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*** The UsefulNotes/PlaystationVita port accidentally makes them even harder, as the Vita has a much more sensitive analog stick, although setting camera speed to slow seems to ease it up a bit. (Unless it's just placebo.)

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*** The UsefulNotes/PlaystationVita Platform/PlayStationVita port accidentally makes them even harder, as the Vita has a much more sensitive analog stick, although setting camera speed to slow seems to ease it up a bit. (Unless it's just placebo.)
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* ObviousBeta: The [=PS3=] remaster. While the new glitches are limited to visual ones, the "subtitles" option in settings is always unavailable, implying that the remastering team was planning to add them[[note]]The original game has no subtitles[[/note]] but ran out of time. Oddly enough, the Vita version ''had'' subtitles at launch, but can only be toggled from the main menu.
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Bonus Boss is a disambiguation


* ThatOneBoss: [[BonusBoss Swamp Monster II]], an optional boss fight you can take up on Oozla once you get the Gravity Boots. It is a long and tough fight, due in part to [[DamageSpongeBoss its sheer resilience]]--there are no real shortcuts to bringing down this creature (although you can stall it momentarily with the Decoy Glove), and the lack of ammo crates in the area isn't helping your case[[note]]It bears noting that it ''is'' technically possible to [[SelfImposedChallenge defeat it with only the Omniwrench's Comet Strike move]] to prevent the fight from being straight up UnintentionallyUnwinnable, but it does so little damage that it takes a lot of skill and patience to pull off[[/note]]. Do ''not'' fight this thing until you've built up a sizable and upgraded arsenal already. And to make matters worse, it is very easy to fall into the muck in the arena and sink, forcing you to start the whole battle over again if you aren't fast on your feet.

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* ThatOneBoss: [[BonusBoss Swamp Monster II]], II, an optional boss fight you can take up on Oozla once you get the Gravity Boots. It is a long and tough fight, due in part to [[DamageSpongeBoss its sheer resilience]]--there are no real shortcuts to bringing down this creature (although you can stall it momentarily with the Decoy Glove), and the lack of ammo crates in the area isn't helping your case[[note]]It bears noting that it ''is'' technically possible to [[SelfImposedChallenge defeat it with only the Omniwrench's Comet Strike move]] to prevent the fight from being straight up UnintentionallyUnwinnable, but it does so little damage that it takes a lot of skill and patience to pull off[[/note]]. Do ''not'' fight this thing until you've built up a sizable and upgraded arsenal already. And to make matters worse, it is very easy to fall into the muck in the arena and sink, forcing you to start the whole battle over again if you aren't fast on your feet.
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** [[BonusBoss The Mothership's]] mooks. A single one is dangerous but tolerable; sure, they can deal high damage, push Clank around and interrupt his combos, but they at least tend to die quickly. The problem is that they come ZergRush numbers and [[WeHaveReserves never. stop. spawning]]. In fact, the easiest way to deal with them is not melee nor even ranged attacks, but a ''GoombaStomp'', as they are completely helpless when Clank is out of reach and flock underneath him when he's in the air, and landing on top of them can wipe 1/3 or 2/3 of their health.

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** [[BonusBoss The Mothership's]] Mothership's mooks. A single one is dangerous but tolerable; sure, they can deal high damage, push Clank around and interrupt his combos, but they at least tend to die quickly. The problem is that they come ZergRush numbers and [[WeHaveReserves never. stop. spawning]]. In fact, the easiest way to deal with them is not melee nor even ranged attacks, but a ''GoombaStomp'', as they are completely helpless when Clank is out of reach and flock underneath him when he's in the air, and landing on top of them can wipe 1/3 or 2/3 of their health.


* TheScrappy: The New Age Mystic for being generally unhelpful and requiring the hard-to-get Moonstones just to do something.

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* MinimalistRun: Its possible to beat the game with only four weapons--your default wrench, the Heavy Lancer, the Mini Nuke, and the Heavy Bouncer.

