History YMMV / SecretOfEvermore

8th Sep '16 6:02:42 PM DrakeClawfang
Is there an issue? Send a Message


** Doubling as a WakeUpCallBoss, Salabog hovers over the swamp out of range of your normal weapons, and can only be damaged through usage of a leveled-up spear or alchemy. There are two main differences--first, because he's the third boss of the game, Salabog is fought at a time when you have very few alchemy formulas at low levels, whereas Verminator is fought late in the game when you've powered your alchemy up. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range. However, this also hits you for some nasty damage, so get out of the way. Oh yes, and it summons fireball minions to attack you and get in the way of your movement. Finally, Salabog has a lot of HP, 2000 -- for points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.

to:

** Doubling as a WakeUpCallBoss, Salabog hovers over the swamp out of range of your normal weapons, and can only be damaged through usage of a leveled-up spear or alchemy. There are two main differences--first, There's a few major problems with this, the first being that because he's the third boss of the game, Salabog is fought at a time when you have very few alchemy formulas at low levels, whereas Verminator is fought late in the game when you've powered your alchemy up. levels. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range. However, range, but this also hits you for some nasty damage, so get out of the way. Oh yes, and Then, it regularly summons fireball minions to attack you and get in the way of your movement. Finally, Salabog has a lot of HP, 2000 -- for points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.
8th Sep '16 6:00:06 PM DrakeClawfang
Is there an issue? Send a Message


** Doubling as a WakeUpCallBoss, Salabog hovers over the swamp out of range of your normal weapons, and can only be damaged through usage of a leveled-up spear or alchemy. There are two main differences--first, because he's the third boss of the game, Salabog is fought at a time when you have very few alchemy formulas at low levels, whereas Verminator is fought late in the game when you've powered your alchemy up. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range. However, this also hits you for some nasty damage, so get out of the way. Oh yes, and it summons fireball minions to attack you and get in the way of your movement. Finally, Salabog has a lot of HP, 2000 -- for points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.



** Doubling as a WakeUpCallBoss, Salabog hovers over the swamp out of range of your normal weapons, and as above can only be damaged through usage of a leveled-up spear or alchemy. There are two main differences--first, because he's the third boss of the game, Salabog is fought at a time when you have very few alchemy formulas at low levels, whereas Verminator is fought late in the game when you've powered your alchemy up. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range. However, this also hits you for some nasty damage, so get out of the way. Oh yes, and it summons fireball minions to attack you and get in the way of your movement. Finally, Salabog has a lot of HP, 2000 -- for points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.
8th Sep '16 4:27:14 PM Xylia
Is there an issue? Send a Message

Added DiffLines:

** The Crush spell. Despite how early you get it in the game, you can level it up ''for profit'' right outside of Nobilia. If you buy the ingredients from Blimp (who is a short boat ride away), it takes 36 Jewels to cast the spell. One Bone Buzzard (which is weak against it) drops 40 Jewels upon its death. As soon as Crush gets Level 1, you can still one-shot the Buzzards if you target 3 enemies simultaneously. Level it up to 9 (the 300xp per kill will likely skyrocket your xp levels too!) and you have an Alchemy Formula that can do the better part of a thousand damage per cast (keep in mind max damage is 999) and it is incredibly cheap to cast.


Added DiffLines:

** Want to sprint all the way across the Desert without stopping? Get any weapon you have Level 3 skill with, charge it up full and then start dashing while still holding the charge button. It'll go back down to Charge 1 and slowly recharge to almost 2 and then stay there until you stop running or an enemy hits you or forces you to parry.
27th Aug '16 10:55:03 PM anybodyever
Is there an issue? Send a Message

Added DiffLines:

* GoddamnedBats: Every flying enemy due to a convergence of game mechanics. They dart around randomly when not setting up an attack (and wobble up and down when they do) which, combined with the less-than-stellar hit detection and high miss rate, makes hitting them with any melee weapon (even thrown spears) difficult. Their attacks have higher priority than the player's, so wasted charge attacks and stunlocks are common. Best of all, they often respawn, making just firing alchemy and being done with it wasteful.
7th Jun '16 6:02:33 PM BenKenobi
Is there an issue? Send a Message

Added DiffLines:

* ComplacentGamingSyndrome: The Alchemy system includes a lot of CoolButInefficient formulae. A player will never need to level up anything but Heal, Flash, and Fireball for the first 80% of the game, then [[GameBreaker Barrier and Energize]] are all you need after that. They don't even really require grinding either. Usually spamming your offensive spells on a boss will level them just fine. Barrier and Energize last ridiculously long at level zero.
1st Feb '16 10:03:09 PM heartauthor
Is there an issue? Send a Message


