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General clarification on work content


** The Rotom formes all have their own names pertaining to their appliances: Rotom-H for Heat Rotom, Rotom-W for Wash Rotom, Rotom-F for Frost Rotom, Rotom-S (the "S" is for Slash, because the move it gets is Air Slash) for Fan Rotom, and finally Rotom-C (for Cut) for Mow Rotom. Mow Rotom also gets called "Mowtom" occasionally.

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** The Rotom formes forms all have their own names pertaining to their appliances: Rotom-H for Heat Rotom, Rotom-W for Wash Rotom, Rotom-F for Frost Rotom, Rotom-S (the "S" is for Slash, because (for Spin, [[DubNameChange the move it gets is Air Slash) form's name in Japan]]) for Fan Rotom, and finally Rotom-C (for Cut) Cut, the Japanese name again) for Mow Rotom. Mow Rotom also gets called "Mowtom" occasionally.



** Giratina's formes are known as Giratina-A for the "normal" forme that first appears in ''Diamond and Pearl'' and Giratina-O for the Origin Forme that debuts in ''Platinum''.

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** Giratina's formes forms are known as Giratina-A for the "normal" forme Altered Forme that first appears in ''Diamond and Pearl'' and Giratina-O for the Origin Forme that debuts in ''Platinum''.



** An Arceus not holding any of the Elemental Plates (thus making it Normal-type) and using the move [[ActionInitiative Extreme Speed]] (usually with [[StatusBuff Swords Dance]]) is known as "Extreme Killer" or "E-Killer" Arceus. The name comes from how powerful STAB-boosted Extreme Speed is coming of of Arceus' high Attack stat, especially if it's boosted. Some Arceus formes get names that are portmanteaus of their type + Arceus, such as Eleceus, Darkceus, Grasseus, and Ghostceus.

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** An Arceus not holding any of the Elemental Plates (thus making it Normal-type) and using the move [[ActionInitiative Extreme Speed]] (usually with [[StatusBuff Swords Dance]]) is known as "Extreme Killer" or "E-Killer" Arceus. The name comes from how powerful STAB-boosted Extreme Speed is coming of of Arceus' high Attack stat, especially if it's boosted. Some Arceus formes forms get names that are portmanteaus of their type + Arceus, such as Eleceus, Darkceus, Grasseus, and Ghostceus.
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** Before ''Brilliant Diamond'' and ''Shining Pearl'' were officially announced in February 2021, [[PopularityPolynomial predictably]], many people started asking for Gen IV remakes after Gen III got its own, especially since there is a notable rivalry between fanbases of those two generations, and ''Omega Ruby and Alpha Sapphire'' actually rescued the Hoenn games from being neglected as a whole (something that struck Gen IV as of late) with the improved visuals and game mechanics of Gen VI.
** Flint was something of a meme, being seen as somewhat of a joke character during Gen IV. Primarily because his shtick is fire type Pokémon, and he only uses two on his team - the ''only'' two you can obtain in Sinnoh (Before the postgame). He was given somewhat of an AuthorsSavingThrow, changing his team to be all Fire type. During TheNewTwenties, however, people started ''praising'' Flint's Diamond and Pearl team design ''because'' he only uses two fire types and this supposedly gives him some coverage, even though his ''Platinum'' team was designed around using Sunny Day and Solarbeam combo (''Far'' more than his ''Diamond and Pearl'' team, in which only Rapidash knows Solar Beam) as well as covering some other weaknesses.

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** Before ''Brilliant Diamond'' and ''Shining Pearl'' were officially announced in February 2021, [[PopularityPolynomial predictably]], predictably, many people started asking for Gen IV remakes after Gen III got its own, especially since there is a notable rivalry between fanbases of those two generations, and ''Omega Ruby and Alpha Sapphire'' actually rescued the Hoenn games from being neglected as a whole (something that struck Gen IV as of late) with the improved visuals and game mechanics of Gen VI.
** Flint was something of a meme, being seen as somewhat of a joke character during Gen IV. Primarily because his shtick is fire type Pokémon, and he only uses two on his team - the ''only'' two you can obtain in Sinnoh (Before the postgame). He was given somewhat of an AuthorsSavingThrow, changing his team to be all Fire type. During TheNewTwenties, however, people started ''praising'' Flint's Diamond ''Diamond and Pearl Pearl'' team design ''because'' he only uses two fire types Fire-types and this supposedly gives him some coverage, even though his ''Platinum'' team was designed around using Sunny Day and Solarbeam combo (''Far'' more than his ''Diamond and Pearl'' team, in which only Rapidash knows Solar Beam) as well as covering some other weaknesses.

