History YMMV / ResidentEvil3Nemesis

26th Aug '16 6:29:03 PM FateStayWho
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* EvilIsCool: Nemesis. The difficulty in fighting him didn't stop fans from loving him for the threat he poses.
9th Aug '16 2:44:41 AM dvorak
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** The nameless, crying fat guy at the start of the game who watched his daughter get eaten by zombies. I wanted to jump into the screen and give him a hug.
20th Jul '16 12:39:23 AM Miracle@StOlaf
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* ThatOnePuzzle: That godawful water treatment puzzle. Even after you figure out the "gimmick" to solving it (all three meters combined = pattern on bottom), you'll still need to be very meticulous in visualizing exactly how each meter should line up, and it's ''randomized''.
27th May '16 4:55:14 PM PF
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* AssPull: Umbrella having a computer system, [[ExactTimeToFailure that anticipates and announces an alarm]] for when the [[CatastrophicCountdown US army should ever launch]] a nuclear missile at the research centre in Raccoon City. It really is a suspension of disbelief. One can, interpret perhaps, imaginatively, that the entire outbreak was orchestrated by the pharmaceutical giant, for science... except this is all contradicted by Resident Evil 2's backstory.
** This could have been avoided if Capcom [[SelfDestructMechanism didn't appeal to tradition]], and just have repeating emergency radio broadcasts from the US government instead.
* CatharsisFactor: Finally killing Nemesis for good in the FinalBattle after he's been chasing you this whole game may well be the biggest example of this Trope in the franchise.
* DemonicSpiders: Hunter Betas. They aren't quite as hardy as their Alpha cousins, but they're twice as [[OneHitKill decap-happy]] and they don't always wait until you've hit "caution" before they swat off your noggin. They also have an infuriating habit of appearing in groups nearly EVERY TIME they're encountered and are damn near impossible to sneak up on, as you could often do with the ''[=RE1=]'' Hunters.

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* AssPull: Umbrella having a computer system, system [[ExactTimeToFailure that anticipates and announces an alarm]] for when the [[CatastrophicCountdown US army U.S. Army should ever launch]] a nuclear missile at the research centre center in Raccoon City. It really is a suspension of disbelief. One can, interpret perhaps, imaginatively, that the entire outbreak was orchestrated by the pharmaceutical giant, for science... except science. However, this is all contradicted by Resident Evil 2's ''VideoGame/ResidentEvil2'''s backstory.
** This could have been avoided if Capcom [[SelfDestructMechanism didn't appeal to tradition]], and just have repeating emergency radio broadcasts from the US government instead.
* CatharsisFactor: Finally killing Nemesis for good in the FinalBattle after he's been chasing you this whole game may well be the biggest example of this Trope in the franchise.
* DemonicSpiders: Hunter Betas. They aren't quite as hardy as their Alpha cousins, but they're twice as [[OneHitKill decap-happy]] decapitation happy]] and they don't always wait until you've hit "caution" before they swat off your noggin. They also have an infuriating habit of appearing in groups nearly EVERY TIME ''every time'' they're encountered and are damn near impossible to sneak up on, as you could often do with the ''[=RE1=]'' Hunters.Hunters in [[VideoGame/ResidentEvil1 the first game]].



** Nicholai is surprisingly popular with a great deal of the fanbase as well. Sure he's a huge jerkass, but he's also deliciously LargeHam and extremely Russian. [[spoiler: He also has the distinct honor of being like HUNK as the only surviving Umbrella operative.]]

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** Nicholai is surprisingly popular with a great deal of the fanbase as well. fanbase. Sure he's a huge jerkass, but he's also a deliciously LargeHam and extremely Russian. [[spoiler: He also has the distinct honor of being like HUNK as the only surviving Umbrella operative.]]



* GoodBadBugs: The "corner bug" when fighting the eponymous Nemesis in the police station. If you lured Nemesis into the room where you find Marvin and backed into the corner next to the bookcase, then Nemesis would get stuck on the bookcase while trying to run at the player, keeping him just out of range to attack (unless the player is standing with the knife readied to attack and even then he'll only attack on his initial charge) but allowing the player to attack him without getting hurt, even with their knife. He does eventually get unstuck but he can be lured out and back into the small office and this bug can be repeated until he's dead. This is the only viable way to beat Nemesis inside the police station without using a lot of ammo or healing items. As shown [[https://www.youtube.com/watch?v=VFQe6tCefDU here]].

to:

