History YMMV / ProjectM

31st Aug '17 8:39:27 PM SpaceHunterDrakeRedcrest
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* HilariousInHindsight: Several of the features in ''Project M'' have subsequently announced counterparts in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU[=/=]3DS''.
** This game turns Jungle Japes into [[VideoGame/TheLegendOfZeldaSkywardSword Skyloft]], where players brawl on a floating stage that tours around Skyloft. Cue the reveal trailer for ''VideoGame/SuperSmashBros for UsefulNotes/WiiU[=/=]3DS'', and Skyloft is one of the stages to be revealed in the new game, with the exact same concept of a floating stage that also tours around Skyloft.
** Most of the stages in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU[=/=]3DS'' have a "Final Destination Mode", which turns them into something similar to the tournament-friendly versions of Brawl's stages featured here.
** This game splits the Franchise/{{Pokemon}} Trainer's trio of Squirte/Ivysaur/Charizard into three separate fighters. ''VideoGame/SuperSmashBros for UsefulNotes/WiiU[=/=]3DS'' also splits Charizard off into a single fighter.
*** Speaking of Charizard, the Charizard in ''Wii U and 3DS'' has a claw attack for a forward aerial and its signature [[Anime/{{Pokemon}} Seismic Toss]] as its up throw, just like the one in this game. The latter has been suspected of being a deliberate ShoutOut.
** Zero Suit Samus, though already independently accessible in ''Brawl'' via an EasterEgg[[note]]Hold the shield button during the character select screen.[[/note]], was made into a completely separate character with her own picture on the character select screen in ''Wii U and 3DS''.
** Dr. Mario and Mario were merged into one character in this mod, to the point of having Dr. Mario only be an alternate costume for Mario. In ''for Wii U[=/=]3DS'', Dr. Mario returns as an alternative to the normal Mario meant to appeal to ''Melee'' players due to him being more popular than the normal Mario in competitive play.
** Donkey Kong's dash attack in this mod is the RollingAttack from ''VideoGame/DonkeyKongCountry''. [=SSB4=] makes this exact same change. Similarly, Sonic in ''Project M'' has the Insta-Shield as a neutral aerial, a change which [=SSB4=] similarly makes.
** Even though the wait was long, Mewtwo and Roy were finally brought back proper in [=SSB4=] as DLC. Roy's Flare Blade special also has him holding the sword more horizontally, as he does in ''Melee'' and this mod.
** Lucario was turned into a {{Shotoclone}} with chainable moves in this game as a ShoutOut to Ryu from ''Franchise/StreetFighter''; it was even given an alternate costume (technically referencing the Black Belt class) somewhat resembling him. In June 2015, Ryu himself was confirmed as DLC for ''[=SSB4=]'', with a very similar (but coincidental) gimmick.

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* HilariousInHindsight: HilariousInHindsight:
**
Several of the features in ''Project M'' have subsequently announced counterparts in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU[=/=]3DS''.
** *** This game turns Jungle Japes into [[VideoGame/TheLegendOfZeldaSkywardSword Skyloft]], where players brawl on a floating stage that tours around Skyloft. Cue the reveal trailer for ''VideoGame/SuperSmashBros for UsefulNotes/WiiU[=/=]3DS'', and Skyloft is one of the stages to be revealed in the new game, with the exact same concept of a floating stage that also tours around Skyloft.
** *** Most of the stages in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU[=/=]3DS'' have a "Final Destination Mode", which turns them into something similar to the tournament-friendly versions of Brawl's stages featured here.
** *** This game splits the Franchise/{{Pokemon}} Trainer's trio of Squirte/Ivysaur/Charizard into three separate fighters. ''VideoGame/SuperSmashBros for UsefulNotes/WiiU[=/=]3DS'' also splits Charizard off into a single fighter.
*** **** Speaking of Charizard, the Charizard in ''Wii U and 3DS'' has a claw attack for a forward aerial and its signature [[Anime/{{Pokemon}} Seismic Toss]] as its up throw, just like the one in this game. The latter has been suspected of being a deliberate ShoutOut.
** *** Zero Suit Samus, though already independently accessible in ''Brawl'' via an EasterEgg[[note]]Hold the shield button during the character select screen.[[/note]], was made into a completely separate character with her own picture on the character select screen in ''Wii U and 3DS''.
** *** Dr. Mario and Mario were merged into one character in this mod, to the point of having Dr. Mario only be an alternate costume for Mario. In ''for Wii U[=/=]3DS'', Dr. Mario returns as an alternative to the normal Mario meant to appeal to ''Melee'' players due to him being more popular than the normal Mario in competitive play.
** *** Donkey Kong's dash attack in this mod is the RollingAttack from ''VideoGame/DonkeyKongCountry''. [=SSB4=] makes this exact same change. Similarly, Sonic in ''Project M'' has the Insta-Shield as a neutral aerial, a change which [=SSB4=] similarly makes.
** *** Even though the wait was long, Mewtwo and Roy were finally brought back proper in [=SSB4=] as DLC. Roy's Flare Blade special also has him holding the sword more horizontally, as he does in ''Melee'' and this mod.
** *** Lucario was turned into a {{Shotoclone}} with chainable moves in this game as a ShoutOut to Ryu from ''Franchise/StreetFighter''; it was even given an alternate costume (technically referencing the Black Belt class) somewhat resembling him. In June 2015, Ryu himself was confirmed as DLC for ''[=SSB4=]'', with a very similar (but coincidental) gimmick.gimmick.
** Sonic's [[VideoGame/JetSetRadio Beat]]-themed PaletteSwap is this in light of a similar outfit being available in ''VideoGame/SonicForces.''
10th Jun '17 1:39:23 PM nombretomado
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* HilariousInHindsight: Several of the features in ''Project M'' have subsequently announced counterparts in ''VideoGame/SuperSmashBros for WiiU[=/=]3DS''.
** This game turns Jungle Japes into [[VideoGame/TheLegendOfZeldaSkywardSword Skyloft]], where players brawl on a floating stage that tours around Skyloft. Cue the reveal trailer for ''VideoGame/SuperSmashBros for WiiU[=/=]3DS'', and Skyloft is one of the stages to be revealed in the new game, with the exact same concept of a floating stage that also tours around Skyloft.
** Most of the stages in ''VideoGame/SuperSmashBros for WiiU[=/=]3DS'' have a "Final Destination Mode", which turns them into something similar to the tournament-friendly versions of Brawl's stages featured here.
** This game splits the Franchise/{{Pokemon}} Trainer's trio of Squirte/Ivysaur/Charizard into three separate fighters. ''VideoGame/SuperSmashBros for WiiU[=/=]3DS'' also splits Charizard off into a single fighter.

