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previous edit was moving it from the main page, as Nintendo Hard is now YMMV. commenting out because it's a Zero Context Example
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* NintendoHard
to:
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moving to Funny.Spider And Web
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* SugarWiki/FunnyMoments:
** If you meet the guards in the tee junction, everyone just stares at each other for a moment.
--->For a moment they stare at you staring at them. Then they draw their weapons.
** If you approach the guards in the tee junction while they're distracted:
--->You stroll down the dead end to where the guards are. They turn, look you up and down, and all simultaneously pile on top of you.
** The player can blow themselves up with the blast tab in a flashback, resulting in this reaction from the interrogator:
--->The man is staring at you as if at a joke he doesn't, quite, understand. "And then you died."
::::The player can answer "[[BlatantLies yes]]". The man only shakes his head in disgust.
** Stabbing yourself with the knockout pen in a flashback results in this response.
--->"Believe me, we would have been delighted to find you lying unconscious in the hallway. We were not so lucky."
** If you try to take the lone guard's uniform off his body before subduing him, you'll get the response:
--->He doesn't look like he's interested in that kind of thing.
** If, upon [[spoiler: escaping from the interrogation chair]], you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will tell you "Keep your mind on the game."
** If you meet the guards in the tee junction, everyone just stares at each other for a moment.
--->For a moment they stare at you staring at them. Then they draw their weapons.
** If you approach the guards in the tee junction while they're distracted:
--->You stroll down the dead end to where the guards are. They turn, look you up and down, and all simultaneously pile on top of you.
** The player can blow themselves up with the blast tab in a flashback, resulting in this reaction from the interrogator:
--->The man is staring at you as if at a joke he doesn't, quite, understand. "And then you died."
::::The player can answer "[[BlatantLies yes]]". The man only shakes his head in disgust.
** Stabbing yourself with the knockout pen in a flashback results in this response.
--->"Believe me, we would have been delighted to find you lying unconscious in the hallway. We were not so lucky."
** If you try to take the lone guard's uniform off his body before subduing him, you'll get the response:
--->He doesn't look like he's interested in that kind of thing.
** If, upon [[spoiler: escaping from the interrogation chair]], you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will tell you "Keep your mind on the game."
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None
Added DiffLines:
** If you meet the guards in the tee junction, everyone just stares at each other for a moment.
--->For a moment they stare at you staring at them. Then they draw their weapons.
--->For a moment they stare at you staring at them. Then they draw their weapons.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** If you try to take the lone guard's uniform off his body before subduing him, you'll get the response:
--->He doesn't look like he's interested in that kind of thing.
--->He doesn't look like he's interested in that kind of thing.
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None
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** If, upon [[spoiler: escaping from the interrogation chair]], you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will tell you "Keep your head in the game."
to:
** If, upon [[spoiler: escaping from the interrogation chair]], you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will tell you "Keep your head in mind on the game."
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** If you approach the guards in the tee junction while they're distracted:
--->You stroll down the dead end to where the guards are. They turn, look you up and down, and all simultaneously pile on top of you.
--->You stroll down the dead end to where the guards are. They turn, look you up and down, and all simultaneously pile on top of you.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The player can blow themselves up with the blast tab in a flashback, resulting in this reaction from the interrogator:
--->The man is staring at you as if at a joke he doesn't, quite, understand. "And then you died."
::::The player can answer "[[BlatantLies yes]]". The man only shakes his head in disgust.
--->The man is staring at you as if at a joke he doesn't, quite, understand. "And then you died."
::::The player can answer "[[BlatantLies yes]]". The man only shakes his head in disgust.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
-->"Believe me, we would have been delighted to find you lying unconscious in the hallway. We were not so lucky."
to:
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None
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** If, upon [[spoiler: escaping from the interrogation chair,]] you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will just tell you, "Keep your head in the game."
to:
** If, upon [[spoiler: escaping from the interrogation chair,]] chair]], you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will just tell you, you "Keep your head in the game."
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None
Changed line(s) 1 (click to see context) from:
* SugarWiki/FunnyMoments: If, upon [[spoiler: escaping from the interrogation chair,]] you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will just tell you, "Keep your head in the game."
to:
* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
** Stabbing yourself with the knockout pen in a flashback results in this response.
-->"Believe me, we would have been delighted to find you lying unconscious in the hallway. We were not so lucky."
** If, upon [[spoiler: escaping from the interrogation chair,]] you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will just tell you, "Keep your head in the game."
** Stabbing yourself with the knockout pen in a flashback results in this response.
-->"Believe me, we would have been delighted to find you lying unconscious in the hallway. We were not so lucky."
** If, upon [[spoiler: escaping from the interrogation chair,]] you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will just tell you, "Keep your head in the game."
