History YMMV / ShinMegamiTenseiIV

30th Aug '17 12:23:36 AM LucaEarlgrey
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* UnderusedGameMechanic: Some of the more interesting demon conversation skills, most notably Chitchat (cause the enemy to waste one Press Turn) and Negotiate (bribe the enemy until they let you leave, guaranteed escape if you use it while the target's asleep), do not reappear for ''VideoGame/ShinMegamiTenseiIVApocalypse''. Then again, ''Apocalypse'' does introduce the Imposing Stance skill that removes one Press Turn from the enemy party's next round, and no boss in ''Apocalypse'' gets more than three turns (not even the {{Bonus Boss}}es), so having Chitchat (particularly Chitchat+, which takes away 2 turns) and Imposing Stance in the same game would've made for a GameBreaker strategy.

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* UnderusedGameMechanic: Some of the more interesting demon conversation skills, most notably Chitchat (cause the enemy to waste one Press Turn) and Negotiate (bribe the enemy until they let you leave, guaranteed escape if you use it while the target's asleep), do not reappear for ''VideoGame/ShinMegamiTenseiIVApocalypse''. Then again, ''Apocalypse'' does introduce the Imposing Stance skill that removes one Press Turn from the enemy party's next round, and no boss in ''Apocalypse'' gets more than three turns (not even the {{Bonus Boss}}es), so having Chitchat (particularly Chitchat+, which takes away 2 turns) and Imposing Stance in the same game (thus allowing the player to make bosses lose all three turns at once) would've made for a GameBreaker strategy.
29th Aug '17 1:35:30 AM LucaEarlgrey
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* UnderusedGameMechanic: Some of the more interesting demon conversation skills, most notably Chatter (cause the enemy to waste their Press Turns) and Negotiate (bribe the enemy until they let you leave, guaranteed escape if you use it while the target's asleep), do not reappear for ''VideoGame/ShinMegamiTenseiIVApocalypse''. Then again, ''Apocalypse'' does introduce the Imposing Stance skill that Press Turns from the enemy party's next round, so having Chatter and Imposing Stance in the same game would've made for a GameBreaker strategy.

to:

* UnderusedGameMechanic: Some of the more interesting demon conversation skills, most notably Chatter Chitchat (cause the enemy to waste their one Press Turns) Turn) and Negotiate (bribe the enemy until they let you leave, guaranteed escape if you use it while the target's asleep), do not reappear for ''VideoGame/ShinMegamiTenseiIVApocalypse''. Then again, ''Apocalypse'' does introduce the Imposing Stance skill that removes one Press Turns Turn from the enemy party's next round, and no boss in ''Apocalypse'' gets more than three turns (not even the {{Bonus Boss}}es), so having Chatter Chitchat (particularly Chitchat+, which takes away 2 turns) and Imposing Stance in the same game would've made for a GameBreaker strategy.
29th Aug '17 1:33:17 AM LucaEarlgrey
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* UnderusedGameMechanic: Some of the more interesting demon conversation skills, most notably Chatter (cause the enemy to waste their Press Turns) and Negotiate (bribe the enemy until they let you leave, guaranteed escape if you use it while the target's asleep), do not reappear for ''VideoGame/ShinMegamiTenseiIVApocalypse''.

to:

* UnderusedGameMechanic: Some of the more interesting demon conversation skills, most notably Chatter (cause the enemy to waste their Press Turns) and Negotiate (bribe the enemy until they let you leave, guaranteed escape if you use it while the target's asleep), do not reappear for ''VideoGame/ShinMegamiTenseiIVApocalypse''. Then again, ''Apocalypse'' does introduce the Imposing Stance skill that Press Turns from the enemy party's next round, so having Chatter and Imposing Stance in the same game would've made for a GameBreaker strategy.
29th Aug '17 1:31:32 AM LucaEarlgrey
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* UnderusedGameMechanic: Some of the more interesting demon conversation skills, most notably Chatter (cause the enemy to waste their Press Turns) and Negotiate (bribe the enemy until they let you leave, guaranteed escape if you use it while the target's asleep), do not reappear for ''VideoGame/ShinMegamiTenseiIVApocalypse''.
20th Aug '17 5:34:18 AM Anddrix
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* JustForFun/XMeetsY: It's the first two SNES games mixed together, with elements from ''Strange Journey'' also added.
15th Aug '17 5:20:29 PM nombretomado
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* JustForFun/XMeetsY: It's the first two SNES games mixed together, with elements from ''Strange Journey'' also added.
10th Aug '17 6:13:14 AM Ramidel
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* VillainHasAPoint: When Tayama reveals [[spoiler: how Reds are created]], every named character who learns of it treats it as an act of pure evil, even though there is evidence around Tokyo that demons have quelled their bloodthirsty nature because of them. He also gives Walter and the protagonist (should you side with Walter) a vicious tongue-lashing for [[spoiler: attempting to use the Yamato Perpetual Reactor to open a gate to the Expanse and ''allow the legions of hell itself to trample through Toyko.'']] That said, his statement is not entirely correct as the Ashura-kai also antagonize demons that don't try to eat humans, and an Ashura NPC mentions that the Red Pill supply was running low by the time the Samurai enter [[spoiler:Reverse Hills, meaning things were eventually going to go to hell at some point, in part because the Ashura-Kai casually throw Reds around like they're an expendable and easy to produce resource when they're not. Even Mastema knows it wouldn't last forever and was at best a temporary solution.]]

