History YMMV / RaySeries

30th Oct '16 12:48:07 AM LucaEarlgrey
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* PolishedPort: The PC port of ''[=RayStorm=]'' and ''[=RayCrisis=]'' has higher resolution than their arcade counterparts (at 640×480), and better sound effect quality than the [=PlayStation=] version (you can hear the sound of R-GRAY 2's laser beams and the ambient machine noise of Yggdrasil). Despite being released for Windows 95/98, both games runs quite well on modern systems (unless you're on Windows 8 or 8.1 where older [=DirectX=] support is botched, resulting in lower frame-rate with these games) and those with higher-end machines can enjoy the almost non-existent loading times. The only downside of the PC version of ''[=RayStorm=]'' that it lacks the optional TANZ soundtrack of the Extra Mode the console versions have and requires the disc to run the game, and ''[=RayCrisis=]''[='=] port is based on the [=PlayStation=] version which lacks co-op multiplayer.
** The HD version of ''[=RayStorm=]'' may not have the PC version's superior sound quality, but the visuals has been nicely upgraded for HD and you have an unlockable R-GRAY 0 that plays like the RVA-818-X-LAY fighter from ''[=RayForce=]'' instead of an inferior R-GRAY 1 and the DifficultButAwesome R-GEAR to play around with, along with online leaderboards and sharable replays.

to:

* PolishedPort: PolishedPort:
**
The PC port of ''[=RayStorm=]'' and ''[=RayCrisis=]'' has higher resolution than their arcade counterparts (at 640×480), and better sound effect quality than the [=PlayStation=] version (you can hear the sound of R-GRAY 2's laser beams and the ambient machine noise of Yggdrasil). Despite being released for Windows 95/98, both games runs quite well on modern systems (unless you're on Windows 8 or 8.1 where older [=DirectX=] support is botched, resulting in lower frame-rate with these games) and those with higher-end machines can enjoy the almost non-existent loading times. The only downside of the PC version of ''[=RayStorm=]'' that it lacks the optional TANZ soundtrack of the Extra Mode the console versions have and requires the disc to run the game, and ''[=RayCrisis=]''[='=] port is based on the [=PlayStation=] version which lacks co-op multiplayer.
** The HD version of ''[=RayStorm=]'' may not have the PC version's superior sound quality, but the visuals has been nicely upgraded for HD and you have an unlockable R-GRAY 0 that plays like the RVA-818-X-LAY fighter from ''[=RayForce=]'' instead of an inferior R-GRAY 1 and the DifficultButAwesome R-GEAR to play around with, along with online leaderboards and sharable replays. Also, for those who live in North America and had to deal with Creaator/WorkingDesigns' [[EasyModeMockery Japanese-default-difficulty mockery]], this port lets you complete the game on any difficulty you want, though at the expense of individual difficulty sliders for each stage.
18th Aug '16 6:41:33 PM Ferot_Dreadnaught
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** Working Designs did a bit of EasyModeMockery and DifficultyByRegion for ''[=RayStorm=]''[='=]s [=PS1=] port. First, the default difficulty has been bumped from 2 in the Japanese version to 4. Second, if you set any stage's difficulty below 4, the game puts you in "Training Mode", which ends the game after Stage 4. The game lets you set Stages 5-8 to below level 4 difficulty, but in a [[TheyJustDidntCare display of oversight]] on Working Design's part, you will still be denied entry to those stages. In other words, it's ''VideoGame/StreetsOfRage 3'' all over again.

to:

** Working Designs did a bit of EasyModeMockery and DifficultyByRegion for ''[=RayStorm=]''[='=]s [=PS1=] port. First, the default difficulty has been bumped from 2 in the Japanese version to 4. Second, if you set any stage's difficulty below 4, the game puts you in "Training Mode", which ends the game after Stage 4. The game lets you set Stages 5-8 to below level 4 difficulty, but in a [[TheyJustDidntCare display of oversight]] oversight on Working Design's part, you will still be denied entry to those stages. In other words, it's ''VideoGame/StreetsOfRage 3'' all over again.
15th May '16 1:43:13 PM LucaEarlgrey
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** Working Designs did a bit of EasyModeMockery for ''[=RayStorm=]''; specifically, if you set any stage's difficulty below 4, the game puts you in "Training Mode", which ends the game after Stage 4. The game lets you set Stages 5-8 to below level 4 difficulty, but in a [[TheyJustDidntCare display of oversight]] on Working Design's part, you will still be denied entry to those stages.

