History YMMV / RatchetAndClankGoingCommando

12th Jun '17 7:08:42 AM Piterpicher
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*** The PlaystationVita port accidentally makes them even harder, as the Vita has a much more sensitive analog stick, although setting camera speed to slow seems to ease it up a bit. (Unless it's just placebo.)

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*** The PlaystationVita UsefulNotes/PlaystationVita port accidentally makes them even harder, as the Vita has a much more sensitive analog stick, although setting camera speed to slow seems to ease it up a bit. (Unless it's just placebo.)
29th May '17 2:48:35 PM RandomNumberReactor
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** The "Dukes Up" on Dobbo's Moon against [[spoiler: Thug Leader]] isn't really difficult, but extremely annoying. You have to destroy his mech only by melee attacks. Problem is, his mech is faster than Giant Clank and [[GetBackHereBoss always runs away from you]], so you'll have to wait when he flies up, uses missile or bomb attack, then flies back to ground, because he is immobile during landing phase, giving you opportunity to attack. This also means you'll be eating his attacks a lot, and while restoring health is easy by taking out Thug Choppers here, it means you'll have to break your pursuit to restore your health, making the fight even longer.
29th May '17 12:38:45 PM Ferot_Dreadnaught
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* CharacterRerailment: After the poor reception Ratchet received from the previous game, Insomniac Games replaced his obnoxious and self serving personality from the first game with the much more heroic and altruistic one that he would have for the rest of the series.



* RescuedFromTheScrappyHeap: After the poor reception Ratchet received from the previous game, Insomniac Games replaced his obnoxious and self serving personality from the first game with the much more heroic and altruistic one that he would have for the rest of the series.



* WinBackTheCrowd: Despite the huge success of the first game, Ratchet's attitude and SkewedPriorities left many fans disdainful of his character. This game answered for all of those issues and finally cemented Ratchet as a much nobler hero for most fans.
29th May '17 12:35:20 PM Ferot_Dreadnaught
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** The Shield Charger is a magnificent example of MagikarpPower. It's initially weak and almost useless, it protects you from damage and does minor damage to enemies you touch. Stick with it though and it becomes the Tesla Barrier, which shoots lightning to zap any enemy that gets close to you, and it does good damage with it too. It noticeably helps against the above mentioned DemonicSpider Y.E.T.I.

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** The Shield Charger is a magnificent example of MagikarpPower. It's initially weak and almost useless, it protects you from damage and does minor damage to enemies you touch. Stick with it though and it becomes the Tesla Barrier, which shoots lightning to zap any enemy that gets close to you, and it does good damage with it too. It noticeably helps against the above mentioned DemonicSpider Y.E.T.I.



** The Spiderbot Glove, while usually ignored, can make some levels like Silver City on Boldan considerably easier. It is pretty strong and cheap for the point of game it is obtained (and later it can be strengthened further by Acid Mod) and it allows to engage enemies with Ratchet safely hiding behind corner or barricade, and enemies never think about destroying the drone. While holding only 8 ammo, the boxes restore generous 3 ammos, making it sustainable to be continually used. It then [[EvolvingAttack upgrades]] into Tankbot Glove, transforming it from mere guided explosive into {{Attack Drone}}, which while useless against airborne and scripted enemies, can engage everything else and ''especially'' can destroy one of [[ThatOneBoss more annoying bosses]] ridiculously easy (see {{Anticlimax Boss}} entry).

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** The Spiderbot Glove, while usually ignored, can make some levels like Silver City on Boldan considerably easier. It is pretty strong and cheap for the point of game it is obtained (and later it can be strengthened further by Acid Mod) and it allows to engage enemies with Ratchet safely hiding behind corner or barricade, and enemies never think about destroying the drone. While holding only 8 ammo, the boxes restore generous 3 ammos, making it sustainable to be continually used. It then [[EvolvingAttack upgrades]] into Tankbot Glove, transforming it from mere guided explosive into {{Attack Drone}}, which while useless against airborne and scripted enemies, can engage everything else and ''especially'' can destroy one of [[ThatOneBoss more annoying bosses]] ridiculously easy (see {{Anticlimax Boss}} entry).easy.
29th May '17 12:29:48 PM RandomNumberReactor
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** The Spiderbot Glove, while usually ignored, can make some levels like Silver City on Boldan considerably easier. It is pretty strong and cheap for the point of game it is obtained (and later it can be strengthened further by Acid Mod) and it allows to engage enemies with Ratchet safely hiding behind corner or barricade, and enemies never think about destroying the drone. While holding only 8 ammo, the boxes restore generous 3 ammos, making it sustainable to be continually used. It then [[EvolvingAttack upgrades]] into Tankbot Glove, transfroming it from guided explosive into true {{Attack Drone}}, which while useless against airborne and scripted enemies, can engage everything else and ''especially'' can destroy one of [[ThatOneBoss more annoying bosses]] ridiculously easy (see {{Anticlimax Boss}} entry).

