History YMMV / SonicRushSeries

19th Sep '17 7:54:02 PM 64SuperNintendo
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* ThatOneLevel:
** Again, there are a few candidates, but the stand-out example is probably Altitude Limit from ''Sonic Rush'', with its insta-kill lasers and tricky gimmicks, and quite a long run before reaching the first checkpoint. Night Carnival isn't quite as bad, but it gets bonus points by being the first level in Blaze's story (so you've got no chance to go back to earlier levels and grind lives, as you can with Sonic).
** Sky Babylon in ''Adventure'', especially Act 2. And the very TrialAndErrorGameplay snowboarding/minecart missions to collect the flags in order, and you can't backtrack at all.
** Don't forget the seventh Chaos Emerald stage in ''Rush''. Randomly placed bombs, not very many rings at all, and the trick bumpers are hard to get to.
** Haunted Ship in ''Sonic Rush Adventure'' grinds you up mercilessly if you ever try boost too much using Sonic. However, it seems to heavily favor Blaze over Sonic as it's more vertically oriented, so it might not have this title as Blaze.


Added DiffLines:

* ThatOneLevel:
** Again, there are a few candidates, but the stand-out example is probably Altitude Limit from ''Sonic Rush'', with its insta-kill lasers and tricky gimmicks, and quite a long run before reaching the first checkpoint. Night Carnival isn't quite as bad, but it gets bonus points by being the first level in Blaze's story (so you've got no chance to go back to earlier levels and grind lives, as you can with Sonic).
** Sky Babylon in ''Adventure'', especially Act 2. And the very TrialAndErrorGameplay snowboarding/minecart missions to collect the flags in order, and you can't backtrack at all.
** Don't forget the seventh Chaos Emerald stage in ''Rush''. Randomly placed bombs, not very many rings at all, and the trick bumpers are hard to get to.
** Haunted Ship in ''Sonic Rush Adventure'' grinds you up mercilessly if you ever try boost too much using Sonic. However, it seems to heavily favor Blaze over Sonic as it's more vertically oriented, so it might not have this title as Blaze.
14th Sep '17 4:17:42 AM Luigifan
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* AlternateCharacterInterpretation: Marine has an inferiority complex and knows the other characters think little of her, so she acts proud and arrogant in order to appear tough and confident, because she's desperate to prove to herself and others that she's useful, ironically she'd be much more useful if she [[BeYourself just acted normally.]]

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* AlternateCharacterInterpretation: Marine has an inferiority complex and knows the other characters think little of her, so she acts proud and arrogant in order to appear tough and confident, because she's desperate to prove to herself and others that she's useful, ironically useful. (Ironically, she'd be much more useful if she [[BeYourself just acted normally.]]]])



*** Leaf Storm Act 1 definitely qualifies: the ability to just run forward, the use of 3D set-pieces and the general speed of the level make it really fun to play through.
*** Water Palace is a very fun and fast paced water stage, with a lot of emphasis on rushing to the next air bubble to avoid drowning. It also has Back 2 Back, a very popular music track, and reappeared in the 3DS version of ''VideoGame/SonicGenerations'', where it was surprisingly the only handheld game represented in that version.

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*** Leaf Storm Act 1 definitely qualifies: the ability to just run forward, the use of 3D set-pieces set-pieces, and the general speed of the level make it really fun to play through.
*** Water Palace is a very fun and fast paced fast-paced water stage, with a lot of emphasis on rushing to the next air bubble to avoid drowning. It also has Back 2 Back, a very popular music track, and reappeared in the 3DS version of ''VideoGame/SonicGenerations'', where it was surprisingly the only handheld game represented in that version.



*** Pirates' Island. Much like Chaos Angel in [[VideoGame/SonicAdvanceSeries Advance 3]], it's one of the few final levels that isn't in a factory or in space. What you get instead is a Venice-esque city ruins type level, full of cannons, trebuchets, grinding across water spurts, avoiding anchors and riding on dolphins in underwater sections. It's upbeat and has a great combination of fun and challenge.

to:

*** Pirates' Island. Much like Chaos Angel in [[VideoGame/SonicAdvanceSeries ''[[VideoGame/SonicAdvanceTrilogy Advance 3]], 3]]'', it's one of the few final levels that isn't in a factory or in space. What you get instead is a Venice-esque city ruins type level, full of cannons, trebuchets, grinding across water spurts, avoiding anchors anchors, and riding on dolphins in underwater sections. It's upbeat and has a great combination of fun and challenge.



