History YMMV / RhapsodyAMusicalAdventure

26th Jul '17 1:15:50 PM Gamermaster
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* ItsEasySoItSucks: By far the biggest complaint of the game is its extremely soft difficulty. Most battles can be one with auto-fighting turned on, you can count the number of battles where the tactical positions mean anything on one hand, and the enemies tend to deal so little damage the puppets are rarely needed, despite their prominence in the story.

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* ItsEasySoItSucks: By far the biggest complaint of the game is its extremely soft difficulty. Most battles can be one won with auto-fighting turned on, you can count the number of battles where the tactical positions mean anything on one hand, and the enemies tend to deal so little damage the puppets are rarely needed, despite their prominence in the story.
26th Jul '17 10:42:20 AM Godzillawolf
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Added DiffLines:

* EnjoyTheStorySkipTheGame: The dungeons' designs are made on a budget. The battles even on the hardest difficulty won't be throwing game-overs at you, the lore itself can be downright confusing, and lots of unanswered questions are abound. Many don't care, as they're interested in the game's musical numbers, watching the colorful interactions between characters, the witty humor, and enjoying watching the girl saving the prince for once.
13th Jan '17 9:34:18 AM darkabomination
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* ItsEasySOItSucks: By far the biggest complaint of the game is its extremely soft difficulty. Most battles can be one with auto-fighting turned on, you can count the number of battles where the tactical positions mean anything on one hand, and the enemies tend to deal so little damage the puppets are rarely needed, despite their prominence in the story.

to:

* ItsEasySOItSucks: ItsEasySoItSucks: By far the biggest complaint of the game is its extremely soft difficulty. Most battles can be one with auto-fighting turned on, you can count the number of battles where the tactical positions mean anything on one hand, and the enemies tend to deal so little damage the puppets are rarely needed, despite their prominence in the story.
13th Jan '17 9:32:43 AM darkabomination
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* CultClassic

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* CultClassicCultClassic: The game received little fanfare when it came out, and was quickly overshadowed by the later more popular ''Franchise/{{Disgaea}}'' titles. Nevertheless, the charming characters, lighthearted atmosphere and [[EarWorm catchy songs]], and NISA's standard of hilarious scripts made it an obscure favorite.
* ItsEasySOItSucks: By far the biggest complaint of the game is its extremely soft difficulty. Most battles can be one with auto-fighting turned on, you can count the number of battles where the tactical positions mean anything on one hand, and the enemies tend to deal so little damage the puppets are rarely needed, despite their prominence in the story.
* TheyChangedItNowItSucks: Due to technical reasons, there wasn't enough space to keep the dubbed songs on the DS's significantly lower audio quality. Most fans weren't happy and it's the biggest complaint about the port. The removal of bonus chapters and cameos that tie in to the sequels that [[NoExportForYou never left Japan]] in the US version are also a sore spot with fans.
12th Aug '14 9:01:46 PM lalalei2001
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* TearJerker: Several, but most notably [[spoiler: Kururu's death.]] Especially after you find out that [[spoiler: she was Cornet's mother all along!]]
** [[spoiler:Cornet's mother's HeroicSacrifice]]. The songs at that point do NOT help at all.
10th Mar '12 12:14:02 PM Goldstone
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* SuperlativeDubbing: Or in this case, Superlative Singing. To the point where fans were disappointed that the DS version wouldn't include the English vocals.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.RhapsodyAMusicalAdventure