to:

* HilariousInHindsight: Several of the features in ''Project M'' have subsequently announced counterparts in ''VideoGame/SuperSmashBros for WiiU[=/=]3DS''.
UsefulNotes/WiiU[=/=]3DS''.
** This game turns Jungle Japes into [[VideoGame/TheLegendOfZeldaSkywardSword Skyloft]], where players brawl on a floating stage that tours around Skyloft. Cue the reveal trailer for ''VideoGame/SuperSmashBros for WiiU[=/=]3DS'', UsefulNotes/WiiU[=/=]3DS'', and Skyloft is one of the stages to be revealed in the new game, with the exact same concept of a floating stage that also tours around Skyloft.
** Most of the stages in ''VideoGame/SuperSmashBros for WiiU[=/=]3DS'' UsefulNotes/WiiU[=/=]3DS'' have a "Final Destination Mode", which turns them into something similar to the tournament-friendly versions of Brawl's stages featured here.
** This game splits the Franchise/{{Pokemon}} Trainer's trio of Squirte/Ivysaur/Charizard into three separate fighters. ''VideoGame/SuperSmashBros for WiiU[=/=]3DS'' UsefulNotes/WiiU[=/=]3DS'' also splits Charizard off into a single fighter.
4th Jun '17 6:36:00 AM BSonirachi
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* BaseBreaker:

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* BaseBreaker:BaseBreakingCharacter:
4th Jun '17 6:35:42 AM BSonirachi
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* CreatorsPet: Had the team been able to complete work on it, the first of the new characters that would have been added to the roster would have been [[TheRival Knuckles the Echidna]] from the Sonic series. Apparently the team are big fans of Knuckles, despite many fans assuming [[KidSidekick Tails ]]or [[EvilCounterpart Shadow]] would have been the more obvious choices. As far as the work the team was able to accomplish before scrapping the project, Knuckles was by the far the most complete of their new challengers.
21st Jan '17 1:14:12 PM Amagicalbadger
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** The number "47" appeared in several videos and counting since the April Fool's Turbo Tuesday Samus video. It's currently the big mystery of the game. It's the subject of much joking and speculation.

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** The number "47" appeared in several videos and counting since the April Fool's Turbo Tuesday Samus video. It's currently the big mystery of the game. It's It was the subject of much joking and speculation.speculation, but was later confirmed to be [[WordOfGod essentially]] [[NonSequitur meaningless]].
24th Dec '16 1:41:31 AM Amagicalbadger
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*** As of 3.6 Beta, they were nerfed (Fox much more so than Falco).

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*** As of 3.6 Beta, In the final update, they were nerfed (Fox much more so than Falco).
24th Dec '16 1:35:36 AM Amagicalbadger
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** It's also consequence of how the team approached making more characters viable. Some ''Melee'' players dislike that the overall design of the game is, compared to ''Melee'', much more contrived (specifically in buffing many characters in non-standard ways to compete with Melee's high tier characters), which ''arguably'' made the game less about precise spacing and more about so-called moveset "gimmicks"[[note]]such as the abundance of effective projectiles[[/note]] and "auto-combos"[[note]]loosely defined as combos that are reliable within generous criteria, a concept not typically emphasized in ''Smash Bros.''[[/note]]. On the other side, one could make the case that it's unfair to hate the newly-viable characters for basically just being different from the few high tier ''Melee'' characters[[note]]as opposed to the entire ''Melee'' and ''Brawl'' rosters[[/note]], that [[{{Hypocrite}} some of the ''Melee''-viable characters ''also'' have non-universal mechanics and guaranteed combos]], and that the 3.5 update of ''Project M'' actually toned down the over-the-top aspects of many of the characters. It's highly subjective.

