History YMMV / PersonaQShadowOfTheLabyrinth

13th Mar '17 3:34:41 AM Vorhelleberg
Is there an issue? Send a Message

Added DiffLines:

* LimitedSpecialCollectorsUltimateEdition:
** The game has the "The Wild Cards Premium Edition", it comes with a special 3DS XL case, art book, soundtrack CD, and physical representations of the tarot cards used in-game.
** Separate from the game is a special edition themed 3DS... which for some bizarre reason doesn't come with the game.
8th Mar '17 1:03:27 AM Anddrix
Is there an issue? Send a Message


* HellIsThatNoise: Pretty much any sound relating to F.O.Es. Notable examples:
** The cry they give if they catch you.
** The rattle sound that announces the coming of the Cute Baby, the giggling of the Lovely Dolls and the squelching sound the Old Doll makes as it moves.
** The footsteps of the Fast Guy, which are usually your first sign that one's in the room.
** The noise the Group Date Cafe FOEs make when they shoot you, especially if you're forced into their direction.
** [[spoiler: The Reaper's chains.]]
2nd Feb '17 8:00:19 PM Valiona
Is there an issue? Send a Message


* BreatherLevel: The first few floors of final dungeon are fairly short and simple compared to the [[MarathonLevel very long]] last floor of the previous dungeon, which had a lengthy puzzle that required you to go to all four parts of the room in one trip. [[DifficultySpike It doesn't last, though]].



** The later floors of the dungeons also have large singular shadows that are tough and can act twice a turn. [[PaletteSwap Golden versions]] of these act as the {{Bonus Boss}}es of their respective dungeons.

to:

** The later floors of the dungeons also have large singular shadows that that, while faced alone, are tough and can act twice a turn. [[PaletteSwap Golden versions]] of these act as the {{Bonus Boss}}es of their respective dungeons.



** The Boost system. If a character hits a Crit or a weakness, the next turn, their skills have no HP or SP cost, just as long as they avoid getting hit.

to:

** The Boost system. If a character hits a Crit or a weakness, the next turn, their skills have no HP or SP cost, just as long as they avoid getting hit. If a character has a good critical hit rate and/or an attack that can take advantage of an enemy's weakness, as well as enough evasion or player luck to keep the boost, it's possible to keep using powerful and expensive moves round after round.



** The Sub-Persona system. The protagonists are not the only ones who can have multiple Personas now, as anyone can equip a sub-Persona to give them extra skills to use, to augment their HP and SP, and can be tooled to play to the character's strengths. Combine that with the Skill Card system, which allows a player to get almost every skill as a Skill Card and teach it to the characters main Personas, and the player can have a pretty versatile cast of characters to use.

to:

** The Sub-Persona system. The protagonists are not the only ones who can have multiple Personas now, as anyone can equip a sub-Persona to give them extra skills to use, to augment their HP and SP, and can be tooled to play to the character's strengths. Combine that with the Skill Card system, which allows a player to get almost every skill as a Skill Card and teach it to the characters characters' main Personas, and the player can have a pretty versatile cast of characters to use.



** In the Persona 3 route, in the last dungeon, Ken reconsiders [[spoiler: getting revenge on Shinjiro. But with this game's events being forgotten, players of Persona 3 will know that this [[ForegoneConclusion is rendered moot]].]]

to:

** In the Persona 3 route, in the last dungeon, Ken reconsiders [[spoiler: getting revenge on Shinjiro.Shinjiro, and similarly, the P4 side ends with him preparing to go back home with a similar change of heart being implied. But with this game's events being forgotten, players of Persona 3 will know that this [[ForegoneConclusion is rendered moot]].]]