* EnsembleDarkhorse: Unlike most of the characters introduced in the Modern era, Blaze is generally considered the least annoying of Sonic's friends. It helps that she plays like a Sonic character in all of her appearances instead of [[GameplayRoulette having completely different gameplay.]]
* EpilepticTrees: Thanks to ''VideoGame/SonicTheHedgehog2006'' introducing a completely different backstory for Blaze, several theories attempting to reconcile the two were born. A somewhat popular theory is that Blaze's world is [[spoiler:the world she sealed herself in at the end of Silver's story]], though this [[VoodooShark raises further questions]] (such as [[spoiler:how exactly she came to be a princess and guardian of the Sol Emeralds upon arriving, or why the CosmicRetcon didn't affect her despite it logically negating her dimension jump]]). Another popular idea is that her world is actually an alternate future, in the same vein as the split timeline in ''Franchise/TheLegendOfZelda''. WordOfGod buzzsawed many of these when Takashi Iizuka clarified that Blaze was from another dimension, and not the future. He [[LetUsNeverSpeakOfThisAgain still didn't explain why she appeared to be from the future in Sonic 2006]] however.

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* EnsembleDarkhorse: Unlike most of the characters introduced in the Modern era, Blaze is generally considered the least annoying of Sonic's friends. It helps that she plays like a Sonic ''Sonic'' character in all of her appearances instead of [[GameplayRoulette having completely different gameplay.]]
* EpilepticTrees: Thanks to ''VideoGame/SonicTheHedgehog2006'' introducing a completely different backstory for Blaze, several theories attempting to reconcile the two were born. A somewhat popular theory is that Blaze's world is [[spoiler:the world she sealed herself in at the end of Silver's story]], though this [[VoodooShark raises further questions]] (such as [[spoiler:how exactly she came to be a princess and guardian of the Sol Emeralds upon arriving, or why the CosmicRetcon didn't affect her despite it logically negating her dimension jump]]). Another popular idea is that her world is actually an alternate future, in the same vein as the split timeline in ''Franchise/TheLegendOfZelda''. WordOfGod buzzsawed [[{{Jossed}} buzzsawed]] many of these when Takashi Iizuka clarified that Blaze was from another dimension, and not the future. He [[LetUsNeverSpeakOfThisAgain still didn't explain why she appeared to be from the future in Sonic 2006]] however.2006]], though.



** The second game averts this by giving bosses lots of health (the first boss takes ''20 hits'' to defeat) but they are almost always vulnerable.

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** The second game averts this by giving bosses lots of health (the first boss takes ''20 hits'' to defeat) defeat), but they are [[BossVulnerability almost always vulnerable.vulnerable]].



* OlderThanTheyThink: These arren't the first Sonic games to make use of sampling in the soundtrack, that was VideoGame/SonicCD

to:

* OlderThanTheyThink: These arren't aren't the first Sonic games to make use of sampling in the soundtrack, soundtrack -- that was VideoGame/SonicCD''VideoGame/SonicCD''.



** Again there are a few candidates, but the stand-out example is probably Altitude Limit from ''Sonic Rush'', with its insta-kill lasers and tricky gimmicks, and quite a long run before reaching the first checkpoint. Night Carnival isn't quite as bad, but it gets bonus points by being the first level in Blaze's story (so you've got no chance to go back to earlier levels and grind lives, as you can with Sonic).

to:

** Again Again, there are a few candidates, but the stand-out example is probably Altitude Limit from ''Sonic Rush'', with its insta-kill lasers and tricky gimmicks, and quite a long run before reaching the first checkpoint. Night Carnival isn't quite as bad, but it gets bonus points by being the first level in Blaze's story (so you've got no chance to go back to earlier levels and grind lives, as you can with Sonic).



