History YMMV / SpaceInvaders

9th Apr '16 9:42:46 AM LucaEarlgrey
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* PolishedPort: The iconic UsefulNotes/{{Atari 2600}} port of the game. While the graphics are a step down from the already primitive arcade game, the gameplay is uniformly considered just as good, if not superior to the arcade game, owing in part the staggering variety of gameplay options available on the cartridge.

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* PolishedPort: The iconic UsefulNotes/{{Atari 2600}} port of the game. While the graphics are a step down from the already primitive arcade game, the gameplay is uniformly considered just as good, if not superior to the arcade game, owing in part the staggering variety of gameplay options available on the cartridge. It's also well-known for having a surprising number of on-screen objects at once for the hardware it's on.
3rd Mar '16 8:47:12 PM FurryKef
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* HellIsThatNoise: The Play Station 1/Nintendo 64/PC game has the Venus boss which makes a very... unusual screeching sound when one of it's segments is destroyed.

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* HellIsThatNoise: The Play Station 1/Nintendo 64/PC game has the Venus boss which makes a very... unusual screeching sound when one of it's its segments is destroyed.
17th Feb '16 4:14:53 PM LucaEarlgrey
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* DemonicSpiders: [[AttackReflector Reflector[[ aliens in ''Extreme'' can [[HoistByHisOwnPetard bounce your shots back to kill you]].

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* DemonicSpiders: [[AttackReflector Reflector[[ Reflector]] aliens in ''Extreme'' can [[HoistByHisOwnPetard bounce your shots back to kill you]].
17th Feb '16 4:14:44 PM LucaEarlgrey
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* DemonicSpiders: [[AttackReflector Reflector[[ aliens in ''Extreme'' can [[HoistByHisOwnPetard bounce your shots back to kill you]].
3rd Dec '15 4:42:12 PM nombretomado
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** The MasterSystem port of ''Super Space Invaders'' had a glitch in which shooting certain types of secondary weapons could cause the enemies to move slowly, even freezing on screen -they keep firing, however-, thus giving you the opportunity to destroy flying saucer after flying saucer -that appeared and moved normally- to get extra points as well as main weapon and shield powerups.

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** The MasterSystem UsefulNotes/SegaMasterSystem port of ''Super Space Invaders'' had a glitch in which shooting certain types of secondary weapons could cause the enemies to move slowly, even freezing on screen -they keep firing, however-, thus giving you the opportunity to destroy flying saucer after flying saucer -that appeared and moved normally- to get extra points as well as main weapon and shield powerups.
27th Nov '15 3:23:53 PM bt8257
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* PolishedPort: The iconic Atari2600 port of the game. While the graphics are a step down from the already primitive arcade game, the gameplay is uniformly considered just as good, if not superior to the arcade game, owing in part the staggering variety of gameplay options available on the cartridge.

to:

* PolishedPort: The iconic Atari2600 UsefulNotes/{{Atari 2600}} port of the game. While the graphics are a step down from the already primitive arcade game, the gameplay is uniformly considered just as good, if not superior to the arcade game, owing in part the staggering variety of gameplay options available on the cartridge.
24th Nov '15 5:03:05 PM xxbiasonxxx
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* {{Moe}}: [[https://www.youtube.com/watch?v=fh5kEuA9_jo Stage 5-D]] of ''Extreme 2''.
** [[https://www.youtube.com/watch?v=JDuXr23ApME This]] music video.
18th Oct '15 5:53:56 AM ScorpiusOB1
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** The MasterSystem port of Super Space Invaders had a glitch in which shooting certain types of secondary weapons could cause the enemies to move slowly, even freezing on screen -they keep firing, however-, thus giving you the opportunity to destroy flying saucer after flying saucer -that appeared and moved normally- to get extra points as well as main weapon and shield powerups.

to:

** The MasterSystem port of Super ''Super Space Invaders Invaders'' had a glitch in which shooting certain types of secondary weapons could cause the enemies to move slowly, even freezing on screen -they keep firing, however-, thus giving you the opportunity to destroy flying saucer after flying saucer -that appeared and moved normally- to get extra points as well as main weapon and shield powerups.
18th Oct '15 5:52:53 AM ScorpiusOB1
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Added DiffLines:

** The MasterSystem port of Super Space Invaders had a glitch in which shooting certain types of secondary weapons could cause the enemies to move slowly, even freezing on screen -they keep firing, however-, thus giving you the opportunity to destroy flying saucer after flying saucer -that appeared and moved normally- to get extra points as well as main weapon and shield powerups.
16th Jul '15 4:24:08 PM LucaEarlgrey
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* BrokenBase: A minor one exists over which of the three classic alien shapes should be the SeriesMascot.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SpaceInvaders