** The one-two punch of the tiles that drain SP and the fact that, to get the treasure on each floor players need to not just find, but step on every single tile. The tiles are particularly cruel, as the cutscene introducing them has Junpei think they'll drain HP, [[MagicIsRareHealthIsCheap which would have been much more convenient.]]

to:

** The one-two punch of the tiles that drain SP and the fact that, to get the treasure on each floor players need to not just find, but step on every single tile. The tiles are particularly cruel, as the cutscene introducing them (in which the party automatically steps on one as a demonstration) has Junpei think they'll drain HP, [[MagicIsRareHealthIsCheap which would have been much more convenient.]]



** For people who like to fuse as many personas as possible (both to make sure that their Persona stock are high level, and to add more variety to better complete the compendium), the fact that multiple characters use compedium personas (and that the game's balanced with everyone using one in mind) can be annoying.

to:

** For people who like to fuse as many personas as possible (both to make sure that their Persona stock are high level, and to add more variety to better complete the compendium), the fact that multiple characters use compedium compendium personas (and that the game's balanced with everyone using one in mind) can be annoying.
19th Jan '17 1:38:55 PM xVanitas
Is there an issue? Send a Message


* GameBreaker:
** The Boost system in general. Hit crits and weaknesses, and the next turn, your spells and attacks have zero HP and SP cost. Look at all the skills below, and with the right setup you can spam them infinitely.
** [[OneHitKill Hama and Mudo]] skills are very effective in this game. Needless to say, using Ken, Koromaru, and Naoto is a much more feasible option than in the games they come from. Not helping is the fact that many enemies appear to be weak to at least one of the two; not only does this increase its hit rate, it also gives you Boost, making the next attack cost no SP.
** Some status effects are nothing to sneeze at either. It says a lot when, for example, poison can do more damage than a single attack from any one from your party.
** Panic renders an enemy unable to use skills or evade. This means that multi-hit attacks whose sole balancing factor was their low accuracy are now overpowered, and when combined with buffs like Power Charge, can easily take out F.O.Es in one turn.
** Naoto is the best character to use from the get-go, with natural high speed, decent attack power, having both Hama and Mudo while not having weaknesses to either like Ken and Koromaru, and because of the boost system, Naoto can easily throw around Almighty spells.
** Impure Reach and Binding Hands increase the chance of inflicting ailments and binds respectively. Impure Reach can also improve the success rate of the Hama and Mudo skills mentioned above as well...
** Stagnant Air. Take everything mentioned above about status ailments and multiply the effectiveness with Stagnant Air which increases the turns that an enemy is affected by an ailment. Bosses normally can break out of an ailment in only a few turns but once you use Stagnant Air they can spend far longer under the effects of an ailment that might already be utterly debilitating.
** Decent sleep spells (like Lullaby Song) can easily stunlock enemies (seeing as though enemies can't do anything if you hit them out of a sleep state).
** Orpheus Telos' Healing Harp. While it does require [[BribingYourWayToVictory buying him as DLC]], it's usually worth keeping him around for this skill alone: it fully heals the party and removes all status ailments, more or less combining Fuuka's abilities in one handy Persona.
** And lastly, the fact that all of the above can be combined into one character easily via Sub-Persona. Naoto's main balancer was that she had very high SP consumption and a more specialized than most move pool which can be completely overwritten by just giving her a Sub-Persona with high SP and whatever moves you want. And said moves can easily be an Ailment Circle (tries to inflict its ailment to the whole enemy side when it's cast and at the end of the next 3 turns, low SP cost making it spamable until it hits), Impure Reach which boosts both her Hama/Mudo skills AND her ailment attacks, Stagnant Air to make that ailment 2-3 times more devastating, and bring it home with a good multi hit move which by the end of the game can go up to about 8 hits which almost guarantees a critical... which gives a boost which means a free Megidolaon. And that says nothing about whatever you decide to do with the rest of your team during this time.
** And if you really want to be mean, use Death's Scythe to increase damage to enemies with an ailment on them. Talk about kicking them while they're down.
** It's possible to combine Aigis' Orgia Mode with Shura Tensei (massive attack boost at the cost of lowered HP every turn), Power Charge and any full-party hitting physical attack like Aeon Rain to deal absurd amounts of damage, to the point where she can 2-shot ''[[BonusBoss Bonus Bosses]]''. Add in Debilitate and Heat Riser for even more fun.
** Effective use of Link attacks. Golden Link + Quadruple Link (or Infinite Link for even more overkill) + hitting an enemy's weakness means that they'll take reasonable damage for the first hit, then every time a teammate hits the enemy, they'll also take a hit that does twice the damage of the first link. Dragon Cry is perfect for this as well; it makes sure that the user goes first and gets a massive attack boost, ensuring that damage is maximized.

