History YMMV / SUPERSMASHBROS

20th Apr '17 10:02:49 AM Anddrix
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** Yet another [[VideoGame/KidIcarusUprising Kid Icarus]] enemy, Ornes are absolutely vile. First, they're [[InvincibleMinorMinion completely invincible]]. Second, touching one [[OneHitKO instantly KOs you]] (and it doesn't even send you flying, you just get destroyed right there on the spot). Third, while there is [[HellIsThatNoise music]] that plays when you're near one, this sometimes works in the Orne's favor: It usually appears just outside your field of vision, so you can't be sure where it is in relation to your character. In your haste to leave the area, it's entirely possible for you to run right into it, unable to react in time and turn around. Worse still, there's a "Survive!" Challenge Door that puts you on a small platform with an Orne, and you have to run from it for several seconds in the limited space available, which can be nigh-impossible if your character is slow.

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** Yet another [[VideoGame/KidIcarusUprising Kid Icarus]] enemy, Ornes are absolutely vile. First, they're [[InvincibleMinorMinion completely invincible]]. Second, touching one [[OneHitKO instantly KOs you]] (and it doesn't even send you flying, you just get destroyed right there on the spot). Third, while there is [[HellIsThatNoise music]] music that plays when you're near one, this sometimes works in the Orne's favor: It usually appears just outside your field of vision, so you can't be sure where it is in relation to your character. In your haste to leave the area, it's entirely possible for you to run right into it, unable to react in time and turn around. Worse still, there's a "Survive!" Challenge Door that puts you on a small platform with an Orne, and you have to run from it for several seconds in the limited space available, which can be nigh-impossible if your character is slow.
13th Apr '17 9:23:43 PM shonengirl
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** Both [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] and [[VideoGame/FireEmblemTheBindingBlade Roy]] are seen in a much different light by fans who first knew them from Smash as opposed to their actual game appearances. WideEyedIdealist Marth becomes [[CampStraight an arrogant pretty-boy]], and the gentle and reserved Roy acts almost HotBlooded.

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** Both [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] and [[VideoGame/FireEmblemTheBindingBlade Roy]] are seen in a much different light by fans who first knew them from Smash as opposed to their actual game appearances. WideEyedIdealist Marth becomes [[CampStraight an arrogant pretty-boy]], and the gentle gentle, reserved, and reserved highly intelligent Roy acts almost HotBlooded.is seen as HotBlooded, often to the point of obnoxiousness, and a cocky IdiotHero. [[VideoGame/FireEmblemPathOfRadiance Ike]] often gets this as well, going from a humble but snarky, very calm, non-judgemental effective leader of average to above average intelligence to a cocky DumbMuscle.
13th Apr '17 7:08:09 PM santos32
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-->'''Cloud:''' [[GratuitousJapanese Genaki wo koeru!]][[note]]"Limits are meant to be broken!"[[/note]]

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-->'''Cloud:''' [[GratuitousJapanese Genaki Genkai wo koeru!]][[note]]"Limits are meant to be broken!"[[/note]]broken!"[[/note]]
** While hearing your character's win theme play after a hard-fought battle is always satisfying, extra mention goes to hearing the ''VideoGame/FinalFantasyVII'' [[https://www.youtube.com/watch?v=_aWFpC013aU Victory Fanfare]] play when winning with Cloud. It perfectly captures the feeling of getting stronger with every win and obtaining experience much like its source game.



** Because Greninja made its first fully-voiced appearance in ''Smash'', some fans attested that its slightly silly voice and PokemonSpeak made it sound unthreatening when juxtaposed with its badass design and moveset.

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** Because Greninja made its first fully-voiced appearance in ''Smash'', some fans attested that its slightly silly voice and PokemonSpeak made it sound unthreatening when juxtaposed with its badass design and moveset. This only applies to its [[Disney/LiloAndStitch Stitch-esque]] English voice acting, as in Japan it leans more towards BadassBaritone.



** Mewtwo will always be remembered for being considered the worst character in ''Melee''. In actuality, Mewtwo's position on the tier list has jumped quite a bit, and is considered to be "merely" low-tier instead of bottom-tier, but Mewtwo continues to be derided for being the worst character in the game. Part of this is due to the discrepancy between his canon appearance and his ''Smash'' appearance; in the ''Pokémon'' games, he is considered to be among the most powerful Pokémon, even among legendaries.

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** Mewtwo will always be remembered for being considered the worst character in ''Melee''. In actuality, Mewtwo's position on the tier list has jumped quite a bit, and is considered to be "merely" low-tier instead of bottom-tier, but Mewtwo continues to be derided for being the worst character in the game. Part of this is due to the discrepancy between his canon appearance and his ''Smash'' appearance; in the ''Pokémon'' games, he is considered to be among the most powerful Pokémon, even among legendaries. At the very least, he has [[TookALevelInBadass become a feared top-tier character in the fourth game]], which makes him a lot closer to his canon appearance as an unstoppable force of nature.



