History YMMV / SUPERSMASHBROS

12th Oct '17 11:08:13 AM flameclaw0x7
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** The series itself runs on this. Many players initially got into ''Smash Bros.'' not for the actual gameplay, but because it's a MassiveMultiplayerCrossover of Nintendo characters.

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** The series itself runs on this. Many players initially got into ''Smash Bros.'' not for the actual gameplay, but because it's a MassiveMultiplayerCrossover of their favourite Nintendo characters.



** All-Star mode in ''3DS/Wii U'' have a few attacks that stand out as frequent sources of Game Overs. Charizard's Flare Blitz has high knockback and can come from far away, and its CastFromHitPoints property doesn't mitigate much in this mode. Ness's PK Flash can easily end a run unless it's looked out for. Dedede's Gordos are fast, long range, and dangerous if not hit back at him, and he loves using them in All-Star. Projectiles in general, in fact, are utter hell, as unlike your foes' melee attacks, ''they are not nerfed''. This extends to anything the game ''considers'' to be a projectile, like Villager's Forward Smash, '''all of Olimar's attacks that involve Pikmin''' and surprisingly Ness's Yo-Yo. Each version also has a couple of stage hazards that are tricky to avoid and deliver high knockback should the stage be selected; The Wii U's F-Zero racers may be the worst in that regard. Fortunately, the moves that ''would'' be the worst, such as Little Mac's Knockout Punch, have their knockback removed in All-Star. But of course, Mega Man's Mega Burst Charge Shot (his forward smash) is indeed a powerful contender for this spot since it's fast and doesn't even need charging up due to all the damage you may have racked up.

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** All-Star mode in ''3DS/Wii U'' have a few attacks that stand out as frequent sources of Game Overs. Charizard's Flare Blitz has high knockback and can come from far away, and its CastFromHitPoints property doesn't mitigate much in this mode. Ness's PK Flash can easily end a run unless it's looked out for. Dedede's Gordos are fast, long range, and dangerous if not hit back at him, and he loves using them in All-Star. Projectiles in general, in fact, are utter hell, as unlike your foes' melee attacks, ''they are not nerfed''. This extends to anything the game ''considers'' to be a projectile, like Villager's Forward Smash, '''all of Olimar's attacks that involve Pikmin''' and surprisingly Ness's Yo-Yo. Each version also has a couple of stage hazards that are tricky to avoid and deliver high knockback should the stage be selected; The Wii U's F-Zero racers may be the worst in that regard. Fortunately, the moves that ''would'' be the worst, such as Little Mac's Knockout Punch, have their knockback removed in All-Star. But of course, Mega Man's Mega Burst Charge Shot (his forward smash) is indeed a powerful contender for this spot since it's fast and fast, doesn't even need charging up due to all the damage you may have racked up.up, and is a projectile so it doesn't have the melee damage reduction.
8th Oct '17 10:06:45 AM Josef5678
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** [[VideoGame/KidIcarus Pit's]] ''Brawl'' incarnation was often portrayed in Fanfiction as a pure, submissive, weak, kind, holy and innocent being (in other words, like one of the common stereotypes of angels.) To be fair, this was before ''Uprising'' was released and developed his personalty, and ''Brawl'' gave few hints of his or any other of it's characters personalities. All the fandom that payed attention knew of Pit at the time was the implication that he was overconfident or possibly even arrogant, and a hidden conversation Snake has with Otacon that says he's far stronger and [[Really700YearsOld older]] than he looks.

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** [[VideoGame/KidIcarus Pit's]] ''Brawl'' incarnation was often portrayed in Fanfiction fanfiction as a pure, submissive, weak, kind, holy and innocent being (in other words, like one of the common stereotypes of angels.) To be fair, this was before ''Uprising'' was released and developed his personalty, and ''Brawl'' gave few hints of his or any other of it's its characters personalities. All the fandom that payed attention knew of Pit at the time was the implication that he was overconfident or possibly even arrogant, and a hidden conversation Snake has with Otacon that says he's far stronger and [[Really700YearsOld older]] than he looks.
5th Oct '17 10:31:58 PM Everdream
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** [[VideoGame/KidIcarus Pit's]] ''Brawl'' incarnation was often portrayed in Fanfiction as a pure, submissive, weak, kind, holy and innocent being (in other words, like one of the common stereotypes of angels.) To be fair, this was before ''Uprising'' was released and developed his personalty, and ''Brawl'' gave few hints of his or any other of it's characters personalities. All the fandom that payed attention knew of Pit at the time was the implication that he was overconfident or possibly even arrogant, and a hidden conversation Snake has with Otacon that says he's far stronger and [[Really700YearsOld older]] than he looks.
5th Oct '17 9:26:24 AM KSoniK
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** ''Melee'', ''Wii U/3DS'', and to a lesser extent ''Brawl'' tend to get criticisms for [[MovesetClone Moveset Clones]] being added to the rosters as padding. Clones have technically been around since the first game, with Luigi and Jigglypuff sharing a lot of moves with Mario and Kirby respectively. Some characters such as Samus and Captain Falcon also downplay it by sharing at least one or two attacks. This could be excused back then since the first game was essentially treated as a side project with minimal budget, but for later games with noticeably higher production values, it sticks out a lot more.
26th Sep '17 10:23:19 AM Peridonyx
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** Metal Mario and Metal Luigi's EpicFail-like entrance [[note]]Falling headfirst from the sky, then tipping over like dominoes.[[/note]] in ''Melee'''s Adventure mode. While that wouldn't be out of character for regular Mario and regular Luigi, these Metal counterparts are supposed to be DarkerAndEdgier [[ImplacableMan Implacable Men]].
24th Sep '17 5:27:53 PM nombretomado
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** Combined with JustHereForGodzilla and ComeForTheXStayForTheY. A few players come for ''Mario'', ''Kirby'', and/or ''Pokémon'' characters, but they wind up staying and playing as other characters, too. They'll quickly find themselves wondering [[MarthDebutedInSmashBros who the heck this Marth guy is, why haven't they seen Lucas anywhere else and who the guys in Shulk's Final Smash are]] and go play those games and enjoy the crap out of them. In short, ''SSB'' is a giant gateway series as much as it is a hardcore series for dedicated Nintendo fans. The Assist Trophies added in ''Brawl'' further reinforce this, intended to make players ask "Who's that?" when the protagonist from a lesser-known Nintendo game drops by.