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Misuse of Vindicated By History, the games were successful from beginning. Moved to Popularity Polynomial (thread)


* PopularityPolynomial:
** As a whole, Generation IV has long been considered a polarizing generation, with one exception: competitive battling. Competitive battling prior to Generation IV was fairly linear, often with dominant strategies emerging and becoming standard, but Gen IV introduced a bevy of hold items (the type-weakness Berries, Choice Specs and Choice Scarf, Life Orb, etc.) that opened up entire new playstyles, while also finally addressing the archaic division of Special and Physical based on types rather than moves, which immediately made Pokémon like Dragonite and Sneasel more useful, as well as other changes, such as making EV training simpler and online battling. While Gen IV also introduced the infamous ScrappyWeapon Stealth Rock and blatant GameBreaker Garchomp[[note]]this complaint usually arises because [[OlderThanTheyThink most Gen IV players weren't around for]] [[VideoGame/PokemonGoldAndSilver the Gen II metagame]], where Snorlax was even more of a GameBreaker to the point that it was a mandatory inclusion on every serious team[[/note]], it marked a key shift that allowed for competitive battling to blossom into its own. It also lacked the infamous weather wars that made the Gen 5 meta so hated, making it look good compared not only to what was before it, but to what came immediately afterwards.
** As time went on, people began to consider ''Platinum'' one of the best games in the series just like its immediate successors ''[=HeartGold=]'' and ''[=SoulSilver=]'' due to its amount of content and features, along with its improved storyline from ''Diamond'' and ''Pearl'' that nonetheless wouldn't obstruct the gameplay like with later games in the series. It helps that Sinnoh is one of the most non-linear regions in the series, a concept very popular with Western gamers in particular.
** Before ''Brilliant Diamond'' and ''Shining Pearl'' were officially announced in February 2021, [[PopularityPolynomial predictably]], many people started asking for Gen IV remakes after Gen III got its own, especially since there is a notable rivalry between fanbases of those two generations, and ''Omega Ruby and Alpha Sapphire'' actually rescued the Hoenn games from being neglected as a whole (something that struck Gen IV as of late) with the improved visuals and game mechanics of Gen VI.
** Flint was something of a meme, being seen as somewhat of a joke character during Gen IV. Primarily because his shtick is fire type Pokémon, and he only uses two on his team - the ''only'' two you can obtain in Sinnoh (Before the postgame). He was given somewhat of an AuthorsSavingThrow, changing his team to be all Fire type. During TheNewTwenties, however, people started ''praising'' Flint's Diamond and Pearl team design ''because'' he only uses two fire types and this supposedly gives him some coverage, even though his ''Platinum'' team was designed around using Sunny Day and Solarbeam combo (''Far'' more than his ''Diamond and Pearl'' team, in which only Rapidash knows Solar Beam) as well as covering some other weaknesses.
** The cross-generational evolutions were so divisive when they first came out that, aside from Sylveon, it turned off Creator/GameFreak from doing anymore for ''four generations'' which even detractors believed was excessive. When they returned in ''VideoGame/PokemonLegendsArceus'' (the Sinnoh prequels nonetheless), they were highly acclaimed. Nowadays the majority opinion is that most were very good and a few are still divisive, but worth the ones that were well received.



