History YMMV / Rage

24th Mar '17 3:05:06 PM Gosicrystal
Is there an issue? Send a Message


** The "Gotta Have Em' All" achivement is also a major pain to even attempt. To unlock it the player has to find every single trading card in the game all in one playthrough. These cards are almost always extremely well hidden in the enviroment or stashed off in a (possibly locked, hope you brought lots of lock grinders) supply room that the player is likely to miss. As frustrating as this would be on its own several cards become LostForever if not picked up during the one chance the player has to pass through the area. Needless to say, getting this achivement without a guide or walkthrough of some sort is borderline impossible.

to:

** The "Gotta Have Em' All" achivement is also a major pain to even attempt. To unlock it the player has to find every single trading card in the game all in one playthrough. These cards are almost always extremely well hidden in the enviroment or stashed off in a (possibly locked, hope you brought lots of lock grinders) supply room that the player is likely to miss. As frustrating as this would be on its own own, several cards become LostForever [[PermanentlyMissableContent unobtainable]] if not picked up during the one chance the player has to pass through the area. Needless to say, getting this achivement without a guide or walkthrough of some sort is borderline impossible.
20th Feb '17 5:35:01 PM Gosicrystal
Is there an issue? Send a Message


* ParanoiaFuel: The game takes place after an asteroid hits the Earth -- a very real asteroid, that might actually hit us. Of course, the current probability of the asteroid hitting is currently 1 in 250,000, which are better odds than before when it was first discovered, and many believe that while it would bad if it hit, it wouldn't cause any long-term global damage. Still, it is a bit scary to think about.
[[spoiler:It turns out, however, that the asteroid isn't what caused the mutants.]] In an interesting {{Deconstruction}} of the post-apocalyptic videogame genre, [[spoiler:it is revealed late into the game that the mutants are failed experiments of the Authority's various attempts to create nanotech powered supersoldiers]].

to:

* ParanoiaFuel: The game takes place after an asteroid hits the Earth -- a very real asteroid, that might actually hit us. Of course, the current probability of the asteroid hitting is currently 1 in 250,000, which are better odds than before when it was first discovered, and many believe that while it would bad if it hit, it wouldn't cause any long-term global damage. Still, it is a bit scary to think about.
about. [[spoiler:It turns out, however, that the asteroid isn't what caused the mutants.]] In an interesting {{Deconstruction}} of the post-apocalyptic videogame genre, [[spoiler:it is revealed late into the game that the mutants are failed experiments of the Authority's various attempts to create nanotech powered supersoldiers]].
20th Feb '17 5:34:29 PM Gosicrystal
Is there an issue? Send a Message


* JerkassWoobie: Charlie.

to:

* %%* JerkassWoobie: Charlie.
20th Feb '17 5:34:21 PM Gosicrystal
Is there an issue? Send a Message


* HarsherInHindsight - School shootings happening in real life was one of the reasons why King pulled it out of print. He would later say that if ''Rage'' was published in later years, it would be certain that someone would describe him as "mentally ill."
* JerkassWoobie - Charlie.
* MisaimedFandom - A tragic example.
* {{Squick}} - The Cherokee Nose Job.

to:

* HarsherInHindsight - HarsherInHindsight: School shootings happening in real life was one of the reasons why King pulled it out of print. He would later say that if ''Rage'' was published in later years, it would be certain that someone would describe him as "mentally ill."
* JerkassWoobie - JerkassWoobie: Charlie.
* MisaimedFandom - %%* MisaimedFandom: A tragic example.
* {{Squick}} - %%* {{Squick}}: The Cherokee Nose Job.



* GameBreaker: Once you get the schematics for the Advanced Wingsticks, you'll never shoot another bullet again. You don't even have to aim them. Just mash the button and three enemies at a time get instantly decapitated, and more often than not, you don't even lose the wingstick (that returns to your hand for another use). It doesn't help that all it takes to build them is three extremely common and cheap ingredients, and you can make ''fifteen'' with every such batch.

to:

* GameBreaker: GameBreaker:
**
Once you get the schematics for the Advanced Wingsticks, you'll never shoot another bullet again. You don't even have to aim them. Just mash the button and three enemies at a time get instantly decapitated, and more often than not, you don't even lose the wingstick (that returns to your hand for another use). It doesn't help that all it takes to build them is three extremely common and cheap ingredients, and you can make ''fifteen'' with every such batch.