to:

** Working Designs did a bit of EasyModeMockery and DifficultyByRegion for ''[=RayStorm=]''; specifically, ''[=RayStorm=]''[='=]s [=PS1=] port. First, the default difficulty has been bumped from 2 in the Japanese version to 4. Second, if you set any stage's difficulty below 4, the game puts you in "Training Mode", which ends the game after Stage 4. The game lets you set Stages 5-8 to below level 4 difficulty, but in a [[TheyJustDidntCare display of oversight]] on Working Design's part, you will still be denied entry to those stages. In other words, it's ''VideoGame/StreetsOfRage 3'' all over again.
2nd Aug '15 11:08:21 AM ViperAcidZX
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* PortingDisaster: ''[=RayForce=]''[='=]s (''Layer Section'') PC port is servicable, but it comes with some glaring problems that has gotten worse over time. One of them being the game screen itself, which has been reduced to a square to fit in a 4:3 aspect ratio that was never intended for the game. Unlike the PC ports of its sequels, the fullscreen scaling does not work properly on newer Windows operating systems and 16:9 monitors, which often results a ''smaller'' screen size with color distortion despite being running in 640×480. Another, much more game-breaking issue is the game's speed, where it plays ridiculously fast on faster computers to the point of it being unplayable. While the latter can be addressed with a simple .dll fix (if you have the game disc), but fullscreen issue can only fixed by a third-party program [=DirectX=] wrapper such as DXGL to play the game with proper scaling. Other problems includes missing effects and backgrounds, some of the music tracks don't play properly (such as the Game Over music), and you don't have the disc into your CD drive, then enjoy playing the game with no music at all.

to:

* PortingDisaster: ''[=RayForce=]''[='=]s (''Layer Section'') PC port is servicable, serviceable, but it comes with some glaring problems that has gotten worse over time. One of them being the game screen itself, which has been reduced to a square to fit in a 4:3 aspect ratio that was never intended for the game.game, making the game harder than it should since you can't anticipate oncoming enemies or lock-on to them as efficiently as you could in the arcade, console, and mobile version. Unlike the PC ports of its sequels, the fullscreen scaling does not work properly on newer Windows operating systems and 16:9 monitors, which often results a ''smaller'' screen size with color distortion despite being running in 640×480. Another, much more Another game-breaking issue is the game's speed, where it plays ridiculously fast on faster computers to the point of it being unplayable. While the latter can be addressed with a simple .dll fix (if if you have the game disc), disc, but fullscreen issue can only fixed by a third-party program [=DirectX=] wrapper such as DXGL to play the game with proper scaling. Other problems includes missing effects and backgrounds, some of the music tracks don't play properly at all (such as the Game Over music), and you don't have the disc into your CD drive, then enjoy playing the game with no music at all.



** The HD version of ''[=RayStorm=]'' may not have the PC version's superior sound quality, but the visuals has been nicely upgraded for HD and you have an unlockable R-GRAY 0 that plays like the RVA-818-X-LAY fighter from ''[=RayForce=]'' instead of an inferior R-GRAY 1 and the DifficultButAwesome R-GEAR to play around with, along with leaderboards and sharable replays.

to:

** The HD version of ''[=RayStorm=]'' may not have the PC version's superior sound quality, but the visuals has been nicely upgraded for HD and you have an unlockable R-GRAY 0 that plays like the RVA-818-X-LAY fighter from ''[=RayForce=]'' instead of an inferior R-GRAY 1 and the DifficultButAwesome R-GEAR to play around with, along with online leaderboards and sharable replays.
31st Jul '15 8:30:27 PM LucaEarlgrey
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* PolishedPort: The PC port of ''[=RayStorm=]'' and ''[=RayCrisis=]'' has higher resolution than their arcade counterparts (at 640×480), and better sound effect quality than the [=PlayStation=] version (you can hear the sound of R-GRAY 2's laser beams and the ambient machine noise of Yggdrasil). Despite being released for Windows 95/98, both games runs quite well on modern systems (unless you're on Windows 8 or 8.1 where older [=DirectX=] support is botched, resulting in lower frame-rate with these games) and those with higher-end machines can enjoy the almost non-existent loading times. The only downside of the PC version of ''[=RayStorm=]'' that it lacks the optional TANZ soundtrack of the Extra Mode the console versions have and requires the disc to run the game, and ''[=RayCrisis=]''[='=] port is based on the [=PlayStation=] version which lacked co-op multiplayer.

