History YMMV / SUPERSMASHBROS

1st Dec '16 6:32:15 PM WaxingName
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* NeverLiveItDown: Mewtwo will always be remembered for being considered the worst character in ''Melee''. In actuality, Mewtwo's position on the tier list has jumped quite a bit, and is considered to be "merely" low-tier instead of bottom-tier, but Mewtwo continues to be derided for being the worst character in the game. Part of this is due to the discrepancy between his canon appearance and his ''Smash'' appearance; in the ''Pokémon'' games, he is considered to be among the most powerful Pokémon, even among legendaries.
1st Dec '16 6:07:26 AM Midna
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** Some tournaments, mostly smaller or local ones, attempt to avert this by branding themselves as "low-tier"[[note]]only low-tier characters are allowed, as the name implies[[/note]] or "mid-tier"[[note]]high-tier characters are banned, but mid- and low-tiers are both allowed[[/note]]. In theory, this forces players with high-tier mains to drop out of their comfort zone while enabling a greater variety in character selection than what would be normally seen (since the high tiers in each game rarely make up even half of the cast). In practice, the trope is still in effect, since everyone just gravitates towards whoever's at the top of the highest allowed tier.
25th Nov '16 5:06:40 PM SneaselSawashiro
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** With the above example, an inverted case also tends to be a higher-skill player for the lower-leveled ones, since they most likely would spend more time trying to [[{{GIFT}} trash talk their anonymous opposition]] and will be bound to pick an (in)famous low-tier for disrespect to gain an edge while either winning or losing (Ganondorf and Charizard tend to be popular choices due to also being heavy weights). The nature of For Glory's usual lag exacerbates these matters further quite a bit depending on one's connection.

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** *** With the above example, an inverted case also tends to be a higher-skill player for the lower-leveled ones, since they most likely would spend more time trying to [[{{GIFT}} trash talk their anonymous opposition]] and will be bound to pick an (in)famous low-tier for disrespect to gain an edge while either winning or losing (Ganondorf and Charizard tend to be popular choices due to also being heavy weights). The nature of For Glory's usual lag exacerbates these matters further quite a bit depending on one's connection. Both of these cases however, mainly tie into the matchmaking system, which often pits players who've been practicing non-stop against those who can barely recover back on stage.
23rd Nov '16 11:20:25 PM Midna
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* WTHCostumingDepartment:
** In a game where most alternate costumes mostly or completely change a fighter's coloration, [[http://www.ssbwiki.com/Alternate_costume_(SSBB)#Sonic Sonic's alternate costumes in Brawl]] are all only slightly different shades of blue, and the main thing distinguishing them is the color of their shoes and wristbands, which can be hard to see in the chaos of a fight. This can make [[MirrorMatch Sonic vs. Sonic matches]] incredibly irritating for everyone involved, especially on dark stages like the [[ComplacentGamingSyndrome ever-popular]] Final Destination where the costumes are even harder to tell apart. Smash 4 helped alleviate this by giving him [[http://www.ssbwiki.com/Alternate_costume_(SSB4)#Sonic a wider array of costumes]], but they're still all visibly bluish. Pac-Man's costumes, similarly, only change his gloves and shoes, not even changing the shade of Pac-Man's yellow body. A possible explanation for this could be, as guest characters, the companies they belong to didn't want their iconic colors changing greatly, while other guest characters Snake, Mega Man, and Ryu already had multiple colors available in their home games.
** While Cloud's normal and [[Anime/FinalFantasyVIIAdventChildren Cloudy Wolf]] outfits are distinct enough from each other, their own colors have very few noticeable differences, with the only changes being the shirt colors (all very dark colors that blend in with the predominately black outfits), lighter straps, and the second outfit showing a bit more skin with the arm.