*** A lot of Smash players don't realize that Cloud's [[LimitBreak Omnislash]] predates Ike's Great Aether, or any similar Final Smash used by swordsmen (the Links' Triforce Slash, Kirby's Ultra Sword, Robin's Pair Up). Sakurai, on the other hand, most likely did, hence why Ike is on the receiving end of Omnislash in the trailer.

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*** A lot of Smash players don't realize that Cloud's [[LimitBreak Omnislash]] predates Ike's Great Aether, or any similar Final Smash used by swordsmen (the Links' Triforce Slash, Kirby's Ultra Sword, Robin's Pair Up). Sakurai, on the other hand, most likely did, hence why Ike is on the receiving end of Omnislash in the trailer. To be fair, most fans had taken to nicknaming said Final Smashes as Omnislash way before the move's innovator made his appearance in ''Smash'' proper.



** Because of their links together as the last 3 DLC characters in the fourth game, we have Cloud/Corrin/Bayonetta.



** Franchise/PacMan's inclusion in the fourth game has been known to attract older adults (parents, grandparents, etc.) that fall outside the demographics that ''Smash'' is generally marketed towards, however broad.

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** Franchise/PacMan's inclusion in the fourth game has been known to attract older adults (parents, grandparents, etc.) that fall outside the demographics that ''Smash'' is generally marketed towards, however broad. Obviously, as gaming's first true mascot (as well as the simplistic nature of his source game), this accounts for his popularity with adults who witnessed his success first hand.
13th Apr '17 10:39:55 AM Josef5678
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** Both [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] and [[VideoGame/FireEmblemTheBindingBlade Roy]] are seen in a much different light by fans who first knew them from Smash as oppose to their actual game appearances. WideEyedIdealist Marth becomes [[CampStraight an arrogant pretty-boy]], and the gentle and reserved Roy acts almost HotBlooded.

to:

** Both [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] and [[VideoGame/FireEmblemTheBindingBlade Roy]] are seen in a much different light by fans who first knew them from Smash as oppose opposed to their actual game appearances. WideEyedIdealist Marth becomes [[CampStraight an arrogant pretty-boy]], and the gentle and reserved Roy acts almost HotBlooded.
13th Apr '17 9:29:49 AM Valen
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** Both [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] and [[VideoGame/FireEmblemBindingBlade Roy]] are seen in a much different light by fans who first knew them from Smash as oppose to their actual game appearances. WideEyedIdealist Marth becomes [[CampStraight an arrogant pretty-boy]], and the gentle and reserved Roy acts almost HotBlooded.

to:

** Both [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] and [[VideoGame/FireEmblemBindingBlade [[VideoGame/FireEmblemTheBindingBlade Roy]] are seen in a much different light by fans who first knew them from Smash as oppose to their actual game appearances. WideEyedIdealist Marth becomes [[CampStraight an arrogant pretty-boy]], and the gentle and reserved Roy acts almost HotBlooded.
13th Apr '17 9:29:00 AM Valen
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Added DiffLines:

** Both [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] and [[VideoGame/FireEmblemBindingBlade Roy]] are seen in a much different light by fans who first knew them from Smash as oppose to their actual game appearances. WideEyedIdealist Marth becomes [[CampStraight an arrogant pretty-boy]], and the gentle and reserved Roy acts almost HotBlooded.


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** Many players hate that Fire Emblem gets far more attention than other franchises they consider more mainstream since it took six games for one to get an English localization, and even then it's still kinda niche. However, Fire Emblem has always been a mainstream franchise in Japan, ever since the first game on the Famicom.
13th Apr '17 5:15:44 AM Josef5678
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** Metal characters in Classic Mode in 3DS CAN become this, the thing is that not only they go for the obvious "higher resistance but more weight" that would usually be asociated with them, but they come with the annoying advantage of not flinching when hit with normal attacks at lower percents, which means that characters whose usual weakness is being [[FragileSpeedster frail]] become a LightningBruiser and characters with [[MightyGlacier slow charging but powerful]] smash attacks now can't be stoped by just hitting during the charge, they also can use items with the same ease as a player and now their [[ObviousRulePatch extra weight is not really that much]], which means you can't just throw them out of the stage and watch as they are helplessly dragged down by their own weight while trying to recover. Donkey Kong's Hand Slap and Peach's down smash in ''Melee'' are notable however for their ridiculous damage output, which makes short work of almost any metal character.

to:

** Metal characters in Classic Mode in 3DS CAN become this, the thing is that not only they go for the obvious "higher resistance but more weight" that would usually be asociated associated with them, but they come with the annoying advantage of not flinching when hit with normal attacks at lower percents, which means that characters whose usual weakness is being [[FragileSpeedster frail]] become a LightningBruiser and characters with [[MightyGlacier slow charging but powerful]] smash attacks now can't be stoped stopped by just hitting during the charge, they also can use items with the same ease as a player and now their [[ObviousRulePatch extra weight is not really that much]], which means you can't just throw them out of the stage and watch as they are helplessly dragged down by their own weight while trying to recover. Donkey Kong's Hand Slap and Peach's down smash in ''Melee'' are notable however for their ridiculous damage output, which makes short work of almost any metal character.
12th Apr '17 3:56:19 PM IniuriaTalis
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* AuthorsSavingThrow: Rosalina, Samus, Pac-Man and Mewtwo have all been depicted in controversial ways some time after their debut (Rosalina due to her [[TheOtherDarrin third voice actress making her sound more like Peach]], Samus due to her drastic personality changes in ''VideoGame/MetroidOtherM'', Pac-Man due to the polarizing ''WesternAnimation/PacManAndTheGhostlyAdventures'', and Mewtwo due to the [[Anime/PokemonTheFirstMovie original character]] being apparently [[ReplacementScrappy replaced]] and {{retcon}}ned in ''Anime/PokemonGenesectAndTheLegendAwakened''). ''[=SSB4=]'' depicts all four characters akin to their early appearances (Rosalina has her second voice actress, Samus has her old voice clips and personality across her two forms[[note]]although she still mostly uses her ''Other M'' designs, so this particular case is only half-way [[BrokenBase for some people]][[/note]], Pac-Man has his original design and [[CompositeCharacter represents retro Namco games in general,]] and Mewtwo is based on ''Anime/PokemonTheFirstMovie'' like in ''Melee'', albeit with [[TheOtherDarrin a new voice actor]]).

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
Rosalina, Samus, Pac-Man and Mewtwo have all been depicted in controversial ways some time after their debut (Rosalina due to her [[TheOtherDarrin third voice actress making her sound more like Peach]], Samus due to her drastic personality changes in ''VideoGame/MetroidOtherM'', Pac-Man due to the polarizing ''WesternAnimation/PacManAndTheGhostlyAdventures'', and Mewtwo due to the [[Anime/PokemonTheFirstMovie original character]] being apparently [[ReplacementScrappy replaced]] and {{retcon}}ned in ''Anime/PokemonGenesectAndTheLegendAwakened''). ''[=SSB4=]'' depicts all four characters akin to their early appearances (Rosalina has her second voice actress, Samus has her old voice clips and personality across her two forms[[note]]although she still mostly uses her ''Other M'' designs, so this particular case is only half-way [[BrokenBase for some people]][[/note]], Pac-Man has his original design and [[CompositeCharacter represents retro Namco games in general,]] and Mewtwo is based on ''Anime/PokemonTheFirstMovie'' like in ''Melee'', albeit with [[TheOtherDarrin a new voice actor]]).actor]]).
** When Corrin was announced, one point of controversy was that the male version was the default despite female Corrin being far, far more popular. This was particularly grating because it meant that the male would be getting the Amiibo, which Creator/IntelligentSystems have used as a method to bring ''Fire Emblem'' characters into their games [[VideoGame/CodenameSteam time]] [[VideoGame/FireEmblemFates and]] [[Videogame/FireEmblemEchoesShadowsOfValentia again]]. Eventually, it was announced that Corrin would be getting an Amiibo for each gender, meaning that female Corrin would also get representation in those games going forward.
12th Apr '17 2:28:23 AM Sleeping_Beauty
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** Metal characters in Classic Mode in 3DS CAN become this, the thing is that not only they go for the obvious "higher resistance but more weight" that would usually be asociated with them, but they come with the annoying advantage of not flinching when hit with normal attacks, which means that characters whose usual weakness is being [[FragileSpeedster frail]] become a LightningBruiser and characters with [[MightyGlacier slow charging but powerful]] smash attacks now can't be stoped by just hitting during the charge, they also can use items with the same ease as a player and now their [[ObviousRulePatch extra weight is not really that much]], which means you can't just throw them out of the stage and watch as they are helplessly dragged down by their own weight while trying to recover.

to:

** Metal characters in Classic Mode in 3DS CAN become this, the thing is that not only they go for the obvious "higher resistance but more weight" that would usually be asociated with them, but they come with the annoying advantage of not flinching when hit with normal attacks, attacks at lower percents, which means that characters whose usual weakness is being [[FragileSpeedster frail]] become a LightningBruiser and characters with [[MightyGlacier slow charging but powerful]] smash attacks now can't be stoped by just hitting during the charge, they also can use items with the same ease as a player and now their [[ObviousRulePatch extra weight is not really that much]], which means you can't just throw them out of the stage and watch as they are helplessly dragged down by their own weight while trying to recover.recover. Donkey Kong's Hand Slap and Peach's down smash in ''Melee'' are notable however for their ridiculous damage output, which makes short work of almost any metal character.
9th Apr '17 9:46:11 PM Midna
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Added DiffLines:

*** Master Edges counts as That One Form, especially compared to the ones that come before. While Master Giant has relatively weak attacks that are unpredictable and hard to dodge, and Master Beast has slow, choreographed attacks that hit hard and launch far, this form combines the worst of both worlds, throwing out ridiculously powerful attacks (especially if they come from the main sword) at light speed with almost no tells. Suffice to say that most of your game overs to this boss will be against the swords.
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