History YMMV / ShinMegamiTenseiIV

30th Apr '16 10:33:57 AM finalsurvivor1
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* BaseBreaker: The Black Market dealers. While some dislike their condescending tiredness, others find their delivery to be hilarious. Nevertheless, they have become a collective FountainOfMemes.



** The Mafia-like weapon shop keepers in Tokyo are also really annoying. All of their dialogue is condescending in some way, and since the majority of the game takes place in Tokyo, you will be seeing these guys a lot.
30th Apr '16 10:32:06 AM finalsurvivor1
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Added DiffLines:

* FountainOfMemes: The Black Market dealers are extremely quotable as a result of their condescending, annoyed tones. While their usual intro line ("Oh, a Hunter.") is the most famous, most of them ("This is real, right?" "You still got business here?" "Make sure you bring more Macca next time!") have reached meme status.
13th Mar '16 8:45:01 PM FallenDelf
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** In contrast to the entry below, some players find Burrough's recurring lines to be this trope. In particular, the message for having enough items to complete a delivery quest, as it's long, prevents the player from moving while being spoke (and is unskippable), and most delivery quests quickly lose relevance as the player levels, but it remains possible to complete them over and over throughout the game.



** In contrast to the entry below, some players find Burrough's recurring lines to be this trope. In particular, the message for having enough items to complete a delivery quest, as it's long, prevents the player from moving while being spoke (and is unskippable), and most delivery quests quickly lose relevance as the player levels, but it remains possible to complete them over and over throughout the game.
29th Feb '16 12:11:58 PM matteste
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* UnnecessaryMakeover: See BrokenBase, this trope was the opinion of quite a few people on the redesigns of several of the demons.
26th Feb '16 4:53:43 PM HamburgerTime
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* GeniusBonus: Players versed in Myth/ChineseMythology may be confused at the appearance of Xi Wangmu, a benevolent, though imposing, figure in most myths, as a villain. The depiction in the game is fairly accurate, however, to an earlier and more obscure pre-Taoist version of the goddess, who was a fearful death and disease deity. When taken into Taoism, she received some AdaptationalHeroism and a near-opposite portfolio of attributes.

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* GeniusBonus: GeniusBonus:
**
Players versed in Myth/ChineseMythology may be confused at the appearance of Xi Wangmu, a benevolent, though imposing, figure in most myths, as a villain. The depiction in the game is fairly accurate, however, to an earlier and more obscure pre-Taoist version of the goddess, who was a fearful death and disease deity. When taken into Taoism, she received some AdaptationalHeroism and a near-opposite portfolio of attributes.


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** A number of demon weaknesses and resistances are actually inside jokes that only mythology fans will get. In particular, a lot of weaknesses relate to something the figure was killed or greatly harmed by in the myths, such as [[Myth/NorseMythology Thor]] being weak to poison.
11th Feb '16 9:48:54 PM WolfThunder
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** Despite the BrokenBase about the charcter designs, there are some designs that people legitimately like. One example is [[http://images.wikia.com/megamitensei/images/5/57/Minotaur_smtiv.jpg Minotaur]].
*** It helps that the Minotaur has an honorable personality as well.

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** Despite Minotaur may also count due to his honorable personality, his being the BrokenBase about first boss AND [[WakeUpCallBoss a true challenge for the charcter designs, there are some player]], and having one of the few character designs that people legitimately like. One example is [[http://images.wikia.com/megamitensei/images/5/57/Minotaur_smtiv.jpg Minotaur]].
*** It helps that
isn't [[BrokenBase contended amongst the Minotaur has an honorable personality as well.fanbase]].
30th Dec '15 9:23:52 PM Azelf2010
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** The world map. Unlike other SMT maps of Tokyo, which were simple enough to travel between streets. The map in this game is very detailed and complicated. Not only that, but the map for the most part is very dark with very few discernible buildings. Many of the streets are blocked off by rubble and streets that from a certain perspective ''looks'' like you can transverse them but due to how dark it is, it's easy enough to mistake an overpass for a street you can go across. Not only that but many of the districts are only accessed by boats or subways, the former, which has this annoying Hunter who charges you to go across while chuckling while the latter is usually guarded by a thug which you need to go progress to a certain point to the story to progress, which doesn't always make it clear where that subway leads to, making it very easy to forget to come back to the subway later.
** The layout of the map is compounded by the fact that there is no way to even look at the world map all at once, or see locations on it. The player can only see their immediate surroundings on their map screen, so if they have to get to a certain area and can't remember the direction it's in, their only option is looking up a map online.