* ParanoiaFuel: The game takes place after an asteroid hits the Earth -- a very real asteroid, that might actually hit us. Thanks, id.
** Of course the current probability of the asteroid hitting is currently 1 in 250,000, which are better odds than before when it was first discovered, and many believe that while it would bad if it hit it wouldn't cause any long-term global damage. Still, it is a bit scary to think about.
*** Scary part? In the backstory, while the odds of impact were rising higher and higher, the government was lying like a bastard 24/7, insisting that they were ''decreasing''.
** And even in a worst case scenario, it still wouldn't cause people to mutate, just starve to death mostly.
*** [[spoiler:It turns out, however, that the asteroid isn't what caused the mutants.]] In an interesting {{deconstruction}} of the post-apocalyptic videogame genre, [[spoiler: it is revealed late into the game that the mutants are failed experiments of the Authority's various attempts to create nanotech powered supersoldiers.]]

to:

* ParanoiaFuel: The game takes place after an asteroid hits the Earth -- a very real asteroid, that might actually hit us. Thanks, id.
**
Of course course, the current probability of the asteroid hitting is currently 1 in 250,000, which are better odds than before when it was first discovered, and many believe that while it would bad if it hit hit, it wouldn't cause any long-term global damage. Still, it is a bit scary to think about.
*** Scary part? In the backstory, while the odds of impact were rising higher and higher, the government was lying like a bastard 24/7, insisting that they were ''decreasing''.
** And even in a worst case scenario, it still wouldn't cause people to mutate, just starve to death mostly.
***
[[spoiler:It turns out, however, that the asteroid isn't what caused the mutants.]] In an interesting {{deconstruction}} {{Deconstruction}} of the post-apocalyptic videogame genre, [[spoiler: it [[spoiler:it is revealed late into the game that the mutants are failed experiments of the Authority's various attempts to create nanotech powered supersoldiers.]]supersoldiers]].



* ThatOneAchievement: "JACKPOT!", one of the aformentioned luck-based achievements. It requires scoring four kills on your first roll at Tombstone, so start SaveScumming because the odds of getting four kills in one roll are 1 in 16.

to:

* ThatOneAchievement: ThatOneAchievement:
**
"JACKPOT!", one of the aformentioned luck-based achievements. It requires scoring four kills on your first roll at Tombstone, so start SaveScumming because the odds of getting four kills in one roll are 1 in 16.
22nd Sep '16 2:52:29 AM Qube
Is there an issue? Send a Message

Added DiffLines:

** The Scorchers DLC adds in the Jackpots casino, a smaller hub for the missions thereof, which naturally holds a roulette wheel and a poker machine. If you're any good at poker (or any good at SaveScumming), you can easily max out your money and buy all the things you want from the vendors, and just spam explosive weapons without fear of losing the loot drops.
26th Mar '14 1:28:05 PM Boxen
Is there an issue? Send a Message


* HarsherInHindsight - One of the reasons why King pulled it out of print.

to:

* HarsherInHindsight - One School shootings happening in real life was one of the reasons why King pulled it out of print.print. He would later say that if ''Rage'' was published in later years, it would be certain that someone would describe him as "mentally ill."
28th Sep '13 6:03:16 PM GoneRampant
Is there an issue? Send a Message

Added DiffLines:

* AuthorsSavingThrow: The Scorchers DLC adds in features players wanted in the main game, primarily post-game free roaming.
20th Apr '13 11:18:02 AM PotatoPatato
Is there an issue? Send a Message

Added DiffLines:

** The "Gotta Have Em' All" achivement is also a major pain to even attempt. To unlock it the player has to find every single trading card in the game all in one playthrough. These cards are almost always extremely well hidden in the enviroment or stashed off in a (possibly locked, hope you brought lots of lock grinders) supply room that the player is likely to miss. As frustrating as this would be on its own several cards become LostForever if not picked up during the one chance the player has to pass through the area. Needless to say, getting this achivement without a guide or walkthrough of some sort is borderline impossible.
20th Apr '13 11:07:52 AM PotatoPatato
Is there an issue? Send a Message

Added DiffLines:

* DemonicSpiders: Several of them:
** The big heavily armored minigun guys that begin appearing about half way through the game. Rarely do they appear completely alone and may even show up in pairs alongside the normal enemies.
** The Jackal clan sniper enemies. They shoot highly damaging rockets or fireballs at the player while their berserker buddies rush them with a barrage of melee attacks. On the higher difficulties these attacks can easily kill the player in just 2 hits by themselves!
** The Authority mutants that (thankfully) only appear in the last level. They combine everything bad about a club mutant (see below) with decent armor and a powerful plasma cannon attack. Best hold down the trigger on that Authority Pulse Cannon if you hope to survive...


Added DiffLines:

* GoddamnBats: The basic club mutants. They have low health, no ranged attacks, and no special powers, but are extremely fast, agile, and most often attack in large groups.
11th Mar '13 7:21:18 AM StarSword
Is there an issue? Send a Message

Added DiffLines:

* AnticlimaxBoss: One of the most recurring reviewer complaints. By the time the player has reached Capitol Prime, they've fought a towering mutant colossus, which has been clearly modified by Authority tech. For added difficulty, it is only vulnerable to the rocket launcher at certain times. And for the final battle... [[spoiler:the player fights several waves of regular sized mutants, who have been clearly modified by Authority tech but easily dispatched by Sentries, Turrets, or the InfinityPlusOneSword / EleventhHourSuperpower that is the [[GatlingGood Authority Pulse Cannon]].]]
This list shows the last 10 events of 36. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Rage