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** Combined with JustHereForGodzilla and ComeForTheXStayForTheY.JustForFun/ComeForTheXStayForTheY. A few players come for ''Mario'', ''Kirby'', and/or ''Pokémon'' characters, but they wind up staying and playing as other characters, too. They'll quickly find themselves wondering [[MarthDebutedInSmashBros who the heck this Marth guy is, why haven't they seen Lucas anywhere else and who the guys in Shulk's Final Smash are]] and go play those games and enjoy the crap out of them. In short, ''SSB'' is a giant gateway series as much as it is a hardcore series for dedicated Nintendo fans. The Assist Trophies added in ''Brawl'' further reinforce this, intended to make players ask "Who's that?" when the protagonist from a lesser-known Nintendo game drops by.
23rd Sep '17 2:46:16 PM N8han11
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** Ganondorf. While he's one of the most iconic, popular, and badass video game villains of all time in [[Franchise/TheLegendOfZelda his home series]], he was hated for being a MovesetClone of Captain Falcon, for being bottom-tier in ''Brawl'', and for using none of the magical techniques or swordplay that the character is known for. Then ''[=SSB4=]'' [[ThrowTheDogABone threw him a bone]] by [[http://i.imgur.com/vYx9DVf.png giving him a custom neutral special where he uses the Sword of Sages,]] which is more true to his character, and many ([[BrokenBase though still not all]]) fans are finally satisfied with this change. In fact, Ganondorf's custom moves in general, many of which are more potent than his default moves and/or have added magical effects, helped a lot with this.

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** Downplayed with Ganondorf. While he's one of the most iconic, popular, and badass video game villains of all time in [[Franchise/TheLegendOfZelda his home series]], he was hated for being a MovesetClone of Captain Falcon, for being bottom-tier in ''Brawl'', and for using none of the magical techniques or swordplay that the character is known for. Then ''[=SSB4=]'' [[ThrowTheDogABone threw him a bone]] by [[http://i.imgur.com/vYx9DVf.png giving him a custom neutral special where he uses the Sword of Sages,]] which is more true to his character, and many ([[BrokenBase though still not all]]) some fans are finally satisfied with this change. In fact, Ganondorf's custom moves in general, many of which are change, though a decent number still want his moveset reworked to be more potent than his default moves and/or have added magical effects, helped a lot with this.faithful.
30th Aug '17 4:17:03 PM HalcyonDayz
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** Yet another [[VideoGame/KidIcarusUprising Kid Icarus]] enemy, Ornes are absolutely vile. First, they're [[InvincibleMinorMinion completely invincible]]. Second, touching one [[OneHitKO instantly KOs you]] (and it doesn't even send you flying, you just get destroyed right there on the spot). Third, while there is music that plays when you're near one, this sometimes works in the Orne's favor: It usually appears just outside your field of vision, so you can't be sure where it is in relation to your character. In your haste to leave the area, it's entirely possible for you to run right into it, unable to react in time and turn around. Worse still, there's a "Survive!" Challenge Door that puts you on a small platform with an Orne, and you have to run from it for several seconds in the limited space available, which can be nigh-impossible if your character is slow.

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** Yet another [[VideoGame/KidIcarusUprising Kid Icarus]] enemy, Ornes are absolutely vile. First, they're [[InvincibleMinorMinion completely invincible]]. Second, touching one [[OneHitKO instantly KOs [=KOs=] you]] (and it doesn't even send you flying, you just get destroyed right there on the spot). Third, while there is music that plays when you're near one, this sometimes works in the Orne's favor: It usually appears just outside your field of vision, so you can't be sure where it is in relation to your character. In your haste to leave the area, it's entirely possible for you to run right into it, unable to react in time and turn around. Worse still, there's a "Survive!" Challenge Door that puts you on a small platform with an Orne, and you have to run from it for several seconds in the limited space available, which can be nigh-impossible if your character is slow.



