History YMMV / Runescape

19th Jul '17 6:55:14 AM Tenma-Yuuki
Is there an issue? Send a Message


* IAmNotShazam: The bosses in the God Wars Dungeon are commonly misreferred to as Saradomin, Zamorak, Bandos, and Armadyl, after the gods they worship. Their real names are Commander Zilyana, K'ril Tsutsaroth, General Graardor, and Kree'arra.
* IKnewIt:
** The Rewards Trader is Marmaros.
** [[spoiler:Koschei the Deathless]] revealed to be Kharshai, which was correctly theorized by a large part of the fanbase.
18th Jul '17 5:47:05 AM Tenma-Yuuki
Is there an issue? Send a Message


* HypeBacklash: Some GrandFinale quests suffer from this:
** "Plague's End", the GrandFinale to the Elf series, was released after twelve years of buildup, and the end result might seem to some as if Jagex just released the quest for the sake of getting it over with as hastily as possible so that they can go back to pushing their latest MythArc about [[CosmicHorrorStory about the Elder Artifacts and Elder Gods]]. However, Prifddinas was very well-received, which helped mitigate a lot of the backlash.
** "Birthright of the Dwarves" is just a final attack on the Red Axe base that requires some fetching before doing it, reveals mostly trivial things, and then the player is hit with the fact that even the BigBad had actually given up on his plans a long time ago and that you are just killing him because he is still there. It's then followed by one of the most brutal and unfair boss fights ever to be released.
** "Salt in the Wound" is just a long trek through a dungeon to kill Mother Mallum after first fetching something to kill her, contains no big reveals, introduces characters that are just there to form the party, leaves Mallum (infamously) as TheUnfought at the big confrontation, is filled with PlotHoles -- is there any wonder why this is considered FanonDiscontinuity by a sizable subset of players?
** An odd case with the Cave Goblin quest line: the first finale, The Chosen Commander, was actively praised by some players as being one of the best quests made, and even had merchandise sold to celebrate it (partly due to the fact that this was the 150th quest released). However, Jagex decided to release a sequel to the quest, The Mighty Fall, in which the deurotagonist of the original quest line is made absolutely hideous by new graphics, the boss fights are incredibly unfair, and [[spoiler: you get a choice to kill off Zanik, who was at one point the most popular NPC in the game. And people did it, some actively blaming the unnecessary graphical update she received, and saying things along the lines of "This isn't Zanik, this is another monster.".]]
** "River of Blood," the Vampyre finale, was received much better than the preceding examples, but still ran into some criticism for [[RiddleForTheAges leaving several plot points ambiguous]] and [[spoiler: having a SurprisinglyHappyEnding]]. [[WordOfGod The post-update Q&A]] stated that both these things were intended from the beginning.
** "Sliske's Endgame" was hyped for three years real-time and contained well-received lore reveals, a brutal three-on-one FinalBoss fight, and a face-to-face meeting with [[spoiler: [[TopGod Jas Herself]]]]... all of which was [[OvershadowedByControversy overshadowed]] by an extremely long, difficult, and dull maze puzzle that, much like the block puzzle in "Elemental Workshop III" and the light beam puzzle in "Mourning's End," many considered to be nearly impossible [[GuideDangIt without a guide]].

to:

* HypeBacklash: HypeBacklash:
**
Some GrandFinale quests suffer from this:
** *** "Plague's End", the GrandFinale to the Elf series, was released after twelve years of buildup, and the end result might seem to some as if Jagex just released the quest for the sake of getting it over with as hastily as possible so that they can go back to pushing their latest MythArc about [[CosmicHorrorStory about the Elder Artifacts and Elder Gods]]. However, Prifddinas was very well-received, which helped mitigate a lot of the backlash.
** *** "Birthright of the Dwarves" is just a final attack on the Red Axe base that requires some fetching before doing it, reveals mostly trivial things, and then the player is hit with the fact that even the BigBad had actually given up on his plans a long time ago and that you are just killing him because he is still there. It's then followed by one of the most brutal and unfair boss fights ever to be released.
** *** "Salt in the Wound" is just a long trek through a dungeon to kill Mother Mallum after first fetching something to kill her, contains no big reveals, introduces characters that are just there to form the party, leaves Mallum (infamously) as TheUnfought at the big confrontation, is filled with PlotHoles -- is there any wonder why this is considered FanonDiscontinuity by a sizable subset of players?
** *** An odd case with the Cave Goblin quest line: the first finale, The Chosen Commander, was actively praised by some players as being one of the best quests made, and even had merchandise sold to celebrate it (partly due to the fact that this was the 150th quest released). However, Jagex decided to release a sequel to the quest, The Mighty Fall, in which the deurotagonist of the original quest line is made absolutely hideous by new graphics, the boss fights are incredibly unfair, and [[spoiler: you get a choice to kill off Zanik, who was at one point the most popular NPC in the game. And people did it, some actively blaming the unnecessary graphical update she received, and saying things along the lines of "This isn't Zanik, this is another monster.".]]
** *** "River of Blood," the Vampyre finale, was received much better than the preceding examples, but still ran into some criticism for [[RiddleForTheAges leaving several plot points ambiguous]] and [[spoiler: having a SurprisinglyHappyEnding]]. [[WordOfGod The post-update Q&A]] stated that both these things were intended from the beginning.
** *** "Sliske's Endgame" was hyped for three years real-time and contained well-received lore reveals, a brutal three-on-one FinalBoss fight, and a face-to-face meeting with [[spoiler: [[TopGod Jas Herself]]]]... all of which was [[OvershadowedByControversy overshadowed]] by an extremely long, difficult, and dull maze puzzle that, much like the block puzzle in "Elemental Workshop III" and the light beam puzzle in "Mourning's End," many considered to be nearly impossible [[GuideDangIt without a guide]].guide]].
** The gemstone dragons were overall poorly received, owing to their unprofitable drop tables and the costs required to kill them outside of a slayer task... in the form of uncut dragonstones for two kills, uncut onyxes for 400 kills, and incomplete hydrixes for 4000 kills.