to:

* GameBreaker:
** The Boost system in general. Hit crits and weaknesses, and the next turn, your spells and attacks have zero HP and SP cost. Look at all the skills below, and with the right setup you can spam them infinitely.
** [[OneHitKill Hama and Mudo]] skills are
GameBreaker: It is very effective in this game. Needless easy to say, using Ken, Koromaru, and Naoto is a much more feasible option than in the games they come from. Not helping is the fact that many enemies appear to be weak to at least one of the two; not only does this increase its hit rate, it also gives you Boost, making the next attack cost no SP.
** Some status effects are nothing to sneeze at either. It says a lot when, for example, poison can do more damage than a single attack from any one from your party.
** Panic renders an enemy unable to use skills or evade. This means that multi-hit attacks whose sole balancing factor was their low accuracy are now overpowered, and when combined with buffs like Power Charge, can easily take out F.O.Es in one turn.
** Naoto is the best character to use from the get-go, with natural high speed, decent attack power, having both Hama and Mudo while not having weaknesses to either like Ken and Koromaru, and because of the boost system, Naoto can easily throw around Almighty spells.
** Impure Reach and Binding Hands increase the chance of inflicting ailments and binds respectively. Impure Reach can also improve the success rate of the Hama and Mudo skills mentioned above as well...
** Stagnant Air. Take everything mentioned above about status ailments and multiply the effectiveness with Stagnant Air which increases the turns that an enemy is affected by an ailment. Bosses normally can
break out of an ailment in only a few turns but once you use Stagnant Air they can spend far longer under the effects of an ailment that might already be utterly debilitating.
** Decent sleep spells (like Lullaby Song) can easily stunlock enemies (seeing as though enemies can't do anything if you hit them out of a sleep state).
** Orpheus Telos' Healing Harp. While it does require [[BribingYourWayToVictory buying him as DLC]], it's usually worth keeping him around for this skill alone: it fully heals the party and removes all status ailments, more or less combining Fuuka's abilities in one handy Persona.
game through various means.
** And lastly, the fact that all of the above can be combined into one The Boost system. If a character easily via Sub-Persona. Naoto's main balancer was that she had very high SP consumption and hits a more specialized than most move pool which can be completely overwritten by just giving her Crit or a Sub-Persona with high SP and whatever moves you want. And said moves can easily be an Ailment Circle (tries to inflict its ailment to the whole enemy side when it's cast and at the end of weakness, the next 3 turns, low turn, their skills have no HP or SP cost, just as long as they avoid getting hit.
** [[OneHitKill Hama and Mudo]] skills are very effective in this game, and as such, Ken, Koromaru, and Naoto are at least a little bit more useful than they were in their actual games. Many enemies are weak to at least one of the two, meaning a higher hit rate and activating Boost, freeing you of any HP or
SP cost making it spamable until it hits), Impure Reach which boosts the next turn. Naoto in particular is especially great with this with her high speed, decent attack power, having both her Hama/Mudo skills AND her ailment attacks, Stagnant Air to make that ailment 2-3 times more devastating, Hama and bring it home with a good multi hit move which by Mudo while not being weak to either one like the end of the game can go up to about 8 hits which almost guarantees a critical... which gives a boost which means a free Megidolaon. other two. And that says nothing about whatever you decide to do with the rest of your team during this time.
** And if you really want to be mean, use Death's Scythe to increase damage to enemies with an ailment on them. Talk about kicking them while they're down.
Boost system, she can also cast her powerful Almighty skills without much worry.
** It's possible Status effects and Binds are the best ways of debilitating enemies, especially given that a lot of if not every boss is actually susceptible to combine Aigis' them. Poison's damage over time can be very powerful. Panic renders an enemy unable to use skills or evade, allowing multi-hit attacks (that normally just have a low accuracy drawback) to completely demolish them when combined with the right buffs. Strength Bind cripples physical attacks, Magic Bind prevents spells, and Agility Bind cuts the enemy's speed and evasion down. Impure Reach and Binding Hands further increase the chance of inflicting status or Binds, and the skill Stagnant Air increases the amount of turns that an enemy is affected by status or Binds. Bossing just comes down to whatever status or Bind you can inflict on them first before buffing up and going to town on them.
** Healing Harp, the exclusive skill to Orpheus Telos. While [[BribingYourWayToVictory Orpheus Telos is a DLC Persona]], that skill alone is worth using at any point in the game. It fully heals the party and removes all status effects and binds at the end of each turn for three turns. You cast it once and forget about it, and then your team will always be in great spirits at the end of each turn.
** The Sub-Persona system. The protagonists are not the only ones who can have multiple Personas now, as anyone can equip a sub-Persona to give them extra skills to use, to augment their HP and SP, and can be tooled to play to the character's strengths. Combine that with the Skill Card system, which allows a player to get almost every skill as a Skill Card and teach it to the characters main Personas, and the player can have a pretty versatile cast of characters to use.
** Aigis's
Orgia Mode Mode. It is a temporary power boost, but Aigis goes into a cooldown period after a while. Combine that with Shura Tensei (massive attack Tensei, which is an even further power boost (but at the cost of lowered HP every each turn), Power Charge Healing Harp (offsetting the HP cost), and any full-party hitting physical attack like Aeon Rain to deal absurd amounts of damage, to other buff, and the point where she can 2-shot ''[[BonusBoss Bonus Bosses]]''. Add in Debilitate and Heat Riser for even more fun.
player has an unstoppable boss killer.
** Effective use of Link attacks. skills. Combine Golden Link + Quadruple Link (or Link, Infinite Link, use a Link for even more overkill) + hitting an that hits the enemy's weakness means that they'll take reasonable damage for weakness, and have two other characters in the first hit, then every time a teammate hits row activate Death Chaser and watch the enemy, they'll also take a sparks fly. Your linking character will hit that does twice the damage of enemy with a Link, and thanks to Death Chaser, another character will follow up with an attack, which will lead to your linking character hitting the first link. enemy with a Link again at heightened damage, and it just continues from there. Dragon Cry is perfect for this as well; it makes sure also works well with this, ensuring that the user goes first and also gets a massive great attack boost, ensuring that damage is maximized.boost. Junpei can put this combination to great effect thanks to his Golden Gemini skill, plus the Heroic Gemini skill, which has a chance of attacks working twice. Meaning if a boss wasn't already dead from the first Linking process, then it starts up again.
19th Jan '17 3:11:38 AM xVanitas
Is there an issue? Send a Message


