History YMMV / ReturnToZork

27th Aug '17 8:43:49 PM KingLyger
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* SeinfeldIsUnfunny: At the time, it was SceneryPorn, and the digitized actors were considered revolutionary. Now, the graphics would be as extremely primitive 3D models, the fact that the game is so obtuse and the puzzles so [[SolveTheSoupCans obtuse]] would be seen as frustrating, and the acting is pure {{Narm}} with how bad the performances are.

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* SeinfeldIsUnfunny: At the time, it was SceneryPorn, and the digitized actors were considered revolutionary. Now, the graphics would be as considered extremely primitive 3D models, the fact that the game is so obtuse and the puzzles are so [[SolveTheSoupCans obtuse]] would be seen as frustrating, and the acting is pure {{Narm}} with how bad the performances are.
27th Aug '17 8:43:20 PM KingLyger
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* SeinfeldIsUnfunny: This game has ''not'' aged well.

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* SeinfeldIsUnfunny: This At the time, it was SceneryPorn, and the digitized actors were considered revolutionary. Now, the graphics would be as extremely primitive 3D models, the fact that the game has ''not'' aged well.is so obtuse and the puzzles so [[SolveTheSoupCans obtuse]] would be seen as frustrating, and the acting is pure {{Narm}} with how bad the performances are.
12th Mar '17 11:14:48 PM AngelHalo
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* FridgeBrilliance: Why would the Orc that defends the entrance to Morpheus' chamber be intimidated by an unseen barking of a dog? If you learned about what exactly is inhabiting the Road to the South, it is full of vicious Hellhounds who could go invisible. The Orc wasn't willing to take a chance.

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* FridgeBrilliance: Why would the Orc that defends the entrance to Morpheus' chamber be intimidated by an unseen barking of a dog? If you learned about what exactly is inhabiting The codex in the Road to mayor's office reveals the South, it is full existence of vicious Hellhounds who could go invisible. invisible, said to be inhabiting the Road to the South. The Orc wasn't willing to take a chance.chance.
** The bra-box in front of a house with nothing to indicate it belongs to the man in the house? Taking it results in the guardian of zork destroying your inventory. This is despite the fact that when the player talks to the man, he made it clear that it doesn't actually belong to him and that they are free to take it. It's likely that the guardian is in league with Morpheus, looking for any reason to put an end to the player's journey. As for raiding Rebecca's home, she was already inside, armed and dangerous, so he likely expected a disastrous outcome. Too bad Rebecca actually gave the player a chance to clear it up. Further more, since Morpheus can corrupt Canuk, it's possible he was able to do the same to the guardian.
** How is the Hunter in the forest, who went blind by the curse, not fallen victim to Grues? The fairy was present and even arguing with him. As tiny as she is, another living soul to bear witness means no meal for Grues today.



* {{Narm}}: The voice acting and digitized actors are, lack of a better term... dated. In a sometimes hilarious way.

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* {{Narm}}: The voice acting and digitized actors are, lack of a better term... dated. In a sometimes hilarious way. Even funnier if you kill some of them.
11th Mar '17 9:13:46 AM AngelHalo
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* FridgeBrilliance: Why would the Orc that defends the entrance to Morpheus' chamber be intimidated by an unseen barking of a dog? If you learned about what exactly is inhabiting the Road to the South, it is full of vicious Hellhounds who could go invisible. The Orc wasn't willing to take a chance.
13th Jan '17 11:34:54 AM BreakinBenny
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* FridgeHorror: [[spoiler: Morpheus's lair has six statues in it: Rooper, Trembyle, Canuk, Rebecca, The Holy Woman, and Witch Itah. One would assume they're all petrified... except until you go into the final part of Morpheus's lair, you can backtrack and talk to any of these characters (the exceptions being Trembyle and Rooper.) Now, Canuk we know has been under Morpheus's thumb the whole time, but he still has a statue there anyway... so either Morpheus's vultures work wicked fast and can round up three people in the time it takes for the player to cross the bridge, or Morpheus has had them under his control the whole time.]]
* {{Narm}}: The voice acting and digitized actors are, lack of a better term... dated. In a sometimes hilarious way.