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* MinimalistRun: Its It's possible to beat the game with only four weapons--your weapons -- your default wrench, the Heavy Lancer, the Mini Nuke, and the Heavy Bouncer.Bouncer.
* SugarWiki/MostWonderfulSound: The weapons in this game don't just look and feel good to use, they ''sound'' great (be it bringing them out or firing them), too. Standouts include the Mini-Nuke, Blitz Gun (and especially its upgraded counterpart), the Pulse Rifle, the Minirocket Tube, the Bouncer, the Plasma Storm, the Tetrabomb Gun, and the RYNO II.
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** The Bouncer can be this in all but the very last levels. It does massive damage on the initial blast and lets loose mini-bombs that seek out remaining targets and explode for additional damage. The final boss can be killed in a minute or two just by bombarding it with Bouncer bombs.

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** The Bouncer can be this in all but the very last levels. It does massive damage on the initial blast and lets loose mini-bombs that seek out remaining targets and explode for additional damage. The final boss can be killed in a minute or two just by bombarding it with Bouncer bombs. And this isn't even counting the Mega Upgrade — for a modest 350,000 Bolts, the already broken Heavy Bouncer's damage is significantly buffed, and its already-generous ammo capacity increases from 25 to ''40''. The Ultra form buffs the damage even higher, and gives it a whopping '''60''' ammo.
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** [[GoodBadBugs Amusingly]], the ''final two bosses'' can both be taken down before the fight even begins, due to them both appearing on the map before the battle and still being damagable in this state. See [[https://www.youtube.com/watch?v=aaqOZbivZy4 here]] and [[https://www.youtube.com/watch?v=p3D5UDohVgk here.]] The latter was fixed in the HD version, however.

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** [[GoodBadBugs Amusingly]], the ''final two bosses'' can both be taken down before the fight even begins, due to them both appearing on the map before the battle and still being damagable in this state. See [[https://www.youtube.com/watch?v=aaqOZbivZy4 here]] and [[https://www.youtube.com/watch?v=p3D5UDohVgk here.]] The latter was fixed in the HD version, however.here]].
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** The Mutant Protopet is frequently lambasted as the weakest FinalBoss of the original ''Ratchet & Clank'' [=PS2=] quadrilogy. Not only does it not have the emotional impact that the others do (You're frequently shown the villainous actions of Chairman Drek, Doctor Nefarious, and Gleeman Vox, to hype you up to finally take them down, while the Mutant Protopet is only introduced right before its battle), the boss itself is incredibly easy. All of its attacks are easy to read and dodge, and the boss can be felled in only a minute or two by using [[GameBreaker the Heavy Bouncer or Tetrabomb Gun]].

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** The Mutant Protopet is frequently lambasted as the weakest FinalBoss of the original ''Ratchet & Clank'' [=PS2=] quadrilogy. Not only does it not have the emotional impact that the others do (You're frequently shown the villainous actions of Chairman Drek, Doctor Nefarious, and Gleeman Vox, to hype you up to finally take them down, while the Mutant Protopet is only introduced right before its battle), the boss itself is incredibly easy. easy, even with the intervention of Qwark's robotic guards trying to neutralize both the Mutant Protopet (uselessly) and Ratchet. All of its attacks are easy to read and dodge, and the boss can be felled in only a minute or two by using [[GameBreaker the Heavy Bouncer or Tetrabomb Gun]].Gun fully upgraded before the New Game+ mode, without even counting the RYNO II]].
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** During the snow convoy portion of Siberius, Ratchet jumps from one moving truck to the next, some six years before [[Characters/UnchartedNathanDrake Nathan Drake]] would [[VideoGame/Uncharted2AmongThieves do the same with train cars in Nepal]]. As an added bonus, this was during a time when Creator/NaughtyDog and Insomniac shared the same office building.

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** During the snow convoy portion of Siberius, Ratchet jumps from one moving truck to the next, some six years before [[Characters/UnchartedNathanDrake Nathan Drake]] Drake would [[VideoGame/Uncharted2AmongThieves do the same with train cars in Nepal]]. As an added bonus, this ''Going Commando'' was made during a time when Creator/NaughtyDog and Insomniac shared the same office building.
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** During the snow convoy portion of Siberius, Ratchet jumps from one moving truck to the next, some six years before Nathan Drake would [[VideoGame/Uncharted2AmongThieves do the same with trains in Nepal]]. As an added bonus, this was during a time when Creator/NaughtyDog and Insomniac shared the same building.

