History YMMV / Runescape

25th Sep '16 3:38:04 AM SignSeeker7
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** The announcement that the Slayer skill would have its level cap increased from 99 to 120 saw a significant split in public opinion. Some saw the change as a good thing for the skill, believing Slayer to be becoming more bloated and that the increase would allow more flexibility and room for expansion. Meanwhile, detractors don't see the need for ''any'' expansion of Slayer, believing that [=PvM=] and combat in general already receive the bulk of the developers' attentions when other, non-combat skills need reworks or content -- in particular, Invention, an already 120 skill with very little content past 99 and its proposed "second batch" of updates to flesh it out officially cancelled. Another point of discussion is concern over whether lifting Slayer's cap will set a precedent for other skills to be retroactively increased as well; some are worried this would greatly increase the already long amount of time needed to master the game, while others consider it unlikely, since Slayer is much easier than other skills to make new content for and therefore the most/only sensible option for a 120 increase. [=JaGex=], on their part, has [[WordOfGod officially stated]] that they have no plans whatsoever to increase other skills' caps, they chose to do so for Slayer because the update had high scores on polls, and, despite the contention, they were not backing away from the update.

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** The announcement that the Slayer skill would have its level cap increased from 99 to 120 saw a significant split in public opinion. Some saw the change as a good thing for the skill, believing Slayer to be becoming more bloated and that the increase would allow more flexibility and room for expansion. Meanwhile, detractors don't see the need for ''any'' expansion of Slayer, believing that [=PvM=] and combat in general already receive the bulk of the developers' attentions when other, non-combat skills need reworks or content -- in particular, Invention, an already 120 skill with very little content past 99 and its proposed "second batch" of updates to flesh it out officially cancelled. Another point of discussion is concern over whether lifting Slayer's cap will set a precedent for other skills to be retroactively increased as well; some are worried this would greatly increase the already long amount of time needed to master the game, while others consider it unlikely, since Slayer is much easier than other skills to make new content for and therefore the most/only sensible option for a 120 increase. [=JaGex=], Jagex, on their part, has [[WordOfGod officially stated]] that they have no plans whatsoever to increase other skills' caps, they chose to do so for Slayer because the update had high scores on polls, and, despite the contention, they were not backing away from the update.
25th Sep '16 3:36:14 AM SignSeeker7
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** Also controversial has been the {{retool}}ing of some of the game's oldest, easiest quests such as "Demon Slayer," "Black Knight's Fortress," and ''especially'' "Romeo and Juliet" to be more complex, more [[MythArc lore-intensive]] and [[DarkerAndEdgier darker in tone]]. Fans can't agree at all whether these are much-needed fixes to extremely outdated content, or unnecessary {{Cerebus Retcon}}s making the game [[TrueArtIsAngsty darker for the Hell of it]].

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** Also controversial has been the {{retool}}ing of some of the game's oldest, easiest quests such as "Demon Slayer," "Black Knight's Fortress," and ''especially'' "Romeo and Juliet" to be more complex, more [[MythArc lore-intensive]] and [[DarkerAndEdgier darker in tone]]. Fans can't agree at all whether these are much-needed fixes to extremely outdated content, or unnecessary {{Cerebus Retcon}}s making the game [[TrueArtIsAngsty darker for the Hell hell of it]].