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* NightmareFuel: Going into the interrogation room itself when in a flashback is pretty unsettling, as the protagonist's awareness of the real world will start leaking in. [[spoiler:Sitting in the chair will cause the protagonist to hallucinate the interrogator across the table, and become convinced that they are strapped down.]] As a kicker, [[spoiler:it will ''get you killed'', as the interrogator realises that you must have been tampering with the room somehow, unless you change your story.]]
to:
* NightmareFuel: Going into the interrogation room itself when in a flashback is pretty unsettling, as the protagonist's awareness of the real world will start leaking in. [[spoiler:Sitting in the chair will cause the protagonist to hallucinate the interrogator across the table, and become convinced that they are strapped down.]] As a kicker, [[spoiler:it [[spoiler:saying yes when he asks if you were really there will ''get you killed'', as the interrogator realises realizes that you must have been tampering with the room somehow, unless you change your story.somehow and expected to be captured.]]
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Alphabetization fix.
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* SugarWiki/MomentOfAwesome: [[spoiler:How you free yourself from the chair.]]
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* SugarWiki/MomentOfAwesome: [[spoiler:How you free yourself from the chair.]]
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Changed line(s) 1,2 (click to see context) from:
* CrowningMomentOfAwesome: [[spoiler:How you free yourself from the chair.]]
* FunnyMoments: If, upon [[spoiler: escaping from the interrogation chair,]] you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will just tell you, "Keep your head in the game."
* FunnyMoments: If, upon [[spoiler: escaping from the interrogation chair,]] you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will just tell you, "Keep your head in the game."
to:
* CrowningMomentOfAwesome: SugarWiki/MomentOfAwesome: [[spoiler:How you free yourself from the chair.]]
*FunnyMoments: SugarWiki/FunnyMoments: If, upon [[spoiler: escaping from the interrogation chair,]] you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will just tell you, "Keep your head in the game."
*
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* SlowPacedBeginning: This game has gotten some criticism for being unable to hook players in at the start.
to:
* SlowPacedBeginning: This game has gotten some criticism for being unable to hook players in at the start.start.
----
----
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None
Added DiffLines:
* NightmareFuel: Going into the interrogation room itself when in a flashback is pretty unsettling, as the protagonist's awareness of the real world will start leaking in. [[spoiler:Sitting in the chair will cause the protagonist to hallucinate the interrogator across the table, and become convinced that they are strapped down.]] As a kicker, [[spoiler:it will ''get you killed'', as the interrogator realises that you must have been tampering with the room somehow, unless you change your story.]]
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None
Changed line(s) 4 (click to see context) from:
* ItGetsBetter: This game has gotten some criticism for being unable to hook players in at the start.
to:
* ItGetsBetter: SlowPacedBeginning: This game has gotten some criticism for being unable to hook players in at the start.
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* HypeBacklash: In many InteractiveFiction circles it is hyped as one of the best InteractiveFiction games of all time, or at least Andrew Plotkin's MagnumOpus. However, the linearity of much of the early parts of the game often puts people off.
to:
* HypeBacklash: In many InteractiveFiction circles it is hyped as one of the best InteractiveFiction games of all time, or at least Andrew Plotkin's MagnumOpus.time. However, the linearity of much of the early parts of the game often puts people off.
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alphabetisation
Changed line(s) 3,4 (click to see context) from:
* ItGetsBetter: This game has gotten some criticism for being unable to hook players in at the start.
* HypeBacklash: In many InteractiveFiction circles it is hyped as one of the best InteractiveFiction games of all time, or at least Andrew Plotkin's MagnumOpus. However, the linearity of much of the early parts of the game often puts people off.
* HypeBacklash: In many InteractiveFiction circles it is hyped as one of the best InteractiveFiction games of all time, or at least Andrew Plotkin's MagnumOpus. However, the linearity of much of the early parts of the game often puts people off.
to:
* ItGetsBetter: This game has gotten some criticism for being unable to hook players in at the start.
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None
Added DiffLines:
* FunnyMoments: If, upon [[spoiler: escaping from the interrogation chair,]] you attempt to [[spoiler:kiss the man with the command "kiss man"]], the game will just tell you, "Keep your head in the game."
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None
Changed line(s) 3 (click to see context) from:
* HypeBacklash: In many Interactive Fiction circles it is hyped as one of the best IFs of all time, or at least Andrew Plotkin's MagnumOpus. However, the linearity of much of the early parts of the game often puts people off.
to:
* HypeBacklash: In many Interactive Fiction InteractiveFiction circles it is hyped as one of the best IFs InteractiveFiction games of all time, or at least Andrew Plotkin's MagnumOpus. However, the linearity of much of the early parts of the game often puts people off.
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None
Changed line(s) 1 (click to see context) from:
* CrowningMomentOfAwesome: [[spoiler:How you free yourself from the chair.]]
to:
* CrowningMomentOfAwesome: [[spoiler:How you free yourself from the chair.]]]]
* ItGetsBetter: This game has gotten some criticism for being unable to hook players in at the start.
* HypeBacklash: In many Interactive Fiction circles it is hyped as one of the best IFs of all time, or at least Andrew Plotkin's MagnumOpus. However, the linearity of much of the early parts of the game often puts people off.
* ItGetsBetter: This game has gotten some criticism for being unable to hook players in at the start.
* HypeBacklash: In many Interactive Fiction circles it is hyped as one of the best IFs of all time, or at least Andrew Plotkin's MagnumOpus. However, the linearity of much of the early parts of the game often puts people off.
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None
Added DiffLines:
* CrowningMomentOfAwesome: [[spoiler:How you free yourself from the chair.]]