* VindicatedByHistory:
** As a whole, Generation IV has long been considered a polarizing generation, with one exception: competitive battling. Competitive battling prior to Generation IV was fairly linear, often with dominant strategies emerging and becoming standard, but Gen IV introduced a bevy of hold items (the type-weakness Berries, Choice Specs and Choice Scarf, Life Orb, etc.) that opened up entire new playstyles, while also finally addressing the archaic division of Special and Physical based on types rather than moves, which immediately made Pokémon like Dragonite and Sneasel more useful, as well as other changes, such as making EV training simpler and online battling. While Gen IV also introduced the infamous ScrappyWeapon Stealth Rock and blatant GameBreaker Garchomp[[note]]this complaint usually arises because [[OlderThanTheyThink most Gen IV players weren't around for]] [[VideoGame/PokemonGoldAndSilver the Gen II metagame]], where Snorlax was even more of a GameBreaker to the point that it was a mandatory inclusion on every serious team[[/note]], it marked a key shift that allowed for competitive battling to blossom into its own. It also lacked the infamous weather wars that made the Gen 5 meta so hated, making it look good compared not only to what was before it, but to what came immediately afterwards.
** While ''Diamond'' and ''Pearl'' are still very polarizing and considered to be outdated, ''Platinum'' has truly been vindicated by history; as time went on, people began to consider it one of the best games in the series just like its immediate successors ''[=HeartGold=]'' and ''[=SoulSilver=]'' due to its amount of content and features, along with its improved storyline from ''Diamond'' and ''Pearl'' that nonetheless wouldn't obstruct the gameplay like with later games in the series. It helps that Sinnoh is one of the most non-linear regions in the series, a concept very popular with Western gamers in particular.
** Before ''Brilliant Diamond'' and ''Shining Pearl'' were officially announced in February 2021, [[PopularityPolynomial predictably]], many people started asking for Gen IV remakes after Gen III got its own, especially since there is a notable rivalry between fanbases of those two generations, and ''Omega Ruby and Alpha Sapphire'' actually rescued the Hoenn games from being neglected as a whole (something that struck Gen IV as of late) with the improved visuals and game mechanics of Gen VI.
** Flint was something of a meme, being seen as somewhat of a joke character during Gen IV. Primarily because his shtick is fire type Pokémon, and he only uses two on his team - the ''only'' two you can obtain in Sinnoh (Before the postgame). He was given somewhat of an AuthorsSavingThrow, changing his team to be all Fire type. During TheNewTwenties, however, people started ''praising'' Flint's Diamond and Pearl team design ''because'' he only uses two fire types and this supposedly gives him some coverage, even though his ''Platinum'' team was designed around using Sunny Day and Solarbeam combo (''Far'' more than his ''Diamond and Pearl'' team, in which only Rapidash knows Solar Beam) as well as covering some other weaknesses.
** The cross-generational evolutions were so divisive when they first came out that, aside from Sylveon, it turned off Creator/GameFreak from doing anymore for ''four generations'' which even detractors believed was excessive. When they returned in ''VideoGame/PokemonLegendsArceus'' (the Sinnoh prequels nonetheless), they were highly acclaimed. Nowadays the majority opinion is that most were very good and a few are still divisive, but worth the ones that were well received.
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* ItsHardSoItSucks: The Battle Tower is unforgiving to anyone who was more familiar with the nature of Battle Facilities in virtually every game after Gen IV, in which Battle Points are only earned once completing a full streak of battles entirely, with losing to anyone ending the streak and giving no compensation. Even then, they are only given in very small increments early on that make grinding for them a very daunting task unless you have a good team already prepared. This is especially irksome to those who want to use specific items rewarded from the Battle Tower on their Starter Pokémon or even their other main party members, especially the Nature Mints and Ability Patch, with the Nature Mints requiring 50 BP each just like in ''Sword and Shield'', and the Ability Patch costing '''200 BP'''. ILCA may not have included the Battle Frontier at all in this game, but clearly ''somebody'' in the development team wanted the fandom to suffer for past complaints of the Battle Tower being viewed as "[[InformedAttribute too easy]]".

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* ItsHardSoItSucks: The Battle Tower is unforgiving to anyone who was more familiar with the nature of Battle Facilities in virtually every game after Gen IV, in which Battle Points are only earned once completing a full streak of battles entirely, with losing to anyone ending the streak and giving no compensation. Even then, they are only given in very small increments early on that make grinding for them a very daunting task unless you have a good team already prepared. This is especially irksome to those who want to use specific items rewarded from the Battle Tower on their Starter Pokémon or even their other main party members, especially the Nature Mints and Ability Patch, with the Nature Mints requiring 50 BP each just like in ''Sword and Shield'', and the Ability Patch costing '''200 BP'''. ILCA Creator/{{ILCA}} may not have included the Battle Frontier at all in this game, but clearly ''somebody'' in the development team wanted the fandom to suffer for past complaints of the Battle Tower being viewed as "[[InformedAttribute too easy]]".



* MisBlamed: Detractors blame Creator/GameFreak for the questionable quality of the remakes. However, the remakes were developed by ILCA (the same studio behind the divisive ''Pokémon HOME'' cloud storage), due to Game Freak being busy with ''VideoGame/PokemonLegendsArceus'' at the time.

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* MisBlamed: Detractors blame Creator/GameFreak for the questionable quality of the remakes. However, the remakes were developed by ILCA Creator/{{ILCA}} (the same studio behind the divisive ''Pokémon HOME'' cloud storage), due to Game Freak being busy with ''VideoGame/PokemonLegendsArceus'' at the time.
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there are like fifteen of these bullet points this isn't a "few"


** Candice, due to being the [[KryptoniteIsEverywhere Ice-type Gym Leader]], especially in ''Diamond and Pearl'' (even if she has a [[BareFistedMonk Medicham]] for some reason, but it's extremely frail, so it'll only be a problem if whatever you're trying to beat her with only Fighting attacks). In ''Platinum'', she's a little bit harder however, due to her very fragile Snover being replaced by a bulkier mon (at least physically), Piloswine, who can hit you hard with Earthquake if you don't KO it in one hit. Her Abomasnow has her moveset reworked so she can hit steel types reliably with Focus Blast (she also gets Water Pulse to hit fire types, though a fire type still won't have any trouble KO it) and her Medicham is removed in favor of her new ace Froslass : if Abomasnow came before her (which is probable), Froslass will be very hard to hit due to her ability Snow Cloak and it will only get worse after she stacks up Double Team.

