History YMMV / Prototype2

23rd Mar '18 4:52:39 PM Apocrypha
Is there an issue? Send a Message


* BaseBreakingCharacter Fan attitude towards Heller seems to fall into three camps. Those who like him just fine. Those who [[ReplacementScrappy resent him for replacing]] Mercer. And the one's who flat out hate him, seeing him as [[{{Jerkass}} unlikable]], and [[FlatCharacter one dimensional]]. With a grating AngryBlackMan shtick that borders on EthnicScrappy territory. There's no real in-between with these three camps.

to:

* BaseBreakingCharacter BaseBreakingCharacter: Fan attitude towards Heller seems to fall into three camps. Those who like him just fine. Those who [[ReplacementScrappy resent him for replacing]] Mercer. And the one's who flat out hate him, seeing him as [[{{Jerkass}} unlikable]], and [[FlatCharacter one dimensional]]. With a grating AngryBlackMan shtick that borders on EthnicScrappy territory. There's no real in-between with these three camps.



* GameBreaker: Immunity to bullets and finishers. The former renders at least 75% of the military impotent, and the latter makes Armor and helicopters a joke. Once you have the shields, as long as you've got decent timing and pick off the rocket launcher troops first, the military is pretty much just walking snack food. Good timing with the shields also renders Orions, Brawlers, and Evolved pushovers as well.


Added DiffLines:

* FanonDiscontinuity: Not just the comics (as mentioned above), but the game itself, in some circles. Those who hate the story, Alex's characterization, or both prefer to just pretend there was never a sequel at all.
* GameBreaker: Immunity to bullets and finishers. The former renders at least 75% of the military impotent, and the latter makes Armor and helicopters a joke. Once you have the shields, as long as you've got decent timing and pick off the rocket launcher troops first, the military is pretty much just walking snack food. Good timing with the shields also renders Orions, Brawlers, and Evolved pushovers as well.
15th Dec '17 5:36:02 PM Sammettik
Is there an issue? Send a Message


* InNameOnly: Both Alex and Blackwatch are essentially InNameOnly characters of the first game.



* SequelEscalation: At least compared to the first game, this one has concepts from the ''Hulk'' game not available in the first. Also, the ways in which powers can cause massive havoc has gone up despite several moves from the original being trimmed if only because they didn't [[UpToEleven take things over the top even higher]].
** At the same time, it seems to be deescalation as well. In the original, it was hinted that if the virus ever got off Manhattan Island, the world (or at least North America), would be a lost cause. In [=P2=], the virus spreads to the Yellow and Green zones (Manhattan is the Red Zone)... but its hardly game over. Additionally, Blackwatch's plan to destroy Manhattan in the original involved a nuke, while in [=P2=], their plan involves slow moving, poorly armored helicopters armed with thermobaric weapons.



** The vehicle designs have taken a step back; gone is the awesome Apache gunship from the first game, replaced with a fictional helicopter design. The Blackhawk helicopter is weirdly proportioned and the tank (while still an M1 Abrams like in the first game) is now fitted with a large minigun and plows on the front and back. Vehicle targeting has also been reworked and there is no option to manually target enemies when in a vehicle.
* VillainDecay: Blackwatch. In the original, they were portrayed as a fanatical unit of utterly ruthless killers who would and did shoot fleeing, unarmed civilians and each other if it fulfilled their objectives, and wielded frightening power in the name of containing any outbreak and any witnesses to an outbreak. While they still engage in [[KickTheDog dog-kicking]] left and right, perhaps to an even greater degree than in the original, they're harder to take seriously after a few Blacknet missions, such as the one where you're picking up radio transmissions from a [[VerbalTic trooper referring to everyone as "Brah"]], a guy stating he only joined to kill people, or when you realise they're now beholden to Gentek rather than Gentek being created, funded and heavily controlled by Blackwatch. One can assume they've had to lower their hiring standards due to the high, uh, turnover.
** At one point it's mentioned that there are 10,000 Blackwatch personnel in the city. In fact, while playing the game you see more Blackwatch than regular Marines, which is an inversion of the situation in the first game. Although it's partially explained that Marines are still supposedly treated as Infected-fodder by being deployed mainly in the Red Zone while Blackwatch personnel try to keep their (and Gentek's) mischief under wraps by enforcing a regime in areas under dominant military control.

to:

** The vehicle designs have taken a step back; gone is the awesome Apache gunship from the first game, replaced with a fictional helicopter design. The Blackhawk helicopter is weirdly proportioned and the tank (while still an M1 Abrams like in the first game) is now fitted with a large minigun and plows on the front and back. Vehicle targeting has also been reworked and there is no option to manually target enemies when in a vehicle.
* VillainDecay: Blackwatch. In the original, they were portrayed as a fanatical unit of utterly ruthless killers who would and did shoot fleeing, unarmed civilians and each other if it fulfilled their objectives, and wielded frightening power in the name of containing any outbreak and any witnesses to an outbreak. While they still engage in [[KickTheDog dog-kicking]] left and right, perhaps to an even greater degree than in the original, they're harder to take seriously after a few Blacknet missions, such as the one where you're picking up radio transmissions from a [[VerbalTic trooper referring to everyone as "Brah"]], a guy stating he only joined to kill people, or when you realise they're now beholden to Gentek rather than Gentek being created, funded and heavily controlled by Blackwatch. One can assume they've had to lower their hiring standards due to the high, uh, turnover.
** At one point it's mentioned that there are 10,000 Blackwatch personnel in the city. In fact, while playing the game you see more Blackwatch than regular Marines, which is an inversion of the situation in the first game. Although it's partially explained that Marines are still supposedly treated as Infected-fodder by being deployed mainly in the Red Zone while Blackwatch personnel try to keep their (and Gentek's) mischief under wraps by enforcing a regime in areas under dominant military control.
vehicle.
15th Dec '17 2:13:10 PM Frankencastle
Is there an issue? Send a Message

Added DiffLines:

* BaseBreakingCharacter Fan attitude towards Heller seems to fall into three camps. Those who like him just fine. Those who [[ReplacementScrappy resent him for replacing]] Mercer. And the one's who flat out hate him, seeing him as [[{{Jerkass}} unlikable]], and [[FlatCharacter one dimensional]]. With a grating AngryBlackMan shtick that borders on EthnicScrappy territory. There's no real in-between with these three camps.
12th Aug '17 9:55:33 PM Antediluvial
Is there an issue? Send a Message

Added DiffLines:

** The vehicle designs have taken a step back; gone is the awesome Apache gunship from the first game, replaced with a fictional helicopter design. The Blackhawk helicopter is weirdly proportioned and the tank (while still an M1 Abrams like in the first game) is now fitted with a large minigun and plows on the front and back. Vehicle targeting has also been reworked and there is no option to manually target enemies when in a vehicle.
9th Feb '17 9:53:00 AM Operationgamer
Is there an issue? Send a Message


* FranchiseKiller: Not only were the game's sales poor enough to cause the developer to say a sequel was out of the question, the poor sales led to Activision shuttering the developer that created it, Radical Entertainment.
9th Feb '17 9:52:08 AM Operationgamer
Is there an issue? Send a Message


* CreatorKiller: The underperforming sales of this game were cited by Activision when they started layoffs at Radical Entertainment.
23rd Jan '17 8:50:46 PM DarkGidora
Is there an issue? Send a Message


* AntiClimaxBoss: Most bosses aren't difficult. Even the final boss is pretty easy, just so long as you don't use the exact same power he's using. (If you're on New Game+, even Insane isn't all THAT difficult. Yes, even the final boss. He's painful, but once you know how to do the fight, though, it's still not that hard.)

to:

* AntiClimaxBoss: Most bosses aren't difficult. Even the final boss is pretty easy, just so long as you don't use the exact same power he's using. (If you're on New Game+, even Insane isn't all THAT difficult. Yes, even the final boss. He's painful, but once you know how to do the fight, though, it's still not that hard.)


Added DiffLines:

** The PlayStation 4 and Xbox One ports of the game actually run ''worse'' than their prior-generation predecessors.
2nd Jul '16 10:51:50 PM Eagal
Is there an issue? Send a Message


** NarmCharm: Besides the Blackwatch evil seeming hilarious (possibly intentional), there's also Heller's side of the dialogue during the final encounter with Mercer.

to:

** * NarmCharm: Besides the Blackwatch evil seeming hilarious (possibly intentional), there's also Heller's side of the dialogue during the final encounter with Mercer.
24th Jun '16 3:02:59 PM Sandman366
Is there an issue? Send a Message


* AntiClimaxBoss: Most bosses aren't difficult. Even the final boss is pretty easy, just so long as you don't use the exact same power he's using. (If you're on New Game+, even Impossible isn't all THAT difficult. Yes, even the final boss. He's painful, but once you know how to do the fight, though, it's still not that hard.)

to:

* AntiClimaxBoss: Most bosses aren't difficult. Even the final boss is pretty easy, just so long as you don't use the exact same power he's using. (If you're on New Game+, even Impossible Insane isn't all THAT difficult. Yes, even the final boss. He's painful, but once you know how to do the fight, though, it's still not that hard.)
24th Jun '16 2:50:13 PM Sandman366
Is there an issue? Send a Message


* AntiClimaxBoss: Most bosses aren't difficult. Even the final boss is pretty easy, just so long as you don't use the exact same power he's using.

to:

* AntiClimaxBoss: Most bosses aren't difficult. Even the final boss is pretty easy, just so long as you don't use the exact same power he's using. (If you're on New Game+, even Impossible isn't all THAT difficult. Yes, even the final boss. He's painful, but once you know how to do the fight, though, it's still not that hard.)
This list shows the last 10 events of 158. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Prototype2