History YMMV / SonicLostWorld

7th Nov '17 5:02:54 PM WaxingName
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* AuthorsSavingThrow: Sega released a patch for the Wii U version that addressed concerns from fans. [[RuleOfOneHundred Collecting 100 rings grants you an extra life]] once more and Sonic now starts with double the amount of lives that he did previously. Furthermore, the Wisps that had to be controlled with the gyroscope can now be controlled with the analog stick and buttons.

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* AuthorsSavingThrow: Sega released a patch for the Wii U version that addressed concerns from fans. [[RuleOfOneHundred [[LawOf100 Collecting 100 rings grants you an extra life]] once more and Sonic now starts with double the amount of lives that he did previously. Furthermore, the Wisps that had to be controlled with the gyroscope can now be controlled with the analog stick and buttons.
6th Nov '17 4:17:28 AM Concrete4
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** The plot in general is considered a large step up from the last [[VideoGame/SonicColors two]] [[VideoGames/SonicGenerations games]], by actually developing the conflict this time, but is generally still considered pretty poor. This is due in no part to the execution of certain plot points, the lack of context to some story elements, and what is generally considered a very lackluster third act. The consensus seems to be that it starts off well enough before dropping in quality halfway through.

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** The plot in general is considered a large step up from the last [[VideoGame/SonicColors two]] [[VideoGames/SonicGenerations [[VideoGame/SonicGenerations games]], by actually developing the conflict this time, but is generally still considered pretty poor. This is due in no part to the execution of certain plot points, the lack of context to some story elements, and what is generally considered a very lackluster third act. The consensus seems to be that it starts off well enough before dropping in quality halfway through.
16th Sep '17 1:58:42 PM Luigifan
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--->'''Zomom''': He looks like a blueberry, all plump and juicy...Hope I don't get any spines stuck in my throat when I swallow him whole!

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--->'''Zomom''': He looks like a blueberry, all plump and juicy... Hope I don't get any spines stuck in my throat when I swallow him whole!



** Are the Deadly Six genuinely as malicious as their title implies, or are they a bunch of {{Jerkass Woobie}}s who were mistreated by Eggman and are just enacting some DisproportionateRetribution against the doctor by [[spoiler: destroying his world]]? [[spoiler:Did they die in their final encounters with Sonic, or did they survive]]?
** Tails: is he naive kid who learns through CharacterDevelopment to be a better person, or a [[ItsAllAboutMe self centered]] SpoiledBrat who loves to be always right about everything?
* AntiClimaxBoss: After being built up the entire game as the ultimate threat that need to be stopped, the Deadly Six are ultimately defeated with no real closure or fanfare after their final battles with Sonic. There's not even a cutscene explaining what happened to them after their defeat, they're just gone with no explanation and no further reference are made to their whereabouts or fates.
* AuthorsSavingThrow: Sega released a patch for the Wii U version that addressed concerns from fans. Collecting 100 rings grants you an extra life once more and Sonic now starts with double the amount of lives that he did previously. Furthermore, the Wisps that had to be controlled with the gyroscope can now be controlled with the analog stick and buttons.

to:

** Are the Deadly Six genuinely as malicious as their title implies, or are they a bunch of {{Jerkass Woobie}}s who were mistreated by Eggman and are just enacting some DisproportionateRetribution against the doctor by [[spoiler: destroying [[spoiler:destroying his world]]? [[spoiler:Did they die in their final encounters with Sonic, or did they survive]]?
survive?]]
** Tails: is he a naive kid who learns through CharacterDevelopment to be a better person, or a [[ItsAllAboutMe self centered]] self-centered]] SpoiledBrat who loves to be always be right about everything?
* AntiClimaxBoss: After being built up the entire game as the ultimate threat that need to be stopped, the Deadly Six are ultimately defeated with no real closure or fanfare after their final battles with Sonic. There's not even a cutscene explaining what happened to them after their defeat, they're just gone with no explanation and no further reference references are made to their whereabouts or fates.
* AuthorsSavingThrow: Sega released a patch for the Wii U version that addressed concerns from fans. [[RuleOfOneHundred Collecting 100 rings grants you an extra life life]] once more and Sonic now starts with double the amount of lives that he did previously. Furthermore, the Wisps that had to be controlled with the gyroscope can now be controlled with the analog stick and buttons.



*** For people who like the Special Stages, the controls are surprisingly accurate- they are some of the most immersive Special Stages in the franchise for this reason.

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*** For people who like the Special Stages, the controls are surprisingly accurate- accurate -- they are some of the most immersive Special Stages in the franchise for this reason.