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** Candice, due to being the [[KryptoniteIsEverywhere Ice-type Gym Leader]], especially in ''Diamond and Pearl'' (even if she has a [[BareFistedMonk Medicham]] for some reason, but it's extremely frail, so it'll only be a problem if whatever you're trying to beat her with only Fighting attacks). In ''Platinum'', she's a little bit harder however, due to her very fragile Snover being replaced by a bulkier mon (at least physically), Piloswine, who can hit you hard with Earthquake if you don't KO it in one hit. Her Abomasnow has her moveset reworked so she can hit steel Steel types reliably with Focus Blast (she also gets Water Pulse to hit fire Fire types, though a fire Fire type still won't have any trouble KO it) and her Medicham is removed in favor of her new ace Froslass : if Abomasnow came before her (which is probable), Froslass will be very hard to hit due to her ability Snow Cloak and it will only get worse after she stacks up Double Team.



** Elite Four Member Flint was this in Diamond and Pearl. He has only two fire Pokémon - and while people [[VindicatedByHistory often praise this good design]] in that you can't knock him out with just one Pokémon, a good Ground type or even a rock/ground type can ''easily'' take out 4/5 of his Pokémon without super-effective damage multipliers, with only Drifblim or Infernape standing as possible obstacles. Even though Rapidash has Solarbeam, it takes two turns to set up (Even ''with'' the Sunny Day combo) which gives one plenty of time to knock it out, and [[ArtificialStupidity Flint ordinarily tries to make it use Bounce]].

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** Elite Four Member Flint was this in Diamond and Pearl. He has only two fire Pokémon - and while people [[VindicatedByHistory often praise this good design]] in that you can't knock him out with just one Pokémon, a good Ground type or even a rock/ground Rock/Ground type can ''easily'' take out 4/5 of his Pokémon without super-effective damage multipliers, with only Drifblim or Infernape standing as possible obstacles. Even though Rapidash has Solarbeam, it takes two turns to set up (Even ''with'' the Sunny Day combo) which gives one plenty of time to knock it out, and [[ArtificialStupidity Flint ordinarily tries to make it use Bounce]].



** These games have garnered a reputation for several design decisions leading to many fans using near-identical playthrough teams. The most infamous example being choosing Chimchar as the starter since [[CharacterSelectForcing there's a severe lack of Fire-types]] in ''Diamond and Pearl'', Bronzor are incredibly common {{Stone Wall}}s used by [=NPCs=] that are only weak to Fire, and Chimchar is arguably one of the best Pokémon in the game anyway. Other popular choices include Staraptor, Luxray, Roserade, and Floatzel (all evolved from ComMons and who remain useful throughout the game), Lucario (a very versatile gift Pokémon), and Garchomp (a pseudo-legendary that averts its brethren's LateCharacterSyndrome by being found relatively early in ''Platinum'' and evolving at comparatively low levels). The rest of the roster were occupied with [[PurposefullyOverpowered legendaries]], [[TemporaryOnlineContent mythicals]], evolutions of Pokémon [[OneGameForThePriceOfTwo not catchable in the region]], staples that appeared in every regional dex since Generation I, and JunkRare species.

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** These games have garnered a reputation for several design decisions leading to many fans using near-identical playthrough teams. The most infamous example being choosing Chimchar as the starter since [[CharacterSelectForcing there's there are a severe lack of Fire-types]] in ''Diamond and Pearl'', Bronzor are incredibly common {{Stone Wall}}s used by [=NPCs=] that are only weak to Fire, and Chimchar is arguably one of the best Pokémon in the game anyway. Other popular choices include Staraptor, Luxray, Roserade, and Floatzel (all evolved from ComMons and who remain useful throughout the game), Lucario (a very versatile gift Pokémon), and Garchomp (a pseudo-legendary that averts its brethren's LateCharacterSyndrome by being found relatively early in ''Platinum'' and evolving at comparatively low levels). The rest of the roster were occupied with [[PurposefullyOverpowered legendaries]], [[TemporaryOnlineContent mythicals]], evolutions of Pokémon [[OneGameForThePriceOfTwo not catchable in the region]], staples that appeared in every regional dex since Generation I, and JunkRare species.



