History YMMV / SpaceInvaders

3rd Apr '18 3:16:35 AM LucaEarlgrey
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* DemonicSpiders:
** [[AttackReflector Reflector]] aliens in ''Extreme'' can [[HoistByHisOwnPetard bounce your shots back to kill you]].

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* DemonicSpiders:
DemonicSpiders: Several in ''Extreme'':
** [[AttackReflector Reflector]] aliens in ''Extreme'' can [[HoistByHisOwnPetard bounce your shots back to kill you]].


Added DiffLines:

** The more difficult stages feature "sniper" aliens that fire high-speed bolts that can easily kill you before you can react.
23rd Feb '18 1:51:15 PM LucaEarlgrey
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Added DiffLines:

* SurpriseDifficulty: In ''Extreme 2'', do ''not'' be caught off-guard when you enter Stage 5-D or Extreme Stage 5-C and hear UFO-CO shouting "Let's play!" followed by happy hardcore music. They are still very much the hardest stages in the game.
22nd Feb '18 8:10:14 PM LucaEarlgrey
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Added DiffLines:

* ThatOneAchievement: From the Steam version of ''Extreme'':
** "King of ''Space Invaders Extreme''" requires you to clear the game without missing a shot '''at all.'''
** "Mania" requires you to play the game a whopping 10,000 times. It's not as "tear your hair out" as having to play the game with perfect accuracy, but it is ''tedious''.
22nd Feb '18 5:08:58 AM LucaEarlgrey
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** In the original game, when the Invaders are at the bottom row, their bullets generate under the player's turret, rendering him immune to that row's attacks. This technique is called ''Nagoya Shot'', so named for allegedly being discovered in Nagoya. ''Space Invaders Extreme'' references this with the "Nagoya Attack" bonus for Invaders that move in the traditional side-by-side pattern; Invaders destroyed on the bottom row yield a 20x score multiplier. Also referenced in ''Space Invaders Infinity Gene'', where there's a point reward for exploiting a similar (deliberate) feature where enemy shots don't hurt you for the first second they're on the screen, once you unlock it.

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** In the original game, when the Invaders are at the bottom row, their bullets generate under the player's turret, rendering him immune to that row's attacks. This technique is called ''Nagoya Shot'', so named for allegedly being discovered in Nagoya. ''Space Invaders Extreme'' references this with the "Nagoya Attack" bonus for Invaders that move in the traditional side-by-side pattern; Invaders destroyed on the bottom row yield a 20x x20 score multiplier.multiplier[[note]]this was {{nerf}}ed to x2 for the Steam version[[/note]]. Also referenced in ''Space Invaders Infinity Gene'', where there's a point reward for exploiting a similar (deliberate) feature where enemy shots don't hurt you for the first second they're on the screen, once you unlock it.
22nd Feb '18 5:07:19 AM LucaEarlgrey
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*** Both games have a Roulette bonus that gives you a shadow cannon that fires alongside you. Great for damage-dealing and clearing out waves quickly, but it cannot be disabled without losing a life; not even holding down the button that pauses your current powerup will make it go away. This is problematic for situtations that demand sniper-level precision, such as trying to get the OneUp light bonuses, trigger Features, or worst of all, trying not to provoke the wrath of an Assault alien near another alien you're trying to shoot.

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*** Both games have a "Multi Player" Roulette bonus that gives you a shadow cannon that fires alongside you. Great for damage-dealing and clearing out waves quickly, but it cannot be disabled without losing a life; not even holding down the button that pauses your current powerup will make it go away. This is problematic for situtations that demand sniper-level precision, such as trying to get the OneUp light bonuses, trigger Features, or worst of all, trying not to provoke the wrath of an Assault alien near another alien you're trying to shoot.
22nd Feb '18 5:05:25 AM LucaEarlgrey
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** The Steam version of ''Extreme'' is a good mix of the DS and 360/PSP versions, combining the DS version's ZUNTATA soundtrack with the PSP version's interface. It also a wave counter, which lets you know how much further until the end of the stage, {{nerf}}s Nagoya Attacks so that the optimal scoring strategy is no longer "camp out until aliens reach the bottom row", and adds some other quality-of-life touches.

to:

** The Steam version of ''Extreme'' is a good mix of the DS and 360/PSP versions, combining the DS version's ZUNTATA soundtrack with the PSP version's interface. It also adds a wave counter, which lets you know how much further until the end of the stage, {{nerf}}s Nagoya Attacks so that the optimal scoring strategy is no longer "camp out until aliens reach the bottom row", and adds some other quality-of-life touches.
21st Feb '18 1:24:31 PM LucaEarlgrey
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*** Both games have a Roulette bonus that gives you a shadow cannon that fires alongside you. Great for damage-dealing and clearing out waves quickly, but it cannot be disabled without losing a life; not even holding down the button to pause your current powerup will make it go away. This is problematic for situtations that demand sniper-level precision, such as trying to get the OneUp light bonuses, trigger Features, or worst of all, trying not to provoke the wrath of an Assault alien near another alien you're trying to shoot.

to:

*** Both games have a Roulette bonus that gives you a shadow cannon that fires alongside you. Great for damage-dealing and clearing out waves quickly, but it cannot be disabled without losing a life; not even holding down the button to pause that pauses your current powerup will make it go away. This is problematic for situtations that demand sniper-level precision, such as trying to get the OneUp light bonuses, trigger Features, or worst of all, trying not to provoke the wrath of an Assault alien near another alien you're trying to shoot.
21st Feb '18 1:24:19 PM LucaEarlgrey
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*** Both games have a Roulette bonus that gives you a shadow cannon that fires alongside you. Great for damage-dealing and clearing out waves, but it cannot be disabled without losing a life; not even holding down the button to pause your current powerup will make it go away. This is problematic for situtations that demand sniper-level precision, such as trying to get the OneUp light bonuses, trigger Features, or worst of all, trying not to provoke the wrath of an Assault alien near another alien you're trying to shoot.

to:

*** Both games have a Roulette bonus that gives you a shadow cannon that fires alongside you. Great for damage-dealing and clearing out waves, waves quickly, but it cannot be disabled without losing a life; not even holding down the button to pause your current powerup will make it go away. This is problematic for situtations that demand sniper-level precision, such as trying to get the OneUp light bonuses, trigger Features, or worst of all, trying not to provoke the wrath of an Assault alien near another alien you're trying to shoot.
21st Feb '18 1:24:05 PM LucaEarlgrey
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** From ''Extreme'':
** Both games will change the color or type of aliens on the current wave under certain conditions that are easy to fulfill by accident, which can be annoying if you're trying to get the Same Shape or Same Color lights, trigger specific Features, or start Rounds. Or worse, change aliens on the curent wave to [=UFOs=]; colored [=UFOs=] immediately drop powerups when hit instead of having to hit four of the same color ''but'' you cannot get Features or Rounds off of [=UFOs=].
** Both games have a Roulette bonus that gives you a shadow cannon that fires alongside you. Great for damage-dealing and clearing out waves, but it cannot be disabled without losing a life; not even holding down the button to pause your current powerup will make it go away. This is problematic for situtations that demand sniper-level precision, such as trying to get the OneUp light bonuses, trigger Features, or worst of all, trying not to provoke the wrath of an Assault alien near another alien you're trying to shoot.

to:

** From ''Extreme'':
**
''Extreme'' and ''Extreme 2'':
***
Both games will change the color or type of aliens on the current wave under certain conditions that are easy to fulfill by accident, which can be annoying if you're trying to get the Same Shape or Same Color lights, trigger specific Features, or start Rounds. Or worse, change aliens on the curent wave to [=UFOs=]; colored [=UFOs=] immediately drop powerups when hit instead of having to hit four of the same color ''but'' you cannot get Features or Rounds off of [=UFOs=].
** *** Both games have a Roulette bonus that gives you a shadow cannon that fires alongside you. Great for damage-dealing and clearing out waves, but it cannot be disabled without losing a life; not even holding down the button to pause your current powerup will make it go away. This is problematic for situtations that demand sniper-level precision, such as trying to get the OneUp light bonuses, trigger Features, or worst of all, trying not to provoke the wrath of an Assault alien near another alien you're trying to shoot.
21st Feb '18 1:23:34 PM LucaEarlgrey
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** Both games have a Roulette bonus that gives you a shadow cannon that fires alongside you. Great for damage-dealing and clearing out waves, but it cannot be disabled without losing a life; not even holding down the button to pause your current powerup will make it go away. This is especially problematic for situtations that demind sniper-level precision, such as trying to get the OneUp light bonuses, trigger Features, or worst of all, trying not to provoke the wrath of an Assault alien near another alien you're trying to shoot.

to:

** Both games have a Roulette bonus that gives you a shadow cannon that fires alongside you. Great for damage-dealing and clearing out waves, but it cannot be disabled without losing a life; not even holding down the button to pause your current powerup will make it go away. This is especially is problematic for situtations that demind demand sniper-level precision, such as trying to get the OneUp light bonuses, trigger Features, or worst of all, trying not to provoke the wrath of an Assault alien near another alien you're trying to shoot.
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