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* WTHCostumingDepartment:
**
WTHCostumingDepartment: In a game where most alternate costumes mostly or completely change a fighter's coloration, [[http://www.ssbwiki.com/Alternate_costume_(SSBB)#Sonic Sonic's alternate costumes in Brawl]] are all only slightly different shades of blue, and the main thing distinguishing them is the color of their shoes and wristbands, which can be hard to see in the chaos of a fight. This can make [[MirrorMatch Sonic vs. Sonic matches]] incredibly irritating for everyone involved, especially on dark stages like the [[ComplacentGamingSyndrome ever-popular]] Final Destination where the costumes are even harder to tell apart. Smash 4 helped alleviate this by giving him [[http://www.ssbwiki.com/Alternate_costume_(SSB4)#Sonic a wider array of costumes]], but they're still all visibly bluish. Pac-Man's costumes, similarly, only change his gloves and shoes, not even changing the shade of Pac-Man's yellow body. A possible explanation As for this could be, as guest characters, the companies they belong to didn't want their iconic colors changing greatly, DLC, while other guest characters Snake, Mega Man, and Ryu already had multiple colors available in their home games.
** While
Cloud's normal and [[Anime/FinalFantasyVIIAdventChildren Cloudy Wolf]] outfits are distinct enough from each other, their own colors have very few noticeable differences, with the only changes being the shirt colors (all very dark colors that blend in with the predominately black outfits), lighter straps, and the second outfit showing a bit more skin with the arm.arm. A possible explanation for this could be, as guest characters, the companies they belong to didn't want their iconic colors changing greatly, while other guest characters Snake, Mega Man, and Ryu already had multiple colors available in their home games.
23rd Nov '16 11:14:26 PM Midna
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** There is a small group of Kirby fans who believe that Sakurai is biased against the later ''Kirby'' games (Sakurai was the original creator of the series, but stopped working on it after ''Air Ride''). All the levels are based on games he personally worked on, especially ''Super Star'' and ''Air Ride'', with only minor nods to games like ''Return to Dream Land''; case in point, the two Kirby stages on the Wii U version are ''both'' based on ''Super Star''. Most of these fans tend to be supporters for a new ''Kirby'' representative like Bandanna Dee.

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** There is a small group of Kirby fans who believe that Sakurai is biased against the later ''Kirby'' games (Sakurai was the original creator of the series, but stopped working on it after ''Air Ride''). All the levels are based on games he personally worked on, especially ''Super Star'' and ''Air Ride'', with only minor nods to games like ''Return to Dream Land''; case in point, the two Kirby stages on the Wii U version are ''both'' based on ''Super Star''. Most of these fans tend to be supporters for a new ''Kirby'' representative like Bandanna Dee. [[note:*]]That the Great Cave Offensive stage was originally going to be based on ''VideoGame/KirbysEpicYarn'' until ''VideoGame/YoshisWoollyWorld'' was announced may throw a wrench into this theory, though.[[/note]]
23rd Nov '16 6:32:00 PM Midna
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** In the competitive play for ''64'', ''Melee'', and ''3DS'', the music choice(s) for any neutral stage (which are by definition the most commonly picked in the game), most notoriously Battlefield and Final Destination in ''Melee'', can become grating after a time. It's even worst in ''SSB64'', where Dream Land is the ''only'' legal stage under most rulesets. Hope you like Gourmet Race.

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** In the competitive play for ''64'', ''Melee'', and ''3DS'', the music choice(s) for any neutral stage (which are by definition the most commonly picked in the game), most notoriously Battlefield and Final Destination in ''Melee'', can become grating after a time. It's even worst worse in ''SSB64'', where Dream Land is the ''only'' legal stage under most rulesets. Hope you like Gourmet Race.
23rd Nov '16 6:30:19 PM Midna
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** In the competitive play for ''64'', ''Melee'', and ''3DS'', the music choice(s) for any neutral stage (which are by definition the most commonly picked in the game), most notoriously Battlefield and Final Destination in ''Melee'', can become grating after a time. Even worse in the Japanese ruleset for ''SSB64'', where Dream Land is the ''only'' legal stage. Hope you like Gourmet Race.

to:

** In the competitive play for ''64'', ''Melee'', and ''3DS'', the music choice(s) for any neutral stage (which are by definition the most commonly picked in the game), most notoriously Battlefield and Final Destination in ''Melee'', can become grating after a time. Even worse It's even worst in the Japanese ruleset for ''SSB64'', where Dream Land is the ''only'' legal stage.stage under most rulesets. Hope you like Gourmet Race.
21st Nov '16 2:31:22 PM Josef5678
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* SoCoolItsAwesome: The series as a whole, especially starting from Melee. Nintendo characters fighting other Nintendo ([[MyFriendsAndZoidberg and]] [[GuestFighter third-party]]) characters makes it an example of CoolVersusAwesome.