to:

* PolishedPort: The PC port of ''[=RayStorm=]'' and ''[=RayCrisis=]'' has higher resolution than their arcade counterparts (at 640×480), and better sound effect quality than the [=PlayStation=] version (you can hear the sound of R-GRAY 2's laser beams and the ambient machine noise of Yggdrasil). Despite being released for Windows 95/98, both games runs quite well on modern systems (unless you're on Windows 8 or 8.1 where older [=DirectX=] support is botched, resulting in lower frame-rate with these games) and those with higher-end machines can enjoy the almost non-existent loading times. The only downside of the PC version of ''[=RayStorm=]'' that it lacks the optional TANZ soundtrack of the Extra Mode the console versions have and requires the disc to run the game, and ''[=RayCrisis=]''[='=] port is based on the [=PlayStation=] version which lacked lacks co-op multiplayer.
31st Jul '15 5:12:41 PM ViperAcidZX
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* PolishedPort: The PC port of ''[=RayStorm=]'' and ''[=RayCrisis=]'' has higher resolution than their arcade counterparts (at 640×480), and better sound effect quality than the [=PlayStation=] version (you can hear the sound of R-GRAY 2's laser beams and the ambient machine noise of Yggdrasil). Despite being released for Windows 95/98, both games runs quite well on modern systems (unless you're on Windows 8 or 8.1 where older [=DirectX=] games is botched and results running at a lower frame-rate) and those with higher-end machines can enjoy the almost non-existent loading times. The only downside of the PC version of ''[=RayStorm=]'' that it lacks the optional TANZ soundtrack of the Extra Mode the console versions have and requires the disc to run the game, and ''[=RayCrisis=]''[='=] port is based on the [=PlayStation=] version which lacked co-op multiplayer.

to:

* PolishedPort: The PC port of ''[=RayStorm=]'' and ''[=RayCrisis=]'' has higher resolution than their arcade counterparts (at 640×480), and better sound effect quality than the [=PlayStation=] version (you can hear the sound of R-GRAY 2's laser beams and the ambient machine noise of Yggdrasil). Despite being released for Windows 95/98, both games runs quite well on modern systems (unless you're on Windows 8 or 8.1 where older [=DirectX=] games support is botched and results running at a botched, resulting in lower frame-rate) frame-rate with these games) and those with higher-end machines can enjoy the almost non-existent loading times. The only downside of the PC version of ''[=RayStorm=]'' that it lacks the optional TANZ soundtrack of the Extra Mode the console versions have and requires the disc to run the game, and ''[=RayCrisis=]''[='=] port is based on the [=PlayStation=] version which lacked co-op multiplayer.
31st Jul '15 5:09:15 PM ViperAcidZX
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* PortingDisaster: ''[=RayForce=]''[='=]s (''Layer Section'') PC port is servicable, but it comes with some glaring problems that has gotten worse over time. One of them being the game screen itself, which has been reduced to a square to fit in a 4:3 aspect ratio that was never intended for the game. Unlike the PC ports of its sequels, the fullscreen scaling does not work properly on newer 16:9 monitors and often results a ''smaller'' screen size with occasional color distortion despite being running in 640×480. Another, much more game-breaking issue is the game's speed, where it plays ridiculously fast on faster computers to the point of it being unplayable. While the latter can be addressed with a simple .dll fix (if you have the game disc), but fullscreen issue can only fixed by a third-party program such as [=D3DWindower=] to play the game in an appropiately sized window. Other problems includes missing effects and backgrounds, some of the music tracks don't play properly (such as the Game Over music), and you don't have the disc, then enjoy playing the game with no music at all.

to:

* PortingDisaster: ''[=RayForce=]''[='=]s (''Layer Section'') PC port is servicable, but it comes with some glaring problems that has gotten worse over time. One of them being the game screen itself, which has been reduced to a square to fit in a 4:3 aspect ratio that was never intended for the game. Unlike the PC ports of its sequels, the fullscreen scaling does not work properly on newer Windows operating systems and 16:9 monitors and monitors, which often results a ''smaller'' screen size with occasional color distortion despite being running in 640×480. Another, much more game-breaking issue is the game's speed, where it plays ridiculously fast on faster computers to the point of it being unplayable. While the latter can be addressed with a simple .dll fix (if you have the game disc), but fullscreen issue can only fixed by a third-party program [=DirectX=] wrapper such as [=D3DWindower=] DXGL to play the game in an appropiately sized window. with proper scaling. Other problems includes missing effects and backgrounds, some of the music tracks don't play properly (such as the Game Over music), and you don't have the disc, disc into your CD drive, then enjoy playing the game with no music at all.