** The gemstone dragons were overall poorly received, owing to their unprofitable drop tables and the costs required to kill them outside of a slayer task... in the form of uncut dragonstones for two kills, uncut onyxes for 400 kills, and incomplete hydrixes for 4000 kills.
13th Jul '17 12:19:21 PM ChilledXSocks
Is there an issue? Send a Message


*** They were worse when they were originally introduced into the Wilderness as a replacement for [=PKers=]following the 12-10-07 update to remove PvP in the Wilderness. Not only did they roam all around the Wilderness, but they could teleblock and bind you in addition to their healing powers and high damage output. Thankfully, when PlayerKilling returned about three years later, they were thankfully contained in the aforementioned Forinthry Dungeon.

to:

*** They were worse when they were originally introduced into the Wilderness as a replacement for [=PKers=]following [=PKers=] following the infamous 12-10-07 update to remove PvP in the Wilderness. Not only did they roam all around the Wilderness, but they could teleblock and bind you in addition to their healing powers and high damage output. output, not to mention they had horrible drops if you could succesfully kill them. Thankfully, when PlayerKilling returned about three years later, they were thankfully contained in the aforementioned Forinthry Dungeon.Dungeon, and also lost their bind and teleblock powers.
13th Jul '17 12:17:14 PM ChilledXSocks
Is there an issue? Send a Message


** Revenants, powerful ghosts that can attack from all three corners of the combat triangle. They will ZergRush you as soon as you enter their lair, which can be deadly considering they can hit almost as hard as (and in some cases harder than) players of similar combat level (though there is an item you can use to make them non-aggressive). They also have the ability to rapidly heal themselves when their health drops low, so you'll probably spend more time killing them than you would want to. They were introduced into the Wilderness following the 12-10-07 update to remove PvP in the Wilderness as a replacement to player killers; when PlayerKilling returned about three years later, they were thankfully contained in a dungeon.

to:

** Revenants, powerful Wilderness-dwelling ghosts that can attack from all three corners of the combat triangle. They will ZergRush you as soon as you enter their lair, the Forinthry Dungeon, which can be deadly considering they can hit almost as hard as (and in some cases harder than) players of similar combat level (though there is an item you can use to make them non-aggressive). They also have the ability to rapidly heal themselves when their health drops low, so you'll probably spend more time killing them than you would want to. to, particularly with the possibility of [[PlayerKilling PKers]] attacking (and likely killing) you.
***
They were worse when they were originally introduced into the Wilderness following as a replacement for [=PKers=]following the 12-10-07 update to remove PvP in the Wilderness as a replacement Wilderness. Not only did they roam all around the Wilderness, but they could teleblock and bind you in addition to player killers; their healing powers and high damage output. Thankfully, when PlayerKilling returned about three years later, they were thankfully contained in a dungeon.the aforementioned Forinthry Dungeon.
8th Jul '17 2:23:27 PM SCPIhpkmn
Is there an issue? Send a Message


** Nomad's Elegy is the payoff for half a dozen NPC deaths over the course of the game's story. An entire EnsembleDarkhorse herd, consisting of [[spoiler: Zanik, Xenia, Hazelmere, Brand or Astrid, and Jessika or Korasi]] join up with the player character to stop Nomad from trying to take over the underworld. Unlike several Nomad encounters, this is far less of a GoddamnBoss, and gameplay is changed up [[spoiler: through you taking control of Xenia, Death and Icthlarin to defeat an artificial god]]! In [[spoiler: Zanik's]] case, her HappyEndingOverride turns into a much-deserved EarnYourHappyEnding, with [[spoiler: players being able to choose whether she can go to her deserved afterlife, or come back to life, as it was not her time]].

