History YMMV / StarTropics

24th Apr '16 5:14:01 PM DarkLordJadow
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** [[spoiler:Zoda-X]] at the end of the sequel's 4th chapter. You fight him on a floor that's ''solid'' conveyor belts sliding you everywhere and his primary attack is to spawn four pillars of flame around you that deal ''massive'' damage due to the sequel's lack of MercyInvincibility.

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** [[spoiler:Zoda-X]] at the end of the sequel's 4th chapter. You fight him on a floor that's ''solid'' conveyor belts sliding you everywhere and his primary attack is to spawn completely circle you in four pillars of flame around you that deal ''massive'' damage due to the sequel's lack of MercyInvincibility.



** Chapter Three runs you through a series of five consecutive dungeons with few healing items. The longest and most difficult of these is the Ghost Village, which also includes several false exits to further vex the player.

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** Chapter Three runs you through a series of five consecutive dungeons with few healing items. The longest and most difficult of these is the Ghost Village, which also includes rooms of invisible enemies and several false exits to further vex the player.
24th Apr '16 5:05:58 PM DarkLordJadow
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** [[spoiler:Zoda-X]] at the end of the sequel's 4th chapter.

to:

** [[spoiler:Zoda-X]] at the end of the sequel's 4th chapter. You fight him on a floor that's ''solid'' conveyor belts sliding you everywhere and his primary attack is to spawn four pillars of flame around you that deal ''massive'' damage due to the sequel's lack of MercyInvincibility.
7th Sep '15 4:30:53 PM DarkLordJadow
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* ScrappyMechanic: The first game rather infamously has a point that you cannot pass until you enter a 3-digit code- a code that is only given to you in a letter that was attached to the game's instruction manual. ''There is no other hint in the game to tell you the code.'' These days you can just look up a walkthrough, but in the game's heyday your only options for getting further without the letter were to own the exact copy of Nintendo Power where it was given or to try every single one of the 1000 possible combinations until one works.
** Respawning with only 3 hearts and having your weapon get weaker when you're low on health is ''not'' a good combination.
26th Apr '15 3:43:37 PM Kahran042
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*** That may justify the monsters, but it doesn't explain the deathtraps.
22nd Feb '15 5:28:49 PM Sabrewing
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* HilariousInHindsight: The friendly aliens' species? [[Franchise/TheElderScrolls Argonians]].
1st Aug '14 1:18:48 AM SuperLlama
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* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time ''and'' there might be bats to contend with if you haven't killed them all.)

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* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time ''and'' there might be bats to contend with if you haven't killed them all.)) Needless to say, you'll probably be burning through most of your health potions in the BossRush on this segment alone.
1st Aug '14 1:18:08 AM SuperLlama
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* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time.)

to:

* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time.time ''and'' there might be bats to contend with if you haven't killed them all.)
1st Aug '14 1:15:31 AM SuperLlama
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Added DiffLines:

* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time.)
31st Jul '14 9:51:50 PM SuperLlama
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** The first dungeon of Chapter 8 in the sequel. There may be a lot of health potions, but you'll sure as hell need all of them because there's ''no'' checkpoints, and it's the home of the Knight Rider (see ThatOneBoss above.) Not to mention the section that sticks you on a fast-moving conveyor belt and forces you to speed your way through forks in the road to avoid running into giant spikes ''and'' get through fast enough before you have to take even more damage to get across expanding spiked floors.
26th May '14 8:48:30 PM AnoBakaDesu
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* SugarWiki/NeedsMoreLove:
** Although the game actually gets quite a bit of love for an NES CultClassic, Nintendo seems to [[CanonDiscontinuity pretend it doesn't exist]] (thanks in no small part to it [[NoExportForYou not being released in Japan]]). For example, it's the only first-party Nintendo series not to get any representation in ''VideoGame/SuperSmashBros'' (except for a mention in the Chronicle).
** They did see fit to release both games on the VirtualConsole, however, indicating they are at least aware of its fanbase.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.StarTropics