History YMMV / SonicTheHedgehog4

16th Sep '17 2:13:07 PM Luigifan
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* BrokenBase: The cancellation of ''Sonic 4''. Some say that the project was ultimately a failure and deserved to be cancelled as the developers ultimately failed to find what made the classic games so beloved and tried to shoehorn new gimmicks into it. Others believe that the series was unfairly evaluated and that it should have been concluded, especially with ''Episode II'' fixing much of the perceived problems of ''Episode I''. The advent of ''VideoGame/SonicMania'' in particular has split fans on whether it was a good idea to "replace" ''Sonic 4''.

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* BrokenBase: The cancellation [[AbortedArc cancellation]] of ''Sonic 4''. Some say that the project was ultimately a failure and deserved to be cancelled cancelled, as the developers ultimately failed to find what made the classic games so beloved and tried to shoehorn new gimmicks into it. Others believe that the series was unfairly evaluated and that it should have been concluded, especially with ''Episode II'' fixing much of the perceived problems of ''Episode I''. The advent of ''VideoGame/SonicMania'' in particular has split fans on whether it was a good idea to "replace" ''Sonic 4''.



* EarWorm: [[EarWorm/SonicTheHedgehog This game has some too]]. In particular, the "[[TurnsRed Pinch]]" boss music in ''Episode I'' (and standard boss music in ''Episode II''), a nearly 20-second loop of repetitive notes to the point where some people think it's shorter than it actually is. It's fine as for its use as a boss theme, but it ends up being used as the [[BossRush EGG Station's]] BGM until you reach the final boss, which of course takes longer to get through than finishing off an angry end-of-the-stage boss.

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* EarWorm: [[EarWorm/SonicTheHedgehog This game has some too]]. too.]] In particular, the "[[TurnsRed Pinch]]" boss music in ''Episode I'' (and standard boss music in ''Episode II''), a nearly 20-second loop of repetitive notes to the point where some people think it's shorter than it actually is. It's fine as for its use as a boss theme, but it ends up being used as the [[BossRush EGG Station's]] BGM until you reach the final boss, which of course takes longer to get through than finishing off an angry end-of-the-stage boss.



* FanonDiscontinuity: Some fans have declared ''Sonic 4'' as this due to ''Episode III''[='=]s [[AbortedArc cancellation]]. This seems to have headed into [[CanonDiscontinuity canon territory]] as ''VideoGame/SonicMania'' likewise deals with another visit to Little Planet with no reference to ''4''.
* FauxSymbolism: The final boss of the [[spoiler: Death Egg mk.II Zone]] is a heart. A realistic, ''beating'', human heart.

to:

* FanonDiscontinuity: Some fans have declared ''Sonic 4'' as this due to ''Episode III''[='=]s [[AbortedArc cancellation]]. This seems to have headed into [[CanonDiscontinuity canon territory]] territory]], as ''VideoGame/SonicMania'' likewise deals with another visit to Little Planet with no reference to ''4''.
* FauxSymbolism: The final boss of the [[spoiler: Death [[spoiler:Death Egg mk.II Zone]] is a heart. A realistic, ''beating'', human heart.



** The Rolling Combo in ''Episode II''. Immune to almost every hazard? Check. A constantly moving Spin Attack that can take down even [[EliteMook Snowy]] in one hit? Check. Makes the [[spoiler: Stardust Speedway remake race]] incredibly easy? Check.

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** The Rolling Combo in ''Episode II''. Immune to almost every hazard? Check. A constantly moving Spin Attack that can take down even [[EliteMook Snowy]] in one hit? Check. Makes the [[spoiler: Stardust [[spoiler:Stardust Speedway remake race]] incredibly easy? Check.



** The general reason why ''Episode II'' received poorer reviews than ''Episode I''. Despite the numerous improvements, most critics found the core gameplay to be not as enjoyable. Even those who hate the project overall, agree that ''Episode II'' is the better of the two episodes.

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** The general reason why ''Episode II'' received poorer reviews than ''Episode I''. Despite the numerous improvements, most critics found the core gameplay to be not as enjoyable. Even those who hate the project overall, overall agree that ''Episode II'' is the better of the two episodes.



* MisaimedMarketing: According to Takashi Iizuka, he intended to give the game a "different" feel than in the original 16-bit games. [[BrokenBase Results were predictable]].

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* MisaimedMarketing: According to Takashi Iizuka, he intended to give the game a "different" feel than in the original 16-bit games. [[BrokenBase Results were predictable]].predictable.]]



