History YMMV / SpaceInvaders

19th Jun '17 1:13:48 AM LucaEarlgrey
Is there an issue? Send a Message


** Assault aliens from the same game will descend when shot, and if you don't kill them fast enough, they'll land at the bottom of the screen for a kill.

to:

** Assault aliens from the same game will descend when shot, and if you don't kill them fast enough, they'll land at the bottom of the screen for a kill. If you make the mistake of using Broad or Bomb shot on them, you can set off several of them and they'll land faster than you can kill all of the aliens you just pissed off.
19th Jun '17 1:12:30 AM LucaEarlgrey
Is there an issue? Send a Message


* DemonicSpiders: [[AttackReflector Reflector]] aliens in ''Extreme'' can [[HoistByHisOwnPetard bounce your shots back to kill you]].

to:

* DemonicSpiders: DemonicSpiders:
**
[[AttackReflector Reflector]] aliens in ''Extreme'' can [[HoistByHisOwnPetard bounce your shots back to kill you]].you]].
** Assault aliens from the same game will descend when shot, and if you don't kill them fast enough, they'll land at the bottom of the screen for a kill.
13th Jun '17 5:34:04 AM Pichu-kun
Is there an issue? Send a Message


* GeniusBonus: The names for some of the stages in ''Infinity Gene''.

to:

* GeniusBonus: GeniusBonus:
**
The names for some of the stages in ''Infinity Gene''.



* GoodBadBugs: The point value of the flying saucer in the original version appeared random, but was actually a function of how many times the player had fired. A savvy player could count his shots, wait until his shot count got up to 14, and ''then'' shoot the saucer, guaranteeing himself a whopping 300 points.

to:

* GoodBadBugs: GoodBadBugs:
**
The point value of the flying saucer in the original version appeared random, but was actually a function of how many times the player had fired. A savvy player could count his shots, wait until his shot count got up to 14, and ''then'' shoot the saucer, guaranteeing himself a whopping 300 points.



* {{Moe}}: [[https://www.youtube.com/watch?v=fh5kEuA9_jo Stage 5-D]] of ''Extreme 2''.

to:

* {{Moe}}: {{Moe}}:
**
[[https://www.youtube.com/watch?v=fh5kEuA9_jo Stage 5-D]] of ''Extreme 2''.
20th Apr '17 9:36:14 AM Anddrix
Is there an issue? Send a Message


* HellIsThatNoise: The Play Station 1/Nintendo 64/PC game has the Venus boss which makes a very... unusual screeching sound when one of its segments is destroyed.
** Come to think of it, many sounds the invaders make are really strange. The screeching some of the invaders make upon death sound like something akin to an insectoid, and the roars that most of the bosses use sound animalistic, even though the bosses are all machines.
12th Jan '17 12:57:17 PM ElliottB1
Is there an issue? Send a Message

Added DiffLines:

* DiscOneFinalDungeon: In the mobile version of ''Infinity Gene'', stage 3-6 serves as this. The next stages are only available in the console versions.
9th Apr '16 9:42:46 AM LucaEarlgrey
Is there an issue? Send a Message


* PolishedPort: The iconic UsefulNotes/{{Atari 2600}} port of the game. While the graphics are a step down from the already primitive arcade game, the gameplay is uniformly considered just as good, if not superior to the arcade game, owing in part the staggering variety of gameplay options available on the cartridge.

to:

* PolishedPort: The iconic UsefulNotes/{{Atari 2600}} port of the game. While the graphics are a step down from the already primitive arcade game, the gameplay is uniformly considered just as good, if not superior to the arcade game, owing in part the staggering variety of gameplay options available on the cartridge. It's also well-known for having a surprising number of on-screen objects at once for the hardware it's on.
3rd Mar '16 8:47:12 PM FurryKef
Is there an issue? Send a Message


* HellIsThatNoise: The Play Station 1/Nintendo 64/PC game has the Venus boss which makes a very... unusual screeching sound when one of it's segments is destroyed.

to:

* HellIsThatNoise: The Play Station 1/Nintendo 64/PC game has the Venus boss which makes a very... unusual screeching sound when one of it's its segments is destroyed.
17th Feb '16 4:14:53 PM LucaEarlgrey
Is there an issue? Send a Message


* DemonicSpiders: [[AttackReflector Reflector[[ aliens in ''Extreme'' can [[HoistByHisOwnPetard bounce your shots back to kill you]].

to:

* DemonicSpiders: [[AttackReflector Reflector[[ Reflector]] aliens in ''Extreme'' can [[HoistByHisOwnPetard bounce your shots back to kill you]].
17th Feb '16 4:14:44 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* DemonicSpiders: [[AttackReflector Reflector[[ aliens in ''Extreme'' can [[HoistByHisOwnPetard bounce your shots back to kill you]].
3rd Dec '15 4:42:12 PM nombretomado
Is there an issue? Send a Message


** The MasterSystem port of ''Super Space Invaders'' had a glitch in which shooting certain types of secondary weapons could cause the enemies to move slowly, even freezing on screen -they keep firing, however-, thus giving you the opportunity to destroy flying saucer after flying saucer -that appeared and moved normally- to get extra points as well as main weapon and shield powerups.

to:

** The MasterSystem UsefulNotes/SegaMasterSystem port of ''Super Space Invaders'' had a glitch in which shooting certain types of secondary weapons could cause the enemies to move slowly, even freezing on screen -they keep firing, however-, thus giving you the opportunity to destroy flying saucer after flying saucer -that appeared and moved normally- to get extra points as well as main weapon and shield powerups.
This list shows the last 10 events of 34. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SpaceInvaders