History YMMV / ResidentEvil6

8th Nov '17 4:01:09 PM twofistguy
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** The "Chris vs Leon" fight can really get fans into insane arguments, not even [[WordOfGod Capcom's statement]] that it was a draw can sate them. Don't bring it up, ever. Just... don't.

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** The "Chris vs Leon" fight can really get fans into insane arguments, not even [[WordOfGod Capcom's statement]] that it was a draw can sate them. Don't bring it up, ever. Just... don't.
11th Sep '17 8:12:07 PM Jigsar1
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** Sheva and Claire could've definitely made physical appearances in ''6'', but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's savviness when warning Sherry about her, along with seeing the two bond since they haven't been in a RE game for ''12 years'' at the time, AND the possibility of [[BrotherSisterTeam another team up with her brother Chris]] which only happened previously in [[VideoGame/ResidentEvilCodeVeronica Code Veronica]].

to:

** Sheva and Claire could've definitely made physical appearances in ''6'', but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's savviness when warning Sherry about her, along with seeing the two bond since they haven't been in a RE game for ''12 years'' at the time, AND the possibility of [[BrotherSisterTeam another team up with her brother Chris]] which only happened previously in [[VideoGame/ResidentEvilCodeVeronica Code Veronica]].Veronica]] and [[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]].
11th Sep '17 7:12:52 PM Jigsar1
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** While the Campaign Convergence system is an awesome thing when it works, it's such a shame that there is not a moment in the game where 3 or 4 campaigns intersect one another. Who would love to see Sherry, Leon, Chris and Ada with their team (minus [[TheScrappy Agent]]) work together to fight HAOS, Ustanak, Simmons or Carla? Considering that a certain [[Film/TheAvengers2012 movie]] was released in the same year, it'll be a perfect moment to have RE's version of that movie's [[AvengersAssemble famous moment]].

to:

** While the Campaign Convergence system is an awesome thing when it works, it's such a shame that there is not a moment in the game where 3 or 4 campaigns intersect one another. Who would love to see Sherry, Leon, Chris and Ada with their team (minus [[TheScrappy Agent]]) work together to fight HAOS, Ustanak, Simmons or Carla? Considering that a certain [[Film/TheAvengers2012 movie]] was released in the same year, it'll be a perfect moment to have RE's version of that movie's [[AvengersAssemble famous moment]].scene]].
11th Sep '17 7:10:52 PM Ferot_Dreadnaught
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* LoveItOrHateIt: Pretty much the general consensus of the game in general. The first half loathed the game because of its over reliance on action and hated it because it's not survival horror like previous iterations, while the other half loved the action packed nature of the game and accepted the fact that it's not as survival horror heavy like the previous iterations. Which isn't the [[VideoGame/ResidentEvil4 first]] [[VideoGame/ResidentEvil5 time]] [[HistoryRepeats the series]] dealt with such split in reception.



* SoCoolItsAwesome: On the other hand, people who can look past the fact that this iteration of the series is not as survival horror heavy and accept the game for what it is views the game as one of the most enjoyable action game in recent years, in parts due to the excellent and versatile combat mechanic, significantly improved co-op gameplay unlike ''VideoGame/ResidentEvil5'' where it feels tacked on in places, likeable characters and the plethora of content provided without resorting to locking contents with dlcs like what Capcom usually did in the past.
11th Sep '17 7:08:00 PM Jigsar1
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** While the Campaign Convergence system is an awesome thing when it works, it's such a shame that there is not a moment in the game where 3 or 4 campaigns intersect one another. Who would love to see Sherry, Leon, Chris and Ada with their team (minus Agent) work together to fight HAOS, Ustanak, Simmons or Carla?

to:

** While the Campaign Convergence system is an awesome thing when it works, it's such a shame that there is not a moment in the game where 3 or 4 campaigns intersect one another. Who would love to see Sherry, Leon, Chris and Ada with their team (minus Agent) [[TheScrappy Agent]]) work together to fight HAOS, Ustanak, Simmons or Carla? Considering that a certain [[Film/TheAvengers2012 movie]] was released in the same year, it'll be a perfect moment to have RE's version of that movie's [[AvengersAssemble famous moment]].
11th Sep '17 6:14:55 PM Jigsar1
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Added DiffLines:

** While the Campaign Convergence system is an awesome thing when it works, it's such a shame that there is not a moment in the game where 3 or 4 campaigns intersect one another. Who would love to see Sherry, Leon, Chris and Ada with their team (minus Agent) work together to fight HAOS, Ustanak, Simmons or Carla?
11th Sep '17 6:04:17 PM Jigsar1
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** The fact that the entire game's exposition and story is told through files which are only unlocked by shooting oddly and obscuringly hidden medals throughout the game. These files actually held interesting information that concerned the game, such as Claire [[spoiler: rightfully]] warning Sherry about Simmons, [[TheCameo Sheva notifying Piers]] of Chris' location after his disappearance, Leon's possibly suicide attempt back in Raccoon City, hell, not even Carla (the game's BigBad) doesn't even get a proper introduction!