*** The 2D levels (1 per zone) are pretty good in general- the only problems being the somewhat labyrinthine level design and zoomed-in camera. It's simply down to easier platforming and better control over the parkour.
* BrokenBase: As per the usual reactions to modern ''Sonic'' games, various things about this game have been debated; from the Nintendo exclusivity, to the change in art style and gameplay, to the plot and characters, and almost anything else you can think of. It doesn't really help that this game shook up the Sonic formula with its new controls.
** By and large the criticism aimed at the gameplay often stems from people comparing it to games like ''VideoGame/SuperMarioGalaxy'' with the game's focus on environmental movement and the topsy-turvy level design where you can stand 360 degrees (similar to ''Galaxy''[='s=] planetary gameplay). Some say this is okay because the franchise had burnt out on its extreme focus on speed that started with games like ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'' and ''[[VideoGame/SonicRushSeries Sonic Rush]]'' while others argued this is not in the spirit of Sonic and they are simply latching onto gameplay concepts that do not fit the character in an attempt to reinvent the franchise yet again.

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*** The 2D levels (1 per zone) are pretty good in general- general -- the only problems being the somewhat labyrinthine level design and zoomed-in camera. It's simply down to easier platforming and better control over the parkour.
* BrokenBase: [[BrokenBase/SonicTheHedgehog As per the usual reactions reactions]] to modern ''Sonic'' games, various things about this game have been debated; from the Nintendo exclusivity, to the change in art style and gameplay, to the plot and characters, and almost anything else you can think of. It doesn't really help that this game shook up the Sonic formula with its new controls.
** By and large the criticism aimed at the gameplay often stems from people comparing it to games like ''VideoGame/SuperMarioGalaxy'' with the game's focus on environmental movement and the topsy-turvy level design where you can stand 360 degrees (similar to ''Galaxy''[='s=] planetary gameplay). Some say this is okay because the franchise had burnt out on its extreme focus on speed that started with games like ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'' and ''[[VideoGame/SonicRushSeries Sonic Rush]]'' Rush]]'', while others argued this is not in the spirit of Sonic and they are simply latching onto gameplay concepts that do not fit the character in an attempt to reinvent the franchise yet again.



** Amy, surprisingly enough. In a leaked cutscene, Amy is seen comforting the animal friends that Sonic has recently freed. In games like Sonic Adventures 1 and 2, Amy can be shown being a caring person in cases like the Flicky from Adventure 1, and this aspect of her character was nearly forgotten due to the character's {{Flanderization}}. Not once has Amy gushed about Sonic in the entire cutscene, and she was even seen having a normal conversation with him through the [[VideoGame/SonicUnleashed Miles]] [[VideoGame/SonicColors Electric]]. Over the course of the entire game, Amy never even mentions her crush [[spoiler:aside from the scene where she appears to die during the Deadly Six's world-draining]].

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** Amy, surprisingly enough. In a leaked cutscene, Amy is seen comforting the animal friends that Sonic has recently freed. In games like Sonic Adventures 1 ''Sonic Adventure 1'' and 2, ''2'', Amy can be shown being a caring person in cases like the Flicky from Adventure 1, ''Adventure 1'', and this aspect of her character was nearly forgotten due to the character's {{Flanderization}}. Not once has Amy gushed about Sonic in the entire cutscene, and she was even seen having a normal conversation with him through the [[VideoGame/SonicUnleashed Miles]] [[VideoGame/SonicColors Electric]]. Over the course of the entire game, Amy never even mentions her crush [[spoiler:aside from the scene where she appears to die during the Deadly Six's world-draining]].



* CriticalDissonance‎: IGN gave it a "mediocre" rating of 5.8 while the community review is "amazing" rating of 9.0; though other sites have given it negative reviews, fans take this as either FollowTheLeader or bias towards Sonic or Nintendo.

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* CriticalDissonance‎: CriticalDissonance: IGN gave it a "mediocre" rating of 5.8 while the community review is "amazing" rating of 9.0; though other sites have given it negative reviews, fans take this as either FollowTheLeader or bias towards Sonic or Nintendo.



** [[spoiler: Robot!Tails]].

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** [[spoiler: Robot!Tails]].[[spoiler:Robot!Tails.]]



** The patch that was released re-instated the ability to gain lives for every 100 rings. This ends up destroying the game, as ring collection is more to the tune of ''VideoGame/SonicUnleashed'', with you typically gathering rings in large clusters with totals reaching the THOUSANDS in some zones. Nightmare Zone, Desert Ruins 2, Silent Forest 1, Sky Road 1 and Hidden World 2 stand out as the most beneficial, and one of those can be accessed as early as [[DiscOneNuke when you get to the world map!]]

to:

** The patch that was released re-instated the ability to gain lives for every 100 rings. This ends up destroying the game, as ring collection is more to the tune of ''VideoGame/SonicUnleashed'', with you typically gathering rings in large clusters with totals reaching the THOUSANDS in some zones. Nightmare Zone, Desert Ruins 2, Silent Forest 1, Sky Road 1 1, and Hidden World 2 stand out as the most beneficial, and one of those can be accessed as early as [[DiscOneNuke when you get to the world map!]]