* GoodBadBugs: The "corner bug" when fighting the eponymous Nemesis in the police station. If you lured Nemesis into the room where you find Marvin and backed into the corner next to the bookcase, then Nemesis would get stuck on the bookcase while trying to run at the player, keeping him just out of range to attack (unless the player is standing with the knife readied to attack and even then he'll only attack on his initial charge) but charge), allowing the player to attack him without getting hurt, even with their knife. He does eventually get unstuck but he can be lured out and back into the small office and this bug can be repeated until he's dead. This is the only viable way to beat Nemesis inside the police station without using a lot of ammo or healing items. As shown items [[https://www.youtube.com/watch?v=VFQe6tCefDU here]].as shown here.]]



* HilariousInHindsight: A bit of an obscure one. In the ''Versus Books Perfect Guide'' for ''Resident Evil 3'', the author as a joke, pointed out various similarities between Nemesis and Sagat from ''StreetFighter''. At the end he hopes that "Street Fighter vs. Resident Evil happens someday soon!" Fast forward to 2011, Nemesis is one of the playable characters in ''[[VideoGame/MarvelVsCapcom3 Ultimate Marvel vs. Capcom 3]]''.

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* HilariousInHindsight: A bit of an obscure one. In the ''Versus Books Perfect Guide'' for ''Resident Evil 3'', the author author, as a joke, pointed out the various similarities between Nemesis and Sagat from ''StreetFighter''. ''Franchise/StreetFighter''. At the end he hopes hoped that "Street Fighter vs. Resident Evil happens [happened] someday soon!" Fast forward to 2011, 2011 and Nemesis is one of the playable characters in ''[[VideoGame/MarvelVsCapcom3 Ultimate Marvel vs. Capcom 3]]''.



* ScrappyMechanic: Your main source of ammunition in the game is gunpowder, together with the reloading tool. The bottles come in three varieties, A, B and C. This can be a ''huge pain in the ass'' to manage. Not only do you have to do more inventory shuffling than before, keeping track of the combination mixes, but the game randomises the location of pick-ups. You can find yourself easily screwed over if the game decides to be stingy and not give you any gunpowder needed for magnum ammo.
* TearJerker: The ending. Seeing Raccoon City being decimated with all those helpless people turned Zombies as Jill, Carlos [[spoiler: and Barry Burton]] watch from their helicopter is absolutely heart-wrenching. Not to worry, it gets much worse. We are then treated to a still of a large mushroom cloud following the nuclear explosion as we are fed a news story informing us that other than Jill, Carlos, Leon, Claire, Sherry, [[spoiler: Ada Wong, Barry Burton, HUNK, and Nicholai]] there were no survivors. Yep, all 100,000 people vanished. All while this [[https://www.youtube.com/watch?v=YwVUlOSgpY8 heart crushing]] track is played in the background.
** If it helps, ''VideoGame/ResidentEvilOutbreak'' has more people escape.
** And then followed with even further heartbreak with this [[https://www.youtube.com/watch?v=AExQkO5zrT4 sad, but beautiful track.]]
*** Jill's short text narrations where she talks about how they (Umbrella) took everything from her, including her home, are pretty saddening.

to:

* ScrappyMechanic: Your main source of ammunition in the game is gunpowder, together with the reloading tool. The bottles come in three varieties, A, B and C. This can be a ''huge pain in the ass'' to manage. Not only do you have to do more inventory shuffling than before, keeping track of the combination mixes, but the game randomises randomizes the location of pick-ups. You can find yourself easily screwed over if the game decides to be stingy and not give you any gunpowder needed for magnum ammo.
* TearJerker: TearJerker:
**
The ending. Seeing Raccoon City being decimated with all those helpless people turned Zombies as Jill, Carlos [[spoiler: and Barry Burton]] watch from their helicopter is absolutely heart-wrenching. Not to worry, it gets much worse. We are then treated to a still of a large mushroom cloud following the nuclear explosion as we are fed a news story informing us that other than Jill, Carlos, Leon, Claire, Sherry, [[spoiler: Ada Wong, Barry Burton, HUNK, and Nicholai]] there were no survivors. Yep, all 100,000 people vanished. All while this [[https://www.youtube.com/watch?v=YwVUlOSgpY8 heart crushing]] track is played in the background.
** If it helps, ''VideoGame/ResidentEvilOutbreak'' has more people escape.
** And then
background. This is followed with even further heartbreak with this [[https://www.youtube.com/watch?v=AExQkO5zrT4 sad, but beautiful track.]]
*** ** Jill's short text narrations where she talks about how they (Umbrella) took everything from her, including her home, are pretty saddening.