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** During the snow convoy portion of Siberius, Ratchet jumps from one moving truck to the next, some six years before [[Characters/UnchartedNathanDrake Nathan Drake Drake]] would [[VideoGame/Uncharted2AmongThieves do the same with trains train cars in Nepal]]. As an added bonus, this was during a time when Creator/NaughtyDog and Insomniac shared the same office building.
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** During the snow convoy portion of Siberius, Ratchet jumps from one moving truck to the next, some six years before Nathan Drake would [[VideoGame/Uncharted2AmongThieves do the same with trains in Nepal]]. As an added bonus, this was during a time when Creator/NaughtyDog and Insomniac shared the same building.
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YMMV can't be played with.


* DesignatedHero: Angela Cross. After TheReveal, she's treated as a misunderstood hero who's been thwarted by unsuspecting dupes. Though she ''was'' a WellIntentionedExtremist, her crimes up to this point include kidnapping and holding Clank hostage, repeatedly trying to kill Ratchet, [[ArsonMurderAndJaywalking harassing store clerks for kicks]], and generally just acting like an actual villain. Though we learn she was forced to resort to extreme measures to stop Fizzwidget from releasing the Protopet in its current state, her actions cross the line from extremism to villainy quite easily. Downplayed though because, if nothing else, it's established early on that she's fairly incompetent when it comes to villainy.

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* DesignatedHero: Angela Cross. After TheReveal, she's treated as a misunderstood hero who's been thwarted by unsuspecting dupes. Though she ''was'' a WellIntentionedExtremist, her crimes up to this point include kidnapping and holding Clank hostage, repeatedly trying to kill Ratchet, [[ArsonMurderAndJaywalking harassing store clerks for kicks]], and generally just acting like an actual villain. Though we learn she was forced to resort to extreme measures to stop Fizzwidget from releasing the Protopet in its current state, her actions cross the line from extremism to villainy quite easily. Downplayed though because, if nothing else, it's established early on that she's fairly incompetent when it comes to villainy.
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Now Trivia requireimg confirmation it was the creator intent.


* AuthorsSavingThrow: After the backlash the first game got for just how unlikable of a character Ratchet was, the sequel goes through hell and high water to make ''sure'' that your sympathy is with Ratchet off the bat and that he's grown past his old JerkAss personality into a (mostly) responsible and caring hero.

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** The Mutant Protopet is frequently lambasted as the weakest FinalBoss of the original ''Ratchet & Clank'' [=PS2=] quadrilogy. Not only does it not have the emotional impact that the others do (You're frequently shown the villainous actions of Chairman Drek, Doctor Nefarious, and Gleeman Vox, to hype you up to finally take them down, while the Mutant Protopet is only introduced right before its battle), the boss itself is incredibly easy. All of its attacks are easy to read and dodge, and the boss can be felled in only a minute or two by using [[GameBreaker the Heavy Bouncer or Tetrabomb Gun]].



** The Nuke, yet another Star Explorer upgrade, may cost a jaw-dropping 60 Raritanium, but it instantly makes any and all missions involving swarms of targets a breeze. Shooting it at a wall near the start of the mission can very easily complete a phase or entire mission without a sweat. It also opens up for an extremely effective bolt farming strategy; playing the second mission of Gorn and shooting a Nuke will reward you with 2,750 (27,500 in Challenge mode) bolts every 5 or so seconds, which is massive, especially considering it's worth just under the same amount as a moonstone, which is finite and usually takes a bit of time travelling from one to another.



** Leaving the Insomniac Museum always takes you to Boldan. Even when you enter the Insomniac Museum at the very start of a Challenge Mode playthrough via the Shortcuts menu, letting you skip two-thirds of the game in 40 seconds (with 36 of those being loading screens). It's because of this that the NewGamePlus speedrun category has a world record that beats the game in less than eight minutes.