* GoddamnedBoss: Zeena's first fight in the Wii U version is not too terribly difficult ([[HardLevelsEasyBosses none of the bosses are actually]]), but it makes up for it by being a PuzzleBoss. Zeena hides in snowmen during the fight and Sonic must destroy them all to draw her out. If he takes too long or hits a snowman with a bomb on it, the snowmen will reset and he'll have to start over. Compounding the difficulty is that he has to do this while trapped in a snowball himself, restricting his movements to running, jumping, and the Spin Dash. It's frustrating as hell for first timers.

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* GoddamnedBoss: Zeena's first fight in the Wii U version is not too terribly difficult ([[HardLevelsEasyBosses none of the bosses are are, actually]]), but it makes up for it by being a PuzzleBoss. Zeena hides in snowmen during the fight and Sonic must destroy them all to draw her out. If he takes too long or hits a snowman with a bomb on it, the snowmen will reset and he'll have to start over. Compounding the difficulty is that he has to do this while trapped in a snowball himself, restricting his movements to running, jumping, and the Spin Dash. It's frustrating as hell for first timers.



** One of the levels, Sky Road, shares its name with the one in SonicRiders.

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** One of the levels, Sky Road, shares its name with the one in SonicRiders.''VideoGame/SonicRiders''.



** Remember [[http://youtu.be/w55Upe8yOYQ?t=5m46s that one NiGHTS game that let you fight a Sonic boss?]] Well, now in a complete reversal, the [[PreOrderBonus Deadly Six Edition]] lets you fight NiGHTS bosses in a Sonic game! Sadly, however, they're really reskins of the regular Zone 2 bosses. And they're even shorter than the usual battles.
** ''VideoGame/SonicColors'' being accused of being a ripoff of ''VideoGame/SuperMarioGalaxy''; now we have a game that plays quite similar to it yet ''doesn't'' have a space theme.
*** Additionally, while most Sonic games featured space as the setting for their climax, not only the ''Galaxy''-inspired Lost World lacks space levels at all; it also follows the very same [[GreenHillZone grasslands]]-[[ShiftingSandLand desert]]-[[PalmtreePanic bea]][[UnderTheSea ch]]-[[SlippySlideyIceWorld mountains]]-[[TheLostWoods forest]]-[[BubblyClouds sky]]-[[LethalLavaLand volcano]] order commonly associated with Mario games instead.

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** Remember [[http://youtu.be/w55Upe8yOYQ?t=5m46s that one NiGHTS game that let you fight a Sonic boss?]] Well, now in a complete reversal, the [[PreOrderBonus Deadly Six Edition]] lets you fight NiGHTS ''[=NiGHTS=]'' bosses in a Sonic ''Sonic'' game! Sadly, however, they're really reskins of the regular Zone 2 bosses. And they're even shorter than the usual battles.
** ''VideoGame/SonicColors'' being was accused of being a ripoff of ''VideoGame/SuperMarioGalaxy''; now we have a game that plays quite similar similarly to it yet ''doesn't'' have a space theme.
*** Additionally, while most Sonic ''Sonic'' games featured space as the setting for their climax, not only does the ''Galaxy''-inspired Lost World lacks ''Lost World'' lack space levels at all; it also follows the very same [[GreenHillZone grasslands]]-[[ShiftingSandLand desert]]-[[PalmtreePanic bea]][[UnderTheSea ch]]-[[SlippySlideyIceWorld mountains]]-[[TheLostWoods forest]]-[[BubblyClouds sky]]-[[LethalLavaLand volcano]] order commonly associated with Mario ''Mario'' games instead.



* ItsHardSoItSucks: A somewhat common complaint. It's a step up in difficulty from previous Sonic games, and when combined with the new gameplay controls and the fact that the game is very stingy with extra lives (before the patch at least), this game has proven to be very frustrating for some players. Better start grinding for lives in Windy Hill Zone 1!

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* ItsHardSoItSucks: A somewhat common complaint. It's a step up in difficulty from previous Sonic ''Sonic'' games, and when combined with the new gameplay controls and the fact that the game is very stingy with extra lives (before the patch at least), this game has proven to be very frustrating for some players. Better start grinding for lives in Windy Hill Zone 1!



** Zomom is this among the Deadly Six. A lot of his [[EnemyChatter dialogue in stages]] portray him as having an inferiority complex about how weak he is and how the other Zeti see him[[spoiler:, to the point of lamenting about how pathetic he's proved himself to be as he dies.]] [[HarsherInHindsight This ends up putting an unfortunate spin on]] [[BigEater his eating habits...]]