*** In the initial 3DS release, vectoring. When launched by an attack, instead of traditional DI, you can direct the knockback you sustain by pressing the control stick towards where you wanted to go, including with and against the knockback by a significant amount. This had a practical effect similar to hitstun cancelling in ''Brawl''; you could effectively increase your launch distance when hit by setup moves, making combos very difficult to achieve, and you could effectively decrease your launch distance when hit by potential KO moves, allowing you to survive much longer, exacerbated by the stages in the 3Ds version having very large blastzones (characters could almost survive as long as characters with proper DI and momentum cancelling could in ''Brawl''). The first balance patch, version 1.0.4, that came with the release of the Wii U version, significantly nerfed the impact vectoring had on horizontal knockback, and completely eliminated the ability to vector vertically, making combos a lot more prevalent and KOs require a lot less damage.

to:

*** In the initial 3DS release, vectoring. When launched by an attack, instead of traditional DI, you can direct the knockback you sustain by pressing the control stick towards where you wanted to go, including with and against the knockback by a significant amount. This had a practical effect similar to hitstun cancelling in ''Brawl''; you could effectively increase your launch distance when hit by setup moves, making combos very difficult to achieve, and you could effectively decrease your launch distance when hit by potential KO moves, allowing you to survive much longer, exacerbated by the stages in the 3Ds version having very large blastzones (characters could almost survive as long as characters with proper DI and momentum cancelling could in ''Brawl''). The first balance patch, version 1.0.4, that came with the release of the Wii U version, significantly nerfed the impact vectoring had on horizontal knockback, and completely eliminated the ability to vector vertically, making combos a lot more prevalent and KOs [=KOs=] require a lot less damage.



*** The mechanic known by fans as Rage; in Smash 4, as a character's damage rises, all their attacks start dealing gradually increasing knockback, capping at 150% damage where the attacks will have about a 15% knockback bonus. The simple effect is that characters can KO at lower damages the higher their own damage is. For why it's disliked by so many players varies; some deride it simply because they claim it's a "comeback mechanic" that "rewards" a player for "losing", while some others claim it unfairly rewards the ''winning player'' by giving the player who gets the first KO an advantage (as the player who KOs first will be damaged and thus have rage boosting their knockback, while the other player will be fresh and thus have to build their rage again). Then you have players who don't like it because it can make combos harder to pull off (or easier in certain cases), and then there are players who don't like the "jank" early KOs that can happen when the rage effect is applied to a move with especially high base knockback near a blastline (this is especially notorious with some multi-hitting recovery moves, where they tend to have initial hits that deal obscene set knockback to launch the opponent into the followup hits, which can then potentially KO at ridiculously early damages when they get boosted by rage and miss the followup hits, as seen in this [[https://www.youtube.com/watch?v=faXnOd-RC7s infamous video]]).

to:

*** The mechanic known by fans as Rage; in Smash 4, as a character's damage rises, all their attacks start dealing gradually increasing knockback, capping at 150% damage where the attacks will have about a 15% knockback bonus. The simple effect is that characters can KO at lower damages the higher their own damage is. For why it's disliked by so many players varies; some deride it simply because they claim it's a "comeback mechanic" that "rewards" a player for "losing", while some others claim it unfairly rewards the ''winning player'' by giving the player who gets the first KO an advantage (as the player who KOs [=KOs=] first will be damaged and thus have rage boosting their knockback, while the other player will be fresh and thus have to build their rage again). Then you have players who don't like it because it can make combos harder to pull off (or easier in certain cases), and then there are players who don't like the "jank" early KOs [=KOs=] that can happen when the rage effect is applied to a move with especially high base knockback near a blastline (this is especially notorious with some multi-hitting recovery moves, where they tend to have initial hits that deal obscene set knockback to launch the opponent into the followup hits, which can then potentially KO at ridiculously early damages when they get boosted by rage and miss the followup hits, as seen in this [[https://www.youtube.com/watch?v=faXnOd-RC7s infamous video]]).
29th Jul '17 1:48:03 PM nombretomado
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** R.O.B. was originally considered to be a rather forgettable TrojanHorse that was used to sell [[NintendoEntertainmentSystem NES]] consoles and operated quite slowly with the two games he worked with. In ''Brawl'', however, he's got a number of fans; the fact that he was the most tragic character in The Subspace Emissary probably didn't hurt. The same could apply to the Ice Climbers, whose game was also seen as forgettable.

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** R.O.B. was originally considered to be a rather forgettable TrojanHorse that was used to sell [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]] consoles and operated quite slowly with the two games he worked with. In ''Brawl'', however, he's got a number of fans; the fact that he was the most tragic character in The Subspace Emissary probably didn't hurt. The same could apply to the Ice Climbers, whose game was also seen as forgettable.
17th Jul '17 7:50:22 AM ImSpidey2
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* EarWorm: The Waddle Dee Army's background music. [[https://m.youtube.com/watch?v=slHieHP_wSU Bu-kaa, bu-kaa, hrah hrah hrah!]]
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