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** Leaving the Insomniac Museum always takes you to Boldan. Even when you enter the Insomniac Museum at the very start of a Challenge Mode playthrough via the Shortcuts menu, letting you skip two-thirds of the game in 40 seconds (with 36 of those being loading screens). It's because of this that the NewGamePlus speedrun category has a world record that beats the game in less than eight minutes. It inspired a subcategory called "No IMG glitch" which forbids this, and is much longer, with the current World Record at the time of this writing being just under 28 minutes.
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* FanNickname: Likely due to the climate of Tabora, the Spitting Dune Crawlers are often known as [[http://www.frankerfacez.com/emoticon/239338-SandyBoys Sandy Boys]] in the speedrun community.
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* AnticlimaxBoss:

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* AnticlimaxBoss:AntiClimaxBoss:



** Dobbo. The atmosphere of the place is just great, and it's a flawless, fun mix of platforming, combat and puzzles, with a fun boss fight with Giant Clank as the cherry on top. One of the games developers, Mike Stout, even said that it was the first time they made a level that truly nailed the essence of what the ''Ratchet & Clank'' series was all about and that as early as ''Up Your Arsenal'', it was considered to be the standard every level made would be held up to.

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** Dobbo. The atmosphere of the place is just great, and it's a flawless, fun mix of platforming, combat and puzzles, with a fun boss fight with Giant Clank as the cherry on top. One of the games developers, Former Insomniac Mike Stout, Stout even said [[https://www.youtube.com/watch?v=vVI4vVYZn9w in his and Tony's developer commentary]] that it this opinion was held within Insomniac as well; Dobbo was regarded as the first time they made a level that truly nailed the essence of what the ''Ratchet & Clank'' series was all about about, and that as early as the very next game, ''Up Your Arsenal'', it was considered to be the standard every level made would be held up to.
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** While definitely [[DifficultButAwesome tricky to use]], the Hoverbomb Gun can do some pretty good damage on its own. However, the GameBreaker status goes to its upgraded form, the Tetrabomb Gun, which not only increases the damage done by the bomb itself, but also shoots ''five'' bombs for the cost of one, with all of them doing the same amount of damage. It's highly effective at close range too, where all five bombs can be detonated in close proximity to each other to chew through whole groups of enemies. The Mega and Ultra upgrades further beef up the damage, to the point that it can deal more damage than even the ''RYNO II'', and, with skilled use, can plow through entire hordes of enemies.

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** While definitely [[DifficultButAwesome tricky to use]], the Hoverbomb Gun can do some pretty good damage on its own. However, the GameBreaker status goes to its upgraded form, the Tetrabomb Gun, which not only increases the damage done by the bomb itself, but also shoots ''five'' bombs for the cost of one, with all of them doing the same amount of damage. It's highly effective at close range too, where all five bombs can be detonated in close proximity to each other to chew through whole groups of enemies. The Mega and Ultra upgrades further beef up the damage, to the point that it can deal more damage than even the ''RYNO II'', and, with skilled use, can plow through entire hordes of enemies.II''.
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** The Hoverbomb Gun already does good damage on its own, but its upgraded form the Tetrabomb Gun not only increases the damage done by the bomb itself, but shoots ''five'' bombs for the cost of one, with all of them doing the same amount of damage. It's highly effective at close range too, where all five bombs can be detonated in close proximity to each other to chew through whole groups of enemies.

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** The While definitely [[DifficultButAwesome tricky to use]], the Hoverbomb Gun already does can do some pretty good damage on its own, but own. However, the GameBreaker status goes to its upgraded form form, the Tetrabomb Gun Gun, which not only increases the damage done by the bomb itself, but also shoots ''five'' bombs for the cost of one, with all of them doing the same amount of damage. It's highly effective at close range too, where all five bombs can be detonated in close proximity to each other to chew through whole groups of enemies. The Mega and Ultra upgrades further beef up the damage, to the point that it can deal more damage than even the ''RYNO II'', and, with skilled use, can plow through entire hordes of enemies.
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** Megapede is not difficult to beat, but it has a large health bar, moves around the arena all the time, deploys irritating bombs en masse, and when whittled down by a powerful weapon, deploys mini-tanks with a difficult-to-avoid attack.

