History YMMV / SonicLostWorld

16th Nov '16 3:16:54 PM BSonirachi
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* CounterpartComparison: In line with the complaints about the game being inspired by Mario, the Deadly Six are often derided as being Koopaling (and Bowser in Zavok's case) ripoffs. Funnily enough, the opening of ''VideoGame/MarioAndSonicAtTheOlympicGames'' has Bowser and Zavok boxing.

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* CounterpartComparison: In line with the complaints about the game being inspired by Mario, the Deadly Six are often derided as being Koopaling (and Bowser in Zavok's case) ripoffs. Funnily enough, the opening of ''VideoGame/MarioAndSonicAtTheOlympicGames'' has Bowser and Zavok boxing. Some even see the Deadly Six as [[Film/SpaceJam Monstar rejects]].
13th Oct '16 5:06:56 AM SolidSonicTH
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** By and large the criticism aimed at the gameplay often stems from people comparing it to games like ''VideoGame/SuperMarioGalaxy'' with the game's focus on environmental movement and the topsy-turvy level design where you can stand 360 degrees (similar to ''Galaxy''[='s=] planetary gameplay). Some say this is okay because the franchise had burnt out on its extreme focus on speed that started with games like ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'' and ''VideoGame/SonicRush'' while others argued this is not in the spirit of Sonic and they are simply latching onto gameplay concepts that do not fit the character in an attempt to reinvent the franchise yet again.

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** By and large the criticism aimed at the gameplay often stems from people comparing it to games like ''VideoGame/SuperMarioGalaxy'' with the game's focus on environmental movement and the topsy-turvy level design where you can stand 360 degrees (similar to ''Galaxy''[='s=] planetary gameplay). Some say this is okay because the franchise had burnt out on its extreme focus on speed that started with games like ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'' and ''VideoGame/SonicRush'' ''[[VideoGame/SonicRushSeries Sonic Rush]]'' while others argued this is not in the spirit of Sonic and they are simply latching onto gameplay concepts that do not fit the character in an attempt to reinvent the franchise yet again.
13th Oct '16 5:06:39 AM SolidSonicTH
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** By and large the criticism aimed at the gameplay often stems from people comparing it to games like ''VideoGame/SuperMarioGalaxy'' with the game's focus on environmental movement and the topsy-turvy level design where you can stand 360 degrees (similar to ''Galaxy''[='s=] planetary gameplay). Some say this is okay because the franchise had burnt out on its extreme focus on speed that started with games like ''VideoGame/SonicAdvance 2'' and ''VideoGame/SonicRush'' while others argued this is not in the spirit of Sonic and they are simply latching onto gameplay concepts that do not fit the character in an attempt to reinvent the franchise yet again.

to:

** By and large the criticism aimed at the gameplay often stems from people comparing it to games like ''VideoGame/SuperMarioGalaxy'' with the game's focus on environmental movement and the topsy-turvy level design where you can stand 360 degrees (similar to ''Galaxy''[='s=] planetary gameplay). Some say this is okay because the franchise had burnt out on its extreme focus on speed that started with games like ''VideoGame/SonicAdvance 2'' ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'' and ''VideoGame/SonicRush'' while others argued this is not in the spirit of Sonic and they are simply latching onto gameplay concepts that do not fit the character in an attempt to reinvent the franchise yet again.
13th Oct '16 5:06:10 AM SolidSonicTH
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Added DiffLines:

** By and large the criticism aimed at the gameplay often stems from people comparing it to games like ''VideoGame/SuperMarioGalaxy'' with the game's focus on environmental movement and the topsy-turvy level design where you can stand 360 degrees (similar to ''Galaxy''[='s=] planetary gameplay). Some say this is okay because the franchise had burnt out on its extreme focus on speed that started with games like ''VideoGame/SonicAdvance 2'' and ''VideoGame/SonicRush'' while others argued this is not in the spirit of Sonic and they are simply latching onto gameplay concepts that do not fit the character in an attempt to reinvent the franchise yet again.
29th Sep '16 6:00:57 PM WaxingName
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* PortingDisaster: The PC version. While it runs fine on sufficiently powerful hardware, it still commits one of the cardinal sins of porting to the PC, which is that the actual speed of the game is tied to the framerate. This means that if the framerate ever dips below 60 FPS, the gameplay itself will slowdown, not just the rate at which the graphics render, making slowdown ''much'' more noticable. This is rather lacking in comparison to the PolishedPort its predecessor received.

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* PortingDisaster: The PC version. While it runs fine on sufficiently powerful hardware, it still commits one of the cardinal sins of porting to the PC, which is that the actual speed of the game is tied to the framerate. This means that if the framerate ever dips below 60 FPS, the gameplay itself will slowdown, not just the rate at which the graphics render, making slowdown ''much'' more noticable. This is rather lacking in comparison to the PolishedPort its predecessor ''Generations'' received.
24th Sep '16 12:12:17 PM bt8257
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** Franchise/TheLegendOfZelda Zone, due to all the Zelda [[MythologyGag Mythology Gags]], the amount of detail put into it, the music, and Sonic wearing Link's outfit exclusively for the level.