** Because the original Sinnoh Regional Pokédex, [[CharacterSelectForcing well... sucked]], Candice, Volkner (the last two gym leaders) and Flint (one of the Elite Four) didn't have enough of their preferred types (ice, electric and fire respectively) to use so they substituted other types, making them harder to sweep with a single Pokémon that knows a super-effective move. This is most notable with Volkner and Flint; for each one, half of the Pokémon on their teams don't follow their preferred typing. The electric trainer Volkner has an Octillery and an Ambipom, while Flint's got a Steelix, Drifblim, and Lopunny. Some of these Pokémon are put there to combat the common killers of their favorite types (Octillery beats Ground Pokémon and Steelix beats Rock Pokémon).
** Combined a bit with SequelDifficultySpike, there are a few prevailing complaints about how the Sinnoh region's layout necessitating quite a bit of region-hopping and backtracking throughout ''Diamond and Pearl'''s adventure caused some serious frustrations in young, first-time Pokémon players.[[labelnote:To elaborate]]Right off the bat, the game goes from sending you east of Jubilife to Oreburgh, through the interconnecting tunnel, for the first Gym Badge, only to then make you backtrack to Jubilife, essentially going out of your way, to go to the next Gym, since you can't get to Eterna City the direct route north of Oreburgh without a bicycle, which you can only get in Eterna City. And this is a more ''tame'' example. The Hearthome-Solaceon-Veilstone-Pastoria loop is another. Then there's trying to find your way to Snowpoint through Mt. Coronet, assuming you know to go there in the first place to do so. The mandatory Strength HM being in the Lost Tower, a location you are expected to go to simply out of the adventurous spirit of a Trainer that you possess, but that you are otherwise not railroaded into doing so, was another cause of frustration for these young newcomers. That it ''is'' mandatory likely wouldn't become apparent until after you found yourself stuck in front of a big rock with seemingly nowhere else to go, at which point most newcomers likely wouldn't even know that Strength is required to bypass the obstacle, let alone where to find the HM.[[/labelnote]] Complaints from these frustrations are sometimes attributed to ''Platinum'' and beyond's [[SlidingScaleOfLinearityVsOpenness linearity boost]] of their main adventures.[[labelnote:For Example]]Though the Jubilife-to-Oreburgh-back to Jubilife-to Eterna portion remained, the game becomes more streamlined at Hearthome. You are made to face Fantina right when you arrive as opposed to when you return, and are then railroaded to Veilstone then Pastoria, through Solaceon and the now completely optional Lost Tower in between, in that order, with the side effect of making the Pastoria to Hearthome route redundant and optional. Furthermore, not only is the way to Snowpoint pointed out more clearly than before, but the once optional Iron Island sub-quest was made mandatory, with you gifted the Strength HM at its beginning.[[/labelnote]] Similarly, the general SurpriseDifficulty in Cynthia's team, Region Champion or no, may be considered a possible contributing factor for anyone who finds later games' regions' end-game foes to be easier than they would prefer.[[labelnote:In relation to Platinum]]The expanded Pokédex that allowed the Gym Leaders and Elite Four to have more type-appropriate teams also generally made them [[PoorPredictableRock weaker]], though they improvised better counters to Pokémon they are weak against. Also, Cynthia, while still a challenge, had her team's levels lowered, which made her a bit more manageable.[[/labelnote]]

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** Because the original Sinnoh Regional Pokédex, [[CharacterSelectForcing well... sucked]], Candice, Volkner (the last two gym leaders) Gym Leaders) and Flint (one of the Elite Four) didn't have enough of their preferred types (ice, electric (Ice, Electric, and fire Fire respectively) to use so they substituted other types, making them harder to sweep with a single Pokémon that knows a super-effective move. This is most notable with Volkner and Flint; for each one, half of the Pokémon on their teams don't follow their preferred typing. The electric trainer Volkner has an Octillery and an Ambipom, while Flint's got a Steelix, Drifblim, and Lopunny. Some of these Pokémon are put there to combat the common killers of their favorite types (Octillery beats Ground Pokémon and Steelix beats Rock Pokémon).
** Combined a bit with SequelDifficultySpike, there are a few prevailing complaints about how the Sinnoh region's layout necessitating quite a bit of region-hopping and backtracking throughout ''Diamond and Pearl'''s adventure caused some serious frustrations in young, first-time Pokémon ''Pokémon'' players.[[labelnote:To elaborate]]Right off the bat, the game goes from sending you east of Jubilife to Oreburgh, through the interconnecting tunnel, for the first Gym Badge, only to then make you backtrack to Jubilife, essentially going out of your way, to go to the next Gym, since you can't get to Eterna City the direct route north of Oreburgh without a bicycle, which you can only get in Eterna City. And this is a more ''tame'' example. The Hearthome-Solaceon-Veilstone-Pastoria loop is another. Then there's trying to find your way to Snowpoint through Mt. Coronet, assuming you know to go there in the first place to do so. The mandatory Strength HM being in the Lost Tower, a location you are expected to go to simply out of the adventurous spirit of a Trainer that you possess, but that you are otherwise not railroaded into doing so, was another cause of frustration for these young newcomers. That it ''is'' mandatory likely wouldn't become apparent until after you found yourself stuck in front of a big rock with seemingly nowhere else to go, at which point most newcomers likely wouldn't even know that Strength is required to bypass the obstacle, let alone where to find the HM.[[/labelnote]] Complaints from these frustrations are sometimes attributed to ''Platinum'' and beyond's [[SlidingScaleOfLinearityVsOpenness linearity boost]] of their main adventures.[[labelnote:For Example]]Though the Jubilife-to-Oreburgh-back to Jubilife-to Eterna portion remained, the game becomes more streamlined at Hearthome. You are made to face Fantina right when you arrive as opposed to when you return, and are then railroaded to Veilstone then Pastoria, through Solaceon and the now completely optional Lost Tower in between, in that order, with the side effect of making the Pastoria to Hearthome route redundant and optional. Furthermore, not only is the way to Snowpoint pointed out more clearly than before, but the once optional Iron Island sub-quest was made mandatory, with you gifted the Strength HM at its beginning.[[/labelnote]] Similarly, the general SurpriseDifficulty in Cynthia's team, Region Champion or no, may be considered a possible contributing factor for anyone who finds later games' regions' end-game foes to be easier than they would prefer.[[labelnote:In relation to Platinum]]The expanded Pokédex that allowed the Gym Leaders and Elite Four to have more type-appropriate teams also generally made them [[PoorPredictableRock weaker]], though they improvised better counters to Pokémon they are weak against. Also, Cynthia, while still a challenge, had her team's levels lowered, which made her a bit more manageable.[[/labelnote]]



