History YMMV / SonicTheHedgehog4

13th Jun '17 9:05:51 AM PF
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** The intro of Oil Desert Zone Act 2 was been jokingly referred to as "dying ducks."

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** The intro of Oil Desert Zone Act 2 was has been jokingly referred to as "dying ducks."
9th Jun '17 5:48:40 AM PF
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** The fact that you need to own both ''Episodes I'' and ''II'' in order to unlock ''Episode Metal'' is for Wii owners since ''Episode II'' was never released for the console.

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** The fact that you need to own both ''Episodes I'' and ''II'' in order to unlock ''Episode Metal'' is this for Wii owners since ''Episode II'' was never released for the console.
9th Jun '17 5:47:10 AM PF
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** The fact that you need to own both ''Episodes I'' and ''II' in order to unlock ''Episode Metal'' is for Wii owners since ''Episode II'' was never released for the console.

to:

** The fact that you need to own both ''Episodes I'' and ''II' ''II'' in order to unlock ''Episode Metal'' is for Wii owners since ''Episode II'' was never released for the console.
9th Jun '17 5:45:00 AM PF
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** All of Casino Street Zone has Batbots everywhere

to:

** All of Casino Street Zone has Batbots everywhereeverywhere.
9th Jun '17 5:42:23 AM PF
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* TheyChangedItNowItSucks: Some of the issues the games have been criticizes about includes Sonic having the modern design in a sequel to the old school games, Eggman not being called Robotnik, the over reliance of the Homing Attack, and [[DamnYouMuscleMemory the physics]].

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* TheyChangedItNowItSucks: Some of the issues the games have been criticizes criticized about includes Sonic having the use of Sonic's modern design in a sequel to the old school classic style games, Eggman not being called Robotnik, the over reliance of the Homing Attack, and [[DamnYouMuscleMemory the physics]].
31st May '17 7:48:04 PM PF
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* ContestedSequel: Both fan and critic reception for both games vary when compare to previous installments.

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* ContestedSequel: Both fan and critic reception for both games vary when compare compared to previous installments.
31st May '17 5:00:52 AM PF
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** The ''Episode 2 final boss. [[spoiler: As is Metal Sonic's Badnik Carrier.]]

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** The final boss of ''Episode 2 final boss. [[spoiler: As is Metal Sonic's Badnik Carrier.]]II''.
31st May '17 4:58:00 AM PF
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* TheyChangedItNowItSucks: Some of the issues the games have been criticizes about includes Sonic having the modern design in a sequel to the old school games, Eggman not being called Robotnik, the over reliance of the Homing Attack,
and [[DamnYouMuscleMemory the physics]].

to:

* TheyChangedItNowItSucks: Some of the issues the games have been criticizes about includes Sonic having the modern design in a sequel to the old school games, Eggman not being called Robotnik, the over reliance of the Homing Attack,
Attack, and [[DamnYouMuscleMemory the physics]].
31st May '17 4:57:02 AM PF
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** You can press Retry before time runs out in the Special Stages, providing infinite attempts at each Chaos Emerald as long as you don't touch the exits.

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** You In ''Episode I'', you can press Retry before time runs out in the Special Stages, providing infinite attempts at each Chaos Emerald as long as you don't touch the exits.



** Sonic uncurling in mid-air after flying off a ramp or attacking an enemy. It's designed to force players to rely on the homing attack, but if they're [[DamnYouMuscleMemory a little too familiar with classic gameplay]], they'll be shedding rings at least five times per act.

to:

** Sonic uncurling in mid-air after flying off a ramp or attacking an enemy. It's designed to force players to rely on the homing attack, Homing Attack, but if they're [[DamnYouMuscleMemory a little too familiar with classic gameplay]], they'll be shedding rings at least five times per act.



** The Special Stages in ''Episode I''. It has the most complex design and a ton of bumpers next to exits. The low [[TimedMission time limit]] doesn't help things. The physics are odd as well: Sonic bounces when hitting walls and when grounded on them, he sticks too much, which results in very imprecise, time-wasting controls.

to:

** The Special Stages in ''Episode I''. It has the most complex design and a ton of bumpers next to the exits. The low [[TimedMission time limit]] doesn't help things. matters. The physics are odd as well: Sonic bounces when hitting walls and when grounded on them, he sticks too much, which results in very imprecise, time-wasting time wasting controls.
31st May '17 4:47:38 AM PF
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** You can press Retry before time runs out in special stages, providing infinite attempts at each Chaos Emerald as long as you don't touch the exits.

to:

** You can press Retry before time runs out in special stages, the Special Stages, providing infinite attempts at each Chaos Emerald as long as you don't touch the exits.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SonicTheHedgehog4