to:

** It's also consequence of how the team approached making more characters viable. Some ''Melee'' players dislike that the overall design of the game is, compared to ''Melee'', much more contrived (specifically in buffing many characters in non-standard ways to compete with Melee's high tier characters), which ''arguably'' made the game less about precise spacing and more about so-called moveset "gimmicks"[[note]]such as the abundance of effective projectiles[[/note]] and "auto-combos"[[note]]loosely defined as combos that are reliable within generous criteria, a concept not typically emphasized in ''Smash Bros.''[[/note]]. On the other side, one could make the case that it's unfair to hate the newly-viable characters for basically just being different from the few high tier ''Melee'' characters[[note]]as opposed to the entire ''Melee'' and ''Brawl'' rosters[[/note]], that [[{{Hypocrite}} some of the ''Melee''-viable characters ''also'' also have non-universal mechanics and guaranteed combos]], and that the 3.5 update of ''Project M'' actually toned down the over-the-top aspects of many of the characters. It's highly subjective.
24th Dec '16 1:34:35 AM Amagicalbadger
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** Though this tends to be the reaction with nerfs in any version, 3.5 was an especially controversial update at launch. Its purpose was to redesign many of the characters to generally play more consequently (i.e. have higher-commitment attacks, have toned-down recoveries [[note]]as to give edge-guarding opponents a greater advantage[[/note]], et cetera). The fans were especially surprised that even some of the characters perceived to not be high tier in 3.02 were nerfed. Although 3.5 is well-accepted these days, players of certain characters still make the case that the dev team went too far with nerfs.

to:

** Though this tends to be the reaction with nerfs in any version, 3.5 was an especially controversial update at launch. Its purpose was to redesign many of the characters to generally play more consequently (i.e.(e.g. have higher-commitment attacks, have toned-down recoveries [[note]]as to give edge-guarding opponents a greater advantage[[/note]], et cetera). The fans were especially surprised that even some of the characters perceived to not be high tier in 3.02 were nerfed. Although 3.5 is well-accepted these days, players of certain characters still make the case that the dev team went too far with nerfs.
24th Dec '16 1:33:18 AM Amagicalbadger
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''VideoGame/ProjectM'' aims to satisfy the UnpleasableFanbase of ''VideoGame/SuperSmashBros'', but that doesn't stop it from facing some divisiveness of its own.

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''VideoGame/ProjectM'' aims aimed to satisfy the UnpleasableFanbase of ''VideoGame/SuperSmashBros'', but that doesn't didn't stop it from facing some divisiveness of its own.



* ItsEasySoItSucks: One of the common complaints from detractors is that the game increases the input window for a lot of Melee's advanced mechanics to make them easier for less skilled players. Other common complaints include criticisms about the ease of recoveries on most characters, [[DefiedTrope though this was addressed 3.5]], and certain characters requiring a lower skill cap to match the output of high-skill characters (Fox and Falco, Melee's top-tier stars, are usually the baseline for this).

to:

* ItsEasySoItSucks: One of the common complaints from detractors is that the game increases the input window for a lot of Melee's advanced mechanics to make them easier for less skilled players. Other common complaints include criticisms about the ease of recoveries on most characters, characters [[DefiedTrope though this was addressed 3.5]], and certain characters requiring a lower skill cap to match the output of high-skill characters (Fox and Falco, Melee's top-tier top/high tier stars, are usually the baseline for this).this).
** It's also consequence of how the team approached making more characters viable. Some ''Melee'' players dislike that the overall design of the game is, compared to ''Melee'', much more contrived (specifically in buffing many characters in non-standard ways to compete with Melee's high tier characters), which ''arguably'' made the game less about precise spacing and more about so-called moveset "gimmicks"[[note]]such as the abundance of effective projectiles[[/note]] and "auto-combos"[[note]]loosely defined as combos that are reliable within generous criteria, a concept not typically emphasized in ''Smash Bros.''[[/note]]. On the other side, one could make the case that it's unfair to hate the newly-viable characters for basically just being different from the few high tier ''Melee'' characters[[note]]as opposed to the entire ''Melee'' and ''Brawl'' rosters[[/note]], that [[{{Hypocrite}} some of the ''Melee''-viable characters ''also'' have non-universal mechanics and guaranteed combos]], and that the 3.5 update of ''Project M'' actually toned down the over-the-top aspects of many of the characters. It's highly subjective.
6th Dec '16 2:49:09 AM DarkMask
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Added DiffLines:

* CreatorsPet: Had the team been able to complete work on it, the first of the new characters that would have been added to the roster would have been [[TheRival Knuckles the Echidna]] from the Sonic series. Apparently the team are big fans of Knuckles, despite many fans assuming [[KidSidekick Tails ]]or [[EvilCounterpart Shadow]] would have been the more obvious choices. As far as the work the team was able to accomplish before scrapping the project, Knuckles was by the far the most complete of their new challengers.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ProjectM