** His acceleration feels significantly slower than the classic ''Sonic'' games. Good for the SceneryPorn, bad for a character who is supposed to be fast. Compare the generally faster gameplay in the classic stages of ''VideoGame/SonicGenerations''.

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** His Sonic's acceleration feels significantly slower than the classic ''Sonic'' games. Good for the SceneryPorn, bad for a character who is supposed to be fast. Compare the generally faster gameplay in the classic stages of ''VideoGame/SonicGenerations''.



* SurprisinglyImprovedSequel: In the case of those who though ''Episode I'' was mediocre at best. When they said they were improving ''Episode II'', they weren't kidding: better graphics, better stage designs, better physics, the ability to use Tails as a power up and play him in multiplayer, more creative boss fights, Red Rings, small nods to older games, and ''Episode Metal'' to name a few.

to:

* SurprisinglyImprovedSequel: In the case of those who though thought ''Episode I'' was mediocre at best. When they said they were improving ''Episode II'', they weren't kidding: better graphics, better stage designs, better physics, the ability to use Tails as a power up power-up and play as him in multiplayer, more creative boss fights, Red Rings, small nods to older games, and ''Episode Metal'' Metal'', to name a few.



** The Special Stages in ''Episode I''. It has the most complex design and a ton of bumpers next to the exits. [[TimedMission The low time limit]] doesn't help matters. The physics are odd as well: Sonic bounces when hitting walls and when grounded on them, he sticks too much, which results in very imprecise, time wasting controls.

to:

** The Special Stages in ''Episode I''. It has the most complex design and a ton of bumpers next to the exits. [[TimedMission The low time limit]] doesn't help matters. The physics are odd as well: Sonic bounces when hitting walls and when grounded on them, he sticks too much, which results in very imprecise, time wasting time-wasting controls.



* TheyChangedItNowItSucks: Some of the issues the games have been criticized about includes the use of Sonic's modern design in a sequel to the classic style games, Eggman not being called Robotnik, the over reliance of the Homing Attack, and [[DamnYouMuscleMemory the physics]].

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* TheyChangedItNowItSucks: Some of the issues the games have been criticized about includes the use of Sonic's modern design in a sequel to the classic style classic-style games, Eggman not being called Robotnik, the over reliance of over-reliance on the Homing Attack, and [[DamnYouMuscleMemory the physics]].
1st Sep '17 6:17:54 AM PF
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** Casino Street Zone Act 2. The console's Road of Cards version features large groups of cards that hand out items as they're flipped, meaning you can take about a dozen lives every time you play it. The mobile version of Act 2 is instead an effortless mini pinball table you have to collect points in.

to:

** Casino Street Zone Act 2. The console's console version, Road of Cards version Cards, features large groups of cards that hand out items as they're flipped, meaning you can take about a dozen lives every time you play it. The mobile version of Act 2 is instead an effortless mini pinball table you have to collect points in.
30th Aug '17 6:07:23 AM PF
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** [[spoiler: The Death Egg Robo from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' returns as the final boss. He's even harder in this game, even though you actually have rings this time when you fight him.]]

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** [[spoiler: The Death Egg Robo from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' returns as the final boss.boss of ''Episode I''. He's even harder in this game, even though you actually have rings this time when you fight him.]]
29th Aug '17 5:42:34 AM PF
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* [[AwesomeBosses/VideoGames Awesome Bosses]]: [[spoiler:Remember the old [[VideoGame/SonicTheHedgehogCD Stardust Speedway race]]? Metal Sonic races you again in Death Egg mk.II Zone Act 1.]]



* BestBossEver: [[spoiler:Remember the old [[VideoGame/SonicTheHedgehogCD Stardust Speedway race]]? Metal Sonic races you again in Death Egg mk.II Zone Act 1.]]
29th Aug '17 5:37:37 AM PF
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** [=GameTrailers=]' gave ''Episode II'' a 5.5, which is lower than the score they gave ''Episode I''.[[note]]Which received a 7.5.[[/note]] The review is full of constant comparisons of the Genesis games.