* ThatOneBoss: The fight with Nemesis at the Clock Tower is one of the toughest boss battles in the game. You have a very limited space in which to fight him in, and he will often knock you down, then pick you up and do a OneHitKill move. Plus, you can't see your health indicator anymore.

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* ThatOneBoss: ThatOneBoss:
**
The fight with Nemesis at the Clock Tower is one of the toughest boss battles in the game. You have a very limited space in which to fight him in, and he will often knock you down, then pick you up and do a OneHitKill move. Plus, you can't see your health indicator anymore.
26th May '16 3:31:51 PM ajbit26
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* GoddamnnedBats: Crows of course.

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* GoddamnnedBats: GoddamnedBats: Crows of course.
26th May '16 3:31:32 PM ajbit26
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* GoddamnnedBats: Crows of course.
15th May '16 1:37:13 PM erforce
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* DemonicSpiders: Hunter Betas. They aren't quite as hardy as their Alpha cousins, but they're twice as [[OneHitKill decap-happy]] and they don't always wait until you've hit "caution" before they swat off your noggin. They also have an infuriating habit of appearing in groups nearly EVERY TIME they're encountered and are damn near impossible to sneak up on, as you could often do with the RE1 Hunters.
* EnsembleDarkhorse: Nemesis is one of the series' longest standing popular monsters. He is highly regarded as the best thing about the game and for contributing a ParanoiaFuel feel to the game that was unlike the series ever had before.

to:

* DemonicSpiders: Hunter Betas. They aren't quite as hardy as their Alpha cousins, but they're twice as [[OneHitKill decap-happy]] and they don't always wait until you've hit "caution" before they swat off your noggin. They also have an infuriating habit of appearing in groups nearly EVERY TIME they're encountered and are damn near impossible to sneak up on, as you could often do with the RE1 ''[=RE1=]'' Hunters.
* EnsembleDarkhorse: EnsembleDarkhorse:
**
Nemesis is one of the series' longest standing popular monsters. He is highly regarded as the best thing about the game and for contributing a ParanoiaFuel feel to the game that was unlike the series ever had before.
15th May '16 1:27:36 PM Sabrewing
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* PolishedPort: Like the second game, the Dreamcast port of this one provided support for the VGA box and some additional bonus costumes, as well as using the VMU as a health monitor, all for a discounted price at launch.
2nd Apr '16 2:39:14 PM TheJayman49
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* GoodBadBugs: The "corner bug" when fighting the eponymous Nemesis in the police station. If you lured Nemesis into the room where you find Marvin and backed into the corner next to the bookcase, then Nemesis would get stuck on the bookcase while trying to run at the player, keeping him just out of range to attack (unless the player is standing with the knife readied to attack and even then he'll only attack on his initial charge) but allowing the player to attack him without getting hurt, even with their knife. He does eventually get unstuck but he can be lured out and back into the small office and this bug can be repeated until he's dead. This is the only viable way to beat Nemesis inside the police station without using a lot of ammo or healing items. [[As shown here: https://www.youtube.com/watch?v=VFQe6tCefDU]].

to:

* GoodBadBugs: The "corner bug" when fighting the eponymous Nemesis in the police station. If you lured Nemesis into the room where you find Marvin and backed into the corner next to the bookcase, then Nemesis would get stuck on the bookcase while trying to run at the player, keeping him just out of range to attack (unless the player is standing with the knife readied to attack and even then he'll only attack on his initial charge) but allowing the player to attack him without getting hurt, even with their knife. He does eventually get unstuck but he can be lured out and back into the small office and this bug can be repeated until he's dead. This is the only viable way to beat Nemesis inside the police station without using a lot of ammo or healing items. [[As As shown here: https://www.[[https://www.youtube.com/watch?v=VFQe6tCefDU]].com/watch?v=VFQe6tCefDU here]].
18th Mar '16 12:52:44 PM dieseldragons
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* ScrappyMechanic: Your main source of ammunition in the game is gunpowder, together with the reloading tool. The bottles come in three varieties, A, B and C. This can be a ''huge pain in the ass'' to manage. Not only do you have to do more inventory shuffling than before, keeping track of the combination mixes, but the game randomises the location of pick-ups. You can find yourself easily screwed over if the game decides to be stingy and not give you any gunpowder needed for magnum ammo.
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