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** The world overworld map. Unlike other SMT ''SMT'' maps of Tokyo, which were simple enough relatively easy to travel between streets. The maneuver around, the map in this game is very detailed seems to place aesthetics over functionality and complicated. Not only that, but the map for readability. For the most part is part, it's very dark with very few discernible buildings. Many - so dark, in fact, that it can be nigh-impossible to tell if any given path leads anywhere or if it ends arbitrarily. When compounded by a wonky camera which makes many locations ''look'' traversable when they aren't, navigation becomes a chore at best and a tiring slog at worst. Out of the streets are blocked off by rubble and streets [[BrokenBase many criticisms leveled at the game]], this is one thing that from a certain perspective ''looks'' like you can transverse them but due to how dark it is, it's easy enough to mistake an overpass for a street you can go across. Not only that but everyone agrees is horribly implemented.
** On top of that,
many of the districts are only accessed accessible by boats or subways, the former, which has this subway. The former is guarded by an annoying Hunter who charges you 500 Macca to go across while chuckling across, while the latter is usually guarded by a thug which who will only leave one you need to go progress to a clear certain point to missions. Moreover, the story to progress, which doesn't always make it clear where that subway leads to, game never clearly differentiates between cities, subways, etc. on the map, making it very easy to forget to come back to the subway later.
where something is.
** The layout of the map Even worse is compounded by the fact that there is no way to players can't even look at the world map all at once, or see locations on it. The player can only see their immediate surroundings on their map screen, so if they have to get to a certain area and can't remember the direction it's in, their only option is looking up a map online.
30th Dec '15 6:16:26 PM LucaEarlgrey
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** The overall SequelDifficultyDrop. Some praise the many difficulty-reducing features, such as the removal of SaveGameLimits (as long as you can open the Burroughs menu, you can save), Charon's revival services, the addition of an easy mode, and cheap TraumaInn services. Others? See ItsEasySoItSucks.

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** The overall SequelDifficultyDrop. Some praise the many difficulty-reducing features, such as the removal of SaveGameLimits (as long as you can open the Burroughs menu, you can save), Charon's revival services, the addition of an easy mode, and cheap TraumaInn services. Others? See ItsEasySoItSucks. Even then, there are players who still find the game too difficult and RageQuit before getting out of [[EarlyGameHell Naraku]].
26th Nov '15 2:13:42 AM AgentSkyblueM7
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* AlternativeCharacterInterpretation: [[spoiler:Mastema. Either he's cleaned up his act and redeemed himself or he's simply learned to sugar coat his actions much better and is still as heartless. There's plenty of in-game evidence for either - on the one hand, he helped seal the Archangels away as he believed that God disapproved of their actions. On the other hand, his Bonus Boss fight on the Law route is very reminiscent of ''Strange Journey'', and his death speech could either be seen as righteous fury at being betrayed by Flynn or a repeat of his hate-filled pre and post boss speeches from ''Strange Journey''. On the one hand again, this doesn't even happen on the Chaos route, which is where you ''would'' fight him in ''Strange Journey''.]]

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* AlternativeCharacterInterpretation: [[spoiler:Mastema. Either he's cleaned up his act and redeemed himself or he's simply learned to sugar coat his actions much better and is still as heartless. There's plenty of in-game evidence for either - on the one hand, he helped seal the Archangels away as he believed that God disapproved of their actions. On the other hand, his Bonus Boss fight on the Law route is very reminiscent of ''Strange Journey'', and his death speech could either be seen as righteous fury at being betrayed by Flynn or a repeat of his hate-filled pre and post boss speeches from ''Strange Journey''. On the one hand again, this doesn't even happen on even the Chaos route, which is where you ''would'' fight him in ''Strange Journey''.Journey''. Apparently for him, the Archangels are a higher priority here than even Lucifer.]]
26th Nov '15 2:10:15 AM AgentSkyblueM7
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* AlternativeCharacterInterpretation: [[spoiler:Mastema. Either he's cleaned up his act and redeemed himself or he's simply learned to sugar coat his actions much better and is still as heartless. There's plenty of in-game evidence for either - on the one hand, he helped seal the Archangels away as he believed that God disapproved of their actions. On the other hand, his Bonus Boss fight on the Law route is very reminiscent of ''Strange Journey'', and his death speech could either be seen as righteous fury at being betrayed by Flynn or a repeat of his hate-filled pre and post boss speeches from ''Strange Journey''. On the one hand again, this doesn't happen on even the Chaos route, which is where you ''would'' fight him in ''Strange Journey''.]]

to:

* AlternativeCharacterInterpretation: [[spoiler:Mastema. Either he's cleaned up his act and redeemed himself or he's simply learned to sugar coat his actions much better and is still as heartless. There's plenty of in-game evidence for either - on the one hand, he helped seal the Archangels away as he believed that God disapproved of their actions. On the other hand, his Bonus Boss fight on the Law route is very reminiscent of ''Strange Journey'', and his death speech could either be seen as righteous fury at being betrayed by Flynn or a repeat of his hate-filled pre and post boss speeches from ''Strange Journey''. On the one hand again, this doesn't even happen on even the Chaos route, which is where you ''would'' fight him in ''Strange Journey''.]]
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