History YMMV / Persona4

19th Mar '17 11:29:39 PM Heartlesswithaheart
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*** "Chie best girl" tends to be used by people who don't like the game, due to generally being the least appealing heroine for reasons under Unintentionally Unsympathetic.
14th Mar '17 8:20:43 PM Animeking1108
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* {{Filler}}: Several scenes and sub arcs add nothing to the plot or characters and could have been dropped from the game completely and relatively little would have been lost in the characters or the central plot of the game. Examples include the camping trip, the school trip, [[BigLippedAlligatorMoment the Amagi inn scene]] and the school festival among others. ''Golden'' proceeded to include even more.

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* {{Filler}}: Several scenes and sub arcs A common complaint about the story is that it would often come to a screeching halt for high school shenanigans that don't add nothing to the plot or characters and could have been dropped from the game completely and relatively little would have been lost story, but are mandatory to sit through in the characters or the central plot of the game. Examples order to progress it. The most notable examples include the camping trip, the school trip, [[BigLippedAlligatorMoment festival, and the Amagi inn scene]] and Inn scene. In a game where time is of the school festival among others. ''Golden'' proceeded to include even more.essence, these scenes cut into days that could be used for level grinding or building Social Links.
8th Mar '17 1:03:52 AM Anddrix
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* HellIsThatNoise:
** The squelchy noises Shadow Rise makes when she's moving.
** The only hint the Reaper's on the same floor as you? Some groaning and the rattling of chains. Which you might not hear over the BGM. Thankfully, unlike ''Persona 3'', he's merely a ChestMonster (and you ''do'' get warned if you find the chest he's in) and not wandering around the floor you're currently on.
28th Feb '17 3:12:39 PM LucaEarlgrey
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** The capsule machine itself, not only because the items you can get of it are of negligible value, but doing so will send you to evening afterwards. While the game tries to justify it in that the machine is faulty and that you need to get the shop staff's attention, it still doesn't make much sense that it takes ''hours'' just to get one prize out of it.

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** The capsule machine itself, not only because the items you can get of it are of negligible value, but doing so will send you to evening afterwards. While the game tries to justify it in that the machine is faulty and that you need to get the shop staff's attention, it still doesn't make much sense that it takes many in-game ''hours'' just to get one prize out of it.
28th Feb '17 3:12:28 PM LucaEarlgrey
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** The capsule machine itself, not only because the items you can get of it are of negligible value, but doing so will send you to evening afterwards. While the game tries to justify it in that the machine is faulty and that you need to get the shop staff's attention, it still doesn't make much sense that it takes ''hours'' just to get one prize out of it.
28th Feb '17 3:08:23 PM LucaEarlgrey
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** Unlike in ''Persona 3'', where you can do social and stat-raising activities and your part-time job during the day and then go to Tartarus at night, you do your dungeon crawling in this game in the afternoon and then afterwards you cannot do your part-time job or go fishing afterwards as the game states that you're too tired for them. Note that in this game, several part-time jobs are also Social Link activities, two of which can only be done at night. It doesn't help that most Social Links are only doable in the afternoon, so you have to decide between dungeons or social every day, unlike in ''P3'' where you can do both in the same day. For what it's worth, the game removes the "condition" mechanic from ''3'', so it balances out a little.

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** Unlike in ''Persona 3'', where you can do social and stat-raising activities and your part-time job during the day and then go to Tartarus at night, you do your dungeon crawling in this game in the afternoon afternoon, and then afterwards if you choose to do it, you cannot do your part-time job or go fishing afterwards as the game states that you're too tired for them. Note that in this game, several part-time jobs are also Social Link activities, two of which can only be done at night. It doesn't help that On top of that, most other Social Links are only doable in the afternoon, so you have to decide between dungeons or social every day, unlike in ''P3'' where you can do both in the same day. For what it's worth, the game removes the "condition" mechanic from ''3'', so it balances out a little.
28th Feb '17 3:06:55 PM LucaEarlgrey
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** Unlike in ''Persona 3'', where you can do social and stat-raising activities and your part-time job during the day and then go to Tartarus at night, you do your dungeon crawling in this game in the afternoon and then afterwards you cannot do your part-time job or go fishing afterwards as the game states that you're too tired for them. Note that in this game, several part-time jobs are also Social Link activities, two of which can only be done at night. It doesn't help that most Social Links are only doable in the afternoon, so you have to decide between dungeons or social, unlike in ''P3'' where you can do both in the same day. For what it's worth, the game removes the "condition" mechanic from ''3'', so it balances out a little.