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** The announcement that the Slayer skill would have its level cap increased from 99 to 120 saw a significant split in public opinion. Some saw the change as a good thing for the skill, believing Slayer to be becoming more bloated and that the increase would allow more flexibility and room for expansion. Meanwhile, detractors don't see the need for ''any'' expansion of Slayer, believing that [=PvM=] and combat in general already receive the bulk of the developers' attentions when other, non-combat skills need reworks or content -- in particular, Invention, an already 120 skill with very little content past 99 and its proposed "second batch" of updates to flesh it out officially cancelled. Another point of discussion is concern over whether lifting Slayer's cap will set a precedent for other skills to be retroactively increased as well; some are worried this would greatly increase the already long amount of time needed to master the game, while others consider it unlikely, since Slayer is much easier than other skills to make new content for and therefore the most/only sensible option for a 120 increase. [=JaGex=], on their part, has [[WordOfGod officially stated]] that they have no plans whatsoever to increase other skills' caps, they chose to do so for Slayer because the update had high scores on polls, and, despite the contention, they were not backing away from the update.
20th Sep '16 8:50:30 PM ChilledXSocks
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* DemonicSpiders:
** Revenants, powerful ghosts that can attack from all three corners of the combat triangle. They will ZergRush you as soon as you enter their lair, which can be deadly considering they can hit almost as hard as (and in some cases harder than) players of similar combat level (though there is an item you can use to make them non-aggressive). They also have the ability to rapidly heal themselves when their health drops low, so you'll probably spend more time killing them than you would want to. On top of all of this, they only live in the Wilderness, which means [[ParanoiaFuel PKers could attack and kill you at any time.]]
** Lava strykewyrms are considerably harder than any of the other three types of strykewyrm, can only be found in the Wilderness, and have much more difficult mechanics to deal with, such as dragging you towards them. There is also a [[EliteMook stronger version]] that can appear at complete random, but hits much higher and has ''a million'' life points.
** Pretty much any monster that can use abilities in combat, but in particular are the Iorwerth and Cadarn elves in Prifddinas. Their adrenaline meter is constantly locked at 50%, enabling them to use threshold abilities [[TheComputerIsACheatingBastard without having to build it up]], whereas you do not have that luxury. It's not terribly uncommon to attack a Cadarn Magus and have him immediately stunlock you into an Asphyxiate.
** The first of the [[EliteMooks elite slayer monsters]] introduced in November 2015, Wyverns, are the bane of even the best players. They are aggressive, inflict gobsmacking amounts of damage with their attacks (even more if you do not apply a special potion to protect you from their breath), can inflict a very damaging [[PoisonousPerson poison status]], and are accompanied by a very annoying environmental mechanic. See, the underground cave they reside in is incredibly cold. If you allow yourself to become too cold, you start getting stunned for 8-10 seconds at a time, preventing you from attacking, healing, or teleporting. This can be countered temporarily by lighting the fires in the cave and using anti-stun abilities, but if you are caught off guard you may have no choice but to watch your helpless character get [[CurbStompBattle murdered]].
** The second elite slayer monster [[WolverineClaws Ripper]] [[LightningBruiser Demons]], mainly for their ability to [[OneHitKill instakill you]], but for other reasons as well. They telegraph their DeathFromAbove attack and it is avoidable, but if you don't get right back into their melee reach after avoiding it, they will [[YouWillNotEvadeMe drag you towards them]] and hit you with heavy damage over time. It's bad enough in and of itself, but if your health drops below half, all of the other demons in the cave will ZergRush you, likely [[CurbStompBattle dropping you in seconds]] unless you can teleport out. On top of that, even if you do manage to kill one, it will start spinning around wildly [[LastDitchMove in a final effort to try and kill you]], causing rapid melee damage as it dies.
** The crystal shapeshifters on Tarddiad. Don't let the deceptively low combat level fool you, these guys mean business. They can attack with all three attack styles, and will change styles to whatever your armor's weakness is. Their basic auto-attacks are hard-hitting and accurate, and they can use a huge variety of abilities, including ultimate abilities. In addition to all this, melee shapeshifters can shut off your prayers, and all types can roll into a spiked ball and smash into you, dealing up to 3000 melee damage.
20th Sep '16 7:56:32 PM ChilledXSocks
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** Wild dogs in Brimhaven dungeon and Shadows in the Temple of Light. They're not difficult to take down, but they keep on coming, and they interrupt whatever else you're doing.
** Ghasts. When just crossing the Myre they sometimes destroy your food, and during Temple Trekking they have annoyingly high HP and drop little loot. You can kill them but the items required to do so are irritating to gather.

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** Wild dogs in Brimhaven dungeon and Shadows in the Temple of Light. They're not difficult to take down, but they keep on coming, and they interrupt whatever else you're doing.
doing. Fortunately, their health is low, making them an easy OneHitKill.
** Ghasts. When just crossing the Myre they sometimes destroy your food, and during Temple Trekking they have annoyingly high HP and drop little loot. You can kill them, and you'll actually get a small amount of Prayer experience for it, but doing so requires druid pouches, which can be annoying to acquire. Thankfully a permanent version of the druid pouch can be earned as a Temple Trekking reward, but it doesn't make them but the items required any less annoying to do so are irritating to gather.kill.


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** Almost everything in the Abyss. Even while having to deal with losing all of your prayer points and becoming skulled upon entering, they will almost never kill you unless you stay in the outer ring for more than a few minutes without doing anything.
20th Sep '16 6:07:19 AM SCPIhpkmn
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** On June 6th, 2006, an infamous glitch took place in which a player became able to PK other players outside of the Wilderness, and they were unable to retaliate- this event was called the Falador Massacre. Almost exactly four months later, Series/SouthPark released the episode "Make Love, not [[VideoGame/WorldOfWarcraft Warcraft]]", in which a player is able to PK without first challenging players to a duel, much like what happened here.
17th Sep '16 9:53:01 PM Cakeman
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** [[spoiler:Vanstrom Klause]] isn't quite Nomad-caliber, but he's still damn frustrating. He can hit through prayer and has a bevy of special attacks. One particularly infuriating one is his darkness attack, which can only be dodged by [[TheFourthWallWillNotProtectYou angling the camera away from him]]. [[GuideDangIt The game doesn't explain that very well]]. His other specials are no slouches either, capable of summoning flunkies to heal him, teleport you right into his attacks, or just cover the room in magical projectiles.
6th Sep '16 3:13:50 PM Bobthetroper
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*EarWorm
6th Sep '16 3:12:42 PM Bobthetroper
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** Azzanadra is also quite popular with the fangirls, though whether or not he's a villain depends on how you feel about Zaros.
* EarWorm:
1st Sep '16 2:46:08 AM Tortferngatr
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** Blood Runs Deep's final boss is a rehash of the final boss from Horror from the Deep. The only new twist is that you have to hit her with Balmung first.
31st Aug '16 1:22:39 PM Cakeman
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** Similarly, the Godless faction have been on the receiving end of a sizable amount of favouritism from Jagex. Originally, they were just the UnderdogsNeverLose remnant of Guthix's followers; now they count ExpandedUniverse heroine Kara-Meir and EnsembleDarkhorse boss [[ThatOneBoss Vorago]] amongst their numbers, and function as the default faction for players joining the Tuska world event (the better to give them a leg up to win it, of course).

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** Similarly, the The Godless faction have been on the receiving end of a sizable amount of favouritism from Jagex. Originally, they were just the UnderdogsNeverLose remnant of Guthix's followers; now they count ExpandedUniverse heroine Kara-Meir and EnsembleDarkhorse boss [[ThatOneBoss Vorago]] amongst their numbers, and function as the default faction for players joining the Tuska world event (the better to give them a leg up to win it, of course).
This list shows the last 10 events of 501. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Runescape