** Flint was something of a meme, being seen as somewhat of a joke character during Gen IV. Primarily because his shtick is fire type Pokémon, and he only uses two on his team - the ''only'' two you can obtain in Sinnoh (Before the postgame). He was given somewhat of an AuthorsSavingThrow, changing his team to be all fire type. During TheNewTwenties, however, people started ''praising'' Flint's Diamond and Pearl team design ''because'' he only uses two fire types and this supposedly gives him some coverage, even though his ''Platinum'' team was designed around using Sunny Day and Solarbeam combo (''Far'' more than his Diamond and Pearl team, in which only Rapidash knows Solarbeam) as well as covering some other weaknesses.
** The cross-generational evolutions were so divisive when they first came out that, aside from Sylveon, it turned off Creator/GameFreak from doing anymore for ''four generations'' which even detractors believed was excessive. When they returned in VideoGame/PokemonLegendsArceus (the Sinnoh prequels nonetheless), they were highly acclaimed. Nowadays the majority opinion is that most were very good and a few are still divisive, but worth the ones that were well received.

to:

** Flint was something of a meme, being seen as somewhat of a joke character during Gen IV. Primarily because his shtick is fire type Pokémon, and he only uses two on his team - the ''only'' two you can obtain in Sinnoh (Before the postgame). He was given somewhat of an AuthorsSavingThrow, changing his team to be all fire Fire type. During TheNewTwenties, however, people started ''praising'' Flint's Diamond and Pearl team design ''because'' he only uses two fire types and this supposedly gives him some coverage, even though his ''Platinum'' team was designed around using Sunny Day and Solarbeam combo (''Far'' more than his Diamond ''Diamond and Pearl Pearl'' team, in which only Rapidash knows Solarbeam) Solar Beam) as well as covering some other weaknesses.
** The cross-generational evolutions were so divisive when they first came out that, aside from Sylveon, it turned off Creator/GameFreak from doing anymore for ''four generations'' which even detractors believed was excessive. When they returned in VideoGame/PokemonLegendsArceus ''VideoGame/PokemonLegendsArceus'' (the Sinnoh prequels nonetheless), they were highly acclaimed. Nowadays the majority opinion is that most were very good and a few are still divisive, but worth the ones that were well received.



* ItsTheSameNowItSucks: A frequent criticism of the remakes is that they try a little ''too'' hard to be faithful to the original games, especially after ''Platinum'' was praised for expanding on their content. A few specific examples:

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* ItsTheSameNowItSucks: A frequent criticism of the remakes is that they try a little ''too'' hard to be faithful to the original games, especially after ''Platinum'' was praised for expanding on their content. A few specific Here are a handful of examples:

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* ItsTheSameNowItSucks:
** A frequent criticism of the remakes is that they try a little ''too'' hard to be faithful to the original games, especially after ''Platinum'' was praised for expanding on their content. A few specific examples:
*** The remakes and trainers (before the National Dex) use the pre-''Platinum'' Dex, including the infamous teams of Candice (who uses a Medicham), Volkner (who uses an Ambipom and Octillery) and Flint (who only has 2 Fire types on his Elite Four team). However, somewhat alleviated with the fact that the Grand Underground allows you to encounter a couple of Pokémon outside of the ''Diamond[=/=]Pearl'' dex. [[note]]This includes Absol, Elekid, Magby, Gligar (but unfortunately no Razor Fang to evolve it), Houndoom, Lickitung, Magnemite, Ralts, Rhyhorn, Scyther, Swablu, Togepi, Snorunt, Duskull, Pinsir, Smoochum and Teddiursa, the latter three which weren't even in the Platinum expansion to begin with. However, [[BreakoutCharacter Eevee]] isn't part of that package, which led to disappointment, but some were still content that their pre-postgame teams (outside of trading) could still be extended a bit outside of the ''Diamond[=/=]Pearl'' ones.[[/note]]
*** The characters and (most of) the region look exactly the same as in ''Diamond and Pearl'', which disappointed those who were eager to see redesigns common in other remakes or at least implementing more of ''Platinum'''s cosmetic changes. The near 1:1 rendition of the region also doesn't always translate well into 3D movement, with HitboxDissonance a frequent issue.
*** The remakes don't have much additional content to the story, lore, or characterization, which was seen as a letdown by many who praised remakes like ''Omega Ruby and Alpha Sapphire'' for expanding on their respective stories, characters and lore.
*** Returning to the single button Pokétch, forcing you to cycle through every app if you simply want the one right before that which you're currently using, even though ''Platinum'' featured two buttons to switch back and forth.
*** The lack of ''Platinum'''s move tutors makes shard collecting near pointless, as they're only used to buy weather [=TMs=] that are preferably set up by Abilities.
*** Unlike the preceding remakes, no Pokémon or formes introduced from generations after Gen IV are included in the game- not the cross generational evolutions introduced in Generation VI and VIII, not the regional forms (which even the ''Let's Go'' games included), and no super forms such as Mega Evolutions or Gigantamax. This causes the game to feel even more redundant among previous players of the original source games.
*** Despite Generations VI and beyond being more lenient with giving Battle Points earned in facilities, these remakes revert back to the stingier 3 Battle Points every 7 battles.
*** The level curve is roughly the same as the originals, which wasn't designed with the Exp. Share giving experience to multiple Pokemon at once in mind. This means that if you stick to one team, [[ItsEasySoItSucks you'll likely outlevel everything until you hit the Pokemon League at the end of the game]].
*** Several evolution items, such as the Razor Fang, are still locked behind the postgame, preventing players who wanted to use Pokémon like Gliscor on their teams from doing so.
*** The berry growing mechanic also returns. Some of the reasons why growing and caring for berries was dropped after Generation IV is because the scattered and inconvenient locations of the soil plots resulted in a highly decentralized and needlessly complicated routine for getting more berries which puts too much demand on the player's personal time in having to keep track of every plot that's being used to grow berries. Another factor is the implementation of a soil moisture mechanic which penalizes a player for letting the soil dry out completely by reducing the final yield of a berry plant if it transitions to its next growth stage without any soil moisture.
*** The 999,999 currency limit is back; Generation V increased the cap by an order of magnitude to just under 10 million.
*** In spite of how it was a glitch in the original games and has otherwise been functional in every other game with overworld ability effects from ''Emerald'' onwards (including ''Platinum''), the remakes retained how Sticky Hold and Suction Cups do not boost the chance of getting a bite while fishing in ''Diamond and Pearl''.
*** Poffin Cooking remains the same as before: An optional minigame that is needlessly complicated, unfair, and not fun but is necessary for improving your chances at winning the Pokémon Contests.

