History YMMV / SecretOfEvermore

27th Aug '16 10:55:03 PM anybodyever
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* GoddamnedBats: Every flying enemy due to a convergence of game mechanics. They dart around randomly when not setting up an attack (and wobble up and down when they do) which, combined with the less-than-stellar hit detection and high miss rate, makes hitting them with any melee weapon (even thrown spears) difficult. Their attacks have higher priority than the player's, so wasted charge attacks and stunlocks are common. Best of all, they often respawn, making just firing alchemy and being done with it wasteful.
7th Jun '16 6:02:33 PM BenKenobi
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* ComplacentGamingSyndrome: The Alchemy system includes a lot of CoolButInefficient formulae. A player will never need to level up anything but Heal, Flash, and Fireball for the first 80% of the game, then [[GameBreaker Barrier and Energize]] are all you need after that. They don't even really require grinding either. Usually spamming your offensive spells on a boss will level them just fine. Barrier and Energize last ridiculously long at level zero.
1st Feb '16 10:03:09 PM heartauthor
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** The game's [[http://www.youtube.com/watch?v=dEu8wDAQuDk commercial]] is a little creepy, what with the {{Ethereal Choir}} in the background and the [[JumpScare various scenes]] that flash by. We even get [[SarcasmMode one lovely sequence]] of the protagonist's dog turning into his {{Prehistoria}} form by ''showing the new form'' ''[[PainfulTransformation emerge from the dog's mouth]]'', while the dog's old form [[SurpriseCreepy crumples around him like a second skin]].

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** The game's [[http://www.youtube.com/watch?v=dEu8wDAQuDk commercial]] is a little creepy, what with the {{Ethereal Choir}} in the background and the [[JumpScare various scenes]] that flash by. We even get [[SarcasmMode one lovely sequence]] of the protagonist's dog turning into his {{Prehistoria}} form by ''showing the new form'' ''[[PainfulTransformation emerge emerging from the dog's mouth]]'', while the dog's old form [[SurpriseCreepy crumples around him like a second skin]].
11th Jan '16 8:52:59 PM DrakeClawfang
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* GoodBadBugs: You can skip the two Rogues because the exit behind them is not actually blocked. There's a way to get around the Verminator. However, you must remember not to try and use the door he normally blocks, or else you'll be stuck in his crates.
** The game is actually chock full of these. The SprintMeter example below is technically a bug, as is the aforementioned Bazooka infinite ammo. Also, the Silver Sheath accessory is technically worthless since every sword-type weapon already has its bonus applied. ''Evermore'' is a veritable haven of relatively benign bugs and glitches.

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* GoodBadBugs: You can skip the two Rogues because the exit behind them is not actually blocked. GoodBadBugs:
**
There's a way to get around [[ThatOneBoss the Verminator. Verminator]]. However, you must remember not to try and use the door he normally blocks, or else you'll be stuck in his crates.
crates. Fortunately you can come back later in the game and kill him.
** The game is actually chock full of these. The SprintMeter example below is technically a bug, as is the aforementioned Bazooka infinite ammo. Also, the Silver Sheath accessory is technically worthless since every sword-type weapon already has its bonus applied. ''Evermore'' is a veritable haven of relatively benign bugs and glitches.applied.



*** This glitch takes advantage of overflow (in the opposite direction). Since the buffing spells raise your stats, rather than become a modifier in the damage calculation, it's possible the game simply subtracts those added stats and the effect would be so great that it would overflow back to 65535. But the game does remember your base stat for some reason.


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** A glitch causes the Bazooka to have infinite ammo. No one minds.
** If you release a charged attack just as you evade an enemy's attack, your charge meter won't deplete and you'll likely launch a second charged attack instantly.
10th Jan '16 10:24:20 PM DrakeClawfang
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** The Desert of Doom. With the infinite sprinting trick, it can still take several minutes running through the desert at top speed to get across it. Without the trick, which you don't have the first time you visit Antiqua, you have to walk, which will take upwards of 15 minutes. 15 minutes walking across identical flat plains of desert, fending off GoddamnBats while constantly healing to mend the desert's periodic health drain. The first thing most players are likely to do when they finally reach Nobilia for the first time is stock up on Amulets of Annihilation to pay for a ferry across the desert, because ''no one'' wants to cross back over the hard way.

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** The Desert of Doom. With the infinite sprinting trick, it can still take several minutes running through the desert at top speed to get across it. Without the trick, which you don't have the first time you visit Antiqua, trick you have to walk, which will take upwards of 15 minutes. 15 minutes walking across identical flat plains of desert, fending off GoddamnBats while constantly healing to mend the desert's periodic health drain. The first thing most players are likely to do when they finally reach Nobilia for the first time is stock up on Amulets of Annihilation to pay for a ferry across the desert, because ''no one'' wants to cross back over the hard way.
10th Jan '16 10:19:01 PM DrakeClawfang
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* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger''), ''Secret of Evermore'' wasn't some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain memorable charm to it, it's far less memorable and impressive than those other games.

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* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger''), ''Secret of Evermore'' wasn't some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain memorable charm to it, it's far less memorable and impressive than those other games.
10th Jan '16 10:18:11 PM DrakeClawfang
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* AngstWhatAngst: The hero seems perfectly happy to go on a dangerous adventure in another world with no idea if he'll be able to get back home when he's done. In the opening minutes of the came, he winds up on a space space station and is herded into a room by a strange robot, and finds a bazooka in a container. His reaction? Fire off a practice shot and exclaim "Cool!"

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* AngstWhatAngst: The hero seems perfectly happy to go on a dangerous adventure in another world with no idea if he'll be able to get back home when he's done. In the opening minutes of the came, game, he winds up on a space space station and is herded into a an empty room by a strange robot, and finds a bazooka in a container. His reaction? Fire off a practice shot and exclaim "Cool!"
10th Jan '16 10:17:58 PM DrakeClawfang
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* AngstWhatAngst: The hero seems perfectly happy to go on a dangerous adventure in another world with no idea if he'll be able to get back home when he's done. In the opening minutes of the came, he winds up on a space space station and is herded into a room by a strange robot, and finds a bazooka in a container. His reaction? Fire off a practice shot and exclaim "Cool!"
9th Jan '16 10:21:40 PM DrakeClawfang
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* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger'), ''Secret of Evermore'' didn't set out to be some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain memorable charm to it, it's far less memorable and impressive than those other games.

to:

* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger'), ''VideoGame/ChronoTrigger''), ''Secret of Evermore'' didn't set out to be wasn't some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain memorable charm to it, it's far less memorable and impressive than those other games.
9th Jan '16 10:21:26 PM DrakeClawfang
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* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly.

to:

* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger'), ''Secret of Evermore'' didn't set out to be some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain memorable charm to it, it's far less memorable and impressive than those other games.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SecretOfEvermore