* HarsherInHindsight:
** Literally everybody is happy, including Makoto, Mitsuru, Ken, and Shinjiro. [[spoiler:[[TearJerker Fast]] [[HeroicSacrifice forward]] [[DespairEventHorizon a few]] [[MyGodWhatHaveIDone months]] [[KilledOffForReal andů]]]]
** Everything that Ken says in the first half of his trailer, even if presented in a calmer manner.
** The characters discuss the possibility of the Inaba serial killer not being such a bad person. Not only is [[spoiler:that absolutely not the case]], [[spoiler:their second suspect, Namatame, was just trying to do the right thing, and the investigation team nearly kills him while incorrectly blaming him for things the actual killer did]].
** The protagonists' last farewell has them promise to see each other again some day. [[spoiler:One of them dying certainly put an end to that...]]
** If she ends up being the "Destined Partner" of Makoto in the Group Date Cafe, Yukari gets very flustered and confused, even going so far as to sheepishly admit that she doesn't mind being with him, though she'd want to date him before getting married. [[spoiler:The protagonist dies in the end, and Yukari's grief causes her to TookALevelInJerkass in FES, with the implications being that she was was doing so out of her feelings for him.]]
*** Most of the Destined Partner scenes with Makoto are this [[spoiler: because him dying means he'll never get married for real. Aigis and Elizabeth's are especially painful in hindsight because Aigis will lose her most precious person and be subject to what happens in the Answer, and while Elizabeth's is more hilarious she has one mention of how it feels if she lets go of his hand, he'll...]]
** For the game itself, Rei's line in the first dungeon: "Rabbits are our friends!" [[spoiler: Come the boss of the 4th dungeon...]]
*** In the third dungeon, Rei tries to reassure herself that ghosts aren't real. [[spoiler: Yeah, about [[DeadAllAlong that...]].]]
** Mixed with ForegoneConclusion, in the P3 route in the last dungeon Ken reconsiders [[spoiler: getting revenge on Shinjiro. With the events of the game being forgotten, players of P3 knows that this is rendered moot]].