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** Franchise/TheLegendOfZelda Zone, due to all the Zelda [[MythologyGag Mythology Gags]], {{Mythology Gag}}s, the amount of detail put into it, the music, and Sonic wearing Link's outfit exclusively for the level.
24th Sep '16 12:11:58 PM bt8257
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* AccidentalInnuendo:

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* AccidentalInnuendo: AccidentalInnuendo:



** [[spoiler:Tails counts too. He gets injured AND captured due to Sonic's recklessness, gets converted to a robot (well, faking it anyway), and feels hurt because his best friend seems to trust the egomaniacal madman who tried to kill them for years over him.]]

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** [[spoiler:Tails counts too. He gets injured AND captured due to Sonic's recklessness, gets converted to a robot (well, faking it anyway), and feels hurt because his best friend seems to trust the egomaniacal ego-maniacal madman who tried to kill them for years over him.]]



** The plot in general is considered a large step up from the last [[VideoGame/SonicColors two]] [[VideoGames/SonicGenerations games]], by actually developing the conflict this time, but is generally still considered pretty poor. This is due in no part to the execution of certain plot points, the lack of context to some story elements, and what is generally conidered a very lackluster third act. The consensus seems to be that it starts off well enough before dropping in quality halfway through.

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** The plot in general is considered a large step up from the last [[VideoGame/SonicColors two]] [[VideoGames/SonicGenerations games]], by actually developing the conflict this time, but is generally still considered pretty poor. This is due in no part to the execution of certain plot points, the lack of context to some story elements, and what is generally conidered considered a very lackluster third act. The consensus seems to be that it starts off well enough before dropping in quality halfway through.



* VindicatedByHistory: One of the fastest examples in the Sonic franchise. While Lost World still isn't the most beloved Sonic game around, reception towards the game has significantly improved in just a year, [[AuthorsSavingThrow thanks to a surprise patch that actually fixes things, a first for the series,]] and very well-received DLC based on ''VideoGame/YoshisIsland'' and the ''[[Franchise/TheLegendofZelda Zelda]]'' series. People have become more receptive towards the game's design ideas and see some real potential in it. The BrokenBase remains, but in light of [[VideoGame/SonicBoom its ill-fated successor]], things suddenly don't seem so bad.

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* VindicatedByHistory: One of the fastest examples in the Sonic franchise. While Lost World still isn't the most beloved Sonic game around, reception towards the game has significantly improved in just a year, [[AuthorsSavingThrow thanks to a surprise patch that actually fixes things, a first for the series,]] and very well-received DLC based on ''VideoGame/YoshisIsland'' and the ''[[Franchise/TheLegendofZelda Zelda]]'' series. People have become more receptive towards the game's design ideas and see some real potential in it. The BrokenBase remains, but in light of [[VideoGame/SonicBoom its ill-fated successor]], things suddenly don't seem so bad.bad.
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6th Sep '16 1:12:10 PM DracoKanji
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* MostAnnoyingSound: In every level that ends with a boss fight against one of the Deadly Six, they will make comments at various points in the level. These are repeated every time you reach the same points after dying and when replaying the level, and they get tiresome very fast. Fortunately, the PC version gives you the option to shut them up by setting the voice volume setting to zero.

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* MostAnnoyingSound: In every level that ends with a boss fight against one of the Deadly Six, they will make comments at various points in the level. These are repeated every time you reach the same points after dying and when replaying the level, and they get tiresome very fast. Zomom has one that plays ''immediately'' after a checkpoint, right before a particularly tricky section - use your imagination. Fortunately, the PC version gives you the option to shut them up by setting the voice volume setting to zero.
31st Aug '16 3:59:47 PM BSonirachi
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Added DiffLines:

** Zeena is the most extreme case. On one hand, she has the most fanart out of all the Zeti and has EvilIsSexy qualities. On the other hand, she is considered the worst of the Zeti, with some even considering her to be a flat-out harmful stereotype of women.
22nd Aug '16 6:34:50 PM TheBuddy26
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* PortingDisaster: The PC version. While it runs fine on sufficiently powerful hardware, it still commits one of the cardinal sins of porting to the PC, which is that the actual speed of the game is tied to the framerate. This means that if the framerate ever dips below 60 FPS, the gameplay itself will slowdown, not just the rate at which the graphics render, making slowdown ''much'' more noticable.

to:

* PortingDisaster: The PC version. While it runs fine on sufficiently powerful hardware, it still commits one of the cardinal sins of porting to the PC, which is that the actual speed of the game is tied to the framerate. This means that if the framerate ever dips below 60 FPS, the gameplay itself will slowdown, not just the rate at which the graphics render, making slowdown ''much'' more noticable. This is rather lacking in comparison to the PolishedPort its predecessor received.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SonicLostWorld