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** [=GameTrailers=]' [=GameTrailers=] gave ''Episode II'' a 5.5, which is lower than the score they gave ''Episode I''.[[note]]Which received a 7.5.[[/note]] The review is full of constant comparisons of the Genesis games.
29th Aug '17 5:37:02 AM PF
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** [=GameTrailers=]' gave ''Episode II'' a 5.5., which is lower than the score they gave ''Episode I''.[[note]]Which received a 7.5.[[/note]] It's full of constant comparisons of the Genesis games.

to:

** [=GameTrailers=]' gave ''Episode II'' a 5.5., 5, which is lower than the score they gave ''Episode I''.[[note]]Which received a 7.5.[[/note]] It's The review is full of constant comparisons of the Genesis games.
29th Aug '17 5:35:56 AM PF
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** ''Wired''[='=]s review.
** [=GameTrailers=]' ''Episode II'' review is full of constant comparisons of the Genesis games, and the score being lower than ''Episode I'''s.
** ''Magazine/GameInformer'' gave ''Episode II'' a 5 out of 10.

to:

** ''Wired''[='=]s review.
** [=GameTrailers=]' gave ''Episode II'' review a 5.5., which is lower than the score they gave ''Episode I''.[[note]]Which received a 7.5.[[/note]] It's full of constant comparisons of the Genesis games, and the score being lower than ''Episode I'''s.
games.
** ''Magazine/GameInformer'' gave ''Episode II'' a 5 out of 10. Like the above mentioned [=GameTrailers=]' review, they gave it a lower score than ''Episode I''.[[note]]Which received a 8 out of 10.[[/note]]



* CriticalDissonance: Critics gave ''Episode I'' good to average reviews while most fans view it as an inferior game. Meanwhile, most critics ripped into ''Episode II'', yet most fans consider the game to be a marked improvement over the original.

to:

* CriticalDissonance: Critics Many critics gave ''Episode I'' good to average reviews while most fans view it as an inferior game. Meanwhile, most critics ripped into ''Episode II'', yet most fans consider the game to be a marked improvement over the original.
29th Aug '17 5:20:13 AM PF
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* SoBadItsGood: The intro to Oil Desert Zone Act 2's music.

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* SoBadItsGood: The intro to Oil Desert Zone Act 2's music.theme due to it sounding like "dying ducks" as mentioned above.
15th Aug '17 4:54:51 AM PF
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* SoOkayItsAverage: The general opinion on ''Episode I''. While it's a perfectly playable game on its own, it completely fails at being a follow-up to the classic games in that its core gameplay is similar to ''Sonic Rush'' without the boost, and it tries to mask this fact by having derivative graphical designs from stages in previous Sonic games.
* SurprisinglyImprovedSequel: In the case of those who though ''Episode I'' was mediocre at best. When they said they were improving ''Episode II'', they weren't kidding: better graphics, better stage designs, better physics, the ability to use Tails as a power up and play him in multiplayer, more creative boss fights, Red Rings, small nods to older games, and Episode Metal to name a few.

to:

* SoOkayItsAverage: The general opinion on ''Episode I''. While it's a perfectly playable game on its own, it completely fails at being a follow-up to the classic games in that its core gameplay is similar to ''Sonic Rush'' without the boost, and it tries to mask this fact by having derivative graphical designs from stages in previous Sonic ''Sonic'' games.
* SurprisinglyImprovedSequel: In the case of those who though ''Episode I'' was mediocre at best. When they said they were improving ''Episode II'', they weren't kidding: better graphics, better stage designs, better physics, the ability to use Tails as a power up and play him in multiplayer, more creative boss fights, Red Rings, small nods to older games, and Episode Metal ''Episode Metal'' to name a few.



** The Special Stages in ''Episode I''. It has the most complex design and a ton of bumpers next to the exits. The low [[TimedMission time limit]] doesn't help matters. The physics are odd as well: Sonic bounces when hitting walls and when grounded on them, he sticks too much, which results in very imprecise, time wasting controls.

to:

** The Special Stages in ''Episode I''. It has the most complex design and a ton of bumpers next to the exits. The low [[TimedMission The low time limit]] doesn't help matters. The physics are odd as well: Sonic bounces when hitting walls and when grounded on them, he sticks too much, which results in very imprecise, time wasting controls.
13th Aug '17 7:15:03 PM CASCHero
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* FanonDiscontinuity: Some fans have declared ''Sonic 4'' as this due to ''Episode III''[='=]s [[AbortedArc cancellation]]. This seems to have headed into [[CanonDiscontinunity canon territory]] as ''VideoGame/SonicMania'' likewise deals with another visit to Little Planet with no reference to ''4''.

to:

* FanonDiscontinuity: Some fans have declared ''Sonic 4'' as this due to ''Episode III''[='=]s [[AbortedArc cancellation]]. This seems to have headed into [[CanonDiscontinunity [[CanonDiscontinuity canon territory]] as ''VideoGame/SonicMania'' likewise deals with another visit to Little Planet with no reference to ''4''.
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