History YMMV / SeventhSea

19th Jul '17 8:22:39 AM TheDoodAbides
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* ItsEasySoItSucks: A common complaint about Second Edition. A "success" requires one set of 10 (dice totals added up to 10) to accomplish any task. If a player rolls 3 dice, they only have a 15% chance of failure. On average, a player will roll 4 dice, and a min-maxer can position themselves to roll a dozen. The GM can set "consequences" that need to be bought off, but a player can declare they will persuade the Emperor of Montaigne to make them his heir- and odds are it will happen.

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* ItsEasySoItSucks: A common complaint about Second Edition. A "success" requires one set of 10 (dice totals added up to 10) to accomplish any task. If a player rolls 3 dice, they only have a 15% chance of failure. On average, a player will roll 4 dice, and a min-maxer can position themselves to roll a dozen. The GM can set "consequences" that need to be bought off, but a player can simply declare they will roll to persuade the Emperor of Montaigne to make them his heir- and odds are that it will happen.



* LevelGrinding: Second Edition's level up system has been described as this. There is no XP in the system. Instead, players write individual stories with a designated reward for themselves at the end. Depending on where the campaign takes place and how much content the GM is able to cram into a session, players can find themselves finishing a campaign and only having made it halfway to their level up.

to:

* LevelGrinding: Second Edition's level up system has been described as this. There is no XP in the system. Instead, players write individual stories with a designated reward for themselves at the end. Depending on where the campaign takes place and how much content the GM is able to cram into a session, players can find themselves finishing a campaign and only having made it halfway to their level up.
19th Jul '17 8:12:06 AM TheDoodAbides
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Added DiffLines:

* LevelGrinding: Second Edition's level up system has been described as this. There is no XP in the system. Instead, players write individual stories with a designated reward for themselves at the end. Depending on where the campaign takes place and how much content the GM is able to cram into a session, players can find themselves finishing a campaign and only having made it halfway to their level up.
19th Jul '17 8:04:54 AM TheDoodAbides
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* ItsEasySoItSucks: A common complaint with Second Edition. A "success" requires one set of 10 (dice totals added up to 10) to accomplish any task. If a player rolls 3 dice, they only have a 15% chance of failure. On average, a player will roll 4 dice, and a min-maxer can position themselves to roll a dozen.

to:

* ItsEasySoItSucks: A common complaint with about Second Edition. A "success" requires one set of 10 (dice totals added up to 10) to accomplish any task. If a player rolls 3 dice, they only have a 15% chance of failure. On average, a player will roll 4 dice, and a min-maxer can position themselves to roll a dozen. The GM can set "consequences" that need to be bought off, but a player can declare they will persuade the Emperor of Montaigne to make them his heir- and odds are it will happen.


Added DiffLines:

** Brute squads are treated as an inconvenience at best. A player can easily destroy a full strength squad within one round, maybe two.
19th Jul '17 7:59:07 AM TheDoodAbides
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Added DiffLines:

* ItsEasySoItSucks: A common complaint with Second Edition. A "success" requires one set of 10 (dice totals added up to 10) to accomplish any task. If a player rolls 3 dice, they only have a 15% chance of failure. On average, a player will roll 4 dice, and a min-maxer can position themselves to roll a dozen.
** All wounds are healed immediately after combat ends.
5th Apr '16 12:56:26 PM RolandX
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* MoralEventHorizon: Built into the rules, a PC who hits -30 reputation points becomes a villain, and the GM takes away their character sheet. Although a Machiavelli-style Advantage will put it off to -40 or -50, depending on how strongly the ends justify the means.

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* MoralEventHorizon: Built into the rules, a PC who hits -30 reputation points becomes a villain, villain (unless the character's been framed; only "earned" negative reputation points count), and the GM takes away their character sheet. Although a Machiavelli-style Advantage will put it off to -40 or -50, depending on how strongly the ends justify the means.
2nd Jun '15 7:08:00 AM Paireon
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* MagnificentBastard: Many villains, given the setting, though the one who pulls it off with the most aplomb is likely Giovanni Villanova, the most powerful Prince of Voddace; he's explicitly a {{sociopath}} who thoroughly enjoys [[ looking and acting the villain he is]], but he's so ''good'' at what he does that people still can't help but to get entangled in any number of his sinister plots. Oh, and he's [[AuthorityEqualsAsskicking one of the setting's greatest swordsmen]] [[spoiler:as well as a member of NOM]].

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* MagnificentBastard: Many villains, given the setting, though the one who pulls it off with the most aplomb is likely Giovanni Villanova, the most powerful Prince of Voddace; he's explicitly a {{sociopath}} who thoroughly enjoys [[ looking [[ObviouslyEvil looking]] and acting [[CardCarryingVillain acting]] the villain he is]], is, but he's so ''good'' at what he does that people still can't help but to get entangled in any number of his sinister plots. Oh, and he's [[AuthorityEqualsAsskicking one of the setting's greatest swordsmen]] [[spoiler:as well as a member of NOM]].NOM's Council of Thirteen]].
30th May '15 1:20:52 AM Paireon
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30th May '15 1:20:51 AM Paireon
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* HilariousInHindsight: [[http://en.wikipedia.org/wiki/China Cathay]] protects itself behind a [[http://en.wikipedia.org/wiki/Great_Firewall_of_China wall of fire which is great]]

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* HilariousInHindsight: [[http://en.wikipedia.org/wiki/China Cathay]] protects itself behind a [[http://en.wikipedia.org/wiki/Great_Firewall_of_China wall of fire which is great]]great]].
* MagnificentBastard: Many villains, given the setting, though the one who pulls it off with the most aplomb is likely Giovanni Villanova, the most powerful Prince of Voddace; he's explicitly a {{sociopath}} who thoroughly enjoys [[ looking and acting the villain he is]], but he's so ''good'' at what he does that people still can't help but to get entangled in any number of his sinister plots. Oh, and he's [[AuthorityEqualsAsskicking one of the setting's greatest swordsmen]] [[spoiler:as well as a member of NOM]].
5th Nov '13 1:23:28 PM TVRulezAgain
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* CompleteMonster: Captain Reis. The stories surrounding his acts of evil are legendary.
** To make this clear, Reis is a clear ShoutOut to Captain Hook and the Dread Pirate Roberts, but is a cold and merciless killer whose legend is so great [[GrandTheftMe mere death cannot stop it.]]
12th Jun '13 2:28:55 PM TVRulezAgain
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* MoralEventHorizon: Built into the rules, a PC who hits -30 reputation points becomes a villain, and the GM takes away their character sheet.
** Although a Machiavelli-style Advantage will put it off to -40 or -50, depending on how strongly the ends justify the means.

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* MoralEventHorizon: Built into the rules, a PC who hits -30 reputation points becomes a villain, and the GM takes away their character sheet. \n** Although a Machiavelli-style Advantage will put it off to -40 or -50, depending on how strongly the ends justify the means.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SeventhSea