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* FridgeHorror: [[spoiler: Morpheus's [[spoiler:Morphius's lair has six statues in it: Rooper, Trembyle, Canuk, Rebecca, The Holy Woman, and Witch Itah. One would assume they're all petrified... except until you go into the final part of Morpheus's Morphius's lair, you can backtrack and talk to any of these characters (the exceptions being Trembyle and Rooper.) Now, Canuk we know has been under Morpheus's thumb the whole time, but he still has a statue there anyway... so either Morpheus's vultures work wicked fast and can round up three people in the time it takes for the player to cross the bridge, or Morpheus Morphius has had them under his control the whole time.]]
* {{Narm}}: The voice acting and digitized actors are, lack of a better term... dated. In a sometimes hilarious way.



** Morpheus' laugh during the death sequences.
** Most of the death sequences. As Morpheus laughs, you see a stained glass window with a metaphorical representation of how you got yourself killed.

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** Morpheus' Morphius' laugh during the death sequences.
** Most of the death sequences. As Morpheus Morphius laughs, you see a stained glass window with a metaphorical representation of how you got yourself killed.



** Morpheus's vultures deserve some mention. You only encounter them two or three times in the game (more often if you have both the magnet and the whistle, but they're not so bad after that point), but if you manage to tick them off (by getting too close), they [[JumpScare fly at your face with ]][[NightmareFace decidedly un-natural features coming into full view.]] By the way, one of them is on [[PressStartToGameOver the first screen in the game.]]

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** Morpheus's Morphius's vultures deserve some mention. You only encounter them two or three times in the game (more often if you have both the magnet and the whistle, but they're not so bad after that point), but if you manage to tick them off (by getting too close), they [[JumpScare fly at your face with ]][[NightmareFace with]] [[NightmareFace decidedly un-natural features coming into full view.]] By the way, one of them is on [[PressStartToGameOver the first screen in the game.]]



** Morpheus himself. On his own, he's pretty unnerving, but it's his modus operandi that makes him really creepy: he's constantly trawling through the minds of the Valley's inhabitants while they dream, looking for character traits that interest him. If anyone demonstrates something he finds to be "of value," he has his vultures capture them and bring them to his citadel: there, he turns them to stone and goes about assimilating them. And guess what? ''' ''You'' '' now have his undivided attention.
** All of Morpheus' lines during the showdown are creepy as hell. After all, he has the petrified bodies of quite a few of your allies from across Zork on display (Including [[spoiler:Rooper, Wizard Trembyle, Rebecca Snoot, the Priestess of the Bel Nair Temple, and Witch Itah]]). But that voice, and that music just make it all the more disturbing.

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** Morpheus Morphius himself. On his own, he's pretty unnerving, but it's his modus operandi that makes him really creepy: he's constantly trawling through the minds of the Valley's inhabitants while they dream, looking for character traits that interest him. If anyone demonstrates something he finds to be "of value," he has his vultures capture them and bring them to his citadel: there, he turns them to stone and goes about assimilating them. And guess what? ''' ''You'' '' now have his undivided attention.
** All of Morpheus' Morphius' lines during the showdown are creepy as hell. After all, he has the petrified bodies of quite a few of your allies from across Zork on display (Including [[spoiler:Rooper, Wizard Trembyle, Rebecca Snoot, the Priestess of the Bel Nair Temple, and Witch Itah]]). But that voice, and that music just make it all the more disturbing.



* HoYay: Moodock and Canuk have this. Moodock speaks ''very'' favorably of Canuk and when Molly [Moodock's wife] says, "I don't mean to be malicious but that guy really gave me the creeps. I didn't even know who I was a'talking to when he was around. He was a real nut case," instead of taking his wife's concerns seriously, Moodock tells you to just ignore her. Somewhat bad advice, considering that [[spoiler:Canuk is being controlled by the BigBad and will try to [[BalefulPolymorph turn you into a duck]], causing you to lose the game]].

