History YMMV / Quake

1st Sep '16 4:44:08 AM HeyFella
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Added DiffLines:

* YMMV/QuakeChampions
16th Apr '13 1:00:04 PM Austin
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* FollowTheLeader: ''Quake'', with the antecedent of VideoGame/{{Doom}}, began the multiplayer experience in the 3D FPS genre, but ''VideoGame/QuakeIIIArena'', along with its rival game ''VideoGame/UnrealTournament'', paved the way for the multiplayer FPS. 10 years later, it's still one of the biggest feuds in the gaming history.
* InNameOnly: Aside from ''II'', ''IV'' and ''Enemy Territory'', none of the games' "plots" have anything to do with each other. Indeed, ID originally wanted the "Strogg" arc to be an entirely new franchise, but ultimately decided the game needed the brand recognition which the "Quake" name would bring. (Also, their original idea for a franchise name was already copyrighted by someone else.) ''Quake III Arena''[='=]s story makes an attempt to unite the different Id universes until that time into a single story arc.
* SelfPlagiarism: The first game was pratically identical to ''VideoGame/{{Doom}}'' in gameplay and theme, with the only major difference being that it used true 3D instead of sprites. ''Quake II'' and ''III'' subverted this, the former by having a different theme, the later by focusing solely on the multiplayer aspect.

to:

* FollowTheLeader: ''Quake'', with the antecedent of VideoGame/{{Doom}}, began the multiplayer experience in the 3D FPS genre, but ''VideoGame/QuakeIIIArena'', along with its rival game ''VideoGame/UnrealTournament'', paved the way for the multiplayer FPS. 10 years later, it's still one of the biggest feuds in the gaming history.
* InNameOnly: Aside from ''II'', ''IV'' and ''Enemy Territory'', none of the games' "plots" have anything to do with each other. Indeed, ID originally wanted the "Strogg" arc to be an entirely new franchise, but ultimately decided the game needed the brand recognition which the "Quake" name would bring. (Also, their original idea for a franchise name was already copyrighted by someone else.) ''Quake III Arena''[='=]s story makes an attempt to unite the different Id universes until that time into a single story arc.
* SelfPlagiarism: The first game was pratically identical to ''VideoGame/{{Doom}}'' in gameplay and theme, with the only major difference being that it used true 3D instead of sprites. ''Quake II'' and ''III'' subverted this, the former by having a different theme, the later by focusing solely on the multiplayer aspect.
20th Jun '12 6:51:36 PM FELH2
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* FollowTheLeader: ''Quake'', with the antecedent of {{Doom}}, began the multiplayer experience in the 3D FPS genre, but ''VideoGame/QuakeIIIArena'', along with its rival game ''VideoGame/UnrealTournament'', paved the way for the multiplayer FPS. 10 years later, it's still one of the biggest feuds in the gaming history.

to:

* FollowTheLeader: ''Quake'', with the antecedent of {{Doom}}, VideoGame/{{Doom}}, began the multiplayer experience in the 3D FPS genre, but ''VideoGame/QuakeIIIArena'', along with its rival game ''VideoGame/UnrealTournament'', paved the way for the multiplayer FPS. 10 years later, it's still one of the biggest feuds in the gaming history.



* SelfPlagiarism: The first game was pratically identical to ''{{Doom}}'' in gameplay and theme, with the only major difference being that it used true 3D instead of sprites. ''Quake II'' and ''III'' subverted this, the former by having a different theme, the later by focusing solely on the multiplayer aspect.

to:

* SelfPlagiarism: The first game was pratically identical to ''{{Doom}}'' ''VideoGame/{{Doom}}'' in gameplay and theme, with the only major difference being that it used true 3D instead of sprites. ''Quake II'' and ''III'' subverted this, the former by having a different theme, the later by focusing solely on the multiplayer aspect.
1st Mar '12 8:02:45 PM EarlOfSandvich
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Added DiffLines:

* YMMV/EnemyTerritoryQuakeWars
1st Mar '12 8:01:38 PM EarlOfSandvich
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!Appliable to ''VideoGame/{{Quake}}'', ''Quake: Dissolution of Eternity'' and ''Quake: Scourge of Armagon''
* CrowningMusicOfAwesome: [[NineInchNails Trent Reznor]].
* DemonicSpiders: Spawns, Fiends, and Vores. (Almost literal spiders)
* GameBreaker: It's debatable, but the Rocket Launcher was far and away more powerful than anything else in the game. The Lightning Gun, which was the last gun to be found and the one with the highest position, was only a true WaveMotionGun when amped up with Quad Damage.
* GoddamnedBats: Spawns. They're fast, they bounce all over the place making them incredibly hard to hit, hit you for visible chunks of damage, and being blue blobs who don't move when they immediately see you, preferring to wait a second, it's easy to miss them in the dark until they're all over you. On top of that, they [[ActionBomb explode like a rocket]] upon death, meaning it's easy to maim yourself (or [[LudicrousGibs worse]]) if you're careless while killing them when they're in your face. If not for their low hit points and low-damage regular attack, they'd border on DemonicSpiders.
** Goddamned Scrags.
* JustHereForGodzilla: The Multiplayer was far and away the main draw of this game (to the point of being the entire purpose of [=QuakeWorld=]), and id didn't make a predominantly single player game again until ''{{DOOM}} 3''.
* PortingDisaster: The [[{{Nintendo 64}} N64]] port. Many of the best levels were removed or simplified, and the multiplayer mode is limited to two players only.
** [[AvertedTrope Averted]] with the SegaSaturn port; it doesn't even use the original ''Quake'' engine, but Lobotomy Software's in-house Slavedriver engine, specially tailored to the Saturn. Despite this, it's a lot closer to the PC original.
* SeinfeldIsUnfunny: This game codified a lot of tropes associated with modern FPS', such as [[RocketJump weapon jumping/climbing]], CaptureTheFlag, 1v1 arena, dedicated servers, lag compensation, [[RealIsBrown green/brown palette]], etc. However, it rarely gets mentioned in many Best Game Ever lists along with its progeny. ''VideoGame/QuakeIIIArena'' "steal" most of these honours instead.
* ThatOneBoss: Shamblers.
** The final boss is quite difficult as well.
* ThatOneLevel The Pain Maze.
** The final boss level is quite difficult as well.
* YouFailGeologyForever: Lava (even when molten) is thick, viscous and opaque, not the "fiery water" it is in this game (e.g. in the "Ziggurat Vertigo" level).

to:

!Appliable to ''VideoGame/{{Quake}}'', ''Quake: Dissolution of Eternity'' and ''Quake: Scourge of Armagon''
Individual Games
* CrowningMusicOfAwesome: [[NineInchNails Trent Reznor]].
YMMV/{{Quake|I}}
* DemonicSpiders: Spawns, Fiends, and Vores. (Almost literal spiders)
YMMV/QuakeII
* GameBreaker: It's debatable, but the Rocket Launcher was far and away more powerful than anything else in the game. The Lightning Gun, which was the last gun to be found and the one with the highest position, was only a true WaveMotionGun when amped up with Quad Damage.
YMMV/QuakeIIIArena
* GoddamnedBats: Spawns. They're fast, they bounce all over the place making them incredibly hard to hit, hit you for visible chunks of damage, and being blue blobs who don't move when they immediately see you, preferring to wait a second, it's easy to miss them in the dark until they're all over you. On top of that, they [[ActionBomb explode like a rocket]] upon death, meaning it's easy to maim yourself (or [[LudicrousGibs worse]]) if you're careless while killing them when they're in your face. If not for their low hit points and low-damage regular attack, they'd border on DemonicSpiders.
** Goddamned Scrags.
* JustHereForGodzilla: The Multiplayer was far and away the main draw of this game (to the point of being the entire purpose of [=QuakeWorld=]), and id didn't make a predominantly single player game again until ''{{DOOM}} 3''.
* PortingDisaster: The [[{{Nintendo 64}} N64]] port. Many of the best levels were removed or simplified, and the multiplayer mode is limited to two players only.
** [[AvertedTrope Averted]] with the SegaSaturn port; it doesn't even use the original ''Quake'' engine, but Lobotomy Software's in-house Slavedriver engine, specially tailored to the Saturn. Despite this, it's a lot closer to the PC original.
* SeinfeldIsUnfunny: This game codified a lot of tropes associated with modern FPS', such as [[RocketJump weapon jumping/climbing]], CaptureTheFlag, 1v1 arena, dedicated servers, lag compensation, [[RealIsBrown green/brown palette]], etc. However, it rarely gets mentioned in many Best Game Ever lists along with its progeny. ''VideoGame/QuakeIIIArena'' "steal" most of these honours instead.
* ThatOneBoss: Shamblers.
** The final boss is quite difficult as well.
* ThatOneLevel The Pain Maze.
** The final boss level is quite difficult as well.
* YouFailGeologyForever: Lava (even when molten) is thick, viscous and opaque, not the "fiery water" it is in this game (e.g. in the "Ziggurat Vertigo" level).
YMMV/QuakeIV
31st Oct '11 11:55:26 AM nombretomado
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* FollowTheLeader: ''Quake'', with the antecedent of {{Doom}}, began the multiplayer experience in the 3D FPS genre, but ''VideoGame/QuakeIIIArena'', along with its rival game UnrealTournament, paved the way for the multiplayer FPS. 10 years later, it's still one of the biggest feuds in the gaming history.

