History YMMV / ProjectM

21st Jan '17 1:14:12 PM Amagicalbadger
Is there an issue? Send a Message


** The number "47" appeared in several videos and counting since the April Fool's Turbo Tuesday Samus video. It's currently the big mystery of the game. It's the subject of much joking and speculation.

to:

** The number "47" appeared in several videos and counting since the April Fool's Turbo Tuesday Samus video. It's currently the big mystery of the game. It's It was the subject of much joking and speculation.speculation, but was later confirmed to be [[WordOfGod essentially]] [[NonSequitur meaningless]].
24th Dec '16 1:41:31 AM Amagicalbadger
Is there an issue? Send a Message


*** As of 3.6 Beta, they were nerfed (Fox much more so than Falco).

to:

*** As of 3.6 Beta, In the final update, they were nerfed (Fox much more so than Falco).
24th Dec '16 1:35:36 AM Amagicalbadger
Is there an issue? Send a Message


** It's also consequence of how the team approached making more characters viable. Some ''Melee'' players dislike that the overall design of the game is, compared to ''Melee'', much more contrived (specifically in buffing many characters in non-standard ways to compete with Melee's high tier characters), which ''arguably'' made the game less about precise spacing and more about so-called moveset "gimmicks"[[note]]such as the abundance of effective projectiles[[/note]] and "auto-combos"[[note]]loosely defined as combos that are reliable within generous criteria, a concept not typically emphasized in ''Smash Bros.''[[/note]]. On the other side, one could make the case that it's unfair to hate the newly-viable characters for basically just being different from the few high tier ''Melee'' characters[[note]]as opposed to the entire ''Melee'' and ''Brawl'' rosters[[/note]], that [[{{Hypocrite}} some of the ''Melee''-viable characters ''also'' have non-universal mechanics and guaranteed combos]], and that the 3.5 update of ''Project M'' actually toned down the over-the-top aspects of many of the characters. It's highly subjective.

to:

** It's also consequence of how the team approached making more characters viable. Some ''Melee'' players dislike that the overall design of the game is, compared to ''Melee'', much more contrived (specifically in buffing many characters in non-standard ways to compete with Melee's high tier characters), which ''arguably'' made the game less about precise spacing and more about so-called moveset "gimmicks"[[note]]such as the abundance of effective projectiles[[/note]] and "auto-combos"[[note]]loosely defined as combos that are reliable within generous criteria, a concept not typically emphasized in ''Smash Bros.''[[/note]]. On the other side, one could make the case that it's unfair to hate the newly-viable characters for basically just being different from the few high tier ''Melee'' characters[[note]]as opposed to the entire ''Melee'' and ''Brawl'' rosters[[/note]], that [[{{Hypocrite}} some of the ''Melee''-viable characters ''also'' also have non-universal mechanics and guaranteed combos]], and that the 3.5 update of ''Project M'' actually toned down the over-the-top aspects of many of the characters. It's highly subjective.
24th Dec '16 1:34:35 AM Amagicalbadger
Is there an issue? Send a Message


** Though this tends to be the reaction with nerfs in any version, 3.5 was an especially controversial update at launch. Its purpose was to redesign many of the characters to generally play more consequently (i.e. have higher-commitment attacks, have toned-down recoveries [[note]]as to give edge-guarding opponents a greater advantage[[/note]], et cetera). The fans were especially surprised that even some of the characters perceived to not be high tier in 3.02 were nerfed. Although 3.5 is well-accepted these days, players of certain characters still make the case that the dev team went too far with nerfs.

to:

** Though this tends to be the reaction with nerfs in any version, 3.5 was an especially controversial update at launch. Its purpose was to redesign many of the characters to generally play more consequently (i.e.(e.g. have higher-commitment attacks, have toned-down recoveries [[note]]as to give edge-guarding opponents a greater advantage[[/note]], et cetera). The fans were especially surprised that even some of the characters perceived to not be high tier in 3.02 were nerfed. Although 3.5 is well-accepted these days, players of certain characters still make the case that the dev team went too far with nerfs.
24th Dec '16 1:33:18 AM Amagicalbadger
Is there an issue? Send a Message


''VideoGame/ProjectM'' aims to satisfy the UnpleasableFanbase of ''VideoGame/SuperSmashBros'', but that doesn't stop it from facing some divisiveness of its own.

to:

''VideoGame/ProjectM'' aims aimed to satisfy the UnpleasableFanbase of ''VideoGame/SuperSmashBros'', but that doesn't didn't stop it from facing some divisiveness of its own.