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** Unlike in ''Persona 3'', where you can do social and stat-raising activities and your part-time job during the day and then go to Tartarus at night, you do your dungeon crawling in this game in the afternoon and then afterwards you cannot do your part-time job or go fishing afterwards as the game states that you're too tired for them. Note that in this game, several part-time jobs are also Social Link activities, two of which can only be done at night. It doesn't help that most Social Links are only doable in the afternoon, so you have to decide between dungeons or social, social every day, unlike in ''P3'' where you can do both in the same day. For what it's worth, the game removes the "condition" mechanic from ''3'', so it balances out a little.
28th Feb '17 3:06:44 PM LucaEarlgrey
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* ScrappyMechanic: Rainy days. Most social links can't be done on rainy days, dungeons have extra ([[GoddamnedBats annoying]]) enemies, but on the upside you can get (mostly worthless items) from a capsule machine, and increase random stats via Aiya's Rainy Bowl. However, if you're on a NewGamePlus, those upsides are completely worthless, making you simply waste an afternoon. ''Golden'' adds some viable alternatives with movies for leveling up your party members (and maybe some social link points) and a cafe to get skill cards, though this comes with having to wait for bikes to get unlocked first (although you can do the bike rides on rainy days).

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* ScrappyMechanic: ScrappyMechanic:
**
Rainy days. Most social links can't be done on rainy days, dungeons have extra ([[GoddamnedBats annoying]]) enemies, but on the upside you can get (mostly worthless items) from a capsule machine, and increase random stats via Aiya's Rainy Bowl. However, if you're on a NewGamePlus, those upsides are completely worthless, making you simply waste an afternoon. ''Golden'' adds some viable alternatives with movies for leveling up your party members (and maybe some social link points) and a cafe to get skill cards, though this comes with having to wait for bikes to get unlocked first (although you can do the bike rides on rainy days).days).
** Unlike in ''Persona 3'', where you can do social and stat-raising activities and your part-time job during the day and then go to Tartarus at night, you do your dungeon crawling in this game in the afternoon and then afterwards you cannot do your part-time job or go fishing afterwards as the game states that you're too tired for them. Note that in this game, several part-time jobs are also Social Link activities, two of which can only be done at night. It doesn't help that most Social Links are only doable in the afternoon, so you have to decide between dungeons or social, unlike in ''P3'' where you can do both in the same day. For what it's worth, the game removes the "condition" mechanic from ''3'', so it balances out a little.
22nd Feb '17 2:26:46 PM Vilui
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** Shadow Naoto is relatively simple in comparison to the bosses that come before her, being vulnerable to Silence and only getting one turn per round as opposed to the previous boss' two.

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** Shadow Naoto is relatively simple in comparison to the bosses that come before her, being vulnerable to Silence and only getting one turn per round as opposed to the previous boss' boss's two.



** Rise and Kanji have also turned into a surprisingly popular one as well. Interesting in the fact that, story-wise, the two have crushes on different characters (the Protagonist and Naoto respectively) and that Kanji is explicitly disinterested in her to the point that it irritates her in ''Golden''. They do seem to get along quite well in the game (the game notes it may be because the others in the team are second years whilst the two of them are the only first years in the group until Naoto joins) and people may see them as an alternate Yosuke and Chie pairing without the UST. Oddly enough, this pairing might have been referenced in Persona Q, where Yukiko, at one point, believes that Kanji has a crush on Rise and should confess to her. [[ShipperOnDeck The player has a dialogue option that supports this pairing.]]

