History YMMV / ResidentEvil6

17th Aug '16 5:22:57 PM Scabbard
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** Sheva and Claire could've definitely made physical appearances in ''6'', but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's [[GenreSavvy genre savviness]] when warning Sherry about her, along with seeing the two bond since they've never been in an RE game for ''12 years'' at the time.

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** Sheva and Claire could've definitely made physical appearances in ''6'', but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's [[GenreSavvy genre savviness]] when warning Sherry about her, along with seeing the two bond since they've never they haven't been in an a RE game for ''12 years'' at the time.
17th Aug '16 5:19:17 PM Scabbard
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** Leon and Helina come across many different people just trying to survive the outbreak, from civilians caught up in it to soldiers doing their job. [[spoiler: With the exception of two women in the church in Chapter 2 (who are really hard to save), every single one dies at some point. Every. Single. One.]] After the first 3 instances it becomes hard to justify caring about anybody you're caught teaming up with who isn't a main character. It's a little disturbing just how every single chapter expects you to care for these people, and yet by the end [[spoiler: they just kill them off]] so emotionally you're detached from the situation.

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** Leon and Helina Helena come across many different people just trying to survive the outbreak, from civilians caught up in it to soldiers doing their job. [[spoiler: With the exception of two women in the church in Chapter 2 (who are really hard to save), every single one dies at some point. Every. Single. One.]] After the first 3 instances it becomes hard to justify caring about anybody you're caught teaming up with who isn't a main character. It's a little disturbing just how every single chapter expects you to care for these people, and yet by the end [[spoiler: they just kill them off]] so emotionally you're detached from the situation.
5th Jul '16 12:32:06 PM longWriter
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* AnnoyingVideoGameHelper: In some levels, you often have to run away from the enemy or a hazard such as an explosion. You will often be forced to dash/sprint as well, and the button for dashing is also the same one used for context sensitive use, such as leaping over a box when there's one near you. The game will often assume you holding down the button means you also want to leap on top of a box. Unfortunately, as soon as you get up there, if you continue holding the button down, the game will then assume you want to climb back down, particularly if CameraScrew is in effect and the camera angle changes drastically. Which means you'll sometimes jump on top of the box, only to then jump right back down where you were previously, just in time to get killed by that explosion/monster.
** The quest marker can be see as that. For one, while it can be turned off as the rest of the hud, it remains on your game screen telling where to go, even though the game is more linear than your average Resident Evil game, tells the location of items to progress and most damning of all, reveal where a weapon appears in a certain level. It felt really hand-holding and removes all the of the charms the previous games offers.



* StopHelpingMe: In some levels, you often have to run away from the enemy or a hazard such as an explosion. You will often be forced to dash/sprint as well, and the button for dashing is also the same one used for context sensitive use, such as leaping over a box when there's one near you. The game will often assume you holding down the button means you also want to leap on top of a box. Unfortunately, as soon as you get up there, if you continue holding the button down, the game will then assume you want to climb back down, particularly if CameraScrew is in effect and the camera angle changes drastically. Which means you'll sometimes jump on top of the box, only to then jump right back down where you were previously, just in time to get killed by that explosion/monster.
** The quest marker can be see as that. For one, while it can be turned off as the rest of the hud, it remains on your game screen telling where to go, even though the game is more linear than your average Resident Evil game, tells the location of items to progress and most damning of all, reveal where a weapon appears in a certain level. It felt really hand-holding and removes all the of the charms the previous games offers.
30th Jun '16 5:31:54 AM Ominae
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* FridgeBrilliance: [[spoiler: A lot of players mock the file that mentions Helena was moved from the CIA to the Secret Service after the incident with her sister's boyfriend, but it's entirely possible that was because Simmons pulled some strings. Her overprotective streak towards Deborah would also make her ''really'' easy to manipulate...]]
** A lot of people complained about the greater focus on combat in this one, especially in the Chris Campaign. The game takes place more than a decade and a half since the first Umbrella incident and the change in gameplay style can be seen as an indication of (mostly) everyone's veteran status with dealing with freaky bio-weapons. It's no longer terrifying to them, it's their job to be able to kill these things. Similarly, Leon's campaign is more reminiscent of the earlier survival horror titles because in comparison to Chris, who at this point has been a member of a dedicated anti-B.O.W. organization, he's relatively lacking in experience; while he is capable of fighting these monsters, Leon has spent more time as an agent of the US government and bodyguarding the president more than battling B.O.W.s, and the same can be said for Helena. Also note that he lacks the heavier firepower (at least initially) of the B.S.A.A. Jake's campaign is a compromise, with hints of the Nemesis/Mr. X confrontations from previous games. Both Jake and Sherry are physically more capable than ordinary humans thanks to their genes, and thus can go toe to toe with B.O.W.s easily, but as with Leon and Helena, they are ill-equipped compared to Chris and Piers.
21st Jun '16 11:32:52 PM Kytseo
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Added DiffLines:

* PolishedPort: The PC version can run at framerates up to 120, plays very well on [=KB&M=], is pretty well-optimized, and has exclusive content in the form of ''VideoGame/LeftForDead'' [=DLC=] for the Mercenaries Mode.
4th Jun '16 8:22:01 PM santos32
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** A lot of people skew towards liking certain missions or campaigns over others. Leon's campaign has a strong following since it reintroduces (and reinvigorates) the zombies the franchise was known for and has some pretty cool set-pieces, with Chapter 3 of Jake's campaign being the turning point for gamer and critic alike.

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** A lot of people skew towards liking certain missions or campaigns over others. Leon's campaign has a strong following since it reintroduces (and reinvigorates) the zombies the franchise was known for and has some pretty cool set-pieces, with Chapter 3 of Jake's campaign being the turning point for gamer and critic alike. Its generally agreed upon that Leon boasts the most popular campaign out of the four available.
4th Jun '16 8:19:56 PM santos32
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** A lot of people complained about the greater focus on combat in this one, especially in the Chris Campaign. The game takes place more than a decade and a half since the first Umbrella incident and the change in gameplay style can be seen as an indication of (mostly) everyone's veteran status with dealing with freaky bio-weapons. It's no longer terrifying to them, it's their job to be able to kill these things.

to:

** A lot of people complained about the greater focus on combat in this one, especially in the Chris Campaign. The game takes place more than a decade and a half since the first Umbrella incident and the change in gameplay style can be seen as an indication of (mostly) everyone's veteran status with dealing with freaky bio-weapons. It's no longer terrifying to them, it's their job to be able to kill these things. Similarly, Leon's campaign is more reminiscent of the earlier survival horror titles because in comparison to Chris, who at this point has been a member of a dedicated anti-B.O.W. organization, he's relatively lacking in experience; while he is capable of fighting these monsters, Leon has spent more time as an agent of the US government and bodyguarding the president more than battling B.O.W.s, and the same can be said for Helena. Also note that he lacks the heavier firepower (at least initially) of the B.S.A.A. Jake's campaign is a compromise, with hints of the Nemesis/Mr. X confrontations from previous games. Both Jake and Sherry are physically more capable than ordinary humans thanks to their genes, and thus can go toe to toe with B.O.W.s easily, but as with Leon and Helena, they are ill-equipped compared to Chris and Piers.
15th May '16 5:59:40 PM troperHearts
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** The "Chris vs Leon" fight can really get fans into insane arguments, not even [[WordOfGod Capcom's statement]] that it was a draw can sate them. Don't bring it up, ever. Just... don't.
14th May '16 5:10:12 AM troperHearts
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* FanPreferredCouple: Helloooo Jake and Sherry. The yaoi shippers get Chris and Piers.
5th Apr '16 9:12:54 AM Maxx_Crowley
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* ReplacementScrappy: Let's face it, for all Ustanak's attempts to be a next gen Nemesis, it falls flat on so many levels. For instance, the Nemesis was a legit hunter who would show up at both set, and random, times. First several times through you never knew when or where the beast was going to show up, and the only real safe place was a save room, a save room that he would be waiting right outside when you were done. Ustanak on the other hand only shows up in set cutscenes and has bright red exploding barrels announce his arrival in the boss room for every fight. Once you see them, you know who is about to show up, dissipating any tension the guy might bring. He's less an unrelenting hunter out for your blood, and more a wanna be repeat boss.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ResidentEvil6