History YMMV / SeriousSam

21st Jul '16 5:54:48 PM Mikey34
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*** Retcon? Really? Maybe Sam just became emotionally numb after all that he went through beforehand.
10th May '16 1:28:36 PM Berrenta
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* ItGetsBetter
** The first two levels of "The First Encounter" play out like a standard early FPS. Then you get to the end of third level, and suddenly hundreds of enemies start spawning all at once and running towards you. That's when the real game kicks in.
** ''BFE'' starts you out very slowly. You have to use a hammer at first, don't even get a pistol until some way into the first level, and only get the serious (heh) firepower and battles after quite a while.



* SlowPacedBeginning:
** The first two levels of "The First Encounter" play out like a standard early FPS. Then you get to the end of third level, and suddenly hundreds of enemies start spawning all at once and running towards you. That's when the real game kicks in.
** ''BFE'' starts you out very slowly. You have to use a hammer at first, don't even get a pistol until some way into the first level, and only get the serious (heh) firepower and battles after quite a while.



* ThatOneLevel / BestLevelEver - "The Grand Cathedral" from ''Second Encounter'', while very impressive, is also clogged with enemies. The "Great Pyramid" from ''First Encounter'', slightly less so. This is actually the best part for some players, since it gives a nice [[HolyShitQuotient "Holy fuck!"]] feeling the first few times. The hardest difficulty also requires the players to perform some sort of slot puzzle in order to enter the pyramid to kill Ugh-Zan.

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* ThatOneLevel / BestLevelEver - ThatOneLevel: "The Grand Cathedral" from ''Second Encounter'', while very impressive, is also clogged with enemies. The "Great Pyramid" from ''First Encounter'', slightly less so. This is actually the best part for some players, since it gives a nice [[HolyShitQuotient "Holy fuck!"]] feeling the first few times. The hardest difficulty also requires the players to perform some sort of slot puzzle in order to enter the pyramid to kill Ugh-Zan.
8th Feb '16 6:27:32 PM NeoChaos
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** Getting the "MEGA MIDNIGHT SECRET" in the Citadel in TSE (which contains Serious Damage and Invulnerability power-ups, a Minigun, and max health and armor pickups) normally. The entrance is only open for a very brief window of time, and that window starts so quickly that the only way to reach it in time is to recklessly speedrun your way through most of the level. Fortunately, if you know where the secret is, you can just pelt the entrance with many, many rockets and it'll open anyway.

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** Getting the "MEGA MIDNIGHT SECRET" in the Citadel in TSE (which contains Serious Damage and Invulnerability power-ups, a Minigun, and max health and armor pickups) normally. The entrance is only open for a very brief window of time, and that window starts so quickly that the only way to reach it in time is to recklessly speedrun your way through most of the level. Fortunately, if you know where the secret is, you can just pelt use the knife on the entrance with many, many rockets and it'll open anyway.
31st Jan '16 4:40:51 PM twofistguy
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* BigLippedAlligatorMoment - The [[ShowWithinAShow House Of Sam]] trailers for ''Second Encounter HD'', starring a unstable televangelist spreading the good word about The Second Coming Of Sam. Krundle Blind! KRUNDLE BLIND! '''''KRUNDLE BLIND!!'''''

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* BigLippedAlligatorMoment - The [[ShowWithinAShow House Of Sam]] trailers for ''Second Encounter HD'', starring a unstable televangelist spreading the good word about The Second Coming Of Sam. Krundle Blind! KRUNDLE BLIND! '''''KRUNDLE BLIND!!'''''
29th Oct '15 4:34:38 AM GendoIkari
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* NightmareFuel: The Cave Demons (aka "space monkeys") of BFE are introduced in an undergroud level, and every time you encounter them in such enclosed, dark spaces with only your torchlight to give some visibility, chills down your spine are guaranteed as you try to spot them, jumping from column to column, before they lunge at you and then retreat into the shadows.
** NightmareRetardant: They are, however, a bit silly when encountered in exterior, naturally-lighted areas - from afar, they look like they are goofing around in colonnades. They also lose much of their effectiveness if you just blow up the columns, depriving them of movement space; some may end up [[ArtificialStupidity just clinging to a wall, open to your attacks]].



* ScrappyMechanic: The fact that in ''II'' Sam automatically picks up...well, pick-ups, even if he's completely full in whatever the pick-up is supposed to fill, making it really easy to waste health and ammo.

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* ScrappyMechanic: The fact that in ''II'' Sam automatically picks up... well, pick-ups, even if he's completely full in whatever the pick-up is supposed to fill, making it really easy to waste health and ammo.
10th Aug '15 7:39:32 PM SuperLlama
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* ScrappyMechanic: The fact that in ''II'' Sam automatically picks up...well, pick-ups, even if he's completely full in whatever the pick-up is supposed to fill, making it really easy to waste health and ammo.
27th Jul '15 5:38:35 AM SuperLlama
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** Appropriately enough, Big Spiders in ''II''. They're big enough and have enough health to qualify as mid-bosses when they appear, spawn regular spiders periodically, and unlike most enemies actually lead their projectiles to hit you.
25th Jul '15 12:43:37 PM SuperLlama
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** ''II'' introduces exploding MonsterClowns, which can take more damage than your typical Kamikaze and also regularly serpentine towards you to make it harder to hit them.

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** ''II'' introduces exploding MonsterClowns, {{Monster Clown}}s, which can take more damage than your typical Kamikaze and also regularly serpentine towards you to make it harder to hit them.
25th Jul '15 12:40:52 PM SuperLlama
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** In ''Serious Sam 2'', flying enemies, most notably witches, floaters, and harpies. Fatso Fighter and Seagull Bomber planes to some extent too due to being hard to hit but rather easy to avoid.

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** In ''Serious Sam 2'', flying enemies, most notably witches (''especially'' witches, since they move the fastest and can fire and move at the same time,) floaters, and harpies. Fatso Fighter and Seagull Bomber planes to some extent too due to being hard to hit but rather easy to avoid.


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** ''II'' introduces exploding MonsterClowns, which can take more damage than your typical Kamikaze and also regularly serpentine towards you to make it harder to hit them.
** From the same game, the Rollerballs are basically werebulls in spherical form. They can be knocked back with weapons with high stopping power like the rocket launcher or double-barreled shotgun, but have a ton of health and ''don't'' toss you aside when they hit you like the werebulls do, making it easy for them to surround you and mob you to death if they come in large numbers.
25th Jul '15 12:24:39 PM SuperLlama
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* {{Narm}}: A comedic example. Some cutscenes in ''II'' have the ''potential'' to be funny (i.e. the Zixie chieftain proclaiming that Mental [[TemptingFate will never find his]] HiddenElfVillage while a harrier jet is ''literally'' right outside his window staring at him,) but are ruined by incredibly stiff cutscene animations and an awkward script.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SeriousSam