to:

* HarsherInHindsight:
HarsherInHindsight: On account of this game's events being DoomedByCanon, given that its events are never referenced in either game, this leads to a lot of moments that are not too easy to take in, most particularly from the Persona 3 side.
** Literally everybody is Everyone seems happy, including Makoto, the Persona 3 protagonist, Mitsuru, Ken, and Shinjiro. [[spoiler:[[TearJerker Fast]] That]] [[HeroicSacrifice forward]] doesn't]] [[DespairEventHorizon a few]] last]] [[MyGodWhatHaveIDone months]] too]] [[KilledOffForReal andů]]]]
long.]]]]
** Everything that Kanji and Ken says in the first half of his trailer, even if presented in a calmer manner.
** The characters
discuss the possibility of the Inaba serial killer in Inaba not being such a bad person. Not [[spoiler:Not only is [[spoiler:that that absolutely not ''not'' the case]], [[spoiler:their case, their second suspect, Namatame, was just trying to do the right thing, and the investigation team Investigation Team nearly kills him while incorrectly blaming him for things that the actual killer did]].
** The protagonists' last farewell
murderer has them promise to see each other again some day. [[spoiler:One of them dying certainly put an end to that...done.]]
** If she ends up being Both protagonists bid farewell to each other at the "Destined Partner" end of Makoto in the Group Date Cafe, Yukari gets very flustered and confused, even going so far as game, promising to sheepishly admit that she doesn't mind being with him, though she'd want to date him before getting married. see each other again some day. [[spoiler:The protagonist dies in the end, and Yukari's grief causes her to TookALevelInJerkass in FES, with the implications being Persona 3 protagonist's demise ensures that she was was doing so out of her feelings for him.this meeting will not happen.]]
*** Most ** The "Destined Partner" segment of the Destined Partner scenes Group Date Cafe is just rife with Makoto are this [[spoiler: because him dying means he'll [[spoiler:when it comes to the Persona 3 protagonist. He is fated to die and will never get married end up married. Yukari [[TookALevelInJerkass becomes more abrasive]] in The Answer and it's implied that it was done out of feelings for real. him, Aigis and Elizabeth's are especially painful in hindsight because Aigis will lose loses her most precious person and be is subject to what happens in the The Answer, and while Elizabeth's Elizabeth still continues to find a way to bring the protagonist back somehow]].
** In the Persona 3 route, in the last dungeon, Ken reconsiders [[spoiler: getting revenge on Shinjiro. But with this game's events being forgotten, players of Persona 3 will know that this [[ForegoneConclusion
is more hilarious she has one mention of how it feels if she lets go of his hand, he'll...rendered moot]].]]
** For the When it comes to this game itself, you have Rei's line in the first dungeon: dungeon. "Rabbits are our friends!" [[spoiler: Come [[spoiler:Which takes a darker turn considering the boss of the 4th dungeon...]]
***
fourth dungeon]].
**
In the third dungeon, Rei tries to reassure herself that ghosts aren't real. [[spoiler: Yeah, about [[DeadAllAlong that...]].]]
** Mixed with ForegoneConclusion,
[[spoiler:She herself is dead, and is in the P3 route in the last dungeon Ken reconsiders [[spoiler: getting revenge on Shinjiro. With the events of the game being forgotten, players of P3 knows denial that this is rendered moot]].she is. She's very much a ghost herself.]]


