History YMMV / ResidentEvil6

19th Aug '17 10:03:19 AM krimzonflygon2
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** [[PressXToNotDie Quick Time Events]]. ''[=RE4=]'' and ''5'' had them, but neither of them were absolutely inundated with them to an infuriating degree like with ''[=RE6=]''. Zombies will try to grab you about half the time, requiring a randomized button-hammering or stick-wiggling to shake them off, and you can't go into one of the game's many cutscenes without having to do a long string of [=QTEs=]. The worst of it has to be a rope-climbing segment where you alternate pressing the triggers to climb a rope, but the game is finicky about registering controller inputs and failing it even once sends you back to the bottom of the rope.

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** [[PressXToNotDie Quick Time Events]]. ''[=RE4=]'' and ''5'' had them, but neither of them were absolutely inundated with them to an infuriating degree like with ''[=RE6=]''. Zombies will try to grab you about half the time, requiring a randomized button-hammering or stick-wiggling to shake them off, and you can't go into one of the game's many cutscenes without having to do a long string of [=QTEs=]. The worst of it has to be a either the rope-climbing segment where you alternate pressing the triggers to climb a rope, but the game is finicky about registering controller inputs and failing it even once sends you back to the bottom of the rope.rope, or the infamous, wrist-cracking pipe section where the player mashes a single button for a good thirty seconds as Chris monkey-bars ''agonizingly'' slowly over a gap with a crowd of bad guys shooting up at him.
18th Jul '17 3:06:41 AM ToxicHolyGrenade
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* EightPointEight: ''Resident Evil 6'' has received some surprisingly negative reviews, but Destructoid takes the cake with its ''3.0'' score. Given the broken base, some aren't amused at the score while others wholeheartedly agree.

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* EightPointEight: ''Resident Evil 6'' has received some surprisingly negative reviews, reviews from Resident Evil fans, but Destructoid takes the cake with its ''3.0'' score. Given the broken base, some aren't amused at the score while others wholeheartedly agree.
18th May '17 5:08:17 PM MagBas
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* LoveItOrHateIt: Overall the game isn't bad, there's clearly effort put into it and it is playable with some practice. Ultimately just comes down to preference on how you feel about Resident Evil and if you don't mind the shift from horror to action.
17th Apr '17 7:33:39 PM skywerewolf
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*** At the very least, however, in the HD remake they give you the option to skip the search at any time during the countdown. It's still kind of jarring, but the ability to skip it means you save a minute each time if you want to.


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*** Once again the HD remake actually fixes this, in this case the game only expects you to hit one of the shoulder buttons now, so you can mash it and be done with it. You can still alternate them as well, possibly to avoid DamnYouMuscleMemory, but the prompt itself even shows you only have to mash the right shoulder button to climb.
14th Apr '17 8:07:48 PM skywerewolf
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* GameBreaker: Defense level 3 is amazing in the campaigns, and you may want to grind mercenaries before starting any just to get it. It's best in Jake and Chris' campaigns, in Leon's and part of Ada's the zombies grabbing appears to overwrite the effect and force a full block of damage, but even then there are still plenty of attacks that it does work on in those campaigns.
** Perfecting the counter move can help you out a lot, depending on the situation. Against Bloodshots, the rock golem looking ones, and zombies counters are amazingly good, with bloodshots being predicable and dying instantly if you counter their leaping attack while the rest might not die instantly but a single hit after one will do them in just fine. It can also help save you a lot of ammo in Leon's campaign due to all the minor enemies being counterable, while in the others you can get a free hit in on J'avo who get too close to you.

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* GameBreaker: Defense level 3 is amazing in the campaigns, and you may want to grind mercenaries before starting any just to get it. It's best in Jake and Chris' campaigns, in Leon's and part of Ada's the zombies grabbing appears to overwrite the effect and force a full block of damage, but even then there are still plenty of attacks that it does work on in those campaigns.
**
Perfecting the counter move can help you out a lot, depending on the situation. Against Bloodshots, the rock golem looking ones, and zombies counters are amazingly good, with bloodshots being predicable and dying instantly if you counter their leaping attack while the rest might not die instantly but a single hit after one will do them in just fine. It can also help save you a lot of ammo in Leon's campaign due to all the minor enemies being counterable, while in the others you can get a free hit in on J'avo who get too close to you.you.
** Infinite ammo is an intended one, since you need to beat the game to get it.
** In Jake's campaign, chapter 4, go to chapter sub-chapter 4-3 in chapter select. You will start out at a hallway with Jake and Sherry talking about america causing problems. After the second road block to the left, and right behind the dumpster that is right before you see people running through a street you can get 2 large skillpoint peices in travel trunks. go through the partner door at the end and the game will save these skill points. It's very easy to grind up as many as you need.


