History YMMV / Spore

20th Apr '17 9:41:30 AM Anddrix
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** There's also the loud, grating tone which plays upon entering a planet occupied by a rival empire. It can cross the line into HellIsThatNoise territory if you're not expecting it.

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** There's also the loud, grating tone which plays upon entering a planet occupied by a rival empire. It can cross the line into HellIsThatNoise territory if you're not expecting it.
6th Mar '17 10:47:57 AM treehugger0369
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*** The "Fireworks" ability can actually be used as an offensive weapon by attack a tribe then after a little bit use the "fireworks" and suddenly they are friendly to you then finish them off before they know what is happening.

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*** The "Fireworks" ability can actually be used as an offensive weapon by weapon; attack a tribe tribe, then after a little bit use the "fireworks" "fireworks", and suddenly they are friendly to you then and you can finish them off before they know what is happening.


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*** You can get the same superpower by having all of the Zealot parts in Galactic Adventures, which you might be inclined to do anyway as they are all useful defensive parts(the last one even converts some damage back into energy). Even if you don't want to use all them on your captain, you can use ''Fanatical Frenzy'' as long as they're all unlocked.
24th Feb '17 7:22:52 AM TokoWH
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* ThatOneSidequest: Getting specific 'classes' for the space stage can be rather difficult. Probably the hardest would be the TrueNeutral Trader route, which requires getting the blue middle class every stage, with ''maybe'' one era in the other evolution routes, which is a ''lot'' more difficult than it sounds. It often requires a lot of forethought and constant checking of evolution paths to not go one way or the other. The cell stage is hard because of how quickly your cell develops making it surprisingly easy to swing one way or the other in the final parts of it, the creature stage can get very grindy to get an equal amount of social and combat parts, and the tribal stage is hard because of how much destroying or allying with a tribe influences your evolution path, often rocketing you into one or the other without any in between unless you're ''really'' careful. The only [[BreatherLevel breather]] part is the civilization stage, which many consider to be the easiest stage if you're playing as an exonomic society.

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* ThatOneSidequest: Getting specific 'classes' for the space stage can be rather difficult. Probably the hardest would be the TrueNeutral Trader route, which requires getting the blue middle class every stage, with ''maybe'' one era in the other evolution routes, which is a ''lot'' more difficult than it sounds. It often requires a lot of forethought and constant checking of evolution paths to not go one way or the other. The cell stage is hard because of how quickly your cell develops making it surprisingly easy to swing one way or the other in the final parts of it, the creature stage can get very grindy to get an equal amount of social and combat parts, and the tribal stage is hard because of how much destroying or allying with a tribe influences your evolution path, often rocketing you into one or the other without any in between unless you're ''really'' careful. The only [[BreatherLevel breather]] part is the civilization stage, which many consider to be the easiest stage if you're playing as an exonomic economic society.
24th Feb '17 7:20:58 AM TokoWH
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* ThatOneSidequest: Getting specific 'classes' for the space stage can be rather difficult. Probably the hardest would be the TrueNeutral Trader route, which requires getting the blue middle class every stage, with ''maybe'' one era in the other evolution routes, which is a ''lot'' more difficult than it sounds. It often requires a lot of forethought and constant checking of evolution paths to not go one way or the other. The cell stage is hard because of how quickly your cell develops making it surprisingly easy to swing one way or the other in the final parts of it, the creature stage can get very grindy to get an equal amount of social and combat parts, and the tribal stage is hard because of how much destroying or allying with a tribe influences your evolution path, often rocketing you into one or the other without any in between unless you're ''really'' careful. The only [[BreatherLevel breather]] part is the civilization stage, which many consider to be the easiest stage if you're playing as an exonomic society.
13th Feb '17 9:10:21 PM Snickerway
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*** On the same note, the Grox saying "9994!" or "Nine nine nine horse!"
21st Dec '16 6:10:08 AM ZarbiNerada
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** It's also really annoying when no message accompanies it, because that means a glitch has caused some bureaucrat in an empire you have a positive relationship with to list you as having denied them tribute.
19th Sep '16 9:06:06 AM Queenofdragons6
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* SugarWiki/AwesomeMusic: Like everything else in the game part of the sountrack is generated, by a program made by Music/BrianEno!

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* SugarWiki/AwesomeMusic: Like everything else in the game game, part of the sountrack is generated, generated by a program made by Music/BrianEno!
17th Aug '16 2:23:06 PM Eagal
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* TheScrappy: Adventure Town. Many user-created missions are basically "blow up Adventure Town/Adventure Town sucks/Monsters attack Adventure Town".
** Don't forget [[ThoseTwoGuys Clark]] [[ButtMonkey and]] [[TheChewToy Stanley]].

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* %%* TheScrappy: Adventure Town. Many user-created missions are basically "blow up Adventure Town/Adventure Town sucks/Monsters attack Adventure Town".
** Don't forget [[ThoseTwoGuys Clark]] [[ButtMonkey and]] [[TheChewToy Stanley]].
Town".
28th May '16 5:27:16 PM treehugger0369
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* AlternateCharacterInterpretation: Are the Grox {{Absolute Xenophobe}}s by nature, or did they take on that philosophy out of perceived necessity? After all, every other empire makes a habit of terraforming planets to suit their needs, and some missions have you terraforming planets you'd otherwise have no interest in. Since terraforming planets makes them uninhabitable to the Grox, they might see anyone who does this as a potential threat.
3rd May '16 2:27:22 PM aye_amber
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* SugarWiki/AwesomeMusic: Like everything else in the game part of the sountrack is generated, by a program made by BrianEno!

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* SugarWiki/AwesomeMusic: Like everything else in the game part of the sountrack is generated, by a program made by BrianEno!Music/BrianEno!
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