History YMMV / ResidentEvil6

9th Mar '17 6:28:53 PM Ferot_Dreadnaught
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** The fact that the entire game's exposition and story is told through files which are only unlocked by shooting oddly and obscuringly hidden medals throughout the game. These files actually held interesting information that concerned the game, such as Claire [[spoiler: rightfully]] [[GenreSavvy warning Sherry about Simmons]], [[TheCameo Sheva notifying Piers]] of Chris' location after his disappearance, Leon's possibly suicide attempt back in Raccoon City, hell, not even Carla (the game's BigBad) doesn't even get a proper introduction!

to:

** The fact that the entire game's exposition and story is told through files which are only unlocked by shooting oddly and obscuringly hidden medals throughout the game. These files actually held interesting information that concerned the game, such as Claire [[spoiler: rightfully]] [[GenreSavvy warning Sherry about Simmons]], Simmons, [[TheCameo Sheva notifying Piers]] of Chris' location after his disappearance, Leon's possibly suicide attempt back in Raccoon City, hell, not even Carla (the game's BigBad) doesn't even get a proper introduction!



** Sheva and Claire could've definitely made physical appearances in ''6'', but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's [[GenreSavvy genre savviness]] when warning Sherry about her, along with seeing the two bond since they haven't been in a RE game for ''12 years'' at the time.

to:

** Sheva and Claire could've definitely made physical appearances in ''6'', but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's [[GenreSavvy genre savviness]] savviness when warning Sherry about her, along with seeing the two bond since they haven't been in a RE game for ''12 years'' at the time.
1st Feb '17 5:53:29 PM CASCHero
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* SoOkayItsAverage: For most, it's a flawed but playable game and still pretty entertaining if your just looking for a fun action game. Indeed most of the criticisms, besides some control issues, were more on the fact that it wasn't scary which is more a personal nitpick with the more hardcore fans. And that was an issue already brewing since RE4.

to:

* SoOkayItsAverage: For most, it's a flawed but playable game and still pretty entertaining if your just looking for a fun action game. Indeed most of the criticisms, besides some control issues, were more on the fact that it wasn't scary which is more a personal nitpick with the more hardcore fans. And that was an issue already brewing since RE4.[=RE4=].
1st Feb '17 5:50:10 PM CASCHero
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* SoOkayItsAverage: For most, it's a flawed but playable game and still pretty entertaining if your just looking for a fun action game. Indeed most of the criticisms besides some control issues were more on the fact that it wasn't scary which is more a personal notpick with the more hardcore fans.

to:

* SoOkayItsAverage: For most, it's a flawed but playable game and still pretty entertaining if your just looking for a fun action game. Indeed most of the criticisms criticisms, besides some control issues issues, were more on the fact that it wasn't scary which is more a personal notpick nitpick with the more hardcore fans.fans. And that was an issue already brewing since RE4.
1st Feb '17 5:47:52 PM CASCHero
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* LoveItOrHateIt: Overall the game isn't bad, there's clearly effort put into it and it is playable with some practice. Ultimately just comes down to preference on how you feel about Resident Evil and if you don't mind the shift from horror to action.


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* SoBadItsGood: The story feels right out of a Saturday Morning cartoon and many players couldn't help but laugh at a few of the attempts at drama (Chris's campaign especially).
* SoOkayItsAverage: For most, it's a flawed but playable game and still pretty entertaining if your just looking for a fun action game. Indeed most of the criticisms besides some control issues were more on the fact that it wasn't scary which is more a personal notpick with the more hardcore fans.
7th Jan '17 7:55:57 AM SeptimusHeap
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* FreudWasRight:
** It has long been an element of ''Resident Evil'''s villains that their final forms in some way reflect their personalities. [[spoiler:Osmund Saddler became a spider-like creature, reflecting that he is at the center of the cult's web. Alexia Ashford became a colossal queen ant, seeking dominance over all other human beings. William Birkin ultimately became a massive fanged asshole. In ''6'', Derek Simmons is a two-faced scumbag, whose monster form keeps rapidly shifting in and out of a more humanoid bodyshape. His death scene even highlights how his humanoid face is somewhat mask-like. Carla Radames wanted the world to fall to chaos, yet she's the one who turns into a large Blob Monster with no sense of order, or rather an amorphous clay-like creature, desperately trying to imitate something she is not. ''Or'', in a viewpoint that would make Freud proud, she becomes a living bukkake monster, fully realizing the degrading, dehumanizing fate that Simmons subjected her to.]]
17th Aug '16 5:22:57 PM Scabbard
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** Sheva and Claire could've definitely made physical appearances in ''6'', but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's [[GenreSavvy genre savviness]] when warning Sherry about her, along with seeing the two bond since they've never been in an RE game for ''12 years'' at the time.

to:

** Sheva and Claire could've definitely made physical appearances in ''6'', but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's [[GenreSavvy genre savviness]] when warning Sherry about her, along with seeing the two bond since they've never they haven't been in an a RE game for ''12 years'' at the time.
17th Aug '16 5:19:17 PM Scabbard
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** Leon and Helina come across many different people just trying to survive the outbreak, from civilians caught up in it to soldiers doing their job. [[spoiler: With the exception of two women in the church in Chapter 2 (who are really hard to save), every single one dies at some point. Every. Single. One.]] After the first 3 instances it becomes hard to justify caring about anybody you're caught teaming up with who isn't a main character. It's a little disturbing just how every single chapter expects you to care for these people, and yet by the end [[spoiler: they just kill them off]] so emotionally you're detached from the situation.

to:

** Leon and Helina Helena come across many different people just trying to survive the outbreak, from civilians caught up in it to soldiers doing their job. [[spoiler: With the exception of two women in the church in Chapter 2 (who are really hard to save), every single one dies at some point. Every. Single. One.]] After the first 3 instances it becomes hard to justify caring about anybody you're caught teaming up with who isn't a main character. It's a little disturbing just how every single chapter expects you to care for these people, and yet by the end [[spoiler: they just kill them off]] so emotionally you're detached from the situation.
5th Jul '16 12:32:06 PM longWriter
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* AnnoyingVideoGameHelper: In some levels, you often have to run away from the enemy or a hazard such as an explosion. You will often be forced to dash/sprint as well, and the button for dashing is also the same one used for context sensitive use, such as leaping over a box when there's one near you. The game will often assume you holding down the button means you also want to leap on top of a box. Unfortunately, as soon as you get up there, if you continue holding the button down, the game will then assume you want to climb back down, particularly if CameraScrew is in effect and the camera angle changes drastically. Which means you'll sometimes jump on top of the box, only to then jump right back down where you were previously, just in time to get killed by that explosion/monster.
** The quest marker can be see as that. For one, while it can be turned off as the rest of the hud, it remains on your game screen telling where to go, even though the game is more linear than your average Resident Evil game, tells the location of items to progress and most damning of all, reveal where a weapon appears in a certain level. It felt really hand-holding and removes all the of the charms the previous games offers.



* StopHelpingMe: In some levels, you often have to run away from the enemy or a hazard such as an explosion. You will often be forced to dash/sprint as well, and the button for dashing is also the same one used for context sensitive use, such as leaping over a box when there's one near you. The game will often assume you holding down the button means you also want to leap on top of a box. Unfortunately, as soon as you get up there, if you continue holding the button down, the game will then assume you want to climb back down, particularly if CameraScrew is in effect and the camera angle changes drastically. Which means you'll sometimes jump on top of the box, only to then jump right back down where you were previously, just in time to get killed by that explosion/monster.
** The quest marker can be see as that. For one, while it can be turned off as the rest of the hud, it remains on your game screen telling where to go, even though the game is more linear than your average Resident Evil game, tells the location of items to progress and most damning of all, reveal where a weapon appears in a certain level. It felt really hand-holding and removes all the of the charms the previous games offers.
30th Jun '16 5:31:54 AM Ominae
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* FridgeBrilliance: [[spoiler: A lot of players mock the file that mentions Helena was moved from the CIA to the Secret Service after the incident with her sister's boyfriend, but it's entirely possible that was because Simmons pulled some strings. Her overprotective streak towards Deborah would also make her ''really'' easy to manipulate...]]
** A lot of people complained about the greater focus on combat in this one, especially in the Chris Campaign. The game takes place more than a decade and a half since the first Umbrella incident and the change in gameplay style can be seen as an indication of (mostly) everyone's veteran status with dealing with freaky bio-weapons. It's no longer terrifying to them, it's their job to be able to kill these things. Similarly, Leon's campaign is more reminiscent of the earlier survival horror titles because in comparison to Chris, who at this point has been a member of a dedicated anti-B.O.W. organization, he's relatively lacking in experience; while he is capable of fighting these monsters, Leon has spent more time as an agent of the US government and bodyguarding the president more than battling B.O.W.s, and the same can be said for Helena. Also note that he lacks the heavier firepower (at least initially) of the B.S.A.A. Jake's campaign is a compromise, with hints of the Nemesis/Mr. X confrontations from previous games. Both Jake and Sherry are physically more capable than ordinary humans thanks to their genes, and thus can go toe to toe with B.O.W.s easily, but as with Leon and Helena, they are ill-equipped compared to Chris and Piers.
21st Jun '16 11:32:52 PM Kytseo
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* PolishedPort: The PC version can run at framerates up to 120, plays very well on [=KB&M=], is pretty well-optimized, and has exclusive content in the form of ''VideoGame/LeftForDead'' [=DLC=] for the Mercenaries Mode.
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