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** Zomom is this among the Deadly Six. A lot of his [[EnemyChatter dialogue in stages]] portray him as having an inferiority complex about how weak he is and how the other Zeti see him[[spoiler:, to the point of lamenting about how pathetic he's proved himself to be as he dies.]] dies]]. [[HarsherInHindsight This ends up putting an unfortunate spin on]] [[BigEater his eating habits...]]



** Zazz's "I've been dreaming about pounding his sorry blue butt" line from a gameplay video has people snickering that the game sounds like a porn.
** [[http://i1226.photobucket.com/albums/ee417/Feartear/dat_pose_by_cryocrystal23-d6svxb1_zpsea1153e2.jpg Sexy]] [[spoiler: Tails]] is becoming increasingly popular.
* MoralEventHorizon: [[spoiler:The Deadly Six cross it when they activate Eggman's Extractor to drain the world completely of its energy, destroying it outright.]]
* MostAnnoyingSound: In every level that ends with a boss fight against one of the Deadly Six, they will make comments at various points in the level. These are repeated every time you reach the same points after dying and when replaying the level, and they get tiresome very fast. Zomom has one that plays ''immediately'' after a checkpoint, right before a particularly tricky section - use your imagination. Fortunately, the PC version gives you the option to shut them up by setting the voice volume setting to zero.
* PlayTheGameSkipTheStory: The general feel for the game. While the gameplay isn't flawless, and certainly not as good as the games before it, when it works it works well. But everyone agrees that the story is garbage (and one that wasted a lot of great ideas, at that).
* PortingDisaster: The PC version. While it runs fine on sufficiently powerful hardware, it still commits one of the cardinal sins of porting to the PC, which is that the actual speed of the game is tied to the framerate. This means that if the framerate ever dips below 60 FPS, the gameplay itself will slowdown, not just the rate at which the graphics render, making slowdown ''much'' more noticable. This is rather lacking in comparison to the PolishedPort ''Generations'' received.
* ScapegoatCreator: Some fans have blamed Nintendo for the game's shortcomings all because the game was made under an exclusivity contract. Nintendo only put the game under contract, not got directly involved.

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** Zazz's "I've been dreaming about pounding his sorry blue butt" line from a gameplay video has people snickering that the game sounds like a porn.
porno.
** [[http://i1226.photobucket.com/albums/ee417/Feartear/dat_pose_by_cryocrystal23-d6svxb1_zpsea1153e2.jpg Sexy]] [[spoiler: Tails]] [[spoiler:Tails]] is becoming increasingly popular.
* MoralEventHorizon: [[spoiler:The Deadly Six cross it when they activate Eggman's Extractor to drain the world completely of its energy, destroying it outright.outright if not stopped.]]
* MostAnnoyingSound: In every level that ends with a boss fight against one of the Deadly Six, they will make comments at various points in the level. These are repeated every time you reach the same points after dying and when replaying the level, and they get tiresome very fast. Zomom has one that plays ''immediately'' after a checkpoint, right before a particularly tricky section - -- use your imagination. Fortunately, the PC version gives you the option to shut them up by setting the voice volume setting to zero.
* PlayTheGameSkipTheStory: The general feel for the game. While the gameplay isn't flawless, and certainly not as good as [[VideoGame/SonicColors the games games]] [[VideoGame/SonicGenerations before it, it]], when it works works, it works well. But everyone agrees that the story is garbage (and one that wasted a lot of great ideas, at that).
* PortingDisaster: The PC version. While it runs fine on sufficiently powerful hardware, it still commits one of the cardinal sins of porting to the PC, which is that the actual speed of the game is tied to the framerate. This means that if the framerate ever dips below 60 FPS, the gameplay itself will slowdown, slow down, not just the rate at which the graphics render, making slowdown ''much'' more noticable. This is rather lacking in comparison to the PolishedPort ''Generations'' received.
* ScapegoatCreator: Some fans have blamed Nintendo for the game's shortcomings all because the game was made under an exclusivity contract. Nintendo only put the game under contract, contract; it did not got get directly involved.



** All of the Deadly Six. Not only are their character designs out-of-place even for the Sonic series, their characterizations are so cliche yet minimal, and the explanations for their existence are nonexistent, that it's hard to see the point behind them. See TheyWastedAPerfectlyGoodCharacter below.
** Tails has gotten a lot of flak for his attitude in this game, namely how he berates Sonic for betraying his trust because he requests Eggman's help in stopping the Zeti and saving the world. This is despite the fact that Tails shows no objection to the team up prior and how he completely disregards Sonic's attempts to make up for his earlier NiceJobBreakingItHero that kicked off the problem in the first place. In the end it's ''Sonic'' that ends up apologizing to Tails, over something he never had any control over.