** The game's [[http://www.youtube.com/watch?v=dEu8wDAQuDk commercial]] is a little creepy, what with the {{Ethereal Choir}} in the background and the [[JumpScare various scenes]] that flash by. We even get [[SarcasmMode one lovely sequence]] of the protagonist's dog turning into his {{Prehistoria}} form by ''showing the new form'' ''[[PainfulTransformation emerge from the dog's mouth]]'', while the dog's old form [[SurpriseCreepy crumples around him like a second skin]].

to:

** The game's [[http://www.youtube.com/watch?v=dEu8wDAQuDk commercial]] is a little creepy, what with the {{Ethereal Choir}} in the background and the [[JumpScare various scenes]] that flash by. We even get [[SarcasmMode one lovely sequence]] of the protagonist's dog turning into his {{Prehistoria}} form by ''showing the new form'' ''[[PainfulTransformation emerge emerging from the dog's mouth]]'', while the dog's old form [[SurpriseCreepy crumples around him like a second skin]].
11th Jan '16 8:52:59 PM DrakeClawfang
Is there an issue? Send a Message


* GoodBadBugs: You can skip the two Rogues because the exit behind them is not actually blocked. There's a way to get around the Verminator. However, you must remember not to try and use the door he normally blocks, or else you'll be stuck in his crates.
** The game is actually chock full of these. The SprintMeter example below is technically a bug, as is the aforementioned Bazooka infinite ammo. Also, the Silver Sheath accessory is technically worthless since every sword-type weapon already has its bonus applied. ''Evermore'' is a veritable haven of relatively benign bugs and glitches.

to:

* GoodBadBugs: You can skip the two Rogues because the exit behind them is not actually blocked. GoodBadBugs:
**
There's a way to get around [[ThatOneBoss the Verminator. Verminator]]. However, you must remember not to try and use the door he normally blocks, or else you'll be stuck in his crates.
crates. Fortunately you can come back later in the game and kill him.
** The game is actually chock full of these. The SprintMeter example below is technically a bug, as is the aforementioned Bazooka infinite ammo. Also, the Silver Sheath accessory is technically worthless since every sword-type weapon already has its bonus applied. ''Evermore'' is a veritable haven of relatively benign bugs and glitches.applied.



*** This glitch takes advantage of overflow (in the opposite direction). Since the buffing spells raise your stats, rather than become a modifier in the damage calculation, it's possible the game simply subtracts those added stats and the effect would be so great that it would overflow back to 65535. But the game does remember your base stat for some reason.


Added DiffLines:

** A glitch causes the Bazooka to have infinite ammo. No one minds.
** If you release a charged attack just as you evade an enemy's attack, your charge meter won't deplete and you'll likely launch a second charged attack instantly.
10th Jan '16 10:24:20 PM DrakeClawfang
Is there an issue? Send a Message


** The Desert of Doom. With the infinite sprinting trick, it can still take several minutes running through the desert at top speed to get across it. Without the trick, which you don't have the first time you visit Antiqua, you have to walk, which will take upwards of 15 minutes. 15 minutes walking across identical flat plains of desert, fending off GoddamnBats while constantly healing to mend the desert's periodic health drain. The first thing most players are likely to do when they finally reach Nobilia for the first time is stock up on Amulets of Annihilation to pay for a ferry across the desert, because ''no one'' wants to cross back over the hard way.

to:

** The Desert of Doom. With the infinite sprinting trick, it can still take several minutes running through the desert at top speed to get across it. Without the trick, which you don't have the first time you visit Antiqua, trick you have to walk, which will take upwards of 15 minutes. 15 minutes walking across identical flat plains of desert, fending off GoddamnBats while constantly healing to mend the desert's periodic health drain. The first thing most players are likely to do when they finally reach Nobilia for the first time is stock up on Amulets of Annihilation to pay for a ferry across the desert, because ''no one'' wants to cross back over the hard way.
10th Jan '16 10:19:01 PM DrakeClawfang
Is there an issue? Send a Message


* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger''), ''Secret of Evermore'' wasn't some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain memorable charm to it, it's far less memorable and impressive than those other games.

to:

* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger''), ''Secret of Evermore'' wasn't some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain memorable charm to it, it's far less memorable and impressive than those other games.
10th Jan '16 10:18:11 PM DrakeClawfang
Is there an issue? Send a Message


* AngstWhatAngst: The hero seems perfectly happy to go on a dangerous adventure in another world with no idea if he'll be able to get back home when he's done. In the opening minutes of the came, he winds up on a space space station and is herded into a room by a strange robot, and finds a bazooka in a container. His reaction? Fire off a practice shot and exclaim "Cool!"

to:

* AngstWhatAngst: The hero seems perfectly happy to go on a dangerous adventure in another world with no idea if he'll be able to get back home when he's done. In the opening minutes of the came, game, he winds up on a space space station and is herded into a an empty room by a strange robot, and finds a bazooka in a container. His reaction? Fire off a practice shot and exclaim "Cool!"
This list shows the last 10 events of 63. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SecretOfEvermore