History YMMV / SecretOfEvermore

1st Feb '16 10:03:09 PM heartauthor
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** The game's [[http://www.youtube.com/watch?v=dEu8wDAQuDk commercial]] is a little creepy, what with the {{Ethereal Choir}} in the background and the [[JumpScare various scenes]] that flash by. We even get [[SarcasmMode one lovely sequence]] of the protagonist's dog turning into his {{Prehistoria}} form by ''showing the new form'' ''[[PainfulTransformation emerge from the dog's mouth]]'', while the dog's old form [[SurpriseCreepy crumples around him like a second skin]].

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** The game's [[http://www.youtube.com/watch?v=dEu8wDAQuDk commercial]] is a little creepy, what with the {{Ethereal Choir}} in the background and the [[JumpScare various scenes]] that flash by. We even get [[SarcasmMode one lovely sequence]] of the protagonist's dog turning into his {{Prehistoria}} form by ''showing the new form'' ''[[PainfulTransformation emerge emerging from the dog's mouth]]'', while the dog's old form [[SurpriseCreepy crumples around him like a second skin]].
11th Jan '16 8:52:59 PM DrakeClawfang
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* GoodBadBugs: You can skip the two Rogues because the exit behind them is not actually blocked. There's a way to get around the Verminator. However, you must remember not to try and use the door he normally blocks, or else you'll be stuck in his crates.
** The game is actually chock full of these. The SprintMeter example below is technically a bug, as is the aforementioned Bazooka infinite ammo. Also, the Silver Sheath accessory is technically worthless since every sword-type weapon already has its bonus applied. ''Evermore'' is a veritable haven of relatively benign bugs and glitches.

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* GoodBadBugs: You can skip the two Rogues because the exit behind them is not actually blocked. GoodBadBugs:
**
There's a way to get around [[ThatOneBoss the Verminator. Verminator]]. However, you must remember not to try and use the door he normally blocks, or else you'll be stuck in his crates.
crates. Fortunately you can come back later in the game and kill him.
** The game is actually chock full of these. The SprintMeter example below is technically a bug, as is the aforementioned Bazooka infinite ammo. Also, the Silver Sheath accessory is technically worthless since every sword-type weapon already has its bonus applied. ''Evermore'' is a veritable haven of relatively benign bugs and glitches.applied.



*** This glitch takes advantage of overflow (in the opposite direction). Since the buffing spells raise your stats, rather than become a modifier in the damage calculation, it's possible the game simply subtracts those added stats and the effect would be so great that it would overflow back to 65535. But the game does remember your base stat for some reason.


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** A glitch causes the Bazooka to have infinite ammo. No one minds.
** If you release a charged attack just as you evade an enemy's attack, your charge meter won't deplete and you'll likely launch a second charged attack instantly.
10th Jan '16 10:24:20 PM DrakeClawfang
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** The Desert of Doom. With the infinite sprinting trick, it can still take several minutes running through the desert at top speed to get across it. Without the trick, which you don't have the first time you visit Antiqua, you have to walk, which will take upwards of 15 minutes. 15 minutes walking across identical flat plains of desert, fending off GoddamnBats while constantly healing to mend the desert's periodic health drain. The first thing most players are likely to do when they finally reach Nobilia for the first time is stock up on Amulets of Annihilation to pay for a ferry across the desert, because ''no one'' wants to cross back over the hard way.

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** The Desert of Doom. With the infinite sprinting trick, it can still take several minutes running through the desert at top speed to get across it. Without the trick, which you don't have the first time you visit Antiqua, trick you have to walk, which will take upwards of 15 minutes. 15 minutes walking across identical flat plains of desert, fending off GoddamnBats while constantly healing to mend the desert's periodic health drain. The first thing most players are likely to do when they finally reach Nobilia for the first time is stock up on Amulets of Annihilation to pay for a ferry across the desert, because ''no one'' wants to cross back over the hard way.
10th Jan '16 10:19:01 PM DrakeClawfang
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* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger''), ''Secret of Evermore'' wasn't some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain memorable charm to it, it's far less memorable and impressive than those other games.

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* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger''), ''Secret of Evermore'' wasn't some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain memorable charm to it, it's far less memorable and impressive than those other games.
10th Jan '16 10:18:11 PM DrakeClawfang
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* AngstWhatAngst: The hero seems perfectly happy to go on a dangerous adventure in another world with no idea if he'll be able to get back home when he's done. In the opening minutes of the came, he winds up on a space space station and is herded into a room by a strange robot, and finds a bazooka in a container. His reaction? Fire off a practice shot and exclaim "Cool!"