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** All of the Deadly Six. Not only are their character designs out-of-place even for the Sonic ''Sonic'' series, their characterizations are so cliche cliché yet minimal, and the explanations for their existence are nonexistent, that it's hard to see the point behind them. See TheyWastedAPerfectlyGoodCharacter below.
** Tails has gotten a lot of flak for his attitude in this game, namely how he berates Sonic for betraying his trust because he requests Eggman's help in stopping the Zeti and saving the world. This is despite the fact that Tails shows no objection to the team up team-up prior and how he completely disregards Sonic's attempts to make up for his earlier NiceJobBreakingItHero that kicked off the problem in the first place. In the end end, it's ''Sonic'' that ends up apologizing to Tails, over something he never had any control over.



** Many of the Wisps are controlled by motion, instead of the more intuitive, simple scheme used in ''VideoGame/SonicColors''. Complaints got so great that eventually Sega [[AuthorsSavingThrow fixed this]] by allowing you to control with the analog stick and buttons just like in ''Color''s. 3DS owners weren't so lucky, and motion controls extended far beyond Wisps in that version- the Special Stages and a few level gimmicks also use them.
** Holding down the run button on ice makes Sonic skate similar to ''VideoGame/SuperMarioGalaxy''. Unfortunately, jumping while skating gives you a fixed momentum that you can't change, making you jump into obstacles or enemies a lot of the time. Like the automatic parkour with the run button, being forced to go at a snail's pace just to have better control can be aggravating. This doesn't happen on the 3DS version.
** The run button in general is good for 3D sections of gameplay, but the moment you hit 2D, it's like it's completely different physics in play. Jumping while running in 2D will send Sonic flying forwards with little to no control unless you double-jump out of it, and since the 2D sections tend to have tighter platforming, one mis-timed running jump can result in Sonic flinging himself to his doom if there's no walls to catch. The only way to circumvent this is to basically release the run button just before you jump; jumping while simply walking results in a jump that barely crosses any distance and is almost functionally useless.
** Auto-scrolling levels. In most other platformers, they're tolerable, but in a Sonic game of all things, they're just out of place and painfully slow.

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** Many of the Wisps are controlled by motion, instead of the more intuitive, simple scheme used in ''VideoGame/SonicColors''. Complaints got so great that eventually Sega [[AuthorsSavingThrow fixed this]] by allowing you to control with the analog stick and buttons just like in ''Color''s. 3DS owners weren't so lucky, and motion controls extended far beyond Wisps in that version- version -- the Special Stages and a few level gimmicks also use them.
** Holding down the run button on ice makes Sonic skate similar to ''VideoGame/SuperMarioGalaxy''. Unfortunately, jumping while skating gives you a fixed momentum that you can't change, making you jump into obstacles or enemies a lot of the time. [[note]]The Mach Speed sections in ''VideoGame/SonicTheHedgehog2006'' were infamous for exactly this reason, among others.[[/note]] Like the automatic parkour with the run button, being forced to go at a snail's pace just to have better control can be aggravating. This doesn't happen on the 3DS version.
** The run button in general is good for 3D sections of gameplay, but the moment you hit 2D, it's like it's completely different physics in play. Jumping while running in 2D will send Sonic flying forwards with little to no control unless you double-jump out of it, it (which is problematic if enemies are around, since double-jumping causes Sonic to uncurl), and since the 2D sections tend to have tighter platforming, one mis-timed running jump can result in Sonic flinging himself to his doom if there's no walls to catch. The only way to circumvent this is to basically release the run button just before you jump; jumping while simply walking results in a jump that barely crosses any distance and is almost functionally useless.
** [[AutoScrollingLevel Auto-scrolling levels. levels]]. In most other platformers, they're tolerable, but in a Sonic ''Sonic'' game of all things, they're just out of place and painfully slow.



** The 3DS version's Special Stages. Like ''Sonic Colors (DS)'' and ''Sonic Generations (3DS)'', the handheld version allows Sonic to actually collect Chaos Emeralds in a manner similar to the Classic titles (the Stages themselves are mostly similar to the ''Sonic 3 and Knuckles'' Special Stages, only set in an area with no gravity). Unfortunately, the developers saw fit to make the Special Stages rely entirely on the 3DS's gyro sensors and camera, meaning you actually need to stand up and literally spin around trying to angle Sonic (and the camera) at the various spheres needed to complete the stages. This alone is annoying enough, but it's also possible to ''make yourself dizzy'' if you aren't careful, especially with the last couple of Emeralds taking a bit longer to clear.

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** The 3DS version's Special Stages. Like ''Sonic Colors (DS)'' and ''Sonic Generations (3DS)'', the handheld version allows Sonic to actually collect Chaos Emeralds in a manner similar to the Classic titles (the Stages themselves are mostly similar to the ''Sonic 3 and Knuckles'' Special Stages, only set in an area with no gravity). Unfortunately, the developers saw fit to make the Special Stages rely entirely on the 3DS's gyro sensors and camera, meaning you actually need to stand up and literally spin around trying to angle Sonic (and the camera) at the various spheres needed to complete the stages. This alone is annoying enough, enough (especially if you're playing someplace where you ''can't'' stand up, such as a car), but it's also possible to ''make yourself dizzy'' if you aren't careful, especially with the last couple of Emeralds taking a bit longer to clear.