** Sheva and Claire could've definitely made physical appearances in ''6'', but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's savviness when warning Sherry about her, along with seeing the two bond since they haven't been in a RE game for ''12 years'' at the time.

to:

** Sheva and Claire could've definitely made physical appearances in ''6'', but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's savviness when warning Sherry about her, along with seeing the two bond since they haven't been in a RE game for ''12 years'' at the time.time, AND the possibility of [[BrotherSisterTeam another team up with her brother Chris]] which only happened previously in [[VideoGame/ResidentEvilCodeVeronica Code Veronica]].


Added DiffLines:

** The fact that the game's exposition and story is told through files which are unlocked by shooting hidden medals throughout the game. While [=RE5=] did this before, there's a lot of great potential moments that could have been awesome if we can see them in cutscenes. You got the usual character backstories and info on the various enemies you encountered throughout the game, but there are files that had such moments as Claire [[spoiler: rightfully]] warning Sherry about Simmons, [[TheCameo Sheva notifying Piers]] of Chris' location after his disappearance, Leon's possibly suicidal attempt back in Raccoon City, hell, even [[BigBad Carla]] [[spoiler: before her transformation to Ada]] doesn't get a proper cutscene introduction!
11th Sep '17 5:43:52 PM Jigsar1
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** The effect of the Co-Operative gameplay on single-player mode. While it was never a popular move back when it was introduced by ''[=RE5=]'', ''6'' introduces new problems to an already flawed concept. Even if playing with another player is enough to inhibit how lonely and fearful the gameplay can be, the greater problem is that almost all encounters have their difficulty balanced for two players, so bosses that would be trivial for two players can take far longer and be much less enjoyable for those playing alone. When it comes to Convergence events, the bosses are balanced for ''four'' players, so a single player has to fight even longer and harder to deal with the adversary. Games like ''VideoGame/GearsOfWar'' are carefully balanced to ensure the challenge is fair regardless of how many players are participating, but ''[=RE6=]'' does not have that kind of care and attention paid to its gameplay balance.
** The Campaign Convergence system. Though an innovative idea, the concept of different players' campaigns interacting with each other is not perfectly realized. Whenever a Convergence sequence is reached, the game slams on the brakes and has a minute-long search for another campaign that is suitable to coincide with your own. Not only is this flow breaking and interrupts the tension of the campaign, but statistically it's fairly unlikely that your game ''can'' coincide with another player's. This could have been mitigated by incentivizing campaign convergence, perhaps by giving double-XP to both parties, so people who have beaten the campaign would be encouraged to search for players needing partners for the section, but alas, this was not to be.
*** At the very least, however, in the HD remake they give you the option to skip the search at any time during the countdown. It's still kind of jarring, but the ability to skip it means you save a minute each time if you want to.
** [[PressXToNotDie Quick Time Events]]. ''[=RE4=]'' and ''5'' had them, but neither of them were absolutely inundated with them to an infuriating degree like with ''[=RE6=]''. Zombies will try to grab you about half the time, requiring a randomized button-hammering or stick-wiggling to shake them off, and you can't go into one of the game's many cutscenes without having to do a long string of [=QTEs=]. The worst of it has to be either the rope-climbing segment where you alternate pressing the triggers to climb a rope, but the game is finicky about registering controller inputs and failing it even once sends you back to the bottom of the rope, or the infamous, wrist-cracking pipe section where the player mashes a single button for a good thirty seconds as Chris monkey-bars ''agonizingly'' slowly over a gap with a crowd of bad guys shooting up at him.
*** Once again the HD remake actually fixes this, in this case the game only expects you to hit one of the shoulder buttons now, so you can mash it and be done with it. You can still alternate them as well, possibly to avoid DamnYouMuscleMemory, but the prompt itself even shows you only have to mash the right shoulder button to climb.

to:

** The effect of the Co-Operative gameplay on single-player mode. While it was never a popular move back when it was introduced by ''[=RE5=]'', ''6'' introduces new problems to an already flawed concept. Even if playing with another player is enough to inhibit how lonely and fearful the gameplay can be, the greater problem is that almost all encounters have their difficulty balanced for two players, so bosses that would be trivial for two players can take far longer and be much less enjoyable for those playing alone. When it comes to Convergence events, the bosses are balanced for ''four'' players, so a single player has to fight even longer and harder to deal with the adversary. Games like ''VideoGame/GearsOfWar'' are carefully balanced to ensure the challenge is fair regardless of how many players are participating, but ''[=RE6=]'' does not have that kind of care and attention paid to its gameplay balance.
** The Campaign Convergence system. Though an innovative and awesome idea, the concept of different players' campaigns interacting with each other is not perfectly realized. Whenever a Convergence sequence is reached, the game slams on the brakes and has a minute-long search for another campaign that is suitable to coincide with your own. Not only is this flow breaking and interrupts the tension of the campaign, but statistically it's fairly unlikely that your game ''can'' coincide with another player's. This could have been mitigated by incentivizing campaign convergence, perhaps by giving double-XP to both parties, so people who have beaten the campaign would be encouraged to search for player's as most players needing partners for just push the section, but alas, this was not ''skip'' button to be.
*** At
progress through the very least, however, in the HD remake they give you the option to skip the search at any time during the countdown. It's still kind of jarring, but the ability to skip it means you save a minute each time if you want to.
game.
** [[PressXToNotDie Quick Time Events]]. ''[=RE4=]'' and ''5'' had them, but neither of them were absolutely inundated with them to an infuriating degree like with ''[=RE6=]''. Zombies will try to grab you about half the time, requiring a randomized button-hammering or stick-wiggling to shake them off, and you this game is no exception. Leon's, Jake's and Ada's campaign especially. You can't go into one of the game's many cutscenes without having to do a long string of [=QTEs=]. The worst of it has to be either [=QTEs=], and the rope-climbing segment where you alternate pressing the triggers to climb a rope, but the game is finicky about registering controller inputs and failing it even once sends you back to the bottom of the rope, or the infamous, wrist-cracking pipe section where the player mashes a single button for a good thirty seconds as Chris monkey-bars ''agonizingly'' slowly over a gap with a crowd of bad guys shooting up at him.
*** Once again the HD remake actually fixes this,
fact that in this case the game some places, there are QTE prompts that only expects you to hit one of the shoulder buttons now, so you can mash it and be done with it. You can still alternate them as well, possibly to avoid DamnYouMuscleMemory, but the prompt itself even shows up for 2 seconds, making instant death occurring fairly often. Thankfully the game's checkpoint systems are very forgiving, and so you only have need to mash redo the right shoulder button QTE sections instead of repeating the sections previous to climb.that.
11th Sep '17 7:31:29 AM Jigsar1
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** However, ''[=RE6=]'''s attempt at keeping the atmosphere and horror of the older games while simultaneously being action-packed for the modern audience only widened the gulf between the fanbase. By trying to blend genres such as survival horror, action, and even stealth into one game, some people may see the radically different gameplay style as[[MasterOfNone a completely unfocused and all over the place mess]], while others may see them as [[MasterOfAll a welcomed variety that keeps the game fresh from the beginning to the end]]. The middle ground is pretty much non existent.

to:

** However, ''[=RE6=]'''s attempt at keeping the atmosphere and horror of the older games while simultaneously being action-packed for the modern audience only widened the gulf between the fanbase. By trying to blend genres such as survival horror, action, and even stealth into one game, some people may see the radically different gameplay style as[[MasterOfNone as [[MasterOfNone a completely unfocused and all over the place mess]], while others may see them as [[MasterOfAll a welcomed variety that keeps the game fresh from the beginning to the end]]. The middle ground is pretty much non existent.
11th Sep '17 7:30:48 AM Jigsar1
Is there an issue? Send a Message


** However, ''[=RE6=]'''s attempt at keeping the atmosphere and horror of the older games while simultaneously being action-packed for the modern audience only widened the gulf between the fanbase. By trying to blend genres such as survival horror, action, and even stealth into one game, some people may see the radically different gameplay style as either [[MasterOfNone a completely unfocused and all over the place mess]], while others may see them as [[MasterOfAll a welcomed variety that keeps the game fresh from the beginning to the end]]. The middle ground is pretty much non existent.

to:

** However, ''[=RE6=]'''s attempt at keeping the atmosphere and horror of the older games while simultaneously being action-packed for the modern audience only widened the gulf between the fanbase. By trying to blend genres such as survival horror, action, and even stealth into one game, some people may see the radically different gameplay style as either [[MasterOfNone as[[MasterOfNone a completely unfocused and all over the place mess]], while others may see them as [[MasterOfAll a welcomed variety that keeps the game fresh from the beginning to the end]]. The middle ground is pretty much non existent.
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