History YMMV / RatchetAndClankGoingCommando

28th Jun '16 7:09:17 PM LadyLegs
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* ItWasHisSled: The Unknown Thief's true identity, being a female [[spoiler:lombax]] named Angela Cross. Of course, the series' "official wiki" [[LateArrivalSpoiler does not care with the spoiler policy]], so only a few fans would really ''not'' know about this before playing the game for the first time.

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* ItWasHisSled: The Unknown Thief's true identity, being [[spoiler: a female [[spoiler:lombax]] lombax-like species]] named Angela Cross. Of course, the series' "official wiki" [[LateArrivalSpoiler does not care with the spoiler policy]], so only a few fans would really ''not'' know about this before playing the game for the first time.
2nd Jun '16 5:54:03 AM MegaMarioMan
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* DemonicSpiders: The Y.E.T.I. on Planet Greblin. They are everywhere, highly durable, annoyingly cheap, and will do their best to prevent you from getting moonstones, often attacking in large groups. Some developers admitted they were coded in a rush and break some of the enemy guidelines they set, like short attack telegraphing and constantly attacking from behind. This actually got a MedalOfDishonor made for the studio, called the "Snowbeast Award" for whoever made the worst thing in a game made the previous year.

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* DemonicSpiders: The Y.E.T.I. on Planet Greblin. They are everywhere, highly durable, annoyingly cheap, and will do their best to prevent you from getting moonstones, often attacking in large groups. Some developers admitted they were coded in a rush and break some of the enemy guidelines they set, like short attack telegraphing and constantly attacking from behind. This actually got a MedalOfDishonor made for the studio, called the "Snowbeast Award" Award", for whoever made the worst thing in a game made the previous year.



** The "Wrench Ninja II" skill point is just as bad, as the enemies on that planet will often kill each other before you even reach them, and it's nigh impossible to hit some enemies without getting a few scars for your trouble. Fortunately, it's possible to come back after you get the second wrench upgrade, which allows you to kill the regular mooks in one Hyper-Strike, and the big purple creatures in two, and there will also be less enemies the second time around.

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** The "Wrench Ninja II" skill point is just as bad, as the enemies on that planet will often kill each other before you even reach them, and it's nigh impossible to hit some enemies without getting a few scars for your trouble. Fortunately, it's possible to come back after you get the second wrench upgrade, which allows you to kill the regular mooks in one Hyper-Strike, and the big purple creatures mounts in two, and there will also be less enemies the second time around.
10th May '16 10:59:22 AM MegaMarioMan
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** The Bouncer can be this in all but the very last levels. It does massive damage on the initial blast and lets loose mini-bombs that seek out remaining targets and explode for additional damage. Its only shortcoming is that it has a hard time hitting flying enemies, but anything on the ground is toast. The final boss can be killed in a couple minutes just by bombarding it with Bouncer bombs.

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** The Bouncer can be this in all but the very last levels. It does massive damage on the initial blast and lets loose mini-bombs that seek out remaining targets and explode for additional damage. Its only shortcoming is that it has a hard time hitting flying enemies, but anything on the ground is toast. The final boss can be killed in a couple minutes just by bombarding it with Bouncer bombs.



* GoddamnedBoss: Megapede is not difficult to beat, but it has a large health bar, moves around the arena all the time, deploys irritating bombs en masse, and when whittled down by a powerful weapon, deploys mini-tanks with a difficult-to-avoid attack. The [=RYNO II=] doesn't help in this case because it keeps missing it, so you'll need weapons with Lock-On Mods.

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* GoddamnedBoss: Megapede is not difficult to beat, but it has a large health bar, moves around the arena all the time, deploys irritating bombs en masse, and when whittled down by a powerful weapon, deploys mini-tanks with a difficult-to-avoid attack. The [=RYNO II=] doesn't help in this case because it keeps missing it, so you'll need weapons with Lock-On Mods.
9th May '16 6:17:52 AM MegaMarioMan
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** The Plasma Coil is an okay weapon at first, hitting a primary target for decent damage and shocking nearby enemies when it hits. However, it upgrades into the Plasma Storm, which fires an orb of electricity that shoots out lightning at anything it passes. A single Plasma Storm shot is enough to clear entire rooms full of enemies. Better yet, its Challenge Mode forms upgrade its low initial ammo capacity of 15--the Mega form holds 25 shots and the Ultra form '''doubles''' that to a whopping '''''50!''''' Finally, the fact that it's [[NoArcInArchery not affected by gravity]] and never needs to impact on anything to deal damage means it's great at handling those flying enemies the Bouncer tends to miss.

to:

** The Plasma Coil is an okay weapon at first, hitting a primary target for decent damage and shocking nearby enemies when it hits. However, it upgrades into the Plasma Storm, which fires an orb of electricity that shoots out lightning at anything it passes. A single Plasma Storm shot is enough to clear entire rooms full of enemies. Better yet, its Challenge Mode forms upgrade its low initial ammo capacity of 15--the Mega form holds 25 shots and the Ultra form '''doubles''' ''doubles'' that to a whopping '''''50!''''' ''50!'' Finally, the fact that it's [[NoArcInArchery not affected by gravity]] and never needs to impact on anything to deal damage means it's great at handling those flying enemies the Bouncer tends to miss.
7th May '16 9:24:23 PM purpleyoshi123456
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** The Plasma Coil is an okay weapon at first, hitting a primary target for decent damage and shocking nearby enemies when it hits. However, it upgrades into the Plasma Storm, which fires an orb of electricity that shoots out lightning at anything it passes. A single Plasma Storm shot is enough to clear entire rooms full of enemies.