to:

** The Spiderbot Glove, while usually ignored, can make some levels like Silver City on Boldan considerably easier. It is pretty strong and cheap for the point of game it is obtained (and later it can be strengthened further by Acid Mod) and it allows to engage enemies with Ratchet safely hiding behind corner or barricade, and enemies never think about destroying the drone. While holding only 8 ammo, the boxes restore generous 3 ammos, making it sustainable to be continually used. It then [[EvolvingAttack upgrades]] into Tankbot Glove, transfroming transforming it from mere guided explosive into true {{Attack Drone}}, which while useless against airborne and scripted enemies, can engage everything else and ''especially'' can destroy one of [[ThatOneBoss more annoying bosses]] ridiculously easy (see {{Anticlimax Boss}} entry).
29th May '17 12:28:37 PM RandomNumberReactor
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Added DiffLines:

** The Spiderbot Glove, while usually ignored, can make some levels like Silver City on Boldan considerably easier. It is pretty strong and cheap for the point of game it is obtained (and later it can be strengthened further by Acid Mod) and it allows to engage enemies with Ratchet safely hiding behind corner or barricade, and enemies never think about destroying the drone. While holding only 8 ammo, the boxes restore generous 3 ammos, making it sustainable to be continually used. It then [[EvolvingAttack upgrades]] into Tankbot Glove, transfroming it from guided explosive into true {{Attack Drone}}, which while useless against airborne and scripted enemies, can engage everything else and ''especially'' can destroy one of [[ThatOneBoss more annoying bosses]] ridiculously easy (see {{Anticlimax Boss}} entry).
11th May '17 10:05:36 PM SpacemanStrife
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** Even without exploiting this, the fight with the Thug Leader on Snivelak can still be a joke with the Tankbot Glove. Simply head for a corner where the boss can't hit you, then maneuver tankbots in between its legs and mash the fire button until the tankbot explodes. Even with only 8 ammo, it's enough to do the job.
1st Feb '17 3:27:42 PM TheTrailblazerCritic
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* WinBackTheCrowd: Despite the huge success of the first game, Ratchet's attitude and SkewedPriorities left many fans disdainful of his character. This game answered for all of those issues and finally cemented Ratchet as a much nobler hero for most fans.
31st Jan '17 11:02:53 PM ChilledXSocks
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** The Meteor Gun. While the previous gun you had (the Lava Gun) was an effective flamethrower weapon, this version merely turns into a slightly more powerful version of the Heavy Lancer with less effective range. The result is it loses its effectiveness against swarms of small foes and gets outclassed against anything else by the rest of your arsenal. In the weapon's appearance in ''Up Your Arsenal'', it instead levels up into the Liquid Nitrogen Gun, which keeps the stream effect that the Lava Gun has.

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** The Meteor Gun. While the previous gun you had (the Lava Gun) was an effective flamethrower weapon, this version merely turns into a slightly more powerful version of the Heavy Lancer with less effective range. The result is it loses its effectiveness against swarms of small foes and gets outclassed against anything else by the rest of your arsenal. At least you can purchase a lock-on mod for it, but this does not improve its effectiveness by much. In the weapon's appearance in ''Up Your Arsenal'', it instead levels up into the Liquid Nitrogen Gun, which keeps the stream effect that the Lava Gun has.
31st Jan '17 10:54:46 PM ChilledXSocks
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** As last time, the [=RYNO II=] pretty much annihilates anything you aim it at.

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** As last time, the [=RYNO II=] pretty much annihilates anything you aim it at. Yes, even the dreaded Y.E.T.I.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.RatchetAndClankGoingCommando