* PolishedPort: The PC port of ''[=RayStorm=]'' and ''[=RayCrisis=]'' has higher resolution than their arcade counterparts (at 640×480), and better sound effect quality than the [=PlayStation=] version (you can hear the sound of R-GRAY 2's laser beams and the ambient machine noise of Yggdrasil). Despite being released for Windows 95/98, both games runs quite well on modern systems and those with higher-end machines can enjoy the almost non-existent loading times. The only downside of the PC version of ''[=RayStorm=]'' that it lacks the optional TANZ soundtrack of the Extra Mode the console versions have and requires the disc to run the game, and ''[=RayCrisis=]''[='=] port is based on the [=PlayStation=] version which lacked co-op multiplayer.
** The HD version of ''[=RayStorm=]'' may not have the PC version's superior sound quality, but the visuals has been nicely upgraded for HD and you have an unlockable R-GRAY 0 that plays like the RVA-818-X-LAY fighter from ''[=RayForce=]'' instead of an inferior R-GRAY 1 and the DifficultButAwesome R-GEAR to play around with, along with leaderboads and sharable replays.

to:

* PolishedPort: The PC port of ''[=RayStorm=]'' and ''[=RayCrisis=]'' has higher resolution than their arcade counterparts (at 640×480), and better sound effect quality than the [=PlayStation=] version (you can hear the sound of R-GRAY 2's laser beams and the ambient machine noise of Yggdrasil). Despite being released for Windows 95/98, both games runs quite well on modern systems (unless you're on Windows 8 or 8.1 where older [=DirectX=] games is botched and results running at a lower frame-rate) and those with higher-end machines can enjoy the almost non-existent loading times. The only downside of the PC version of ''[=RayStorm=]'' that it lacks the optional TANZ soundtrack of the Extra Mode the console versions have and requires the disc to run the game, and ''[=RayCrisis=]''[='=] port is based on the [=PlayStation=] version which lacked co-op multiplayer.
** The HD version of ''[=RayStorm=]'' may not have the PC version's superior sound quality, but the visuals has been nicely upgraded for HD and you have an unlockable R-GRAY 0 that plays like the RVA-818-X-LAY fighter from ''[=RayForce=]'' instead of an inferior R-GRAY 1 and the DifficultButAwesome R-GEAR to play around with, along with leaderboads leaderboards and sharable replays.
18th Nov '14 7:09:39 AM ViperAcidZX
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** The Sega Saturn port of ''[=RayStorm=]'' (''Layer Section II'') introduces some novelties it has over the [=PlayStation=] version, such as new CGI cinematics in between stages and a playable R-GRAY 0 outside of 13-Plane Mode, but due to the Saturn's notorious 3D handicap, the graphics were unstandably downgraded but its biggest problem was its frame-rate, which bogs down substantially when the action intensifies and can cause input lag.

to:

** The Sega Saturn port of ''[=RayStorm=]'' (''Layer Section II'') introduces some novelties it has over the [=PlayStation=] version, such as new CGI cinematics in between stages and a playable R-GRAY 0 outside of 13-Plane Mode, but due to the Saturn's notorious 3D handicap, the graphics were unstandably understandably downgraded but its biggest problem was its frame-rate, which bogs down substantially when the action intensifies and can cause input lag.
9th Nov '14 2:46:29 PM ViperAcidZX
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* PortingDisaster: ''[=RayForce=]''[='=]s (''Layer Section'') PC port is servicable, but it comes with some glaring problems that has gotten worse over time. One of them being the game screen itself, which has been reduced to a square to fit in a 4:3 aspect ratio that was never intended for the game. Unlike the PC ports of its sequels, the fullscreen scaling does not work properly on newer 16:9 monitors and often results a ''smaller'' screen size with occasional color distortion despite being running in 640×480. Another, much more game-breaking issue is the game's speed, where it plays ridiculously fast on faster computers to the point of it being unplayable. While the latter can addressed with a simple .dll fix (if you have the game disc), but fullscreen issue can only fixed by a third-party program such as [=D3DWindower=] to play the game in an appropiately sized window. Other problems includes missing effects and backgrounds, some music tracks don't play properly (such as the Game Over music), and you don't have the disc, then enjoy playing the game with no music at all.
** The Sega Saturn port of ''[=RayStorm=]'' (''Layer Section II'') introduces some novelties it has over the [=PlayStation=] version, such as new CGI cinematics in between stages and a playable R-GRAY 0 outside of 13-Plane Mode, but due to the Saturn's notorious 3D handicap, the graphics were unstandably downgraded but its biggest problem was its frame-rate, which bogs down substantially when the action intensifies.

