History YMMV / SonicLostWorld

18th May '16 1:31:50 PM rjd1922
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** [[http://www.youtube.com/watch?v=ue-jo2qWiFA This trailer]] for the unreleased ''Sonic X-treme'' becomes hysterical considering this game will be released ''exclusively'' for Nintendo consoles.

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** [[http://www.youtube.com/watch?v=ue-jo2qWiFA This trailer]] for the unreleased ''Sonic X-treme'' becomes hysterical considering this game will be released is ''exclusively'' for Nintendo consoles.
15th May '16 12:33:11 PM BSonirachi
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* MostAnnoyingSound: In every level that ends with a boss fight against one of the Deadly Six, they will make comments at various points in the level. These are repeated every time you reach the same points after dying and when replaying the level, and they get tiresome very fast. Fortunately, the PC version gives you the option to shut them up by setting the voice volume setting to zero.
5th May '16 2:16:48 PM Silverblade2
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* CounterpartComparison: In line with the complaints about the game being inspired by Mario, the Deadly Six are often derided as being Koopaling (and Bowser in Zavok's case) ripoffs.

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* CounterpartComparison: In line with the complaints about the game being inspired by Mario, the Deadly Six are often derided as being Koopaling (and Bowser in Zavok's case) ripoffs. Funnily enough, the opening of ''VideoGame/MarioAndSonicAtTheOlympicGames'' has Bowser and Zavok boxing.
17th Feb '16 9:01:05 PM PhantomHeartless5
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** Despite being [[TheScrappy Scrappies]], the entire Deadly Six can count as this for some. There has been a lot of fanart of them and some even want them to return in later Sonic games!

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** Despite being [[TheScrappy Scrappies]], the entire Deadly Six can count as this for some. There has been a lot of fanart of them and some even want them to return in later Sonic games!games! Thus, some fans were pleasantly surprised to see Zazz and Zavok appear as playable characters in ''Mario & Sonic at the Rio 2016 Olympic Games''.
7th Feb '16 11:14:51 AM BSonirachi
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** Despite being a BaseBreaker, the entire Deadly Six can count as this. There has been a lot of fanart of them and some even want them to return in later Sonic games!

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** Despite being a BaseBreaker, [[TheScrappy Scrappies]], the entire Deadly Six can count as this.this for some. There has been a lot of fanart of them and some even want them to return in later Sonic games!
29th Jan '16 10:45:50 PM dmeagher13
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* PortingDisaster: The PC version. While it runs fine on sufficiently powerful hardware, it still commits one of the cardinal sins of porting to the PC, which is that the actual speed of the game is tied to the framerate. This means that if the framerate ever dips below 60 FPS, the gameplay itself will slowdown, not just the rate at which the graphics render, making slowdown ''much'' more noticable.
27th Dec '15 4:59:37 AM FoolishCookie
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** Despite being a BaseBreaker, the entire Deadly Six can count as this. There has been a lot of fanart of them and some even want them to return in later Sonic games!
4th Oct '15 7:55:04 PM Mahboi
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*** It gets even worse if you're trying to collect all the red rings. While most of them are rather easy, the ring in the second pool table is incredibly difficult to obtain - due to the way Sonic bounces in the snowball, you have to gently nudge him in the right direction, which can be hell. To make matters worse, there's a checkpoint right after this section, meaning if you fail it you have to try and jump off of the table and kill yourself. If you fail this, then you're propelled right into the checkpoint and have to restart the entire stage.

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*** It gets even worse if you're trying to collect all the red rings. While most of them are rather easy, the ring in the second pool table is incredibly difficult to obtain - due to the way Sonic bounces in the snowball, you have to gently nudge him in the right direction, which can be hell. To make matters worse, there's a checkpoint right after this section, meaning if you fail it you have to try and jump off of the table and kill yourself. If you fail this, then you're propelled right into the checkpoint and have to restart the entire stage. Tip: if you fail to sink any of the pool balls, jump over the side as soon as possible; the speed ramps' trajectories aren't hard-coded, so you can kill yourself and try again without restarting the entire stage.



** The 3DS version gets a **LOT** of flak for its long, gimmicky levels that only get worse as the game goes on. Famously, cobermani actually gave up on the game and rage-quit his Let's-Play of it! Let's cover the special offenders:

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** The 3DS version gets a **LOT** of flak for its long, gimmicky levels that only get worse as the game goes on. Famously, cobermani actually gave up on the game and rage-quit ragequit his Let's-Play Let's Play of it! Let's cover the special offenders:



*** Frozen Factory Act 3 has practically reached memetic status for being hair-tearingly frustrating. It taunts the player with 3 paths and 3 locked capsules right at the start. The player is then treated to 3 puzzles, each involving switch mazes, rolling snowballs until they are large enough, and guiding them into holes, while slipping around the ice, being shoved around by GoddamnBats, and eventually facing the ultimate: a sentient, malevolent snowball head that stalks Sonic relentlessly, destroying his snowball if it touches him and damaging him. The time limit is 25:00. Have...fun! And in case you get any ideas: Super Sonic won't help at all here due to the nature of the level.

