History YMMV / Rage

5th Dec '17 12:00:09 AM TheRoguePenguin
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Added DiffLines:

* ThatOneSidequest: If you're playing on Ultra Nightmare, time trial races become this. Ultra Nightmare increases the difficulty by cutting up to 20 seconds off the time needed to place, which is downright punishing on certain maps.
3rd Dec '17 11:38:55 PM TheRoguePenguin
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** The big heavily armored minigun guys that begin appearing about half way through the game. They steadily march toward your position spraying bullets if you spend more than a second out of cover and take a lot of hits to go down. Rarely do they appear completely alone and may even show up in pairs alongside the normal enemies. The saving grace is that, absent any backup, they are comically easily to melee to death just by strafing around them.

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** The big heavily armored minigun guys that begin appearing about half way through the game. They steadily march toward your position spraying bullets if you spend more than a second out of cover and take a lot of hits to go down. Rarely do they appear completely alone and may even show up in pairs alongside the normal enemies. The saving grace is that, absent any backup, they are comically easily to melee to death just by strafing around them. On Ultra Nightmare, however, they won't approach until you've killed off their mooks, making it that much harder to stop them.



** Once you get the schematics for the Advanced Wingsticks, you'll never shoot another bullet again. You don't even have to aim them. Just mash the button and three enemies at a time get instantly decapitated, and more often than not, you don't even lose the wingstick (that returns to your hand for another use). It doesn't help that all it takes to build them is three extremely common and cheap ingredients, and you can make ''fifteen'' with every such batch.

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** Once you get the schematics for the Advanced Wingsticks, you'll never shoot another bullet again. You don't even have to aim them. Just mash the button and three enemies at a time get instantly decapitated, and more often than not, you don't even lose the wingstick (that returns to your hand for another use). It doesn't help that all All it takes to build them is three extremely common and cheap ingredients, and you can make ''fifteen'' with every such batch.batch. They lose some of their utility on higher difficulties, but they still kill at least one enemy pretty reliably.
28th Nov '17 5:51:04 PM TheRoguePenguin
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* AnticlimaxBoss:
** One of the most recurring reviewer complaints. By the time the player has reached Capitol Prime, they've fought a towering mutant colossus, which has been clearly modified by Authority tech. For added difficulty, it is only vulnerable to the rocket launcher at certain times. And for the final battle... [[spoiler:the player fights several waves of regular sized mutants, who have been clearly modified by Authority tech but are easily dispatched by Sentries, Turrets, or the InfinityPlusOneSword / EleventhHourSuperpower that is the [[GatlingGood Authority Pulse Cannon]].]]
** The Gearhead Boss is set up like a proper boss fight, health bar and all. In practice, he's marginally tougher reskin of the armored minigun enemies that walk at a snail's pace, can't follow a target to save their lives, and are so predictable that you can melee them to death with ease. The only difference with the Gearhead Boss is that you'll spend slightly longer abusing the same strategy.

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* AnticlimaxBoss:
** One of the most recurring reviewer complaints. By the time the player has reached Capitol Prime, they've fought a towering mutant colossus, which has been clearly modified by Authority tech. For added difficulty, it is only vulnerable to the rocket launcher at certain times. And for the final battle... [[spoiler:the player fights several waves of regular sized mutants, who have been clearly modified by Authority tech but are easily dispatched by Sentries, Turrets, or the InfinityPlusOneSword / EleventhHourSuperpower that is the [[GatlingGood Authority Pulse Cannon]].]]
**
AnticlimaxBoss: The Gearhead Boss is set up like a proper boss fight, health bar and all. In practice, he's marginally tougher reskin of the armored minigun enemies that walk at a snail's pace, can't follow a target to save their lives, and are so predictable that you can melee them to death with ease. The only difference with the Gearhead Boss is that you'll spend slightly longer abusing the same strategy.


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* DisappointingLastLevel: One of the most recurring reviewer complaints. By the time the player has reached Capitol Prime, they've fought a towering cyborg mutant colossus. For added difficulty, it is only vulnerable to the rocket launcher at certain times. If you've played the DLC, you can add a heavily armed airship to the list. So, for the final battle... [[spoiler:the player fights several waves of normal-sized cyborg mutants, who, while tough in their own right, are utterly trivialized by the EleventhHourSuperpower that is the [[GatlingGood Authority Pulse Cannon]].]]
28th Nov '17 5:44:22 PM TheRoguePenguin
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* GoddamnBats: The basic club mutants. They have low health, no ranged attacks, and no special powers, but are extremely fast, agile, and most often attack in large groups.

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* GoddamnBats: The basic club mutants. They have low health, no ranged attacks, and no special powers, but are extremely fast, agile, and most often attack in large groups. It doesn't help that the game likes to mix them with knife-throwers that are hard to tell apart in the melee.