Added DiffLines:

** The Investigation Team all strike [[Manga/JojosBizarreAdventure Jojo poses]] when being introduced on the Persona 3 side. The plot of Persona 4 itself has at least enough similarities to [[Manga/JoJosBizarreAdventureDiamondIsUnbreakable Part 4]] of the series, given that it is also about a murder mystery in a small Japanese town and a lot of characters fight alongside beings that are the manifestation of psychological strength, ie like a Persona.
16th Nov '16 2:18:36 PM bellebird
Is there an issue? Send a Message

Added DiffLines:

** At the beginning of the P4 route, Margaret tells the group that she'll charge them to use the nurse's office, and Kanji complains that she doesn't even have "the sense of your average housewife". Kanji and Margaret's voice actors, Creator/MatthewMercer and Marisha Ray, are now engaged.
29th Oct '16 12:45:27 PM PincerAttack
Is there an issue? Send a Message


* BestLevelEver: The Group Date Cafe Labyrinth, [[LauncherOfAThousandShips due to the excessive shipping the Heroes can get into with just about anyone]]. It has some drawbacks with the kinds of mechanics and [=FOEs=] used, however, but it's definitely worth navigating through just to find your "destined partner", all ending with [[LargeHame the hammiest preacher]] you'll ever see, complete with a fairly interesting fight gimmick. The best part? [[HereWeGoAgain You can redo the scenario again.]]

to:

* BestLevelEver: The Group Date Cafe Labyrinth, [[LauncherOfAThousandShips due to the excessive shipping the Heroes can get into with just about anyone]]. It has some drawbacks with the kinds of mechanics and [=FOEs=] used, however, but it's definitely worth navigating through just to find your "destined partner", all ending with [[LargeHame [[LargeHam the hammiest preacher]] you'll ever see, complete with a fairly interesting fight gimmick. The best part? [[HereWeGoAgain You can redo the scenario again.]]
21st Oct '16 10:20:08 AM Technature
Is there an issue? Send a Message

Added DiffLines:

** The noise the Group Date Cafe FOEs make when they shoot you, especially if you're forced into their direction.
17th Oct '16 9:57:34 PM Valiona
Is there an issue? Send a Message


** The second boss normally tries to limit your actions... however, taking poison damage is never considered to be breaking a vow. With how good the rates of poisoning an enemy are, the boss is made into a joke.

to:

** The second boss normally tries to limit your actions... however, taking poison damage is never considered to be breaking a vow. With how good the rates of poisoning an enemy are, the boss is made into a joke. It's also easy to take advantage of its vulnerability to Electricity, making it easy to start and maintain Boost status (by comparison, Persona 3 and 4 bosses generally do not have elemental weaknesses).



** Certain returning characters (Namely Akihiko, Chie, Junpei, Yukari, and Teddie) are quite the topic for fans to debate over. Some fans think they are hit with horrible {{Flanderization}}, while others argue that it makes sense since all of these quirks occurred before they had their CharacterDevelopment.

to:

** Certain returning characters (Namely Akihiko, Chie, Junpei, Yukari, and Teddie) are quite the topic for fans to debate over. Some fans think they are hit with horrible {{Flanderization}}, while others argue that it makes sense since all of these quirks occurred before they had their CharacterDevelopment.CharacterDevelopment, and the game takes place before [[WhamEpisode the events that have the greatest impact on the plot, as well as on them]].