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** In the HD remake, you can select where in a chapter you want to start, presumably to cut down on medallion hunt times, but the game offers all sub-chapters as soon as the main chapter is available. To get fast game completion, you can simply go to chapter select, go to the last sub-chapter available, and finish the chapter in record time. You can get infinite ammo quickly if you know what you're doing.
14th Apr '17 2:57:35 PM skywerewolf
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Added DiffLines:

** Perfecting the counter move can help you out a lot, depending on the situation. Against Bloodshots, the rock golem looking ones, and zombies counters are amazingly good, with bloodshots being predicable and dying instantly if you counter their leaping attack while the rest might not die instantly but a single hit after one will do them in just fine. It can also help save you a lot of ammo in Leon's campaign due to all the minor enemies being counterable, while in the others you can get a free hit in on J'avo who get too close to you.


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* GoodBadBugs: Break Out is a skill meant to make is easier to escape zombie grabs, as well as any other grab but zombies are the most common, but making each successful action fill up the escape meter quicker. Due to the fact that the escape meter is the exact same as the QTE meters, however, this makes so the skill works on every single quick time event that shares its action is an escape command. This is most of them in the game, meaning Break Out makes the entire campaign easier by virtue of quicktime events being easier to pull off.
14th Apr '17 2:38:45 PM skywerewolf
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Added DiffLines:

* GameBreaker: Defense level 3 is amazing in the campaigns, and you may want to grind mercenaries before starting any just to get it. It's best in Jake and Chris' campaigns, in Leon's and part of Ada's the zombies grabbing appears to overwrite the effect and force a full block of damage, but even then there are still plenty of attacks that it does work on in those campaigns.
12th Apr '17 8:36:44 PM skywerewolf
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** Instant kills in Mercenaries can be the bane of some. It's not too pronounced normally, but there are a few instant kills that don't even give you a chance to revive, or ones that knock you down instantly with a chance to revive but have a lingering threat, with "Requiem for a War" being one of the worst levels in mercenaries simply due to Ogres and their array of instant game over moves, including throwing cars with [[HitboxDissonance wonky and generous hitboxes]]. The chainsaw enemy that can show up in a few others is also bad due to quick insta-knock down and the mechanics in this game being much less forgiving.
9th Mar '17 6:28:53 PM Ferot_Dreadnaught
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** The fact that the entire game's exposition and story is told through files which are only unlocked by shooting oddly and obscuringly hidden medals throughout the game. These files actually held interesting information that concerned the game, such as Claire [[spoiler: rightfully]] [[GenreSavvy warning Sherry about Simmons]], [[TheCameo Sheva notifying Piers]] of Chris' location after his disappearance, Leon's possibly suicide attempt back in Raccoon City, hell, not even Carla (the game's BigBad) doesn't even get a proper introduction!

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** The fact that the entire game's exposition and story is told through files which are only unlocked by shooting oddly and obscuringly hidden medals throughout the game. These files actually held interesting information that concerned the game, such as Claire [[spoiler: rightfully]] [[GenreSavvy warning Sherry about Simmons]], Simmons, [[TheCameo Sheva notifying Piers]] of Chris' location after his disappearance, Leon's possibly suicide attempt back in Raccoon City, hell, not even Carla (the game's BigBad) doesn't even get a proper introduction!



** Sheva and Claire could've definitely made physical appearances in ''6'', but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's [[GenreSavvy genre savviness]] when warning Sherry about her, along with seeing the two bond since they haven't been in a RE game for ''12 years'' at the time.

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** Sheva and Claire could've definitely made physical appearances in ''6'', but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's [[GenreSavvy genre savviness]] savviness when warning Sherry about her, along with seeing the two bond since they haven't been in a RE game for ''12 years'' at the time.
1st Feb '17 5:53:29 PM CASCHero
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* SoOkayItsAverage: For most, it's a flawed but playable game and still pretty entertaining if your just looking for a fun action game. Indeed most of the criticisms, besides some control issues, were more on the fact that it wasn't scary which is more a personal nitpick with the more hardcore fans. And that was an issue already brewing since RE4.

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* SoOkayItsAverage: For most, it's a flawed but playable game and still pretty entertaining if your just looking for a fun action game. Indeed most of the criticisms, besides some control issues, were more on the fact that it wasn't scary which is more a personal nitpick with the more hardcore fans. And that was an issue already brewing since RE4.[=RE4=].
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