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* ItsTheSameNowItSucks:
**
ItsTheSameNowItSucks: A frequent criticism of the remakes is that they try a little ''too'' hard to be faithful to the original games, especially after ''Platinum'' was praised for expanding on their content. A few specific examples:
*** ** The remakes and trainers (before the National Dex) use the pre-''Platinum'' Dex, including the infamous teams of Candice (who uses a Medicham), Volkner (who uses an Ambipom and Octillery) and Flint (who only has 2 Fire types on his Elite Four team). However, somewhat alleviated with the fact that the Grand Underground allows you to encounter a couple of Pokémon outside of the ''Diamond[=/=]Pearl'' dex. [[note]]This includes Absol, Elekid, Magby, Gligar (but unfortunately no Razor Fang to evolve it), Houndoom, Lickitung, Magnemite, Ralts, Rhyhorn, Scyther, Swablu, Togepi, Snorunt, Duskull, Pinsir, Smoochum and Teddiursa, the latter three which weren't even in the Platinum expansion to begin with. However, [[BreakoutCharacter Eevee]] isn't part of that package, which led to disappointment, but some were still content that their pre-postgame teams (outside of trading) could still be extended a bit outside of the ''Diamond[=/=]Pearl'' ones.[[/note]]
*** ** The characters and (most of) the region look exactly the same as in ''Diamond and Pearl'', which disappointed those who were eager to see redesigns common in other remakes or at least implementing more of ''Platinum'''s cosmetic changes. The near 1:1 rendition of the region also doesn't always translate well into 3D movement, with HitboxDissonance a frequent issue.
*** ** The remakes don't have much additional content to the story, lore, or characterization, which was seen as a letdown by many who praised remakes like ''Omega Ruby and Alpha Sapphire'' for expanding on their respective stories, characters and lore.
*** ** Returning to the single button Pokétch, forcing you to cycle through every app if you simply want the one right before that which you're currently using, even though ''Platinum'' featured two buttons to switch back and forth.
*** ** The lack of ''Platinum'''s move tutors makes shard collecting near pointless, as they're only used to buy weather [=TMs=] that are preferably set up by Abilities.
*** ** Unlike the preceding remakes, no Pokémon or formes introduced from generations after Gen IV are included in the game- not the cross generational evolutions introduced in Generation VI and VIII, not the regional forms (which even the ''Let's Go'' games included), and no super forms such as Mega Evolutions or Gigantamax. This causes the game to feel even more redundant among previous players of the original source games.
*** ** Despite Generations VI and beyond being more lenient with giving Battle Points earned in facilities, these remakes revert back to the stingier 3 Battle Points every 7 battles.
*** ** The level curve is roughly the same as the originals, which wasn't designed with the Exp. Share giving experience to multiple Pokemon at once in mind. This means that if you stick to one team, [[ItsEasySoItSucks you'll likely outlevel everything until you hit the Pokemon League at the end of the game]].
*** ** Several evolution items, such as the Razor Fang, are still locked behind the postgame, preventing players who wanted to use Pokémon like Gliscor on their teams from doing so.
*** ** The berry growing mechanic also returns. Some of the reasons why growing and caring for berries was dropped after Generation IV is because the scattered and inconvenient locations of the soil plots resulted in a highly decentralized and needlessly complicated routine for getting more berries which puts too much demand on the player's personal time in having to keep track of every plot that's being used to grow berries. Another factor is the implementation of a soil moisture mechanic which penalizes a player for letting the soil dry out completely by reducing the final yield of a berry plant if it transitions to its next growth stage without any soil moisture.
*** ** The 999,999 currency limit is back; Generation V increased the cap by an order of magnitude to just under 10 million.
*** ** In spite of how it was a glitch in the original games and has otherwise been functional in every other game with overworld ability effects from ''Emerald'' onwards (including ''Platinum''), the remakes retained how Sticky Hold and Suction Cups do not boost the chance of getting a bite while fishing in ''Diamond and Pearl''.
*** ** Poffin Cooking remains the same as before: An optional minigame that is needlessly complicated, unfair, and not fun but is necessary for improving your chances at winning the Pokémon Contests.
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Actually, Dummied Out belongs to the trivia tab, not YMMV


* DummiedOut: The Hall of Origins, an area just above Spear Pillar where the mythical Pokémon Arceus resides. It was meant to be reachable via an event, but such an event was never held, so the area stayed permanently locked off except for hacks.
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None


* DummiedOut: The Hall of Beginning, an area just above Spear Pillar where the mythical Pokémon Arceus resides. It was meant to be reachable via an event, but such an event was never held, so the area stayed permanently locked off except for hacks.

to:

* DummiedOut: The Hall of Beginning, Origins, an area just above Spear Pillar where the mythical Pokémon Arceus resides. It was meant to be reachable via an event, but such an event was never held, so the area stayed permanently locked off except for hacks.
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None

Added DiffLines:

* DummiedOut: The Hall of Beginning, an area just above Spear Pillar where the mythical Pokémon Arceus resides. It was meant to be reachable via an event, but such an event was never held, so the area stayed permanently locked off except for hacks.
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whoops, meant to preserve the link because of the spectrobes example.

Added DiffLines:

* FandomRivalry: [[FandomRivalry/{{Pokemon}} Shares a page with the rest of the franchise]].
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fandom rivalry is for external conflicts, not internal ones, and i don't see much point to moving it to contested sequel since nearly _every_ region has debates about which of their characters story etc. are better or worse, and "early modern" fans tend to like both gens 3 and 4 anyway.


* FandomRivalry: With the [[VideoGame/PokemonRubyAndSapphire Hoenn]] fanbase. This may be mainly due to both regions having divides on which is better; such as the protagonists, the rivals, trumpets or jazz, Secret Bases or the Underground, Steven or Cynthia, Mega Rayquaza or Arceus, [[RescuedFromTheScrappyHeap ORAS versions]] of Courtney and Shelly or Mars and Jupiter, to name a few.
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None

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** It was already visible in Gens II and III, but Gen IV was when some players were finally growing tired of the same select group of Pokémon returning each generation. If you're in a cave, you're once again running into Geodude, Zubat, and Onix. If you're fishing, you'll be fishing up Magikarp and Goldeen again. If you're surfing, its Tentacool that infests the water again. The following ''Black and White'' games only using Gen V Pokémon finally broke these traditions.
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Trope was cut/disambiguated due to cleanup


* EvilIsSexy: Pretty much all the Team Galactic members (with the exception of Charon) are really hot. Cyrus is an unusual case because he isn't ''especially'' good-looking, yet he still manages to be very attractive in other ways.

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