History YMMV / RatchetAndClankFutureACrackInTime

20th Jan '18 11:09:22 AM Prinzenick
Is there an issue? Send a Message


* DissapointingLastLevel:

to:

* DissapointingLastLevel: DisappointingLastLevel:
20th Jan '18 11:08:50 AM Prinzenick
Is there an issue? Send a Message

Added DiffLines:

* DissapointingLastLevel:
** The return to Dr. Nefarious' base [[{{Railroading}} cuts you off from playing the bulk if the level]] and only consists of a floating platform trip and a brief walk (with some enemies sandwiched in) before you fight Nefarious himself.
** The final visit to Lord Vorselon's ship consists of a turret showdown with a few waves of enemies and an easy Omnisoaker/bolt crank puzzle before you face Vorselon one last time.
13th Jan '18 11:07:44 PM Prinzenick
Is there an issue? Send a Message


* AnticlimaxBoss: After the exhilarating final fights against Dr. Nefarious and [[spoiler:Azimuth]], you're treated to an optional [[BonusBoss bonus rematch]] against Lord Vorselon. While its a fun fight, its also a lot easier and less thrilling than the previous battles, and if you have the fully upgraded R.Y.N.O. V (which you likely will by that point, considering it constantly levels up when used in boss fights), you can cheese the whole fight in less than a couple minutes.

to:

* AnticlimaxBoss: After the exhilarating final fights against Dr. Nefarious and [[spoiler:Azimuth]], you're treated to an optional [[BonusBoss bonus rematch]] against Lord Vorselon. While its a fun fight, its also a lot easier and less thrilling than the previous battles, and if you have the fully upgraded R.Y.N.O. V (which you likely will by that point, considering it constantly levels up when used in boss fights), you can cheese the whole fight in less than a couple minutes. Its also PlayedForLaughs, as the final phase simply involves Ratchet [[ZeroEffortBoss stepping on Vorselon's disembodied head.]]
13th Jan '18 7:45:07 PM Prinzenick
Is there an issue? Send a Message


** Dynamo of Doom. While its a Sixaxis themed weapon that is far easier to control than the [[VideoGame/RatchetAndClankFutureToolsOfDestruction Tornado Launcher]], its a much less useful weapon as a tradeoff. Its a slow firing gun that fires very slow moving balls of energy that deal mediocre damage and have truly abysmal range. The small ammo capacity doesn't help, either.
13th Jan '18 10:23:40 AM Prinzenick
Is there an issue? Send a Message


** The R.Y.N.O. V plays [[Music/PyotrIlyichTchaikovsky Tchaikovsky's]] [[CrowningMusicOfAwesome 1812 Overture]] every time you fire it. A fitting theme for the most powerful weapon in the game!

to:

** The R.Y.N.O. V plays the finale of [[Music/PyotrIlyichTchaikovsky Tchaikovsky's]] [[CrowningMusicOfAwesome 1812 Overture]] every time you fire it. A fitting theme for the most powerful weapon in the game!
13th Jan '18 10:14:20 AM Prinzenick
Is there an issue? Send a Message


* AnticlimaxBoss: After the exhilarating final fights against Dr. Nefarious and [[spoiler:Azimuth]], you're treated to a [[BonusBoss bonus rematch]] against Lord Vorselon. While its a fun fight, its also a lot easier and less thrilling than the previous battles, and if you have the fully upgraded R.Y.N.O. V (which you likely will by that point, considering it constantly levels up when used in boss fights), you can cheese the whole fight in less than a couple minutes.

to:

* AnticlimaxBoss: After the exhilarating final fights against Dr. Nefarious and [[spoiler:Azimuth]], you're treated to a an optional [[BonusBoss bonus rematch]] against Lord Vorselon. While its a fun fight, its also a lot easier and less thrilling than the previous battles, and if you have the fully upgraded R.Y.N.O. V (which you likely will by that point, considering it constantly levels up when used in boss fights), you can cheese the whole fight in less than a couple minutes.
13th Jan '18 10:10:25 AM Prinzenick
Is there an issue? Send a Message


** Just about every piece of music that plays on Aphelion's radio while you're exploring outer space.

to:

** Just about every piece of music that plays on Aphelion's radio Pirate Radio while you're exploring outer space.
12th Jan '18 10:33:52 PM Prinzenick
Is there an issue? Send a Message

Added DiffLines:

** The Rift Inducer 5000. Fans of [[VideoGame/RatchetAndClankUpYourArsenal the original Rift Inducer]] will be sorely dissapointed that this incarnation is a heavily flawed follow up. While it can swallow up huge enemies and deals good damage, its crippled by two major flaws: first, its an ''extremely'' situational weapon. The rift only stays in one spot, which makes it extremely impractical as a crowd control weapon in a game where enemies are often spread out wide and numerous in numbers, meaning it can only focus on a tiny area of enemy territory at any one time, and you can't launch multiple rifts to make up for this--theres an extreme delay between when you can fire another rift. And its extremely small ammo basically means its only practical for taking down the odd large enemy.
12th Jan '18 10:23:11 PM Prinzenick
Is there an issue? Send a Message


* ScrappyWeapon: Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several, and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[ArtificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight or ignore anklebiters in favor of harder to kill larger foes, and his range of fire is very short, meaning he's flat out useless against flying or long range enemies. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later levels.

to:

* ScrappyWeapon: ScrappyWeapon:
** Dynamo of Doom. While its a Sixaxis themed weapon that is far easier to control than the [[VideoGame/RatchetAndClankFutureToolsOfDestruction Tornado Launcher]], its a much less useful weapon as a tradeoff. Its a slow firing gun that fires very slow moving balls of energy that deal mediocre damage and have truly abysmal range. The small ammo capacity doesn't help, either.
**
Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several, and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[ArtificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight or ignore anklebiters in favor of harder to kill larger foes, and his range of fire is very short, meaning he's flat out useless against flying or long range enemies. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later levels.
12th Jan '18 10:14:40 PM Prinzenick
Is there an issue? Send a Message


* EarWorm:
** Like in ''Tools of Destruction'', any track the Groovitron plays will get you thumpin'.
** Just about every piece of music that plays on Aphelion's radio while you're exploring outer space.



* ScrappyWeapon: Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several, and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[AntificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight, and his range of fire is very short, meaning he's flat out useless against certain enemies, like the flying Valkyries. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later level.

to:

* ScrappyWeapon: Mr. Zurkon, lovable as he is for his gleefully bloodthirsty personality, simply isn't a very good weapon. While he gets the job done fine on anklebiters, he immediately runs into trouble with larger foes. His very poor damage ratio means it takes forever for him to kill even one mook, much less several, and he's about as useful as the [[VideoGame/RatchetAndClankGoingCommando Clank Zapper]] in boss fights. [[AntificialStupidity [[ArtificialStupidity His A.I. is very spotty]], and he'll often miss or ignore a target thats clearly in his line of sight, sight or ignore anklebiters in favor of harder to kill larger foes, and his range of fire is very short, meaning he's flat out useless against certain enemies, like the flying Valkyries.or long range enemies. And he has a tiny ammo capacity on top of that. He becomes all but useless when you reach the later level.levels.
This list shows the last 10 events of 42. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.RatchetAndClankFutureACrackInTime