* ItsEasySoItSucks: One of the common complaints from detractors is that the game increases the input window for a lot of Melee's advanced mechanics to make them easier for less skilled players. Other common complaints include criticisms about the ease of recoveries on most characters, [[DefiedTrope though this was addressed 3.5]], and certain characters requiring a lower skill cap to match the output of high-skill characters (Fox and Falco, Melee's top-tier stars, are usually the baseline for this).

to:

* ItsEasySoItSucks: One of the common complaints from detractors is that the game increases the input window for a lot of Melee's advanced mechanics to make them easier for less skilled players. Other common complaints include criticisms about the ease of recoveries on most characters, characters [[DefiedTrope though this was addressed 3.5]], and certain characters requiring a lower skill cap to match the output of high-skill characters (Fox and Falco, Melee's top-tier top/high tier stars, are usually the baseline for this).this).
** It's also consequence of how the team approached making more characters viable. Some ''Melee'' players dislike that the overall design of the game is, compared to ''Melee'', much more contrived (specifically in buffing many characters in non-standard ways to compete with Melee's high tier characters), which ''arguably'' made the game less about precise spacing and more about so-called moveset "gimmicks"[[note]]such as the abundance of effective projectiles[[/note]] and "auto-combos"[[note]]loosely defined as combos that are reliable within generous criteria, a concept not typically emphasized in ''Smash Bros.''[[/note]]. On the other side, one could make the case that it's unfair to hate the newly-viable characters for basically just being different from the few high tier ''Melee'' characters[[note]]as opposed to the entire ''Melee'' and ''Brawl'' rosters[[/note]], that [[{{Hypocrite}} some of the ''Melee''-viable characters ''also'' have non-universal mechanics and guaranteed combos]], and that the 3.5 update of ''Project M'' actually toned down the over-the-top aspects of many of the characters. It's highly subjective.
6th Dec '16 2:49:09 AM DarkMask
Is there an issue? Send a Message

Added DiffLines:

* CreatorsPet: Had the team been able to complete work on it, the first of the new characters that would have been added to the roster would have been [[TheRival Knuckles the Echidna]] from the Sonic series. Apparently the team are big fans of Knuckles, despite many fans assuming [[KidSidekick Tails ]]or [[EvilCounterpart Shadow]] would have been the more obvious choices. As far as the work the team was able to accomplish before scrapping the project, Knuckles was by the far the most complete of their new challengers.
23rd Jun '16 9:37:18 AM mlsmithca
Is there an issue? Send a Message


%% Do not link to AndTheFandomRejoiced; it is for in-universe examples only. The page even says not to link to it.

to:

%% Do not link to AndTheFandomRejoiced; And The Fandom Rejoiced; it is for in-universe examples only. The page even says not to link to it.
22nd Jun '16 4:48:30 PM SneaselSawashiro
Is there an issue? Send a Message


** From a different perspective, Ganondorf. Various animation and moveset changes were done to him in response to complaints about him being a Captain Falcon MovesetClone. Aside from that, he too has had his many problems from Brawl.

to:

** From a different perspective, Ganondorf. Various animation and moveset changes were done to him in response to complaints about him being a Captain Falcon MovesetClone. Aside from that, he too has had his many problems from Melee, and of course especially from Brawl.
22nd Jun '16 4:47:47 PM SneaselSawashiro
Is there an issue? Send a Message


** From a different perspective, Ganondorf. Various animation and moveset changes were done to him in response to complaints about him being a Captain Falcon MovesetClone.

to:

** From a different perspective, Ganondorf. Various animation and moveset changes were done to him in response to complaints about him being a Captain Falcon MovesetClone. Aside from that, he too has had his many problems from Brawl.
28th Jan '16 4:21:59 PM nombretomado
Is there an issue? Send a Message


** Most of the stages in ''SuperSmashBros for WiiU[=/=]3DS'' have a "Final Destination Mode", which turns them into something similar to the tournament-friendly versions of Brawl's stages featured here.
** This game splits the Franchise/{{Pokemon}} Trainer's trio of Squirte/Ivysaur/Charizard into three separate fighters. ''SuperSmashBros for WiiU[=/=]3DS'' also splits Charizard off into a single fighter.

to:

** Most of the stages in ''SuperSmashBros ''VideoGame/SuperSmashBros for WiiU[=/=]3DS'' have a "Final Destination Mode", which turns them into something similar to the tournament-friendly versions of Brawl's stages featured here.
** This game splits the Franchise/{{Pokemon}} Trainer's trio of Squirte/Ivysaur/Charizard into three separate fighters. ''SuperSmashBros ''VideoGame/SuperSmashBros for WiiU[=/=]3DS'' also splits Charizard off into a single fighter.
This list shows the last 10 events of 176. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ProjectM