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* SoCoolItsAwesome: The series as a whole, especially starting from Melee. Nintendo characters fighting other Nintendo ([[MyFriendsAndZoidberg and]] [[GuestFighter third-party]]) characters makes it an example of CoolVersusAwesome.Cool Versus Awesome.
21st Nov '16 12:54:01 PM SpaceHunterDrakeRedcrest
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** Ganondorf's jumping noise in ''Melee'' is always accompanied by him saying "Kick!" or something to that effect. No reason why he does it, which makes it even more obnoxious.



** Marth/Rosalina had fans before the fourth game even came out and it has gained a following since the release of the game.
** Kirby/Jigglypuff is a popular pairing largely due to their appearances being similar to one another.

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** Marth/Rosalina had a few fans before the fourth game even came out and it out. It has gained a larger following since the release of the game.
** Kirby/Jigglypuff is a popular pairing largely due to their appearances being similar to one another.another. WebComic/BrawlInTheFamily may have also something to do with it...



* SoCoolItsAwesome: The series as a whole, especially starting from Melee, which may be the most beloved title in the entire series.

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* SoCoolItsAwesome: The series as a whole, especially starting from Melee, which may be the most beloved title in the entire series. Melee. Nintendo characters fighting other Nintendo ([[MyFriendsAndZoidberg and]] [[GuestFighter third-party]]) characters makes it an example of CoolVersusAwesome.
11th Nov '16 8:51:06 PM TheBuddy26
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%% Please make sure the entries you want to add are actual YMMV entries, instead of an objective trope applied subjectively to a player-created situation

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%% Please make sure the entries you want to add are actual YMMV entries, instead of an objective trope applied subjectively to a player-created situationsituation.



** Bayonetta's line of "If you want to learn how to talk to a lady, ask your mum," considering roughly ''a third of the cast''[[note]] Lucas, Ike, Link, Toon Link, Zelda, Bowser Jr., Samus, Rosalina, Marth, Roy, Fox, Robin, Corrin, Shulk, Cloud, and even ''Bayonetta herself''. [[/note]] suffers MissingMom syndrome, the majority of which are or are heavily implied to be dead (and some of whom had the misfortune of dying in front of their children), and the other two thirds are characters whose parents are hardly touched on (so whether their parents are around or not is a completely different issue). In fact, the number of characters whose mothers have been seen and have survived the events of their games can be counted on one hand[[note]]Ness and Lucina, the Mario Brothers if you stretch the definition. And even Lucina's mother is technically dead. [[/note]]

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** Bayonetta's line of "If you want to learn how to talk to a lady, ask your mum," considering roughly ''a third of the cast''[[note]] Lucas, Ike, Link, Toon Link, Zelda, Sheik, Bowser Jr., Samus, Rosalina, Marth, Roy, Fox, Robin, Corrin, Shulk, Sonic, Cloud, and even ''Bayonetta herself''.''[[HypocriticalHumor Bayonetta herself]]''. [[/note]] suffers MissingMom syndrome, the majority of which are or are heavily implied to be dead (and some of whom had the misfortune of dying in front of their children), and the other two thirds are characters whose parents are hardly touched on (so whether their parents are around or not is a completely different issue). In fact, the number of characters whose mothers have been seen and have survived the events of their games can be counted on one hand[[note]]Ness and Lucina, the Mario Brothers if you stretch the definition. And even Lucina's mother is technically dead. [[/note]]
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