies do much less damage and it is the same on all difficulties, and there is a Very Hard mode as well (missing from the American release -- Easy is Japanese's Normal, and so Hard on US version is Japanese's Very Hard). Pick your poison -- either Japanese Very Hard is way too easy, or US version even on Normal is tough.
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** The 1-Up jingle at the end of the stage for EveryTenThousandPoints; especially if you hear it mid-stage.

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** The 1-Up jingle at the end of the stage for EveryTenThousandPoints; Every10000Points; especially if you hear it mid-stage.
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** ''Streets of Rage 4''[='s=] incarnation of Shiva has an alternate moveset that, in short, blows not just his ''3'' version but ''damn near every other character completely out of the water''. Flying Kick, his alternate Blitz attack, has so many invincibility frames that they're even on the move's startup. Spirit Palm is an Offensive Special with such a low cooldown that it can be machinegunned, used in infinites, and in Survival, it's bugged so that it restores health under the Blood Thirst buff. Shiva is also [[MechanicallyUnusualFighter the only character able to air combo via repeated jump attacks]], which--if the player is [[SomeDexterityRequired skilled]] [[DifficultButAwesome enough]]--can be combined with Spirit Kick (his alternate Air Special) and the aforementioned Spirit Palm for potentially ''infinite'' air loops.

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** ''Streets of Rage 4''[='s=] incarnation of Shiva has an alternate moveset that, in short, blows not just his ''3'' version but ''damn near every other character completely out of the water''. Flying Kick, his alternate Blitz attack, has so many invincibility frames that they're even on the move's startup. Spirit Palm is an Offensive Special with such a low cooldown that it can be machinegunned, used in infinites, and in Survival, it's bugged so that it restores health under the Blood Thirst buff. Shiva is also [[MechanicallyUnusualFighter the only character able to air combo via repeated jump attacks]], which--if the player is [[SomeDexterityRequired skilled]] [[DifficultButAwesome enough]]--can be combined with Spirit Kick (his alternate Air Special) and the aforementioned Spirit Palm for potentially ''infinite'' air loops. He doesn't hold onto weapons (instead launching them at enemies), but given everything else, does he ''really'' need to?

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