* SoOkayItsAverage: The overall opinion on the game seems to be that it [[ToughActToFollow fails to measure up to]] VideoGame/SonicColors and VideoGame/SonicGenerations, but still manages to be better received than VideoGame/SonicTheHedgehog2006 and VideoGame/SonicUnleashed - more specifically, it gets a few things right, for multiple reasons, but a lot of other things it manages to screw up, leading to a very mixed bag. Opinion is similarly mixed on the 3DS version, but on the whole, slightly lower than the Wii U version due to questionable design in certain levels and some technical issues, including frequent frame drops, and rampant pop-in.

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* SoOkayItsAverage: The overall opinion on the game seems to be that it [[ToughActToFollow fails to measure up to]] VideoGame/SonicColors ''VideoGame/SonicColors'' and VideoGame/SonicGenerations, ''VideoGame/SonicGenerations'', but still manages to be better received better-received than VideoGame/SonicTheHedgehog2006 ''VideoGame/SonicTheHedgehog2006'' and VideoGame/SonicUnleashed - ''VideoGame/SonicUnleashed'' -- more specifically, it gets a few things right, for multiple reasons, but a lot of other things it manages to screw up, leading to a very mixed bag. Opinion is similarly mixed on the 3DS version, but on the whole, slightly lower than the Wii U version due to questionable design in certain levels and some technical issues, including frequent frame drops, drops and rampant pop-in.



** Desert Ruins sounds close to Empire City from VideoGame/SonicUnleashed.

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** Desert Ruins sounds close to Empire City from VideoGame/SonicUnleashed.''VideoGame/SonicUnleashed''.



*** It gets even worse if you're trying to collect all the red rings. While most of them are rather easy, the ring in the second pool table is incredibly difficult to obtain - due to the way Sonic bounces in the snowball, you have to gently nudge him in the right direction, which can be hell. To make matters worse, there's a checkpoint right after this section, meaning if you fail it you have to try and jump off of the table and kill yourself. If you fail this, then you're propelled right into the checkpoint and have to restart the entire stage. Tip: if you fail to sink any of the pool balls, jump over the side as soon as possible; the speed ramps' trajectories aren't hard-coded, so you can kill yourself and try again without restarting the entire stage.

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*** It gets even worse if you're trying to collect all the red rings. While most of them are rather easy, the ring in the second pool table is incredibly difficult to obtain - -- due to the way Sonic bounces in the snowball, you have to gently nudge him in the right direction, which can be hell. To make matters worse, there's a checkpoint right after this section, meaning if you fail it it, you have to try and jump off of the table and kill yourself. If you fail this, then you're propelled right into the checkpoint and have to restart the entire stage. Tip: if you fail to sink any of the pool balls, jump over the side as soon as possible; the speed ramps' trajectories aren't hard-coded, so you can kill yourself and try again without restarting the entire stage.



** The 3DS version gets a **LOT** of flak for its long, gimmicky levels that only get worse as the game goes on. Famously, cobermani actually gave up on the game and ragequit his Let's Play of it! Let's cover the special offenders:
*** Desert Ruins Act 3- starts out with an annoying maze floating in midair, with locked gates taunting the player right at the start. The next section involves dodging a giant laser beam that's practically impossible to avoid, even with Super Sonic. The final section of the level is a planetoid maze that can easily send the player in circles.
*** Tropical Coast- the entire zone, due to its tedious puzzles, but especially Act 3. Act 3 is groundbreaking for being the first fully-3D water level in a Sonic game, but most navigation is done via Yellow Drill, which does not translate to 3D well. at. all. Bonus(?) points for severe framerate issues during the whirlpool segment near the end- the game chugs to the single-digits if Sonic loses his rings.

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** The 3DS version gets a **LOT** '''lot''' of flak for its long, gimmicky levels that only get worse as the game goes on. Famously, cobermani actually gave up on the game and ragequit his Let's Play of it! Let's cover the special offenders:
*** Desert Ruins Act 3- 3 starts out with an annoying maze floating in midair, with locked gates taunting the player right at the start. The next section involves dodging a giant laser beam that's practically impossible to avoid, even with Super Sonic. The final section of the level is a planetoid maze that can easily send the player in circles.
*** Tropical Coast- Coast -- the entire zone, due to its tedious puzzles, but especially Act 3. Act 3 is groundbreaking for being the first fully-3D water level in a Sonic game, but most navigation is done via Yellow Drill, which does not translate to 3D well. at. all. Bonus(?) points for severe framerate issues during the whirlpool segment near the end- the game chugs to the single-digits if Sonic loses his rings.