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*** Frozen Factory Act 3 has practically reached memetic status for being hair-tearingly frustrating. It taunts the player with 3 paths and 3 locked capsules right at the start. The player is then treated to 3 puzzles, each involving solving switch mazes, rolling snowballs until they are large enough, and guiding them into holes, while slipping around the ice, being shoved around by GoddamnBats, and eventually facing the ultimate: a sentient, malevolent snowball head that stalks Sonic relentlessly, destroying his snowball if it touches him and damaging him. The time limit is 25:00. Have...fun! And in case you get any ideas: ideas, Super Sonic won't help at all here due to the nature of the level.



*** Silent Forest Act 2 features the unique distinction of being the fastest level in the game, and quite exciting with full 360º rail-switching action...until it periodically grinds to a screeching halt with frustrating enemy ambushes taking place in deep "sticky" grass. Later parkour sections and electric rails- some mandatory- only serve to amplify the "fun".

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*** Silent Forest Act 2 features the unique distinction of being the fastest level in the game, and is quite exciting with full 360º rail-switching action...until it periodically grinds to a screeching halt with frustrating enemy ambushes taking place in deep "sticky" grass. Later parkour sections and electric rails- some mandatory- only serve to amplify the "fun".



* VindicatedByHistory: One of the fastest examples in the Sonic franchise. While Lost World still isn't the most beloved Sonic game around, reception towards the game has significantly improved in just a year, [[AuthorsSavingThrow thanks to a surprise patch that actually fixes things, a first for the series,]] and very well-received DLC based on ''VideoGame/YoshisIsland'' and the ''[[Franchise/TheLegendofZelda Zelda]]'' series. People have become more receptive towards the game's design ideas and see some real potential in it. The BrokenBase remains, but in light of [[VideoGame/SonicBoom its successor]], things suddenly don't seem so bad.

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* VindicatedByHistory: One of the fastest examples in the Sonic franchise. While Lost World still isn't the most beloved Sonic game around, reception towards the game has significantly improved in just a year, [[AuthorsSavingThrow thanks to a surprise patch that actually fixes things, a first for the series,]] and very well-received DLC based on ''VideoGame/YoshisIsland'' and the ''[[Franchise/TheLegendofZelda Zelda]]'' series. People have become more receptive towards the game's design ideas and see some real potential in it. The BrokenBase remains, but in light of [[VideoGame/SonicBoom its ill-fated successor]], things suddenly don't seem so bad.
20th Sep '15 2:35:03 PM Ferot_Dreadnaught
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* [[AntiClimaxBoss Anti-Climax Bosses]]: [[spoiler:The Deadly Six are defeated in the final world with no send-off.]]

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* [[AntiClimaxBoss Anti-Climax Bosses]]: AntiClimaxBoss: [[spoiler:The Deadly Six are defeated in the final world with no send-off.]]



***



* MoralEventHorizon: [[spoiler: The Deadly Six cross it when they activate Eggman's Extractor to drain the world completely of its energy, destroying it outright.]]

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* MoralEventHorizon: [[spoiler: The [[spoiler:The Deadly Six cross it when they activate Eggman's Extractor to drain the world completely of its energy, destroying it outright.]]
20th Sep '15 2:32:02 PM WaxingName
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** There are some who believe that the game's subpar design is due to it being developed by the "B-team" of Sonic Team, which is supported by data-mining showing that its file structure was similar to that of ''Colors''. As it turns out, though, while the game's preliminary structure was the work of some of ''Colors''[='=] staff, http://www.nintendolife.com/news/2013/10/interview_sega_on_bringing_sonic_lost_world_to_wii_u_and_3ds the game was a whole-team effort by the studio]], with development beginning in earnest once ''Generations'' finished development.

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** There are some who believe that the game's subpar design is due to it being developed by the "B-team" of Sonic Team, which is supported by data-mining showing that its file structure was similar to that of ''Colors''. As it turns out, though, while the game's preliminary structure was the work of some of ''Colors''[='=] staff, http://www.[[http://www.nintendolife.com/news/2013/10/interview_sega_on_bringing_sonic_lost_world_to_wii_u_and_3ds the game was a whole-team effort by the studio]], with development beginning in earnest once ''Generations'' finished development.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SonicLostWorld