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* AngstWhatAngst: The hero seems perfectly happy to go on a dangerous adventure in another world with no idea if he'll be able to get back home when he's done. In the opening minutes of the came, game, he winds up on a space space station and is herded into a an empty room by a strange robot, and finds a bazooka in a container. His reaction? Fire off a practice shot and exclaim "Cool!"
10th Jan '16 10:17:58 PM DrakeClawfang
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* AngstWhatAngst: The hero seems perfectly happy to go on a dangerous adventure in another world with no idea if he'll be able to get back home when he's done. In the opening minutes of the came, he winds up on a space space station and is herded into a room by a strange robot, and finds a bazooka in a container. His reaction? Fire off a practice shot and exclaim "Cool!"
9th Jan '16 10:21:40 PM DrakeClawfang
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* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger'), ''Secret of Evermore'' didn't set out to be some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain memorable charm to it, it's far less memorable and impressive than those other games.

to:

* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger'), ''VideoGame/ChronoTrigger''), ''Secret of Evermore'' didn't set out to be wasn't some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain memorable charm to it, it's far less memorable and impressive than those other games.
9th Jan '16 10:21:26 PM DrakeClawfang
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* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly.

to:

* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger'), ''Secret of Evermore'' didn't set out to be some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain memorable charm to it, it's far less memorable and impressive than those other games.
9th Jan '16 10:17:19 PM DrakeClawfang
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* BigLippedAlligatorMoment: The appearance of ''[[VideoGame/FinalFantasyIV Cecil Harvey]]'' in Gothica is a random cameo out of nowhere, and the implication that somehow the world of ''Final Fantasy IV'' is connected to Evermore raises a lot of questions. Which are never answered since Cecil is just a cameo and nothing about him is ever brought up once you leave his inn.
7th Jan '16 5:19:30 AM DrakeClawfang
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* GameBreaker: The Aura spell grants total invulnerability for a short time. Also, the bazooka, which is immensely more powerful than any other weapon in the game, doesn't require leveling up, and can easily be provided with infinite ammo. Even before those, you get the Crush spell, which becomes ridiculously over powered in a few levels, and can defeat bosses, even ThatOneBoss, in seconds.
** Just outside the entrance to Nobilia is a place where the hero will spin around. If you stand here long enough (after he complains about spinning), he'll sink down and run into a place where there's 99 spice and rice. And this resets when you into town and come back out. Since spice and rice are the two basic commodities used for trading, coming into town before the first time (if you do, the timer starts before the market closes) and basically do everything in the market in the 20 or so minutes you have. You can also just use this to trade for more valuable items and sell them to the appraiser. The only downside is that the hero takes damage at a rate of 1 per second, so stock up on healing.
** Energize + Fully-leveled Neutron Blade = 3-4 hits of 500+ damage within 2 seconds. The Spell almost instantly recharges you to charge level 3, allowing you to do it again. And Again. And Again. And Again. Add Horace's Spell mentioned above to make you invincible while you spin-slice the enemy to death.
*** However, what keeps it from completely breaking the game is that it's obtained fairly late. It basically only breaks the FinalBoss battle.
** One-upping Aura is Barrier, which does the same exact thing, only it heals both characters. While it's probably superseded by Super Heal, if you get Barrier high enough, you may not need it anymore. The only problem is that it's [[LostForever easily missable]] - there's a very small window of opportunity to get it (you need to speak to Horace before fighting [[spoiler:Tiny]]).

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* GameBreaker: GameBreaker:
** Barrier makes the user immune to physical attacks for 45 seconds.
The Aura spell grants total invulnerability for a short time. Also, catch is by the bazooka, which is immensely more powerful than any other weapon time you get it, you can count on one hand how many enemies left in the game, doesn't require leveling up, game actually use alchemy, and they're all bosses anyway. Thus, you basically get an invincibility spell, and after completing Gothica and getting 10,000 Gold Coins from the King, you can easily be provided with infinite ammo. Even before those, you get the Crush spell, which becomes ridiculously over powered in a few levels, afford to max out your inventory on ingredients for Barrier.
** Fire Power. Uses two ingredients (Feather
and can defeat bosses, even ThatOneBoss, in seconds.
** Just outside the entrance
Brimstone) that are easy to Nobilia is a place where the hero will spin around. If you stand here long enough (after he complains about spinning), he'll sink down and run into a place where there's 99 spice and rice. And this resets stock up on, instantly hits when you into town cast it, and come back out. Since spice and rice are it deals damage comparable to Nitro, the two basic commodities used for trading, coming into town before the first time (if you do, the timer starts before the market closes) and basically do everything strongest spell in the market in the 20 or so minutes you have. You can also just use this to trade for more valuable items and sell them to the appraiser. game. The only downside catch is that the hero takes damage at getting it is a rate GuideDangIt, but not too much of 1 per second, so stock up on healing.
a problem.
** Energize + Fully-leveled causes your weapon meter to automatically charge in only a couple of seconds, letting you spam powered-up attacks freely. Combine with the Neutron Blade = 3-4 for 3 or more hits of 500+ damage within 2 seconds. 999 damage. The Spell almost instantly recharges you to charge level 3, allowing you to do it again. And Again. And Again. And Again. Add Horace's Spell mentioned above to make you invincible while you spin-slice the enemy to death.
*** However, what keeps
only thing that stops it from completely breaking the game ''completely'' is that it's obtained fairly late. It basically you only breaks the FinalBoss battle.
** One-upping Aura is Barrier, which does the same exact thing, only it heals both characters. While it's probably superseded by Super Heal, if you get Barrier high enough, you may not need it anymore. The only problem is that it's [[LostForever easily missable]] - there's a very small window of opportunity to
get it (you need to speak to Horace just before fighting [[spoiler:Tiny]]).the final boss, so it only ruins that fight.
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