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** Megapede is not difficult to beat, but it has a large health bar, moves around the arena all the time, deploys irritating bombs en masse, and when whittled down by a powerful weapon, [[DetachmentCombat deploys parts of his body]] into the arena, which then transform into mini-tanks with a difficult-to-avoid attack.machine guns.
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* ThatOneBoss: [[BonusBoss Swamp Monster II]], an optional boss fight you can take up on Oozla once you get the Gravity Boots. It is a long and tough fight, due in part to [[DamageSpongeBoss its sheer resilience]]--there are no real shortcuts to bringing down this creature (although you can stall it momentarily with the Decoy Glove), and the lack of ammo crates in the area isn't helping your case[[note]]It bears noting that it ''is'' technically possible to [[SelfImposedChallenge defeat it with only the Omniwrench's Comet Strike move]] to prevent the fight from being straight up UnwinnableByMistake, but it does so little damage that it takes a lot of skill and patience to pull off[[/note]]. Do ''not'' fight this thing until you've built up a sizable and upgraded arsenal already. And to make matters worse, it is very easy to fall into the muck in the arena and sink, forcing you to start the whole battle over again if you aren't fast on your feet.

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* ThatOneBoss: [[BonusBoss Swamp Monster II]], an optional boss fight you can take up on Oozla once you get the Gravity Boots. It is a long and tough fight, due in part to [[DamageSpongeBoss its sheer resilience]]--there are no real shortcuts to bringing down this creature (although you can stall it momentarily with the Decoy Glove), and the lack of ammo crates in the area isn't helping your case[[note]]It bears noting that it ''is'' technically possible to [[SelfImposedChallenge defeat it with only the Omniwrench's Comet Strike move]] to prevent the fight from being straight up UnwinnableByMistake, UnintentionallyUnwinnable, but it does so little damage that it takes a lot of skill and patience to pull off[[/note]]. Do ''not'' fight this thing until you've built up a sizable and upgraded arsenal already. And to make matters worse, it is very easy to fall into the muck in the arena and sink, forcing you to start the whole battle over again if you aren't fast on your feet.
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* PlayTheGameSkipTheStory: The game is considered one of the best in the series when it comes to gameplay however the plot is seen as weaker than the games that came before and after. The plot is very unfocused and over-ambitious mostly due to the TroubledProduction and the game not actually having a writer.[[note]]The first ratchet game also didn't have a writer but the plot was much more simple allowing for fewer issues.[[/note]] However while the plot isn't that great the humor is still excellent.
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** [[BonusBoss The Mothership's]] mooks. A single one is dangerous but tolerable; sure, they can deal high damage, push Clank around and interrupt his combos, but they at least tend to die quickly. The problem is that they come ZergRush numbers and [[WeHaveReserves never. stop. spawning]]. In fact, the easiest way to deal with them is not melee nor even ranged attacks, but a ''GoombaStomp'', as they are completely helpless when Clank is out of reach and flock underneath him when he's in the air, and landing on top of them can wipe 1/3 or 2/3 of their health.


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** Even if you happen to enjoy the ship missions, obtaining raritanium to buy ship upgrades gets very tedious after a while. You either A) grind the ship levels or B) head to Tabora/Grelbin and use a drill vehicle to search hidden caches - the former is just grinding, while the second involves scouring deserts full of enemies to find miniscule pockets of ore. At least the whole process can be sped up by just saving up for the ship nuke and quickly wiping out entire platoons of enemies in the ship levels.
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** Leaving the Insomniac Museum always takes you to Boldan. Even when you enter the Insomniac Museum at the very start of a Challenge Mode playthrough via the Shortcuts menu, letting you skip two-thirds of the game in 40 seconds (with 36 of those being loading screens). It's because of this that the NewGamePlus speedrun category has a world record that beats the game in less than eight minutes.

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