*** Silent Forest Act 2 features the unique distinction of being the fastest level in the game, and is quite exciting with full 360º rail-switching action...until it periodically grinds to a screeching halt with frustrating enemy ambushes taking place in deep "sticky" grass. Later parkour sections and electric rails- some mandatory- only serve to amplify the "fun".

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*** Silent Forest Act 2 features the unique distinction of being the fastest level in the game, and is quite exciting with full 360º rail-switching action...until it periodically grinds to a screeching halt with frustrating enemy ambushes taking place in deep "sticky" grass. Later parkour sections and electric rails- rails -- some mandatory- mandatory -- only serve to amplify the "fun".



*** For a lot of people, the Special Stages all become this automatically due to being motion-controlled (noticing a pattern here?) They're actually quite good, but the controls just dampen the package.
*** A nice 3DS exclusive feature is that once all Red Rings in a Zone are collected, an Extra stage opens up. This stage is a remix of one of the main stages, but with extra gimmicks usually involving a specific Wisp. The only problem: '''none of them are enjoyable whatsoever.''' Some, like Silent Forest Extra, are so hideously broken that practically the only way to perform even decently well is to abuse the hovercraft RC vehicle. It says something that [[SuspiciousVideogameGenerosity these stages feature oodles of extra lives just floating in the open.]]

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*** For a lot of people, the Special Stages all become this automatically due to being motion-controlled (noticing ([[{{Waggle}} noticing a pattern here?) here?]]). They're actually quite good, but the controls just dampen the package.
*** A nice 3DS exclusive 3DS-exclusive feature is that once all Red Rings in a Zone are collected, an Extra stage opens up. This stage is a remix of one of the main stages, but with extra gimmicks usually involving a specific Wisp. The only problem: '''none of them are enjoyable whatsoever.''' Some, like Silent Forest Extra, are so hideously broken that practically the only way to perform even decently well is to abuse the hovercraft RC vehicle. It says something that [[SuspiciousVideogameGenerosity these stages feature oodles of extra lives just floating in the open.]]



** [[spoiler:Tails counts too. He gets injured AND captured due to Sonic's recklessness, gets converted to a robot (well, faking it anyway), and feels hurt because his best friend seems to trust the ego-maniacal madman who tried to kill them for years over him.]]
* TheyCopiedItSoItSucks: Just like ''Colors'', this game gets some bile for copying ''VideoGame/SuperMarioGalaxy'''s aesthetics, although this game got it FAR worse due to copying the simpler aesthetic of that series, and more controversially, the slower pace of the Mario series, going as far as to add a "run" button. The final boss also got bashed on for being practically identical to the final boss in ''Colors''.

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** [[spoiler:Tails counts too. He gets injured AND captured due to Sonic's recklessness, gets converted to a robot (well, faking it anyway), and feels hurt because his best friend seems to trust the ego-maniacal egomaniacal madman who tried to kill them for years over him.]]
* TheyCopiedItSoItSucks: Just like ''Colors'', this game gets some bile for copying ''VideoGame/SuperMarioGalaxy'''s ''VideoGame/SuperMarioGalaxy''[='=]s aesthetics, although this game got it FAR '''far''' worse due to copying the simpler aesthetic of that series, and more controversially, the slower pace of the Mario ''Mario'' series, going as far as to add a "run" button. The final boss also got bashed on for being practically identical to the final boss in ''Colors''.



** Likewise the Zeti. They could've made very interesting and memorable villains, and while their character interaction is great, despite their cliche personalities, everything else is wasted. We know next to nothing about them, why they became the Deadly Six, where they came from, why they were sealed away, why the conch controls them, or what a Zeti even is! [[spoiler: Not to mention their fate was VERY anticlimactic and ambiguous.]] Most we get is some vague little snippets of their relationship to each other and that's about it. Here's hoping Sega rectifies this if they plan to bring them back for future installments.
* VindicatedByHistory: One of the fastest examples in the Sonic franchise. While Lost World still isn't the most beloved Sonic game around, reception towards the game has significantly improved in just a year, [[AuthorsSavingThrow thanks to a surprise patch that actually fixes things, a first for the series,]] and very well-received DLC based on ''VideoGame/YoshisIsland'' and the ''[[Franchise/TheLegendofZelda Zelda]]'' series. People have become more receptive towards the game's design ideas and see some real potential in it. The BrokenBase remains, but in light of [[VideoGame/SonicBoom its ill-fated successor]], things suddenly don't seem so bad.