to:

* FollowTheLeader: ''Quake'', with the antecedent of {{Doom}}, began the multiplayer experience in the 3D FPS genre, but ''VideoGame/QuakeIIIArena'', along with its rival game UnrealTournament, ''VideoGame/UnrealTournament'', paved the way for the multiplayer FPS. 10 years later, it's still one of the biggest feuds in the gaming history.
5th Sep '11 9:56:36 AM AMNK
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* FollowTheLeader: ''Quake'', with the antecedent of {{Doom}}, began the multiplayer experience in the 3D FPS genre, but ''QuakeIIIArena'', along with its rival game UnrealTournament, paved the way for the multiplayer FPS. 10 years later, it's still one of the biggest feuds in the gaming history.

to:

* FollowTheLeader: ''Quake'', with the antecedent of {{Doom}}, began the multiplayer experience in the 3D FPS genre, but ''QuakeIIIArena'', ''VideoGame/QuakeIIIArena'', along with its rival game UnrealTournament, paved the way for the multiplayer FPS. 10 years later, it's still one of the biggest feuds in the gaming history.



* SeinfeldIsUnfunny: This game codified a lot of tropes associated with modern FPS', such as [[RocketJump weapon jumping/climbing]], CaptureTheFlag, 1v1 arena, dedicated servers, lag compensation, [[RealIsBrown green/brown palette]], etc. However, it rarely gets mentioned in many Best Game Ever lists along with its progeny. ''QuakeIIIArena'' "steal" most of these honours instead.

to:

* SeinfeldIsUnfunny: This game codified a lot of tropes associated with modern FPS', such as [[RocketJump weapon jumping/climbing]], CaptureTheFlag, 1v1 arena, dedicated servers, lag compensation, [[RealIsBrown green/brown palette]], etc. However, it rarely gets mentioned in many Best Game Ever lists along with its progeny. ''QuakeIIIArena'' ''VideoGame/QuakeIIIArena'' "steal" most of these honours instead.
25th Aug '11 9:45:35 AM TheOneWhoTropes
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!Appliable to ''Game/{{Quake}}'', ''Quake: Dissolution of Eternity'' and ''Quake: Scourge of Armagon''

to:

!Appliable to ''Game/{{Quake}}'', ''VideoGame/{{Quake}}'', ''Quake: Dissolution of Eternity'' and ''Quake: Scourge of Armagon''
16th May '11 10:43:21 AM AMNK
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* FollowTheLeader: ''Quake'', with the antecedent of {{Doom}}, began the multiplayer experience in the 3D FPS genre, but ''Quake III Arena'', along with its rival game UnrealTournament, paved the way for the multiplayer FPS. 10 years later, it's still one of the biggest feuds in the gaming history.

to:

* FollowTheLeader: ''Quake'', with the antecedent of {{Doom}}, began the multiplayer experience in the 3D FPS genre, but ''Quake III Arena'', ''QuakeIIIArena'', along with its rival game UnrealTournament, paved the way for the multiplayer FPS. 10 years later, it's still one of the biggest feuds in the gaming history.
31st Jan '11 8:25:40 AM AMNK
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to:

* InNameOnly: Aside from ''II'', ''IV'' and ''Enemy Territory'', none of the games' "plots" have anything to do with each other. Indeed, ID originally wanted the "Strogg" arc to be an entirely new franchise, but ultimately decided the game needed the brand recognition which the "Quake" name would bring. (Also, their original idea for a franchise name was already copyrighted by someone else.) ''Quake III Arena''[='=]s story makes an attempt to unite the different Id universes until that time into a single story arc.
* SelfPlagiarism: The first game was pratically identical to ''{{Doom}}'' in gameplay and theme, with the only major difference being that it used true 3D instead of sprites. ''Quake II'' and ''III'' subverted this, the former by having a different theme, the later by focusing solely on the multiplayer aspect.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Quake