to:

** The Plasma Coil is an okay weapon at first, hitting a primary target for decent damage and shocking nearby enemies when it hits. However, it upgrades into the Plasma Storm, which fires an orb of electricity that shoots out lightning at anything it passes. A single Plasma Storm shot is enough to clear entire rooms full of enemies. Better yet, its Challenge Mode forms upgrade its low initial ammo capacity of 15--the Mega form holds 25 shots and the Ultra form '''doubles''' that to a whopping '''''50!''''' Finally, the fact that it's [[NoArcInArchery not affected by gravity]] and never needs to impact on anything to deal damage means it's great at handling those flying enemies the Bouncer tends to miss.
1st May '16 8:45:40 PM Yalsaris63
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* ThatOneBoss: The third battle with the Thug Leader is tough for the reason of being a MarathonBoss. Normal weapons can barely even leave a dent, and you're forced to use the turrets all over the battlefield to even have a chance of damaging his mecha. However, you'll be spending more time shooting at some homing beacons, and every time 10% of the boss's heath is taken, the turret will end up destroyed, forcing you to search for another one.

to:

* ThatOneBoss: The third battle with the Thug Leader is tough for the reason of being a MarathonBoss. Normal weapons can barely even leave a dent, and you're forced to use the turrets all over the battlefield to even have a chance of damaging his mecha. However, you'll be spending more time shooting at some homing beacons, and every time 10% of the boss's heath health is taken, the turret will end up destroyed, forcing you to search for another one.
26th Apr '16 2:48:37 PM Chubzhac
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Added DiffLines:

* CharacterRerailment: After the poor reception Ratchet received from the previous game, Insomniac Games replaced his obnoxious and self serving personality from the first game with the much more heroic and altruistic one that he would have for the rest of the series.
2nd Apr '16 3:18:27 AM MysteriousZorua1994
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Added DiffLines:

* ThatOneBoss: The third battle with the Thug Leader is tough for the reason of being a MarathonBoss. Normal weapons can barely even leave a dent, and you're forced to use the turrets all over the battlefield to even have a chance of damaging his mecha. However, you'll be spending more time shooting at some homing beacons, and every time 10% of the boss's heath is taken, the turret will end up destroyed, forcing you to search for another one.
14th Mar '16 2:14:49 PM MegaMarioMan
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** In first-person mode (the one you unlock after beating the game), if you do a double jump and use the wrench, Ratchet will actually pop up a bit. If you are near a wall or ceiling, you can spam the wrench, allowing you to climb past obstacles and even skip Clank entirely if you so desire.

to:

** In first-person mode (the one you unlock after beating the game), game, not the "Hold L1" view), if you do a double jump and use the wrench, Ratchet will actually pop up a bit. If you are near a wall or ceiling, you can spam the wrench, allowing you to climb past obstacles and even skip Clank entirely if you so desire.



** The Meteor Gun. While the previous gun you had (the Lava Gun) was an effective flamethrower weapon, this version merely turns into a slightly more powerful version of the Heavy Lancer with less effective range. The result is it loses its effectiveness against swarms of small foes and gets outclassed against anything else by the rest of your arsenal. Future installments have changed weapon upgrades to retain their mechanics, like replacing the Meteor Gun with the Liquid Nitrogen Gun, which kept the Lava Guns spray.

to:

** The Meteor Gun. While the previous gun you had (the Lava Gun) was an effective flamethrower weapon, this version merely turns into a slightly more powerful version of the Heavy Lancer with less effective range. The result is it loses its effectiveness against swarms of small foes and gets outclassed against anything else by the rest of your arsenal. Future installments have changed weapon upgrades to retain their mechanics, like replacing In the Meteor Gun with weapon's appearance in ''Up Your Arsenal'', it instead levels up into the Liquid Nitrogen Gun, which kept keeps the stream effect that the Lava Guns spray.Gun has.
14th Mar '16 9:07:48 AM MegaMarioMan
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** In first-person mode, if you do a double jump and use the wrench, Ratchet will actually pop up a bit. If you are near a wall or ceiling, you can spam the wrench, allowing you to climb past obstacles and even skip Clank entirely if you so desire.
** By using the above glitch, you can actually make it pretty far in the game without having to retrieve Clank. If you make it to Joba and buy the Levitator, you ''can'' still use it... it's just that you don't have Clank, which leads to Ratchet magically, as well as hilariously, levitating through the air.
** Using the Charge Boots on Grelbin while being attacked by the Y.E.T.I.s can cause Ratchet to disappear with only his shoes, helmet and clank being visible. In this state he is immune to damage, which means you can run around collecting Moonstones or beating Y.E.T.I.s at your pleasure.

to:

** In first-person mode, mode (the one you unlock after beating the game), if you do a double jump and use the wrench, Ratchet will actually pop up a bit. If you are near a wall or ceiling, you can spam the wrench, allowing you to climb past obstacles and even skip Clank entirely if you so desire.
** By using the above glitch, you can actually make it pretty far in the game without having to retrieve Clank. If you make it to Joba and buy the Levitator, you ''can'' still use it... it's just that you don't have Clank, which hilariously leads to Ratchet magically, as well as hilariously, magically levitating through the air.
** Using the Charge Boots on Grelbin while being attacked by the Y.E.T.I.s can cause Ratchet to disappear with only his shoes, helmet and clank Clank being visible. In this state he is immune to damage, which means you can run around collecting Moonstones or beating Y.E.T.I.s at your pleasure.
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