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** Rise and Kanji have also turned into a surprisingly popular one as well. Interesting in the fact that, story-wise, the two have crushes on different characters (the Protagonist and Naoto respectively) and that Kanji is explicitly disinterested uninterested in her to the point that it irritates her in ''Golden''. They do seem to get along quite well in the game (the game notes it may be because the others in the team are second years whilst the two of them are the only first years in the group until Naoto joins) and people may see them as an alternate Yosuke and Chie pairing without the UST. Oddly enough, this pairing might have been referenced in Persona Q, where Yukiko, at one point, believes that Kanji has a crush on Rise and should confess to her. [[ShipperOnDeck The player has a dialogue option that supports this pairing.]]
20th Feb '17 10:15:17 AM xVanitas
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*** [[AliceAllusion Alice]], acquired from a special fusion using [[Literature/ArsGoetia Belial and Nebiros]], is a ''BEAST'', when fused properly. First, she reflects [[CastingAShadow Dark]] spells and is only weak to [[LightEmUp Light]] spells, Second, she has Mamudoon (an multi-target, Dark, insta-death spell with a 40% hit rate), Mudo Boost (Dark spells are 1.5 times as likely to connect) and Dekunda (Nullifies stat penalties on party) standard, giving her a 6/10 chance to OneHitKO anything she faces short of bosses and third, she'll gain Endure Light (Survive any one Light attack per battle with one HitPoint) which lessing her weakness, Megidola, (Heavy multi-target [[NonElemental Almighty]] attack) Mind Charge (Increases the power of your next Magic attack by ''250%'') and her SignatureMove, 'Die For Me' (Mamudoon but with a ''60%'' hit rate). Add 'Die For Me' and Mudo Boost, together and every ''8/10'' enemies ''will'' fall on turn one and with Megidola + Mind Charge to mop up the rest. ButWaitTheresMore. If Belial and Nebiros are fully leveled before fusing, Alice can gain even more power. This includes Dekaja, (Nullifies stat bonuses on all foes) Null Light, ([[NoSell Self-Explanatory]]) Spell Master (Cuts all [[{{Mana}} SP]] costs in half) Maragidyne (Heavy, multi-target [[KillItWithFire Fire]] spell) Fire Amp (Boosts Fire damage by 50%) ''and'' [[RainOfArrows Myriad Arrows]] (Deals heavy Phys damage to all foes 1-3 times). Who knew such a cute. little girl could be such a shredder?

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*** [[AliceAllusion Alice]], acquired from a special fusion using [[Literature/ArsGoetia Belial and Nebiros]], Alice, due to her powerful Die for Me! skill which is a ''BEAST'', when fused properly. First, she reflects [[CastingAShadow Dark]] spells and is only weak to [[LightEmUp Light]] spells, Second, she has Mamudoon (an multi-target, Dark, insta-death spell Dark instant kill type skill. Combine that with a 40% hit rate), Mudo Boost (Dark spells are 1.5 times as likely to connect) increase its effectiveness, and Dekunda (Nullifies stat penalties on party) standard, giving her a 6/10 chance to OneHitKO anything she faces short of bosses and third, she'll gain Endure Light (Survive any one Light attack per battle can clear away enemies with one HitPoint) which lessing her weakness, Megidola, (Heavy multi-target [[NonElemental Almighty]] attack) ease. She can also have a very magical oriented moveset with skills like Mind Charge (Increases the power of your next Magic attack by ''250%'') and her SignatureMove, 'Die For Me' (Mamudoon but with a ''60%'' hit rate). Add 'Die For Me' and Mudo Boost, together and every ''8/10'' enemies ''will'' fall on turn one and with Megidola + Mind Charge to mop up the rest. ButWaitTheresMore. If Belial and Nebiros are fully leveled before fusing, Alice can gain even more power. This includes Dekaja, (Nullifies stat bonuses on all foes) Null Light, ([[NoSell Self-Explanatory]]) Spell Master (Cuts all [[{{Mana}} SP]] costs in half) Maragidyne (Heavy, multi-target [[KillItWithFire Fire]] spell) Fire Amp (Boosts Fire damage for enemies who aren't immediately destroyed by 50%) ''and'' [[RainOfArrows Myriad Arrows]] (Deals heavy Phys damage to all foes 1-3 times). Who knew such a cute. little girl could be such a shredder?Die For Me!.
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