* CounterpartComparison: The game's setting is quite similar to ''Anime/AngelBeats''. It's a high school setting populated by characters who have basic programming as to how to interact with the real people, and malevolent creatures known as Shadows. Rei also has some similarities with Yui, since [[spoiler:both were young girls who died after leading short and unfulfilling lives, severely impaired by their conditions, and eventually pass on with the help of the guy they like (Zen and Hinata, respectively)]].



** The Turret enemies in the final dungeon are brutal, as they use both powerful magical and physical attacks, meaning one type of Bind won't neuturalise them. Their physical attack, Charge Shot, is incredibly strong, being classed as a "severe" attack (i.e. the kind usually reserved for end-game physical Personas) and piercing to the back row, likely hitting your vulnerable healers. All this wouldn't be so bad if they didn't have a ''very high'' chance of attacking twice per turn. And showing up in groups of two. Four Charge Shots can very easily be a TotalPartyKill.

to:

** The Turret enemies in the final dungeon are brutal, as they use both powerful magical and physical attacks, meaning one type of Bind won't neuturalise neutralise them. Their physical attack, Charge Shot, is incredibly strong, being classed as a "severe" attack (i.e. the kind usually reserved for end-game physical Personas) and piercing to the back row, likely hitting your vulnerable healers. All this wouldn't be so bad if they didn't have a ''very high'' chance of attacking twice per turn. And showing up in groups of two. Four Charge Shots can very easily be a TotalPartyKill.



** The characters discuss the possibility of the Inaba serial killer not being such a bad person. Not only is [[spoiler:that absolutely not the case]], [[spoiler:their second suspect, Namatame, was just trying to do the right thing, and the investigation team is on the verge of killing him]].

to:

** The characters discuss the possibility of the Inaba serial killer not being such a bad person. Not only is [[spoiler:that absolutely not the case]], [[spoiler:their second suspect, Namatame, was just trying to do the right thing, and the investigation team is on nearly kills him while incorrectly blaming him for things the verge of killing him]].actual killer did]].



** For people who like to fuse as many personas as possible (both to make sure that their Persona stock are high level, and to add more variety to better complete the compedium), the fact that multiple characters use compedium personas (and that the game's balanced with everyone using one in mind) can be annoying.
* {{Squick}}: In the "Trade Showdown" between Zen and Teddie, the latter offers Rei a large tuft of cotton candy. [[spoiler:Except it's not cotton candy, he actually made it from his own bear suit's ''fur''.]]
* TakeThatScrappy: Possibly as a response to her BaseBreakingCharacter status, in this game Marie is teased and dismissed by Elizabeth and Margaret.

to:

** For people who like to fuse as many personas as possible (both to make sure that their Persona stock are high level, and to add more variety to better complete the compedium), compendium), the fact that multiple characters use compedium personas (and that the game's balanced with everyone using one in mind) can be annoying.
* {{Squick}}: In the "Trade Showdown" between Zen and Teddie, the latter offers Rei a large tuft of cotton candy. candy, which she proceeds to eat. [[spoiler:Except it's not cotton candy, he actually made it from his own bear suit's ''fur''.''fur'' rather than bother trading with anyone.]]
* TakeThatScrappy: Possibly as a response to her BaseBreakingCharacter status, in this game Marie is teased and dismissed by Elizabeth and Margaret. In the "categories game," the loser is forced to read one of her poems as a punishment.
11th Oct '16 6:39:23 PM ExSlacker
Is there an issue? Send a Message

Added DiffLines:

* {{Squick}}: In the "Trade Showdown" between Zen and Teddie, the latter offers Rei a large tuft of cotton candy. [[spoiler:Except it's not cotton candy, he actually made it from his own bear suit's ''fur''.]]
This list shows the last 10 events of 267. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PersonaQShadowOfTheLabyrinth