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* VillainHasAPoint: VillainHasAPoint:
**
When Tayama reveals [[spoiler: how Reds are created]], every named character who learns of it treats it as an act of pure evil, even though there is evidence around Tokyo that demons have quelled their bloodthirsty nature because of them. He also gives Walter and the protagonist (should you side with Walter) a vicious tongue-lashing for [[spoiler: attempting to use the Yamato Perpetual Reactor to open a gate to the Expanse and ''allow the legions of hell itself to trample through Toyko.'']] That said, his statement is not entirely correct as the Ashura-kai also antagonize demons that don't try to eat humans, and an Ashura NPC mentions that the Red Pill supply was running low by the time the Samurai enter [[spoiler:Reverse Hills, meaning things were eventually going to go to hell at some point, in part because the Ashura-Kai casually throw Reds around like they're an expendable and easy to produce resource when they're not. Even Mastema knows it wouldn't last forever and was at best a temporary solution.]]]]
** [[spoiler: The White]] are completely correct that [[spoiler: Law, Chaos and Neutrality inevitably lead to each other, that there's no final victory, and that YHVH will always continue to wreck humanity]]. Problem is, their solution [[spoiler: (permanently annihilating reality)]] really doesn't have much going for it.
10th Jul '17 9:40:35 AM HamburgerTime
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* TheWoobie: The poor National Defense Divinities, who just want to do their job to protect their country, but have been enslaved by means on their Mediums to a tyrannical crime boss running Tokyo straight into the ground. ''Apocalypse'' makes their situation even worse by revealing that [[spoiler:they were originally human prisoners who were forcibly implanted with the essence of Japanese gods and heroes by Japan's psychopathic Defense Minister, who intended on using them as doomsday weapons against foreign countries]].
29th May '17 9:09:38 AM Ferot_Dreadnaught
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** With regards to [[spoiler:his remote bait, [[GenreSavvy astute players]] will notice that the choice happens while the battle interface and music are still up, and that he has not yet done the "burst into red cracks and then explode" animation that all previous bosses have done upon defeat.]]

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** With regards to [[spoiler:his remote bait, [[GenreSavvy astute players]] players will notice that the choice happens while the battle interface and music are still up, and that he has not yet done the "burst into red cracks and then explode" animation that all previous bosses have done upon defeat.]]
21st May '17 8:48:00 AM Someoneman
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* AnnoyingVideoGameHelper: Nozomi in the "Samurai and Hunters United" Quest. See FakeDifficulty above.
** Though, thanks to the nature of the GuestStarPartyMember mechanic, this can happen pretty much all the time. Yes, Walter, please keep casting Agi on the fire-immune boss. Thank you.

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* AnnoyingVideoGameHelper: Your AI-controlled companions use a random skill at the end of your turn. They don't take enemy resistances into account, meaning their spells might get nulled, drained, or reflected. And this has a chance to give the enemy the Smirk buff, pretty much guaranteeing that it will dodge all attacks and land a CriticalHit. Nozomi in the "Samurai and Hunters United" Quest. See FakeDifficulty above.
** Though, thanks to
Quest is especially bad since two of her three skills can cause the nature of the GuestStarPartyMember mechanic, this can happen pretty much all the time. Yes, Walter, please keep casting Agi on the fire-immune boss. Thank you.boss to smirk.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ShinMegamiTenseiIV