** The "Gotta Have Em' All" achivement is also a major pain to even attempt. To unlock it the player has to find every single trading card in the game all in one playthrough. These cards are almost always extremely well hidden in the environment or stashed off in a (possibly locked, hope you brought lots of lock grinders) supply room that the player is likely to miss. As frustrating as this would be on its own, several cards become [[PermanentlyMissableContent unobtainable]] if not picked up during the one chance the player has to pass through the area. Needless to say, getting this achievement without a guide or walkthrough of some sort is borderline impossible.

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** The "Gotta Have Em' All" achivement achievement is also a major pain to even attempt. To unlock it the player has to find every single trading card in the game all in one playthrough. These cards are almost always extremely well hidden in the environment or stashed off in a (possibly locked, hope locked rooms (hope you brought lots of lock grinders) supply room that the player is likely to miss. As frustrating as this would be on its own, several cards become [[PermanentlyMissableContent unobtainable]] if not picked up during the one chance the player has to pass through the area. Needless to say, getting this achievement without a guide or walkthrough of some sort is borderline impossible.impossible.
** "Just a Flesh Wound" requires you to beat the final round of 5 Finger Filet. Sounds easy enough, but the game randomizes the final round each time you play it so you need quick reflexes to win. It's also twice as long as the other rounds. Note that the counterpart achievement, "Deliverance", is incredibly easy to cheese just by writing down the notes and repeating them.
27th Nov '17 4:58:53 PM TheRoguePenguin
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* AnticlimaxBoss: One of the most recurring reviewer complaints. By the time the player has reached Capitol Prime, they've fought a towering mutant colossus, which has been clearly modified by Authority tech. For added difficulty, it is only vulnerable to the rocket launcher at certain times. And for the final battle... [[spoiler:the player fights several waves of regular sized mutants, who have been clearly modified by Authority tech but easily dispatched by Sentries, Turrets, or the InfinityPlusOneSword / EleventhHourSuperpower that is the [[GatlingGood Authority Pulse Cannon]].]]

to:

* AnticlimaxBoss: AnticlimaxBoss:
**
One of the most recurring reviewer complaints. By the time the player has reached Capitol Prime, they've fought a towering mutant colossus, which has been clearly modified by Authority tech. For added difficulty, it is only vulnerable to the rocket launcher at certain times. And for the final battle... [[spoiler:the player fights several waves of regular sized mutants, who have been clearly modified by Authority tech but are easily dispatched by Sentries, Turrets, or the InfinityPlusOneSword / EleventhHourSuperpower that is the [[GatlingGood Authority Pulse Cannon]].]]]]
** The Gearhead Boss is set up like a proper boss fight, health bar and all. In practice, he's marginally tougher reskin of the armored minigun enemies that walk at a snail's pace, can't follow a target to save their lives, and are so predictable that you can melee them to death with ease. The only difference with the Gearhead Boss is that you'll spend slightly longer abusing the same strategy.



** The big heavily armored minigun guys that begin appearing about half way through the game. Rarely do they appear completely alone and may even show up in pairs alongside the normal enemies.
** The Jackal clan sniper enemies. They shoot highly damaging rockets or fireballs at the player while their berserker buddies rush them with a barrage of melee attacks. On the higher difficulties these attacks can easily kill the player in just 2 hits by themselves!

to:

** The big heavily armored minigun guys that begin appearing about half way through the game. They steadily march toward your position spraying bullets if you spend more than a second out of cover and take a lot of hits to go down. Rarely do they appear completely alone and may even show up in pairs alongside the normal enemies.
enemies. The saving grace is that, absent any backup, they are comically easily to melee to death just by strafing around them.
** The Jackal clan sniper enemies. They shoot highly damaging rockets or fireballs at the player while their berserker buddies rush them in with a barrage of melee attacks. their highly damaging axes. On the higher difficulties these attacks can easily kill the player in just 2 two hits by themselves!



* FridgeLogic: The Authority is desperately looking for Ark survivors and will go to any length to get it's hand on them, because Ark survivors contain the nanomachines that the Authority needs for various operations. Except it's later revealed that [[spoiler: The Authority was started by a conspiracy of Ark survivors who rigged their Arks to reactivate sooner, allowing them to curb stomp any other survivor with their superior technology. This means that, logically, the Authority is supposed to have more than enough nanomachines already!]]

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* FridgeLogic: FridgeLogic:
**
The Authority is desperately looking for Ark survivors and will go to any length to get it's hand its hands on them, because Ark survivors contain the nanomachines that the Authority needs for various operations. Except it's later revealed that [[spoiler: The Authority was started by a conspiracy of Ark survivors who rigged their Arks to reactivate sooner, allowing them to curb stomp any other survivor with their superior technology. This means that, logically, the Authority is supposed to have more than enough nanomachines already!]]