to:

* PortingDisaster: ''[=RayForce=]''[='=]s (''Layer Section'') PC port is servicable, but it comes with some glaring problems that has gotten worse over time. One of them being the game screen itself, which has been reduced to a square to fit in a 4:3 aspect ratio that was never intended for the game. Unlike the PC ports of its sequels, the fullscreen scaling does not work properly on newer 16:9 monitors and often results a ''smaller'' screen size with occasional color distortion despite being running in 640×480. Another, much more game-breaking issue is the game's speed, where it plays ridiculously fast on faster computers to the point of it being unplayable. While the latter can be addressed with a simple .dll fix (if you have the game disc), but fullscreen issue can only fixed by a third-party program such as [=D3DWindower=] to play the game in an appropiately sized window. Other problems includes missing effects and backgrounds, some of the music tracks don't play properly (such as the Game Over music), and you don't have the disc, then enjoy playing the game with no music at all.
** The Sega Saturn port of ''[=RayStorm=]'' (''Layer Section II'') introduces some novelties it has over the [=PlayStation=] version, such as new CGI cinematics in between stages and a playable R-GRAY 0 outside of 13-Plane Mode, but due to the Saturn's notorious 3D handicap, the graphics were unstandably downgraded but its biggest problem was its frame-rate, which bogs down substantially when the action intensifies.intensifies and can cause input lag.
9th Nov '14 2:41:02 PM ViperAcidZX
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* PortingDisaster: ''[=RayForce=]''[='=]s (''Layer Section'') PC port is servicable, but it comes with some glaring problems that has gotten worse over time. One of them being the game screen itself, which has been reduced to a square to fit in a 4:3 aspect ratio that was never intended for the game. Unlike the PC ports of its sequels, the fullscreen scaling does not work properly on newer 16:9 monitors and often results a ''smaller'' screen size with occasional color distortion despite being running in 640×480. Another, much more game-breaking issue is the game's speed, where it plays ridiculously fast on faster computers to the point of it being unplayable. While the latter can addressed with a simple .dll fix (if you have the game disc), but fullscreen issue can only fixed by a third-party program such as [=D3DWindower=] to play the game in an apparently sized window. Other problems includes missing effects and backgrounds, some music tracks don't play properly (such as the Game Over music), and you don't have the disc, then enjoy playing the game with no music at all.

to:

* PortingDisaster: ''[=RayForce=]''[='=]s (''Layer Section'') PC port is servicable, but it comes with some glaring problems that has gotten worse over time. One of them being the game screen itself, which has been reduced to a square to fit in a 4:3 aspect ratio that was never intended for the game. Unlike the PC ports of its sequels, the fullscreen scaling does not work properly on newer 16:9 monitors and often results a ''smaller'' screen size with occasional color distortion despite being running in 640×480. Another, much more game-breaking issue is the game's speed, where it plays ridiculously fast on faster computers to the point of it being unplayable. While the latter can addressed with a simple .dll fix (if you have the game disc), but fullscreen issue can only fixed by a third-party program such as [=D3DWindower=] to play the game in an apparently appropiately sized window. Other problems includes missing effects and backgrounds, some music tracks don't play properly (such as the Game Over music), and you don't have the disc, then enjoy playing the game with no music at all.



** The HD version of ''[=RayStorm=]'' may not have the PC version's superior sound quality, but the visuals has been nicely upgraded for HD and you have an R-GRAY 0 that plays like the RVA-818-X-LAY fighter from ''[=RayForce=]'' instead of a crippled R-GRAY 1 and the DifficultButAwesome R-GEAR to play around with, along with leaderboads and sharable replays.

to:

** The HD version of ''[=RayStorm=]'' may not have the PC version's superior sound quality, but the visuals has been nicely upgraded for HD and you have an unlockable R-GRAY 0 that plays like the RVA-818-X-LAY fighter from ''[=RayForce=]'' instead of a crippled an inferior R-GRAY 1 and the DifficultButAwesome R-GEAR to play around with, along with leaderboads and sharable replays.
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