to:

** Nomad's Elegy is the payoff for half a dozen NPC deaths over the course of the game's story. An entire EnsembleDarkhorse herd, consisting of [[spoiler: Zanik, Xenia, Hazelmere, Brand or Astrid, and Jessika or Korasi]] join up with the player character to stop Nomad from trying to take over the underworld. Unlike several Nomad encounters, this is far less of a GoddamnBoss, GoddamnedBoss, and gameplay is changed up [[spoiler: through you taking control of Xenia, Death and Icthlarin to defeat an artificial god]]! In [[spoiler: Zanik's]] case, her HappyEndingOverride turns into a much-deserved EarnYourHappyEnding, with [[spoiler: players being able to choose whether she can go to her deserved afterlife, or come back to life, as it was not her time]].
3rd Jul '17 4:38:53 PM SCPIhpkmn
Is there an issue? Send a Message

Added DiffLines:

** Nomad's Elegy is the payoff for half a dozen NPC deaths over the course of the game's story. An entire EnsembleDarkhorse herd, consisting of [[spoiler: Zanik, Xenia, Hazelmere, Brand or Astrid, and Jessika or Korasi]] join up with the player character to stop Nomad from trying to take over the underworld. Unlike several Nomad encounters, this is far less of a GoddamnBoss, and gameplay is changed up [[spoiler: through you taking control of Xenia, Death and Icthlarin to defeat an artificial god]]! In [[spoiler: Zanik's]] case, her HappyEndingOverride turns into a much-deserved EarnYourHappyEnding, with [[spoiler: players being able to choose whether she can go to her deserved afterlife, or come back to life, as it was not her time]].
3rd Jul '17 12:36:06 PM LordOfTheSword
Is there an issue? Send a Message

Added DiffLines:

** In general, there sometimes seems to be an undercurrent of resentment in free-to-play (f2p) players against pay-to-play (p2p) members. Part of it was that members have hundreds of extra hours of content, with a game world several times the volume of the free-to-play zone. Several years back, there was even a page on [[WikiRule the RuneScape wiki]] about ''free-to-play versus pay-to-play wars'', all about how f2p tried to revolt to get more content.
2nd Jul '17 8:38:01 PM Tenma-Yuuki
Is there an issue? Send a Message


* ObviousBeta: The much-anticipated Invention skill was a [[EpicFail disaster upon launch]]. The intent of the skill is to dispose of common items and un-flood the economy by scrapping said items and turning them into ExperiencePoints, while using the components obtained to augment a range of higher-level weapons with various specialized "perks" and obtaining experience by training with those items as well. On launch, however, the amount of experience given for disassembly was massively over-generous, and was then massively {{nerf}}ed, while the skill also continues to favour wealthier players heavily. Case in point: one of the richer players in the game got the skill to its cap at Level 120 in ''under two days'' by spending upwards of ''ten billion gold'', which is absurd when you consider that it took ''four months'' for the first player to get to the same Level 120 cap in Dungeoneering. Another player managed to reach 200 million experience, the outright cap, in '''six days''', and has since been joined by dozens more. People are actually calling for the skill to be ''rolled back out of the game''[[note]]"rolling back" is essentially resetting an aspect of the game to a time before an update took place; Jagex usually does this to get rid of rewards caused by bug exploitation[[/note]]. Even the AltText on the Runescape subreddit is taking a jab at it:
--> It's hard to write jokes when Invention is the biggest.
29th Jun '17 11:57:40 PM Tenma-Yuuki
Is there an issue? Send a Message


** One Small Favour is a ChainOfDeals that takes you halfway around the globe; it starts simple, grows annoying, and ends hilariously, as your adventurer grows more annoyed than the player, and actually seems like they might kill the quest giver just from how frustrated they are.

to:

** One "One Small Favour Favour" is a ChainOfDeals that takes you halfway around the globe; it starts simple, grows annoying, and ends hilariously, as your adventurer grows more annoyed than the player, and actually seems like they might kill the quest giver just from how frustrated they are.are. And if that's not enough, a ''sequel'' to the quest is confirmed to be in the works. {{Rage quit}}ting ensues.
25th Jun '17 8:52:48 PM HamburgerTime
Is there an issue? Send a Message


* UglyCute: The snaggle-toothed bug-eyed ExtremeOmnivore baby troll.

to:

* UglyCute: UglyCute:
**
The snaggle-toothed bug-eyed ExtremeOmnivore baby troll.troll.
** Sneakerpeepers, a pet based on the Stalkers of Daemonheim. They're giant living eyeballs with little stumpy legs, and their examine text is "Isn't it [[JustForPun abhorable]]?"
** Zanik's first design, where she sported a hunchback and BigOlEyebrows but was still pretty endearing. Her second design was just plain ugly, and her third [[CuteMonsterGirl just plain cute]].
This list shows the last 10 events of 557. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Runescape