** The "Gotta Have Em' All" achivement is also a major pain to even attempt. To unlock it the player has to find every single trading card in the game all in one playthrough. These cards are almost always extremely well hidden in the enviroment or stashed off in a (possibly locked, hope you brought lots of lock grinders) supply room that the player is likely to miss. As frustrating as this would be on its own, several cards become [[PermanentlyMissableContent unobtainable]] if not picked up during the one chance the player has to pass through the area. Needless to say, getting this achivement without a guide or walkthrough of some sort is borderline impossible.

to:

** The "Gotta Have Em' All" achivement is also a major pain to even attempt. To unlock it the player has to find every single trading card in the game all in one playthrough. These cards are almost always extremely well hidden in the enviroment environment or stashed off in a (possibly locked, hope you brought lots of lock grinders) supply room that the player is likely to miss. As frustrating as this would be on its own, several cards become [[PermanentlyMissableContent unobtainable]] if not picked up during the one chance the player has to pass through the area. Needless to say, getting this achivement achievement without a guide or walkthrough of some sort is borderline impossible.
20th Aug '17 6:48:48 AM Anddrix
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* JustForFun/XMeetsY: ''VideoGame/{{Borderlands}}'' meets ''VideoGame/{{Fallout}}'' meets ''VideoGame/BioShock''.
13th Aug '17 12:57:30 PM nombretomado
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* VisualEffectsOfAwesome: The visual aesthetics and detail are impressive, and the game boasts some truly convincing mo-cap work.

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* VisualEffectsOfAwesome: The visual aesthetics and detail are impressive, and the game boasts some truly convincing mo-cap work.work.
* JustForFun/XMeetsY: ''VideoGame/{{Borderlands}}'' meets ''VideoGame/{{Fallout}}'' meets ''VideoGame/BioShock''.
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30th May '17 2:35:54 PM ThePest179
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%%* MisaimedFandom: A tragic example.

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%%* * MisaimedFandom: A tragic example.example. [[https://en.wikipedia.org/wiki/Rage_(King_novel)#Connections_to_actual_school_shootings Several school shooters have gone on rampages, having been "inspired" by the book.]]
24th Mar '17 3:05:06 PM Gosicrystal
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** The "Gotta Have Em' All" achivement is also a major pain to even attempt. To unlock it the player has to find every single trading card in the game all in one playthrough. These cards are almost always extremely well hidden in the enviroment or stashed off in a (possibly locked, hope you brought lots of lock grinders) supply room that the player is likely to miss. As frustrating as this would be on its own several cards become LostForever if not picked up during the one chance the player has to pass through the area. Needless to say, getting this achivement without a guide or walkthrough of some sort is borderline impossible.

to:

** The "Gotta Have Em' All" achivement is also a major pain to even attempt. To unlock it the player has to find every single trading card in the game all in one playthrough. These cards are almost always extremely well hidden in the enviroment or stashed off in a (possibly locked, hope you brought lots of lock grinders) supply room that the player is likely to miss. As frustrating as this would be on its own own, several cards become LostForever [[PermanentlyMissableContent unobtainable]] if not picked up during the one chance the player has to pass through the area. Needless to say, getting this achivement without a guide or walkthrough of some sort is borderline impossible.
20th Feb '17 5:35:01 PM Gosicrystal
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* ParanoiaFuel: The game takes place after an asteroid hits the Earth -- a very real asteroid, that might actually hit us. Of course, the current probability of the asteroid hitting is currently 1 in 250,000, which are better odds than before when it was first discovered, and many believe that while it would bad if it hit, it wouldn't cause any long-term global damage. Still, it is a bit scary to think about.
[[spoiler:It turns out, however, that the asteroid isn't what caused the mutants.]] In an interesting {{Deconstruction}} of the post-apocalyptic videogame genre, [[spoiler:it is revealed late into the game that the mutants are failed experiments of the Authority's various attempts to create nanotech powered supersoldiers]].

to:

* ParanoiaFuel: The game takes place after an asteroid hits the Earth -- a very real asteroid, that might actually hit us. Of course, the current probability of the asteroid hitting is currently 1 in 250,000, which are better odds than before when it was first discovered, and many believe that while it would bad if it hit, it wouldn't cause any long-term global damage. Still, it is a bit scary to think about.
about. [[spoiler:It turns out, however, that the asteroid isn't what caused the mutants.]] In an interesting {{Deconstruction}} of the post-apocalyptic videogame genre, [[spoiler:it is revealed late into the game that the mutants are failed experiments of the Authority's various attempts to create nanotech powered supersoldiers]].
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