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* HoYay: Moodock and Canuk have this. Moodock speaks ''very'' favorably of Canuk and when Molly [Moodock's wife] says, "I don't mean to be malicious but that guy really gave me the creeps. I didn't even know who I was a'talking to when he was around. He was a real nut case," nutcase," instead of taking his wife's concerns seriously, Moodock tells you to just ignore her. Somewhat bad advice, considering that [[spoiler:Canuk is being controlled by the BigBad and will try to [[BalefulPolymorph turn you into a duck]], causing you to lose the costing your game]].



** You can [[DungeonBypass avoid wandering around in the swamp entirely]] if you passed through the Whispering Woods first, met Canuk, and got a hold of a magnet and a whistle. Then you can go anywhere in the map via convenient vulture-powered transport.

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** You can [[DungeonBypass avoid wandering around in the swamp bogs entirely]] if you passed through the Whispering Woods first, met Canuk, and got a hold ahold of a magnet and a whistle. Then you can go anywhere in the map via convenient vulture-powered transport.
3rd Oct '16 5:05:40 PM LostR
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*** The Town Hall you go to later has a codex that explains that the Road to the South is full of vicious Hellhounds that may or may not be able to turn invisible.
20th Sep '16 10:29:09 PM Nicoaln
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* {{Narm}}: The voice acting and digitized actors are, lack of a better term... dated. In a sometimes hilarious way.
29th Feb '16 12:39:21 PM Twoeyesshort
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* FridgeHorror: [[spoiler: Morpheus's lair has six statues in it: Rooper, Trembyle, Canuk, Rebecca, The Holy Woman, and Witch Itah. One would assume they're all petrified... except until you go into the final part of Morpheus's lair, you can backtrack and talk to any of these characters (the exceptions being Trembyle and Rooper.) Now, Canuk we know has been under Morpheus's thumb the whole time, but he still has a statue there anyway... so either Morpheus's vultures work wicked fast and can round up three magic-users in the time it takes for the player to cross the bridge, or Morpheus has had them under his control the whole time.]]

to:

* FridgeHorror: [[spoiler: Morpheus's lair has six statues in it: Rooper, Trembyle, Canuk, Rebecca, The Holy Woman, and Witch Itah. One would assume they're all petrified... except until you go into the final part of Morpheus's lair, you can backtrack and talk to any of these characters (the exceptions being Trembyle and Rooper.) Now, Canuk we know has been under Morpheus's thumb the whole time, but he still has a statue there anyway... so either Morpheus's vultures work wicked fast and can round up three magic-users people in the time it takes for the player to cross the bridge, or Morpheus has had them under his control the whole time.]]
29th Feb '16 12:32:05 PM Twoeyesshort
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Added DiffLines:

*FridgeHorror: [[spoiler: Morpheus's lair has six statues in it: Rooper, Trembyle, Canuk, Rebecca, The Holy Woman, and Witch Itah. One would assume they're all petrified... except until you go into the final part of Morpheus's lair, you can backtrack and talk to any of these characters (the exceptions being Trembyle and Rooper.) Now, Canuk we know has been under Morpheus's thumb the whole time, but he still has a statue there anyway... so either Morpheus's vultures work wicked fast and can round up three magic-users in the time it takes for the player to cross the bridge, or Morpheus has had them under his control the whole time.]]
24th Feb '16 8:46:11 AM Twoeyesshort
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** The Road to the South. [[NothingIsScarier You never learn a single thing about it]], other than that it's impassible ("absolutely impossible to pass. Impassable."), and that going that way will kill you instantly. Even the [[HaveANiceDeath death screen]] doesn't tell you much about it... you get the generic gravestone and no further information. [[WildMassGuessing Maybe there's a lot of vultures that way?]]


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*** This isn't helped along by the death screen for a grue encounter: a stained-glass window covered mostly in darkness, with a pair of large, uncannily real eyes staring toward the screen.
** Morpheus's vultures deserve some mention. You only encounter them two or three times in the game (more often if you have both the magnet and the whistle, but they're not so bad after that point), but if you manage to tick them off (by getting too close), they [[JumpScare fly at your face with ]][[NightmareFace decidedly un-natural features coming into full view.]] By the way, one of them is on [[PressStartToGameOver the first screen in the game.]]
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