** Eggman Nega, due to his design and personality. Considering how Sonic and Tails' parallels in Blaze and Marine had unique designs, abilities, names and characters, Eggman's is instead a gharish recolor with the cliche "Nega" suffix stapled on, who acts just like Eggman, but with all his charm and likeability sucked out from him.

to:

** Eggman Nega, due to his design and personality. Considering how Sonic and Tails' parallels in Blaze and Marine had unique designs, abilities, names names, and characters, Eggman's is instead a gharish garish recolor with the cliche "Nega" suffix stapled on, who acts just like Eggman, but with all his charm and likeability sucked out from him.



** Wrapped in Black sounds very reminiscent of the Music/FatboySlim song "Right Here, Right Now"

to:

** Wrapped in Black sounds very reminiscent of the Music/FatboySlim song "Right Here, Right Now"Now".



* TheUntwist: The fact that [[spoiler: Eggman and Eggman Nega]] are behind it all in the second game will probably only be a surprise to people who are getting into the series with this game. The signs are on Captain Whisker himself for starters:

to:

* TheUntwist: The fact that [[spoiler: Eggman [[spoiler:Eggman and Eggman Nega]] are behind it all in the second game will probably only be a surprise to people who are getting into the series with this game. The signs are on Captain Whisker himself for starters:



** Additionally, [[spoiler:Mike Pollock, who voices both Eggmen, appears in the credits after defeating the Ghost Titan, yet you've encountered no character who is voiced by him at this point.]]

to:

** Additionally, [[spoiler:Mike Pollock, who voices both Eggmen, appears in the credits after defeating the Ghost Titan, yet you've encountered no character who is voiced by him at this point.]]point]].
31st Jul '17 7:38:23 PM 64SuperNintendo
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* AlternateCharacterInterpretation: Marine has an inferiority complex and knows the other characters think little of her, so she acts proud and arrogant in order to appear tough and confident, because she's desperate to prove to herself and others that she's useful, ironically she'd be much more useful if she [[BeYourself just acted normally.]]



* AlternateCharacterInterpretation: Marine has an inferiority complex and knows the other characters think little of her, so she acts proud and arrogant in order to appear tough and confident, because she's desperate to prove to herself and others that she's useful, ironically she'd be much more useful if she [[BeYourself just acted normally.]]
5th Jul '17 3:00:28 PM Ferot_Dreadnaught
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* CaptainObviousReveal: The fact that [[spoiler:Dr. Eggman and Eggman Nega]] are the true villains of ''Rush Adventure'' would've been a unique inversion of what was largely the status quo for final bosses in ''Sonic'' games at the time of release... if it weren't so blatantly obvious who was really behind it all from the moment anyone laid eyes on [[SuspiciouslySimilarSubstitute Captain]] [[{{Expy}} Whisker]].

to:

* CaptainObviousReveal: The fact that [[spoiler:Dr. Eggman and Eggman Nega]] are the true villains of ''Rush Adventure'' would've been a unique inversion of what was largely the status quo for final bosses in ''Sonic'' games at the time of release... if it weren't so blatantly obvious who was really behind it all from the moment anyone laid eyes on [[SuspiciouslySimilarSubstitute Captain]] [[{{Expy}} Captain Whisker]].



* {{Mondegreen}}: It's very easy to mishear the lyrics of the second game's boss theme as "We got fucked again." (You can [[CantUnhearIt thank]] LetsPlay/HellfireCommentaries for that one) In fact, many players hear it as different sentences, but nearly all of them contain [[ClusterFBomb the F word]].
5th Jul '17 2:53:51 PM Tylerbear12
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* CaptainObviousReveal: The fact that [[spoiler:Dr. Eggman and his recolor]] are the true villains of ''Rush Adventure'' would've been a unique inversion of what was largely the status quo for final bosses in ''Sonic'' games at the time of release... if it weren't so blatantly obvious who was really behind it all from the moment anyone laid eyes on [[SuspiciouslySimilarSubstitute Captain]] [[{{Expy}} Whisker]].

to:

* CaptainObviousReveal: The fact that [[spoiler:Dr. Eggman and his recolor]] Eggman Nega]] are the true villains of ''Rush Adventure'' would've been a unique inversion of what was largely the status quo for final bosses in ''Sonic'' games at the time of release... if it weren't so blatantly obvious who was really behind it all from the moment anyone laid eyes on [[SuspiciouslySimilarSubstitute Captain]] [[{{Expy}} Whisker]].
19th May '17 2:55:30 PM DrNoPuma
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* {{Mondegreen}}: It's very easy to mishear the lyrics of the second game's boss theme as "We got fucked again." (You can [[CantUnhearIt thank]] LetsPlay/HellfireCommentaries for that one)

to:

* {{Mondegreen}}: It's very easy to mishear the lyrics of the second game's boss theme as "We got fucked again." (You can [[CantUnhearIt thank]] LetsPlay/HellfireCommentaries for that one)one) In fact, many players hear it as different sentences, but nearly all of them contain [[ClusterFBomb the F word]].
18th Apr '17 9:56:35 PM StevieC
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** Wrapped in Black sounds very reminiscent of the FatboySlim song "Right Here, Right Now"

to:

** Wrapped in Black sounds very reminiscent of the FatboySlim Music/FatboySlim song "Right Here, Right Now"
18th Apr '17 9:55:52 PM StevieC
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Added DiffLines:

** Wrapped in Black sounds very reminiscent of the FatboySlim song "Right Here, Right Now"
3rd Apr '17 6:03:38 AM Mythtaker
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* EpilepticTrees: Thanks to ''VideoGame/SonicTheHedgehog2006'' introducing a completely different backstory for Blaze, several theories attempting to reconcile the two were born. A somewhat popular theory is that Blaze's world is [[spoiler:the world she sealed herself in at the end of Silver's story]], though this [[VoodooShark raises further questions]] (such as [[spoiler:how exactly she came to be a princess and guardian of the Sol Emeralds upon arriving, or why the CosmicRetcon didn't affect her despite it logically negating her dimension jump]]). Another popular idea is that her world is actually an alternate future, in the same vein as the split timeline in ''Franchise/TheLegendOfZelda''. WordOfGod buzzsawed many of these when Takashi Iizuka clarified that Blaze was from another dimension, and not the future.

to:

* EpilepticTrees: Thanks to ''VideoGame/SonicTheHedgehog2006'' introducing a completely different backstory for Blaze, several theories attempting to reconcile the two were born. A somewhat popular theory is that Blaze's world is [[spoiler:the world she sealed herself in at the end of Silver's story]], though this [[VoodooShark raises further questions]] (such as [[spoiler:how exactly she came to be a princess and guardian of the Sol Emeralds upon arriving, or why the CosmicRetcon didn't affect her despite it logically negating her dimension jump]]). Another popular idea is that her world is actually an alternate future, in the same vein as the split timeline in ''Franchise/TheLegendOfZelda''. WordOfGod buzzsawed many of these when Takashi Iizuka clarified that Blaze was from another dimension, and not the future. He [[LetUsNeverSpeakOfThisAgain still didn't explain why she appeared to be from the future in Sonic 2006]] however.
27th Jan '17 8:19:57 PM WaxingName
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* ScrappyMechanic: ** The rockets in Dead Line in ''Rush''. They move really fast, but handle really lousy and get destroyed upon touching a wall. Merely tapping the control pad can send it at a very wide angle. And there's one section where you actually have to use it ''to get over a bottomless pit''.

to:

* ScrappyMechanic: ScrappyMechanic:
** The rockets in Dead Line in ''Rush''. They move really fast, but handle really lousy and get destroyed upon touching a wall. Merely tapping the control pad can send it at a very wide angle. And there's one section where you actually have to use it ''to get over a bottomless pit''.



** A relatively minor one, but the springy ropes in Haunted Ship in ''Rush Adventure'' contribute to it being a potential ThatOneLevel for the game. On its own, they wouldn't be too different from ordinary springs, but what makes them annoying is that once they spring you up, they immediately cancel your boost, meaning you can't just maintain it by just holding the boost button down like a normal spring. And enemies are sometimes located near these ropes, which particularly gives Sonic a hard time since his R tricks gain less height and distance than Blaze's.

to:

** A relatively minor one, but the springy ropes in Haunted Ship in ''Rush Adventure'' contribute to it being a potential ThatOneLevel for the game. ThatOneLevel. On its their own, they wouldn't be too different from ordinary springs, but what makes them annoying is that once they spring you up, they immediately cancel your boost, meaning you can't just maintain it by just holding the boost button down like a normal spring. And enemies are sometimes located near these ropes, which particularly gives Sonic a hard time since his R tricks gain less height and distance than Blaze's.
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