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** Likewise the Zeti. They could've made very interesting and memorable villains, and while their character interaction is great, despite their cliche clichéd personalities, everything else is wasted. We know next to nothing about them, why they became the Deadly Six, where they came from, why they were sealed away, why the conch controls them, or what a Zeti even is! [[spoiler: Not [[spoiler:Not to mention their fate was VERY anticlimactic and ambiguous.]] Most The most we get is some vague little snippets of their relationship to each other and that's about it. Here's hoping Sega rectifies this if they plan to bring them back for future installments.
installments. (Zavok coming back by himself in ''VideoGame/SonicForces'' may or may not count.)
* VindicatedByHistory: One of the fastest examples in the Sonic ''Sonic'' franchise. While Lost World ''Lost World'' still isn't the most beloved Sonic ''Sonic'' game around, reception towards the game has significantly improved in just a year, [[AuthorsSavingThrow thanks to a surprise patch that actually fixes things, a first for the series,]] and very well-received DLC based on ''VideoGame/YoshisIsland'' and the ''[[Franchise/TheLegendofZelda Zelda]]'' series. People have become more receptive towards the game's design ideas and see some real potential in it. The BrokenBase remains, but in light of [[VideoGame/SonicBoom its ill-fated successor]], things suddenly don't seem so bad.
3rd Sep '17 4:15:19 PM Raikoh
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Added DiffLines:

** The run button in general is good for 3D sections of gameplay, but the moment you hit 2D, it's like it's completely different physics in play. Jumping while running in 2D will send Sonic flying forwards with little to no control unless you double-jump out of it, and since the 2D sections tend to have tighter platforming, one mis-timed running jump can result in Sonic flinging himself to his doom if there's no walls to catch. The only way to circumvent this is to basically release the run button just before you jump; jumping while simply walking results in a jump that barely crosses any distance and is almost functionally useless.
16th Aug '17 6:22:45 PM Mythtaker
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Added DiffLines:

** Zazz is one of the most popular among the Deadly Six for being the most [[AxCrazy feral and manic]].
12th Aug '17 2:03:56 PM nombretomado
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** The patch that was released re-instated the ability to gain lives for every 100 rings. This ends up destroying the game, as ring collection is more to the tune of SonicUnleashed, with you typically gathering rings in large clusters with totals reaching the THOUSANDS in some zones. Nightmare Zone, Desert Ruins 2, Silent Forest 1, Sky Road 1 and Hidden World 2 stand out as the most beneficial, and one of those can be accessed as early as [[DiscOneNuke when you get to the world map!]]

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** The patch that was released re-instated the ability to gain lives for every 100 rings. This ends up destroying the game, as ring collection is more to the tune of SonicUnleashed, ''VideoGame/SonicUnleashed'', with you typically gathering rings in large clusters with totals reaching the THOUSANDS in some zones. Nightmare Zone, Desert Ruins 2, Silent Forest 1, Sky Road 1 and Hidden World 2 stand out as the most beneficial, and one of those can be accessed as early as [[DiscOneNuke when you get to the world map!]]



** Desert Ruins sounds close to Empire City from SonicUnleashed.

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** Desert Ruins sounds close to Empire City from SonicUnleashed.VideoGame/SonicUnleashed.
10th Jun '17 4:03:22 PM nombretomado
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-->'''Zomom''': He looks like a blueberry, all plump and juicy...Hope I don't get any spines stuck in my throat when I swallow him whole!

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-->'''Zomom''': --->'''Zomom''': He looks like a blueberry, all plump and juicy...Hope I don't get any spines stuck in my throat when I swallow him whole!



** Sonic running around [[VideoGame/YoshisIsland Yoshi's Island]] and [[Franchise/LegendOfZelda Hyrule]] is hysterical when you consider how adamant he was in Film/WreckItRalph that characters avoid jumping into other games.

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** Sonic running around [[VideoGame/YoshisIsland Yoshi's Island]] ''VideoGame/YoshisIsland'' and [[Franchise/LegendOfZelda Hyrule]] is hysterical when you consider how adamant he was in Film/WreckItRalph ''Disney/WreckItRalph'' that characters avoid jumping into other games.
14th May '17 5:31:08 PM nombretomado
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** A character voiced by TravisWillingham using his guile to win the support of a female ally. Where have we [[Manga/FullmetalAlchemist seen that before]]?

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** A character voiced by TravisWillingham Creator/TravisWillingham using his guile to win the support of a female ally. Where have we [[Manga/FullmetalAlchemist seen that before]]?
9th Mar '17 8:18:28 AM Vanada
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** One of the levels, Sky Road, is also a level in the original SonicRiders.

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** One of the levels, Sky Road, is also a level in shares its name with the original one in SonicRiders.
9th Mar '17 8:17:50 AM Vanada
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** One of the levels, Sky Road, is also a level in SonicRiders.

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** One of the levels, Sky Road, is also a level in the original SonicRiders.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SonicLostWorld